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Local = game:GetService('Players').

LocalPlayer
Char = Local.Character
touched,tpdback = false, false
Local.CharacterAdded:connect(function(char)
if script.Disabled ~= true then
wait(.25)
loc = Char.HumanoidRootPart.Position
Char:MoveTo(box.Position + Vector3.new(0,.5,0))
end
end)
game:GetService('UserInputService').InputBegan:connect(function(key)
if key.KeyCode == Enum.KeyCode.Equals then
if script.Disabled ~= true then
script.Disabled = true
print'you may re-execute'
end
end
end)
box = Instance.new('Part',workspace)
box.Anchored = true
box.CanCollide = true
box.Size = Vector3.new(10,1,10)
box.Position = Vector3.new(0,10000,0)
box.Touched:connect(function(part)
if (part.Parent.Name == Local.Name) then
if touched == false then
touched = true
function apply()
if script.Disabled ~= true then
no = Char.HumanoidRootPart:Clone()
wait(.25)
Char.HumanoidRootPart:Destroy()
no.Parent = Char
Char:MoveTo(loc)
touched = false
end end
if Char then
apply()
end
end
end
end)
repeat wait() until Char
loc = Char.HumanoidRootPart.Position
Char:MoveTo(box.Position + Vector3.new(0,.5,0))

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