Professional Documents
Culture Documents
Custom
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
INSPIRATION
STRENGTH
17 +10
8 +4 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
PERSONALITY TRAITS
20 Constitution
CURRENT HIT POINTS IDEALS
● Intelligence
Wisdom
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
12
●
Acrobatics (Dex) Total SUCCESSES
14 ●
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
●
History (Int)
Rapier +9 1d8+5
Insight (Wis)
Intimidation (Cha) Crossbow +9 1d8+5
WISDOM ●
Investigation (Int)
Medicine (Wis)
10 Nature (Int) Sneak Attack 6d6
●
Perception (Wis)
Once per turn, you can deal extra damage
to one creature you hit with an attack if
Performance (Cha) you have advantage on the attack roll.
CHARISMA Persuasion (Cha)
You don't need advantage on the attack
●
Religion (Int)
roll if another enemy of the target is within
14 ●
Sleight of Hand (Dex) 5 feet of it, that enemy isn't incapacitated,
●
Stealth (Dex) and you don't have disadvantage on the
attack roll.
Survival (Wis)
SP
EP
GP
PP
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
NAME
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 7
EPAR
SPELL NAME
ED
PR
4
SPELLS KNOWN
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.