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Department of Skills Development, Ministry of Human Resources, Malaysia.
Published in Malaysia by
Department of Skills Development (DSD)
Level 7-8, Block D4, Complex D
Federal Government Administrative Centre
62530 Putrajaya, Malaysia
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This research is to identify the relevant job areas and Malaysian Standard Industry
Classification (MSIC) 2008 Section J‟s Divisions related to the Digital Technology
Industry in Malaysia. This is because of the unique nature of the Digital Technology
Industry that encompasses several industry sectors and this industry being integral in
enabling the digitisation of all faucets of life. Previous Occupational Framework (OF)
development focused on the Information and Comunication Technology (ICT) industry,
however with technological advancements and changing role of ICT, the industry is
gradually known as the Digital Technology industry. The research will apply the
sequential explanatory mixed methods approach where there are two sequential phases
which begins with the quantitative phase, followed by the qualitative phase. The
quantitative phase was conducted via a survey. The survey sample was 338 respondents
from the population of 2798 Multimedia Super Corridor (MSC) status companies.
However, in order to obtain a higher response rate, the survey was sent to the whole
population. Despite sending the survey several times and contacting several of the
sample companies, the response was only 60 responses, with only 55 valid responses
that were analysed. The findings from the survey were further confirmed by an
experience panel of industry practitioners whom confirmed the findings were accurate
despite the low response rate. The research findings identified two main sub-sectors:
Digital Creative Content and ICT Services. These sub sectors are further categorised
into Animation Production, Video Games Development, Digital Technology
Infrastructure, Software Development, Big Data Analytics, Cybersecurity, Quality
Assurance, Information Services and Industrial ICT. The main Malaysian Standard
Industry Classification (MSIC) 2008 Section related to the Digital Technology Industry
is MSIC 2008 Section J, and the related MSIC 2008 Sections are MSIC 2008 Section C,
M, P, R Contributions of the research is the industry‟s groups of job areas, Occupational
Structures (OS), MSIC 2008 Sections Framework and list of competencies. Further
work based on this research can be conducted such as the development of the
Occupational Framework (OF) for the Digital Technology Industry.
i
TABLE OF CONTENTS
ABSTRACT i
TABLE OF CONTENTS ii
LIST OF FIGURES vi
LIST OF TABLES viii
LIST OF ABBREVIATIONS xi
LISTOF GLOSSARY xiii
CHAPTER 1 INTRODUCTION 1
1.1 Introduction 1
1.2 Background of Research 2
1.3 Problem Statement 7
1.4 Objective of Study 7
1.5 Research Questions 7
1.6 Scope of Study 8
1.7 Structure of Chapters 8
2.1 Introduction 9
2.2 Descriptions of the Digital Technology Industry 9
2.2.1 A Roadmap Toward a Common Framework 9
for Measuring the Digital Economy‟ –
OECD
2.2.2 Definition of the Digital Economy Tiers 12
2.2.3 Descriptions of MSIC 2008 Sections 15
Related to the Digital Technology Industry
2.2.4 Labour Market Related Definitions 17
ii
2.4 Definitions of Common Terms Used Throughout 22
Research
2.4.1 National Skills Development Act 652 (Year 22
2006)
2.4.2 Malaysian Qualification Framework (MQF) 22
2.4.3 Occupational Framework (OF) 24
2.4.4 National Occupational Skills Standard 24
(NOSS)
2.4.5 Competency Based Training (CBT) 24
2.4.6 Malaysia Standard Industrial Classification 25
2008 (MSIC 2008)
2.5 Key Stakeholders 25
2.5.1 Government Agencies and Regulatory 25
Bodies
2.5.2 Industry Associations and Professional 29
Bodies
2.6 Government Legislations, NOSS, Policies and 32
Initiatives
2.6.1 Legislations 32
2.6.2 Relevant National Occupational Skills 37
Standards (NOSS)
2.6.3 Government Policies and Initiatives 45
2.7 MSIC 2008 Codes under Section J (Information and 66
Communication)
2.8 Industry and Market Intelligence 75
2.8.1 Employment Statistics 76
2.8.2 Economic Indicators 85
2.9 Examples of ICT/Digital Technology Frameworks 87
in Other Countries
2.10 Digital Technology Industry Issues and Challenges 91
2.10.1 Industry Revolution 4.0 91
2.10.2 The Gig Economy 92
2.10.3 The Global Covid-19 Pandemic in 2020 93
iii
2.11 Chapter Conclusion 94
CHAPTER 3 METHODOLOGY 95
iv
Job Areas
4.4 Findings for Research Question 2 135
4.5 Findings for Research Question 3 137
4.6 Chapter Conclusion 139
REFERENCES 149
ANNEXURES
ANNEX 1: MOSQF LEVEL DESCRIPTORS 151
ANNEX 2: LIST OF CONTRIBUTORS 154
ANNEX 3: PILOT STUDY SURVEY FORM 158
ANNEX 4: SURVEY VALIDATION FORM 171
ANNEX 5: REVISED SURVEY FORM 173
v
LIST OF FIGURES
vi
Figure 4.2 Location of Business Activities 114
Figure 4.3 Frequency of Job Areas Related to Business Activities 115
Figure 4.4 Digital Technology Industry Job Areas Identified Pre Survey 116
Figure 4.5 Agreement on Digital Technology Job Areas 117
Figure 4.6 Digital Technology Industry Job Areas 124
vii
LIST OF TABLES
viii
LIST OF TABLES
ix
LIST OF TABLES
x
LIST OF ABBREVIATIONS
2D Two Dimensional
3D Three Dimensional
AI Artificial Intelligence
ANIMAS Animation Society of Malaysia
ANIMATES Animation Malaysia Educators Society
APEL Accreditation of Prior Experiential Learning
AR Augmented Reality
BDA Big Data Analytics
CBT Competency Based Training
DOSM Department of Statistic Malaysia
DSD Department of Skills Development
EU European Union
GDP Gross Domestic Product
ICT Information Communication Technology
ICTSA Information Communication Technology Satellite Account
IGDA International Game Developers Association
IoT Internet of Things
IP Internet Protocol
IR4.0 Industrial Revolution 4.0
ISIC International Standard Industrial Classification
IT Information Technology
LFPR Labour Force Participation Rate
MAMPU Malaysian Administrative Modernisation and Management Planning
Unit
MASCO Malaysia Standard Classification of Occupation
MCMC Malaysian Communications and Multimedia Commissions
MDEC Malaysian Digital Economy Corporation
MIDA Malaysian Investment Development Authority
MR Mixed Reality
MQF Malaysian Qualification Framework
MSC Multimedia Super Corridor
xi
MSIC Malaysia Standard Industrial Classification
MTSFB Malaysian Technical Standard Forum Berhad
MyIPO Intellectual Property Corporation of Malaysia
NACSA National Cyber Security Agency
NCS National Competency Standard
NOSS National Occupational Skills Standard
OA Occupational Analysis
OECD Organization for Economic Co-operation and Development
OF Occupational Framework
OS Occupational Structure
PIKOM Persatuan Industri Komputer dan Multimedia Malaysia
SIRIM Standard and Industrial Research Institute
SPSS Statistical Package for the Social Sciences
TVET Technical and Vocational Education and Training
UNSD United Nations Statistics Division
VR Virtual Reality
xii
LIST OF GLOSSARY
xiii
specific Plug-in program that links in with your Browser
and plays the file as it is transmitted rather than
downloading it to your computer first.
Website A collection of pages of material on the World Wide
The pages are usually interlinked with one another and
with other websites.
xiv
CHAPTER 1: INTRODUCTION
1.1 Introduction
This section introduces the research and previous work that has been conducted related
to the Digital Technology Industry Occupational framework. The main aim of this
research is to define the scope of the Digital Technology Industry which will guide the
development of the Occupational Framework (OF) for all areas under the Digital
Technology Industry. This Framework will identify the Malaysian Standard Industry
Classification (MSIC) 2008 Division and Groups relevant to the Digital technology
Industry. Malaysia Digital Economy Corporation (MDEC) has been appointed by the
Department of Skills Development (DSD) as an Industry Lead Body (ILB) which is an
advisory role for OF, NOSS development and subsequent JPK training programmes and
accredited centres for the Digital Technology Industry. MDEC‟s overarching role as an
ILB is in regards to manpower development related to digital technology. The use of
digital technology enables various industries to digitise their work or business.
Given the wide reach of the Digital Technology Industry, various occupations
related to this industry are found in other industries, where the Industry Occupational
Frameworks are developed under the guidance of MDEC and other Industry Lead Body
(ILB) s such as CyberSecurity Malaysia, FINAS, and MCMC. Therefore the main
outcome of this report will be Occupational Structures that will show occupations for
different areas under the Digital Technology Industry. Beginning in the year 2018, the
format for the OF is that it is developed in accordance to a particular Malaysian
Standard Industry Classification (MSIC) 2008 Section, division and group. This is to
avoid overlapping of any given Malaysian Standard Industry Classification (MSIC)
2008 Division and its corresponding Malaysian Standard Industry Classification
(MSIC) 2008 groups.
1
The Malaysian Standard Industry Classification (MSIC) 2008 is the standard
classification of productive economic activities of establishments/companies. Its main
purpose is to provide a set of activity categories that can be utilised for the collection
and presentation of statistics according to such activities. For purposes of international
comparability, the Malaysian Standard Industry Classification (MSIC) 2008 Version 1.0
conforms closely to the International Standard Industrial Classification of All Economic
Activities (ISIC) Revision 4, published by the United Nations Statistics Division, and
adapted according to national requirements. The objective of an industrial classification
system is to classify data related to the economy according to categories of similar
activities. The Malaysian Standard Industry Classification (MSIC) 2008 is a
classification of all types of economic activities and is not a classification of goods &
services nor is it a classification of occupations.1 It reflects the main business
conducted by the establishment or company.
Previous research has been conducted on the ICT Industry, such as the ICT
Industry Occupational Analysis developed in the year 2008, and the following review
on the ICT Occupational Analysis which was conducted in the year 2015. Based on the
fast paced technological advancements and the increasing integral role of ICT in almost
all industries, this year the OF for the ICT Industry is to be reviewed for the scope of the
Digital Technology Industry.
Although the terms ICT Industry and Digital Technology Industry seem to be used
interchangeably, this research has shown that the Digital Technology Industry is
actually a sub set of the ICT Industry. In order to understand the difference between the
ICT Industry and the Digital Technology Industry, its definition and scope should
initially be understood. According to the ICT Satellite Account produced by the
Department of Statistics Malaysia in 2019, ICT is defined as the following
1
MSIC 2008, Department of Statistics Malaysia.
2
“Information and Communication Technology (ICT) refers to the technologies and
services that enable information to be accessed, stored, processed, transformed,
manipulated and disseminated, including the transmission or communication of
voice, image and / or data over a variety of transmission media. ICT industry refers
to the industries which produce ICT products as primary activities.”
(Department of Statistics Malaysia (DOSM), 2019)
This definition implied that the ICT Industry includes manufacturing, trade,
services, creative content and media. This is further described in the ICT SA (DOSM,
2019) document. Whereas Digital Technologies per se refers to electronic tools,
systems, devices and resources that generate, store or process data 2 (State Government
of Victoria, 2019) and also enables the creation and practical use of digital or
computerised devices, methods, systems, etc3. Based on these definitions, the Digital
Technology Industry should encompass the job areas related to ICT Services and Digital
Creative Content. This research recognises that the scope of the Digital Technology
Industry in this research refers to digitally delivered services which are defined as
delivered by methods that do not necessarily require computer networks, such as
human-to-human interactions via the phone (OECD-WTO-IMF, 2020).
Prior to identifying the suitable MSIC 2008 Section and Division that should be
studied in the Digital Technology Industry OF, preliminary literature review has been
conducted to determine the previous OF and OA research that are related to this
industry. Preliminary literature review has shown that there has been recent
development of OF relevant to the Digital Technology Industry as follows:
2
State government of victoria. 2019. Australia. Education and trainning. Teaching with digital
technologies.
https://www.education.vic.gov.au/school/teachers/teachingresources/digital/Pages/teach.aspx#:~:text=Dig
ital%20technologies%20are%20electronic%20tools,across%20all%20curriculum%20learning%20areas
3
https://www.dictionary.com/browse/digital-technology
3
Creative Content Industry OF developed by FINAS for DSD in 2016. (The
Creative Content Industry OF relates to the Digital Technology Industry in its
OS for Post Production personnel (i.e. Special Effects, CGI)).
MSIC 2008 Section J: Information and Communication (MSIC 2008 Division
J61: Telecommunication) OF developed in 2019.
MSIC 2008 Section J: Information and Communication (MSIC 2008 Division
J62: Computer Programming, Consultancy and Related Activities) OF
developed in 2019.
MSIC 2008 Section J: Information and Communication (MSIC 2008 Division
J63: Information Service Activities) OF developed in 2019.
Digital Talent Report 2017 – Produced by Frost & Sullivan for MDEC
Malaysia Digital Economy 2018 – Published by the Department of Statistics
Malaysia
The Industry Skills Framework (IndSF) for Digital Technology Industry 2019 –
Produced by HRDF in collaboration with MDEC
ICT Satellite Account 2019 – Produced by the Department of Statistics Malaysia
These reports will be referred throughout the research, where this OF will be
mapped to the occupational areas highlighted in the aforesaid reports. Table 1.1 shows
the mapping between the aforesaid reports in order to initially identify the Digital
Technology Industry occupational areas before confirming these areas with the OF
research‟s FGD panel and survey respondents.
4
Table 1.1: Digital Technology Industry – MSIC Mapping
5
No MSIC 2008 OA ICT Malaysia Digital Digital ICT Satellite
Section J 2015 Digital Talent Technology Account
Divisions 2008 Sub Economy Report 2017 Industry 2019
sectors 2018 Skills
Framework
5. 62 - Computer IT Core Digital Software/ Software ICT services
Programming, Security ICT Sector Hardware Development - Computer
Consultancy (hardware Development programming
And Related Solution manufacture, Cyber consultancy,
Activities Develop information Cyber Security information
ment services, Security and related
software & Digital activities
System IT Creative Creative
Infrastru consulting, Content and Content
cture telecommuni Technologies
Architect cation and e- (CCT)
ure commerce
components) Internet of Internet of
Things Things
This research recognises that since the previous ICT Industry OA was
developed, there have been technological advancements, notably Industry 4.0 that has
highlighted digital technology as an integral component in all working environments
such as manufacturing or services. Therefore, there should be additional occupational
areas or sub-areas identified based on industry input.
6
In summary of this section, the Digital Technology Industry occupational areas
mentioned in the listed reports are mostly mapped to the MSIC 2008 Divisions J 62
(Computer Programming, Consultancy and Related Activities) and J 63 (Information
Service Activities). MSIC 2008 Divisions J 59 and J 61 have been studied in other
reports, which are the MSIC 2008 Division 61 OF and Creative Content Industry OF
report. The OF for MSIC 2008 Division J 60 are suggested to be taken up by the
relevant publishing industry practitioners and broadcasting industry practitioners.
Due to the fact that various industries have occupations related to Digital Technology,
this research aims to identify MSIC 2008 Sections and job areas related to the Digital
Technology Industry. This is pertinent in a time when there are various technological
advancements towards the digitisation of various aspects of daily life and business
operations. The identification of the MSIC 2008 Sections, divisions and industry job
areas Digital Technology Industry can be used as reference for the development of the
relevant OF.
In general, the main objective of this study is to identify the job areas and MSIC 2008
Sections J Divisions relevant to the Digital Technology Industry encompassing all the
related industries. Specifically, the objectives of the study are as follows:
i. To identify the job areas related to the Digital Technology Industry.
ii. To explore the competencies in demand for the Digital Technology Industry.
iii. To produce a Digital Technology Industry Occupational Structure (OS) that
presents the relevant MSIC 2008 Sections and Divisions.
Research questions are generated early in the research in order to guide the research to
achieve the objectives of the study. The research questions are as follows:
7
i. What are the jobs areas related to the Digital Technology Industry?
ii. What are the competencies in demand for the Digital Technology Industry?
iii. What are the MSIC 2008 Sections and Divisions that should be included in the
Digital Technology Industry‟s Occupational Structure (OS)?
The scope of this study is to focus on the occupations relevant to the Digital Technology
Industry in Malaysia. The outcome is an Occupational Structure (OS) which will
facilitate the development of OF and OS for other industries that have Digital
Technology occupations.
This chapter concludes with a brief overview of the entire study, which includes:
a) In chapter 1, this chapter introduces the research; which consist of introduction,
problem statement, research objective, and research scope.
b) In chapter 2, this chapter provides a literature review regarding the Digital
technology industry in order provide further understanding.
c) In chapter 3, this chapter explains about the overall approach of the study and
method deployed to achieve objectives and to answer the research questions of
the study.
d) In chapter 4, this chapter shows the results and findings of the research based on
the approach and method deployed in this chapter.
e) In chapter 5, this chapter covers the conclusion on the research done and
recommendations for moving forward.
8
CHAPTER 2: LITERATURE REVIEW
2.1 Introduction
This chapter is unique for the Digital Technology Industry in the sense that it will
present the findings of a systematic literature review of the content from the prior
Occupational Framework reports related to the Digital Technology Industry‟s MSIC
2008 Section J, Information and Communication. The following section will review the
various descriptions of the Digital Technology Industry, followed by pertinent
information about the industry such as stakeholders, legislations, related NOSS and
similar research.
This research mainly refers the description of the Digital Technology Industry explained
in the report produced by the Organisation for Economic Co-operation and
Development (OECD) Directorate for Science, Technology and Innovation (STI) and
Statistics and Data Directorate (SDD) „A roadmap toward a common framework for
measuring the Digital Economy‟ published in 2020. This is because the report by OECD
takes into account the description of the industry from various international agencies
such as the European Commission, International Telecommunication Union (ITU),
United Nations Conference of Trade and Development (UNCTAD), International
Labour Organisation (ILO), International Monetary Fund (IMF), United Nations
9
Statistics Division (UNSD) and Digital Economy Task Force (DETF) participants. An
important element is that this report ties in the description with input from the
International Standard Industrial Classification of All Economic Activities (ISIC) which
is the main reference for Malaysia‟s MSIC 2008 under the Department of Statistics
Malaysia (DOSM). Below are the descriptions of the main areas as discussed in the
report.
a) ICT services
OECD (2020) explains that ICT services (e.g. IT system design, software
development), ICT-enabled services, and also digitally delivered services (e.g.
editing, management services and education services) can be potentially
delivered offline or online.
In reference to MSIC 2008, the groups above match MSIC 2008 Division
under Section J, which are Division 62 and Division 63. However, other job
10
areas under the Digital Technology Industry such as those under Creative
Content which are Animation and Video Games, the definitions of the Digital
Economy Tiers are taken into consideration.
4
https://unctad.org/en/PublicationsLibrary/tn_unctad_ict4d10_en.pdf
11
the infrastructure and related goods and services to allow industries to leverage
digitalisation (OECD, 2019d). International Offices and statistical offices have
developed definitions that have contributed to discussion on various elements of
digitalisation. Definitions of services‟ products such as cloud computing, digital
intermediary services and of technologies such as artificial intelligence have
been agreed upon at the OECD level. On an industry basis, decisions on clear
definitions to better identify and aggregate groups of actors within the Digital
Economy have been made. Artificial intelligence and cloud computing are
examples where definitions have been debated and developed independently of
any formal classification update. (OECD, 2020)
There are three Digital Economy Tiers as explained in the OECD report in the previous
section (OECD, 2020). This section will provide more detail on each of the definitions
related to the Digital Economy Tiers.
This definition defines the Digital Economy Core Measure as output produced
by firms that enable the function of information processing and communication
by electronic means, including transmission and display (United Nations
12
Statistics Division (UNSD), 2008). In this way, the narrow definition of the
Digital Economy would be consistent with existing definitions for the ICT goods
and services within the established international standards, ISIC rev 4.0. This
definition is most acceptable by statistical offices. The core measure
incorporates all output generated by these producers including secondary
production rather than trying to define production based on the final product
produced. While it does not include much of the digital activity that most users
consider part of the Digital Economy, it would provide a clear indicator for the
increasing importance (and proportion) of the economy that producers of ICT
goods and digital services make up.
The research recognises that ICT services under the Digital Technology
Industry to match the definition of the Digital Economy Core Measure.
While still aligned with the existing GDP production boundary, this definition is
not focused on the final output or method of transaction but whether production
of the goods or services is reliant on digitalisation. Digitalisation has created
many new business models that are entirely reliant on digital inputs such as
digital services or data to exist but are not themselves producing ICT goods or
ICT and information services as defined in the core measure. This is different to
the additional firms that are incorporated in the broad measure where digital
inputs only enhance production rather than enabling production. Intermediary
platforms – including public digital platforms - that facilitate transactions
between producers and consumers are reliant on digital information and
technologies in order for this production to take place. These businesses
intensively use ICT goods and services to derive new types of value added but
are not considered producers of ICT goods or ICT and information services.
13
The research recognises that Digital Creative Content under the Digital
Technology Industry to match the definition of the Digital Economy Narrow
Measure.
ICT goods and services have also transformed conventional firms that now
leverage digitalisation to improve or extend business activity and processes.
Financial services for example, is still the fundamental service of “obtaining and
redistributing funds” however, in many countries, digitalisation has significantly
altered the way in which financial firms produce that same service. While the
inclusion of the word “significantly” does create an element of ambiguity, it is
important to generate a bar for which firms must reach to be considered part of
the Digital Economy.
14
d) The Digital Society Broad measure -“Other activity reliant on or
significantly enhanced by digital inputs”
The MSIC 2008 Sections have also been studied to determine the sub-areas of MSIC
2008 Section J, which is Information Technology and Communication. The divisions
are elaborated below.
15
activities, i.e. production of original sound master recordings, releasing,
promoting and distributing them, publishing of music as well as sound recording
service activities in a studio or elsewhere. Division 59 also includes activities
such as editing, film/tape transfers, titling, subtitling, credits, closed captioning,
computer-produced graphics, animation and special effects, developing and
processing motion picture film, activities of motion picture film laboratories,
activities of special laboratories for animated films. (DOSM, 2008)
b) 61 - Telecommunications
This division includes the following activities of providing expertise in the field
of information technologies such as writing, modifying, testing and supporting
software to meet the needs of a particular customer; planning and designing
computer systems that integrate computer hardware, software and
communication technologies; on-site management and operation of clients'
computer systems and/or data processing facilities; providing infrastructure for
hosting or data processing services; and other professional and technical
computer-related activities. (DOSM, 2008)
16
d) 63 - Information Service Activities
This division includes the activities of web search portals, data processing and
hosting activities, as well as other activities that primarily supply information.
(DOSM, 2008)
The Digital Economy is transforming labour market structures, the nature and content of
occupations, as well as supply and demand for certain skills. To analyse and monitor
these changes, relevant categories of occupations, tasks and workers have been defined.
One of the definitions include the definition for ICT specialists whom are defined as
“workers who have the ability to develop, operate and maintain ICT systems, and for
whom ICT constitute the main part of their occupation”. ICT specialists (i.e. people in
ICT specialist occupations) can be employed in any economic sector but are usually
related to companies applying medium or high use of digital inputs. Therefore, this
concept can be considered as a component of the Broad measure of the Digital
Economy.
Occupations in the Digital Economy are measured using Labour Force Survey
data classified according to the 2008 International Standard Classification of
Occupations; “ISCO-08” (OECD, 2015). The OECD adopts an operational definition
corresponding to the following International Standard Classifications of Occupations
(ISCO) which in Malaysia is known as the Malaysian Standard Classifications of
Occupations (MASCO).
17
352 (Telecommunications and broadcasting technicians)
742 (Electronics and Telecommunications Installers and Repairers)
Table 2.1 shows the mapping between the areas under the Digital Technology Industry,
MSIC 2008 Section J and the previous OF developed for MSIC 2008 Division J59, 60,
61, 62 and 63. This is to show which areas that have been covered by previous studies.
18
Table 2.1: Mapping Between Areas under the Digital Technology Industry, MSIC 2008 Section J and Previous OF reports
59 - Motion Picture,
MSIC 2008 Section J 62 - Computer 63 -
58 - Video And Television 60 - Programming
INFORMATION AND 61- Programming, Information
Publishing Programme Production, And Broadcasting
COMMUNICATION Telecommunications Consultancy And Service
Activities Sound Recording And Activities
Related Activities Activities
Music Publishing
Digital Technology Industry Occupational Areas
Digital Creative Content X X
Digital Technology
X
Infrastructure
Software Development X
Big Data Analytics X
Cyber security X
Industrial ICT X
Information Services X
Occupational Framework – Creative Content
Production Management X
TV, Film and Live Production X
Production Support X
Computer Generated Image
X
(CGI) Production
Occupational Framework – Section J Division 61: Telecommunications
(611) Wired
X
Telecommunications Activities
(612) Wireless
X
Telecommunications Activities
(613) Satellite
X
Telecommunications Activities
(619) Other
X
Telecommunications Activities
Occupational Framework – Section J Division 62: Computer Programming, Consultancy And Related Activities
(620) Computer
X
Programming, Consultancy
19
59 - Motion Picture,
MSIC 2008 Section J 62 - Computer 63 -
58 - Video And Television 60 - Programming
INFORMATION AND 61- Programming, Information
Publishing Programme Production, And Broadcasting
COMMUNICATION Telecommunications Consultancy And Service
Activities Sound Recording And Activities
Related Activities Activities
Music Publishing
And Related Activities
Programming
Programming (Web)
Programming (Mobile)
Programming (Game)
Programming (VR
Software Application)
Programming (Enterprise
Application)
(620) Computer
Programming, Consultancy
X
And Related Activities
Consultancy
(620) Computer
Programming, Consultancy
And Related Activities
Related Activities
(Database)
Related Activities - UX
X
(Front End Design)
Related Activities
(Quality Assurance/
Quality Control)
Related Activities
(Infrastructure)
Occupational Framework – Section J Division 63 : Information Service Activities
631 – Data Processing,
Hosting and Related
X
Activities;
Web Portals
20
59 - Motion Picture,
MSIC 2008 Section J 62 - Computer 63 -
58 - Video And Television 60 - Programming
INFORMATION AND 61- Programming, Information
Publishing Programme Production, And Broadcasting
COMMUNICATION Telecommunications Consultancy And Service
Activities Sound Recording And Activities
Related Activities Activities
Music Publishing
Web Portal (Designing)
Web Portal (Programming)
Hosting
Data Processing
Streaming Services
Time Share Mainframe
Application Service
Provider
21
2.4 Definitions of Common Terms Used Throughout Research
The following are the definitions of common terms related to skills training that are
referred throughout this research.
The National Skills Development Act 652 came into effect on 1st September 2006 after
it was officially gazetted on 29th June 2006, with the mandate of promoting, through
skills training, the development and improvement of a person‟s abilities, which are
needed for vocation, and to provide for other matters connected therewith. The Act 652
is significant because for the first time in the history of skills training in Malaysia, a
national legislation has been enacted solely and exclusively for skills training and
development. In addition, the meaning and scope of skills training has been clarified and
given a statutory interpretation that can be used to distinguish it from other components
of the country‟s national education and training system. Act 652 also provides for the
implementation of a Malaysian Skills Certification System, leading to the award of five
(5) levels of national skills qualification, namely Malaysian Skills Certificate Level 1, 2
and 3; Malaysian Skills Diploma; and Malaysian Skills Advanced Diploma.
The Malaysia Qualification Framework (MQF) refers to the policy framework that
satisfies both the national and international recognized qualifications. It comprises titles
and guidelines, together with principles and protocols covering articulation and issuance
of qualifications and statements of attainment. Element of qualification framework
indicates the achievement for each qualification title. It will also provide progression
routes for all the graduates in the respective occupational fields.
The MQF 2nd Edition5 has eight levels of qualification in three sectors and
supported by lifelong education pathways as shown in the Table 2.2. DSD governs the
skills sector, in which there are five (5) levels of skills qualification. The definition for
each level of skills qualification is specified in Malaysian Occupational Skills
5
Malaysian Qualification Agency. 2018. Malaysian Qualification Framework 2nd Edition.
22
Qualification Framework (MOSQF) and can be referred in Annex 1. MOSQF describes
the skills qualifications awarded by the Malaysian Skills Certification System. A trainee
equipped with required competencies as prescribed in the Standards will be entitled to
obtain qualifications as stated in the MOSQF.
23
2.4.3 Occupational Framework (OF)
6
Barry Porter, Developing Competency Based Curriculum Modules: A Guidebook for TAFE Teachers
and Curriculum Writers (Sydney, NSW TAFE Commission, 1993)
24
for each individual to achieve a similar outcome. CBT concept is the basis of Malaysian
Skills Certification system which is coordinated by DSD.
The key stakeholders for the Digital technology industry in Malaysia are listed
according to the different MSIC 2008 Division under Section J. This is because there
are several OF reports produced prior to the Digital Technology OF. Thus to avoid
duplication of information, this report will focus on the similarities and differences in
terms of stakeholders relevant to Section J.
The relevant Digital technology Industry government regulatory and statutory bodies
are listed in the following Table 2.3 according to MSIC 2008 Division.
7
Department of Statistics Malaysia. (2008). Malaysia Standard Industrial Classification 2008 Ver. 1.0.
25
Table 2.3: List of Government Agencies and Regulatory Bodies for the Digital
Technology Industry
8
Malaysia Digital Economy Corporation (MDEC). (2019, May 29). Retrieved from https://mdec.my
9
Malaysian Communications and Multimedia Commission (MCMC). (2019, May 29). Retrieved
from https://www.mcmc.gov.my/about-us/our-responsibility
26
No. MSIC Government Responsibilities/ Functions related to
Div. Agency/Regulatory Digital technology
Body
engagement; industry and research
10
development.
4. 58,59,60, Intellectual MyIPO provides trademarks, industrial
61,62,63 Property designs, geographical indications and
Corporation of copyright voluntary notification; advisory
Malaysia services on Internet Protocol (IP); provide
(MyIPO) IP information/statistics; IP training; patent
agent examination; online search, filing and
application status; outreach programmes and
helpdesk.
10
CyberSecurity Malaysia. (2019, May 29). Retrieved from https://www.cybersecurity.my/en/index.html
11
MIMOS Berhad –National Applied R&D Centre. (2019, May 29). Retrieved from
http://www.mimos.my
27
No. MSIC Government Responsibilities/ Functions related to
Div. Agency/Regulatory Digital technology
Body
ordinating and consolidating the nation's
best experts and resources in the field of
cyber security. NACSA is also
committed to developing and
Implementing national-level cyber security
policies and strategies, Protecting Critical
National Information Infrastructures
(CNII), undertaking strategic measures in
countering cyber threats, spearheading
cyber security awareness, acculturation and
capacity-building
programmes, formulating strategic
approach towards combatting cyber-crimes,
advising on organisational cyber risk
management, developing and optimising
shared resources among agencies, and
fostering constructive regional and global
networks among entities with shared
interests in cyber security.12
12
National Cyber Security Agency (NACSA). (2019, May 29). Retrieved from
https://www.nacsa.gov.my/legal.php
28
No. MSIC Government Responsibilities/ Functions related to
Div. Agency/Regulatory Digital technology
Body
in the public sector delivery system;
researcher in administrative modernisation
and management planning for the public
sector; promoter of government services to
the public.
Table 2.4: List of Industry Associations and Professional Bodies Relevant to the
Digital Technology Industry
1. 61, 62, 63 The National Tech PIKOM represents the local ICT industry to
Association of the government and private sector both local
Malaysia (PIKOM – and overseas and is active in improving the
Persatuan Industri business climate in the interests of all its
Komputer dan member companies and to promote
Multimedia industry growth in line with national
Malaysia) aspirations; maintain a balance view between
industry and regulatory on ICT-related
issues, foremost; provide a platform for ICT
players and users to meet, network, learn and
share ideas in order to bring the industry to
the next level; foster high standards of
conduct, service and performance
throughout the ICT industry; promote and
market local ICT services to the region and
overseas; keep the members updated on the
29
No MSIC Div. Organisations Overview, Roles, Function And
Responsibilities
13
National ICT Association of Malaysia (PIKOM). (2019, May 29). Retrieved
from http://www.pikom.org.my/about-us/corporate-profile/
14
http://www.igda.org/?page=dss2015
30
No MSIC Div. Organisations Overview, Roles, Function And
Responsibilities
15
Source of information is FGD panel and ANIMATES member Mohd. Khairi Ibrahim
31
No MSIC Div. Organisations Overview, Roles, Function And
Responsibilities
This section lists the legislations, NOSS, government policies, and initiatives relevant to
the Digital Technology Industry.
2.6.1 Legislations
Table 2.5 indicates the relevant legislations for the Digital technology Industry.
16
Malaysian Communications and Multimedia Commission (MCMC). (2019, May 29). Retrieved from
https://www.skmm.gov.my/legal/acts
32
NO. MSIC Legislations Description
Division
2. 61, 62, 63 Malaysian Malaysian Communications and Multimedia
Communications Commission (Disciplinary Committees and
And Multimedia Disciplinary Appeal Boards) Regulations
Commission 2007- P.U. (A) 219/2007.
(Amendment) Act Malaysian Communications and Multimedia
2002 [ Act A1231] Commission Disciplinary Regulations 2007-
P.U.(A) 218/2007
3. 63
2 Copyright This act is in regards to unauthorised
. (Amendment) transmission of copyright works over the
Act 1987 [Act 332] Internet an infringement of copyright;
infringement of copyright to circumvent any
effective technological measures aimed at
restricting access to; check unauthorised
transmission of copyright works over the
Internet; and ensure adequate protection of
intellectual property rights for companies
involved in content creation in the ICT
and multimedia environment.
5. 63 Sedition Act 1948 The Sedition Act specifies that anyone who
[Act 15] does or attempts to do, or makes any
preparation to do, or conspires with any
person to do an act with seditious tendency,
such as uttering seditious words, or
33
NO. MSIC Legislations Description
Division
printing, publishing or importing seditious
literature, is guilty of sedition.17
8. 61, 62, 63 Communications This Act provides for and to regulate the
And Multimedia converging communications and multimedia
Act 1998 [Act industries, for incidental matters.
588]
9. 61, 62, 63 Communications Communications And Multimedia
And Multimedia (Universal Service Provision) Regulations
(Amendment) 2002 - P.U.(A) 419/2002
Act 2004 [Act Communications and Multimedia (Appeal
A1220] Tribunal) (Members‟ Remuneration)
Regulations 2009 - P.U.(A) 118/2009
Communications and Multimedia (Appeal
Tribunal) (Appeal Procedure) Regulations
2009 - P.U.(A) 117/2009
17
Sedition Act 1948 - AGC (2019, May 29). Retrieved from
http://www.agc.gov.my/agcportal/uploads/files/Publications/LOM/EN/Act%2015.pdf
34
NO. MSIC Legislations Description
Division
Communications And Multimedia
(Compounding Of Offences) Regulations
2001- P.U.(A) 346/2001
Communications And Multimedia
(Technical Standards) Regulations 2000 -
P.U.(A) 124/2000
Communications And Multimedia
(Licensing) Regulations 2000 - P.U.(A)
129/2000
Communications And Multimedia
(Spectrum ) Regulations 2000 - P.U.(A)
128/2000
Radio communication (Advertising)
Regulations 1985 - P.U.(A) 12/85
11. 63 Personal Data The Personal Data Protection Act 2010 [Act
Protection Act 709] regulates the collection, recording,
2010 [Act 709] holding or storing of personal data, and
carrying out of any operation on personal
data for commercial transactions. The Act,
however, does not restrain a party from
processing data if the processing is done
legitimately, in accordance with its
principles. The Personal Data Protection Act
(PDPA) does not apply to Federal and State
Governments; non-commercial transactions;
personal, family and household affairs; credit
reference agencies; personal data processed
outside of Malaysia (unless the data is
intended to be further processed in Malaysia).
The PDPA applies to personal data used in
commercial transactions that relates to a
living individual who can be identified
directly or indirectly. Personal data includes:
Name, NRIC No., Passport No., Address,
35
NO. MSIC Legislations Description
Division
email Address, information from personal
file, photos, sensitive data (e.g. medical
history), and CCTV images.
12. 58,59, 62, Creative Commons Creative Commons Malaysia was first
62 launched in 2006 by Professor Lawrence
Lessig (Chairman and CEO of Creative
Commons). Malaysia Digital Economy
Corporation (MDEC) supported in hosting
and bringing CC Malaysia since late 2005
until 2007. Throughout 3 active years,
MDEC had been organizing workshops,
talks, discussions, CC competitions to foster
Malaysians to participate in the CC
Movement by adapting the sharing culture by
creating and remixing creative content.
Creative Commons offers the public a free
set of copyright licenses and these licenses
will help the creator or licensee what can and
cannot be done in relation to their work that
has been created. It is primarily for works on
the Internet and it can be in any form such as
video recording, audio-visual recording,
music recording, image, video, text or
interactive design. The different license
options available are proprietary, non-
commercial, non-derivative work and jointly
shared.
Ownership allows others to copy, distribute,
communicate, present to the public creative
work only if they credit the creator or
licensee, while non-commercial means work
only for non-commercial purposes. Non-
derivative work means that the creator or
licensee allows others to copy, distribute,
communicate, and present to others only
verbatim copies (word for word) of the work.
36
2.6.2 Relevant National Occupational Skills Standards (NOSS)
There have been 65 NOSS developed by DSD in relevance to the Digital technology
Industry for the respective occupation areas shown in Table 2.6 below.
37
No MSIC MSIC Occupation Area NOSS Title/ Code
2008 Group
Division
Creative Content
Development
(30-09-2000)(20-12-2011)
12. J58 J582 Interactive Multimedia J582-001-3:2019
Interactive Multimedia
Design
(30-09-2000)(18-11-
08)(07-08-2019)
13. J58 J582 Creative Multimedia - IT-053-5:2013
Concept Design Concept Design
(24-04-2013)
14. J58 J582 Creative Multimedia - IT-053-4:2013
Concept Design Concept Design
(24-04-2013)
15. J59 J591 2D Animation IT-057-5:2014
2D Animation Content
Production (02-04-2014)
16. J59 J591 2D Animation L4 IT-057-4:2014
Animation Production
Operation (02-04-2014)
17. J59 J591 2D Animation J591-002-3:2019 2D
Animation Technical
Application (02-04-
2014)(07-08-2019)
18. J59 J591 Creative Multimedia – 3D IT-054-5:2013
Modeling - 3D Rigging 3D Animation Modeling
& Rigging Management
(24-04-2013)
19. J59 J591 Creative Multimedia – 3D IT-054-4:2013
Modeling - 3D Rigging 3D Animation Modeling
& Rigging (24-04-2013)
20. J59 J591 Creative Multimedia – 3D IT-055-5:2013
Animation 3D Animation Content
Production (24-04-2013)
21. J59 J591 Creative Multimedia – 3D IT-055-4:2013
Animation 3D Animation Production
Operation (24-04-2013)
22. J59 J591 Creative Multimedia – 3D IT-056-5:2014
Lighting & Rendering 3D Lighting & Rendering
Production Operation (02-
04-2014)
23. J59 J591 Creative Multimedia – 3D IT-056-4:2014
Lighting & Rendering 3D Lighting & Rendering
Production Operation (02-
04-2014)
38
No MSIC MSIC Occupation Area NOSS Title/ Code
2008 Group
Division
24. J59 J591 Creative Multimedia – 3D IT-055-3:2013
Lighting & Rendering 3D Production Operation
Support (24-04-2013)
25. J59 J591 Creative Multimedia – IT-058-5:2016
Graphic Design Communication Design
(Digital) (24-05-2016)
26. J59 J591 Creative Multimedia – L4 IT-058-4:2016
Graphic Design Graphic Design
Application (Digital) (24-
05-2016)
27. J59 J591 Creative Multimedia – IT-058-3:2014
Graphic Design Graphic Design (Digital)
(02-04-201
28. J59 J591 Creative Multimedia – IT-059-5:2014
Visual Effects Visual Effects
Compositing Compositing Management
(02-04-2014)
29. J59 J591 Creative Multimedia – IT-059-4:2014
Visual Effects Visual Effects
Compositing Compositing Production
(02-04-2014)
30. J59 J591 Creative Multimedia – IT-059-3:2014
Visual Effects Rotoscoping (02-04-2014)
Compositing
31. J59 J591 Creative Multimedia - IT-066-3:2016
Animation & VFX CGI Storyboarding (24-
Storyboarding 05-2016)
32. J61 J611 Packet Switch Core EE-037-5:2012
Network Packet Switch Core
Network Architecture (18-
12-2012)
33. J61 J611 Packet Switch Core EE-037-4:2012
Network Packet Switch Core
Network Engineering (18-
12-2012)
34. J61 J611 Packet Switch Core EE-037-3:2012
Network Packet Switch Core
Network Implementation
& Development (NID)
(18-12-2012)
35. J61 J611 Circuit Switch Networking EE-038-3
Circuit Switch Senior
Technician (18-12-2012)
36. J61 J611 Circuit Switch Networking EE-038-2
Circuit Switch Technician
(18-12-2012)
39
No MSIC MSIC Occupation Area NOSS Title/ Code
2008 Group
Division
37. J61 J611 Wired Transmission EE-321-5:2012
Infrastructure Wired Transmission
Infrastructure Management
(08-07-99)(05-04-2012)
38. J61 J611 Wired Transmission EE-321-4:2012
Infrastructure Wired Transmission
Infrastructure Management
(08-07-99)(05-04-2012)
39. J61 J611 Wired Transmission EE-321-3:2012
Infrastructure Transmission
Infrastructure Installation
and Maintenance (24-09-
98)(05-04-2012
40. J61 J612 Internet Protocol (IP) EE-041-5:2013
Technology (IP) Network Elements
Planning & Advanced
Troubleshooting (30-12-
2013)
41. J61 J612 Internet Protocol (IP) EE-041-4:2013
Technology (IP) Network Elements
Testing & Troubleshooting
(30-12-2013)
42. J61 J612 Internet Protocol (IP) EE-041-3:2013
Technology Internet Protocol (IP)
Network Elements
Installation, Configuration
& Maintenance (30-12-
2013)
43. J62 J620 Cyber Security J620-001-5:2019
Cyber Security Penetration
Testing & Assessment
(30-01-2019)
44. J62 J620 Server Programming IT-122-5:2011
Application Development
and Management (20-12-
2011)
45. J62 J620 Server Programming IT-122-4:2011
Server Application
Development and
Management (20-12-2011)
46. J62 J620 Server Programming IT-010-3:2016
Application Development
(06-07-2000) (18-11-
2008)(24-05-2016)
47. J62 620 Application Systems IT-121-5:2011
Development - Database Database Programming
40
No MSIC MSIC Occupation Area NOSS Title/ Code
2008 Group
Division
Programming (20-12-2011)
48. J62 620 Application Systems IT-121-4:2011
Development - Database Database Programming
Programming (20-12-2011)
49. J62 620 Application Systems IT-010-5 :2013
Development Application Systems
Implementation &
Integration (06-07-2000)
(24-04-2013)
50. J62 620 Application Systems IT-010-4 :2013
Development Systems Module
Development (06-07-
2000)(24-04-2013)
51. J62 620 Computer System IT-020-5:2013
Computer Systems
Management (30-09-
97)(30-09-2000) (18-11-
2008)(24-04-2013)
52. J62 620 Computer System IT-020-4:2013
Computer Systems
Administration
53. J62 620 Computer System IT-020-3:2013
Computer System
Operation
54. J62 620 ICT System Security IT-090-5
ICT System Security
Technologist (23-06-2009)
55. J62 620 Computer Network IT-030-5:2013
Computer Network
Management (23-12-
97)(30-09-2000)(24-04-
2013)
56. J62 620 Computer Network IT-030-4:2013
Computer Network
Administration (23-12-
97)(30-09-2000) (24-04-
2013)
57. J62 620 Computer Network IT-030-3:2013
Computer Network
Services (30-09-97)(30-
09-2000) (18-11-08)(24-
04-2013)
58. J62 620 Infrastructure Support IT-035-5:2014
IT Infrastructure
Development (16-12-
41
No MSIC MSIC Occupation Area NOSS Title/ Code
2008 Group
Division
2014)
59. J62 620 Infrastructure Support IT-035-4:2014
IT Support & Maintenance
(16-12-2014)
60. J63 639 Application Systems IT-120-5:2011
Development - Multimedia Multimedia Programming
Programming (20-12-2011)
61. J63 639 Application Systems IT-120-4:2011
Development - Multimedia Multimedia Programming
Programming (20-12-2011)
62. J63 J630 Solution Development - IT-052-5:2013
Web Web Development (24-04-
2013
63. J63 J630 Data Processing IT-082-5:2016
Data Mining Management
& Analysis (24-05-2016)
64. J63 J630 Data Processing IT-082-4:2016
Data Mining Operation
(24-05-2016)
65. J63 J630 Data Processing IT-082-3:2016
Data Collection (24-05-
2016)
Table 2.7 below shows there are 29 NOSS that are under MSIC 2008 Section J but have
not been identified to be under the Digital Technology Industry in this research.
Table 2.7: NOSS under MSIC 2008 Section J ((Not under Digital Technology Industry)
(Source: Adapted from the NOSS Registry (DSD, 2020))
42
No MSIC MSIC Occupation Area NOSS Title/ Code
Div. Group
– Post Production-Visual Film Concept Design
Effect (Visual Effect) (18-12-
2012)
5. J59 592 Multimedia Production - IT-071-5:2011
Video / Film Production Video/Film Production
(Shooting) (Shooting) (20-12-2011)
6. J59 592 Multimedia Production - IT-071-4:2011
Video / Film Production Video/Film Production
(Shooting) (Shooting) (20-12-2011)
7. J59 592 Multimedia Production - IT-071-3:2011
Video / Film Production Video/Film Production
(Shooting) (Shooting) (30-09-
2000)(20-12-2011)
8. J59 592 Multimedia Production - IT-071-2:2011
Video / Film Production Video/Film Production
(Shooting) (Shooting) (30-09-2000)
(20-12-2011)
9. J62 J620 Biotechnology BT-010-3
Bioinformatics
Programmer (18-11-08)
10. J62 J620 Biotechnology BT-010-2
Bioinformatics Assistant
Programmer (18-11-08)
11. J63 J630 Solution Development - IT-052-4:2013
Web Web Development (24-04-
2013)
12. J63 J630 Geographical Information IT-081-5
System (GIS) Geospatial Manager (10-
12-10)
13. J63 J630 Geographical Information IT-081-4
System (GIS) Geospatial Executive (10-
12-10)
14. J63 J630 Geographical Information IT-081-3
System (GIS) Geospatial Technician (10-
12-10)
15. J63 J630 Contact Centre - Inbound IT-100-3:2013
Inbound Customer
Engagement Lead (10-12-
10) (31-12-2013)
16. J63 J630 Contact Centre - Inbound IT-100-2:2013
Inbound Customer
Engagement Operations
(10-12-10) (31-12-2013)
17. J63 J630 Contact Centre - Outbound IT-101-3:2013
Outbound Customer
Engagement Lead (10-12-
10) (31-12-2013)
43
No MSIC MSIC Occupation Area NOSS Title/ Code
Div. Group
18. J63 J630 Contact Centre - Inbound IT-101-2:2013
Outbound Customer
Engagement Operations
(10-12-10) (31-12-2013)
19. J63 J630 Contact Centre - Support IT-102-3:2013
Support Customer
Engagement Lead (10-12-
10)
20. J63 J630 Contact Centre - Support IT-102-2:2013
Support Customer
Engagement Operations
(10-12-10) (31-12-
2013)10) (31-12-2013)
21. J61 J611 Electronic Communication D-030-3
Communication Personnel
(Electronic) (04-04-97)
22. J61 J611 Electronic Communication D-030-2
Communication Operator
(Electronic) (04-04-97)
23. J61 J611 Electronic Communication D-030-1
Communication Operator
(Electronic) (04-04-97)
24. J61 J611 Structured Cabling System D-500-3
(Passive) Structured Cabling System
Technician (25-04-05)
25. J61 J611 Structured Cabling System D-500-2
(Passive) Structured Cabling System
Installer (25-04-05)
26. J58 J582 Digital Creative IT-051-5:2012
Audio Production
(30-09-2000)(05-04-2012)
27. J58 J582 Digital Creative IT-051-4:2012
Audio Production
(30-09-2000)(05-04-2012)
28. J58 J582 Digital Creative IT-051-3:2011
Audio Production
(30-09-2000)(20-12-2011)
29. J58 J582 Digital Creative IT-051-2:2011
Audio Production
(30-09-2000)(20-12-2011)
44
2.6.3 Government Policies and Initiatives
This section provides information on related government policies and initiatives for the
Digital technology industry. There have been various reports produced by government
agencies and research firms in regards to the Digital Technology Industry. Some of the
more prominent reports have been reviewed and discussed below.
The Digital Talent Report 2017 that had been prepared by Frost & Sullivan
projected that the digital workforce will grow to 0.54 million by 2020. Figure
2.1 shows the Malaysian digital technology industry 2017 talent indicators.
45
areas. More than 88% of current talents in digital industry are local; with
majority having more than 3 years of experience. Strong government
commitment is a critical driver in propelling Malaysia‟s digital scene. Talent
requirement to grow by 15% over the next three years to reach over 540,000
occupations by 2020s due to business expansion and a favourable economic
outlook driven by five focus areas.
The Industry Skills Framework (IndSF) for Digital Technology was produced as
a comprehensive guide for individuals, industry, institutions of higher learning,
46
training providers and stakeholders to be familiar with the required knowledge,
experiences, skill mastery and promote lifelong learning in the digital industry.
The IndSF includes a common reference for skills and competencies required in
the digital industry to help individuals make informed decisions on skills
development, employers to recognise skills and invest in skills training for their
employees, and training providers to design programs that addresses the sector‟s
manpower and skills needed.
47
Competencies, Common Certifications, Essential/Core Skills, Common Used
Tools/New Technologies, Soft Skills and Career Pathway.
The career pathway shows the job progression according to the Skills
Framework for the Information Age. The SFIA is a model for describing skills
for professionals working in the field of Information and Communication
Technologies (ICT), software engineering and digital transformation. It was
published in 2000 by the British Computer Society (BCS). The levels of
responsibility in the SFIA are such as S1 (Follow), S2 (Assist), S3 (Apply), S4
(Enable), S5 (Ensure/Advise), S6 (Initiate/ Influence) and S7 (Set strategy,
inspire, mobilise). These levels of responsibility are reflected in the career
pathways shown in Figure 2.3 – Figure 2.8 below.
48
Figure 2.4: Career Pathway for Cybersecurity
(Source: HRDF IndSF for Cybersecurity)
49
Figure 2.6: Career Pathway for Animation - Rigging and Modeling
(Source: HRDF IndSF for Animation)
50
Figure 2.8: Career Pathway for Games – Game Design/Game
Programming/Game Production
(Source: HRDF IndSF for Games)
This publication of Malaysia Digital Economy 2018 presents statistics that were
obtained from information on the Usage of ICT and E-Commerce by
Establishment (ICTEC) 2018, Annual Economic Statistics (AES) 2018 for ICT
Services Sector, ICT Use and Access by Individuals and Household (ICTHS)
2018 and Information and Communication Technology Satellite Account
(ICTSA) 2018. This was the first publication initiative by DOSM that provided
statistics on digital economy to meet the needs of government agencies,
economists, academicians, private sectors and individuals for planning and
formulating policies, economic analysis, projection and assist in business
development planning. Figure 2.9 shows the contribution of the Digital
Economy in Malaysia.
51
Figure 2.9: Contribution of Digital Economy
(Source: DOSM, 2018)
52
Figure 2.10: Digital Economy Components
(Source: DOSM, 2018)
Figure 2.10 shows the scope of the Digital Economy for Malaysia that
comprises of core digital ICT sector and broad scope of digitalised economy. It
includes hardware manufacture, information services, software & IT consulting,
telecommunication and e-commerce components. The importance of the digital
economy has attracted enthusiasm of economist and policy makers to quantify
the enormous consequence to the economy of Malaysia. In 1996, Malaysia
launched the Multimedia Super Corridor (MSC) initiative in which it was
envisioned that the ICT sector would play an essential role in transforming this
country into a developed economy by 2020. As a result, Malaysia has enacted
the outline of Legal Framework and policies that lead to the increase of
advanced telecommunications infrastructure and higher broadband penetration.
Malaysia has a comprehensive legal framework relating to the use of the internet
53
and digital technology to ensure the advantages of digital economy that could
benefit the users including the industry players.
The adoption of digital technologies across the public and private sectors,
in manufacturing, services and agriculture will be essential to enable significant
productivity growth in Malaysia. Furthermore, investors are more attracted and
show higher interest in digital economy areas such as Artificial Intelligence (AI),
Big Data Analytics (BDA), Internet of Things (IoT) and cybersecurity.
54
Outlook 2012. The compilation of ICTSA is based on the System of National
Accounts in Malaysia. The term "satellite account" is adopted to reflect the
nature of the account developed which means it is different from the core set of
National Accounts that presents additional information which is beyond the
available information provided in the National Accounts. This satellite
information focuses on a particular aspect of the economy for example
contribution of ICT to the nation. It describes additional information specific to
ICT such as income, exports, imports and employment. The development of a
satellite account is a systematic statistical measurement that applies concepts,
definitions and classification which are based on international standard to enable
comparison among countries. Various information available in different agencies
was compiled to provide a holistic and better picture of the impact of ICT
industry in Malaysia.
The details of ICT products are listed in the Classification Section. The
main categories of ICT products are as follows:
i. ICT goods
Computers and peripheral equipment
Communication equipment
Consumer electronic equipment
Miscellaneous ICT components and goods
55
ii. ICT services
Manufacturing services for ICT equipment
Business and productivity software and licensing services
Information technology consultancy and services
Telecommunications services
Leasing or rental services for ICT equipment
Other ICT services
Table 2.8 below lists the areas identified under the ICT Industry which
are mapped to the relevant MSIC 2008 Sections and Divisions.
56
Table 2.8: ICT Satellite Account MSIC 2008 Sections Relevant to the ICT Industry
57
Description ISIC Rev. 4 ISIC MSIC MSIC
Rev. 2008 2008
4 Section &
Division
equipment
and software
59
Description ISIC Rev. 4 ISIC MSIC MSIC
Rev. 2008 2008
4 Section &
Division
mail order 47912,
houses or via 47913,
Internet 47914
60
Description ISIC Rev. 4 ISIC MSIC MSIC
Rev. 2008 2008
4 Section &
Division
technology 62
and computer
service
activities
61
Description ISIC Rev. 4 ISIC MSIC MSIC
Rev. 2008 2008
4 Section &
Division
customized)
software
63
Table 2.8 has been analysed and a column of relevant MSIC 2008 Section and
Division has been added to identify them. Therefore, based on this table, the MSIC
2008 Sections and Division related to the ICT SA 2019 clusters are MSIC 2008 Section
C, J, F, G, M, S, O. The related MSIC 2008 Sections will be further confirmed via the
research and presented in Chapter 4 of this report.
The Sustainable Development Goals (SDG) was designed by the United Nations
Development programme in 2015 to end poverty, protect the planet and ensure
prosperity for all. There are 17 goals where the SDG that are relevant to the
Digital technology Industry is Goal 9 which is to „Build Resilient Infrastructure,
Promote Inclusive and Sustainable Industrialisation and Foster Innovation in
which highly related to Malaysia digital economy for sustainable economic
growth.
LinkedIn has crunched its unique dataset to establish the fastest growing
occupations in the talent market. Big data dominates Malaysia‟s emerging
occupations. Data scientist is again the top emerging occupation, while data
engineer is in the top five and data analyst comes in at 12. This reflects the
64
government‟s commitment to secure Malaysia as a leader in big data. Initiatives
include plans to increase the number of data scientists from 100 to 1,500, while
boosting the number of those dealing with data from about 4,000 to 16,000, by
2020. E-commerce is fuelling demand for hard and soft skilled talent. Malaysia‟s
internet economy has grown some 21 percent since 2015, to be worth US$11
billion, according to the e-Economy SEA 2019 report by Google, Temasek and
Bain & Company. A significant factor in that growth has been the surge in e-
commerce, which has tripled in size to be worth US$3 billion. Online platforms
need technical talent to build apps and online sales portals, including the likes of
Android developers, full stack engineers and DevOps engineers. But they also
need people who are able to harness the platforms and engage online customers,
such as digital marketing specialists, digital specialists, content writers and even
community managers if they want to build a brand community. Top 10
Emerging Occupations include:
Data Scientist
Full Stack Engineer
Data Engineer
Cyber Security Specialist
Digital Marketing Specialist
DevOps Engineer
65
2.7 MSIC 2008 Codes under Section J (Information and Communication)
Currently, the MSIC 2008 Section that is related to ICT is MSIC 2008 Section J;
however, the outcome of this research will identify which of these MSIC 2008 Section J
Divisions will actually be relevant to the Digital Technology Industry Occupational
Framework. The main divisions of Section J are publishing activities (Division 58),
including software publishing, motion picture and sound recording activities (Division
59), radio and TV broadcasting and programming activities (Division 60),
telecommunications activities (Division 61) and information technology activities
(Division 62) and other information service activities (Division 63). Table 2.9 – Table
2.20 below are excerpts taken from MSIC 2008.
Table 2.9: Summary of MSIC 2008 by Section, Division and Group (Section J
Information and Communication, Division 58, Group 581, 582)
(Source: MSIC 2008)
Table 2.10: Description of MSIC 2008 by Section, Division, Group, Class and Item
(Section J Information and Communication, Division 58, Group 581, 582)
(Source: MSIC 2008)
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58190 Publishing of catalogues, photos, engraving and
postcards, greeting cards, forms, posters, reproduction
of works of art, advertising material and other printed
matter n.e.c
(1) Includes: the activities of publishing books in print, electronic (CD, electronic
displays, etc.) or audio form or on the Internet
Excludes: (a) production of globes, see 32909 (b) publishing of advertising material,
see 58190 (c) publishing of music and sheet books, see 59200 (d) activities of
independent authors, see 90004
(2) Includes: (a) publishing of leaflets and similar publications, including publishing
of dictionaries and encyclopaedias (b) publishing of atlases, maps and charts (c)
publishing of audio books (d) publishing of encyclopaedias, etc. on CD-ROM (e)
on-line publishing of books, etc.
(3) Includes: on-line publishing of directories and mailing lists
(4) Includes: (a) on the Internet and publishing of radio and television schedules (b)
publishing of advertising newspapers (c) on-line publishing of newspapers, etc.
Includes: on-line publishing of other information (greeting cards, statistics, etc.),
database publishing
Excludes: (a) retail sale of software, see 4741 (b) publishing of advertising
newspapers, see 58130 (c) on-line provision of software (application hosting and
application service provisioning), see 63111
Excludes: (a) reproduction of software, see 18200 (b) retail sale of non-customized
software, see 47412 (c) production of software not associated with publishing, see
62010 (d) on-line provision of software (application hosting and application service
provisioning), see 63111
Table 2.11: Summary of MSIC 2008 by Section, Division and Group (Section J
Information and Communication, Division 59, Group 591, 592)
(Source: MSIC 2008)
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GROUP: 591 Motion picture, video and television programme activities
592 Sound recording and music publishing activities
Table 2.12: Description of MSIC 2008 by Section, Division, Group, Class and Item
(Section J Information and Communication, Division 59, Group 591, 592)
(Source: MSIC 2008)
(2) Includes: (a) production of commercial messages for radio, television and film
(b) production of television programmes (c) commercials not done in broadcasting
facilities and activities of stock footage film libraries, etc.
(1) Excludes: (a) film duplicating (except reproduction of motion picture film for
theatrical distribution) as well as reproduction of audio and video tape, CDs or DVDs
reproduction from master copies, see 18200 (b) wholesale of recorded video tapes,
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CDs, DVDs, see 46496 (c) wholesale of blank video tapes, CDs, see 46496 (d)
retail trade of video tapes, CDs, DVDs, see 47620 (e) film processing other than for
the motion picture industry, see 74200 (f) renting of video tapes, DVDs to the
general public, see 77220 (g) activities of own account actors, cartoonists, directors,
stage designers and technical specialists, see 9000
(2) Includes: activities such as editing, film/tape transfers, titling, subtitling, credits,
closed captioning, computer-produced graphics, animation and special effects,
developing and processing motion picture film, activities of motion picture film
laboratories, activities of special laboratories for animated films
(1) Excludes: (a) film duplicating (except reproduction of motion picture film for
theatrical distribution) as well as reproduction of audio and video tapes, CDs or
DVDs reproduction from master copies, see 18200 (b) reproduction of motion
picture film for theatrical distribution, see 59120
(2) Includes: (a) activities of acquiring distribution rights and distributing film, video
tapes, DVDs and similar productions to motion picture theatres, television networks
and stations, and exhibitors (b) acquiring film, video tape and DVD distribution
rights
(3) Includes: the motion picture or video tape projection in cinemas, in the open air
or in other projection facilities and cine-clubs
Table 2.13: Summary of MSIC 2008 by Section, Division and Group (Section J
Information and Communication, Division 60, Group 601, 602)
(Source: MSIC 2008)
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Table 2.14: Description of MSIC 2008 by Section, Division, Group, Class and Item
(Section J Information and Communication, Division 60, Group 601, 602)
(Source: MSIC 2008)
Table 2.15: Summary of MSIC 2008 by Section, Division and Group (Section J
Information and Communication, Division 61, Group 611, 612, 613, 619)
(Source: MSIC 2008)
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Table 2.16: Description of MSIC 2008 by Section, Division, Group, Class and Item
(Section J Information and Communication, Division 61, Group 611, 612, 613, 619)
(Source: MSIC 2008)
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1) Includes: (a) operating, maintaining or providing access to facilities for the
transmission of voice, data, text, sound and video using a satellite
telecommunications infrastructure (b) delivery of visual, aural or textual
programming received from cable networks, local television stations or radio
networks to consumers via direct-to-home satellite systems (the units classified here
do not generally originate programming material) (c) provision of Internet access by
the operator of the satellite infrastructure
(2) Includes: satellite tracking, communications telemetry and radar station operations
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Table 2.17: Summary of MSIC 2008 by Section, Division and
Group (Section J Information and Communication, Division 62,
Group 620)
Table 2.18: Description of MSIC 2008 by Section, Division, Group, Class and Item
(Section J Information and Communication, Division 62, Group 620)
(Source: MSIC 2008)
(1) Includes: (a) designing the structure and content of and/or writing the computer
code necessary to create and implement such as systems software (including updates
and patches), software applications (including updates and patches), databases and
web pages (b) customizing of software (e.g. modifying and configuring an existing
application so that it is functional within the clients' information system environment)
Excludes: (a) publishing packaged software, see 5820 (b) planning and designing
computer systems that integrate computer hardware, software and communication
technologies, even though providing software might be an integral part, see 62021
(2) Includes: (a) activities of writing, modifying, testing, and supporting software to
meet the needs of a particular client (customize computer programming) (b)
production of software not associated with publishing (c) writing of software for
video game consoles (d) design and programming of web pages
(3) Excludes: (a) separate sale of computer hardware or software, see 46510, 4741
(b) separate installation of mainframe and similar computers, see 33200 (c) separate
installation (setting-up) of personal computers, see 62099 (d) separate software
installation, see 62099
(4) Includes: (a) planning and designing of computer systems that integrate computer
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hardware, software and communication technologies (b) software design or
consultancy as part of designing a complete computer system solution for a user
(3) Includes: (a) computer disaster recovery (b) installation (setting-up) of personal
computers (c) software installation
Table 2.19: Summary of MSIC 2008 by Section, Division and Group (Section J
Information and Communication, Division 63, Group 631, 639)
(Source: MSIC 2008)
Table 2.20: Description of MSIC 2008 by Section, Division, Group, Class and Item
(Section J Information and Communication, Division 63, Group 631, 639)
(Source: MSIC 2008)
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ITEM: 63111 Activities of providing infrastructure for hosting, data
processing services and related activities
63112 Data processing activities (2)
63120 Web portals (3)
(1) Includes: web hosting, streaming services or application hosting, application
service provisioning, general time-share mainframe facilities to clients
(2) Includes: complete processing and specialized reports from data supplied by
clients or providing automated data processing and data entry services
(3) Includes: operation of web sites that use a search engine to generate and maintain
extensive databases of Internet addresses and content in an easily searchable format.
Operation of other websites that act as portals to the Internet, such as media sites
providing periodically updated content.
This section highlights information regarding the Digital technology Industry in terms
of its economic impact to Malaysia, workforce statistics and current technological
advancements and global trends that may influence the demands of the industry in the
near future.
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lessen physical contact and increase productivity of work processes, this has encouraged
the use of technology in cross-sectorial businesses. Making digital technology as one of
the integral enablers of the current economic landscape.
The location of the LFS covers both urban and rural areas of all states in
Malaysia and includes the economically active and inactive population (DOSM, 2020).
The economically active population comprises of those employed and unemployed
whereas those who are inactive is classified as outside the labour force. LFS uses the
actual status approach, where a person is classified on the basis of his labour
force activity during the reference week (DOSM, 2020). Labour force refers to those
who, during the reference week are aged between 15 to 64 years (in completed years at
last birthday) and who are either employed or unemployed (DOSM, 2020).
The term „Employed‟ in these statistics refer to all persons who, at any time
during the reference week worked at least one hour for pay, profit or family gain (as an
employer, employee, own-account worker or unpaid family worker) (DOSM, 2020).
Also considered as employed are persons who did not work during the reference week
because of illness, injury, bad weather, leave, labour dispute and social or religious
reasons but had a job, farm, enterprise or other family enterprise to return to (DOSM,
2020).. Also included are those on temporary lay-off with pay who would definitely be
called back to work. Whereas, the term „Unemployed‟ refers to those who do not have a
job but are interested to work (DOSM, 2020). There are two groups of unemployed that
is the actively unemployed and inactively unemployed. All persons not classified as
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employed or unemployed as stated above are classified as outside labour force. This
includes housewives, students (including those going for further studies), retired,
disabled persons and those not interested in looking for a job (DOSM, 2020).
The term „Labour force participation rate‟ is defined as the ratio of the labour
force to the working age population (15 to 64 years), expressed as percentage (DOSM,
2020). Whereas, „Unemployment rate‟ is the proportion of unemployed population to
the total population in labour force (DOSM, 2020). This rate measures the percentage
of unemployed population to the labour force. Due to the Covid 19 epidemic,
employment statistics have changed drastically in the year 2020 (DOSM, 2020). The
country had undergone seven months of Movement Control Order (MCO) to contain the
spread of COVID-19 pandemic. Since 10 June 2020, the Recovery MCO allowed more
economic sectors to operate although businesses were not operating at optimum level.
In the meantime, various stimulus packages provided by the Government were provided
to cushion the negative impact of the pandemic to the economy including labour market.
The positive month-on-month growth in employment since June 2020 and declining
unemployment rate reflected an improvement even throughout these tough times
(DOSM, 2020).
The sections below elaborate the employment statistics in the third quarter of the
year 2020.
The labour force participation rate stayed at 68.4 per cent in September 2020
after recording an increase of 0.3 percentage points in the previous month
(DOSM, 2020). The number of labour force increased to 15.93 million
persons in comparison to August 2020 which was 15.90 million persons
(DOSM, 2020).
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b) Employed persons
Most economic sectors saw an increase in employed persons since June 2020
as the first month of RMCO took effect. The significant increase was in
the Services sector mainly in accommodation, food & beverages and transport
& storage activities (DOSM, 2020). There was also slight increase in art,
entertainment & recreational activities (DOSM, 2020). In terms of status in
employment, own-account workers decreased month-on-month to 2.38 million
persons in July 2020. They were the most affected group due to COVID-19
pandemic (DOSM, 2020).
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Figure 2 11: Employed Persons And Employment-To-Population Ratio, January 2018
– September 2020
(Source: DOSM, 2020)
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c) Unemployment rate
Figure 2.13 shows that the unemployment rate dropped 0.1 percentage points to
4.6 per cent in September 2020 as opposed to August 2020. The number
of unemployed persons declined by 0.6 per cent to record 737.5 thousand
persons in comparison to August 2020 with 741.6 thousand persons. In terms of
year-on-year, the unemployment rate for September 2020 increased 1.3
percentage as compared to the same month of the preceding year with the
number of unemployed persons registering an increase of 216.1 thousand
persons (September 2019: 521.4 thousand persons).
Figure 2.13: Unemployed Persons and Unemployment Rate, 1982 - 2019 and January
- September 2020
(Source: DOSM, 2020)
More than 45 per cent of outside labour force was due to family responsibility
especially during the MCO where children were not allowed to go to public
places such as schools and nurseries. In September 2020, the number of
persons outside the labour force increased slightly by 8.3 thousand persons to
record 7.36 million persons as against August 2020. Meanwhile, year-on-
year, outside labour force rose by 2.8 per cent (+200.0 thousand persons) as
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compared to September 2019. Figure 2.14 shows that family responsibility
contributed 45.1 per cent followed by schooling/ training with 40.2 per cent.
Figure 2.14: Share of Outside Labour Force By Reasons For Not Seeking Work,
August and September 2020
(Source: DOSM, 2020)
e) Labour Force
Figure 2.15 shows that the Labour Force Participation Rate (LFPR) remained
at 68.4 per cent in September 2020 after recording an increase of 0.3
percentage points in the previous month (DOSM, 2020). During the month, the
number of labour force increased by 35.5 thousand persons month-on-month to
15.93 million persons in comparison to August 2020 with 15.90 million
persons. In comparison to the same month of the previous year, the number
of labour force increased to 15.75 million persons while the LFPR declined by
0.3 percentage points (September 2019: 68.7%).
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Figure 2.15: Labour Force and LFPR, 1982 - 2019 and January - September 2020
(Source: DOSM, 2020)
f) Labour Productivity
Labour productivity by value added per hour worked in the third quarter
of 2020 amounted to RM41 per hour where in the second quarter of 2020 it
was RM46 per hour. The value added per employment was RM23, 248 per
person in comparison to the second quarter of 2020 which was RM19, 446 per
person (DOSM, 2020). During the second quarter, hours worked decreased
further to 28.2 per cent. Labour productivity expressed in terms of value
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added per employment dropped 16.0 per cent in the third quarter from negative
0.8 per cent in the first quarter of 2020 as employment declined 1.3 per cent
(Q1 2020: 1.6%) (DOSM, 2020).
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Figure 2.16: Labour Productivity in the Third Quarter of 2020
(Source: DOSM, 2020)
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2.8.2 Economic Indicators
Figure 2.17 shows a total revenue of the Services sector in the third quarter of 2020
recorded RM428.3 billion which was an increase off 27.6 per cent as compared to the
second quarter of 2020. The growth was contributed by Wholesale & Retail Trade,
Food & Beverages and Accommodation segment. Meanwhile, total revenue on annual
comparison contracted by 4.8 per cent in the third quarter, which was an improvement
from 24.0 per cent decline in the previous quarter (DOSM, 2020).
Total number of persons engaged in this sector amounted to 3.7 million persons,
an increase of 40,118 persons or 1.1 per cent as compared to the second quarter 2020.
However, year-on-year comparison the number of persons engaged recorded a negative
growth of 2.1 per cent or decreased 77,526 persons. In this quarter, salaries & wages
paid amounted RM24.7 billion, an increase of 5.0 per cent as against the previous
quarter, while year-on-year it went down 2.5 per cent (DOSM, 2020).
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Figure 2.17: Performance of Services Sector for the Third Quarter of 2020
(Source: DOSM, 2020)
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2.9 Examples of ICT/Digital Technology Frameworks in Other Countries
All frameworks share a common theme: they describe the specialist and technical skills
required in IT-related roles and can be used and understood by IT users and companies,
the public sector, educational and social partners.
a) Singapore
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refreshed in December 2019 to be in line with developments in Artificial
Intelligence, 5G, Internet of Things and Cyber security. The Career Pathways
show the possible options for vertical and lateral progression for advancement
and growth. It consists of seven (7) tracks which include:
i. Cyber Security
ii. Operations and Support,
iii. Infrastructure
iv. Data and Artificial Intelligence
v. Strategy and Governance
vi. Software and Applications
vii. Sales and Marketing
The Skills Maps cover a total of 104 job roles, critical work functions,
key tasks and skills and competencies aligned to the seven tracks.
b) European Union
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resource planning requirements in addition to job/ work proficiency guidelines
and are specified as follows:
Dimension 1: 5 e-Competence areas, derived from the ICT business
processes.
Dimension 2: A set of reference e-Competences for each area, with a
generic description for each competence. 32 competences identified
in total provide the European generic reference definitions of the
framework.
Dimension 3: Proficiency levels of each e-Competence provide
European reference level specifications on e-Competence levels e-1
to e-5, which are related to the EQF levels 3 to 8.
Dimension 4: Knowledge and skills related to the e-Competences are
indicated as optional framework components for inspiration. They
are not intended to be exhaustive.
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but flexible start point. They also represent a European multi-stakeholder shared
perspective and provide a common reference language and communication tool
to support mutual understanding e.g. both between countries and stakeholders
but also within organisations such as between HR and ICT departments.
Although the profiles are focused upon ICT professional competence and
performance the ultimate objective is to influence the ability of organisations to
leverage ICT for better performance.
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2.10 Digital Technology Industry Issues and Challenges
The Industry Revolution 4.0 (the term was coined by German economist Klaus Schwab
in 2015) has had a major impact on the nature of jobs in the Digital Technology
Industry. Industry Revolution 4.0 includes the emergence of the Digital Economy and
use of automation and data exchange in industrial technologies. Spottl (2016), who has
conducted various research on the role of Technical and Vocational Education and
Training (TVET) in training workers for the requirements of Industry Revolution 4.0
(IR 4.0), describes Industry 4.0 as a convergence of technologies that cut across the
physical, digital, and biological spheres. IR 4.0 is also known as the Fourth Industrial
Revolution which is characterised as a technological revolution which builds upon the
Third Industrial Revolution that applied electronics and information technology to
automate production (Spottl, 2016) by enhancing connectivity, applying data analytics,
enabling system integration and customisation. Emerging technologies have also been
more widely used in line with IR 4.0 in various working environments such as in
manufacturing, retail and services among others. Examples of these technologies are
such as Internet of Things (IoT), Augmented Reality, Virtual Reality, Big Data
Analytics, 3D Printing and Advanced Robotics. While other 4.0 related technologies
have already been inherent in the Digital Technology Industry such as System
Integration, Cyber Security and Artificial Intelligence.
In terms of job scope, IR 4.0 has impacted how workers are expected to
perform (Spottl, 2015), thus advancing the level of competency required for a worker
doing routine and repetitive jobs to be competent in handling automation of work
processes and digitisation of data. In turn, the Occupational Structure (OS) for jobs in
the Digital Technology Industry should reflect IR 4.0 but not limited to using the term
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IR 4.0 as the research acknowledges that they will be technological advancements in the
near future, thus opting to use more generic terms such as Industrial ICT. This term is
deemed suitable as research by Moldovan (2019) proposed that jobs carried out by ICT
specialists in industrial settings are to be known as Industrial ICT specialists.
According to various definitions of the Gig economy, it is where flexible and temporary
jobs are offered by companies where they hire independent contractors and freelancers
instead of full time employees. The emergence of platform-intermediated work has
caused individuals preferring to supply services online, or to complement their main
income. However, platform work simultaneously increases the share of non-standard
work in total employment (OECD, 2016b). Moreover, “by breaking down occupations
into “tasks”, platforms facilitate new ways of commodifying labour, and selling it “on
demand” to businesses looking to outsource some aspects of their workload at a lower
cost” (ILO, 2018). One of the most high-profile challenges when considering measures
of the number of occupations in the Digital Economy relates to tasks transacted through
online platforms (“platform work”). The first difficulty when quantifying platforms‟
contribution to employment is the growing diversity of their business models: indeed,
platforms “”include both web-based platforms, where work is outsourced through an
open call to a geographically dispersed crowd (“crowdwork”), and location-based
applications which allocate work to individuals in a specific geographical area” (ILO,
2018).
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2.10.3 The Global Covid-19 Pandemic in 2020
Due to the Movement Control Order imposed in early 2020, the Digital Technology
Industry has become integral, especially in terms of offering digitally delivered services,
such as the conversion of catering services into food delivery services, travel agents
offering virtual tours, entertainment industry practitioners using online platforms to
showcase performances, among others. This new situation may spur the move for the
Government and industry to prioritise reskilling and redeploying labour to maximise
productivity. Individuals may seek different skills to adapt to a new skills sector,
whereas companies may put high emphasis on adaptability skills when recruiting new
talent.
This could mean that some abilities would be more important than others; such
as skills often discussed to overcome recent automation risk: complex problem solving,
critical thinking, creative thinking, cognitive flexibility and others. On the other hand, in
the middle to long term, the supply and demand curves in the economy may shift to a
new equilibrium as certain sectors grow or decline. In this regard, industry should
leverage on this crisis to reassess existing business structure and innovate towards a new
normal of doing business. With the adoption of digital technology, workers will have
the opportunity to increase efficiency and productivity (DOSM, 2020).
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2.11 Chapter Conclusion
This chapter has elaborated on the elements pertinent to the development and stability
of the Digital technology Industry such as its stakeholders, legislations, government
initiatives, Malaysian Standards and Occupational Standards. With all these elements in
place, a structured Occupational Framework for the Digital technology Industry is able
to function and be utilised with aspirations of enhancing and developing the skills of its
workforce.
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CHAPTER 3: METHODOLOGY
This section elaborates the research methodology that was applied throughout the
project, including research design, data sources, data collection, data analysis and issues
of validity. Table 3.1 shows the research objectives, research questions and
corresponding research methods that were used to answer the research questions and
meet the research objectives. Based on the various research methods that can be applied
to solicit the findings of this research, the most suitable research design would be the
mixed methods research approach.
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The mixed methods research design selected for this study is the sequential
explanatory development design that consists of two sequential phases of data collection
and data analysis. The results from the first phase which is quantitative were analysed
and subsequently, the second phase which is qualitative was to obtain input from survey
respondents or Focus Group Discussion (FGD) members regarding the occupations and
areas in the Digital Technology Industry. Therefore, the results were validated within
the study by using both approaches in one study as they provide additional support for
the findings of the other approach (Creswell, J, 2013).
The operational framework shown in Figure 3.1 shows the research procedures which
consist of the Conceptual, Quantitative and Qualitataive Phase. The findings confirmed
the final outcome of the research which is the Digital Technology Industry OS.
Conceptual Phase
The conceptual phase initially consists of conducting the literature review on the Digital
Technology Industry. The literature review findings provide the basis for the research
gap, objectives, research questions, population and as reference for survey development.
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Project Phase Project Activity, Procedures, Instruments and Analysis tools Used Project Activity Products (Outcomes)
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Figure 3.1: Research Operational Framework
3.3 Research Instruments
Various research instruments were developed for this research to collect, analyse, and
then to present systematic data to answer the objectives and research questions. These
instruments are elaborated below.
In this research, the Focus Group Discussion (FGD) sessions were used to collect the
qualitative data. The FGD was based on an FGD guide that assists the researcher in
obtaining the required information. The FGD guide included the main areas for
exploration to guide the facilitator during the FGD. For the first session would be to
identify areas of research that should be included in the survey. Subsequently, in the
second FGD session, results from the survey were discussed and validated.
Alternative methods for conducting the FGD session during the Covid -19
Movement Control Order (MCO) were to conduct the FGD on online platforms. As
online sessions cannot be conducted at longer periods of time such as 8 hours as per
DSD requirements, the documentation to be discussed were provided to the FGD panel
prior to the online session. Additional one-to-one online interviews with the FGD panel
were also conducted to obtain more in-depth information.
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3.3.2 Survey Instrument
This study disseminated the survey via online and mobile surveys using Google forms
to the sample Digital Technology industry practitioners. The research instrument to be
used for quantitative data collection is the survey questionnaire. The survey
questionnaire was divided into three sections which include: survey respondent
demographics, occupations under the Digital Technology Industry and competencies in
demand. The items in the demographics section aimed to solicit information regarding
the location and type of business activity the respondent is involved in. The research
instrument was developed based on the FGD in the first phase of research.
a) Survey Design
The survey was designed based on the feedback from FGD input based on the
main themes. The survey is divided according to the sections elaborated below:
Demographic Information
This section solicits demographic information of the survey respondent
regarding location, job position and contact information for further
communication.
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b) Measures and Instrumentation
To increase the response rate and consistent responses, the survey was designed
based on a combination of open ended questions and close-ended questions such
as a five point scale of relevance, multi-response questions and dichotomous
(Yes/No) response questions.
The research instrument was tested in terms of content validity and reliability. Content
validity was conducted by checking with the FGD panel members; this is known as
member checking. They reviewed the content whether the items used were easy for
respondents to understand and respond to. The results from member checking were
analysed and used to amend any shortcomings of the survey instrument. Another
method to check validity of the survey instrument was via a pilot study and reliability
test run in SPSS software. The findings from the Content Validity and Pilot Study are
included below.
a) Content Validity
Each of the FGD panel members were requested to provided comments on the
survey instrument during an online meeting FGD session held in August 2020.
From this session, the panel members provided comments on the survey
instrument which include the following:
To amend the Digital Technology Industry chart of job areas such as
Games Development changed to Video Games and Infrastructure
changed to ICT Infrastructure.
To simplify the survey items on agreement of job areas such as
increase, decrease and spread of job scopes in the Digital Technology
Industry.
To restructure the question of job hierarchy or career progression
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To change the ranking from four point to five point scale in order to
obtain a middle point. The scales were changed from rank of
Agreement to Relevance.
The list of competencies were reviewed and refined.
b) Pilot Study
A pilot study was conducted to gauge the validity and reliability of the survey
instrument. The survey was distributed to 16 respondents whom shared the
similar characteristics as the survey population and sample which are those
representing companies registered as MSC status companies with MDEC. The
response rate was 50% with 8 respondents whom answered the pilot study
survey. The pilot study findings are elaborated below.
i. Reliability Test
A reliability test was run on the pilot study survey using SPSS that obtained a
Cronbach Alpha value of 0.815 for 96 items as shown in Table 3.2.
This shows that the pilot study survey was reliable because the Cronbach
Alpha value is bigger than the Cronbach Coefficient value which is 0.621.
However, the survey instrument has been further amended to increase its validity
and reliability.
Table 3.3 shows that the items regarding job positions should be deleted in
order for the Cronbach Alpha to increase. Therefore these survey items were
deleted.
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Table 3.3: List of Items to be Deleted based on Cronbach Alpha Value
The pilot study showed that most respondents feel that their businesses are related
to MSIC 2008 Section J (Information and Communication), Section P (Education)
and Section R (Art, Entertainment and Recreation) as shown in Table 3.4 below.
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MSIC 2008 Section J Divisions Vs. Relevant MSIC 2008 Section
MSIC 2008 Section Section J Section P Section R
Section Count 1 1 0
J61
% within Section J
100.0% 100.0% 0.0%
Divisions
% within MSIC
25.0% 14.3% 0.0%
2008 Section
% of Total 11.1% 11.1% 0.0%
Section Count 2 5 1
J62
% within Section J
40.0% 100.0% 20.0%
Divisions
% within MSIC
50.0% 71.4% 25.0%
2008 Section
% of Total 22.2% 55.6% 11.1%
Section Count 4 6 1
J63
% within Section J
66.7% 100.0% 16.7%
Divisions
% within MSIC
100.0% 85.7% 25.0%
2008 Section
% of Total 44.4% 66.7% 11.1%
Total Count 4 7 4
% of Total 44.4% 77.8% 44.4%
The pilot study also shows that most of the survey respondents feel that
their company‟s main business activities are related to Section J‟s Division J 58
(66.7%), Division 59 (77.8%), Division 62 (55.6%) and Division 63 (66.7%).
Although the numbers of respondents were small, the results provided a
preliminary indication of which MSIC 2008 Section and MSIC 2008 Section J‟s
Divisions are related to the Digital Technology Industry. The overall survey
findings were further discussed with FGD panel in the subsequent phase which is
the qualitative phase.
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3.5 Data Collection
Sources of data collection are relevant documents and Digital Technology industry
practitioners. Initially, documents are the sources of information such as economic
reports, manpower development reports, NOSS, previous OA/OF reports, MSIC 2008,
and information obtained from MDEC and other relevant government agency‟s
websites, in order to identify the current Digital Technology industry landscape and
outlook. These documents serve as reference when assessing data obtained from the
survey.
3.6 Population
The population covers the industry practitioners of the various Digital Technology sub-
sectors. The population is based on the number of MSC status companies registered
with MDEC. This criterion is used to define the population as MSC status are
recognised to be under the areas relevant to the Digital Technology Industry. Based on
the latest statistics from MDEC (2019), the total of registered MSC status companies are
4,664, however, only 2,911 are active and operational.
The location of the survey will not be limited to any of the states in Malaysia, as
there is uneven number of MSC status companies. Furthermore, as the survey will be
104
conducted online, the dissemination of the survey will be able to reach geographically
dispersed locations.
The sample for both qualitative and quantitative approaches cover the various
Digital Technology industry sub-sectors. Based on the MSC Companies statistics, these
industry sub sectors are represented in clusters as shown in Table 3.6.
105
Table 3.6: MSC Status Company Clusters Vs. Digital Technology Industry Sub-
sectors
106
Number of Active MSC Companies
Digital
Creative
Content
12%
Global
Business
Services
21%
InfoTech
67%
Figure 3.2: Pie Chart Number of MSC Status Company According to Clusters
3.7 Sampling
Purposive sampling was applied in qualitative data collection to ensure that the FGD
participants are well versed and knowledgeable regarding the Digital Technology
Industry. The rule of thumb to determine the number of FGD participants and to obtain
saturated responses is the minimum of 6 - 8 participants, if the responses are still not
saturated, then the researcher will continue the qualitative data collection process until
saturation point. The number of FGD participants was 15 and their expertise covered
most areas under the Digital technology Industry. The list of FGD panel members can
be referred in Annex 2 of this report.
Stratified sampling was applied for quantitative data collection; this was to ensure
generalisability by increasing the equal chance to be selected for data collection. The
sample is divided according to the different Digital Technology Industry sub-sectors.
107
From these strata lists, the sample is picked randomly to ensure that all potential survey
respondents have an equal chance of being selected to respond to the survey.
The sample size was calculated by using the Krejcie and Morgan table (Refer
Table 3.8) and the formula used by the Rao sample calculation, to identify the
appropriate sample size of Digital Technology Industry establishments. Based on the
sample size generated by the sample calculation software by Raosoft and also the
Krejcie and Morgan sample table, the sample size for the population of 2798 was
calculated, resulting in a sample of 338. This research applied a 5% margin of error and
a 95% confidence level which is the amount of uncertainty that can be tolerated and
50% response distribution
Table 3.8: Krejcie and Morgan Table for Determining Sample Size from a Given
Population
N S N S N S
10 10 220 140 1200 291
15 14 230 144 1300 297
20 19 240 148 1400 302
25 24 250 152 1500 306
30 28 260 155 1600 310
35 32 270 159 1700 313
40 36 280 162 1800 317
45 40 290 165 1900 320
50 44 300 169 2000 322
55 48 320 175 2200 327
60 52 340 181 2400 331
65 56 360 186 2600 335
70 59 380 191 2800 338
75 63 400 196 3000 341
80 66 420 201 3500 346
85 70 440 205 4000 351
90 73 460 210 4500 354
108
N S N S N S
95 76 480 214 5000 357
100 80 500 217 6000 361
110 86 550 226 7000 364
120 92 600 234 8000 367
130 97 650 242 9000 368
140 103 700 248 10000 370
150 108 750 254 15000 375
160 113 800 260 20000 377
170 118 850 265 30000 379
180 123 900 269 40000 380
190 127 950 274 50000 381
200 132 1000 278 75000 382
210 136 1100 285 1000000 384
Legend:
N is population size.
S is sample size.
Subsequently, the sample is selected from each strata layer according to each
stratum‟s sample size. According to the mapping of Digital Technology Industry sub-
sectors to MSC status companies status, the strata size and strata sample size is as
shown in Table 3.9.
18
Australian Bureau of Statistics. Sample Size Calculator example using stratified random sampling. Date
Retrieved : 5th January 2020.
https://www.abs.gov.au/websitedbs/D3310114.nsf/Home/Sample+Size+Calculator+Stratification+Examp
les?opendocument
109
Table 3.9: Strata Sample Size
Digital Technology Industry Strata Size Strata Sample Size
Sub Sector
Digital Creative Content 334 40
ICT Services 2464 298
Total 2798 338
The mixed methods data analysis involves complementing and building upon the
qualitative data with the quantitative data obtained.
Qualitative data analysis was conducted using thematic and content analysis based on
data collection regarding the main areas of exploration in the FGD. Thematic analysis
was conducted to identify the recurring themes in the FGD sessions and was labelled for
analysis. DESCUM methodology was used when identifying the OS job titles, levels of
competency and career progression.
The quantitative approach analyses the frequency of survey responses to prove the
generalisation of the qualitative analysis results via quantitative analysis. Google form
analysis tools and SPSS analysis tools were utilised where suitable to analyse the survey
responses.
3.9 Limitations
The limitation of the research was the industry survey response rate from industry
practitioners. In order to obtain a higher response rate, the surveys were sent through
MDEC‟s CLIC division to the whole population of 2798 MSC companies. The surveys
110
were sent to the respective companies‟ emails three (3) times throughout the month of
October 2020 and followed up by directly contacting the companies which was
conducted by this project‟s research team. However, the survey only received 60
responses, with only 55 being counted as 5 of the responses were not complete.
Therefore, the data from 55 survey responses were entered into SPSS in order to be
analysed.
The qualitative phase was conducted using the Focus Group Discussion (FGD)
approach to explore the Digital Technology Industry‟s job areas and relevant MSIC
2008 Sections and Divisions. Due to the condition of the Covid 19 pandemic, two of
the FGD sessions had to be conducted online. In order to overcome the low response
rate, the survey findings were further confirmed with the FGD panel whom were
industry experts in their respective areas as selected by MDEC and approved by DSD.
However, despite the challenges, mixed methods research provided a more
comprehensive set of data that was able to be analysed and ultimately lead to a more
complete answer to the research question (Creswell, J., 2003).
The research activities were based on the main milestones that have been defined and
set by DSD and MDEC. Table 3.10 shows the activities conducted throughout the
research. A series of FGD sessions were conducted to enable in-depth discussions on
the characteristics and other relevant issues of the industry workforce and to discuss the
survey results.
111
No. Project Phase Project Activity
This chapter has explained the research procedures pertaining to the research on the
Digital Technology Industry Master Occupational Framework. The Sequential
Explanatory mixed methods approach will be applied in this research which will start
with the quantitative phase which is the industry survey, followed by the qualitative
phase with FGD members to discuss the survey findings.
112
CHAPTER 4: FINDINGS AND DISCUSSION
This chapter will present the research findings according to the research questions as
follows:
i. What are the job areas related to the Digital Technology Industry?
ii. What are the competencies in demand for the Digital Technology
Industry?
iii. What are the MSIC 2008 Sections and Divisions that should be included
in the Digital Technology Industry‟s Occupational Structure (OS)?
The research was carried out in two phases which were the quantitative phase
and qualitative phase. The quantitative phase was conducted via a survey distributed to
the Digital Technology practitioners where the survey instrument was developed based
on FGD findings. The demographics of the survey and findings for both qualitative and
quantitative phases are presented in the following sections according to the Research
Questions. The quantitative findings are based on the analysis conducted via SPSS and
Google form survey analysis, whereas the qualitative findings based on the FGD
sessions.
The following Figure 4.1 shows that the majority of the survey respondents were in C-
Level (Chief Level i.e. CEO, CTO etc.) positions (31%) and Directors (33%) of the
companies, thus implying that they were knowledgeable in regards to the industry‟s
manpower requirements.
113
Frequency of Survey Respondent's Job Positions
4%
14%
33% Director
C Level
18% Manager
Executive
Operations
31%
4.2.2 Location
The survey was distributed online to MSC companies in all 14 states in Malaysia, the
majority of the respondents were companies or businesses based in Selangor (65%),
followed by Wilayah Persekutuan Kuala Lumpur (16%) as shown in Figure 4.2.
114
4.2.3 Type of Company’s Business Activities
Animation
6%
17% Video Games
115
4.3 Findings for Research Question 1
Research Question 1: What are the job areas related to the Digital Technology
Industry?
During the 1st FGD, the panel had identified the initial job areas under the Digital
Technology Industry as shown below in Figure 4.4. The main sub sectors were Digital
Creative Content and ICT Services. Digital Creative Content was further divided into
Animation and Video Games Development. Whereas ICT Services was divided into
Digital Technology Infrastructure, Software Development, Big Data Analytics,
Industrial ICT, Cybersecurity, Quality Assurance and Information Services.
Figure 4.4: Digital Technology Industry Job Areas Identified Pre Survey
However, after obtaining the survey results on the view of the survey
respondents on the job areas identified above, 83.6 % of the survey respondents agreed
with the above job areas, whereas 16.4 % of the survey respondents did not agree with
the job areas identified as shown in Figure 4.5 below.
116
Figure 4.5: Agreement on Digital Technology Job Areas
Table 4.2 below shows the list of reasons why the 10 survey respondents did not
agree with the job areas identified prior to the survey.
Table 4.2: Survey Respondents Reasons for not Agreeing to Job Areas
No. Reasons For Not Agreeing To The Job Areas Listed (Quotations are
excerpts from survey responses)
2 “Job areas in the real world are not so clearly defined. It’s more like a
mushy cloud with blurry borders”
117
No. Reasons For Not Agreeing To The Job Areas Listed (Quotations are
excerpts from survey responses)
9 “We need to include Data Scientists within the Big Data Analytics.”
Each of the ten reasons was discussed with the FGD panel members in the third
workshop session in order to finalise the job areas. The FGD panel members discussed
and reviewed the job areas based on the survey findings and also on their own
respective expertise and experience in the industry.
Subsequently, after identifying the job areas, the relevant MSIC 2008 Sections
have also been discussed in the FGD sessions. The survey results have also shown the
industry‟s views on which MSIC 2008 Section J Divisions and Groups are most
relevant to their company‟s business activities.
The results in Table 4.3 show that the MSIC J Division that is related to most of
the job areas under ICT Services is J62 which is Programming and Consultancy
Services and J 63 Information Services. The MSIC J Division that is most related to
areas under Digital Creative Content is J59. Other areas are those specified by survey
respondents as not listed under the MSIC 2008 Section J.
118
Table 4.3: MSIC 2008 Section J Groups Related to Digital Technology Industry Job Areas
Job Areas MSIC 2008 Section J Groups
581 582 591 592 601 601 611 612 619 620 631 639 Total
Animation Production 5 7 18 6 1 9 0 1 1 3 6 6 20
Video Games Development 3 3 5 1 1 3 0 0 0 1 2 3 7
Digital Technology Infrastructure 3 8 4 3 0 4 1 4 2 11 11 9 17
Software Development 2 9 3 3 0 2 0 1 1 13 10 7 17
Big Data Analytics 0 5 2 1 0 2 0 2 0 9 7 3 12
Cybersecurity 0 2 0 0 0 0 0 2 0 5 3 1 6
Industrial ICT 2 6 2 3 0 2 0 2 0 10 9 8 13
Information Services 4 10 4 3 0 4 1 4 2 14 10 15 23
Other Areas 2 1 2 2 1 1 0 0 0 3 2 3 7
Total 7 16 20 8 1 10 1 5 3 23 17 22 52
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Table 4.3 also shows that the Section J Group with the most responses were J
591, J 620 and J 639. Group J 591 was mostly selected by companies with job areas in
Animation Production (Frequency = 18) and Video Games Development (Frequency =
5), J 620 was mostly chosen by companies with job areas in Digital Technology
Infrastructure (Frequency = 11) and Software Development (Frequency = 13) and J 639
was selected mostly by companies with job areas in Information Services (Frequency =
15).
The finalised job areas can be referred in Figure 4.6 below. The finalised job areas are
based on FGD input and also based on previous Occupational Framework research
developed for the industry which are the ICT Industry Occupational Analysis (OA)
developed in 2015, the OF for MSIC 2008 Section J 63 (Information Services) and J 62
(Programming and consultancy activities), and in the HRDF-MDEC Industry Skills
Framework for the Digital Technology Industry. The overall structure of Digital
Technology Industry job areas is presented in Figure 4.6, which is followed by the
Occupational Structures for each job area according to the relevant MSIC 2008 Section
J Divisions. The description for each of the job areas are as follows.
This main sub-sector covers all the job areas that involve the production of
creative content that is produced via digital technology and is in the form of
Digital Creative Content. This sub-sector is further divided into Animation
Production and Video Games Development as described below.
Animation Production
Animation is divided into the main areas which are Pre-production, 2D
Animation Production, 3D Animation Production and Post Production.
Based on the survey results (Highest frequency) and also confirmation
with FGD panel, the relevant MSIC J Division is J591. Table 4.4 – Table
120
4.7 shows all the OS for Animation Production according to the various
job areas.
b) ICT Services
121
Digital Technology Infrastructure
This job area is further divided according to the type of infrastructure and
implementation which are On Premise, Cloud Computing and System
Integration. Table 4.10 shows the OS for Digital Technology
Infrastructure.
Software Development
Being one of the integral areas of the Digital Technology Industry,
software development remains to be an important job area, coupled with
advancements in the various programming languages and platforms of
implementation that have improved throughout the years. The Software
Development job area is divided according to the platforms and
implementation of the software that is developed. These areas are Cloud
Application Development, Desktop Application Development, Web
Based and Mobile Application Development and Artificial Intelligence.
The OS for the Software Development job area is shown in Table 4.10.
Cybersecurity
In the age where our information is largely kept in cyberspace and in
digital form, Cybersecurity is a critical job area to ensure the safety of
our data and information. This job area is divided into the main areas of
cybersecurity personnel in various organisations. These job areas are
Risk and Compliance and Managed Security Services and shown in
Table 4.11.
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Industrial ICT
Industry Revolution 4.0 and various technological advancements have
enabled the innovation and increased productivity of not only
manufacturing and production industries, but also services and retail.
This job area is defined as Industrial ICT in order for it to be scalable to
include other emerging technologies in the future. The job areas under
Industrial ICT focus on current industrial ICT technologies that are
applied in various industries where there is a need to develop manpower
specialising in these technologies for the needs of the various types of
industries. The main job areas include Internet of Things Solution
Development, Extended Reality development (which includes
Augmented Reality, Virtual Reality and Mixed Reality), Drone
Development, and Advanced Robotics Development. Table 4.12 shows
the OS for Industrial ICT.
Quality Assurance
In order to deliver quality products and services, quality assurance is an
important job area that is required by all the job areas under the Digital
Technology Industry. This job area allows for the development of
personnel whom are skilled in ensuring the quality of Digital Technology
solutions and services. The OS for Quality Assurance is shown in Table
4.12
Information Services
Information is an important commodity in our daily life and business
operations, therefore job areas pertinent to providing Information
Services is important to develop the required skilled personnel. These job
areas have referred to the Occupational Framework for MSIC 2008
Section J 63 developed by DSD and industry experts in the year 2019.
The areas are as follows: Hosting, Web Portal Services, Streaming
Services, Application Service Providers, Time Share Mainframe, and
Data Processing. Table 4.13 shows the OS for Information Services.
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Digital Technology Industry
Software
Animation Video Games Digital Technology Big Data Information Quality
Development (Dev. Cybersecurity Industrial ICT
Production Development Infrastructure Analytics Services Assurance
Ops)
Cloud Internet of
Video Game On Premise Data Managed Data
Pre Production Application Things Solution
Design Service Engineering Security Processing
Development Development
Services
Cloud Desktop Extended
Video Game
2D Animation Computing Application Data Science Reality Hosting
Programming
Production Service Development Risk and Development
Compliance (VR / AR/MR)
Web Based &
Video Game System Data
Mobile Web Portal
Production Integration Architecture Drone
3D Animation Application Services
Development
Production Development
and Operation
Video Game Streaming
Quality Assurance Artificial Advanced Services
Post Intelligence Robotics
Production Development
Application
Video Game Service
Visual Art Provider (ASP)
Time Share
Mainframe
124
Table 4.4: Occupational Structure for Animation (1 of 4)
125
Table 4.5: Occupational Structure for Animation (2 of 4)
LEVEL 5 Lead 2D Lead 2D Character Lead 2D Rigger and Lead 2D Effects (FX)
Background/Layout Artist Animator Modeler Artist
LEVEL 4 2D Background/Layout 2D Character Animator 2D Rigger and Modeler 2D Effects (FX) Artist
Artist
LEVEL 3 Junior 2D Artist (Generalist)
LEVEL 2 No Level
LEVEL 1 No Level
126
Table 4.6: Occupational Structure for Animation (3 of 4)
127
Table 4.7: Occupational Structure for Animation (4 of 4)
LEVEL 3 No Level
LEVEL 2 No Level
LEVEL 1 No Level
128
Table 4.8: Occupational Structure for Video Game Development (1 of 2)
LEVEL 5 Lead Game Designer Lead Game Engine Backend Game Production QA Manager
Programmer Programmer Programmer Manager
LEVEL 4 Gameplay Game Level Game Tools No Level Assistant Game Senior Game
Designer Designer Programmer Programmer Production Tester
Manager
LEVEL 3 Game Designer Junior Game Programmer No Level No Level Game Tester
LEVEL 2 No Level
LEVEL 1 No Level
129
Table 4.9: Occupational Structure for Video Game Development (2 of 2)
130
Table 4.10: Occupational Structure for ICT Services (1 of 4)
131
Table 4.11: Occupational Structure for ICT Services (2 of 4)
132
Table 4.12: Occupational Structure for ICT Services (3 of 4)
Note: The Cybersecurity job titles are adapted from the Digital Technology Industry Skills Framework for Cybersecurity (HRDF, 2019) and
OA ICT (DSD, 2015).
133
Table 4.13: Occupational Structure for ICT Services (4 of 4)
Note: The OS above is adapted from the Occupational Framework for MSIC D J63 (DSD, 2019).
134
4.4 Findings for Research Question 2
Research Question 2: What are the competencies in demand for the Digital
Technology Industry?
The initial list of competencies were identified via literature review (Human Resources
Development Fund (HRDF), 2019; World Economic Forum (WEF), 2020) and based on
input from FGD panel members. These competencies were then included in the survey
instrument to be confirmed by the survey respondents. The competencies were divided
into technical and non-technical competencies. Based on the survey results, the list of
Technical and Non-Technical Competencies can be referred in Table 4.14 and Table
4.15.
The top three non-technical competencies that obtained the highest ranking by
the survey respondents were Design Thinking (Mean Value=4.73), Problem Solving
(Mean Value = 4.73) and Creativity (Mean Value= 4.69). Whereas the top three
technical competencies were Quality Assurance (Mean Value = 4.11), Multidisciplinary
Skills (Mean Value = 4.09) and Programming (Mean Value = 4.05).
The top competencies for technical and non-technical competencies reflect the
competencies in demand for the Digital Technology Industry based on the survey
respondent‟s results, which were further confirmed by the FGD panel.
135
Table 4.14: Mean, Median and Mode Values of Non-Technical Competencies
Non-technical
Commu Public Negotiation Strategic Design Creativity Problem Cognitive Innovation Self Technical Leader Emotional Business
Competencies
/Values nication Relations Skills Thinking Thinking Solving Agility Learning Writing ship Intelligence Intelligence
Skills
Mean 4.44 4.04 4.11 4.58 4.73 4.69 4.73 4.25 4.62 4.45 4.02 4.35 4.09 4.05
Median 5.00 4.00 4.00 5.00 5.00 5.00 5.00 5.00 5.00 5.00 4.00 4.00 4.00 4.00
Mode 5 4 4 5 5 5 5 5 5 5 4 5 5 4
Std. Deviation
.811 .793 .832 .629 .525 .573 .489 .927 .623 .789 .828 .700 .928 .951
Technical
Multimedia Design Prog Digitisation Multidisci Data Data Data Augme Virtual Digital Robotics Comp Machine Risk & Quality
Competencies
/Values Content Technology ram of Records plinary Analytics Mgmt. Extrac nted Reality tools uter learning Security Assurance
Management ming Skills tion Reality handling vision Analysis
Mean 3.85 3.96 4.05 3.87 4.09 3.96 3.98 3.75 3.24 3.25 3.93 2.98 3.22 3.58 3.73 4.11
Median 4.00 4.00 4.00 4.00 4.00 4.00 4.00 4.00 3.00 3.00 4.00 3.00 3.00 4.00 4.00 4.00
Mode 4 4 5 4a 4a 5 5 5 2 4 4 2 3a 5 5 5
Std. Deviation 1.061 .922 .989 1.106 .986 1.053 1.027 1.075 1.186 1.040 2.721 1.326 1.212 1.197 1.162 1.012
136
4.5 Findings for Research Question 3
Research Question 3: What are the MSIC 2008 Sections and Divisions that should be
included in the Digital Technology Industry‟s Master
Occupational Structure (OS)?
The findings for this research question were initially discussed during the FGD session
and after obtaining the survey results on this RQ, then the findings were discussed with
the FGD panel to finalise the related MSIC 2008 Sections.
The survey results presented in Table 4.16 below, show that the MSIC 2008
Sections most relevant to the Digital Technology Industry are: MSIC 2008 Section J
(Information and Communications), Section P (Education), Section R (Art,
Entertainment and Recreation), Section M (Professional, Scientific and Technical
Activities) and Section C (Manufacturing). The justification for the relevancy of these
MSIC 2008 Section is that overall, most companies are related directly to MSIC 2008
Section J. However there are companies that produce creative content for the
Entertainment Industry, such as for TV and Movies under Section R. After consulting
the FGD panel, the job scope of the personnel is more closely related to Section J
because most work is conducted by the animation production team. The production
process is not similar to those in TV and film production. For companies that viewed
themselves to be relevant to MSIC 2008 Section P is because most of their products are
for the education industry. However, when looking at the job scope and product, these
companies are still closely related to MSIC 2008 Section J. Companies that are related
to Section C (Manufacturing) are companies that are involved in the assembly and
maintenance of ICT infrastructure. Section M is related to companies with most work in
Professional, Scientific and Technical Activities such as consulting and testing services.
It must be highlighted that the main MSIC 2008 Section related to the Digital
Technology Industry is Section J. whilst the sections stated above are mostly related in
terms of the final product, the process of development still requires skills categorised as
ICT skills, thus implying that section J is the main MSIC 2008 Section for this industry.
137
Table 4.16: MSIC 2008 Sections Relevant to the Digital Technology Industry
Cybersecurity 1 1 2 1 1 1 1 1 1 3 3 1 2 2 1 2 1 1 2 1 1 6
Industrial ICT 3 2 4 2 3 2 3 2 4 9 2 2 4 3 2 8 2 6 2 2 2 13
Information Service 5 3 8 4 5 5 5 4 7 14 5 5 6 7 4 12 5 8 7 3 3 23
Other Areas 1 1 1 1 1 1 1 1 1 6 2 2 4 1 1 5 1 5 2 1 1 8
Total 5 3 10 4 5 6 5 4 8 32 8 6 10 7 5 27 5 25 9 3 3 54
Legend:
A Agriculture, forestry and fishing L Real estate services
B Mining and quarrying M Professional, scientific, and technical activities
C Manufacturing N Administrative and support service activities
D Electricity, gas, steam and air conditioning supply O Public administration and defence, compulsory social security
E Water supply, sewerage, waste management and remediation activities P Education
F Construction Q Human health and social work activities
G Wholesale and retail trade, repair of motor vehicles and motorcycles R Arts, entertainment and recreation
H Transportation and storage S Other Service Activities
I Accommodation and food service activities T Activities of households as employers, undifferentiated goods and services producing activities
J Information and Communication of households for own use
K Financial and Insurance/takaful activities U Activities of extraterritorial organisations and bodies
138
Other areas stated in the list of job areas in Table 4.16 above were specified by
survey respondents to include the following:
Based on the list of other areas above, show that the survey respondent‟s
business activities were also related to other industries such as TV/Film production,
education and consultancy.
This chapter has elaborated the findings obtained throughout the research based on the
Research Question. These findings will provide to be the preliminary information
required in the planning and implementation of the Digital Technology Industry‟s
Occupational Framework. The main objectives of this research were to identify the
main job areas and MSIC 2008 Sections relevant to the Digital Technology Industry.
The next chapter will conclude the overall findings of this research based on the
research objectives.
139
CHAPTER 5: CONCLUSIONS AND RECOMMENDATIONS
5.2 Conclusions
The conclusions are presented in this section according to the research objectives. In
retrospect, the main objective of this study was to identify the job areas and MSIC 2008
Sections J Divisions relevant to the Digital Technology Industry. In order to meet the
overarching objective, the list of objectives of the study is as follows:
i. To identify the job areas related to the Digital Technology Industry.
ii. To explore the competencies in demand for the Digital Technology Industry.
iii. To produce a Digital Technology Industry Occupational Structure (OS) that
presents the relevant MSIC 2008 Sections and Divisions.
Objective 1: To identify the job areas related to the Digital Technology Industry.
In order to identify the job areas related to the Digital Technology Industry, definitions
and scope of the industry were initially determined via literature and consultation with
the industry FGD and OF evaluation panel. From the scope and definition of the
industry, these job areas are summarised as those that require the skills and use of
digital technology to produce the required products or services. The human capital
under the Digital Technology Industry are those that enable the digital based services or
production for consumers in various industries.
140
Based on the overall research findings the job areas related to the Digital
Technology Industry are as follows:
i. Digital Creative Content
Animation Production
Video Games Development
The job areas listed above reflect the scope of occupational areas under the
Digital Technology Industry which in turn will guide the development of the
Occupational Framework for the industry. These job areas also reflect the scope of skills
required by the respective job areas. The competencies required by the Digital
Technology Industry are further confirmed in the second objective.
In order to further confirm the scope of skills required for the job areas under the Digital
Technology Industry, the research also identified the competencies required. The
competencies were divided into Technical and Non-Technical competencies as listed
below.
Technical Competencies:
Quality Assurance
Multidisciplinary Skills
141
Programming
Data Management
Data Analytics
Design Technology
Digital tools handling
Digitisation of Records
Multimedia Content Management
Data Extraction
Risk & Security Analysis
Machine learning
Virtual Reality
Augmented Reality
Computer vision
Robotics
The technical competencies that ranked highest in the survey were Quality
Assurance, Programming and Multidisciplinary Skills. These demands of skills in
quality assurance reflect that quality of products and services in this industry is critical
and important as it impacts the daily lives and business activities of industries across the
board. Skills in programming imply that it is currently an integral skill required as it is
the „brains‟ of the hardware solutions provided by those in this industry. Fortunately,
efforts in inculcating programming skills have been taken by the government even at
secondary school level. Therefore, providing a head start in identifying and further
developing talented and capable individuals at programming. In an industry that is
becoming more integrated and seamless, the demand for multidisciplinary skills has
increased. Therefore the current and future workforce must have the capability to
acquire these multidisciplinary skills to be applied at the workplace.
Non-Technical Competencies:
Design Thinking
Problem Solving
Creativity
Innovation
142
Strategic Thinking
Self Learning
Cognitive Agility
Communication Skills
Leadership
Negotiation Skills
Emotional Intelligence
Business Intelligence
Public Relations
Technical Writing
From the research, the non-technical competencies that are in highly relevant are
Design Thinking, Problem Solving, and Creativity. The non-technical competencies
reflect the skills required by the workforce in the Digital Technology Industry as these
competencies are integral in order to ensure sustainable employment for the workforce
due to the changing demands of the industry and customer requirements. By inculcating
the aforesaid competencies in the industry workforce, will enable them to be more
competitive at a global scale.
Based on the research findings, the relevant MSIC 2008 Sections and Division relevant
to the Digital Technology Industry have been identified. It is important to note that the
core areas are still under MSIC 2008 Section J, however, the products and services
provided by the Digital Technology Industry are related to the MSIC 2008 Sections
listed in Table 5.1 below.
143
Table 5.1: Digital Technology Industry and Related MSIC 2008 Sections
Digital Technology MSIC 2008 Sections
Industry Job Areas /
MSIC 2008 Sections C (Manufacturing) J (Information and M (Professional, P (Education) R (Arts,
Communication) Scientific and Entertainment And
Technical Activities) Recreation)
Animation Application of digital Application of Animation products
Production skills and tools in animation in digital distributed for
producing animation educational products entertainment
and online learning purposes
services, for
educational purposes
Video Games Application of digital Application of games Video Games for
Development skills and use of tools in for educational entertainment and
producing games. purposes recreational purposes
Digital Technology Maintenance of related Development and Provision of Serves as backbone Serves as backbone
Infrastructure infrastructure operations of related professional and and infrastructure for and infrastructure for
infrastructure technical services in educational activities entertainment and
regards to recreational activities
infrastructure
Software Development of Application of Provision of Development of Development of
Development software for programming languages professional and software for software for digital
manufacturing and to produce applications technical services in educational purposes tools and products
production purposes for various platforms regards to software related to
development entertainment and
recreational purposes
Big Data Analytics Application of BDA in Development and Provision of Application of BDA Application of BDA
manufacturing application of BDA professional and in educational setting for entertainment and
environment technical services in recreational purposes
144
Digital Technology MSIC 2008 Sections
Industry Job Areas /
MSIC 2008 Sections C (Manufacturing) J (Information and M (Professional, P (Education) R (Arts,
Communication) Scientific and Entertainment And
Technical Activities) Recreation)
regards to BDA
Cybersecurity Implementation and Development and Implementation and Implementation and Implementation and
management of operations ofmanagement of management of
management of
cybersecurity measures cybersecurity measurescybersecurity cybersecurity cybersecurity
for organisation for organisation measures for measures for
measures for
organisation organisation organisation
Industrial ICT Application of Industrial Development and Provision of Application of
Application of
ICT technologies and operations of Industrial professional and Industrial ICT Industrial ICT
solutions in ICT technologies and technical services in technologies andtechnologies and
manufacturing solutions regards to Industrial solutions in
solutions for
ICT educational settings entertainment
purposes
Information Services Provision of information Development and Provision of Provision of Provision of
services in management of professional and information services information services
manufacturing information services technical services in for educational for entertainment
environment regards purposes and setting purposes
145
Table 5.1 explains the relationship of the MSIC 2008 Sections identified via this
research to be relevant to the Digital Technology Industry in order to clarify its
relevancy. In comparison to relevant MSIC 2008 Sections as identified in the ICT SA,
which were MSIC 2008 Section C, J, F, G, M, S, O, the related MSIC 2008 Sections
identified in this research (MSIC 2008 Section C, J, M, P and R) are different due to the
scope of the FGD panel and survey respondents‟ composition which were mainly from
MSC status companies. Therefore, companies under MSIC 2008 Section F, G, S and O
might not be under this category. Another factor is that the ICT SA is based on the ICT
Industry, whereas this research is for the Digital Technology Industry. This implies that
the Digital Technology Industry is a sub set of the ICT Industry which also includes
manufacturing, maintenance, assembly and repair. Section G which is for economic
activities under Wholesale and Retail shows areas that are related to the sales of ICT
products and also E-Commerce. Whereas Section O refers to government
administration that apply and utilise ICT in the daily operations.
With the advent of this research for the Digital Technology Industry
Occupational Framework, future development of Occupational Frameworks will be able
to determine the MSIC 2008 Sections related to Digital Technology Industry, where
this will help tremendously in ensuring that overlapping of occupational areas or job
roles can be avoided between OFs for different industries. The job scope for each
respective industry can also be streamlined and differentiated between the industries.
5.3 Recommendations
This research aims to facilitate the development of the Digital Technology Industry
Occupational Framework by identifying the related job areas, MSIC 2008 Section J
Divisions and other MSIC 2008 Sections. By understanding the coverage of the job
areas, MSIC 2008 Sections and MSIC Section J divisions, a more comprehensive and
accurate depiction of the Digital Technology Industry can be included in the OF.
146
5.3.2 MDEC to Function as a Consultative Role in OF and NOSS Development
for the Digital Technology Industry
This research has identified that there are various MSIC 2008 Sections related to the
Digital Technology Industry, therefore there is a need to have a collaborative effort
when developing OF for the related MSIC 2008 Sections. This is to ensure there is no
overlapping of job scopes or OS in several OF which will avoid redundant development
of NOSS in the future.
MDEC as the main ILB for the Digital Technology Industry will be able to be
involved consultatively in the development of several OF and NOSS related to the
industry. This will ensure a comprehensive development of related OF and NOSS as
development efforts are more synergised.
147
5.3.4 To Include Additional MSIC Section P and R in Future Review of ICT
Satellite Account 2019
The Digital Technology Industry has become integral in various industries that utilise
and apply digital technology. The use of digital technology has increased triple fold,
especially with the Covid 19 pandemic and advent of Industry Revolution 4.0
technologies and solutions.
As the Digital Technology Industry is a subset of the ICT Industry, future review
of the current cluster of MSIC 2008 Sections related to the ICT Industry in the ICT SA
2019, is suggested to also include MSIC Sections related to the Digital Technology
Industry as identified via this research. In comparison to the current cluster of MSIC
2008 Sections in the ICT Satellite Account (DOSM, 2019) which are MSIC 2008
Section C, F, G, J, M, O, S, this research suggests to also include the MSIC 2008
Sections P (Education) and R (Art, Entertainment and Recreation) in future reviews of
the ICT Satellite Account. This is based on this research‟s findings that the Digital
Technology Industry is also related to the Education industry and Art, Entertainment,
Recreation industry.
Overall, this chapter has presented the conclusions of the research and accompanying
recommendations in order for the research to move forward. By moving forward, an
Occupational Framework for the Digital Technology Industry is possible to be
developed, thus this in turn will enable the development of the NOSS and certification
of Digital Technology Industry personnel via skills training.
148
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150
ANNEX 1: MOSQF LEVEL DESCRIPTORS
151
MALAYSIAN OCCUPATIONAL SKILLS QUALIFICATION FRAMEWORK
(MOSQF) LEVEL DESCRIPTOR
(Source: Malaysian Qualification Agency)
Achievement at this level reflects the ability to develop original understanding and extend
a sub-area of knowledge or professional practice. It reflects the ability to address
problematic situations that involve many complexes, interacting factors through initiating,
designing and undertaking research, development or strategic activities. It involves the
8
exercise of broad autonomy, judgement and leadership in sharing responsibility for the
development of a field of work or knowledge, or for creating substantial professional or
organisational change. It also reflects a critical understanding of relevant theoretical
and methodological perspectives and how they affect the field of knowledge or work.
Achievement at this level reflects the ability to reformulate and use relevant understanding,
methodologies and approaches to address problematic situations that involve many
interacting factors. It includes taking responsibility for planning and developing courses of
7
action that initiate or underpin substantial change or development, as well as exercising
broad autonomy and judgment. It also reflects an understanding of theoretical and relevant
methodological perspectives, and how they affect their sub-area of study or work.
Achievement at this level reflects the ability to refine and use relevant understanding,
methods and skills to address complex problems that have limited definition. It includes
taking responsibility for planning and developing courses of action that are able to
6
underpin substantial change or development, as well as exercising broad autonomy and
judgment. It also reflects an understanding of different perspectives, approaches of schools
of thought and the theories that underpin them.
152
Competent in performing a broad range of complex technical or professional work
activities carried out in a wide variety of contexts and with a substantial degree of personal
4
responsibility and autonomy. Responsibility for the work of others and allocation of
resources is often present. Higher level of technical skills should be demonstrated.
Competent in performing a range of varied work activities, most of which are routine and
1
predictable.
153
ANNEX 2: LIST OF CONTRIBUTORS
154
LIST OF FOCUS GROUP DISCUSSION PANEL MEMBERS
POSITION /
NO NAME EXPERTISE
ORGANISATION
Cloud solutions/ Systems/
Manager, SSDU Programming/ Database/
1. Situah Ariff Bin Zakaria
Innovations Sdn. Bhd. Applications/ Platforms/ Web/
Networking/ ICT Consultation
Manager/ Technical
Support
Tc. Mohd Hanafi Bin
2. Kancil Emas Enterprise, Systems/ Server/ Web
Mahamud
Multimedia University
(Melaka)
PHP Programming/ Android
Chief Executive Officer Application Development/
Mohd Asyraf Bin Mohd
3. (CEO), System Analysis/ System
Nordin
My Big Apps Sdn. Bhd. Development Consultation/
Networking
Dzulfadhli Bin Zainal Chief Technical Officer
4. Abidin (CTO), Quest Outlook E-commerce
Resources Sdn. Bhd.
Mohamed Khairi Bin Animation Director/
2D Animation Production/2D
5. Ibrahim Founder, Creatvtoon
Animation Training
Studio
Director, Anithink
Amir Hamzah Bin Hashim
6. Consultant Sdn Bhd / 2D Animation
Presiden Animas
Founder & Executive
Usamah Bin Zahid
7. Director, WAU 3D Animation
Animation Sdn. Bhd.
Line Producer, Digital
8. Kamal Bahrin Bin Sudin 3D Animation
Durian
Jeremy Choo Li Chiean CEO , Ammo Box
9. Games Development
Studios
Shahrizar Bin Roslan
10. CEO, Kaigan Games Games Development
Kumaran
Director/ Multimedia
11. Khalil Bin Zulkifflee Consultant Multimedia
CPX Resources
Managing Director/ Web, Mobile App & Game
Mohd Fuad Mahadi Bin
12. Producer Development, Graphic Design,
Ya‟akob
Adi Karya Sdn. Bhd. Audio & Video Production
Prop/ Pre-Production/
Freelancer/ Director/ Production/ Post Production/
Haizal Izham Bin Abd Animator/ Graphic Script Writer/ Videographer/
13.
Rahman Designer Photo Editor/ Video Editor/
Colours Pro Resources Sound Editor/ Networking/
Online Digital Marketing/
155
POSITION /
NO NAME EXPERTISE
ORGANISATION
Server Maintenance
Chief Executive Officer
Wan Muzaffar Bin Wan Web & Mobile Application
14. Anak2U Sdn. Bhd.
Hashim Software
156
LIST OF INDUSTRY LEAD BODY PERSONNEL/SECRETARIAT
(MALAYSIA DIGITAL ECONOMY CORPORATION (MDEC))
157
ANNEX 3: PILOT STUDY SURVEY FORM
158
RESEARCH ON THE DIGITAL TECHNOLOGY INDUSTRY
OCCUPATIONAL FRAMEWORK SURVEY
We thank you for your cooperation in answering this survey. Please fill your response in
the appropriate fields in the forms attached. Following your survey submission, we seek
your permission to communicate on responses that may require further clarification. The
completed survey forms can be emailed to:
Person in Charge, Evarina Amiron: pritec_academy@yahoo.com
Name : __________________
Organisation : ___________________
Email (For future communication) : ___________________
Please indicate your response(s) in the spaces provided, additional pages may be
added if necessary.
159
Section A: Demographic Information
1. Selangor
2. Kuala Lumpur
3. Penang
4. Johor
5. Putrajaya
6. Perak
7. Sarawak
8. Melaka
9. Negeri Sembilan
10. Kedah
11. Pahang
12. Sabah
13. Terengganu
14. Kelantan
15. Perlis
16. Labuan
No.
Total Years of Experience In Managing Digital technology Tick (√ )
Activities
1. Less than 3 years
2. 3- 5 years
3. More than 5 years
1. Associate
2. Senior Associate
3. Technical Assistant
4. Supervisor
5. Technician
160
No. Occupation Designation Tick (√ )
6. Junior Executive
7. Executive
8. Senior Executive
9. Technologist
10. Senior Technologist
11. Assistant Manager
12. Manager
13. General Manager
14. Director
15. Consultant
16. Other, please specify …….
4. Please tick the designation of your direct superior for your current position.
(Note: The occupation titles are compiled based on common designations used
by various company establishments. If occupation title of your immediate
reporting is not listed, please specify in No.16)
1. None
2. Senior Associate
3. Technical Assistant
4. Supervisor
5. Technician
6. Junior Executive
7. Executive
8. Senior Executive
9. Technologist
10. Senior Technologist
11. Assistant Manager
12. Manager
13. General Manager
14. Director
15. Consultant
16. Other, please specify …….
161
5. Please tick the designation of your direct subordinate for your current position.
(Note: The occupation titles are compiled based on common designations used
by various company establishments. If occupation title of your immediate
reporting is not listed, please specify in No.16)
1. None
2. Senior Associate
3. Technical Assistant
4. Supervisor
5. Technician
6. Junior Executive
7. Executive
8. Senior Executive
9. Technologist
10. Senior Technologist
11. Assistant Manager
12. Manager
13. General Manager
14. Director
15. Consultant
16. Other, please specify …….
162
Section B: Digital Technology Industry Occupations and Job Areas
Figure 1 is a general representation of job areas under the Digital Technology Industry.
Digital
Technology
Digital
ICT
Creative
Services
Content
Yes
No
Answer this question of your answer is No. What is your reason for not agreeing to the
job areas listed?
2. Please tick which Job Area(s) is/are your company‟s main business activities
1. Animation
2. Games Development
4. Software Development
163
No. Job Area Yes No
6. Cybersecurity
7. Industrial ICT
8. Information Service
3. Please tick your industry sector (MSIC 2008 Section) in the space provided. You
may choose more than one sector that is relevant to your company. These sub-
sectors are according to the Malaysian Standard Industrial Classification (MSIC)
2008 section descriptions.
164
4. Please tick which industries directly benefit from your services.
165
5. Please tick which areas directly benefit from your services.
1 58 - Publishing Activities
This division includes the publishing of books, brochures, leaflets,
dictionaries, encyclopaedias, atlases, maps and charts;
publishing of newspapers, journals and periodicals; directory and
mailing list and other publishing, as well as software publishing.
Publishing includes the acquisition of copyrights to content
(information products) and making this content available to the
general public by engaging in (or arranging for) the reproduction
and distribution of this content in various forms. All the feasible
forms of publishing (in print, electronic or audio form, on the
internet, as multimedia products such as CD-ROM reference
books, etc.), except publishing of motion pictures, are included in
this division. This division excludes publishing of motion
pictures, videotapes and movies on DVD or similar media
(division 59) and the production of master copies for records or
audio material (division 59). Also excluded is printing (see 1811)
and the mass reproduction of recorded media (see 1820).
(DOSM, 2008)
2 59 - Motion Picture, Video And Television Programme
Production, Sound Recording And Music Publishing Activities
This division includes production of theatrical and non-theatrical
motion pictures whether on film, video tape or disc for direct
projection in theatres or for broadcasting on television;
supporting activities such as film editing, cutting, dubbing, etc.;
distribution of motion pictures and other film productions to other
industries; as well as motion picture or other film productions
projection. Also included is buying and selling of motion picture
or other film productions distribution rights is also included. This
division also includes the sound recording activities, i.e.
production of original sound master recordings, releasing,
166
No MSIC 2008 Division s (Job Areas) Tick (√ )
167
No MSIC 2008 Division s (Job Areas) Tick (√ )
168
6. Please tick your agreement with the following statements regarding jobs in
demand.
Based on your observations, please tick the competency currently in demand and related
to your job area in the Digital technology Industry:
169
17. Emotional intelligence
18. Business Intelligence
19. Regulatory intelligence
20. Self learning
21. Negotiation skills
22. Project Management
23. Creativity
24. Design Thinking
Technical Skills
1. Multimedia Content
Management
2. Technology design
3. Programming
4. Digitisation of
documentation/record
5. Multidisciplinary Skills
6. Data Analytics
7. Data Management
8. Data Extraction
9. Augmented Reality
10. Virtual Reality
11. Digital tools handling
12. Robotics
13. Computer vision
14. Machine learning
15. Data science
16. Applied mathematics
17. Risk & Security Analysis
18. Graphic Design
Please add other skills you feel are important that have not been listed above:
_______________________________________________________________
Should you have any questions or inquiries concerning completing this survey, please
contact:
170
ANNEX 4: SURVEY VALIDATION FORM
171
DIGITAL TECHNOLOGY INDUSTRY OCCUPATIONAL FRAMEWORK
SURVEY: EXPERT VALIDATION FORM
Section Evaluation
Suitable Not Requires Amendment (Please state
Suitable amendment to be done)
Section A :
Demographic
Information
Question 1
Question 2
Question 3
Question 4
Question 5
Section B : Digital
Technology Industry
Occupations and Job
Areas
Question 1
Question 2
Question 3
Question 4
Question 5
Question 6
Section C: Digital
Technology Industry
Competencies
Question 1
I hereby acknowledge and state my approval of the survey developed by the researcher
for the study as entitled above. The survey questions encompass the information to be
solicited via surveys with Digital technology industry practitioners.
Name :
Signature :
Designation :
Organisation :
Date :
172
ANNEX 5: REVISED SURVEY FORM
173
RESEARCH ON THE DIGITAL TECHNOLOGY INDUSTRY
OCCUPATIONAL FRAMEWORK SURVEY
In collaboration with MDEC and the Department of Skills Development (Under the
Ministry of Human Resource), the researcher is currently conducting research on the
Occupational Framework for the Digital Technology Industry. The main objectives of
this research are to identify the industry sectors, jobs and job areas related to the Digital
Technology Industry in various industries. The survey findings will provide to be input
for Human Capital Development for the Digital Technology Industry in Malaysia.
We thank you for your cooperation in answering this survey. Please complete this
survey which will automatically send to us upon submission. Following your survey
submission, we seek your permission to communicate on responses that may require
further clarification, if required.
Thank you for your time and for contributing to the development of the Digital
Technology Industry workforce.
1. Johor
2. Kedah
3. Kelantan
4. Melaka
5. Negeri Sembilan
6. Pahang
7. Pulau Pinang
8. Perak
9. Perlis
10. Sabah
11. Sarawak
12. Selangor
13. Terengganu
14. Wilayah Persekutuan Kuala Lumpur
15. Wilayah Persekutuan Labuan
16. Wilayah Putrajaya
174
Section A: Digital Technology Industry Occupations and Job Areas
Figure 1 is a general representation of job areas under the Digital Technology Industry.
Please answer the following questions based on the figure below.
Digital Technology
Industry
Yes No
Please answer this question of your answer is No. What is your reason for not agreeing
to the job areas listed?
2. Please tick which Job Area(s) is/are your company‟s main business activities. You
may tick more than one.
175
No Job Area Tick (√)
6. Cybersecurity
7. Industrial ICT
8. Information Service
9. Others. Please state_____________________
3. Please tick which industries directly benefit from your company‟s services. You
may tick more than one.
176
4. Please tick which are the main areas of business for your company/organisation.
No MSIC 2008 Division s (Job Areas) (Descriptions are extracted from Tick (√ )
Malaysian Standard Industrial Classification (DOSM, 2008))
3. MSIC 2008 Section J Division 59 Group 591 Motion picture, video and
television programme activities
4. MSIC 2008 Section J Division 59 Group 592 Sound recording and music
publishing activities
5. MSIC 2008 Section J Division 60 Group 601 Radio Broadcasting
177
Section B: Future of Jobs in the Digital Technology Industry
Please tick your agreement with the following statements regarding jobs in demand for
the Digital Technology Industry.
1. Based on your company‟s nature of business, please tick the relevant non-technical
competencies.
178
No. Digital Technology 1 2 3 4 5
Industry Competency Highly Not Neutral Relevant Highly
Not Relevant Relevant
Relevant
19. Social media monitoring
2. Based on your company‟s nature of business, please tick the relevant technical
competencies.
Please add other skills you feel are important that have not been listed above:
Should you have any questions or inquiries concerning completing this survey, please contact:
179