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This is a collection of custom 3D assets and heavily altered
stock footage put together as visuals for a performance at a
virtual music festival. 3D props were made using Maya and
Substance Painter, with the project being edited together
using After Effects and Premiere Pro.

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These visuals were made using After effects, Blender, and
Premiere Pro for a music set during the virtual GoopFest
charity music festival. It's a combination of 2D illustrations,
live action footage, and 3D animation.
See it in motion here

These images are from a series of currently unreleased


music videos for producer Can of Bliss. The video is a
celebration of internet culture, and much of the art
created for it is in reference to 2010s meme culture.

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These are some screenshots from games projects I’ve designed,
programmed, and created art for using the Unreal Engine. I’ve
created and animated many 2d and 3d assets using Photoshop and
Maya.
See the games in action here
This is a small greenhouse environment running real-time in
the Unreal Engine 4. Assets were modelled using Maya and
Mudbox, with textures done in Substance Painter. For this
project, I wanted to focus on creating realistic foliage that
was well optimized for real-time rendering.

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This convenience store environment is running in
Unreal Engine 4, with assets made using Maya,
Substance Painter, and Photoshop. I designed and
textured many fake, simple brands for the different
foods on the shelves to help create authenticity.

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