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Twilight Cleric 7 Far Traveller

CLASS & LEVEL BACKGROUND PLAYER NAME

Warforged
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION

20 +1
STRENGTH
30ft.
16 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

PERSONALITY TRAITS

Hit Point Maximum 63


Strength

63
DEXTERITY
Dexterity

13 Constitution
Intelligence
CURRENT HIT POINTS IDEALS

● Wisdom
● Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS

16
BONDS

Acrobatics (Dex) Total 7d8 SUCCESSES

Animal Handling (Wis)


7d8 FAILURES

Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE ● Athletics (Str)

14 Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
History (Int)
17
Insight (Wis)
15

Intimidation (Cha)
15
Investigation (Int)
WISDOM
14
20
Medicine (Wis)
13
Nature (Int)
10
● Perception (Wis)
Performance (Cha)
Persuasion (Cha)
hp dice rolled
CHARISMA
Religion (Int)
8
10

Sleight of Hand (Dex)


6
Stealth (Dex)
4
Survival (Wis)
3
8
SKILLS ATTACKS & SPELLCASTING
8
PASSIVE WISDOM (PERCEPTION)
5
CP Warhammer
Splint Mail Advantage vs. poison
SP
5 light crossbow Resistance to poison
light/medium/heavy armour 20 bolts
shields Immune disease
EP Priest's pack Immune to magic sleep
all simple & martial weapons shield
GP
312 holy symbol
+1 tool Traveller's clothes
+1 skill PP game set/instrument
Amulet of the Devout +1 (if
+1 instrument or game set Poorly wrought map high magic game)
Common +2 jewelry (10gp)
Clockwork Amulet
OTHER PROFICIENCIES & LANGUAGES ATTUNEMENT EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Eyes of Night: 300ft darkvsion. Grant to allies (up to 5) within 10 ft.


1 hour duration. Long rest recharge/spell slot recharge.

Vigilant Blessing: One creature touched has advantage on next


initiative roll. (one at a time).

Channel Divinity: Turn Undead/Twilight Sanctuary (2/rest)

Destroy Undead: when Turning, destroy all undead with CR 1/2.

Harness Divine Power: Bonus, spend Channel. Regain spell slot with
level = 1/2 prof round. up (2). 2/day.

Steps of Night: Bonus, when in dim light/darkness. Fly speed for 1


minute. prof (3)/day.

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Cleric Wis 16 +8
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 3 6
Guidance Aura of Vitality
Sacred Flame Leomund's Tiny Hut
Thaumaturgy Revivify
Toll the Dead Spirit Guardians

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 7
EPAR
SPELL NAME
ED
PR

Faerie Fire
Sleep
Bless
4 1
Detect Magic Aura of Life
Guiding Bolt Greater Invisibility
SPELLS KNOWN

Healing Word Banishment


Sanctuary Death Ward

2 3
Moonbeam
See Invisibility
Aid
5
Silence
Spiritual Weapon
9

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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