Professional Documents
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Rosas (2010) Videogames have demonstrated The creation of easy to use, portable To follow the concept of incidental learning, the
Cobb and Horst the benefits as instructional hardware with instructional and students will be “playing” a game in which they’ll
(2011) tools, becoming more entertaining software, aligned with the have to acquire
interesting and meaningful for school curriculum that children can use and assimilate knowledge, because it is the only
students (p.9). regularly in the classroom (p.9). way in which they can continue “playing” (p.10).