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Alyna Heartstrider

CHARACTER NAME PLAYER NAME


Cloistered Scholar
BACKGROUND
CHARFORGE BETA
13 High Elf Wizard 12/Cleric 1 School of Transmutation/Knowledge Domain Medium 120000/140,000
LEVEL RACE CLASS SUBCLASS SIZE EXPERIENCE

Female 5'11" 111 lbs Bronze Black Black Chaotic Neutral Sehanine (CG)
GENDER HEIGHT WEIGHT SKIN EYES HAIR ALIGNMENT DEITY

ABILITY SCORES SKILLS


STR DEX CON INT WIS CHA
SKILL PROFICIENCY

10 16 12 20 13 8 SKILL NAME

ACROBATICS
ABILITY

DEX
PROFICIENT MODIFIER ABILITY

o +0
BONUS

+0 +0
OTHER

+0

+0 +3 +1 +5 +1 -1 ANIMAL HANDLING WIS o +1 +1 +0 +0

ARCANA INT ● +15 +5 +10 +0

SAVING THROWS ATHLETICS STR o +0 +0 +0 +0

STR DEX CON INT WIS CHA DECEPTION CHA o -1 -1 +0 +0

+0 +3 +1 +10 +6 -1 HISTORY INT ● +10 +5 +5 +0

INSIGHT WIS o +1 +1 +0 +0

HEALTH & ARMOR INTIMIDATION CHA o -1 -1 +0 +0

MAX HP TEMPORARY REMAINING HIT DICE USED HD PASS o o o INVESTIGATION INT ● +10 +5 +5 +0

62 +15 13 FAIL o o o MEDICINE WIS ● +6 +1 +5 +0


DEATH SAVES ●
NATURE INT +15 +5 +10 +0

AC ARMOR SHIELD DEX OTHER RESISTANCES IMMUNITIES PERCEPTION WIS ● +6 +1 +5 +0

o -1
18 13 +0 +3 +2 Fire
PERFORMANCE

PERSUASION
CHA

CHA o -1
-1

-1
+0

+0
+0

+0

RELIGION INT ● +10 +5 +5 +0

ARMOR ARMOR WEIGHT DEX MOD STR STEALTH SLEIGHT OF HAND DEX o +3 +3 +0 +0

Mage Armor 13 0 lb +3 — — STEALTH DEX o +3 +3 +0 +0


Type: Force Properties: Spell (8 hrs.) SURVIVAL WIS o +1 +1 +0 +0

SHIELD ARMOR WEIGHT PROPERTIES PROFICIENCIES


WEAPON PROFICIENCIES TOOLS LANGUAGES
Daggers, Darts, Slings, Common
Quarterstaffs, Light
ATTACKS & COMBAT Crossbows. Elvish

INITIATIVE ATTACKS SPEEDS PASSIVE PERCEPTION 16 Dwarvish

NORMAL 30 ft. SWIM 15 ft. Giant


+3 1 FLY 0 ft. CLIMB 15 ft. INSPIRATION ARMOR PROFICIENCIES Gnomish

Light Armor Halfing

ATTACK 1 BONUS DAMAGE TYPE Medium Armor Shields Draconic

Staff of Fire +5 1d6+0 bludgeoning


Range: — Properties: Versatile (1d8)

PROFICIENCY BONUS +5
ATTACK 2 BONUS DAMAGE TYPE

MAGIC ITEM SLOTS


Range: Properties:
HEAD HANDS

ATTACK 3 BONUS DAMAGE TYPE Bracers of Defense


EYES ARMS/WRISTS

Range: Properties:
NECK BODY

ATTACK 4 BONUS DAMAGE TYPE


SHOULDERS TORSO

Range: Properties:
RING (RIGHT HAND) WAIST

ATTACK 5 BONUS DAMAGE TYPE


RING (LEFT HAND) FEET

Range: Properties: CARRYING CAPACITY COINAGE

CARRIED 25.2 lb PLATINUM

ATTACK 6 BONUS DAMAGE TYPE ENCUMBERED 149.99 lb GOLD 10

HEAVILY ENCUMBERED 149.99 lb ELECTRUM

Range: Properties: PUSH, DRAG, LIFT 300 lb SILVER

COPPER
GEAR ABILITIES
CARRIED POSSESSIONS RACIAL ABILITIES
• Darkvision 60 ft.
ITEM QTY WEIGHT • Fey Ancestry: You have advantage on saving throws against being charmed, and magic
can’t put you to sleep.
Scholar's robe 1 4 • Trance: You do not sleep, instead meditating deeply and semiconscious for 4 hours.
• Cantrip: Know one wizard cantrip. Spellcasting ability: Intelligence.
Writing kit (quill, ink, folded parchment, small penknife) 2 1
BACKGROUND FEATURE
Spell component pouch 1 2 Library Access (SCAG 146)
You have free and easy access to the majority of your library, though it might have
Spellbook 1 3 repositories of lore that are too valuable, magical, or secret to permit anyone immediate
access. You have a working knowledge of your cloister's personnel and bureaucracy, and
Backpack 1 5 you know how to navigate those connections with some ease. Additionally, you are likely
to gain preferential treatment at other libraries across the Realms, as professional courtesy
Library books 2 5 shown to a fellow scholar.
Holy symbol of Sehanine 1 1 CLASS ABILITIES
WIZARD
• SPELLCASTING. Spell slots: finishing a long rest restores any expended spell slots.
Spellbook: at 1st leveI you have a spellbook containing six 1st level wizard spells of your
choice. You can cast a wizard spell as a ritual if that spell has the ritual tag and you have
the spell in your spellbook. You don't need to have the spell prepared. Spellcasting focus:
arcane focus
• Arcane Recovery: 1/day, during a short rest recover up to 6 levels of expended spell slots
(5th level or lower).
• Ability Score Improvement/Feat: Level 4, 8, 12
• Transmutation Feature (Transmutation Savant): The gold and time you must spend to
copy a transmutation spell into your spellbook is halved.
• Transmutation Feature (Minor Alchemy): You perform a special alchemical procedure on
one object composed entirely of wood, stone (not a gemstone), iron, copper, or silver,
transforming it into a different one of those materials. For each 10 minutes spent
performing the procedure, transform up to 1 cubic ft. of material. After 1 hour, or until you
lose your concentration, the material reverts to its original substance.
• Transmutation Feature (Transmuter's Stone): Spend 8 hours creating a transmuter’s stone
that stores transmutation magic. You can benefit from the stone yourself or give it to
another creature. A creature gains a benefit of your choice as long as the stone is in the
creature’s possession. When you create the stone, choose the benefit:
- Darkvision out to a range of 60 ft.
- An increase to speed of 10 ft. while the creature is unencumbered
- Proficiency in Constitution saving throws
- Resistance to acid, cold, fire, lightning, or thunder damage (choose one)
Each time you cast a transmutation spell of 1st level or higher, you can change the effect of
your stone if it's on you. If you create a new transmuter’s stone, the previous one ceases to
function.
• Transmutation Feature (Shapechanger): Add the polymorph spell to your spellbook, if it is
not there already. You can cast polymorph without expending a spell slot. When you do so,
you can target only yourself and transform into a beast whose challenge rating is 1 or
lower. You can't cast polymorph again in this way until after a short or long rest. You can
still cast it normally using a spell slot.
CLERIC
WEAPONS, ARMOR, & COINS 4.2 • SPELLCASTING. Spell slots: finishing a long rest restores any expended spell slots. Cast a
cleric spell as a ritual if that spell has the ritual tag and the spell is prepared. Spellcasting
focus: holy symbol.
TOTAL WEIGHT CARRIED (lb) 25.2 FEATS
War Caster: Gain advantage on Concentration checks when taking damage. Can perform
somatic spell components with hands full. Can cast some spells as opportunity attacks.
STORED POSSESSIONS

ITEM QTY WEIGHT

HERO POINTS 13 HERO POINTS REMAINING

PERSONALITY, IDEALS, BONDS, FLAWS


PERSONALITY TRAIT 1 PERSONALITY TRAIT 2
I've read every book in the world's greatest I speak slowly when talking to idiots, which
libraries - or I like to boast that I have. almost everyone is compared to me.

IDEALS BONDS FLAWS


The goal of a life of study is the My life's work is a series of I speak without really
betterment of oneself. tomes related to a specific thinking through my words,
field of lore. invariably insulting others.
13 Wizard 12/Cleric 1 INT/WIS 18/14 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
LEVEL CLASS SPELLCASTING ABILITY SPELL SAVE DC
SPELL SLOTS 4 3 3 3 2 1 0 0 0

School of Transmutation/Knowledge Domain 19 +10/+6 SPELLS USED


SUBCLASS PREPARED/KNOWN SPELL ATTACK BONUS

SPELLS
● = PREPARED o = UNPREPARED R = RITUAL SPELL CON = CONCENTRATION
CASTING
PR CANTRIPS TIME R RANGE DURATION COMPONENTS TYPE SUMMARY REFERENCE
● Guidance 1 act - Touch Con, 1 min V,S Div 1 touched creature may add 1d4 to one ability check once PHB 248
● Light 1 act - Touch 1 hour V,M Evo 1 touched object sheds bright light in a 20 ft radius and dim light for another 20 ft PHB 255
● Sacred Flame 1 act - 60 ft instant V,S Evo 1 creature; Dex save or take 3d8 radiant PHB 272
● Fire Bolt 1 act - 120 ft instant V,S Evo 1 creature, 3d10 fire, flammable objects burn PHB 242
● Mage Hand 1 act - 30 ft 1 min V,S Conj Create a spectral hand you control that can lift/move up to 10 lbs PHB 256
● Message 1 act - 120 ft 1 round V,S,M Trans 1 creature receives a whispered message and can reply in the same manner PHB 259
● Minor Illusion 1 act - 30 ft 1 min S,M Ill Create a simple sound/image illusion, Int (Investigation) check reveals it to be false PHB 260
● Prestidigitation 1 act - 10 ft Up to 1 hour V,S Trans Create various minor physical and sensory effects PHB 267
● Ray of Frost 1 act - 60 ft instant V,S Evo 1 creature; ranged spell attack deals 3d8 cold and reduces target's speed by 10ft for 1 round PHB 271
CASTING
PR 1ST LEVEL SPELLS TIME R RANGE DURATION COMPONENTS TYPE SUMMARY
o Bless 1 act - 30 ft Con, 1 min V,S,M Ench Up to 3 creatures add 1d4 to attack rolls and saves; +1 creature/level above 1st PHB 219
● Command 1 act - 60 ft 1 round V Ench Command 1 creature, various effects, Wis save PHB 223
o Cure Wounds 1 act - Touch instant V,S Evo 1 touched creature regains hp equal to 1d8 + spellcasting modifier; +1d8 hp/level above 1st PHB 230
o Guiding Bolt 1 act - 120 ft 1 round V,S Evo 1 creature, 4d6 radiant, next attack against target has advantage; +1d6 radiant/level above 1st PHB 248
o Healing Word 1 bon - 60 ft instant V Evo 1 creature regains 1d4 + spellcasting ability modifer hp; +1d4 hp/level above 1st PHB 250
● Identify 1 min R Touch instant V,S,M (100gp) Div Learn the magical properties of one object PHB 252
o Sanctuary 1 bon - 30 ft 1 min V,S,M Abj 1 creature is warded against attack; attackers must make a Wis save or redirect their attack elsewhere PHB 272
o Absorb Elements 1 react - Self 1 round S Abj Resist acid, cold, fire, lightning, or thunder; deal damage of same type; +1d6/level above 1st EEPC 15
o Comprehed Languages 1 act R Self 1 hour V,S,M Div Understand the literal meaning of any spoken or written language PHB 224
o Detect Magic 1 act R Self Con, 10 min V,S Div Sense the presence of magic within 30 ft, use an action to school(s) present, if any PHB 231
o Expeditious Retreat 1 bon - Self Con, 10 min V,S Trans Dash as a bonus action on each turn after this one PHB 238
o Feather Fall 1 react - 60 ft 1 min V,M Trans Up to 5 falling creatures fall at 60 ft/round and take no damage if they land before spell ends PHB 239
o Find Familiar 1 hour R 10 ft instant V,S,M (10gp) Conj Summon a familiar that obeys your commands, various effects PHB 240
o Fog Cloug 1 act - 120 ft Con, 1 hour V,S Conj 20 ft radius sphere of fog obscures vision; +20 ft radius/level above 1st PHB 243
o Grease 1 act - 60 ft 1 min V,S,M Conj 10 ft square becomes difficult terrain, Dex save or creatures in area fall prone PHB 246
o Mage Armor 1 act - Touch 8 hours V,S,M Abj 1 touched creature's AC becomes 13 + its Dex until the spell ends PHB 256
o Magic Missile 1 act - 120 ft instant V,S Evo 3 darts deal 1d4 + 1 each; +1 dart/level above 1st PHB 257
o Shield 1 react - Self 1 round V,S Abj Gain +5 AC before the start of your next turn; take no damage from magic missile PHB 275
o Tasha's Hideous Laughter 1 act - 30 ft Con, 1 min V,S,M Ench 1 creature is overcome with laughter and falls prone & incapacitated, Wis save negates PHB 280
o Thunderwave 1 act - Self (15 ft. cube) instant V,S Evo 15 ft. cube, 2d8 thunder, con save ½, on fail pushed 10 ft.; audible 300 ft; +1d8/level above 1st PHB 282
CASTING
PR 2ND LEVEL SPELLS TIME R RANGE DURATION COMPONENTS TYPE SUMMARY
o Blur 1 act - Self Con, 1 min V Ill Creatures have disadvantage on attack rolls against you PHB 219
o Flaming Sphere 1 act - 60 ft Con, 1 min V,S,M Conj 5 ft diameter sphere, creatures in area take 2d6 fire, Dex save: +1d6 fire/level above 2nd PHB 242
o Invisibility 1 act - Touch 1 min V,S,M Ill 1 creature becomes invisible, spell ends if creature attacks; +1 creature/level above 2nd PHB 254
o Levitate 1 act - 60 ft Con, 10 min V,S,M Trans 1 object or creature up to 500 lbs levitates 20 ft above the ground PHB 255
o Mirror Image 1 act - Self 1 min V,S Ill Create 3 illusory duplicates of yourself; duplicates draw attacks from hostile creatures PHB 260
o Misty Step 1 bon - Self instant V Conj You teleport 30 ft to a space you can see PHB 260
o Pyrotechnics 1 act - 60 ft instant V,S Trans 5 ft area of flame is extinguished and becomes fireworks or smoke EEPC 21
o Scorching Ray 1 act - 120 ft instant V,S Evo 3 rays deal 2d6 fire each, ranged spell attack for each; +1 ray/level above 2nd PHB 273
o Web 1 act - 60 ft Con, 1 hour V,S,M Conj 20 ft. cube (anchored), Dex save or restrained, action for Str check vs spell DC unrestrained (see spell) PHB 287
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CASTING
PR 3RD LEVEL SPELLS TIME R RANGE DURATION COMPONENTS TYPE SUMMARY
o Animate Dead 1 min - 10 ft instant V,S,M Necro Create an undead servant that you control PHB 212
o Counterspell 1 react - 60 ft instant S Abj Interrupt another spellcaster's spell, additional benefits at higher levels PHB 228
o Dispel Magic 1 act - 120 ft instant V,S Abj 1 creature, object, or magical effect, end a spell affecting that taret; additional benefits at higher levels PHB 234
o Fireball 1 act - 150 ft instant V,S,M Evo 20 ft radius sphere, creatures in area take 8d6 fire, Dex save; +1d6/level above 3rd PHB 241
o Gaseous Form 1 act - Touch Con, 1 hour V,S,M Trans 1 touched creature becomes a cloud of mist and gains fly speed 10 ft PHB 244
o Haste 1 act - 30 ft Con, 1 min V,S,M Trans 1 creature's speed is doubled, +2 AC, advantage on Dex saves, +1 action/turn PHB 250
o Hypnotic Pattern 1 act - 120 ft Con, 1 min S,M Ill 30 ft cube, creatures in area are charmed and incapacitated, Wis save PHB 252
o Leomund's Tiny Hut 1 min R Self 8 hours V,S,M Evo 10 ft radius dome of force houses 9 creatures you choose and repels others PHB 255
o Major Image 1 act - 120 ft Con, 10 min V,S,M Ill Create a 20 ft cube illusion seems completely real, physical interaction reveals the object as illusion PHB 258
o Protection from Energy 1 act - Touch Con, 1 hour V,S Abj 1 touched creature gains resistance to acid, cold, fire, lightning, or thunder damage PHB 270
o Slow 1 act - 120 ft Con, 1 min V,S,M Trans 6 creatures 40 ft. cube, Wis save or ½ speed, -2 AC & Dex saves, no react only action or bon (see spell) PHB 277
o Water Breathing 1 act R 30 ft 24 hours V,S,M Trans 10 willing creatures, breathe underwater for duration PHB 287
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CASTING
PR 4TH LEVEL SPELLS TIME R RANGE DURATION COMPONENTS TYPE SUMMARY
o Banishment 1 act - 60 ft Con, 1 min V,S,M Abj 1 creature is banished to another plane, Cha save; +1 creature/level above 4th PHB 217
o Dimension Door 1 act - 500 ft instant V Conj Teleport to a spot within range; you can bring along one willing creature of your size or smaller PHB 233
o Evard's Black Tentacles 1 act - 90 ft Con, 1 min V,S,M Conj Tentacles make 20 ft square becomes difficult terrain, 3d6 bludgeoning, creatures restrained Dex save PHB 238
o Fire Shield 1 act - Self 10 min V,S,M Evo 10 ft radius flames surround you, gain resistance to fire or cold, attackers take 2d8 fire or cold PHB 242
o Greater Invisibility 1 act - Touch Con, 1 min V,S Ill 1 touched creature becomes invisible for the duration PHB 246
o Otiluke's Resilient Sphere 1 act - 30 ft Con, 1 min V,S,M Evo Sphere of shimmering force encloses a large or smaller creature within range PHB 264
o Polymorph 1 act - 60 ft Con, 1 hour V,S,M Trans 1 creature is transformed into a new form, Wis save negates PHB 266
o Wall of Fire 1 act - 120 ft Con, 1 min V,S,M Evo 1x20x60 ft long wall or 1x20x20 ft rad circle, on cast/end turn 5d8 fire, Dex save ½; +1d8/level (see spell) PHB 285
CASTING
PR 5TH LEVEL SPELLS TIME R RANGE DURATION COMPONENTS TYPE SUMMARY
o Animate Objects 1 act - 120 ft Con, 1 min V,S Trans Up to 10 objects animate under your control PHB 213
o Bigby's Hand 1 act - 120 ft Con, 1 min V,S,M Evo Create a large shimmering hand of force that you control, various effects PHB 218
o Hold Monster 1 act - 90 ft Con, 1 min V,S,M Ench 1 creature is paralyzed, Wis save; +1 creature/level above 5th PHB 251
o Rary's Telepathic Bond 1 act R 30 ft 1 hour V,S,M Div Create a psychic link between 8 creatures; communicate telepathically for the duration PHB 270
o Wall of Force 1 act - 120 ft Con, 10 min V,S,M Evo Ten 1x10x10 ft. panels or 10 ft. rad sphere/dome; impenetrable; no dispel, can be disintegrated PHB 285
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CASTING
PR 6TH LEVEL SPELLS TIME R RANGE DURATION COMPONENTS TYPE SUMMARY
o Chain Lightning 1 act - 150 ft instant V,S,M Evo Bolt of lightning that bounces to other targets, 10d8, Dex save; extra bolts/targets at higher levels PHB 221
o Disintegrate 1 act - 60 ft instant V,S,M Trans 1 creature or object, 10d6 + 40 force, Dex save; +3d6 force/level above 6th PHB 233
o Globe of Invulnerability 1 act - Self Con, 1 min V,S,M Abj 10 ft radius barrier protects you from spells 5th level or lower; block more spells at higher levels PHB 245
o Mass Suggestion 1 act - 60 ft 24 hours V,M Ench 12 creatures, suggest a course of activity that is not obviously harmful, Wis saves PHB 258
o Sunbeam 1 act - Self Con, 1 min V,S,M Evo 5 x 60 ft beam, creatures take 6d8 radiant & blinded until next turn, Con save; create new line as act PHB 279
o True Seeing 1 act - Touch 1 hour V,S,M (25gp) Div Willing creature, gains truesight 120 ft; see invisible, illusions, secret doors, ethereal plane (see spell) PHB 284
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CASTING
PR 7TH LEVEL SPELLS TIME R RANGE DURATION COMPONENTS TYPE SUMMARY

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CASTING
PR 8TH LEVEL SPELLS TIME R RANGE DURATION COMPONENTS TYPE SUMMARY
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CASTING
PR 9TH LEVEL SPELLS TIME R RANGE DURATION COMPONENTS TYPE SUMMARY
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INVOCATIONS
INVOCATION EFFECT REFERENCE

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