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CHAPTER ONE: WHAT IS EBERRON?

1VIVIVKQMV\Z]QVJMVMI\P\PM,MUWV?I[\M[I This chapter explores these core themes


JIVLWNPMZWM[ZIKM\WKTIQU\PM:MIXMZ¼[0MIZ\ IVL\PM_Ia[\PI\\PMaKIVI‫ٺ‬MK\\PM[\WZQM[WZ
characters you create in Eberron. Here’s a quick
1N\PMIOMV\[WN\PM-UMZITL+TI_ZMIKPQ\ÅZ[\
overview of what lies ahead.
\PMa¼TT]VTMI[PIVIZUaWN\PMLMILIOIQV[\\PM • A Magical World. From warforged
XMWXTMWN3PWZ^IQZM and airships to the mighty dragonmarked
1V\PMKQ\aWN;PIZVIJZQTTQIV\\MIUWN[XQM[ houses, magic is a part of the world and its
stories.
X]TTW‫ٺ‬IVQUXW[[QJTM[KPMUM¸JZMISQVOQV\W
• Pulp Adventure. Whether you’re
\PMQUXMVM\ZIJTM^I]T\[WN0W][M3]VLIZIS*]\ leaping from an airship or battling demons
QV[\MILWNOWTL\PMaÅVLI[MKZM\\PI\KW]TL[PI\\MZ in forgotten ruins, Eberron encourages
\PMNZIOQTMXMIKMJM\_MMV\PM.Q^M6I\QWV[° cinematic action and swashbuckling
adventure.
7V\PMLMKSWNIVIQZ[PQXI_QbIZLLMJI\M[\PM
• Neo-Noir Intrigue. Eberron is a world
QV\MZXZM\I\QWVWNIVIVKQMV\XZWXPMKa_Q\PIJTWWL WNLQ‫ٻ‬K]T\KPWQKM[<PMTQVMJM\_MMVPMZW
ZMLLZIOWV1N\PM[IOMTW[M[\PMLMJI\M\PMLZIOWV and villain is easily blurred, and even the
_QTTLM[\ZWa\PMIQZ[PQXIVLM^MZaWVMWVQ\*]\QN champions of the light may have things
[PM_QV[\PMIZO]UMV\\PMLZIOWV_QTT\ISM\PMU they regret.
\WLQ[\IV\)ZOWVVM[[MV°IVLVWP]UIVPI[M^MZ • The Last War. Eberron has just emerged
from a century-long civil war, and the scars
[MMV\PMTIVLWNLZIOWV[IVLZM\]ZVML 

W
WN\PI\JQ\\MZKWVÆQK\ZMUIQV0W_LQL\PM
_IZI‫ٺ‬MK\aW]ZKPIZIK\MZIVLPW__QTTQ\
EBERRON? IT’S A WORLD
HAT IS shape your story?
bound by a golden ring • The Mourning. This mystical cataclysm
and surrounded by twelve destroyed an entire nation and created a
moons. It’s the intersection of deadly wasteland in the heart of Khorvaire.
thirteen planes of existence, The Mourning brought the war to an end,
which shift in and out of alignment. It’s a place but it is a mystery and a threat that looms
where magic has been harnessed as a tool—used large over Eberron.
to build cities, to sail ships through the skies, to • Ancient Mysteries. Powerful artifacts
create both wonders and weapons. are hidden in the ruined cities of giants.
Eberron embraces swashbuckling action and Dragons and demons scheme in the
pulp adventure and adds a layer of neo-noir shadows, unraveling a prophecy that could
intrigue. Stories don’t always end well and there shape the future. These ancient mysteries
isn’t a perfect answer to every problem. The can be a source of fantastic adventures and
Last War turned old allies into bitter enemies terrible danger.
and destroyed an entire nation, leaving terrible • If it exists in D&D, it has a place in
scars behind. Crime and corruption lurk in the Eberron… But it may not be the place
great cities of Khorvaire. Hidden dragons shape you’re used to.
\PMKW]Z[MWNPQ[\WZa;QVQ[\MZÅMVL[QVÆ]MVKM These elements are all part of Eberron, but
the dreams of the unwary. Human greed and you don’t have to use all of them in every story.
ambition may prove more dangerous than any As you go through this chapter, decide which
devil or demon. But through this darkness, there \PMUM[IXXMIT\WaW]IVLJM[\Å\\PM[\WZQM[aW]
are opportunities for a group of bold adventurers want to tell.
\WUISMILQ‫ٺ‬MZMVKM°NWZJM\\MZWZNWZ_WZ[M

CHAPTER 1 | WHAT IS EBERRON? 5

Sebastian Kimble (Order #15417015)


A MAGICAL WORLD
The creation myths say that magic is the
JTWWLWN\PMLZIOWV;QJMZa[ÆW_QVOLW_V
from the golden ring in the sky. Whether this
is truth or mere myth, magic pervades the
world.
Magic as a Tool. In Eberron, arcane
magic is a form of science. The spells and
ZQ\]IT[WN_QbIZL[IVLIZ\QÅKMZ[PI^MJMMV
developed and honed over centuries, and
those principles have been incorporated into
daily life. Magic is used for entertainment,
transportation, communication, warfare, and
much more. While magic is widespread, there
are limits to is power. You can book passage
on an airship or get an illness cured by lesser ò›Ùù—ƒùDƒ¦®‘
restoration, but resurrection, teleportation, and Here are a few examples of how magic is
[QUQTIZM‫ٺ‬MK\[IZMPIZL\WKWUMJa<Z]M_QbIZL[ integrated into everyday life in Khorvaire.
are rare and remarkable; most common magic The lightning rail uses bound elementals
is performed by a working class of magewrights, to drive a train of carriages along a path of
professional spellcasters who master a small conductor stones. The rail links most major
handful of rituals or cantrips. The magical cities and is a simple way to travel long
distances.
services available in Khorvaire are discussed
An elemental airshipXVHVDÀUHRUDLU
in more detail in chapter 2, along with the
elemental, bound into a ring that holds
availability of magic items. the ship aloft and provides motive force.
Dragonmarked Dynasties. The magical The airship is a recent innovation that is
economy is dominated by a handful of powerful transforming the business of transportation.
families and the guilds they maintain. These are Everbright lanterns use FRQWLQXDOÁDPH
the dragonmarked houses, barons of industry WROLJKWWKHVWUHHWVRI.KRUYDLUH7KHÁDPH
_PW[MQVÆ]MVKMZQ^IT[\PI\WNSQVO[IVLY]MMV[ never goes out, but metal shutters allow a
These dynastic houses derive their power lantern to be dimmed or shut down.
from their dragonmarks: arcane sigils that Speaking stones allow communication
are passed down through their bloodlines. A between distant communities. A short
message can be sent from one stone to
dragonmark grants limited but useful magical
another, functionally similar to a telegraph.
abilities, and over the course of centuries the
Warforged are sentient humanoid
houses have used these powers to establish golems. Developed during the Last War,
powerful monopolies. House Jorasco dominates warforged were created as weapons. The
the medical trade with its Mark of Healing, Treaty of Thronehold forbid the creation of
while only someone with House Lyrandar’s new warforged, while granting freedom to
Mark of Storms can pilot an airship. Chapter 3 the golems that survived the war. Rules for
provides more details about dragonmarks and making warforged characters can be found in
the dragonmarked houses, along with rules for chapter 3.
creating dragonmarked characters.

6 CHAPTER 1 | A MAGICAL WORLD

Sebastian Kimble (Order #15417015)


PULP ADVENTURE
your actions, you’re protecting your friends, your
house, or your nation. It could be about time: <PM
Eberron is a world of swashbuckling adventure ITIZU¼[JMMV\ZQOOMZMLIVLaW]WVTaPI^M[Q`ZW]VL[JMNWZM
IVL\_WÅ[\MLIK\QWV?PM\PMZaW]¼ZMI,5 [MK]ZQ\aIZZQ^M[ Such things can even be incidental.
developing an adventure in the world or a ,QLaW][\IZ\IÅOP\QVIVITTMaJMPQVLIJIZ'
player preparing to explore it, here are a few 6W_aW]VW\QKM\PMLZ]VSWOZM[TMMXQVOQV\PMKWZVMZ°QN
things to consider. PM_ISM[]X\PQ[KW]TLOM\]OTa
Exotic Locations. Lightning rails, airships, Player Characters Are Remarkable.
and other forms of transportation can facilitate Eberron is a world in need of heroes. Lingering
travel to exotic locations. Adventures could tensions of war remain. From the fanatics of
take you to the colossal ruins left behind by the the Emerald Claw and the mad cults of the
giants of Xen’drik, the warped landscape of the ,ZIOWV*MTW_\W\PMÆM[P_IZXQVOLIMTSaZ
Mournland, or the dark demiplanes within the IVLIVKQMV\IZKPÅMVL[-JMZZWVNIKM[UIVa
underworld of Khyber. Even if you prefer to stay \PZMI\[°IVL\PMZM¼[VWWVMW]\\PMZM\W[\WX
QVI\W_VaW]KW]TLÅVLaW]Z[MTNQV\PMUQTM them. In Eberron, the gods are distant and
PQOP\W_MZ[WN;PIZV°WZ\PMIVKQMV\OWJTQV don’t directly intervene. The Silver Flame is a
tunnels that lie beneath it. divine force of light, but it can only act through
What Are the Stakes? What’s better than mortal champions. The few powerful benevolent
a battle on the deck of an airship? A battle on NPCs have limitations: the Keeper of the Flame
the deck of an airship \PI\¼[IJW]\\WKZI[P Look loses her powers if she leaves her citadel. The
for ways to raise the stakes of a scene, so players UQOP\aOZMI\LZ]QLQ[°_MTT°I\ZMM5W[\WN
feel that every decision matters. This could be the powerful people in the setting are driven by
driven by the consequences of failure: through [MTÅ[POWIT[1N\PM<IZZI[Y]MKWUM[\W;PIZV

CHAPTER 1 | PULP ADVENTURE 7

Sebastian Kimble (Order #15417015)


there’s no one else to deal with the problem: the
fate of the city is in your hands.
This is something to consider in developing
KÖã®Êă½Z罛͗
your character and choosing your background.
If you take the soldier background, you can be Äò®ÙÊÄÛÄヽ½›Ã›ÄãÝ
more than just a grunt. What did you do during )ÅOP\JZMIS[W]\QV<PM+I\*Q[K]Q\<PM
the Last War? What was your greatest triumph OVWUMZWO]MTMIX[NZWU\PMTIVLQVOIVL[_QVO[
or most tragic defeat? If you’re a spy, are you a IKZW[[\PMZWWUXI[[QVOW^MZ\PMPMIL[WN\PM
prized agent or did you break loose from your []ZXZQ[ML\P]O[\WTIVLQV\PMXMZNMK\XW[Q\QWV
organization after they pushed you too far? Don’t
NWZI[VMISI\\IKS<PM[PQN\MZJIZJIZQIV[\ZQSM[
just think of your character as a set of numbers:
even at 1st level, you’re remarkable. IUQOP\aJTW_\PI\SVWKS[PMZMVMUaQV\W\PM
Hero Points. The heroes of pulp adventure JTIbQVOPMIZ\P#\PMJIVLQ\[PZQMS[I[\PMÆIUM[
are often able to overcome seemingly impossible [XZMIL\WPQ[KTW\PM[
WLL[7VM_Ia\WZMÆMK\\PQ[Q[\W][M\PM
Combat can feel very mechanical. ,PRYH
optional hero points rule from chapter 9 of the
IHHW,PDNHDQDWWDFNUROO,XVHDUHDFWLRQ One
,]VOMWV5I[\MZ¼[/]QLM This is optional; hero points way for the DM to encourage more cinematic
change the balance of the game and give player action is to present a list of Environmental
characters an opportunity to turn certain failure Elements. In a tavern, this list could include
into success. It’s a way to make heroes feel Chandelier, Plate Glass Window, Roaring
largely than life, but it’s not a good match for Fireplace, Tray of Drinks, Drunk Patron. If
every story. \RX·UHÀJKWLQJLQDQDQFLHQWWRPEWKHOLVWFRXOG
Remarkable Villains. One reason the world be Pile of Gold Coins, Scattered Bones,
needs heroes is because it already has villains. It Rotting Tapestry, Moss-Covered Statue.
may be a long time before you’re ready to face Each turn, a player can work one of these
the archlich Erandis Vol in battle. But part of elements into their description of their action.
The primary purpose of this is to give players
\PMÆI^WZWNX]TXIL^MV\]ZMQ[\WPI^MZMK]ZZQVO
ideas; interesting details to use while describing
villains who are closely matched with the their actions. But if a player comes up with a
heroes—rivals who advance in power as you do. particularly clever way to use an element, the
One way to create a compelling villain is for the DM could grant advantage on a check or attack
DM and players develop the villain’s backstory UROORUVRPHRWKHUEHQHÀW7KHURJXHQHHGVWR
together. As a DM, you might ask a player: ?PMV cross a room full of enemies and wants to swing
aW]NW]OP\QV\PM4I[\?IZ0ITI[5IZ\IQV[MZ^MLQVaW]Z RQWKHFKDQGHOLHU"$VWKH'0,·GOHWWKHP
]VQ\°]V\QTPMJM\ZIaMLaW]?PI\LQLPMLWM`IK\Ta' make a simple Dexterity (Acrobatics) check to
Likewise, even when a pulp villain appears to avoid opportunity attacks, essentially getting a
die, they can have their own remarkable escapes free Disengage action.
from death. Perhaps Halas had a ring that cast Environmental elements are always
optional and largely cosmetic. As a DM, you
an illusion of his death while actually stabilizing
GRQ·WKDYHWRJUDQWDERQXVIRUHYHU\XVHRIDQ
him, or cast NMI\PMZNITTwhen he leapt from that element. But presenting a list can help players
tower in Sharn. Here as well, as a DM you could think of the location as more than just squares
engage the players: 1\¼[0ITI[5IZ\IQVITTZQOP\ on a map and challenge them to add more
0W_LWyou\PQVSPM[]Z^Q^MLaW]ZTI[\MVKW]V\MZ' FLQHPDWLFÁDLUWRWKHLUDFWLRQV
This isn’t something every group will enjoy,
and you never want players to feel as though they
can’t succeed. But for some groups, this sort of
collaboration can produce a compelling story and
a sense of investment in the world.

8 CHAPTER 1 | PULP ADVENTURE

Sebastian Kimble (Order #15417015)


NEO-NOIR INTRIGUE
There are ancient and primordial forces at
work in Eberron. But there are also misguided
While Eberron embraces the swashbuckling patriots, religious extremists, and dragonmarked
action of pulp adventure, it also draws inspiration houses looking to wring a few more pieces of
NZWUVMWVWQZIVLPIZLJWQTMLÅK\QWV1\¼[I gold out of Khorvaire. There are spies who
world where stories don’t always end well, where will do anything to protect their nations and
there isn’t a perfect solution for every problem. petty criminals trying to build empires. There’s
In developing characters or stories in Eberron, IXTIKMQV-JMZZWVNWZ[MTÆM[[PMZWM[IVL\Z]Ta
consider the following concepts. vile villains, but there’s a lot of middle ground in
Shades of Gray. In Eberron, it’s not always between.
easy to separate the heroes from the villains.
Good people can do terrible things, while cruel
or heartless people may be serving the greater
good. An inquisitor may torture
innocents in a quest to root out a cult
of the Dragon Below; but if she’s
stopped, the cult will survive and
ÆW]ZQ[P)OZW]XWNWZK[IZMZIQLQVO
a human settlement; but the settlers
have built their village on land sacred to the
orcs and may be disrupting wards that hold
M^QTI\JIa<PMPMZWM[ÅVLIXW_MZN]TUIOQK
weapon in an ancient tomb; but this artifact is
the sword of an ancient hobgoblin general, and
his descendants want it back. There are ways to
resolve these problems, but the answers aren’t
always simple or obvious.
There can certainly be times when decisions
are straightforward. If the Emerald Claw is about
to detonate a necrotic resonator that will kill half
of Sharn, they need to be stopped. But a good
Eberron story challenges you to think about your
actions, and the simplest solution may not be the
best one.
Human Motives. 6W\M^MZaKWVÆQK\Q[I
ÅOP\JM\_MMVTQOP\IVLLIZSVM[[1V-JMZZWV\PM
vast majority of people are driven by simple
motives: Greed. Fear. Pride. Ambition. One
person just wants to get some gold in their
pocket. Another wants to impress their
paramour. A leader forcing the Five
Nations into war is driven both
by fear of their neighbors and the
sincere belief that Khorvaire would
JMJM\\MZW‫]ٺ‬VLMZ\PMQZZ]TM

CHAPTER 1 | NEO-NOIR INTRIGUE 9

Sebastian Kimble (Order #15417015)


Everyone Has Regrets. Player characters
Z›¦Ù›ãÝdƒ½› are remarkable people, but that doesn’t mean
1d10 ZĞŐƌĞƚ they’re perfect. 5E already encourages you to
1 While you were serving in the Last XQKSIÆI_NWZaW]ZKPIZIK\MZ[WUM\PQVO\PI\
War, you were forced to abandon PMTX[LMÅVMaW]ZUW\Q^I\QWV[*]\QNaW]_IV\\W
an injured comrade. You don’t know ILLITQ\\TMPIZLJWQTMLÆI^WZ\WaW]ZKPIZIK\MZ
if they survived. you might consider a few additional aspects: Do
2 You placed your faith and your you have a debt you need to repay and, if so, do
fortune in the hands of a lover who you need to resolve this in a week or in a year?
betrayed you. You don’t know if you Did you make a tragic mistake, and if so, is it
can ever trust anyone again. something you can ever undo? The Regrets table
provides a few examples of missteps that might
3 zŽƵŵƵƌĚĞƌĞĚĂƌŝǀĂů͘zŽƵƌĂĐƟŽŶƐ
haunt you.
ŵĂLJŚĂǀĞďĞĞŶũƵƐƟĮĞĚ͕ďƵƚLJŽƵƌ
The Balance of Pulp and Noir. As a
ƌŝǀĂů͛ƐĨĂĐĞƐƟůůŚĂƵŶƚƐLJŽƵ͘
setting, Eberron works with both pulp and noir
4 Someone put their trust in you and themes. This is a spectrum: on one end you have
you betrayed them for personal over-the-top swashbuckling adventure—battling
gain. You may regret it now, but incarnations of evil on the deck of a burning
you can never repair the damage airship! On the other end you have gritty hard-
you’ve done. boiled action in the alleys of Sharn, a brutally
5 You squandered your family’s human scenario where there’s no easy choices.
fortune and brought shame and The most interesting path often lies between the
ruin to your household. two extremes, but don’t be afraid to focus on one
6 zŽƵĞŶŐĂŐĞĚŝŶĐŽǀĞƌƚŽƉĞƌĂƟŽŶƐ end of the spectrum if that’s what suits your story.
ĨŽƌĂŶĂƟŽŶ;ĞŝƚŚĞƌĂƐĂƐƉLJŽƌ
soldier). While you were serving
your country, you did unforgivable
things.
7 You abandoned your family to
pursue a life of adventure. Your
village was destroyed in the war and
you don’t know if they survived.
8 You made a bargain with an
ĞdžƚƌĂƉůĂŶĂƌĞŶƟƚLJƚŚĂƚLJŽƵŶŽǁ
regret.
9 You made a promise to a child or a
lover that you failed to keep.
10 zŽƵǀŽůƵŶƚĞĞƌĞĚĨŽƌŵLJƐƟĐĂů
ĞdžƉĞƌŝŵĞŶƚƐ͘dŚĞƐĞŵĂLJďĞ
ƌĞƐƉŽŶƐŝďůĞĨŽƌLJŽƵƌĐůĂƐƐĂďŝůŝƟĞƐ
;ƐŽƌĐĞƌĞƌƐƉĞůůĐĂƐƟŶŐ͕ďĂƌďĂƌŝĂŶ
rage), but you don’t know if there
ǁŝůůďĞƐŝĚĞĞīĞĐƚƐ͘

10 CHAPTER 1 | NEO-NOIR INTRIGUE

Sebastian Kimble (Order #15417015)


WHY DO YOU NEED ›ãÝdƒ½›

200 GOLD PIECES? 1d10


1
Debt
zŽƵĐŽŵŵŝƩĞĚĂĐƌŝŵĞĚƵƌŝŶŐƚŚĞ
)ÆI_WZZMOZM\Q[[WUM\PQVO\PI\[PIXM[aW]Z Last War, and now you’re being
personality, something that plays an ongoing role blackmailed by someone who has
in your story. But perhaps you have a problem ƉƌŽŽĨ͘zŽƵƌĂĐƟŽŶƐŵĂLJŚĂǀĞďĞĞŶ
that needs to be resolvedZQOP\VW_ ũƵƐƟĮĞĚ͕ďƵƚƚŚĞůĂǁǁŽŶ͛ƚĐĂƌĞ͘
This is entirely optional: As a player, you 2 You’ve got a gambling problem. If you
could choose to roll or select an option from the can’t repay Daask (see chapter 6),
Debts table. you’re going to be playing tag with a
Why would you possibly want to take on a cockatrice.
debt? It’s a way to add depth to your character
3 You own an uncommon magic item,
and to provide a compelling, immediate motive
but you had to sell it to a pawn shop.
for adventuring—you’re not just out to get rich,
If you can’t reclaim it within the
you needOWTL\WOM\\PI\JW]V\aW‫ٺ‬aW]ZPMIL
ŵŽŶƚŚ͕ƚŚĞLJ͛ůůƐĞůůŝƚŽī͘
It’s also an opportunity to establish something
that can be part of your character moving 4 You were making a delivery on behalf
forward. If you’re trying to reclaim a magic item of the Boromar Clan (see chapter 6)
from a pawn shop, it lets you establish that your and you lost the merchandise.
character PI[ that magic item—which could be 5 Someone knows the whereabouts of
an heirloom, something you created, a gift from a a sibling or loved one you thought lost
mentor—you’ve just temporarily lost it. If you’re ŝŶƚŚĞDŽƵƌŶŝŶŐ͕ďƵƚƚŚĂƚŝŶĨŽƌŵĂƟŽŶ
trying to raise money to join a secret society, is going to cost you.
it establishes that your membership in this 6 zŽƵŚĂǀĞĂĚĞŐĞŶĞƌĂƟǀĞĚŝƐĞĂƐĞƚŚĂƚ
organization may be a part of the story later on. can’t be cured by mundane means.
Establishing a debt requires collaboration and If you can’t get a ůĞƐƐĞƌƌĞƐƚŽƌĂƟŽŶ
approval by both player and DM. Work together soon, you’re going to start showing
to develop the details: who is blackmailing you? symptoms.
What’s this secret society? What’s the story 7 Your family lost everything in the Last
behind the magic item you’ve pawned, and what War. 200 gp would get them a stake in
sort of item is it? As a player, you present ideas a new (farm/inn/stagecoach).
J]\\PM,5PI[ÅVITIXXZW^IT 8 You’ve got a price on your head.
hŶƟůLJŽƵƐĞƩůĞƚŚŝŶŐƐǁŝƚŚ,ŽƵƐĞ
dŚĂƌĂƐŚŬ͕LJŽƵ͛ĚďĞƩĞƌŬĞĞƉĂŶĞLJĞ
out for bounty hunters.
9 You’ve got an opportunity to join an
ŝŶŇƵĞŶƟĂůƐĞĐƌĞƚƐŽĐŝĞƚLJ͘ƵƚLJŽƵ͛ǀĞ
only got one month to raise the
membership dues.
10 Roll again. It’s not your debt: it’s
you’re lover’s problem. Can you solve
the problem before they have to face
the consequences?

CHAPTER 1 | NEO-NOIR INTRIGUE 11

Sebastian Kimble (Order #15417015)


THE LAST WAR negotiating table, and the Last War came to an
end in 996 YK with the Treaty of Thronehold.
For hundreds of years the continent of Khorvaire While many celebrated the end of the war,
was united under the Kingdom of Galifar. This W\PMZ[ZMUIQV]V[I\Q[ÅML_Q\PQ\[W]\KWUM
came to an end with the death of King Jarot in No one won the war, and deep scars remain.
!A3R][\W^MZIKMV\]ZaIOW+WVÆQK\W^MZ War-torn villages and towns are still rebuilding.
the succession spiraled into outright war between Once fertile farmlands are scorched and ruined.
the Five Nations. There are refugees in every major city. And
The Last War was a bitter struggle that forever even though people optimistically refer to it as
changed the shape of Khorvaire. It was a \PM4I[\?IZ, most believe that it’s only a matter
century marked by shifting alliances, with years of time until it begins anew. The mystery of
of stalemate interspersed with periods of intense the Mourning is the only thing holding the
KWVÆQK\<PQ[OZ]MTQVOKWVÆQK\TMN\LMMX[KIZ[WV warmongers at bay. If the secret of the Mourning
the land and the people, but there was worse can be uncovered—if it can be proven that the
to come. On Olarune 20, 994 YK the nation Mourning couldn’t happen again, or if its power
of Cyre was consumed in a magical cataclysm could be harnessed as a weapon—the Last War
now known as the Mourning. The cause of the could begin again. As such, the nations remain in
Mourning remains unknown, and many fear that a cold war as each makes preparations and seeks
it was a consequence of the extensive use of war IL^IV\IOM[QV\PMKWVÆQK\\PI\KW]TLTQMIPMIL
magic. Shock and fear brought the nations to the

122 CHAPTER
CHAPT
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APT
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R1|T
THE
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H EL
LAST
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AS WA
WAR
AR

Sebastian Kimble (Order #15417015)


Last War. Feel free to change the suggested
¥¥›‘ãÝÊ¥㫛tƒÙ
backgrounds. While charlatan is an obvious
+HUH·VDIHZRIWKHPDMRUHIIHFWVRIWKH/DVW background for a spy, you could easily adapt
War. criminal or urchin to the same role.
Dragonmarked Power. The dragonmarked
houses sold their services to all sides and D®½®ãƒÙùƒ‘»¦ÙÊçėÝ
PDGHFRQVLGHUDEOHSURÀWVIURPWKHZDU7KH
1d10 DŝůŝƚĂƌLJĂĐŬŐƌŽƵŶĚ
Five Nations are divided and dependent
RQWKHVHUYLFHVRIWKHKRXVHVDQGLW·V 1 You were a common soldier, facing
questionable if any one nation can impose its the enemy on the front lines of the
will upon them. interminable war. (Soldier)
Karrnathi Undead. When a series of 2 You served on the open seas, whether
famines and plagues crippled the nation of ĂƐĂŵĂƌŝŶĞ͕ĂŶĂǀĂůŽĸĐĞƌ͕ĂƉƌŝǀĂƚĞĞƌ
Karrnath, it embraced the Blood of Vol and
or a smuggler. (Sailor)
introduced undead into its armies. The religion
was largely abandoned towards the end of the 3 You commanded troops and led soldiers
ZDUDQGPDQ\RIWKHXQGHDGZHUHFRQÀQHGWR ŝŶƚŽďĂƩůĞ͘tĞƌĞLJŽƵĂŐŽŽĚůĞĂĚĞƌ͕
crypts, but some are still in use. or are you haunted by your failures?
Magical Innovation. Over the course of a (Soldier or noble)
century of war, the nations and dragonmarked 4 You were a spy, gathering intelligence
houses developed new spells and tools for use ĨŽƌLJŽƵƌŶĂƟŽŶ͘ƌĞLJŽƵŽƵƚŽĨƚŚĞ
in the war. Airships and warforged are recent
ďƵƐŝŶĞƐƐ͕ŽƌĐŽƵůĚLJŽƵƐƟůůďĞĐĂůůĞĚ
developments, and the wandslinger tradition
emerged from the war. back in? (Charlatan)
The Mourning. This magical cataclysm 5 You were tasked with maintaining
destroyed Cyre and brought the war to an end. morale and raising the spirits of your
Cyre is a vast, unrecoverable wasteland and soldiers. (Entertainer)
those Cyrans who survived the disaster are 6 You provided spiritual support to your
scattered across Khorvaire.
troops. Were you always devout, or did
New Nations. Before the Last War, Galifar
LJŽƵĮŶĚLJŽƵƌĨĂŝƚŚŽŶƚŚĞďĂƩůĞĮĞůĚ͍
laid claim to all of Khorvaire. A host of new
states emerged over the course of the war. (Acolyte)
These include the goblin nation of Darguun, 7 You used your remarkable knowledge as
the elf kingdom of Valenar, the druids of the part of a military think tank… or perhaps
Eldeen Reaches, the monsters of Droaam, you provided arcane support on the
and more. ďĂƩůĞĮĞůĚ͘;^ĂŐĞͿ
8 zŽƵǁĞƌĞĂƐŵƵŐŐůĞƌŽƌĂƉƌŽĮƚĞĞƌ͕

MILITARY BACKGROUNDS taking advantage of the war to line your


pockets. (Criminal or charlatan)
The current year is 998 YK. The Last War lasted 9 zŽƵŽƉƉŽƐĞĚƚŚĞǁĂƌ͘dŚĞĂĐƟŽŶƐLJŽƵ
for over a century and only came to an end two took to protect the innocent have made
years ago. As a player character in Eberron, you you a local legend. (Folk hero)
possess remarkable skills. Did you take part in 10 zŽƵƵƐĞĚƚŚĞĐŽŶŶĞĐƟŽŶƐŽĨLJŽƵƌ
the Last War, and if so, in what capacity? If you ŝŶŇƵĞŶƟĂůĨĂŵŝůLJƚŽĂǀŽŝĚŵŝůŝƚĂƌLJ
fought, which nation did you serve? Were you service. Are you haunted by this, or do
honorably discharged, or did you abandon your LJŽƵƌĞŵĂŝŶŝŶĚŝīĞƌĞŶƚ͍;EŽďůĞͿ
cause? If you didn’t take part in the war, why
LQLV¼\aW]ÅOP\IVL_PI\LQLaW]LWQV[\MIL'
The following table provides ideas about how
IJIKSOZW]VLKW]TLZMÆMK\IKWVVMK\QWV\W\PM

CHAPTER 1 | THE LAST WAR 13

Sebastian Kimble (Order #15417015)


THE MOURNING THE MOURNLAND
A wall of dead-grey mist surrounds the remnants
The nation of Cyre was once the heart of the
united kingdom of Galifar. The Last War took of Cyre. Beyond the mists lies a land twisted
a heavy toll on Cyre and its citizens, serving as by magic, a wound that will not heal. The land
the battleground where all of the Five Nations is blasted and strangely transformed. In some
crossed swords. But no one was prepared for the places the ground has fused into jagged glass. In
disaster that struck in 994 YK. others, it is cracked and burned. Broken bodies of
Accounts of the Mourning vary. Some say that soldiers from various sides litter the landscape—
IJTQVLQVOTQOP\MVO]TNML\PMJI\\TMÅMTLVMIZ\PM soldiers whose dead bodies refuse to decompose.
Saerun Road. Others say that the dead-gray The Mournland is a vast open grave.
mists began in the capital city of Metrol and In the Mournland, the wounds of war never
spread out from there. What is known for certain PMIT^QTMUIOQKITM‫ٺ‬MK\[TQVOMZIVLUWV[\MZ[
is that within the space of one day the nation mutate into even more foul and horrible
of Cyre had been engulfed in a wall of mist, KZMI\]ZM[)ZKIVMM‫ٺ‬MK\[KWV\QV]M\WZIQV]XWV
and that anything caught within the mists was the land, magical storms that never dissipate.
PWZZQÅKITTa\ZIV[NWZUML7^MZIUQTTQWV+aZIV[ Stories speak of living spells—war magic that has
were killed on the day of Mourning. Those who \ISMVXPa[QKITNWZU[MV\QMV\ÅZMJITT[IVL^QTM
[]Z^Q^ML_MZM\PM[WTLQMZ[ÅOP\QVOQVMVMUa cloudkills that endlessly search for new victims.
territory, those living on the borders who were )VOZaOPW[\[KWV\QV]M\WÅOP\\PMQZÅVITJI\\TM[
IJTM\WÆMMNZWU\PMIL^IVKQVOUQ[\[\PW[MNM_ The only thing that’s predictable about the
who were able to escape the interior through Mournland is that nothing is predictable; any
magical means. On Olarune 20, 994 YK, the sort of monster or horror could be found within
nation of Cyre ceased to exist. its borders. And yet, it also holds the wealth
The Mourning threw Khorvaire into a state and treasures of an entire nation, along with
of shock. Who could unleash such power? Was the secrets of House Cannith and everything
this a weapon, and if so, when would those else that was left behind. It’s dangerous. It’s
responsible issues their demands? Were its mysterious. But it’s also a dungeon the size of
borders stable, or could they expand at any a nation, with opportunities for those brave
moment? What was to be done with the Cyran enough to enter the mists.
refugees surging into every adjacent nation?

THE MOURNING AND YOU


Fear of the Mourning brought the Five Nations
to the negotiating table, and in 996 YK the
Treaty of Thronehold ended the Last War. But The Mourning transformed Khorvaire. Shock
all of those questions remain unanswered. No and fear brought an end to the Last War. In
one knows the cause of the Mourning or whether making an Eberron character, think about the
it could suddenly expand anew. Breland opened impact it had on you. If you’re from Cyre, what
its borders to refugees, and Prince Oargev serves did you lose in the Mourning? Family? Friends?
as de facto ruler in the territory now called New Are there heirlooms or treasures lost in the mists
Cyre. Despite its grand name, New Cyre is little that you’re determined to regain, or loved ones
more than a vast refugee camp. Other refugees you hope to someday see again? Do you feel
are scattered across Khorvaire; some are treated loyalty to your nation and hope to see it restored,
with pity, others with suspicion or anger. And or have you burned Cyre out of your heart?
fear of the Mourning hangs like a shadow across Even if you’re not from Cyre, the Mourning
Khorvaire. +W]TLQ\PIXXMVIOIQV'1[\PQ[PW_\PM may have had a profound impact on you. Are
_WZTLMVL[' you afraid that the Mourning could expand,
or do you prefer not to dwell on such things?

14 CHAPTER 1 | THE MOURNING

Sebastian Kimble (Order #15417015)


If you’re religious, did the shocking tragedy of of the Mourning? Are you comfortable
the Mourning cause you to question your faith, using your abilities, or are you afraid that
WZLQLQ\ZMQVNWZKMQ\'1NaW]¼ZMIVIZ\QÅKMZWZI you may be increasing the power of the
_QbIZLIZMaW]QV\MZM[\MLQV[\]LaQVOQ\[M‫ٺ‬MK\[ Mourning with each spell you cast?
UWZMKTW[MTa°UQOP\aW]M^MVPWXM\W]VZI^MT • As a warlock your patron could be
its mysteries yourself? Do you see it solely as a interested in the Mourning and drive you
tragedy, or do you hope that this awesome power to learn more about it. Your patron could
could somehow be harnessed and controlled? even be part of the Mourning—whether
Beyond this, player characters are remarkable a collective of spirits killed on the Day of
people. Perhaps you were caught in the Mourning, or even a dark and enigmatic
5W]ZVQVOIVL[]Z^Q^ML\PMM`XMZQMVKM°J]\Q\[ power that might have been responsible for
M‫ٺ‬MK\[ZMUIQV_Q\PaW]+WV[QLMZ\PM[MQLMI[ this tragedy. If you take the latter approach,
• As a barbarian you could have been a do you feel that by using your warlock
simple peasant caught in the Mourning. powers you are serving the Mourning?
Everyone else in your community was killed, Or could it be that you’re siphoning your
but their spirits were bound to you. Your powers from it and believe that you are
barbarian rage represents you channeling actually weakening it with your actions?
these vengeful ghosts. Is there a way to lay • As a member of an unusual race, you could
\PM[M[XQZQ\[\WZM[\',W\PMaPI^M]VÅVQ[PML say that you are actually a creation of the
business they want you to resolve? Mourning. Perhaps your tortle was IVIK\]IT
• As a sorcerer your arcane powers could be \]Z\TMtransformed on the day of Mourning.
the result of your exposure to the Mourning. 7ZUIaJMaW]Z\QMÆQVOQ[\W]KPMLJa\PM
Were you physically transformed as well, dark power of the Mourning instead of by
or are your powers the only manifestation an infernal power.

CHAPTER 1 | THE MOURNING 15

Sebastian Kimble (Order #15417015)


WHAT CAUSED THE MOURNING?
<PMZM_QTTVM^MZJMIVW‫ٻ‬KQITIV[_MZ\W\PM • The Mourning was triggered by the release
cause of the Mourning. As a DM in Eberron, we of an ancient demon overlord trapped
want aW]\WLMKQLM\PMKI][MWN\PQ[\ZIOMLa° [QVKM\PMLI_VWN\QUM<PQ[UQOP\aÅMVLQ[
or if you prefer, to leave it as a mystery that lurking in the Mournland and building its
will never be solved. With that said, people in power, but soon it will be ready to act.
Eberron itself have many theories about the As a DM, the question you need to ask is
cause of the Mourning; it’s up to you to decide if whether you _IV\the mystery of the Mourning
any of them are correct. to be solved, and what the consequences would
• The Mourning was the result of a century be. Right now, fear of the Mourning holds war
of extensive use of war magic. If the nations I\JIa1NQ\¼[KWVÅZUML\PI\\PM5W]ZVQVOQ[VW
continue to use these magics, the Mourning longer a threat—or if one nation manages to
will expand. harness its power—the war could begin again.
• The dragonmarked House Cannith made
a fortune selling magical weapons to all
sides during the Last War. The Mourning
was the result of research gone horribly
awry. The secrets can be found in a
Cannith research facility within the
Mournland. If this knowledge could
JMZMKW^MZMLIVLZMÅVMLQ\KW]TL
produce a terrifying weapon.

16 CHAPTER 1 | THE MOURNING

Sebastian Kimble (Order #15417015)


ANCIENT MYSTERIES
7]Z_WZTL_I[JWZVQV[\ZQNM<PM\PZMM
8ZWOMVQ\WZ,ZIOWV[KZIN\ML\PMXTIVM[I\\PMLI_V
WN\QUMIVLZM[\MLQV\PM[XIKM\PI\TQM[JM\_MMV
\PMU1\_I[\PMV\PI\KZ]MT3PaJMZ\]ZVMLWV
\PMW\PMZ[SQTTQVOVWJTM;QJMZa[IVL[KI\\MZQVO\PM
XQMKM[WNPQ[JWLa-JMZZWVNW]OP\3PaJMZJ]\
KW]TLV¼\LMNMI\\PMLIZS_aZU)VL[W-JMZZWV
_W]VL3PaJMZQVPMZKWQT[IVL\ZIV[NWZUML
JMKWUQVOITQ^QVOXZQ[WV\PI\KW]TL
NWZM^MZPWTL\PMLIZSVM[[_Q\PQV)VL
\PQ[Q[\PMNW]VLI\QWVWNW]ZZMITQ\a
-JMZZWVQ[\PM,ZIOWV*M\_MMV\PM
_WZTLWV_PQKP_M[\IVL3PaJMZ
Q[\PM,ZIOWV*MTW_[W]ZKMWNLMUWV[
IVLNW]T\PQVO[)VL\PMZQVOIZW]VLW]Z
_WZTLQ[\PMJZWSMVJWLaWN;QJMZa[
\PM,ZIOWV)JW^M_PW[MJTWWLQ[\PM
[W]ZKMWNITTUIOQK
<PQ[KW[UQK[\Z]OOTM_I[UMZMTa\PM
ÅZ[\WNUIVa_IZ[\PI\[PIXMLW]Z
_WZTL<PMÅMVLQ[PKPQTLZMVWN3PaJMZ
[XQTTMLW]\NZWU\PM]VLMZ_WZTLIVL
[XZMILKPIW[IKZW[[\PMTIVL?M
SVW_TQ\\TMWN\PQ[\QUM[I^M\PI\\PM
UQOP\aLZIOWV[¸\PMÅZ[\KPQTLZMV
WN-JMZZWVIVL;QJMZa[¸NW]OP\IOIQV[\
\PM[MLMUWVW^MZTWZL[1V\PMMVLIVIK\WN
[IKZQÅKMSQVLTML\PM;QT^MZ.TIUM\PI\JQVL[\PM[M
LMUWV[\W\PQ[LIa*]\\PMaP]VOMZ\WM[KIXM
NZWU\PMQZJWVL[IVL_ZMISPI^WKIVL_MU][\
IT_Ia[JM^QOQTIV\
+Q^QTQbI\QWV[ZW[MIVLNMTT<PMOQIV\[WN@MV¼LZQS
_WZSMLOZMI\UIOQK[M^MVLM[\ZWaQVOWVMWN
\PMUWWV[<PQ[ZI[PIK\QWVTML\PMZMKT][Q^M
LZIOWV[\W]\\MZTaLM[\ZWa\PMOQIV\VI\QWV[IVL KWVÆQK\_Q\P\PM^QTMLIMTSaZ<PM[MÆM[P_IZXQVO
\PMKWV\QVMV\WN@MV¼LZQSZMUIQV[ZI^IOMLJa\PM TWZL[WNUILVM[[_MZMM^MV\]ITTa\ZIXXMLQV
MXQK[XMTT[]VTMI[PMLQV\PQ[JI\\TM1V3PWZ^IQZM 3PaJMZJa_Q[MWZKQ[PLZ]QL[J]\Z]QV[IZMITT
\PMMUXQZMWN\PMOWJTQV[_I[JZW]OP\LW_VJaI \PI\ZMUIQVWN\PI\OZMI\MUXQZM

CHAPTER 1 | ANCIENT MYSTERIES 17

Sebastian Kimble (Order #15417015)


A cult of the Dragon Below can spring up
Modern civilization is built on the bones of the anywhere, as a seed of madness takes root in a
past, and these ancient mysteries may have a KWUU]VQ\aWZKW]Z\°IVL[XZMIL[
dreadful impact on the future. Many of the As if dragons and demons aren’t trouble
modern cities of Khorvaire are built on the MVW]OP[\WZQM[[Ia\PMZMIZMÅMVL[T]ZSQVOQV
foundations of ancient goblin cities and fortresses, mortal dreams. According to these tales, the
and these may still hold aberrant threats from Dreaming Dark is an alliance of nightmare
the war that destroyed their civilization. Older [XQZQ\[NZWU\PMXTIVMWN,IT9]WZÅMVL[\PI\
still are the ruins once inhabited by rakshasa feed on mortal fear and manipulate through
IVLW\PMZÅMVL[IVL\PM[MUIaPWTLIZ\QNIK\[ dreams. Some stories say the Dreaming Dark can
and other treasures far beyond the capabilities possess people through their dreams, while others
WNIVaUWLMZVIZ\QÅKMZ*]\\PMZMQ[UWZM\W\PM claim they have psychic agents hidden across
past than treasures waiting to be found. Stories Khorvaire.
[Ia\PI\LMUWV[IVLLZIOWV[IZMÅOP\QVOITWVO Beyond the enigmatic daelkyr and the
cold war in the shadows. These tales speak of Dreaming Dark, other threats have arisen in
a Draconic Prophecy°PQLLMVZM^MTI\QWV[ the past century, spinning out of the strife of the
that grant the power to shape the future. Hidden Last War. The Lord of Blades is a warforged
LZIOWV[]VLMILMT^M[QUUWZ\ITÅMVL[#ITT QV[]ZOMV\ILMILTa_IZZQWZIVLIZ\QÅKMZ_PW
UIaJMÅOP\QVO\WLM\MZUQVM\PMXI\PWN\PM seeks vengeance against the humans who
Prophecy, and player characters may be pawns created his people as weapons for their war. The
in this great game. As one of the heroes of the Aurum is a cabal drawn from the wealthy elite
age, you surely have a role in the Draconic who seek to turn gold into greater power. The
Prophecy. Will you be a tool of one of these Emerald Claw was an elite military unit that
ancient forces, or will you master the game and served Karrnath during the Last War. Disavowed
determine your own destiny? by their king, the Emerald Claw engages in
guerrilla strikes across Khorvaire, and includes
necromancers, vampires, and undead bound to
DARK FORCES their service. Some say the Emerald Claw serve
an ancient lich known as the Queen of Death,
Dragons and demons are just a few of the
that their true goal is to place her on the throne
dangerous forces at work in the world. The
of Karrnath and the Five Nations.
daelkyr came to Eberron from the Plane
These are just some of the dark forces working
of Madness. They came with armies of
in the shadows of Eberron. There are hungry
IJMZZI\QWV[¸NWZKM[KWUUIVLMLJaUQVLÆIaMZ[
lycanthropes, clever doppelgangers, and cults
and bolstered by beholders. They shattered
devoted to the Dark Six. There are stories of a
civilizations and spread horrors across Khorvaire.
cabal of assassins with aberrant dragonmarks
The daelkyr were ultimately bound in Khyber
and elves twisted into creatures of nightmare.
by druidic magic. They linger in the darkness—
And that’s not to mention the mundane crime
the Lord of Eyes, the Prince of Slime, Dyrrn
and corruption that can be found in any major
the Corruptor—creating new aberrations and
city. It’s a dangerous world—hopefully you can
waiting for the day they can unleash their full
handle it!
power on the world above.
While the daelkyr themselves can’t return to
the surface, their minions can. This leads to the
Cults of the Dragon Below, mad mortals who
_WZS_Q\PUQVLÆIaMZ[IVLTM[[MZIJMZZI\QWV[

18 CHAPTER 1 | IF IT EXISTS IN D&D, THERE’S A PLACE FOR IT IN EBERRON

Sebastian Kimble (Order #15417015)


IF IT EXISTS IN D&D,
in history; it may be that a dozen kenku were
thrown out of the Faerie Court of Thelanis and

THERE’S A PLACE FOR IT IN these are all the kenku in the world. So just
because it’s possible to put anything you want in
EBERRON the world, don’t assume that the streets of Sharn
IZMIbWWÆWWLML_Q\PM^MZaKPIZIK\MZZIKM\PI\¼[
°*]\1\5Ia6W\*M\PM8TIKMAW]¼ZM=[ML<W ever been suggested.
Chapter 3 provides advice on adding new races
Eberron draws on the core elements of ,,. to Eberron. Here’s a few other ways that you
It’s a world of wizards and rogues, a setting can add something into Eberron with minimal
_Q\PPITÆQVO[IVLL_IZ^M[IVLMT^M[?IV\IV impact on the setting.
otyugh? Orcs? Goblins? Paladins? They’re all • It comes from the vast and largely
there. Eberron draws on the same basic elements unexplored continent of Xen’drik.
as other settings, but it often diverges from the
• It was created or caused by the
traditional archetypes assigned to those things. A
Mourning—the mystical cataclysm that
few factors here:
destroyed Cyre—and has only been around
6WÅ`MLITQOVUMV\[ Mortal creatures
for four years.
are shaped by their culture and personal
circumstances. An orc is just as likely to be lawful • It’s a product of the underworld of Khyber,
good as chaotic evil, depending on their personal the source of many aberrations and
PQ[\WZa)OWTLLZIOWVIJMPWTLMZIPITÆQVO# monsters.
you can’t make automatic assumptions about • It’s the result of recent experiments by
any of them. In part this is because of Eberron’s one of the dragonmarked houses or a mad
distant gods. Orcs aren’t driven by Gruumsh’s IZ\QÅKMZ
fury, and the gnolls aren’t tied to Yeenoghu.
• It comes from one of the planes and slipped
The exceptions to this rule are creatures whose
into the world during a recent convergence.
identities are shaped by magic. Fiends and
celestials embody pure ideals of good and evil; Not everything has to exist in Eberron.
lycanthropes are driven by a curse. AW]KIVÅVLIXTIKMQV-JMZZWVNWZIVa\PQVO
Monsters aren’t always villains, and But it’s also possible to say that something LWM[V¼\
the villains aren’t always monsters. Many exist in Eberron. For example, if you wanted to
of the gnolls of Droaam are more honorable use Gruumsh in Eberron, you could re-imagine
than the human mercenaries of House Deneith. PQUI[WVMWN\PMLMUWVW^MZTWZL[WN\PMÅZ[\
In Karrnath and Aerenal, undead are used as age. You could decide that he’s the classic
tools. You certainly KW]TLÅVLaW]Z[MTNÅOP\QVOI Gruumsh, who has recently found his way to
UMZKQTM[[UQVW\I]ZQV\PM[T]U[WN;PIZV°J]\ Eberron from the core cosmology. But the DM
you’re just as likely to cross swords with a cruel can always say ¹6W\PMZMQ[VW^MZ[QWVWN/Z]]U[PQV
PITÆQVOK]\\PZWI\ Ua-JMZZWVº
There’s a place for everything in This comes to a critical point. Nothing is set
Eberron… but it may not be a prominent in stone. Like every sourcebook that’s come
place. Kenku aren’t mentioned in any of the before it, this book is intended to be a source of
canon sourcebooks of Eberron. There’s many inspiration: use what inspires you, but always feel
ways to add kenku into Eberron, but that doesn’t empowered to change the world to better suit the
mean that there needs to be a kenku nation story you want to tell. There’s a place in Eberron
WZ\PI\SMVS]PI^MXTIaMLI[QOVQÅKIV\ZWTM NWZM^MZa\PQVOQV\PI\M`Q[\[QV,,°J]\Q\¼[]X
to you whether to make use of it.

CHAPTER 1 | IF IT EXISTS IN D&D, THERE’S A PLACE FOR IT IN EBERRON 19

Sebastian Kimble (Order #15417015)


EBERRON AND THE MULTIVERSE great deal of lore to be discovered. If Asmodeus
has just discovered Eberron, the sages know
Eberron has always been a part of the multiverse. nothing about him. He has no power base to
Eberron is surrounded by its thirteen planes. work with and will have to recruit new followers.
These planes play an important role in the And you might see unusual alliances forming
[M\\QVOXZWL]KQVOLZIUI\QKM‫ٺ‬MK\[I[\PMa[PQN\ IOIQV[\PQUI[JW\PKMTM[\QITIVLÅMVLUQOP\
in and out of alignment with Eberron. But the join forces to drive out the outsider. As with
Astral and Ethereal Planes surround and enfold everything else, Eberron provides an opportunity
Eberron, and if someone ventures into the Deep to explore existing things in a new way.
Ethereal it’s possible to pass beyond Eberron’s
closed system and step into the Great Wheel or
&ƒÃ®½®ƒÙ&ƒ‘›Ý͕hÄ¥ƒÃ®½®ƒÙZʽ›Ý
the World Tree.
As a DM, it’s up to you to decide whether such A few things to bear in mind as you step into
\ZI^MTQ[\ZQ^QITTaMI[aWZITTJ]\QUXW[[QJTM°IVL Eberron…
whether threats from other settings will make Dragons have a civilization humanity
knows almost nothing about. Shapeshifted
their way into Eberron. Most people consider the
dragons may be secretly manipulating human
tale of the Progenitor Dragons to be a fable: a civilization.
myth to explain the underworld and the golden Elves are split into two cultures. The
ring in the sky. But what if it’s true? What if reclusive Aereni are gifted wizards ruled by
three divine beings joined together to build their undying ancestors. The Valenar elves
a new creation in the depths of the Ethereal? are ruthless warriors who strive to be avatars
Elves, orcs, dragons; all of these could have been of ancient heroes. Other elves live among
created in the image of the creatures of the Great humanity and have adopted its customs.
Wheel but given a chance to develop beyond Gnomes are schemers and scholars
the reach of Lolth and Gruumsh. The Ring of who maintain order through intrigue and
Siberys could in fact be a [PQMTL: a defense that has assassination.
Goblins once had a mighty empire, and
PQLLMV-JMZZWV[QVKMQ\_I[ÅZ[\KZMI\ML
a tradition based on honor and martial
If you’re not interested in connecting Eberron discipline. Their civilization was crushed
to other settings, then that shield is still intact. by the daelkyr and their land was stolen by
But if you do want to incorporate elements from KXPDQLW\7KH\DUHQ·WLQKHUHQWO\HYLOEXWWKH\
other realms, this shield is starting to fail. Perhaps have good reason to loathe the people of the
House Cannith will build a planar gateway and Five Nations.
accidentally bring the Blood War into Eberron. +DOÁLQJVcan be found as merchants and
Maybe Tiamat has only just discovered Eberron LQQNHHSHUVEXWLQWKHLUKRPHODQGWKH\·UH
and is slowly corrupting its dragons. Ultimately, dinosaur-riding rangers and barbarians.
it’s up to you. You can avoid any contact between Orcs are a proud and primal people. While
Eberron and other settings. You can explore WKH\·YHQHYHUEXLOWJUHDWFLWLHVWKH\ZHUHWKH
ÀUVWGUXLGVRI(EHUURQ0DQ\FRQWLQXHWKHVH
the idea of that contact being recent and new
DQFLHQWWUDGLWLRQVDQGÀJKWWRSURWHFW(EHUURQ
(perhaps linked to the Mourning, either as cause from aberrations… while others have fallen
WZM‫ٺ‬MK\7ZaW]KIVKPWW[M\W[Ia\PI\\PMZM prey to the madness of the daelkyr.
has always been travel between these realms,
adjusting things to incorporate these ideas.
If you choose to explore the idea that contact
between settings is recent and limited, consider
what that might mean for everyone involved. In
the Great Wheel Asmodeus is an ancient threat,
_Q\P_MTTM[\IJTQ[PMLK]T\[TQVM[WN\QMÆQVO[IVLI

20 CHAPTER 1 | IF IT EXISTS IN D&D, THERE’S A PLACE FOR IT IN EBERRON

Sebastian Kimble (Order #15417015)

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