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Competition Handbook
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Revision 43
Steel Flower x Nicecactus Championship
Competition Handbook
SECTION 1. INTRODUCTION
Steel Flower Tournament or Nicecactus will not share any confidential information to
any third party, including Critical Force.
(a) modify, amend or extend the contents of the document from time to time;
(b) immediately apply modifications to this document by releasing public announcements on
media that provides guidance to Participants;
(c) immediately apply amendments to this document with or without further notice to
Participants.
Tournament Officials also have the rights to make decisions which are not based on the
content of this Ruleset, and in special cases, decisions that are against this Ruleset, in
order to preserve fair play and sportsmanship.
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2.1.1. Event. Refers to the Steel Flower x Nicecactus Championship, and its related
events (Q, MP, Community Events) as a whole.
2.1.2. Event Organizer. Refers to Steel Flower Tournament and Nicecactus, the hosts of
the Event.
2.1.3. Event Administrator (abbreviated Event Admin). Event Admins are employed
by Steel Flower Tournament and act as the primary point of communication between the
Event Organizer and the Participants.
2.1.4. Event Staff. Event Staff are employed by Event Admins. Serves as a secondary
point of communication between the Event Organizer and the Participants and handles
logistics during the Event.
2.1.5. Team. Refers to a group of five (5) to eight (8) Players who have grouped together
in order to participate on a single side of the Event.
2.1.6. Team Representative. A Team must have at least one (1) Team Representative
which acts as a primary point of contact for that Team for all concerns regarding that
Team, including but not limited to: map vetoes, protests, roster changes and match result
reports.
2.1.7. Phase Round. Refers to a group of Matches in the Tournament which determines
the eligibility of one Team in a single Match in order to advance to the next Phase Round
depending on the result of that Match.
2.1.8. Match. Refers to a single instance in the Event that is played until one Team meets
the victory condition of that Match. A Match can have a single Set (Best-of- One – Bo1)
or a series of Best-of-Three (Bo3) or Best-of-Five (Bo5) Sets.
2.1.10. Single Elimination. A tournament format in which a Team is eliminated from the
Event upon losing one (1) Match.
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Media rights
All broadcasting rights of SFNC are owned by Steel Flower Tournament. This includes but is not
limited to, match live streams (shoutcast or not), interviews, articles, and video replays.
2.4. Confidentiality
All communications with the Event Admin team, including but is not limited to, match protests,
recording assessment results and discussions are deemed strictly confidential and may not be
shared to any third party.
All audio recordings, anti-cheat video recordings and confidential identifying information is
deemed strictly confidential and will not be shared to any third-party, as stated in Sect. 1.2.
Privacy Policy.
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3.3.1.1. Account trading and sharing are strictly prohibited throughout the
Event and will not be allowed under any circumstances, as stated in the Critical
Ops Code of Conduct. Violation of this rule will result in an immediate
disqualification from the tournament and forfeiture of any pending Prize Rewards
earned throughout the Event.
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inquire about your In-Game Name and it's eligibility please contact a Steel Flower
Tournament Staff Member.
3.5.1. An Organization is allowed to own and operate up to three (3) Teams, either
(a) across up to three (3) regions, with one (1) Team per region OR
(b) within one (1) single region, with up to three (3) Teams in the same
region.
3.5.2. All Teams within an organization must be separately distinguished from each
other.
e. g. Steel Flower Asia / Steel Flower Europe
Steel Flower Competitive / Steel Flower Casual
Steel Flower Red / Blue
3.5.4. During registration, the Organization or Team Representative must notify the
Event Admin team of any Team(s) within their Organization that participate in the Event.
3.5.5. The Organization Representative must notify the Event Admin team of any active
team acquisition, separation or disbandment of any team within their Organization during
the Event.
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iOS 12.5.4
iPhone 6 (Plus), iPhone 5s
Android 11
Google Pixel 2 / 2 XL / 3 / 3 XL / 3a / 3a XL /
4 / 4 XL / 4a / 4a 5G / 5
Sony Xperia 1 II / 5 II / 10 II
LG Velvet
Asus
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Version
3.6.2.1. Must use the latest live version of the game available
3.6.2.2. Participants are prompted to update their version of the
game as soon as it becomes available.
3.7. Devices & equipment
3.7.1. Allowed devices
(a) Smartphones
(b) Tablets
3.7.2. Prohibited devices
(a) PC
(b) Emulation
3.7.3. Allowed equipment
(a) Headphones and earphones, wired or wireless
(b) Gloves
(c) Capture Cards (for screen recording)
(d) Stands
3.7.4. Illegal equipment
(a) Keyboard and/or Mouse
(b) Controllers, wired or wireless
(c) Third party apps or equipment which gives the participant an unfair
advantage
4.1.1.1. This phase uses the Single Elimination format. (See Sect. 4.1.1.2.
The last standing four (4) teams from each Regional Qualifier will advance to the
Main Stage.
4.1.2.1. There will be no Event Staff present in Qualifier Matches from the
start of the phase until Phase Round of 16. From Phase Round of 8 Event Staff
will always be present in Matches.
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4.1.1.3. All matches until the Qualifier Finals will be Bo1 Matches. The
finals will be a Bo3 Match.
4.1.1.4.1. All Matches must be scheduled within the day. In the case a
team refuses to play or to schedule the match, the team in question will be
disqualified from the Event.
4.1.1.4.2. Any self-hosted rooms must be hosted ten (10) minutes
before the agreed scheduled time.
4.1.1.5. Players must join the room as soon as the match information is
given out to the Team Representatives. Players have a maximum of fifteen (15)
minutes to join the room after the match information has been sent.
4.1.1.5.1. Any Player that joined after the maximum allowed time
must provide a reason for late arrival to an Event Admin. The allowed
overtime before the Player in question violates this rule is five (5) minutes.
If a player fails to show completely the team in question will be subject to
penalties.
4.1.1.6. After each match, each Team Representative must submit and
verify the match results, including the scoreboard screenshot. This is not required
if the losing Team Representative performs the submission.
4.1.1.7. The Match may only be marked as FINISHED if the Event Admin
team has verified and finalized the results.
4.1.1.7.1. If the Match requires a Rematch (“RM”), the Match will
be rescheduled on a “turnaround” day. The time may be fixed by an Event
Admin if necessary.
4.1.1.8. No players should leave the Match before the final match
scoreboard. Doing so will result in penalties to the player and or team.
4.1.1.9. Using the ALL CHAT feature for any reason other than
administrative communications is prohibited. Teams are given one (1) strike for
each offense, for a maximum of three (3) strikes before the Team in question is
issued a forced match forfeiture.
4.1.1.10. For any substitutions during a Match, the Team Representative(s)
must notify the Event Admin team in advance. This can be done during the match
within the In-Game Chat, on discord, or before the match begins.
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4.1.1.11. If any substitute player joins the player in question is required to, be
on the teams roster, and perform the applicable anti-cheat measures.
4.1.1.12. The Match may begin if the number of Players per team is or
higher than four (4) players.
4.2.1. Main Stage
The Main Stage is hosted as a global event. Duration and exact schedule is to be
determined.
4.2.1.1. This phase uses the Double Elimination format. (See Sect. 2.1.11.)
4.2.1.2. All teams are required to join a voice channel in the captain
Discord server. All team voice communications are audio recorded. All
recordings will be kept confidential, as stated in Sect. 1.2. Privacy Policy.
4.2.1.3. All Matches will be Bo3 Matches. The Grand Final Match will be
a Bo5 Match.
4.2.1.4. The schedule of the Matches will be fixed by the Event Admin
team. There will always be Event Staff (and Event Admin, if necessary) present in
all Matches.
4.2.1.4.1. Map vetos must be finished sixty (60) minutes before the
Match.
4.2.1.5. Players must join the room as soon as the match information is
given out to the Team Representatives (maximum of twenty (20) minutes after the
agreed schedule).
4.2.1.5.1. There will be no overtime applied in case of a late arrival,
however late arrival overtimes can be explicitly applied for up to ten (10)
minutes in case of an emergency.
4.2.1.6. The match may begin after the second restart (also known as Live
on 2 Restarts – Lo2) and the LIVE announcement given by an Event Admin
thereafter.
4.2.1.7. All Participants must not use ALL CHAT in Matches this phase, as
stated in sect. 4.1.1.9.
4.2.1.8. The Match result for a match is confirmed as soon as the Match
ends.
4.2.1.8.1. Team Representatives present in the Match are still
required to take a screenshot of the final scoreboard for reference (if
necessary).
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4.2.1.8.2. Players must not leave the room prematurely before the end
of the match, as stated in rule 4.1.1.8.
4.2.1.9. Substitutions are allowed during the match. Although, no more
then 1 player can be substituted in during a match, per team. The same
substitution rules apply as seen in Sect. 4.1.1.10. And Sect. 4.1.1.11.
4.2.1.10. The Match may only start if there are five (5) players per Team in
the Match.
4.2. Map veto
All matches require a map veto. The map veto procedure is done as follows.
All map vetoes require a random method of determining the map veto order. For all of the
following map veto procedures, Captain A goes first.
4.2.1. For Bo1 Matches
(1) Captain A removes(bans) one (1) map
(2) Captain B removes(bans) one (1) map
(3) Captain A removes(bans) one (1) map
(4) Captain B removes(bans) one (1) map
(5) Captain A removes(bans) one (1) map
(6) Captain B removes(bans) one (1) map
(7) Both captains can mutually decide on the last map. Or they can coin-flip
for the map, with Captain A deciding which side of the coin he wants (heads or
tails).
4.2.2. For Bo3 Matches
(1) Captain A removes(bans) one (1) map
(2) Captain B removes(bans) one (1) map
(3) Captain A picks one (1) map
(4) Captain B chooses own starting faction for MP1
(5) Captain B picks one (1) map
(6) Captain A chooses own starting faction for MP2
(7) Captain A removes one (1) map
(8) Captain B removes one (1) map
(9) Decider: Mutually agree or a coin-flip, same rules as BO1 Matches.
4.2.2.1. Play order: MP1, MP2, Decider
4.2.3. For Bo5 Matches
(1) Captain A removes(bans) one (1) map
(2) Captain B removes(bans) one (1) map
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Total $800
Prizes
are distributed through and by Nicecactus.
Players must solely possess their own game account and may not share or distribute their
game accounts to anyone in anyway. Doing so will result in an immediate
disqualification from the event.
7.3. Competitive integrity
Players are expected to play at their best at all times. Any behavior that jeopardizes the
competitive integrity of a Match in anyway is not tolerated.
7.4. Bribery
It is forbidden to reward or pay an Event Staff to alter one’s decision in Matches.
7.5. Collusion
Collusion is defined as an agreement between participating Teams in order to
purposefully alter the results of a Match. Any Teams found doing so will receive an
immediate disqualification from the Event, as well as additional bans taken on the Team
from future events.
7.6. Player behavior
7.6.1. Harassment
Any type of harassment is strictly forbidden and will result in an immediate ban from
future events. This includes but not limited to, extended hostility towards other
Participants and Event Staff, discrimination, racism and sexism.
7.6.2. Compliance
Participants must comply by the instructions and decisions of the Event Admins. To
protest a decision, please open a support ticket.
7.6.3. Criminal activity
No Participants may engage in activities that are deemed illegal by common law, local
law, statute, etc.
SECTION 8. PENALTIES
Any Participant that is found to be engaged in any activity that violates the content of this Ruleset will
be subject to one or more penalties. Participants, including their entire Team may also be subject to
multiple of these penalties, if necessary. If the violation is beyond the reasonable doubt, the Event
Admin team may issue one or more of the following penalties:
8.1. Verbal warning
8.2. Minor Strike
Each Minor Strike will result in a 1% Prize Reward reduction.
8.3. Major Strike
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Each Major Strike is given when two (2) Minor Strikes are issued. Each Major Strike will
result in a 10% Prize Reward reduction.
8.4. Forfeiture of Match
8.5. Disqualification (“DQ”)
A DQ may be issued when two (2) Major Strikes are issued. A DQ will lead to a full
forfeiture of all Prize Rewards earned.
8.6. Tournament Blacklist
Repeated offenses may lead to escalating penalties, up to penalty 8.6. It should be noted that penalties
may not be imposed in a successive manner. In some cases, the Event Admin team may issue an
immediate disqualification on the first offense if the severity of the offense is major enough to issue a
disqualification.
8.7 Reporting to local or general law enforcement.
Depending on the severity of the violation, law enforcement may need to be involved. If so the player
and team in question will automatically be Disqualified and their punishment will be left up to local
authorities.
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