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Garret Thorne

CHARACTER NAME PLAYER NAME


Noble
BACKGROUND
CHARFORGE BETA
13 Human [Core] Paladin 7/Bard 6 Oath of the Crown/College of Lore Medium 120000/140,000
LEVEL RACE CLASS SUBCLASS SIZE EXPERIENCE

Male 6'0" 190 lbs White Brown Brown Lawful Good Torm (LG)
GENDER HEIGHT WEIGHT SKIN EYES HAIR ALIGNMENT DEITY

ABILITY SCORES SKILLS


STR DEX CON INT WIS CHA
SKILL PROFICIENCY

16 10 14 10 11 16 SKILL NAME

ACROBATICS
ABILITY

DEX
PROFICIENT MODIFIER ABILITY

o +6
BONUS

+3 +0
OTHER

+3

+3 +0 +2 +0 +0 +3 ANIMAL HANDLING WIS o +3 +0 +0 +3

ARCANA INT o +3 +0 +0 +3

SAVING THROWS ATHLETICS STR ● +8 +3 +5 +0

STR DEX CON INT WIS CHA DECEPTION CHA ● +8 +3 +5 +0

+6 +3 +5 +3 +8 +11 HISTORY INT ● +5 +0 +5 +0

INSIGHT WIS ● +10 +0 +10 +0

HEALTH & ARMOR INTIMIDATION CHA o +6 +3 +0 +3

MAX HP TEMPORARY REMAINING HIT DICE USED HD PASS o o o INVESTIGATION INT ● +5 +0 +5 +0

96 +16 13 FAIL o o o MEDICINE WIS o +3 +0 +0 +3


DEATH SAVES o
NATURE INT +3 +0 +0 +3

AC ARMOR SHIELD DEX OTHER RESISTANCES IMMUNITIES PERCEPTION WIS ● +5 +0 +5 +0

● +8
18 18 +0 +0 +0 Disease
PERFORMANCE

PERSUASION
CHA

CHA ● +13
+3

+3
+5

+10
+0

+0

RELIGION INT o +3 +0 +0 +3

ARMOR ARMOR WEIGHT DEX MOD STR STEALTH SLEIGHT OF HAND DEX o +3 +0 +0 +3

Plate 18 65 lb +0 Str 15 Disadvantage STEALTH DEX o +3 +0 +0 +3


Type: Heavy Properties: Don: 10 minutes; Doff: 5 minutes SURVIVAL WIS o +3 +0 +0 +3

SHIELD ARMOR WEIGHT PROPERTIES PROFICIENCIES


WEAPON PROFICIENCIES TOOLS LANGUAGES
Simple Weapons. Martial Playing Card Set Common
Weapons.
ATTACKS & COMBAT Lute Dwarvish

INITIATIVE ATTACKS SPEEDS PASSIVE PERCEPTION 15 Elvish

NORMAL 30 ft. SWIM 15 ft.


+0 2 FLY 0 ft. CLIMB 15 ft. INSPIRATION ARMOR PROFICIENCIES

Light Armor Heavy Armor

ATTACK 1 BONUS DAMAGE TYPE Medium Armor Shields

Longsword +9 1d8+4 slashing


Range: — Properties: Versatile (1d10)

PROFICIENCY BONUS +5
ATTACK 2 BONUS DAMAGE TYPE

Longbow +9 1d8+1 piercing MAGIC ITEM SLOTS


Range: 150/600 Properties: Ammunition, heavy, two-handed
HEAD HANDS

ATTACK 3 BONUS DAMAGE TYPE


EYES ARMS/WRISTS
Greatsword +8 2d6+3 slashing
Range: — Properties: Heavy, two-handed
NECK BODY

ATTACK 4 BONUS DAMAGE TYPE


SHOULDERS TORSO

Range: Properties:
RING (RIGHT HAND) WAIST

ATTACK 5 BONUS DAMAGE TYPE


RING (LEFT HAND) FEET

Range: Properties: CARRYING CAPACITY COINAGE

CARRIED 115 lb PLATINUM

ATTACK 6 BONUS DAMAGE TYPE ENCUMBERED 239.99 lb GOLD

HEAVILY ENCUMBERED 239.99 lb ELECTRUM

Range: Properties: PUSH, DRAG, LIFT 480 lb SILVER

COPPER
GEAR ABILITIES
CARRIED POSSESSIONS RACIAL ABILITIES
• Vision: Normal
ITEM QTY WEIGHT • Humans gain no special abililties.

Fine clothes 1 6 BACKGROUND FEATURE


Position of Privilege (PHB 135-6)
Signet ring 1 0 Thanks to your noble birth, people are inclined to think the best of you. You are welcome
in high society, and people assume you have the right to be wherever you are.
Scroll of pedigree 1 0
CLASS ABILITIES
Symbol of Helm 1 1 PALADIN
• Divine Sense: As an action, know the location of any celestial, fiend, or undead within 60
Backpack 1 5 ft. (not in total cover) until the end of your next turn and detect the presence of any place
or object that has been consecrated or desecrated, as with the hallow spell. You can use
Bedroll 1 7 this feature 4 time(s) and recover expended uses after a long rest.
• Lay on Hands: As an action, touch a creature and restore its hit points from your healing
Mess kit 1 1 pool (35 hit points). Expend 5 hit points from your pool of healing to cure a disease or
neutralize a poison affecting it. This has no effect on undead and constructs. Your healing
Tinderbox 1 1 pool replenishes after a long rest.
Torch 10 1 • Fighting Style (Great Weapon Fighting): When you roll a 1 or 2 on a damage roll using a
melee attack with a two-handed or versitile melee weapon with two hands, you can reroll
Rations, per day 10 2 the die. You must use the new roll.
• SPELLCASTING. Use a holy symbol as a spellcasting focus for your paladin spells.
Waterskin 1 5 • Divine Smite: When you hit a creature with a melee weapon attack, expend one spell slot
to deal radiant damage to the target, in addition to the weapon’s damage. The extra
Rope, 50 ft., hemp 1 10 damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher (max. 5d8). This
increases by 1d8 if the target is undead or a fiend.
• Divine Health: You are immune to disease.
• Ability Score Improvement/Feat: Level 4
• Extra Attack
• Aura of Protection: You and friendly creatures within 10 ft. gain a +3 bonus to saving
throws while you are conscious (already included).
• Tenets of the Crown: Law. Loyalty. Courage. Responsibility.
• Oath of the Crown Feature (Channel Divinity):
- Champion Challenge: Each creature of your choice that you can see within 30 ft. must
make a Wisdom save. On a failed save, a creature can't willingly move more than 30 ft.
away from you. This effect ends if you are incapacitated or die, or if the creature is moved
more than 30 ft. away from you.
- Turn the Tide: As a bonus action, each creature of your choice that can hear you within
30 ft. of you regains 1d6+3 hit points if it has no more than half of its hit points.
• Oath Spells
- 1st level (command, compelled duel)
- 2nd level (warding bond, zone of truth)
• Oath of the Crown Feature (Divine Allegiance): When a creature within 5 ft. takes
damage, you can use your reaction to magically substitute your own health for that of the
target creature, causing that creature not to take the damage. Instead, you take the
damage. This damage to you can't be reduced or prevented in any way.
BARD
• SPELLCASTING. Spell slots: finishing a long rest restores any expended spell slots. Cast
any known bard spell as a ritual if that spell has the ritual tag. Spellcasting focus: musical
WEAPONS, ARMOR, & COINS 76 instrument.
• Bardic Inspiration (d8): Use a bonus action to grant one creature within 60ft who can hear
you 1 Bardic Inspiration die. Once within the next 10 min, it can roll the die and add it to one
ability check, attack roll, or saving throw. This can be used 3 time(s); expended uses are
TOTAL WEIGHT CARRIED (lb) 115 regained after a short or long rest.
• Jack of All Trades: Add +3 to any ability check that doesn’t include your proficiency
bonus.
STORED POSSESSIONS • Song of Rest: You and any friendly creatures who can hear your performance regain d6
hit points if they spend one or more Hit Dice after a short rest.
ITEM QTY WEIGHT Bardic Expertise (3rd level): Gain expertise in two skills you are proficient in.
• Ability Score Improvement/Feat: Level 4
• Font of Inspiration: Regain all expended uses of Bardic Inspiration after a short or long
rest.
• Countercharm: Use your action to give you and friendly creatures within 30ft advantage
on saving throws against being frightened or charmed until the end of your next turn.
• College of Lore Feature (Cutting Words): When a creature you can see within 60 ft.
makes an attack roll, ability check, or damage roll, use your reaction to roll one Bardic
Inspiration die and subtract the number from the creature's roll.
• College of Lore Feature (Additional Magical Secrets): Choose two spells from any class of
a level you can cast. These count as bard spells for you and don't count against your spells
known.

FEATS
Great Weapon Master: Make an additional melee attack as a Bonus action if you score a
crit or reduce a creature to 0 HP, before making a melee attack, you can take -5 to hit for
+10 to damage.
Inspiring Leader: Up to 6 creatures within 30ft. gain temporary HP equal to your level +
CHA modifier. Takes 10 minutes to grant this benefit.

HERO POINTS 13 HERO POINTS REMAINING

PERSONALITY, IDEALS, BONDS, FLAWS


PERSONALITY TRAIT 1 PERSONALITY TRAIT 2
My eloquent flattery makes everyone I talk to Despite my noble birth, I do not place myself
feel like the most wonderful and important above other folk. We all have the same blood.
person in the world.

IDEALS BONDS FLAWS


It is my noble duty to protect The common folk must see There is no room for caution
and care for the people me as a hero of the people. in a life lived to the fullest.
beneath me.
13 Paladin 7/Bard 6 CHA 16 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
LEVEL CLASS SPELLCASTING ABILITY SPELL SAVE DC
SPELL SLOTS 4 3 3 3 1 0 0 0 0

Oath of the Crown/College of Lore 6/9 +8 SPELLS USED


SUBCLASS PREPARED/KNOWN SPELL ATTACK BONUS

SPELLS
● = PREPARED o = UNPREPARED R = RITUAL SPELL CON = CONCENTRATION
CASTING
PR CANTRIPS TIME R RANGE DURATION COMPONENTS TYPE SUMMARY REFERENCE
● Minor Illusion 1 act - 30 ft 1 min S,M Ill Create a simple sound/image illusion, Int (Investigation) check reveals it to be false PHB 260
● Thunderclap 1 act - Self instant S Evo Creatures within 5 ft take 3d6 thunder, Con save negates EEPC 22
● Vicious Mockery 1 act - 60 ft instant V Ench 1 target that can hear you; Wis save or 3d4 psychic & disadvantage on next attack before end of its turn PHB 285
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CASTING
PR 1ST LEVEL SPELLS TIME R RANGE DURATION COMPONENTS TYPE SUMMARY
● Charm Person 1 act - 30 ft 1 hour V,S Ench 1 humanoid is charmed and views you as friendly, Wis save; +1 creature/level above 1st PHB 221
● Faerie Fire 1 act - 60 ft Con, 1 min V Evo Objects and creatures within 20 ft cube outlined with light, attacks have advantage against them PHB 239
● Healing Word 1 bon - 60 ft instant V Evo 1 creature regains 1d4 + spellcasting ability modifer hp; +1d4 hp/level above 1st PHB 250
● Tasha's Hideous Laughter 1 act - 30 ft Con, 1 min V,S,M Ench 1 creature is overcome with laughter and falls prone & incapacitated, Wis save negates PHB 280
o Bless 1 act - 30 ft Con, 1 min V,S,M Ench Up to 3 creatures add 1d4 to attack rolls and saves; +1 creature/level above 1st PHB 219
● Command 1 act - 60 ft 1 round V Ench Command 1 creature, various effects, Wis save PHB 223
● Compelled Duel 1 bon - 30 ft Con, 1 min V Ench 1 creature drawn to you has disadvantage to attack others, Wis save PHB 224
o Cure Wounds 1 act - Touch instant V,S Evo 1 touched creature regains hp equal to 1d8 + spellcasting modifier; +1d8 hp/level above 1st PHB 230
o Detect Evil and Good 1 act R Self Con, 10 min V,S Div Know the location of specific evil and good creatures and desecrated/consecrated locations/objects PHB 231
o Detect Magic 1 act R Self Con, 10 min V,S Div Sense the presence of magic within 30 ft, use an action to school(s) present, if any PHB 231
o Detect Poison and Disease 1 act R Self Con, 10 min V,S,M Div Sense, locate, and identify poison, poisonous creatures, and diseases within 30 ft PHB 231
o Divine Favor 1 bon - Self Con, 1 min V,S Evo Your weapon attacks deal an extra 1d4 radiant on hit PHB 234
o Heroism 1 act - Touch Con, 1 min V,S Ench 1 creature is immune to fear, gains temp hp = spellcasting ability modifier; +1 creature/level above 1st PHB 250
o Protection from Evil and Good 1 act - Touch Con, 10 min V,S,M Abj 1 touched creature is protected against good- or evil-aligned creatures; various effects PHB 270
o Purify Food and Drink 1 act R 10 ft instant V,S Trans 5-foot radius sphere of consumbables is freed of poison and disease PHB 270
o Thunderous Smite 1 bon - Self Con, 1 min V Evo Next melee weapon hit, +2d6 thunder and Str save or pushed 10 ft. and prone; audible 300 ft. away PHB 282
o Wrathful Smite 1 bon - Self Con, 1 min V Evo Next melee hit deals 1d6 psychic; Wis save or frightened till spell ends; Wis save as action can end effect PHB 289
CASTING
PR 2ND LEVEL SPELLS TIME R RANGE DURATION COMPONENTS TYPE SUMMARY
● Detect Thoughts 1 act - Self Con, 1 min V,S Div Read the surface thoughts of a creature within 30 ft PHB 231
● Enhance Ability 1 act - Touch Con, 1 hour V,S,M Trans 1 touched creature, gains advantage on ability checks and other benefits; added targets at higher levels PHB 237
● Suggestion 1 act - 30 ft Con, 8 hours V,M Ench 1 creature, suggest a reasonable course of activity, Wis save PHB 279
o Aid 1 act - 30 ft 8 hours V,S,M Abj 3 creatures max hp increases by 5; +5 hp/level above 2nd PHB 211
o Branding Smite 1 bon - Self Con, 1 min V Evo Next weapon attack, 2d6 radiant, reveals invisible creatures; +1d6/level above 2nd PHB 219
o Find Steed 10 min - 30 ft instant V,S Conj Summon a steed that serves as your mount, various effects PHB 240
o Lesser Restoration 1 act - Touch instant V,S Abj End 1 disease or condition affecdting 1 t creature you touch PHB 255
o Locate Object 1 act - Self Con, 10 min V,S,M Div Sense the direction of 1 object known to you within 1,000 ft PHB 256
o Magic Weapon 1 bon - Touch Con, 1 hour V,S Trans 1 nonmagical weapon gains a +1 bonus to atttack and damage; additional bonus at higher levels PHB 257
o Protection from Poison 1 act - Touch 1 hour V,S Abj 1 touched creature has advantage vs poisons saves and resistance agains poison damage PHB 270
● Warding Bond 1 act - Touch 1 hour V,S,M (50gp) Abj If within 60 ft. of target, +1 to AC & saves, resistance to all damage. You and target both take damage. PHB 287
● Zone of Truth 1 act - 60 ft 10 min V,S Ench 15 ft. sphere, Cha save or creatures in sphere can't lie in radius. You know if they save; they know effect PHB 289
CASTING
PR 3RD LEVEL SPELLS TIME R RANGE DURATION COMPONENTS TYPE SUMMARY
● Aura of Vitality 1 act - Self Con, 10 min V Abj 30 ft radius aura that moves with you, use bonus action to heal on creature 2d6 hp PHB 216
● Fear 1 act - Self Con, 1 min V,S,M Ill Creatures within a 30 ft cone, drop items and are frightened, Wis save PHB 239
● Spirit Guardians 1 act - Self Con, 10 min V,S,M Conj 15 ft radius centered on you, creatures entering area take 3d8 necrotic, Wis save; +1d8/level above 3rd PHB 278
● Tongues 1 act - Touch 1 hour V,M Div 1 creature, gains ability to understand any spoken language, when it speaks others can understand PHB 283
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CASTING
PR 4TH LEVEL SPELLS TIME R RANGE DURATION COMPONENTS TYPE SUMMARY
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CASTING
PR 5TH LEVEL SPELLS TIME R RANGE DURATION COMPONENTS TYPE SUMMARY
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CASTING
PR 6TH LEVEL SPELLS TIME R RANGE DURATION COMPONENTS TYPE SUMMARY
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CASTING
PR 7TH LEVEL SPELLS TIME R RANGE DURATION COMPONENTS TYPE SUMMARY

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CASTING
PR 8TH LEVEL SPELLS TIME R RANGE DURATION COMPONENTS TYPE SUMMARY
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CASTING
PR 9TH LEVEL SPELLS TIME R RANGE DURATION COMPONENTS TYPE SUMMARY
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INVOCATIONS
INVOCATION EFFECT REFERENCE

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