You are on page 1of 24

CHAPTER 4: DRAGONMARKS

)PITNTQVOPMITMZ\W]KPM[ILaQVOUIV#\PM
UIZSWVPMZNWZMPMILJTIbM[_Q\PJT]M
NQZMI[PQ[_W]VL[KTW[MIVL^IVQ[P
)PITNWZKJW]V\aP]V\MZZMIKPM[W]\
_Q\P\PMXW_MZWNPQ[UIZS\WNQVL
PQ[XZMa)P]UIVIZ\QNQKMZ\W]KPM[
IKZMI\QWVNWZOMIVL\PM[aUJWTWV
PMZPIVLNTIZM[I[\PMMTLZQ\KPUIKPQVM
Z]UJTM[\WTQNM

E
ACH OF THESE PEOPLE
possesses a dragonmark,
a symbol etched on the
skin in colors more vivid
than any tattoo. This
sigil is a source of mystical power. A
dragonmark enhances the user’s ability
to perform certain tasks. The Mark of
Making guides the hands of the smith,
while the Mark of Shadows helps its
bearer avoid enemies. The power of a
dragonmark can also manifest in more
dramatic ways. An heir with the Mark of
Storms can scatter enemies with a blast
of wind, while someone with the Mark
of Shadows can weave illusions. While
\PM[MM‫ٺ‬MK\[UIaN]VK\QWVQV\PM[IUM
way as spells, the power is drawn and focused and clinics. Only House Lyrandar heirs with
through the dragonmark. the Mark of Storms can pilot airships. Control
You can’t buy a dragonmark, or simply over vital services—medicine, transportation,
choose to develop one. Each mark is tied to communication, manufacturing— gives the
[XMKQÅKJTWWLTQVM[)LZIOWVUIZSIXXMIZ[ houses tremendous power.
around adolescence, but not every heir In the past, the dragonmarked houses were
manifests the mark. Long ago the families held in check by the united kingdom of Galifar.
that carry the marks joined together to form But in the wake of the Last War, people
the dragonmarked houses. Over the course of wonder if any one nation has the power to
centuries, the houses have used their gifts to enforce its wishes on the houses. Some say the
establish powerful economic monopolies. House dragonmarked barons wield more power than
Jorasco holds the Mark of Healing, and Jorasco kings and queens.
maintains the vast majority of healing houses

CHAPTER 4 | DRAGONMARKS 89

Sebastian Kimble (Order #15417015)


CREATING A DRAGONMARKS
DRAGONMARKED CHARACTER AND BACKGROUNDS
Dragonmarks are associated with race, depicted Dragonmarks are bound to certain bloodlines,
by a combination of variant races and subraces. and by choosing a mark you are establishing
• For humans and half-orcs, a dragonmark that your character has a blood connection to
is a variant race that replaces normal traits one of the families in the dragonmarked houses.
associated with those races. However, it’s up to you to decide on your
• For half-elves, a dragonmark is a variant relationship to the house. Were you brought up
race. You keep some of the standard half- in the house? Or are you completely independent
elf traits and replace others with the traits from it? This is best represented by your
associated with your mark. background. Consider the following options.
Agent. You have a close, ongoing relationship
• .WZL_IZ^M[MT^M[OVWUM[IVLPITÆQVO[ with your house. The house agent background
the dragonmark replaces your subrace. is a good choice if you are actively working for
So, if you’re making an elf character, you can the house. Alternately, you could take the noble
choose to take the Mark of Shadow instead of JIKSOZW]VL\WZMÆMK\IJTWWL\QM\W\PMTMILMZ[WN
being a wood elf or high elf. the house.
There are two additional options related to Independent Scion. You were raised or
dragonmarks. As your dragonmarked character trained by the house, but you’ve kept your
grows in level, you can take the Greater independence. This means you don’t have
,ZIOWVUIZSNMI\\WZMÆMK\\PMOZW_QVOXW_MZ many special privileges, but you also don’t have
of your dragonmark. Alternatively, the Aberrant responsibilities. Guild artisan is a good choice to
Dragonmark feat grants limited but dangerous ZMÆMK\JI[QKPW][M\ZIQVQVOJ]\aW]KW]TLKPWW[M
magical abilities. Aberrant dragonmarks aren’t entertainer for the Mark of Shadow, sailor for the
tied to the dragonmark houses and can be taken Mark of Storms, soldier for the Mark of Sentinel,
by any character. sage for the Mark of Scribing, and so on.
ك¦ÊÄÃٻ݃ė,ÊçݛÝdƒ½›
ƌĂŐŽŶŵĂƌŬ ,ŽƵƐĞ ZĂĐĞ 'ƵŝůĚ^ƉĞĐŝĂůƟĞƐ
ĞƚĞĐƟŽŶ Medani Half-Elf ŽĚLJŐƵĂƌĚƐ͕/ŶǀĞƐƟŐĂƟŽŶ͕ZŝƐŬDĂŶĂŐĞŵĞŶƚ
Finding Tharashk Human, Half-Orc ŽƵŶƚLJ,ƵŶƟŶŐ͕/ŶǀĞƐƟŐĂƟŽŶ͕WƌŽƐƉĞĐƟŶŐ
Handling Vadalis Human Animal Training and Breeding
Healing Jorasco ,ĂůŇŝŶŐ Healing
Hospitality Ghallanda ,ĂůŇŝŶŐ &ŽŽĚ͕>ŽĚŐŝŶŐ͕hƌďĂŶ/ŶĨŽƌŵĂƟŽŶ
Making Cannith Human Manufacturing
Passage Orien Human >ĂŶĚdƌĂŶƐƉŽƌƚĂƟŽŶ
Scribing Sivis Gnome ŽŵŵƵŶŝĐĂƟŽŶ͕dƌĂŶƐůĂƟŽŶ͕sĞƌŝĮĐĂƟŽŶ
^ĞŶƟŶĞů Deneith Human Bodyguards, Mercenaries
Shadow Phiarlan Elf Entertainment, Espionage
Thuranni Elf ŶƚĞƌƚĂŝŶŵĞŶƚ͕ƐƐĂƐƐŝŶĂƟŽŶ
Storm Lyrandar Half-Elf ŝƌĂŶĚ^ĞĂdƌĂŶƐƉŽƌƚĂƟŽŶ
Warding Kundarak Dwarf Banking, Storage, Prisons

90 CHAPTER 4 | CREATING A DRAGONMARKED CHARACTER

Sebastian Kimble (Order #15417015)


Excoriate. ?PMVILZIOWVUIZSMLPMQZLMÅM[ • As a life cleric with the Mark of Healing,
\PMQZPW][M\PMaUIaJMK]\W‫ٺ‬NZWUQ\1V\PM you’re able to use your mark to channel
XI[\aW]ZUIZS_W]TLJMÆIaMLNZWUaW]ZJWLa positive energy and perform remarkable
Although this mutilation is no longer practiced, feats of healing. You could combine this with
such exiles are still called excoriates. If you’re an religious faith or you could say that the mark
excoriate, consider what you did to deserve this alone is the source of your divine magic.
punishment. Were you a criminal? A charlatan? • If you’re a warlock with an aberrant
Or perhaps a sage who engaged in forbidden dragonmark, you could say that the mark
research? Q\[MTNQ[aW]ZÅMVLQ[PXI\ZWVIVL\PM[W]ZKM
Foundling. Your ancestors left the house of your arcane powers. You don’t fully
long ago. You have no ties to the house and may understand the nature of your mark, but
not have known you were connected by blood you know that it’s growing stronger and
before you manifested your dragonmark. As an you’re afraid you might lose control of it.
outlander or an urchin you might know nothing
about the houses. As an acolyte or hermit, you These descriptions don’t change your
could have put your faith ahead of worldly character’s abilities in any way. It’s simply a way
things, choosing not to pursue a connection \WILLÆI^WZIVL[\WZa\WaW]ZKPIZIK\MZ<PW]OP
with the houses. Whatever you decide, this is an if you’re channeling divine power through your
opportunity to talk with your DM about the role dragonmark, you might use a crystal (normally an
you’d like the house to play in a campaign. Do arcane focus) as your holy symbol, representing a
you want them to be your enemy? Would you makeshift dragonmark focus item.
prefer to avoid them completely? Or do you want

INTUITION DICE
to work your way into a position of power in the
house, despite being an outsider?
A dragonmark improves your ability to perform

THE POWERS OF THE MARK I[XMKQÅK\aXMWN\I[S<PM5IZSWN.QVLQVO


sharpens your senses and improves your
Each dragonmark grants a set of abilities that perception, while the Mark of Making guides
ZMÆMK\\PMQVPMZMV\XW_MZ[WN\PMUIZS.WZUW[\ your hands when you work with artisan’s tools.
marks this includes an Intuition die. This can Each dragonmark has a trait that allows you to
ZMÆMK\[]XMZVI\]ZITQV[\QVK\[WZO]QLIVKMNZWU roll an Intuition die, a d4, when you perform an
\PMUIZSWZW\PMZUQVWZUIOQKITM‫ٺ‬MK\[5IVa ability check with a particular skill or tool. You
dragonmarks grant limited magical abilities. add the number rolled to the ability check. You
Over the centuries the houses have developed LWV¼\PI^M\WJMXZWÅKQMV\_Q\P\PM[SQTTWZ\WWT\W
tools that enhance and channel the powers of a OIQV\PQ[JMVMÅ\
mark, and it’s these dragonmark focus items that Feats, magic items, and other features may
give the houses much of their power. improve your Intuition die. This increases the
)LZIOWVUIZSMLZIKMOQ^M[aW]I^MZa[XMKQÅK type of die you roll by one size (d6, d8, d10) to
set of traits. However, you can also explain your a maximum of a d10. You can only roll one
class abilities as being a result of your exceptional Intuition die for a check; if you receive Intuition
connection to your dragonmark: dice from multiple sources, increase one die by
• If you’re playing a bard with the Mark of one type and roll that one.
Shadow, you could say that your illusion For example, if a dragonmarked trait and feat
spells are drawn from your mark. If you’re both grant intuition with Dexterity (Stealth)
IPITÆQVOJIZL_Q\P\PM5IZSWN0MITQVO checks, you roll a d6, instead of a d4. Three
you could describe your mark as the source instances would increase your Intuition Die to a
of your healing magic. d8, and so on.

CHAPTER 4 | THE POWERS OF THE MARK 91

Sebastian Kimble (Order #15417015)


DRAGONMARK APPEARANCE
A dragonmark is a distinctive symbol that
appears on the skin. There are twelve known
dragonmarks, each unique in design and power.
A dragonmark can appear on any part of the
body. One half-elf could have the Mark of
Detection across an eye, while another has it
in the palm of their hand. Dragonmarks are
painted in vivid shades of blue and purple
and seem to shimmer or even move slightly.
When used, they grow warm to the touch and
may glow (though this doesn’t produce useful
illumination). A dragonmark can’t be removed—
even if a limb bearing a dragonmark is cut away,
the mark eventually manifests on another part
of the bearer’s body. All dragonmarks share the
same initial appearance but a dragonmark can
grow in size and complexity if a character takes
the /ZMI\MZ,ZIOWVUIZS feat or if the mark is tied to
class abilities.
While dragonmarks share the same general
appearance, your dragonmark could have a
unique quality. If you’d like to explore this, roll
on the Dragonmark Quirks table.

ك¦ÊÄÃٻYç®Ù»Ý
1d6 YƵŝƌŬ
1 Your dragonmark is unusually small or
remarkably large.
2 Your dragonmark slowly moves
around your body.
3 zŽƵƌĚƌĂŐŽŶŵĂƌŬŐůŽǁƐĚƌĂŵĂƟĐĂůůLJ
when you use it.
4 zŽƵƌĚƌĂŐŽŶŵĂƌŬƟŶŐůĞƐǁŚĞŶLJŽƵ͛ƌĞ
near someone with the same mark.
5 zŽƵƌĚƌĂŐŽŶŵĂƌŬƟĐŬůĞƐǁŚĞŶLJŽƵ
use it.
6 Your dragonmark is an unusual color
but a normal shape.

92 CHAPTER 4 | DRAGONMARK APPEARANCE

Sebastian Kimble (Order #15417015)


½½Êçã㫛,ÊçݛÝ͊
Every house has traditions, cabals, and
VHFUHWV+HUH·VDIHZIDFWVWKDWDSSO\WRPRVW
of the houses.
• Most Dragonmarked houses maintain
HQFODYHV in major cities. These serve
as hubs for house businesses and
strongholds for the house families.
A city may also have any number
of businesses tied to the house—a
Ghallanda inn, a Cannith smith, a Sivis
message station—but these are simply
SURYLGLQJVHUYLFHVDQGGRQ·WKDYHDQ\
direct connection to house leadership.
• Any heir of the house who develops
a dragonmark is allowed to add the
G·SUHÀ[WRWKHKRXVHQDPH0HUUL[
G·&DQQLWKRegional leaders within the
houses are called Barons. Most houses
are led by a matriarch or patriarch,
though some are led by councils.
• The Twelve is an organization
that facilitates communication
and cooperation between the
Dragonmarked houses. Excoriates are
dragonmarked heirs who have been cut
off from their houses. Foundlings are
people who develop a mark outside of
a house and have no connection to it.
• Dragonmarks manifest around
adolescence. Each house puts its
heirs through a trial called The Test
of Siberys7KHVSHFLÀFWULDOVYDU\
by house, but they place the heir in
circumstances where they are likely to
manifest the mark, if they have it. About
half of the members of a bloodline
manifest the mark.
• The Korth Edicts prevent the houses
from owning land, holding noble titles,
or maintaining military forces (with an
exception for Deneith). The Edicts were
established long ago when the Five
Nations were united. Today, many in
the houses feel the Korth Edicts have
become obsolete in the wake of the
Last War.

CHAPTER 4 | BACKGROUND 93

Sebastian Kimble (Order #15417015)


BACKGROUND ROLE
You are always gathering information for your
Here is an important background for Eberron. house. But when the barons come to you with a
[XMKQÅKUQ[[QWV_PI\[WZ\WN_WZSLWaW]][]ITTa

HOUSE AGENT
do? Choose your role or roll on the table below.

,Êçݛ¦›ÄãZʽ›
You have sworn fealty to a dragonmarked house,
one of the mighty mercantile guilds that shapes d8 ZŽůĞ
Khorvaire. If you possess a dragonmark, you’re 1 ĐƋƵŝƐŝƟŽŶ
TQSMTaIUMUJMZWNWVMWN\PMQVÆ]MV\QITNIUQTQM[ 2 /ŶǀĞƐƟŐĂƟŽŶ
within the house, otherwise you’re an outsider 3 Research & Development
who hopes to make your fortune by allying with 4 Security
this great power. Your primary task is to observe,
gathering useful information and serving as the 5 /ŶƟŵŝĚĂƟŽŶ
eyes of your house. But you could be called upon 6 džƉůŽƌĂƟŽŶ
at any time to act as a hand of the house. Such 7 EĞŐŽƟĂƟŽŶ
missions can be dangerous—but they’ll surely be 8 ŽǀĞƌƚKƉĞƌĂƟŽŶƐ
lucrative.

;SQTT8ZWÅKQMVKQM["Investigation, Persuasion
<WWT8ZWÅKQMVKa"Two tools by house:
• +IVVQ\P"alchemist’s supplies and tinker’s
tools
• ,MVMQ\P"one gaming set and vehicles (land)
• /PITTIVLI"brewer’s supplies and cook’s
utensils
• 2WZI[KW"alchemist’s supplies and herbalism
kit
• 3]VLIZIS"tinker’s tools and thieves’ tools
• 4aZIVLIZ"vehicles (sea/air) and navigator’s
tools
• 5MLIVQ"thieves’ tools and disguise kit
• 7ZQMV"vehicles (land) and one gaming set
• 8PQIZTIV"disguise kit and one musical
instrument
• ;Q^Q["calligrapher’s tools and forgery kit
• <PIZI[PS"thieves’ tools and one gaming set
• <P]ZIVVQ: poisoner’s kit and one musical
instrument
• Vadalis: vehicles (land) and herbalism kit
Equipment: )[M\WNÅVMKTW\PM[PW][M[QOVM\
ring, ID papers, and a purse containing 20 gp.

94 CHAPTER 4 | BACKGROUND

Sebastian Kimble (Order #15417015)


FEATURE: HOUSE CONNECTIONS d6 /ĚĞĂů
1 ŽŵŵŽŶ'ŽŽĚ. My house serves a vital
As an agent of your house, you can always get
ĨƵŶĐƟŽŶ͕ĂŶĚŝƚƐƉƌŽƐƉĞƌŝƚLJǁŝůůŚĞůƉ
food and lodging for your friends at a house
everyone. (Good)
enclave. When the house assigns you a mission,
2 dƌĂĚŝƟŽŶ͘/ƵƉŚŽůĚƚƌĂĚŝƟŽŶƐŽĨŵLJŚŽƵƐĞ
it will usually provide you with necessary supplies
and bring honor to my family. (Lawful)
and transportation. Beyond this, you have many
3 /ŶŶŽǀĂƟŽŶ͘ďĂŶĚŽŶŽůĚƚƌĂĚŝƟŽŶƐĂŶĚ
old friends, mentors, and rivals in your house
ĮŶĚďĞƩĞƌǁĂLJƐƚŽĚŽƚŚŝŶŐƐ͘;ŚĂŽƟĐͿ
and you may encounter one of them when you
interact with a house business. As a Lyrandar 4 WŽǁĞƌ. I want to ensure the prosperity of
my house and wield its power myself. (Evil)
agent you may know the captain of an airship; as
a Ghallanda agent you know a lot of innkeepers 5 ŝƐĐŽǀĞƌLJ. I want to learn all I can, both for
my house and for my own curiosity. (Any)
and bartenders. The degree to which such
acquaintances will be willing to help you out will 6 ŽŵĨŽƌƚ. I want to ensure that me and
depend on your current standing in your house. mine enjoy the best things in life. (Any)

d6 ŽŶĚ
SUGGESTED CHARACTERISTICS 1 My house is my family, and I would do
House agents are a diverse lot. Consider the anything for my family.
house you serve and the type of work you do in 2 I love someone from another house, but
developing or selecting characteristics. ƐƵĐŚƌĞůĂƟŽŶƐŚŝƉƐĂƌĞĨŽƌďŝĚĚĞŶ͘
3 Someone I love was killed by a rival
d8 WĞƌƐŽŶĂůŝƚLJdƌĂŝƚ ĨĂĐƟŽŶǁŝƚŚŝŶŵLJŚŽƵƐĞ͕ĂŶĚ/ǁŝůůŚĂǀĞ
revenge.
1 /ŶĞǀĞƌůĞƚĞŵŽƟŽŶĐŽŵƉůŝĐĂƚĞǁŽƌŬ͘
4 I don’t care about the house as a whole,
2 /͛ŵĂůǁĂLJƐůŽŽŬŝŶŐƚŽŝŵƉƌŽǀĞĞĸĐŝĞŶĐLJ͘
but I would do anything for my old
3 I share trivia about my house’s business mentor.
(medicine, ships, warforged).
5 I believe my house needs to evolve to
4 I hold myself and anyone I work with to survive, and I need to lead that change.
ĞdžƚƌĞŵĞůLJŚŝŐŚƐƚĂŶĚĂƌĚƐ͘
6 I am determined to impress the leaders of
5 I never forget an insult made against my house, and to become a leader myself.
myself or my house.
6 /͛ŵǀĞƌLJĞdžĐŝƚĞĚĂŶĚĞŶƚŚƵƐŝĂƐƟĐĂďŽƵƚ d6 &ůĂǁ
everything my house does.
1 I’m overly concerned with following
7 /͛ŵƌĞƉƌĞƐĞŶƟŶŐŵLJŚŽƵƐĞĂŶĚƚĂŬĞŐƌĞĂƚ established procedures and protocols.
pride in my personal appearance.
2 I’m obsessed with conspiracy theories and
8 /͛ŵĐƌŝƟĐĂůŽĨŵŽŶĂƌĐŚŝĞƐĂŶĚŽƉƉŽƐĞĚƚŽ ǁŽƌƌŝĞĚĂďŽƵƚƐĞĐƌĞƚƐŽĐŝĞƟĞƐĂŶĚŚŝĚĚĞŶ
ĂŶLJƌĞƐƚƌŝĐƟŽŶƐŽŶƚŚĞŚŽƵƐĞƐ͘ demons.
3 I believe that my house and bloodline
ŵĂŬĞƐŵĞďĞƩĞƌƚŚĂŶĞǀĞƌLJŽŶĞĞůƐĞ͘
4 I’m concealing a secret that could get me
driven from my house.
5 I have strong religious beliefs that aren’t
shared by others in my house.
6 /͛ŵǁŽƌŬŝŶŐĨŽƌĂŚŝĚĚĞŶĨĂĐƟŽŶŝŶŵLJ
house that gives me secret assignments.

CHAPTER 4 | BACKGROUND 95

Sebastian Kimble (Order #15417015)


THE MARK OF DETECTION
the eyes of the house, listening for rumors and
watching for dangerous cabals and conspiracies.
Along the way you do your best to mediate
“1NaW]_IV\I_ITTWNU][KTM\WOM\JM\_MMVaW] disputes and defuse dangerous situations.
IVLIJTILMOW\W0W][M,MVMQ\P1NaW]_IV\ Rogue Folk Hero. You’re an inquisitive
[WUMWVM\WIV\QKQXI\M\PM\PZMI\IVLUISM[]ZMaW] trained by your house. You grew up in a bad
IZMV¼\M^MVQV\PMZWWU_Q\P_PWM^MZ¼[PWTLQVO neighborhood, and while you could make more
\PI\JTILM°\PI\¼[_PI\_MLW” gold solving the problems of nobles, you’re more
interested in helping your community. You’ve
—Baron Trelib d’Medani had a few good cases and you’ve helped a lot of
people, and word has spread.
The Mark of Detection is an inquisitive’s dream. Sage Wizard. You’re a brilliant diviner and
It sharpens powers of observation and intuition, inquisitive, and your talents have gotten you
allowing the bearer to draw connections and into trouble. You have a knack for uncovering
interpret clues others might miss. By actively conspiracies, and you found one in House
drawing on its powers, the bearer can detect Medani. It might involve shape-changed
poisons and study the energies of magic. demons or dragons—or both. You don’t know
how deep it goes, but you’re certain that other
dragonmarked houses and noble families have
HOUSE MEDANI JMMVQVÅT\ZI\ML8MWXTM\PQVSaW]¼ZMITQ\\TM
intense. Some say paranoid. But you’ll show
The Warning Guild of House Medani brokers
\PMUITT_PMVaW]ÅVITTaOM\\W\PMJW\\WUWN
the services of bodyguards and inquisitives.
this draconic conspiracy!
Medani advisors specialize in risk assessment
and management, protecting clients from both
physical and social threats. While Medani
overlaps with the inquisitives of House Tharashk MARK OF DETECTION TRAITS
and the bodyguards of House Deneith, the The Mark of Detection manifests exclusively
Warning Guild specializes in subtle threats and on half-elves. If your character has the Mark of
complex mysteries. Detection, these traits replace the half-elf’s Ability
The members of House Medani are half-elves Score Increase, Skill Versatility, and Languages
with deep roots in Breland. Medani has little given in the 8TIaMZ¼[0IVLJWWS.
interest in the power struggles that sometimes Ability Score Increase. Your Intelligence
break out between the other dragonmarked and Charisma scores both increase by 1. In
houses. Many Medani heirs are more interested addition, one ability score of your choice
QVPMTXQVO\PMQZKWUU]VQ\QM[\PIVQVZI_XZWÅ\ increases by 1.
and Medani heirs often work with local law Deductive Intuition. When you make an
MVNWZKMUMV\WZPMTX\PW[M_PWKIV¼\I‫ٺ‬WZL\PMQZ Intelligence (Investigation) or Wisdom (Insight)
services. check, you can roll one Intuition die, a d4, and
add the number rolled to the ability check.
Sense Threats. You can cast the LM\MK\UIOQK
DRAGONMARKED CHARACTERS and detect poison and disease spells, but only as
rituals. Intelligence is your spellcasting ability for
Here are a few examples of characters with the
these spells.
Mark of Detection.
Languages. You can speak, read, and write
House Agent Bard. With the kind of threats
Common and Elvish.
your house deals with, words are often more
M‫ٺ‬MK\Q^M\PIV_MIXWV[AW][MZ^MI[WVMWN

96 CHAPTER 4 | THE MARK OF DETECTION

Sebastian Kimble (Order #15417015)


THE MARK OF FINDING
friends on both sides of the law. Sometimes you
walk a crooked line to unravel a tough case.
“5aIVKM[\WZ[][ML\PMQZOQN\\W\ZIKSJMI[\[QV\PM
[_IUX[1][MUQVM\WÅVLN]OQ\Q^M[QV\PM[T]U[WN
;PIZV1¼U[\QTTIP]V\MZ1IT_Ia[ÅVLUaUIZS”
MARK OF FINDING TRAITS
The Mark of Finding can appear on either
—Hondar’Aashta, humans or half-orcs. If your character has the
Tharashk bounty hunter Mark of Finding, these traits replace all racial
traits given in the 8TIaMZ¼[0IVLJWWSaside from
The Mark of Finding sharpens the senses, Age, Size, and Speed. Your Ability Score
guiding the hunter to prey. Alone among the Increase depends on your race, while all other
dragonmarks, the Mark of Finding is carried by traits are shared by both humans and half-orcs.
\_WZIKM["P]UIV[IVLPITNWZK[1\ÅZ[\IXXMIZML Ability Score Increase (Human). As a
in the Shadow Marches, where clan hunters human, your Dexterity and Wisdom scores both
][MLQ\\WÅVL\PMQZXZMa<PMUIZSPMTXML]VQ\M increase by 1. In addition, one ability score of
humans and orcs in the Marches and brought your choice increases by 1.
House Tharashk to the Five Nations. Ability Score Increase (Half-Orc). As a
half-orc, your Strength and Wisdom scores both
increase by 1. In addition, one ability score of
HOUSE THARASHK your choice increases by 1.
Darkvision. You can see in dim light within
House Tharashk traditionally licenses inquisitives 60 feet of you as if it were bright light, and in
and bounty hunters. Recently the Finder’s Guild darkness as if it were dim light. You can’t discern
has expanded into dragonshard prospecting. color in darkness, only shades of gray.
Dragonshards are the lifesblood of the magical Hunter’s Intuition. Your mark sharpens your
MKWVWUa)\ITMV\NWZÅVLQVO\PQ[ZM[W]ZKMPI[ [MV[M[IVLPMTX[aW]ÅVLaW]ZXZMa?PMVaW]
OQ^MV\PMPW][MVM__MIT\PIVLQVÆ]MVKM make a Wisdom (Perception) or Wisdom (Survival)
Tharashk is the youngest of the dragonmarked check, you can roll one Intuition die, a d4, and
houses and hasn’t embraced all of the customs add the number rolled to the ability check.
of the Twelve. Heirs often use family names Imprint Prey. As a bonus action, choose one
instead of the house surname and many hold on creature you can see within 30 feet of you. The
to beliefs and traditions carried from the Shadow target is imprinted in your mind until it dies or
Marches—like the druidic faith of the Gatekeepers you use this trait again. Alternatively, you can
or secretive cults of the Dragon Below. imprint a creature as your quarry whenever you
succeed on a Wisdom (Survival) check to track it.

DRAGONMARKED CHARACTERS
When tracking your quarry, double the result
of your Intuition die. When your quarry is within
Here are examples of characters with this mark. 60 feet of you, you have a sense of its location: it
Druid House Agent. House Tharashk is KIV¼\JMPQLLMVNZWUaW]OIQV[VWJMVMÅ\NZWU
home to an ancient order of druids who protect invisibility, and your attacks against it ignore half
the world from aberrant threats. Although you cover. Once you use this trait, you cannot use it
IZMW‫ٻ‬KQITTaIVWXMZI\Q^MWN\PMPW][MaW]IZM IOIQV]V\QTaW]ÅVQ[PI[PWZ\WZTWVOZM[\
truly an agent of the Gatekeepers, and investigate Nature’s Voice. When you reach 3rd level
the activities of mad cultists and the Daelkyr. you gain the ability to cast TWKI\MIVQUITWZXTIV\
Criminal Rogue. You’re an inquisitive who but only as a ritual.
works the mean streets of Sharn. You’ve got Languages. You can speak, read, and write
Common and Goblin.

CHAPTER 4 | THE MARK OF FINDING 97

Sebastian Kimble (Order #15417015)


THE MARK OF HANDLING DRAGONMARKED CHARACTERS
Some characters with the Mark of Handling:
“,WV¼\OM\[MV\QUMV\IT)JMI[\Q[I\WWT7]ZZWTM Noble Druid. Your family is one of the most
Q[\WÅVL\PMZQOP\\WWTNWZ\PM\I[SIVL\WUISM powerful in the house, and they’ve learned to use
[]ZM\PMa¼ZMWN\PMÅVM[\Y]ITQ\a6I\]ZMQ[W]Z its power to do amazing things: shapeshifting,
SQVOLWU#VM^MZNWZOM\\PI\_M_MZMJWZV\WZ]TMQ\” manipulating animals and the world. While you’re
mechanically a druid, you don’t share any druidic
— Baron Hella d’Vadalis
beliefs; rather, you believe that your mark gives
you rightful dominion over the natural world.
The Mark of Handling gives its bearer a primal Ranger House Agent. You’ve been trained
connection to beasts and the natural world, to track and handle the wildest monstrosities.
granting the power to calm and coax. This extends You’re still mastering your skills, but you want
beyond purely natural animals; the mark allows its to get out into the world and discover new beasts
JMIZMZ\WO]QLMIPQXXWOZQ‫ٺ‬I[MI[QTaI[IPWZ[M that have never been harnessed—new creatures
that you can bring back to your house.

HOUSE VADALIS
Outlander Druid. Your dragonmark gives
you a powerful connection to the natural world.
House Vadalis plays an important role in daily You hate what your house is doing with this
life. Vadalis ranches produce meat, mounts, and power—turning this gift into a J][QVM[[, exploiting
more. Vadalis isn’t one of the most powerful the creatures you’re connected to. You have
houses, but its barons are generally content; abandoned the house and loathe them all now.
they’re more interested in discovering new

MARK OF HANDLING TRAITS


monstrosities than engaging in the politics of the
dragonmarked houses.
House Vadalis breeds and trains beasts for a The Mark of Handling only manifests on
wide range of purposes. While they maintain humans. If your character has the Mark of
vast cattle ranches and train horses and hounds, Handing, these traits replace the human’s Ability
the Mark of Handling allows Vadalis to work Score Increase trait given in the 8TIaMZ¼[0IVLJWWS.
_Q\PUWZMM`W\QKKZMI\]ZM[I[_MTT/ZQ‫ٺ‬WV[ Ability Score Increase. Your Dexterity and
PQXXWOZQ‫[ٺ‬IVLM^MVJ]TTM\\M[KIVJMJZMLIVL Wisdom scores both increase by 1. In addition,
trained. Vadalis also works with more intelligent one ability score of your choice increases by 1.
beasts, such as giant owls, displacers beasts, and Wild Intuition. When you make a Wisdom
pegasi. Even with the Mark of Handling, this is (Animal Handling) or Intelligence (Nature) check,
dangerous work; there’s a lot of turnover at the you can roll one Intuition die, a d4, and add the
bullette ranch. But these exotic creatures aren’t number rolled to the ability check.
enough to satisfy the most innovative members Expert Handling. You can use the Help
of the house, and this has led to the practice of action to aid an ally animal companion or mount
magebreeding. Using the Mark of Handling and within 30 feet of you, rather than 5 feet of you.
dragonshard focus items, Vadalis has found ways Primal Connection. You can cast IVQUIT
to create magical creatures. Typically, this results NZQMVL[PQXonce with this trait and regain the ability
in a superior version of a mundane creature—an \WLW[W_PMVaW]ÅVQ[PI[PWZ\WZTWVOZM[\
animal that is stronger, faster, and smarter. But Wisdom is your spellcasting ability for this spell.
rumors claim that Vadalis has crafted monsters The Bigger They Are. When you cast a spell
of its own. Some rumors even insist that Vadalis \PI\I‫ٺ‬MK\[WVTaJMI[\[Q\IT[WI‫ٺ‬MK\[UWV[\ZW[Q\QM[
has been trying to magebreed better P]UIV[... with an Intelligence score of 3 or lower.

98 CHAPTER 4 | THE MARK OF HANDLING

Sebastian Kimble (Order #15417015)


THE MARK OF HEALING DRAGONMARKED CHARACTERS
Here are a few examples of characters who carry
“?PI\¼[\PMXZQKMWNITQNM'?MTT1¼^MOW\IZI\M the Mark of Healing.
[PMM\ZQOP\W^MZPMZM1¼LJMPIXXa\WLQ[K][[Q\” Noble Cleric. You are one of the heirs of
— Bessi d’Jorasco, Fairhaven healer Baron Ulara, the matriarch of House Jorasco.
Your mark is remarkable (and the source of your
clerical abilities) and you feel that you’re just
)PITÆQVO_Q\P\PM5IZSWN0MITQVOKIV[I^MI
beginning to unlock its power. Are you willing to
life with a touch, restoring vitality and the will to
devote your abilities to your house? Or do you
live. When dealing with mundane medicine, the
think that you may have a greater calling?
mark helps its bearer sense the nature of maladies
Folk Hero Bard. You served as a medic in
IVLI‫ټ‬QK\QWV[IVLÅVL\PMJM[\[WT]\QWV?PMV
the Last War, using humor and stories to keep up
equipped with dragonshard focus items, the mark
the spirits of your patients. You’ve seen too much
can even draw the dead back from the depths of
[]‫ٺ‬MZQVOIVLaW]VMML\WLW[WUM\PQVOIJW]\Q\
Dolurrh.
You’ve broken away from the house and you’ve
been doing charitable work in your community.

HOUSE JORASCO *]\aW]_IV\\WÅVLI_Ia\WLWUWZM


Criminal Rogue. You grew up as an orphan
The Healer’s Guild provides a vital service in Sharn. One of your parents must have been
to Khorvaire, and the Last War ensured that \QML\W2WZI[KWJ]\aW]NW]VLILQ‫ٺ‬MZMV\NIUQTa"
there was great need for healers. The guild runs the Boromar Clan, a criminal guild run by
the schools that teach medicine and houses of PITÆQVO[AW]¼^MTMIZVMLPW_\WPMITIVLPW_\W
healing that provide both mundane and magical hurt people. Now you need to decide which path
services. If it could save a life, it’s probably tied you want to follow.
\W2WZI[KW°IVLQ\_QTTKWUM_Q\PIKW[\1N
you have the gold, Jorasco healers can remove
a disease instantly with lesser restoration. If you
KIV¼\I‫ٺ‬WZL[]KPI[MZ^QKM\PMa_QTT\ZMI\aW]
MARK OF HEALING TRAITS
The Mark of Healing manifests exclusively on
with mundane techniques (the Medicine skill).
PITÆQVO[1NaW]ZKPIZIK\MZPI[\PM5IZSWN
House Jorasco is also the source of potions of
0MITQVO\PQ[Q[aW]ZPITÆQVO[]JZIKM
PMITQVOWhile many criticize Jorasco’s demands
Ability Score Increase. Your Wisdom score
for payment, the leaders of the house maintain
increases by 1.
that it’s not about greed; it’s about ensuring the
Medical Intuition. When you make a
survival and prosperity of the house, so they can
Wisdom (Medicine) check, you can roll one
continue to help future generations.
Intuition die, a d4, and add the number rolled to
While the public face of Jorasco is that of the
the ability check.
healer, there are rumors that the house engaged
Healing Touch. As an action, you can
in disturbing experiments during the Last War,
draw power from your dragonmark to spend
working with House Vadalis to develop biological
one of your Hit Dice and revitalize yourself or
weapons and strange new creatures. A Jorasco
a creature you touch. Roll the die, add your
heir will have to decide if they want to investigate
?Q[LWUUWLQÅMZIVL\PMKZMI\]ZMZMOIQV[I
\PM[MZ]UWZ[°IVL_PI\\PMa¼TTLWQN\PMZ]UWZ[
number of hit points equal to the total. Once
are true.
you use this trait, you can’t use it again until you
ÅVQ[PI[PWZ\WZTWVOZM[\

CHAPTER 4 | THE MARK OF HEALING 99

Sebastian Kimble (Order #15417015)


THE MARK OF HOSPITALITY
inns, and taverns that are licensed by Ghallanda.
The blink dog seal is an assurance that a locale
meets Ghallanda standards of health and
“?MTKWUM_MTKWUM ;WOWWL\W[MMaW]IOIQV4M\ Y]ITQ\a¸J]\VW\M^MZaQVVQ[Z]VJaIPITÆQVO
UMOM\aW]ZLZQVS¸JTIKSZWW\\IT_Q\PPWVMaaM['
)VL\PMVaW]PI^M\WTQ[\MV\W\PQ[[\WZa1¼^MPMIZL
IJW]\\PM[\ZIVOM\PQVO[OWQVOWVQV\PM+WO[” DRAGONMARKED CHARACTERS
¸)TIZIL¼/PITTIVLIPITÆQVOJIZ\MVLMZ Here are some examples of characters who carry
the Mark of Hospitality.
<PMaUIaVW\IT_Ia[PI^MOWTLJ]\IPITÆQVO Noble Warlock (Archfey). Your parents
with the Mark of Hospitality is sure to be rich run a score of Gold Dragon Inns. You’ve never
in friends. The magic of the mark allows the gotten your hands dirty with the family business;
bearer to keep a place clean, and to heat, chill, you’ve been too busy doing important things,
and season food. But it also helps the bearer like going to all the best parties. Just the other
connect with others, setting troubled minds at day you were dancing with some Greensinger
ease—a powerful tool, though it can cause anger druids, and they summoned some sort of
if abused. Archfey from Thelanis. Honestly, you don’t
ZMUMUJMZITT\PMLM\IQT[°Q\_I[WVMWN\PW[M
XIZ\QM[°J]\Q\[MMU[TQSMaW]UILM[WUM[WZ\WN
HOUSE GHALLANDA deal with this fey prince. You’re not sure exactly
what you agreed to; you’d better gather a few
The majority of inns, taverns, and restaurants NZQMVL[IVLÅO]ZMQ\W]\
in the Five Nations are either directly owned by Guild Artisan Bard. You used to run the
House Ghallanda or licensed by its Hosteler’s ÅVM[\JIZQV+aZM]V\QT\PM5W]ZVQVOLM[\ZWaML
Guild. Most people give little thought to House it. You know a group of adventurers—regulars
Ghallanda; when compared to the soldiers from your lost tavern—and you’re tagging along
of House Deneith and the factories of House _Q\P\PMU]V\QTaW]ÅO]ZMW]\aW]ZVM`\[\MX
Cannith, an alliance of innkeepers seems Perhaps you’ll earn enough gold to buy a new
harmless and inconsequential. But Ghallanda’s JIZ°WZXMZPIX[aW]¼TTÅVLILQ‫ٺ‬MZMV\XI\P
strength lies in charm and connections. A
Ghallanda innkeeper hears many things—if
you want to know what’s really going on in
IKWUU]VQ\a\ITS\W\PMPITÆQVOJIZ\MVLMZ
MARK OF HOSPITALITY TRAITS
The leaders of House Ghallanda don’t sell The Mark of Hospitality manifests exclusively
information; they prefer to build friendship and WVPITÆQVO[1NaW]ZKPIZIK\MZPI[\PM5IZSWN
deal in favors. But should a Ghallanda baron 0W[XQ\ITQ\a\PQ[Q[aW]ZPITÆQVO[]JZIKM
every truly need something, they likely have a Ability Score Increase. Your Charisma
favor they can call in. score increases by 1.
Ghallanda has a number of “bound Innkeeper’s Charms. You know the
businesses”—franchises run directly by the house. cantrips friends and XZM[\QLQOQ\I\QWVCharisma is
The Gold Dragon Inn is such a business, and your spellcasting ability for them.
Gold Dragon Inns can be found in every major Ever Hospitable. When you make a
city, each serving a familiar menu and providing Charisma (Persuasion) check or an ability check
similar services. But many Ghallanda heirs take involving brewer’s supplies or cook’s utensils,
pride in creating their own unique businesses. you can roll one Intuition die (a d4) and add the
There are also many independent restaurants, number rolled to the ability check.

100 CHAPTER 4 | THE MARK OF HOSPITALITY

Sebastian Kimble (Order #15417015)


THE MARK OF MAKING DRAGONMARKED CHARACTERS
Some characters with the Mark of Making:
“5aPW][MJ]QT\\PMUWLMZV_WZTL7ZQMVUIa Noble Wizard. Born to one of the most
LZQ^M\PMTQOP\VQVOZIQTJ]\Q\¼[+IVVQ\P_PW powerful families in House Cannith, you’re a
J]QTL[\PMKIZ[IVLTIa[\PM[\WVM[Q\\ZI^MT[WV diletante who has so far squandered your arcane
+IVVQ\PUISM[\PMM^MZJZQOP\TIV\MZV[PWTL\PM \ZIQVQVO?QTTaW]ÅVLX]ZXW[MQVaW]ZTQNMI[IV
VQOP\I\JIa;UQ\PKIZXMV\MZITKPMUQ[\¸\PM adventurer? Or will the house demand that you
JM[\ITTKIZZaUa[MIT” live up to the duties of your rank?
+ZQUQVIT)Z\QÅKMZYour parents were
— Baron Merrix d’Cannith excoriated from House Cannith for engaging in
forbidden research. They died when you were
The Mark of Making guides its bearer through young. You’ve never learned what they were
any act of creation. The bearer of the mark can working on. But you inherited their talent for
mend broken things with a touch, and always IZ\QÅKMIVLaW]¼^MJMMVPQLQVOQV\PM[PILW_[WN
has a minor magic item they’ve been working Sharn. It’s time to pursue your parents’ legacy.
WV)VIZ\QÅKMZWZI_QbIZL_QTTOM\\PMUW[\W]\
WN\PMUIZSJ]\IVaWVMKIVÅVLI][MNWZIV
enchanted blade. MARK OF MAKING TRAITS
The Mark of Making only manifests on humans.

HOUSE CANNITH These traits replace the human Ability Score


Increase trait in the 8TIaMZ¼[0IVLJWWS.
House Cannith dominates all forms of Ability Score Increase. Your Intelligence
manufacturing, both mystical and mundane. and Dexterity scores increase by 1. Increase either
Cannith forgeholds use streamlined forms of Intelligence or Dexterity by an additional 1 point.
production to quickly produce common goods. Artisan’s Intuition. When you make an
Even independent artisans often learn their trade ability check with artisan’s tools, roll 1d4 and add
at Cannith academies and adhere to Cannith it to the result.
standards. The House of Making builds the tools Maker’s Gift. You know the cantrip UMVLQVO
the other houses rely upon, and it has always IVLOIQVXZWÅKQMVKa_Q\PWVM\aXMWNIZ\Q[IV¼[
been the unspoken leader of the Twelve. tools.
The Last War was a time of great opportunity Magecraft. You can create a temporary magic
for Cannith. Every nation wanted weapons and item out of common materials. Choose a cantrip
warforged, along with mundane arms and armor. from the wizard spell list. Describe the item
The war raised the house up, and then tore it connected to it. As long as you possess the item,
down. House Cannith was based in Cyre, and you know that cantrip. At the end of a long rest,
the Mourning destroyed the house leadership you can replace it with a new item and select a
IVLSMaNIKQTQ\QM[6W_\PZMMJIZWV[RWKSMa\WÅTT new cantrip from the wizard spell list. Intelligence
the leadership vacuum: the alchemist Jorlanna of is your spellcasting ability for these cantrips.
Fairhaven, weaponsmith Zorlan of Korth, and Spellsmith. You can spend one minute
warforged innovator Merrix of Sharn. It remains to weave a temporary enchantment into a
to be seen whether one of these leaders will unite nonmagical suit of armor or weapon. For the
the house, or if it will shatter under the strain. next hour the object becomes a magic item,
If you’re an heir of House Cannith, you should gaining a +1 bonus to AC if it is armor or a +1
decide which of these barons you serve—or if you bonus to hit and damage if it is a weapon. Once
have other ideas about the future of the house. you use this trait, you can’t use it again until you
ÅVQ[PITWVOZM[\

CHAPTER 4 | THE MARK OF MAKING 101

Sebastian Kimble (Order #15417015)


THE MARK OF PASSAGE DRAGONMARKED CHARACTERS
Here are examples of characters who carry the
“?MOM\\PQVO[_PMZM\PMaVMML\WOW1\LWM[V¼\ Mark of Passage.
UI\\MZQNQ\¼[ITM\\MZIXMZ[WVWZIP]VLZML\WV[WN Outlander Ranger. You’re a courier who
[\MMT?PM\PMZ_MPI^M\WKZW[[UW]V\IQV[ZQ^MZ[ specializes in dangerous deliveries to exotic
WZ\PM5W]ZVTIVLQ\[MTN7ZQMVÅVL[I_Ia” locations. Your assignments take you into the
wilds, the Mournland, and worse. Hopefully you
— Bali d’Orien, veteran courier
have a team of capable friends!
Rogue Urchin. You grew up as a foundling
The Mark of Passage governs motion, allowing in the worst slums of Sharn. For you, the city
its bearer to move with uncanny speed and is a vast vertical jungle, and you love climbing
precision. Running, leaping, climbing—the Mark towers and leaping between bridges. You value
of Passage enhances every form of movement. friendship and freedom. You’re more interested
The bearer of the mark can even slip through in having fun and helping your companions than
space, leaping from point to point in the blink of QVRWQVQVO]X_Q\P[WUM[\]‫ٺ‬aPW][M
an eye.

HOUSE ORIEN MARK OF PASSAGE TRAITS


The Mark of Passage only manifests on humans.
The House of Passage manages land These traits replace the human Ability Score
transportation. The Lightning Rail is the house’s Increase trait given in the 8TIaMZ¼[0IVLJWWS.
most dramatic tool, but Orien runs caravans Ability Score Increase. Your Dexterity
and coaches across the length of Khorvaire. score increases by 2 and one other ability score of
Dragonshard focus items ensure that the fastest your choice increases by 1.
vehicles are those driven by heirs with the Mark Courier’s Speed. Your base walking speed
of Passage, but the house also licenses unmarked increases to 40 ft.
teamsters. The Courier’s Guild of House Orien Intuitive Motion. When you make a
delivers mail and packages and has a branch that Strength (Athletics) check or any ability check
handles more covert and dangerous deliveries. to operate or maintain a land vehicle, you can
Orien has dominated transportation for roll one Intuition die, a d4, and add the number
centuries, but now the house is facing challenges. rolled to the ability check.
The Mournland is a dramatic obstacle for Determined Stride. When you use the Dash
ground transportation, and the expanding role IK\QWVLQ‫ٻ‬K]T\\MZZIQVLWM[V¼\KW[\aW]M`\ZI
of Lyrandar airships threatens Orien’s business. movement on that turn.
Long distance teleportation is a service only the Shared Passage. As a bonus action you can
strongest Orien heirs can provide. Now Orien, teleport a distance up to your walking speed,
seeking to expand its use of teleportation, is ending in an unoccupied space that you can
_WZSQVO_Q\P+IVVQ\P\WÅVL_Ia[\W]VTWKS see. You can bring one willing creature of your
and enhance this ultimate gift of the Mark size or smaller who is carrying gear up to its
of Making. Orien heirs may be caught up in carrying capacity. The creature must be within
these experiments or in the rivalry with House 5 feet of you when you use this trait. Once you
Lyrandar, or they may stay close to the ground use this trait, you can’t use it again until you
and just keep moving. ÅVQ[PITWVOZM[\

102 CHAPTER 4 | THE MARK OF PASSAGE

Sebastian Kimble (Order #15417015)


THE MARK OF SCRIBING DRAGONMARKED CHARACTERS
Here are examples of characters who carry the
“+WUU]VQKI\QWVQ[\PMNW]VLI\QWVWNKQ^QTQbI\QWV” Mark of Scribing.
— Lysse Lorridan d’Sivis, House Agent Bard. The Draconic Prophecy
House Matriarch is one of the greatest mysteries of all. You’re an
observer tasked to keep your eyes open for any
sort of manifestation of the Prophecy. You are
The Mark of Scribing deals with
part detective, part spy. Always keep your eyes
communication—both the written and spoken
open for leads and see where they take you.
word. A gnome who bears the mark can feel
Sage Wizard. You started out as a scribe
words as though they are living creatures,
and discovered a talent for arcane magic and a
struggling to make their meaning known. The
love of history. You’re eager to explore ancient
mark provides a range of gifts. It translates
ruins and lost civilizations, and you’re especially
languages, but it also allows its bearer to
interested in uncovering old records, spellbooks,
communicate with others at a distance.
and ancient lore.
Hermit Warlock (Great Old One). The

HOUSE SIVIS Mark of Making allows you to read the code of


reality itself, to understand voices no one else can
The gnomes of House Sivis facilitate hear. You have no interest in the business of your
communication. This is seen most literally in house; you are on a grander quest, unraveling a
[XMISQVO[\WVM[, magic items allowing a Sivis heir secret that lesser minds can’t comprehend. Your
to send a short message to another speaking patron could be a daelkyr or your mark may
stone; House Sivis’s network of message stations truly be connecting you to some primordial force.
is the backbone of long-distance communication.
But Sivis also trains and licenses scribes,
notaries, interpreters, cartographers, barristers,
heralds, bookbinders and more. House Sivis
MARK OF SCRIBING TRAITS
The Mark of Scribing manifests exclusively
has an especially close relationship with House
on gnomes. If your character has the Mark of
Kundarak, as Kundarak letters of credit must be
Scribing, this is your gnome subrace.
notarized with a Sivis arcane mark.
Ability Score Increase. Your Charisma
House Sivis has taken great pains to maintain
score increases by 1.
the trust of its clients and takes a position of
Gifted Scribe. AW]IZMXZWÅKQMV\_Q\P
absolute neutrality in all disputes, whether
calligrapher’s supplies and forgery kits. When
between houses or nations. Gnomes have a
you make an ability check using either one of
VI\]ZITTW^MWNQV\ZQO]MIVL\PMLQ‫ٺ‬MZMV\NIUQTQM[
these tools, you can roll one Intuition die, a d4,
within the house often engage in subtle schemes
and add the number rolled to the ability check.
and feuds, but these are never allowed to
Scribe’s Insight. You can cast KWUXZMPMVL
threaten the house as a whole. Sivis gnomes are
TIVO]IOM[once with this traitand you regain
typically friendly, curious, and engaging; but that
\PMIJQTQ\a\WLW[W_PMVaW]ÅVQ[PITWVOZM[\
kindly exterior may conceal a scheming mind.
Intelligence is your spellcasting ability for it.
Whispering Wind. You know the cantrip
UM[[IOM. Intelligence is your spellcasting ability
when casting it.
Extra Language. You can speak, read, and
write one extra language of your choice.

CHAPTER 4 | THE MARK OF SCRIBING 103

Sebastian Kimble (Order #15417015)


THE MARK OF SENTINEL DRAGONMARKED CHARACTERS
Some examples of characters with this mark:
“8ZW\MK\QWVQ[UaX]ZXW[M1LMNMVL\PMQVVWKMV\ Paladin Soldier. You’re a Sentinel Marshal,
NZWU\PW[M_PW_W]TLLW\PMUPIZU.WZUa and you feel a divine calling to the cause of
[QJTQVO[\PQ[Q[IRWJ#NWZUMQ\¼[IKITTQVO” justice. You may follow Dol Arrah or the Silver
— Harric d’Deneith, .TIUMJ]\aW]ZXITILQVIJQTQ\QM[KW]TLZMÆMK\
the powers of your mark and your devotion
Sentinel Marshal
\WR][\QKMQ\[MTNAW]Z¹UQTQ\IZaZIVSºJMVMÅ\
ZMÆMK\[aW]ZI]\PWZQ\aI[I;MV\QVMT5IZ[PIT
The Mark of Sentinel warns and protects. It and will be recognized by law enforcement as
PMQOP\MV[[MV[M[IVLZMÆM`M[ITTW_QVOIVPMQZ opposed to soldiers.
to respond to threats with uncanny speed. It can Monk Entertainer. You love being in the
shield its bearer from harm. Whether on the thick of battle, but you’ve never had an interesting
JI\\TMÅMTLWZ\PMJITTZWWU[WUMWVM_PWKIZZQM[ in being a mercenary. Instead, you found your
the Mark of Sentinel is prepared for danger. path as a gladiator. You draw your Ki through
aW]ZUIZSMVPIVKQVOaW]ZZMÆM`M[IVL[XMML

HOUSE DENEITH
You love life in the arena and the fans love you,
J]\XMZPIX[Q\¼[\QUM\WÅVLIOZMI\MZX]ZXW[M
House Deneith was born in Karrnath, and war

MARK OF SENTINEL TRAITS


ÆW_[QVQ\[^MQV[.WZKMV\]ZQM[\PM*TILMUIZS[
Guild of House Deneith has governed the
mercenary trade. While warriors with the The Mark of Sentinel only manifests on humans.
Mark of Sentinel are among its most elite These traits replace the human Ability Score
forces, House Deneith brokers the services of Increase trait given in the 8TIaMZ¼[0IVLJWWS.
a wide range of soldiers, including Valenar Ability Score Increase. Your Strength and
warbands and the goblins of Droaam. Beyond Wisdom scores both increase by 1. In addition,
\PMJI\\TMÅMTL\PM,MNMVLMZ¼[/]QTLXZW^QLM[ one ability score of your choice increases by 1.
M`KMX\QWVITJWLaO]IZL[NWZ\PW[M_PWKIVI‫ٺ‬WZL Sentinel’s Intuition. When you roll for
their services. House Deneith is also renowned Initiative or make a Wisdom (Perception) check
for its Sentinel Marshals, agents that hold the to notice a threat, you can roll one Intuition die, a
authority to pursue criminals and enforce the d4, and add it to the ability check.
law across the length of Khorvaire. The Sentinel Sentinel’s Shield. You know the cantrip JTILM
Marshals hold the honor of the house in their _IZL You can cast [PQMTLonce with this trait and
hands. Being a Marshal is a privilege, and it ZMOIQV\PMIJQTQ\a\WLW[WIN\MZaW]ÅVQ[PI[PWZ\
comes with high expectations. or long rest.
The dragonmarked houses aren’t allowed to Vigilant Guardian. As an action, you can
own land or hold noble titles. House Deneith designate an ally you can see as your ward.
has always abided by these edicts, maintaining You have advantage on Wisdom (Insight) and
absolute neutrality and selling its services to all Wisdom (Perception) checks made to spot threats
[QLM[WNIKWVÆQK\0W_M^MZ\PMZM¼[INIK\QWV\PI\ to your ward. In addition, when you are within 5
feels that Deneith should use its power for its own feet of your ward, and that creature is the target
purposes, not just in the service of others. House of an attack that you can see, you can use your
Deneith is also caught in an escalating rivalry reaction to swap places with your ward. When
with House Tharashk, which is edging into the you do, you become the target of the attack.
mercenary trade.

104 CHAPTER 4 | THE MARK OF SENTINEL

Sebastian Kimble (Order #15417015)


THE MARK OF SHADOW DRAGONMARKED CHARACTERS
Here are a few examples of characters who carry
“<PMQTT][QWV[\PI\1_MI^MLIbbTMIVLLMKMQ^M the Mark of Shadow.
;WUM\QUM[\PI\LMKMX\QWVMI[M[aW]ZJ]ZLMV[ House Agent Rogue. You’re a young
TM\\QVOaW]NWZOM\aW]Z\ZW]JTM[NWZIUWUMV\*]\ agent in House Thuranni. You’ve studied the
1KIVIT[WMI[MaW]ZJ]ZLMV[JaMVLQVOaW]ZTQNM” performing arts, but you’re far more interested
in the darker side of the house. At the moment
— Lady Elara d’Thuranni,
you’re building your skills and reputation as an
shadow dancer observer and investigator, but once you prove
yourself you hope you’ll get to be a player in the
The Mark of Shadows lets an elf weave illusions shadow war.
from shadows, crafting sounds and images to Bard Entertainer. You’re a rising star. Your
distract or delight. The mark also allows its performances have already earned you a name
bearer to draw on the shadows, making it an across the Five Nations, and your fame will surely
easy matter to avoid detection or even disappear only increase as you develop your talents. The
while in plain sight. It is a valuable tool for an house has helped with your career, and they’ve
entertainer, a spy, or an assassin. dropped hints to see if you want to get involved
in the other side of the house, but at the moment
you’re just in this for the music.
THE HOUSES OF SHADOW
The elves have carried the Mark of Shadow for
thousands of years. The families that carry the MARK OF SHADOW TRAITS
UIZSTMN\)MZMVITIN\MZ\PMKWVÆQK\\PI\_QXML The Mark of Shadow only manifests on elves. If
out the Mark of Death and established House your character has the Mark of Shadow, this is
8PQIZTIVQV3PWZ^IQZM<PM[MMT^M[IZM\PMÅVM[\ their elf subrace.
entertainers in the land, giving them access to all Ability Score Increase. Your Charisma
manner of places and secrets. But the elves do score increases by 1.
more than entertain. There has always been an Natural Talent.AW]OIQVXZWÅKQMVKa_Q\P
elite force of spies and assassins within the house. one musical instrument or the Performance skill.
Common folk know nothing of this. Only special Gift of the Shadows. When you make a
clients—powerful nobles, merchant lords, and the Charisma (Performance) or Dexterity (Stealth)
like—have access to these shadow-marked spies. check, you can roll one Intuition die, a d4, and
Toward the end of the Last War, a bitter feud add the number rolled to the ability check.
broke out between the major families of the Shape Shadows. You know the UQVWZQTT][QWV
house. Known as the Shadow Schism, it resulted cantrip. Charisma is your spellcasting ability for
in a split withinin Phiarlan—and the foundation this trait.
of House Thuranni. House Phiarlan continues to Slip Into Shadow. You can use the Hide
W‫ٺ‬MZMV\MZ\IQVUMV\IVLM[XQWVIOMQV\PMTIVL[ action as a bonus action, even if you have no
west of the Mournland, while Thuranni operates cover or if you’re under observation. Regardless
in Karrnath, the Lhazaar Principalities, and the of whether you succeed or fail, once you use this
eastern lands. As a rule, Phiarlan elves are the IJQTQ\aaW]KIV¼\][MQ\IOIQV]V\QTaW]ÅVQ[PI
better spies and Thuranni agents are superior short or long rest.
assassins. On the surface Thuranni and Phiarlan
maintain a peaceful relationship, but rivalries
run deep.

CHAPTER 4 | THE MARK OF SHADOW 105

Sebastian Kimble (Order #15417015)


THE MARK OF STORM
Noble Sorcerer. You are heir to one of the
oldest families of Lyrandar, a direct descendant
of the Firstborn. You can draw on your mark and
“;W^MZMQOV[IVL.QZ[\JWZVOZIV\UM\PMNW]Z your bloodline to wield power beyond those of
JTM[[QVO[XZWUQ[ML\WW]ZXMWXTM"LWUQVQWVW^MZ other heirs. You’re a noble of the house: are you a
\PMIQZLWUQVQWVW^MZ\PM_I\MZNWZ\]VMNWZUa carefree celebrity, or are you driven by duty and a
NIUQTaIVLNWZ\]VMNWZUaN]\]ZM” deep desire to help your house and your people?
Sailor Fighter. AW][MZ^MLWV\PMÅZ[\
— From the Oath of Lyrandar
airship that went into service, and spent the Last
?IZÅOP\QVOQV\PM[SQM[AW]SVW_aW]Z_Ia
Wind and water welcome the half-elf who carries around the clouds and on the water, and you’re
the Mark of Storms. The wind catches them looking for adventurers that will take you back to
when they fall, and they swim with remarkable either of them.
speed. Those who possess the Greater Criminal Rogue. You’ve never been one to
Dragonmark and dragonshard focus items can play by the rules. You always dreamed of being a
call on even greater powers, shaping the weather smuggler or a sky pirate, and when you were old
and calling on the power of the storm. enough, you stole a small airship and headed to
Sharn. You and your DM will have to decide how

HOUSE LYRANDAR
that worked out and if you still have the airship; it
turns out they’re hard to hide. Either way, you’ve
House Lyrandar has long ruled the seas. Their been kicked out of the house and you’re looking
galleons harness air and water elementals and are for jobs that cater to your sense of adventure.
faster than any mundane vessel. Control of the

MARK OF STORM TRAITS


sea and river trade gave Lyrandar considerable
power. Now they reach out to the skies. Merely a
decade old, Lyrander airships are already shifting The Mark of Detection manifests exclusively on
the balance of power in overland travel, previously half-elves. These traits replace the half-elf Ability
dominated by House Orien’s lightning rail. Score Increase, Skill Versatility, and Languages
House Lyrandar also controls the air in a more traits given in the 8TIaMZ¼[0IVLJWWS.
literal way. The Raincallers’ Guild can use the Ability Score Increase. Your Dexterity and
Mark of Storms to control the weather for its Charisma scores both increase by 1. In addition,
clients, but at a considerable price. one ability score of your choice increases by 1.
House Lyrandar is made up of half-elves. For Sea Monkey. Your base walking speed is 30
many of its members, it’s more than simply feet, and you have a swim speed of 30 feet.
family or business—it is the closest thing their Windwright’s Intuition. When you make a
people have to a homeland. House Lyrandar is Dexterity (Acrobatics) check or any ability check
ambitious and often acts in what it sees as the involving operating or maintaining a water or air
interests of all half-elves. Lyrandar heirs have vehicle, you can roll one Intuition die, a d4, and
been helping the Valenar elves run their young add the number rolled to the ability check.
kingdom, and some believe that Valenar could Storm’s Blessing. You have resistance to
become a true homeland for the Khoravar. lightning damage.
Headwinds. You know the O][\cantrip.
When you reach 3rd level, you can cast the O][\
DRAGONMARKED CHARACTERS WN_QVL spell once with this trait and regain the
Here are a few examples of characters who carry IJQTQ\a\WLW[W_PMVaW]ÅVQ[PITWVOZM[\
the Mark of Storms. Languages. You can speak, read, and write
Common and Elvish.

106 CHAPTER 4 | THE MARK OF STORM

Sebastian Kimble (Order #15417015)


GUST
<ZIV[U]\I\QWV+IV\ZQX
Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: Instantaneous
You seize the air and compel it to create one
WN\PMNWTTW_QVOM‫ٺ‬MK\[I\IXWQV\aW]KIV[MM
within range:
• One Medium or smaller creature that you
choose must succeed on a Strength saving
throw or be pushed up to 5 feet away from
you.
• You create a small blast of air capable of
moving one object that is neither held nor
carried and that weighs no more than 5
pounds. This object is pushed up to 10
feet away from you. It isn’t pushed
with enough force to
cause damage.
• You create a
harmless sensory
M‫ٺ‬MK\][QVOIQZ[]KPI[
causing leaves to rustle,
wind to slam shutters closed,
or your clothing to billow
impressively in a breeze.

CHAPTER 4 | THE MARK OF STORM 107

Sebastian Kimble (Order #15417015)


THE MARK OF WARDING
its clients and to establish a reputation for
unshakeable integrity. The house has no love of
renegade dwarves using their marks to turn a
“5aNIUQTaPI[\PMÅVM[\^I]T\[aW]KIVQUIOQVM XZWÅ\IVL[]KPZWO]M[_QTT_IV\\WI^WQL\PMMaM
<PMaNWZOM\PMTWKS[\PI\[MK]ZM\PMRM_MT[WNSQVO[ of Kundarak.
IVLY]MMV[)VL1TMIZVML\WXQKS\PW[MTWKS[
_PMV1_I[JIZMTaW]\WN\PMKZQJ”
— Cutter, burglar and DRAGONMARKED CHARACTERS
Kundarak excoriate Here are examples of characters with the Mark
of Warding.
The Mark of Warding helps its bearers protect )Z\QÅKMZ0W][M)OMV\Some people want
things of value. Using the mark, a dwarf can to build a better mousetrap. Better isn’t enough
weave wards and seal portals with mystic force. for you—you want to build the JM[\. Your basic
It also provides its bearer with an intuitive RWJ"OWW]\QV\PM_WZTLÅVL\PMÅVM[\IVLUW[\
understanding of locks and mechanisms used to unusual security systems, and see what you can
protect and seal. The decision each heir has to learn from them. When you go into an ancient
make is whether they’ll use this power to keep ruin, you’re PWXQVOthere are traps.
things safe, or whether they’re more interested in Criminal Rogue. It’s not that you’re a
opening locks and taking what’s inside. bad person. You’ve just never met a lock you
didn’t want to open. It’s like they speak to you,
whispering “Free me! Free me!” You’re not even
HOUSE KUNDARAK in it for the gold; you’ve just fallen in with a bad
crowd because most people who like opening
If you want to keep something safe —jewels, locks are criminals. Perhaps it’s time to make
secrets, prisoners—Kundarak is there to help. some new friends.
The Defenders Guild of House Kundarak trains
locksmiths, security specialists, and more. It
maintains the infamous prison of Dreadhold,
along with a number of smaller prisons. As
MARK OF WARDING TRAITS
useful as these services are, it’s the Banking The Mark of Warding manifests exclusively
/]QTL\PI\\Z]TaLMÅVM[\PMPW][M3]VLIZIS¼[ on dwarves. If your character has the Mark of
lands in the Mror Holds include deep veins of Warding, this is their dwarf subrace.
precious metals and stones, and the dwarves Ability Score Increase. Your Dexterity and
have used this wealth to establish the banking Intelligence scores increase by 1.
industry of Khorvaire. Anyone who makes a Master of Locks. When you make an
living from coin—from bankers to goldsmiths— Intelligence (History), Intelligence (Investigation),
likely learned their skills at House Kundarak. or Thieves’ Tools check involving lock and trap
The security of Kundarak banks is legendary. mechanisms, you can roll one Intuition die, a d4,
The house also provides a special service to those and add the number rolled to the ability check.
_PWKIVI‫ٺ‬WZLQ\"I[a[\MUWNM`\ZILQUMV[QWVIT Wards and Seals. You can use your mark to
vaults, allowing a client to store their goods in cast the ITIZUspell as a ritual. Starting at 3rd level
one location and retrieve them at any other you can cast arcane lock once with this trait and
Kundarak enclave. aW]ZMOIQV\PMIJQTQ\a\WLW[W_PMVaW]ÅVQ[PI
House Kundarak has a close alliance with long rest. Intelligence is your spellcasting ability
House Sivis. Like the House of Scribing, for these spells.
Kundarak has worked to earn the trust of

108 CHAPTER 4 | THE MARK OF WARDING

Sebastian Kimble (Order #15417015)


GREATER DRAGONMARKS
The Greater Dragonmark feat represents Having a Greater Dragonmark doesn’t
the evolution of a dragonmark—an exponential automatically give a character greater status
increase in the mark’s size and the powers it but it makes that character a valuable tool
carries and bestows. for the house. When you acquire a Greater
Only a fraction of dragonmarked heirs ever Dragonmark, talk with your DM and decide
develop a Greater Dragonmark. The powers if you want your relationship to your house to
they possess are more powerful than the change. Do you want to work more closely with
wide magic that serves as the foundation of them? Do you want to get involved with family
the magical economy. Teleportation, instant politics? Do you want to explore a story in which
communication across vast distances—these the house puts pressure on you, or would you
services are rare, remarkable features of the prefer to remain independent?
dragonmarked houses.

CHAPTER 4 | GREATER DRAGONMARKS 109

Sebastian Kimble (Order #15417015)


FEAT: GREATER DRAGONMARK you are based on your mark, as shown on
\PM/ZMI\MZ,ZIOWVUIZS*MVMÅ\[\IJTM
8ZMZMY]Q[Q\M" \PTM^MTKPIZIK\MZU][\XW[[M[[ILZIOWVUIZS • You learn a set of spells, each of which you
Your dragonmark has grown in size and power. can cast once without expending a spell slot
This enhances your existing dragonmark, and the or using a material component. The list of
JMVMÅ\[IZMJI[MLWV\PMUIZS\PI\aW]ITZMILa spells, the spellcasting ability for them, and
possess. A greater dragonmark provides the the type of rest you must complete to regain
NWTTW_QVOJMVMÅ\[" the use of these spells are shown on the
/ZMI\MZ,ZIOWVUIZS*MVMÅ\[\IJTM
• The die type of your dragonmarked To cast 4MWU]VL¼[[MKZM\KPM[\ using this feat and
Intuition Die increases by one (for example, the Mark of Warding, you must have a Siberys
from a d4 to a d6). dragonshard with a value of at least 100 gp.
• Increase one ability score by 1, to a While you have this dragonshard in hand, it
maximum of 20. The abilities available to serves as the spell’s focus, and you can use it to
summon and dismiss the chest.

'ٛƒã›Ùك¦ÊÄÃٻݛě¥®ãÝ
^ƉĞůůĐĂƐƟŶŐ ZĞƐƚ
ƌĂŐŽŶŵĂƌŬ ďŝůŝƚLJ ^ƉĞůůƐ ďŝůŝƚLJ ZĞƋƵŝƌĞĚ
ĞƚĞĐƟŽŶ Charisma or See Invisibility, True Seeing Intelligence Long
Intelligence
Finding ĞdžƚĞƌŝƚLJ͕ >ŽĐĂƚĞƌĞĂƚƵƌĞ͕&ŝŶĚdŚĞWĂƚŚ Wisdom Long
Strength, or
Wisdom
Handling ĞdžƚĞƌŝƚLJŽƌ Beast Sense, Dominate Beast Wisdom Long
Wisdom
Healing ĞdžƚĞƌŝƚLJŽƌ Mass Healing Word, Greater Wisdom Long
Wisdom ZĞƐƚŽƌĂƟŽŶ
Hospitality Charisma or ^ĂŶĐƚƵĂƌLJ͕DŽƌĚĞŶŬĂŝŶĞŶ͛ƐDĂŐŶŝĮĐĞŶƚ Charisma Long
ĞdžƚĞƌŝƚLJ Mansion
Making ĞdžƚĞƌŝƚLJŽƌ &ĂďƌŝĐĂƚĞ͕ƌĞĂƟŽŶ Intelligence Long
Intelligence
Passage ĞdžƚĞƌŝƚLJŽƌ ůŝŶŬ͕dĞůĞƉŽƌƚĂƟŽŶŝƌĐůĞ ŽŶƐƟƚƵƟŽŶ Long
ŽŶƐƟƚƵƟŽŶ
Scribing Intelligence Sending, Tongues Intelligence Long or Short
or Charisma
^ĞŶƟŶĞů Strength or ŽŵƉĞůůĞĚƵĞů͕tĂƌĚŝŶŐŽŶĚ Wisdom Long or Short
Wisdom
Shadow Charisma or EŽŶĚĞƚĞĐƟŽŶ͕DŝƐůĞĂĚ Charisma Long
ĞdžƚĞƌŝƚLJ
Storm Charisma or ŽŶƚƌŽůtĂƚĞƌ͕ŽŶƚƌŽůtŝŶĚ Charisma Long
ĞdžƚĞƌŝƚLJ
Warding ĞdžƚĞƌŝƚLJŽƌ <ŶŽĐŬ͕'ůLJƉŚŽĨtĂƌĚŝŶŐ͕>ĞŽŵƵŶĚ͛Ɛ Intelligence Long
Intelligence ^ĞĐƌĞƚŚĞƐƚΎ

110 CHAPTER 4 | GREATER DRAGONMARKS

Sebastian Kimble (Order #15417015)


ABERRANT DRAGONMARKS
grant the same power, they may appear and
UIVQNM[\QVLQ‫ٺ‬MZMV\_Ia[1N\_WIJMZZIV\UIZS[
might grant ÅZMJWT\, one mark may be formed
¹AW]Z[QOQTKZMI\M[KPQTLWN+IVVQ\P5QVMPWTL[ from scar tissue while another is traced on the
\PMXW_MZ\WLM[\ZWaº [SQVQVTQVM[WNKWTLÅZM
—Rotting Bal, While aberrant dragonmarks can be disturbing,
Tarkanan Enforcer on the surface an aberrant mark seems no more
dangerous or threatening than the powers of a
[WZKMZMZ;W_PI\UISM[\PMU[QOVQÅKIV\'.QZ[\
<PM\_MT^MLZIOWVUIZS[IZM\QML\W[XMKQÅK WNITTIJMZZIV\UIZS[IT_Ia[PI^MÆI_[<PM[M
bloodlines and passed down through families. may not actively hurt a character, but they are
They are reliable and predictable, and their always a burden in some way—a burden that
powers are constructive. They create; they heal; could drive a weak-willed person to madness.
they protect. It takes time for a character to learn to control
But there is another kind of dragonmark: their mark, and in time people may be hurt. If
marks that are unpredictable and dangerous to an aberrant mark grants ÅZMJWT\, the person who
both the bearer and the people around them. carries it might have severely burned or even
Someone with such a mark can kill with a killed a loved one. Imagine having the power
touch or control minds with a glance. Aberrant to cast KPIZUXMZ[WVbut being unable to control
UIZS[WN\MVIXXMIZ_PMVXMWXTMNZWULQ‫ٺ‬MZMV\ it and having people you care about suddenly
dragonmarked families produce a child, and for becoming slavishly devoted to you. All of these
this reason such unions are absolutely forbidden factors have led to the general superstition
by the Twelve. But aberrant dragonmarks that people with aberrant dragonmarks are
can appear on members of any race, at any dangerous, that their marks drive them crazy or
age, regardless of bloodline. No two aberrant turn them into sociopaths. These are things that
dragonmarks are exactly alike—even if they can happen; people have a right to be afraid.
But it is possible for an aberrant to
learn to control their mark and
\WMVL]ZM\PMÆI_
Aberrant marks are
feared for another
reason, too. Long
ago aberrant marks
were more frequent
and some people
had aberrant
marks that held
greater powers.
Aberrant leader
Halas Tarkanan
could devastate
cities with powerful
earthquakes, while
the Dreambreaker
shattered minds.
The Lady of the
Plague wielded

CHAPTER 4 | ABERRANT DRAGONMARKS 111

Sebastian Kimble (Order #15417015)


disease and commanded hordes of
vermin. The dragonmarked houses
united in an inquisition called The
War of the Mark. Some say that
this was a persecution of innocents;
but most feared the aberrants and
stood by as the houses hunted them
down. Ever since the War of the
Mark, aberrant dragonmarks have
been few in number and relatively week.
But since the Mourning aberrant marks have
been appearing in greater numbers, and people
wonder if those who carry them could develop

FEAT: ABERRANT DRAGONMARK


greater power.
If you develop an aberrant mark, you can
KPWW[MIÆI_NZWU\PQ[TQ[\WZaW]IVL\PM,5 8ZMZMY]Q[Q\M"6WM`Q[\QVOLZIOWVUIZS
KIVLM^MTWXI]VQY]MÆI_WNaW]ZW_V
You have manifested an aberrant dragonmark.
›ÙكÄãDƒÙ»&½ƒó ,M\MZUQVMQ\[IXXMIZIVKMIVL\PMÆI_I[[WKQI\ML
1d8 ďĞƌƌĂŶƚDĂƌŬ&ůĂǁ _Q\PQ\AW]OIQV\PMNWTTW_QVOJMVMÅ\["
1 Your mark is a source of constant
physical pain. • Increase your Constitution score by 1, to a
maximum of 20.
2 Your mark whispers to you, though
you may not understand what it says. • You learn a cantrip from the sorcerer spell
list. In addition, choose a 1st-level spell
3 /ŶƟŵĞƐŽĨƐƚƌĞƐƐ͕LJŽƵƌŵĂƌŬŵĂLJ
from the sorcerer spell list. You learn that
ƚƌŝŐŐĞƌĂĐĂŶƚƌŝƉĞīĞĐƚŝŶǀŽůƵŶƚĂƌŝůLJ͘
spell and can cast it at its lowest level. Once
4 The skin around your mark has an aW]KI[\Q\aW]U][\ÅVQ[PITWVOZM[\
unusual appearance: burned, scaly, before you can cast it again. Constitution is
withered, etc. your spellcasting ability for these spells.
5 Mundane animals become uneasy
• You can increase the power of your
around you.
aberrant spells at the risk of your own
6 zŽƵŚĂǀĞĚƌĂŵĂƟĐŵŽŽĚƐǁŝŶŐƐĂŶLJ vitality. When you cast a spell with your
ƟŵĞLJŽƵƵƐĞLJŽƵƌŵĂƌŬ͘ aberrant mark, you can use one of your
7 Your appearance changes in a minor Hit Dice to increase the spell’s level by 1.
ǁĂLJĞǀĞƌLJƟŵĞLJŽƵƵƐĞLJŽƵƌŵĂƌŬ͘ Immediately after you cast the spell, roll
8 zŽƵŚĂǀĞŚŽƌƌŝĮĐŶŝŐŚƚŵĂƌĞƐĂŌĞƌ the Hit Die. You take damage equal to the
you use your mark. number rolled.

112 CHAPTER 4 | ABERRANT DRAGONMARKS

Sebastian Kimble (Order #15417015)

You might also like