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(1943) hierarchy of needs. The hierarchy summarises the needs that individuals want
met in order to experience high levels of well-being. The hierarchy includes the basic
physiological needs that all organisms need to pursue to survive as well as other higher
order needs such as esteem and self-actualization. Studies into video gaming addiction
based on humanistic needs theory mainly concentrate on two of the needs categories in
Maslow’s hierarchy, namely esteem and belongingness (Wan & Chiou, 2006). These
categories are prioritised as they appear to contain the needs that video games are
most capable of fulfilling. Additionally these needs are not necessarily as easy to meet
The system approach (Input – Process – Output was used as the conceptual
Input
Research of the Study
4. What are the reasons of the teenagers for getting easily irritable?
Process
Output
Scope, Limitations, and Delimitation
This research was conducted to determine how the Effects of Online Games to
Definition of Terms
and adulthood
natural settings
CHAPTER 2
This chapter provides an overview of Foreign and Local Literature about the study
Foreign Literature
Lepper, M. R. & Gurtner, J (2000), states that prolonged and excessive use of
these games can cause, mainly upon children, a number of physical and psychological
problems which may include obsessive, addictive behaviour, dehumanization of the
player, desensitizing of feelings, personality changes, hyperactivity learning disorders,
premature maturing of children, psychomotor disorders, health problems (due to lack of
exercise & tendonitis), Development of anti-social behaviour and loss of free thinking
and will.
Anderson and Bushman (2001), found that across 54 independent tests of the relation
between video game violence and aggression, involving 4262 participants, there appear
to be five consistent results of playing games with violent contents.