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Problems at user/children level

1. Attention issue
2. Network issue
3. Platform & device issues
4. Ease of use & simplicity
5.

Overall environment

1. Education start ups(Byjus-Unicorn, Unacademy), online education, certification, interactive


learning
2. Private education & govt only doing accreditation & regulation
3. Basic education free, Cheaper Learning
4. Customisable, Individualised by personality of the learner
5. Integrated , Flexible , connected
6. Relevant, meaningful & regularly updated courses
7. Application, visualisation & experimental learning
8. Much closer Collaboration & coordination between Industry , Academia & Users
9. Anytime, Anywhere constant learning
10. Blended learning
11.

Technologies

AI & Sensors

1. Keeping track, translation, organisation - assortment into different learning groups


2. Individualised attention, Private tutoring
3. Adaptive learning, specific analysis of strengths & weaknesses
4. Language learning & translation
5. Short & Precise learning content
6. using facial and voice recognition technologies
7. Automatization of multiple mundane tasks, leaving time
for creative activities
8. AI tutors can provide additional support to students

AR-VR

1. Immersion based teaching


2. Harnessing creativity
3. Smart Labs
4. Holographic teacher
5. Capturing attention
Network

1. Constant engagement & connectivity


2. Easy access to content & Ed tech(Google classroom, Smartphone, Tablets)
3. Collaboration of students with each other & with others-collaborate across time zones and
multilingual contexts
4. Collaboration of Teachers & content creators - engage and grow their professional
communities, crowdsource learning plans, co-create assets

Digitalisation

1. E books
2. Online classrooms & virtual Libraries & Universities
3. MOOC degree certifications
4. Multi-channel admissions experiences

Mobile Penetration

1. Access anytime, anyone


2. Customisable
3. Simplify
4. Education & study apps-games based apps, Movie based learning
5. Capture content, sharing & resharing & modification

Infinite computing

1.Education in the technical-computer skills for everyone

2. Rapid modification of Learning content by Machine learning

3. Netflix of curriculum- find on-demand content that matches standards and is relevant

4. predictive models can analyze an incredible volume of real-time information, identify patterns,
and recommend actions based on algorithms

5. Holistic measurement of the “whole child”

6. Build up vast representations of bodies of knowledge and these can be harnessed to help us to
develop our knowledge and to learn facts.

7. By pooling all available institutional data on the students securely in the Azure cloud, along with
accessing additional data from government departments and even social media, the Tacoma Public
School District was able to use machine learning and AI to gain deep insights into its students and
identify, in real time, any “at risk” students who required immediate intervention and support.

8. Diminishing gaps between different socioeconomic groups- AI systems to provide a range of


interfaces to knowledge for students who have disabilities.

9. An environment to observe social-emotional skills and then practice those skills.


Robotics

1. Robot as teacher
2. With multiple resources
3. Support for Disabled children in access

Problems with technology-oriented approach-

Limitations

-Personal touch & mentoring missing

-understanding use of technology itself is complex

-inequity in education technology access

-Cyberbullying, Security

Coclusion

As machines become more sophisticated, creativity and originality will become more important for
people.

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