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ASSIGNMENT 2 FRONT SHEET

Qualification BTEC Level 5 HND Diploma in Computing

Unit number and title Unit 2: Networking Infrastructure

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Assignment 2
Networking

Le Anh Minh
Different between logical and physical design in network.

The first thing we know is that the logical design is, “The part of the design phase of the SDLC in
which all functional features of the network chose for development are described independently of
any computer platform. ” There are other ways to describe a logical network, but the one that comes
to mind is how the network will be structured. Basically we are talking about all of the logical aspects
of the network.According to Webopedia, “the logical topology is the way the data passes through the
network from one device to the next without regard to physical interconnection of the devices.

” Also the logical design lacks specific details such as technologies and standards and focuses on
the general needs of the network. A logical design can be a view of any part of the network, whether
it be the whole or just a part of it. Another element of the logical design is the IP addresses and their
association with the different parts of the network.The IP addresses are assign to devices such as
routers, switches, servers, workstations, and other devices that utilize the network.

In the logical design we usually do not show the actual interfaces and physical cables in the
diagrams; thus giving us the true meaning of the term “logical. ” IP structure is a big part of the
logical design of a network as well as security planning. A good logical design will have the
foundation for security which provides the framework stages needed for security.Each layer should
have scalable security services that involve the routers, switches, servers, workstations and other
devices that are utilizing the network.

In some cases the logical design is described using the terms of the customer’s business.
Processes, roles, and even locations can show up in the logical design; however, the important
aspect of the logical design is that it is part of the requirement set for a solution to a customer’s
problem (Jim’s Weblog, 2005).Below is an illustrated example of a logical design of a network: Now
that we have looked at the logical design, let’s take a look at the physical design of a network. The
basic idea behind the physical design is to communicate what hardware should be used in the
network.

The physical design of the network is derived from the logical design and the physical design will
often expand on the elements found in the logical design. For example, let’s say that the logical
design shows a WAN connection as line between to buildings.When this is transformed into a
physical design, that single line could expand into the connection, routers and other equipment at
each end of the connection (Jim’s Weblog, 2005). The physical design also involves the specific
technologies and products that are realized from the logical design.

This involves the actual devices that will be used to get the logical design to work. The physical
design also will involve the topology that will be used in the network.The physical topologies vary and
there are many to choose from such as the Ring topology, the Bus topology, the Star topology, the
Mesh and many others depending on the needs of the customer. A Ring topology would be: All
devices are connected to one another in the shape of a closed loop, so that each device is
connected directly to two other devices, one on either side of it (Webopedia, 2006).
A Bus topology would be: All devices are connected to a central cable, called the bus or backbone.
Bus networks are relatively inexpensive and easy to install for small networks.Ethernet systems use
a bus topology. A Star topology would be: All devices are connected to a central hub.

Star networks are relatively easy to install and manage, but bottlenecks can occur because all data
must pass through the hub (Webopedia, 2006). So when we refer to the physical design we are
talking about the actual physical layout of the network. This includes the cables, switches,
workstations, routers, and servers. The physical design involves a diagram of the actual way the
network will be seen.

Below is an illustrated example of the physical design of a network:In conclusion, the difference
between logical design and physical design of a network is in the way they are presented. The
logical being the one that shows how the data flows and the physical showing the devices and
connections of the network. You can think of logical and physical as like cars and roads. The roads
represent the physical network where each road is interconnected and the cars represent the logical
where when they move towards a certain destination within the network.

Although logical and physical networks vary, they still work together to better define the same
network.

User Requirement

From the model of system components in our generic system, the user component is at the highest
layer. The term user represents primarily the end users of the system, but it can be expanded to
include everyone involved in the system, such as network and system administrators and
management. User requirements is the set of requirements gathered or derived from user input and
is what is needed by users to successfully accomplish their tasks on the system. Typically, when
gathering requirements, everyone involved with that network is considered a potential user. Figure
2.2 shows some example user requirements.

We begin describing requirements at this layer, which will lead to the development of more specific
requirements as we work through each of the components.
From the user perspective, we can ask, "What does it take to get the job done?" This will usually
result in a set of qualitative, not quantitative, requirements. Part of our job in gathering and deriving
user requirements is to make them quantitative whenever possible.

In general, the system should adapt to users and their environments, provide quick and reliable
information access and transfer, and offer quality service to the user. This indicates the following
general requirements:

o Timeliness
o Interactivity
o Reliability
o Presentation quality
o Adaptability
o Security
o Affordability
o Functionality
o Supportability
o Future growth
o User requirements are the least technical and are also the most subjective. As shown in
Figure 2.3, requirements become more technical as they move from users to the network. All
of these requirements will be developed in more detail as we proceed through the application,
device, and network components.

o
Figure 2.3: Requirements become more technical as we move closer to network devices.
o The intent is to use them as a start toward developing more objective and technical
requirements in the other components. These example requirements are presented as a
guide for you to use in developing requirements for your network, and they may change
depending on the user's environment.

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