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For various reasons, boats will often need to fly from one world to another. What follows
are quick and easy rules for running interplanetary travel.
When characters plot a journey, you, the gamemaster, should determine its Duration as
well as a Difficulty.
DURATION
If you follow the five-step process below, you will find out how long the journey takes.
1. World Values
2. Distance
Subtract the smaller World Value from the larger to determine the Distance between the
two worlds.
Example: Serenity travels from Persephone (158) to Deadwood (453). The Distance between these
worlds is 453 – 158 = 295.
3. Relative Location Modifier
Worlds in the ‘Verse are moving in their orbits. Roll d12 to determine the Relative Location
Modifier. This presumes a direct flight path along charted nav-sat routes.
If a ship flies under the radar to avoid running across other ships, roll an additional d6 and
add the result to the Relative Location Modifier.
Example: Mal orders Wash to fly under the radar. To determine the Relative Location Modifier,
Wash’s player rolls d12+d6 for a result of 7 + 4 = 11.
Example: The Distance between Persephone and Deadwood (295) is multiplied by the Relative
Location Modifier (11): 295 x 11 = 3,245 hours.
Example: Because Serenity has a cruising speed of 4, it will take her 3,245 hours / 4 = 811.25
hours (4 weeks, 5 days, 19 hours, and 15 minutes) to travel from Persephone to Deadwood.
DIFFICULTY
The Difficulty it how well the pilot has to roll to successfully plot the course.
Plotting a safe and direct course between two worlds requires an Intelligence + Pilot or
Technical Engineering / Astrogation Skill roll. The Difficulty is calculated by dividing the
Base Travel Time by 250, rounded down. The Difficulty cannot drop below EASY (3).
A Botch increases the Actual Travel Time by 50%, while a Failure increases it by 25%. An
Extraordinary Success decreases the Actual Travel Time by 10%.
Example: Serenity’s Base Travel Time of 3,245 hours divided by 250 equals 12.98. It is therefore a
HARD (12) feat to plot a direct course between the two worlds. Since Wash is extraordinarily
successful, Serenity’s Actual Travel Time of 811.25 is reduced by 10% to 730.125 hours.