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ABILITY NAME BASE BASE ABILITY ABILITY TEMP TEMP

WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION SPEED


SCORE MOD SCORE MOD SCORE MOD

STR 3 -4 3 -4 HP 17 Walk 30 ft.


hit points
Strength

DEX 16 +3 16 +3 AC 20 : 17 : 15 = 10 + 0 + 0 + 3 + 2 + 5 + 0 + 0 + 0 + 0 + 0 + 0 + 0
armor class
Dexterity
TOTAL FLAT TOUCH BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC- DODGE Morale Insight Sacred Profane MISC

CON 10 +0
ARMOR TION

10 +0
BONUS BONUS

Constitution INITIATIVE +3 =
+3 +
+0 0 +0 0
INT 7 -2 7 -2
modifier
TOTAL DEX MISC MISS Arcane ARMOR SPELL ACID COLD ELECT. FIRE
Intelligence MODIFIER MODIFIER CHANCE Spell CHECK RESIST RESIST RESIST RESIST RESIST
Failure PENALTY
WIS 10 +0 10 +0 Encumbrance Light TOTAL SKILLPOINTS: 46
SKILLS MAX RANKS: 1/1
Wisdom
SKILL NAME
KEY ABILITY SKILL ABILITY RANKS MISC

CHA 2 -4 2 -4
MODIFIER MODIFIER MODIFIER

Charisma ✓ Acrobatics DEX 5 = 3 + 2


SAVING THROWS TOTAL BASE ABILITY MAGIC MISC EPIC TEMP
= +
SAVE ✓ Appraise INT -1 -2 1
FORTITUDE +2 =
+2 +
+0 +
+0 +
+0 +
+0 + ✓ Bluff CHA -2 = -4 + 2
(constitution)
✓ Climb STR 8 = -4 + 1 + 11
REFLEX +7 =
+4 +
+3 +
+0 +
+0 +
+0 +
✓ Craft (Untrained) INT -2 = -2
(dexterity)
✓ Diplomacy CHA -1 = -4 + 3
WILL +3 =
+3 +
+0 +
+0 +
+0 +
+0 +
Disable Device DEX 7 = 3 + 4
(wisdom)
✓ Disguise CHA -3 = -4 + 1
✓ Escape Artist DEX 7 = 3 + 4
TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP

MELEE +0 = +2 + -4 + +2 + +0 + 0 + ✓ Fly DEX 7 = 3 + 4


attack bonus ✓ Heal WIS 0 = 0
RANGED +7 = +2 + +3 + +2 + +0 + 0 + ✓ Intimidate CHA -3 = -4 + 1
attack bonus
Knowledge (Arcana) INT 2 = -2 + 4
CMB +3 = +2 + +3 + -2 + + +
Knowledge (Dungeoneering) INT 0 = -2 + 2
attack bonus
BULL Knowledge (History) INT 1 = -2 + 3
GRAPPLE TRIP DISARM SUNDER RUSH OVERRUN
Knowledge (Local) INT 0 = -2 + 2
CMB +3 +3 +3 +3 +3 +3
Knowledge (Nobility) INT 2 = -2 + 4
CMD 9 21 9 9 9 9 ✓ Perception WIS 5 = 0 + 1 + 4
DIRTY TRICK DRAG REPOSITION STEAL
Perform (Untrained) CHA -4 = -4
CMB +3 +3 +3 +3 ✓
✓ Ride DEX 3 = 3
CMD 9 9 9 9 = +
✓ Sense Motive WIS 1 0 1
Sleight of Hand DEX 4 = 3 + 1
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL REACH
(nonlethal only) +3 1d2-4 20/x2 0 ft. Spellcraft INT -1 = -2 + 1
Special Properties: ✓ Stealth DEX 17 = 3 + 2 + 12
✓ Survival WIS 1 = 0 + 1
*Sting HAND TYPE SIZE CRITICAL REACH
✓ Swim STR 4 = -4 + 1 + 7
Primary P T 20/x2 0 ft.
Use Magic Device CHA -3 = -4 + 1
TOTAL ATTACK BONUS DAMAGE
= + +
+7 1d2-4
= + +
*: weapon is equipped
✓: can be used untrained. ✗: exclusive skills. *: Skill Mastery.
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand
(off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.

Character: Traik PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:1 (CR:1/4)
Player: Max Created using PCGen v6.08.00 RC8 on Aug 31, 2021 at 2:47:37 PM Page 1
EQUIPMENT
ITEM LOCATION QTY WT / COST
Sting Equipped 1 0/0
TOTAL WEIGHT CARRIED/VALUE 0 lbs. 0gp

WEIGHT ALLOWANCE
Light 7 Medium 15 Heavy 22
Lift over head 22 Lift off ground 45 Push / Drag 112

MONEY
Total= 0 gp

MAGIC
Languages

Other Companions
Special Attacks
Deliver Touch Spells (Su) [ CR ]
If the master is 3rd level or higher, a familiar can deliver touch spells for him.
If the master and the familiar are in contact at the time the master casts a touch
spell, he can designate his familiar as the "toucher." The familiar can then deliver
the touch spell just as the master would. As usual, if the master casts another spell
before the touch is delivered, the touch spell dissipates.
Poison (Ex) [ B2 ]
Sting-injury; save Fort DC 13; frequency 1/round for 6 rounds; effect sickened
for 1 round; cure 1 save.

Special Qualities
Alertness (Ex) [ CR ]
While a familiar is within arm's reach, the master gains the Alertness feat.
Darkvision (Ex) [ B1 ]
Range 60 ft.; Darkvision is the extraordinary ability to see with no light source
at all, out to a range specified for the creature. Darkvision is black and white only
(colors cannot be discerned). It does not allow characters to see anything that
they could not see otherwise-invisible objects are still invisible, and illusions are
still visible as what they seem to be. Likewise, darkvision subjects a creature to
gaze attacks normally. The presence of light does not spoil darkvision.
Empathic Link (Su) [ CR ]
The master has an empathic link with his familiar to a 1 mile distance. The master
can communicate emphatically with the familiar, but cannot see through its eyes.
Because of the link's limited nature, only general emotions can be shared. The
master has the same connection to an item or place that his familiar does.
Improved Evasion (Ex) [ CR ]
When subjected to an attack that normally allows a Reflex saving throw for half
damage, a familiar takes no damage if it makes a successful saving throw and half
damage even if the saving throw fails.
Intelligence Score [ CR ]
The familiar's Intelligence score.
Natural Armor Bonus [ CR ]
The number noted here is in addition to the familiar's existing natural armor
bonus.
Share Spells (Ex) [ CR ]
The wizard may cast a spell with a target of "You" on his familiar (as a touch
spell) instead of on himself. A wizard may cast spells on his familiar even if the
spells do not normally affect creatures of the familiar's type (magical beast).

Feats
Weapon Finesse [Paizo Inc. - Core
Rulebook, p.136]
You are trained in using your agility in melee combat, as opposed to brute
strength.
With a light weapon, rapier, whip, or spiked chain made for a creature of your
size category, you may use your Dexterity modifier instead of your Strength
modifier on attack rolls. If you carry a shield, its armor check penalty applies to
your attack rolls.

Proficiencies
Sting

Character: Traik PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:1 (CR:1/4)
Player: Max Created using PCGen v6.08.00 RC8 on Aug 31, 2021 at 2:47:37 PM Page 2
Traik- Familiar of Riksen
Familiar Scorpion (Greensting)
RACE
0
AGE
Male
GENDER
Darkvision (60 ft.)
VISION
Neutral
ALIGNMENT
Right
DOMINANT HAND
0' 0"
HEIGHT
0 lbs.
WEIGHT

EYE COLOUR

SKIN COLOUR
,
HAIR / HAIR STYLE

PHOBIAS
,
PERSONALITY TRAITS

INTERESTS
,
SPOKEN STYLE / CATCH PHRASE

RESIDENCE

LOCATION
The Darklands
REGION

DEITY
Vermin
Race Type

Race Sub Type

Description:
Biography:

Character: Traik PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:1 (CR:1/4)
Player: Max Created using PCGen v6.08.00 RC8 on Aug 31, 2021 at 2:47:37 PM Page 3

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