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Female 5'11" 111 lbs Bronze Black Black Chaotic Neutral Sehanine (CG)
GENDER HEIGHT WEIGHT SKIN EYES HAIR ALIGNMENT DEITY
10 16 12 20 13 8 SKILL NAME
ACROBATICS
ABILITY
DEX
PROFICIENT MODIFIER ABILITY
o +0
BONUS
+0 +0
OTHER
+0
INSIGHT WIS o +1 +1 +0 +0
MAX HP TEMPORARY REMAINING HIT DICE USED HD PASS o o o INVESTIGATION INT ● +10 +5 +5 +0
o -1
18 13 +0 +3 +2 Fire
PERFORMANCE
PERSUASION
CHA
CHA o -1
-1
-1
+0
+0
+0
+0
ARMOR ARMOR WEIGHT DEX MOD STR STEALTH SLEIGHT OF HAND DEX o +3 +3 +0 +0
PROFICIENCY BONUS +5
ATTACK 2 BONUS DAMAGE TYPE
Range: Properties:
NECK BODY
Range: Properties:
RING (RIGHT HAND) WAIST
COPPER
GEAR ABILITIES
CARRIED POSSESSIONS RACIAL ABILITIES
• Darkvision 60 ft.
ITEM QTY WEIGHT • Fey Ancestry: You have advantage on saving throws against being charmed, and magic
can’t put you to sleep.
Scholar's robe 1 4 • Trance: You do not sleep, instead meditating deeply and semiconscious for 4 hours.
• Cantrip: Know one wizard cantrip. Spellcasting ability: Intelligence.
Writing kit (quill, ink, folded parchment, small penknife) 2 1
BACKGROUND FEATURE
Spell component pouch 1 2 Library Access (SCAG 146)
You have free and easy access to the majority of your library, though it might have
Spellbook 1 3 repositories of lore that are too valuable, magical, or secret to permit anyone immediate
access. You have a working knowledge of your cloister's personnel and bureaucracy, and
Backpack 1 5 you know how to navigate those connections with some ease. Additionally, you are likely
to gain preferential treatment at other libraries across the Realms, as professional courtesy
Library books 2 5 shown to a fellow scholar.
Holy symbol of Sehanine 1 1 CLASS ABILITIES
WIZARD
• SPELLCASTING. Spell slots: finishing a long rest restores any expended spell slots.
Spellbook: at 1st leveI you have a spellbook containing six 1st level wizard spells of your
choice. You can cast a wizard spell as a ritual if that spell has the ritual tag and you have
the spell in your spellbook. You don't need to have the spell prepared. Spellcasting focus:
arcane focus
• Arcane Recovery: 1/day, during a short rest recover up to 6 levels of expended spell slots
(5th level or lower).
• Ability Score Improvement/Feat: Level 4, 8, 12
• Transmutation Feature (Transmutation Savant): The gold and time you must spend to
copy a transmutation spell into your spellbook is halved.
• Transmutation Feature (Minor Alchemy): You perform a special alchemical procedure on
one object composed entirely of wood, stone (not a gemstone), iron, copper, or silver,
transforming it into a different one of those materials. For each 10 minutes spent
performing the procedure, transform up to 1 cubic ft. of material. After 1 hour, or until you
lose your concentration, the material reverts to its original substance.
• Transmutation Feature (Transmuter's Stone): Spend 8 hours creating a transmuter’s stone
that stores transmutation magic. You can benefit from the stone yourself or give it to
another creature. A creature gains a benefit of your choice as long as the stone is in the
creature’s possession. When you create the stone, choose the benefit:
- Darkvision out to a range of 60 ft.
- An increase to speed of 10 ft. while the creature is unencumbered
- Proficiency in Constitution saving throws
- Resistance to acid, cold, fire, lightning, or thunder damage (choose one)
Each time you cast a transmutation spell of 1st level or higher, you can change the effect of
your stone if it's on you. If you create a new transmuter’s stone, the previous one ceases to
function.
• Transmutation Feature (Shapechanger): Add the polymorph spell to your spellbook, if it is
not there already. You can cast polymorph without expending a spell slot. When you do so,
you can target only yourself and transform into a beast whose challenge rating is 1 or
lower. You can't cast polymorph again in this way until after a short or long rest. You can
still cast it normally using a spell slot.
CLERIC
WEAPONS, ARMOR, & COINS 4.2 • SPELLCASTING. Spell slots: finishing a long rest restores any expended spell slots. Cast a
cleric spell as a ritual if that spell has the ritual tag and the spell is prepared. Spellcasting
focus: holy symbol.
TOTAL WEIGHT CARRIED (lb) 25.2 FEATS
War Caster: Gain advantage on Concentration checks when taking damage. Can perform
somatic spell components with hands full. Can cast some spells as opportunity attacks.
STORED POSSESSIONS
SPELLS
● = PREPARED o = UNPREPARED R = RITUAL SPELL CON = CONCENTRATION
CASTING
PR CANTRIPS TIME R RANGE DURATION COMPONENTS TYPE SUMMARY REFERENCE
● Guidance 1 act - Touch Con, 1 min V,S Div 1 touched creature may add 1d4 to one ability check once PHB 248
● Light 1 act - Touch 1 hour V,M Evo 1 touched object sheds bright light in a 20 ft radius and dim light for another 20 ft PHB 255
● Sacred Flame 1 act - 60 ft instant V,S Evo 1 creature; Dex save or take 3d8 radiant PHB 272
● Fire Bolt 1 act - 120 ft instant V,S Evo 1 creature, 3d10 fire, flammable objects burn PHB 242
● Mage Hand 1 act - 30 ft 1 min V,S Conj Create a spectral hand you control that can lift/move up to 10 lbs PHB 256
● Message 1 act - 120 ft 1 round V,S,M Trans 1 creature receives a whispered message and can reply in the same manner PHB 259
● Minor Illusion 1 act - 30 ft 1 min S,M Ill Create a simple sound/image illusion, Int (Investigation) check reveals it to be false PHB 260
● Prestidigitation 1 act - 10 ft Up to 1 hour V,S Trans Create various minor physical and sensory effects PHB 267
● Ray of Frost 1 act - 60 ft instant V,S Evo 1 creature; ranged spell attack deals 3d8 cold and reduces target's speed by 10ft for 1 round PHB 271
CASTING
PR 1ST LEVEL SPELLS TIME R RANGE DURATION COMPONENTS TYPE SUMMARY
o Bless 1 act - 30 ft Con, 1 min V,S,M Ench Up to 3 creatures add 1d4 to attack rolls and saves; +1 creature/level above 1st PHB 219
● Command 1 act - 60 ft 1 round V Ench Command 1 creature, various effects, Wis save PHB 223
o Cure Wounds 1 act - Touch instant V,S Evo 1 touched creature regains hp equal to 1d8 + spellcasting modifier; +1d8 hp/level above 1st PHB 230
o Guiding Bolt 1 act - 120 ft 1 round V,S Evo 1 creature, 4d6 radiant, next attack against target has advantage; +1d6 radiant/level above 1st PHB 248
o Healing Word 1 bon - 60 ft instant V Evo 1 creature regains 1d4 + spellcasting ability modifer hp; +1d4 hp/level above 1st PHB 250
● Identify 1 min R Touch instant V,S,M (100gp) Div Learn the magical properties of one object PHB 252
o Sanctuary 1 bon - 30 ft 1 min V,S,M Abj 1 creature is warded against attack; attackers must make a Wis save or redirect their attack elsewhere PHB 272
o Absorb Elements 1 react - Self 1 round S Abj Resist acid, cold, fire, lightning, or thunder; deal damage of same type; +1d6/level above 1st EEPC 15
o Comprehed Languages 1 act R Self 1 hour V,S,M Div Understand the literal meaning of any spoken or written language PHB 224
o Detect Magic 1 act R Self Con, 10 min V,S Div Sense the presence of magic within 30 ft, use an action to school(s) present, if any PHB 231
o Expeditious Retreat 1 bon - Self Con, 10 min V,S Trans Dash as a bonus action on each turn after this one PHB 238
o Feather Fall 1 react - 60 ft 1 min V,M Trans Up to 5 falling creatures fall at 60 ft/round and take no damage if they land before spell ends PHB 239
o Find Familiar 1 hour R 10 ft instant V,S,M (10gp) Conj Summon a familiar that obeys your commands, various effects PHB 240
o Fog Cloug 1 act - 120 ft Con, 1 hour V,S Conj 20 ft radius sphere of fog obscures vision; +20 ft radius/level above 1st PHB 243
o Grease 1 act - 60 ft 1 min V,S,M Conj 10 ft square becomes difficult terrain, Dex save or creatures in area fall prone PHB 246
o Mage Armor 1 act - Touch 8 hours V,S,M Abj 1 touched creature's AC becomes 13 + its Dex until the spell ends PHB 256
o Magic Missile 1 act - 120 ft instant V,S Evo 3 darts deal 1d4 + 1 each; +1 dart/level above 1st PHB 257
o Shield 1 react - Self 1 round V,S Abj Gain +5 AC before the start of your next turn; take no damage from magic missile PHB 275
o Tasha's Hideous Laughter 1 act - 30 ft Con, 1 min V,S,M Ench 1 creature is overcome with laughter and falls prone & incapacitated, Wis save negates PHB 280
o Thunderwave 1 act - Self (15 ft. cube) instant V,S Evo 15 ft. cube, 2d8 thunder, con save ½, on fail pushed 10 ft.; audible 300 ft; +1d8/level above 1st PHB 282
CASTING
PR 2ND LEVEL SPELLS TIME R RANGE DURATION COMPONENTS TYPE SUMMARY
o Blur 1 act - Self Con, 1 min V Ill Creatures have disadvantage on attack rolls against you PHB 219
o Flaming Sphere 1 act - 60 ft Con, 1 min V,S,M Conj 5 ft diameter sphere, creatures in area take 2d6 fire, Dex save: +1d6 fire/level above 2nd PHB 242
o Invisibility 1 act - Touch 1 min V,S,M Ill 1 creature becomes invisible, spell ends if creature attacks; +1 creature/level above 2nd PHB 254
o Levitate 1 act - 60 ft Con, 10 min V,S,M Trans 1 object or creature up to 500 lbs levitates 20 ft above the ground PHB 255
o Mirror Image 1 act - Self 1 min V,S Ill Create 3 illusory duplicates of yourself; duplicates draw attacks from hostile creatures PHB 260
o Misty Step 1 bon - Self instant V Conj You teleport 30 ft to a space you can see PHB 260
o Pyrotechnics 1 act - 60 ft instant V,S Trans 5 ft area of flame is extinguished and becomes fireworks or smoke EEPC 21
o Scorching Ray 1 act - 120 ft instant V,S Evo 3 rays deal 2d6 fire each, ranged spell attack for each; +1 ray/level above 2nd PHB 273
o Web 1 act - 60 ft Con, 1 hour V,S,M Conj 20 ft. cube (anchored), Dex save or restrained, action for Str check vs spell DC unrestrained (see spell) PHB 287
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CASTING
PR 3RD LEVEL SPELLS TIME R RANGE DURATION COMPONENTS TYPE SUMMARY
o Animate Dead 1 min - 10 ft instant V,S,M Necro Create an undead servant that you control PHB 212
o Counterspell 1 react - 60 ft instant S Abj Interrupt another spellcaster's spell, additional benefits at higher levels PHB 228
o Dispel Magic 1 act - 120 ft instant V,S Abj 1 creature, object, or magical effect, end a spell affecting that taret; additional benefits at higher levels PHB 234
o Fireball 1 act - 150 ft instant V,S,M Evo 20 ft radius sphere, creatures in area take 8d6 fire, Dex save; +1d6/level above 3rd PHB 241
o Gaseous Form 1 act - Touch Con, 1 hour V,S,M Trans 1 touched creature becomes a cloud of mist and gains fly speed 10 ft PHB 244
o Haste 1 act - 30 ft Con, 1 min V,S,M Trans 1 creature's speed is doubled, +2 AC, advantage on Dex saves, +1 action/turn PHB 250
o Hypnotic Pattern 1 act - 120 ft Con, 1 min S,M Ill 30 ft cube, creatures in area are charmed and incapacitated, Wis save PHB 252
o Leomund's Tiny Hut 1 min R Self 8 hours V,S,M Evo 10 ft radius dome of force houses 9 creatures you choose and repels others PHB 255
o Major Image 1 act - 120 ft Con, 10 min V,S,M Ill Create a 20 ft cube illusion seems completely real, physical interaction reveals the object as illusion PHB 258
o Protection from Energy 1 act - Touch Con, 1 hour V,S Abj 1 touched creature gains resistance to acid, cold, fire, lightning, or thunder damage PHB 270
o Slow 1 act - 120 ft Con, 1 min V,S,M Trans 6 creatures 40 ft. cube, Wis save or ½ speed, -2 AC & Dex saves, no react only action or bon (see spell) PHB 277
o Water Breathing 1 act R 30 ft 24 hours V,S,M Trans 10 willing creatures, breathe underwater for duration PHB 287
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CASTING
PR 4TH LEVEL SPELLS TIME R RANGE DURATION COMPONENTS TYPE SUMMARY
o Banishment 1 act - 60 ft Con, 1 min V,S,M Abj 1 creature is banished to another plane, Cha save; +1 creature/level above 4th PHB 217
o Dimension Door 1 act - 500 ft instant V Conj Teleport to a spot within range; you can bring along one willing creature of your size or smaller PHB 233
o Evard's Black Tentacles 1 act - 90 ft Con, 1 min V,S,M Conj Tentacles make 20 ft square becomes difficult terrain, 3d6 bludgeoning, creatures restrained Dex save PHB 238
o Fire Shield 1 act - Self 10 min V,S,M Evo 10 ft radius flames surround you, gain resistance to fire or cold, attackers take 2d8 fire or cold PHB 242
o Greater Invisibility 1 act - Touch Con, 1 min V,S Ill 1 touched creature becomes invisible for the duration PHB 246
o Otiluke's Resilient Sphere 1 act - 30 ft Con, 1 min V,S,M Evo Sphere of shimmering force encloses a large or smaller creature within range PHB 264
o Polymorph 1 act - 60 ft Con, 1 hour V,S,M Trans 1 creature is transformed into a new form, Wis save negates PHB 266
o Wall of Fire 1 act - 120 ft Con, 1 min V,S,M Evo 1x20x60 ft long wall or 1x20x20 ft rad circle, on cast/end turn 5d8 fire, Dex save ½; +1d8/level (see spell) PHB 285
CASTING
PR 5TH LEVEL SPELLS TIME R RANGE DURATION COMPONENTS TYPE SUMMARY
o Animate Objects 1 act - 120 ft Con, 1 min V,S Trans Up to 10 objects animate under your control PHB 213
o Bigby's Hand 1 act - 120 ft Con, 1 min V,S,M Evo Create a large shimmering hand of force that you control, various effects PHB 218
o Hold Monster 1 act - 90 ft Con, 1 min V,S,M Ench 1 creature is paralyzed, Wis save; +1 creature/level above 5th PHB 251
o Rary's Telepathic Bond 1 act R 30 ft 1 hour V,S,M Div Create a psychic link between 8 creatures; communicate telepathically for the duration PHB 270
o Wall of Force 1 act - 120 ft Con, 10 min V,S,M Evo Ten 1x10x10 ft. panels or 10 ft. rad sphere/dome; impenetrable; no dispel, can be disintegrated PHB 285
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CASTING
PR 6TH LEVEL SPELLS TIME R RANGE DURATION COMPONENTS TYPE SUMMARY
o Chain Lightning 1 act - 150 ft instant V,S,M Evo Bolt of lightning that bounces to other targets, 10d8, Dex save; extra bolts/targets at higher levels PHB 221
o Disintegrate 1 act - 60 ft instant V,S,M Trans 1 creature or object, 10d6 + 40 force, Dex save; +3d6 force/level above 6th PHB 233
o Globe of Invulnerability 1 act - Self Con, 1 min V,S,M Abj 10 ft radius barrier protects you from spells 5th level or lower; block more spells at higher levels PHB 245
o Mass Suggestion 1 act - 60 ft 24 hours V,M Ench 12 creatures, suggest a course of activity that is not obviously harmful, Wis saves PHB 258
o Sunbeam 1 act - Self Con, 1 min V,S,M Evo 5 x 60 ft beam, creatures take 6d8 radiant & blinded until next turn, Con save; create new line as act PHB 279
o True Seeing 1 act - Touch 1 hour V,S,M (25gp) Div Willing creature, gains truesight 120 ft; see invisible, illusions, secret doors, ethereal plane (see spell) PHB 284
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CASTING
PR 7TH LEVEL SPELLS TIME R RANGE DURATION COMPONENTS TYPE SUMMARY
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CASTING
PR 8TH LEVEL SPELLS TIME R RANGE DURATION COMPONENTS TYPE SUMMARY
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CASTING
PR 9TH LEVEL SPELLS TIME R RANGE DURATION COMPONENTS TYPE SUMMARY
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INVOCATIONS
INVOCATION EFFECT REFERENCE