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Generic NPCs (Reprint)
Generic NPCs (Reprint)
Medium humanoid ( namekian), any alignment Medium humanoid ( namekian), any alignment
Armor Class 12 (leather armor) Armor Class 14 (hide armor)
Hit Points 22 (3d8+6) Hit Points 46 (6d8+12)
Speed 30 ft. Speed 30 ft.
STR
DEX
CON
INT
WIS
CHA
STR
DEX
CON
INT
WIS
CHA
9 (-1) 12 (+1) 14 (+2) 12 (+1) 16 (+3) 11 (+0) 16 (+3) 14 (+2) 14 (+2) 10 (+0) 12 (+1) 11 (+0)
Skills Arcana +3, Medicine +5, Perception +5, Religion +3 Skills Acrobatics +4, Athletics +5, Perception +3, Stealth +4
Senses passive Perception 15 Senses passive Perception 13
Languages Common, Namekian Languages Common, Namekian
Challenge 1/2 (100 XP) Challenge 2 (450 XP)
Keen Hearing. The namekian has advantage on Wisdom Keen Hearing. The namekian has advantage on Wisdom
( perception) checks that rely on hearing. ( perception) checks that rely on hearing.
Spellcasting. The namekian is a 2nd-level spellcaster. Its Actions
spellcasting ability is Wisdom (spell save DC 13, +5 to hit
with spell attacks). The namekian has the following cleric Multiattack. The namekian makes two iron claw attacks.
spells prepared:
Iron Claw. Melee Weapon Attack: +5 to hit, reach 10 ft., one
• Cantrips (at will): mending, spare the dying, thaumaturgy target. Hit: 5 (1d4+3) slashing damage.
• 1st level (3 slots): cure wounds, sanctuary, fabricate clothing
Great Namekian (Recharges after a Long Rest). For 1 minute,
Actions the namekian magically increases in size, along with
anything it is wearing or carrying. While enlarged, the
Quarterstaff. Melee Weapon Attack: +3 to hit, reach 10 ft., namekian is large, doubles its damage dice on
one target. Hit: 4 (1d6+1) bludgeoning damage or 5 (1d8+1) Strength-based weapon attacks, and makes Strength checks
if held in both hands. and Strength saving throws with advantage. If the namekian
lacks the room to become large, it attains the maximum size
possible in the space available.
Namekian Narak Clansmen Saiyan
Medium humanoid ( namekian), any alignment Medium humanoid (saiyan), any alignment
Armor Class 12 (hide armor) Armor Class 12 ( padded armor)
Hit Points 40 (6d8+12) Hit Points 42 (5d8+15)
Speed 30 ft. Speed 30 ft.
STR
DEX
CON
INT
WIS
CHA
STR
DEX
CON
INT
WIS
CHA
12 (+1) 11 (+0) 14 (+2) 11 (+0) 8 (-1) 18 (+4) 17 (+3) 12 (+1) 17 (+3) 10 (+0) 13 (+1) 10 (+0)
Skills Arcana +2, Intimidation +6, Stealth +2 Skills Acrobatics +3, Athletics +5, Intimidation +2, Survival +3
Damage Resistances Necrotic Senses passive Perception 11
Senses Darkvision 120 120 ft., passive Perception 13 Languages Common, Sadalan
Languages Common, Namekian Challenge 1 (200 XP)
Challenge 2 (450 XP)
Clever Tail. Once on each of its turns, the saiyan can draw or stow an
Keen Hearing. The namekian has advantage on Wisdom object weighing up to 5 pounds with its tail without using its action.
( perception) checks that rely on hearing. It cannot hold a weapon or shield using its tail.
Heart Impurity. The namekian possesses a heart of pure evil. It Warriors Resolve. The saiyan has advantage on saving
registers as a creature of evil in regards to all spells and effects that throws against being frightened.
would detect its alignment, regardless of its true intentions.
Actions
Actions
Multiattack. The saiyan makes two unarmed strike attacks.
Multiattack. The namekian makes one attack with its glaive. If that
Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft.,
attack hits, the namekian can make one breath beam attack against
one target. Hit: 6 (1d6+3) bludgeoning damage.
another target.
Glaive. Melee Weapon Attack: +5 to hit, reach 10 ft., one
target. Hit: 5 (1d10+1) slashing damage.
Breath Beam. Ranged Weapon Attack: +4 to hit, range 30 ft., one
target you can see. Hit: (2d6+2) force damage.
Frost Demon Android
Medium humanoid (frost demon), any alignment Medium humanoid (android), any alignment
Armor Class 16 ( natural armor) Armor Class 11
Hit Points 32 (4d8+8) Hit Points 36 (6d8+18)
Speed 35 ft. Speed 30 ft.
STR
DEX
CON
INT
WIS
CHA
STR
DEX
CON
INT
WIS
CHA
11 (+0) 17 (+3) 14 (+2) 12 (+1) 9 (-1) 17 (+3) 12 (+1) 12 (+1) 17 (+3) 17 (+3) 11 (+0) 9 (-1)
Skills Acrobatics +5, Deception +5, Intimidation +5, Performance +5 Skills Investigation +5, Perception +2, Stealth +2
Damage Resistances Cold Damage Resistances Poison
Senses passive Perception 9 Senses Darkvision 120 ft., passive Perception 12
Languages Common, Tsundoran, thieves’ cant Languages Common, Binary
Challenge 1 (200 XP) Challenge 2 (450 XP)
Innate Spellcasting. The frost demon’s spellcasting ability is Cyborg. The android has advantage on saving throws against
Charisma (spell save DC 13, +5 to hit with spell attacks). It exhaustion and is immune to disease.
can innately cast the following spells, requiring no material
Shielded Mind. The android is shielded against any divination magic
components:
that would be used to scry upon it or its location.
At will: mage hand, ray of frost
Majin Majin Karmacaster
Medium humanoid ( majin), any alignment Medium humanoid ( majin), any alignment
Armor Class 15 (half plate armor) Armor Class 15 (breast plate)
Hit Points 48 (5d10+15) Hit Points 33 (6d10+12)
Speed 25 ft. Speed 25 ft.
STR
DEX
CON
INT
WIS
CHA
STR
DEX
CON
INT
WIS
CHA
12 (+1) 8 (-1) 16 (+3) 9 (-1) 11 (+0) 14 (+2) 11 (+0) 11 (+0) 16 (+3) 15 (+2) 13 (+1) 18 (+4)
Skills Arcana +1, Athletics +3, Performance +4 Skills Arcana +4, Deception +6, Performance +6
Senses passive Perception 10 Senses passive Perception 11
Languages Common, Demonic Languages Common, Demonic
Challenge 1/2 (100 XP) Challenge 2 (450 XP)
Amorphous Body. The majin can move through a space large Amorphous Body. The majin can move through a space large
enough for a creature one size smaller than it without enough for a creature one size smaller than it without
squeezing. squeezing.
Child-Like Persona. The majin has advantage on saving Child-Like Persona. The majin has advantage on saving
throws against being charmed or frightened. throws against being charmed or frightened.
Majin Resilience. The majin has advantage on Strength, Majin Resilience. The majin has advantage on Strength,
Dexterity, and Constitution saving throws against magic. Dexterity, and Constitution saving throws against magic.
Spellcasting. The majin is a 4th-level spellcaster. Its spellcasting
Actions
ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It
Warhammer. Melee Weapon Attack: +3 to hit, reach 5 ft., has the following bard spells prepared:
one target. Hit: 5 (1d8+1) bludgeoning damage or 6 • Cantrips (at will): friends, message, vicious mockery
(1d10+1) if held in both hands. • 1st level (4 slots): bane, cure wounds, disguise self, tasha’s hideous
• laughter, thunderwave
• 2nd level (3 slots): enthrall, zone of truth
Actions
Light Hammer. Melee Weapon Attack: +2 to hit, reach 5 ft.,
one target. Hit: 3 (1d4+1) bludgeoning damage.
Makai Martial Artist
Medium humanoid ( makai), any alignment Medium humanoid (any race), any alignment
Armor Class 10 Armor Class 15 (17 when using Serious Power)
Hit Points 22 (4d6+4) Hit Points 44 (8d8+8)
Speed 30 ft. Speed 30 ft.
9 (-1) 10 (+0) 12 (+1) 17 (+3) 16 (+3) 13 (+1) 15 (+2) 17 (+3) 13 (+1) 14 (+2) 14 (+2) 11 (+0)
Skills Arcana +5, History +5, Sleight of Hand +2 Saving Throws Str +4, Dex +5
Senses Darkvision 60 ft., passive Perception 13 Skills Acrobatics +5, Insight +4
Languages Common, Demonic Senses Blindsight 10 ft., passive Perception 12
Challenge 1 (200 XP) Languages Any one language (usually Common)
Challenge 3 (700 XP)
Spellcasting. The makai is a 3rd-level spellcaster. Its
spellcasting ability is Intelligence (spell save DC 13, +5 to hit Unarmored Defense. While the martial artists is wearing no
with spell attacks). The makai has the following wizard armor and wielding no shield, its AC includes its Wisdom
spells prepared: modifier.
• Cantrips (at will): banshee blast, blade ward, sapping sting Spellcasting. The martial artist is a 5th-level spellcaster. Its
• 1st level (4 slots): detect magic, kiai, magnify gravity spellcasting ability is Intelligence (spell save DC 12, +4 to hit
• 2nd level (2 slots): blur, darkness with spell attacks). The martial artist has following wizard
spells prepared:
Actions