Professional Documents
Culture Documents
Gameplay
several adventures. Adventures are a session you and your
players will participate in. When writing an adventure,
consider your idea for the beginning and end (much like *These are applied DURING your adventures.
the overarching story). Then fill three pivotal middle
“beats” that will likely happen in the story. My goal is to Combat vs. Story: Some players want all combat. Some
have these 5 things happen, but have the players decisions want all story. Some want a mixture of both. Unless your
change the journey, circumstances, the details, and even players have a preference, I advocate for a balance of both.
sometimes the order. Sometimes your players may even Some sessions are all combat, while others are all story
do something you absolutely love, even if it’ll drastically based. Most however alternate in the session during the
change what you have in mind, that’s A-OKAY. Go with the “five points” discussed in ‘Writing Adventures’ above. I go
flow and start making alters to your future ideas that you from story, combat, story, combat, story or the inverse of
had. NEVER get married to your campaign’s stories and that for combat, story, combat, story, combat.
ideas.
Difficulty: Depends on your group. On average you’ll want
Culture: Map out what races, creatures, and habitats are your players to face a moderate challenge. Though for me,
present in your world and story. How do they all interact after I have my players face a really difficult boss, I like to
with one another. Some conflict can make some interesting give them some easy encounters. This way, they have the
time to feel like badasses, the other half the time, they are not cool either. If you talk with the problem player and
sweating and focused on not dying - which is great! they seem to understand, then continue playing with
Door #1 or #2?: Many DM’s make the mistake of detailing them, otherwise if they persist, politely tell them they are
their “plot points” too much. For example, if your players no longer invited to your game sessions. It’s simply not
are traveling a road that splits two ways and you give worth the stress and damages it’s causing you. You work
them the option to go other way, but you want them to hard to prepare a fun session for everyone. You deserve
encounter highway robbers, then you shouldn’t have in better.
your notes, “highway robbers on the left path.” Instead,
have them choose which way they want to go and BAM, Angry players?: Do you have a player who gets mad when
there’s highway robbers there! Of course, if you fully they take damage, doesn’t get the final kill, or something
detail both roads and every branching area they can else that’s arbitrary? Well, refer to the point above
travel to, then more power to you. Alternatively, you can “Problem Player?”.
always “roll with it” and have whatever they encounter be
more spontaneous. It’s based on how you feel, what you Quiet players?: It’s easy to keep riffing with players who
think your players will enjoy, and what you want. In any are excited and engaged, but after hearing their ideas and
case, this “illusion of choice” of Door #1 or #2 can prove giving them something to “chew on” be sure to ask the
very useful in making your players feel like everything is most quiet player at the table what their thoughts are on
happening naturally in a spontaneous way, but maintaining the matter. This is a great way to improve their experience!
a sense of direction.
The “I’m not going to play, I’m just going to watch
Roll with it: Your players make up something unexpected ‘players’”: I personally don’t allow this at my table. What
and fun? Consider “rolling with it.” Or those from the 70’s this turns into is either A. Everyone ignores them and they
might say, “go with the flow.” are unhappy and my empathy can’t handle that, because
I’m constantly worried about them or B. People chat
Not 100% sure on the ruling?: Refer to the point above, with them, breaking immersion from the game, causing
“roll with it”. Go with what makes sense to you. Make a distractions, and forcing you to repeat yourself over and
note and look into it later. Then, if you were wrong on a over again, since people’s attention is now divided. If that
rule and want to change it, discuss it with your players that sounds okay with you though, then by all means, let them
you goofed and will fix it from this point forward. sit and watch. Overall, I think it’s much better to encourage
them to give the game a try. You can have them sit in on
The End Goal: Of course the ultimate goal is for everyone a shorter session with a character you’ve pre-generated
to have fun, but that’s a boring answer, so instead I’d like for them, that fits them well (in your mind). Then, if they
to leave you with this. I want my players to not know what end up enjoying the game, then they can start with their
was planned and what wasn’t. This takes using the steps own character or decide to stick with the pre-generated
above of “Writing Adventures,” “Door #1 or #2,” and “Roll character that you’ve made for them.
With It.” If you achieve this, your players will experience an
extreme sense of wonder and feel like they have a lot of Don’t have a session written?: Use a random scenario
control in a very compelling narrative. generator OR just make one up on the fly! Do a ‘one-off”
session with all new characters created on the fly, or a
“beach episode” as anime weebs will understand. The
Other Issues session doesn’t have to be serious or heavily written, it’s
just about having fun with friends!
*Apply these after your first adventure (and those
thereafter)
Need Inspiration?: Watch some of your favorite shows!
Problem Player?: These are players who cause problems. Listen to your favorite music! Try to keep them within the
They come in many shapes and sizes. Some are incredibly genre you want to work in and see what they do that you
stinky. Others are always on their phones and some get love and try and apply some of those elements into your
angry and make everyone uncomfortable. The through campaign!
line is the same though. Sit them aside (usually after your
session, unless it’s REALLY bad) and have a talk with them. Have more questions? Receive help from the man himself
Doing this outside of the session, also shows respect and many others in our ever growing Discord channel, right
towards them, as it’s not “calling them out” in front of here.
others. However, if you let this problem behavior persist,
then you’ll be disrespecting your good players and that’s and here’s a the code if the link didn’t work!
https://discord.gg/KkjmRn3
The Campaign Template
Name of Your Adventure
Written by: Some things to add!
(fill in your 5 plot points!) NPCs (write on your paper here, if this character is based or
I: Introduction inspired off of character fresh in your mind, this will help you get
II: ??? quickly into character)
III: ??? Name: (The character’s name.)
IV: ??? Appearance: (What’s their most notable physical features?
V: The Resolution! (Where would you like this Adventure Are they tall and lanky? Have a scar running down their
to end? Think of a big hook, if you’re planning multiple eye? That goes here.)
sessions!) Personality: (what’s their most defining personality traits?
The good, the bad, and the quirky, all go here!)
Introduction Weapon(s): (if any.)
put text here. put text here. put text here. put text here.
put text here. put text here. put text here. put text here. Recreation: Note some of the drinks, food, sports, and
general entertainment people in your location participate
Plot Point II in! If you get stuck on this, have your player’s come up with
put text here. put text here. put text here. put text here. some things during the session, which is a great way to
put text here. put text here. put text here. put text here. immersive them in the collaborative story telling process!
Plot Point IIII Also, you can always follow our Patreon (for free),
put text here. put text here. put text here. put text here. OR support my work and get access to several RPG
put text here. put text here. put text here. put text here. documents, so you can see exactly how I’ve set up my
games after doing this hundreds of times!
The Resolution!
put text here. put text here. put text here. put text here. http://www.patreon.com/vindicatedentertainment
put text here. put text here. put text here. put text here.
As always, stay awesome!
Enemy Stat Blocks Vincent Baker
Place all of your enemy stat blocks here together, in the
order they are likely to appear in your adventure!