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In 1942, the Soviets insistently asked the Al- generated by the game system. It also re- The outlines of British soldiers have a brown Reduced com-
mando that has Sniper (recto)
lies to open a second front to ease the pres- quires the player to keep his commandos background and the Germans have a grey suffered a loss
sure exerted by the Germans to the east. For grouped in order to face the threat (which is background.
two years, the troops of the Commonwealth, historical). A unit is characterised by six parameters: Mortar (recto) Officer (recto)
based in the United Kingdom, trained without GZ : Geographical Zone which situates the Arms affiliation, Nationality, Fire Factor (FF),
being engaged and the Canadians were par- units. Assault Factor(AF), maximum movement ca-
ticularly eager to take action. Born of an ope- MP : Movement points spent to move a unit. pacity and stacking level (0, 1 or 2). The group Machine gun Flak (recto)
rational preparation of a large scale landing Troop : Base unit of a commando with ap- and owner unit are given for information (recto)
and political will, Operation Jubilee aimed to proximately 60 men. purposes only.
Eliminated
seize a port on the French coast. This frontal Group : grouping of several troops. Group 1 There are two strength levels: Cannon of the
cannon of the
raid on Dieppe was supported on the flanks is under the command of Major Mills-Robert Recto : (front side): unit at full strength ; Hess battery
Hess battery
(recto)
by British No. 3 and No. 4 Commando whose and Group 2 is under the command of Lieute- Verso : (back side): unit at reduced strength, (verso)
objective was to annihilate the coastal bat- nant-Colonel Lovat. unit eliminated or objective destroyed. Pillbox (recto) Reduced Pillbox
teries located there. At dawn on 19 August R : Radius, corresponds to the distance sepa- (verso)
1942, Lieutenant-Colonel Lovat’s No. 4 Com- rating several GZ in number of connections. 2.2 - Stacking
mando took off for Varengeville to destroy a Examples : R = 1 for one connection separa- There is a stacking level associated with each Landing Craft
Assault (recto)
battery of six 155 mm guns – code name Hess ting two adjacent GZ; R = 2 for two connec- unit :
– that posed a potential threat to the landing tions separating two GZ. • Two levels for each counter unit at full
at Dieppe. strength; the German infantry, the comman- in the same GZ during movement unless they
No. 4 Commando in action: Dieppe 1942 1.2 - terrain dos ; are prisoners. They are only in the same GZ
uses improved rules of the game Brune- See table opposite. • One stacking level for each counter: 20/37 during an assault. The maximum number of
val 1942 from VV 104. The game system de- mm flak cannon, 155 mm cannon from the stacking levels possible depends on the GZ in
veloped for the “Raid” series is strictly for a 1.3 - game scale Hess battery, machine gun, Landing Craft which the units are located. These values are
solitary player. The rules automatically ma- A game turn equals 15 minutes. The GZ are Assault (LCA), howitzer and any reduced in- given in 1.2.
nage the German actions and the player is in between one and several hundred metres fantry unit ; The stacking rule must be respected when
charge of the British actions. apart. The scenario begins at 4:45 am and fi- • No level: : the officers, snipers, Pillbox, and the units are immobile in a GZ but may be
nishes at 7:30 am, for 12 game turns. all other markers. temporarily broken during land movement,
1 - Overview A counter represents 10 British or German British and German units may not be located landing or embarking.
1.1 - Terms and Designations soldiers at full strength (recto) or 5 soldiers at
D6 : 6-sided die. This die is used for the British reduced strength (verso), a machine gun and Colour Type Protection Maximum stacking
in attack and defence. its operators, an officer, a sniper and one or of GZ of terrain value expressed in levels
D10 : 10-sided die – the 0 counts as 0 and not more cannon. Mvt & Tir/Assaut
10. This die is used in attack and defence for Solid blue Sea 0 4 x LCA/irrelevant
the Germans. 1.4 - Game help dotted blue Ship waiting zone 0 4 x LCA/irrelevant
Design note: the introduction of the D10 for A chronological scale and an alarm level Jaune plein No protection 0 10/20 (10 max per camp)
the Germans enables a balanced game and scale are printed on the map. Orange Light Protection 1 10/20 (10 max per camp)
brings uncertainty to the German reactions Rouge Strong protection 3 10/20 (10 max per camp)