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Detective Press
Illustrations by Kevin Hempstead
Chess Strategy Workbook
A Blueprint for Developing the Best Plan
Copyright © 2010 by Todd Bardwick. Printed and bound in the
United States of America. All rights reserved. No part of this
book shall be reproduced in any form or by any electronic or
mechanical means including information storage and retrieval
systems without permission in writing from the publisher,
except by a reviewer, who may quote brief passages in a review.
Included in these reserved rights are publishing on the Internet
or in annotated databases. Published by Chess Detective Press,
1 Red Fox Lane, Englewood, Colorado 80111. 303-770-6696.
First Edition.
Second printing: 2016
www.ColoradoMasterChess.com
ISBN-13: 978-0-9761962-2-8
Library of Congress Control Number: 2010911027
Library of Congress Cataloging-in-Publication Data available
upon request
DEDICATION
This book is dedicated to chess students everywhere who
will use these strategies to improve their chess skills and
enjoyment of the game as well as apply the lessons learned
through chess to help them succeed and make logical decisions
in everyday life.
May your pieces find the right squares and your king always
be safe!
Contents
INTRODUCTION
GENERAL CONCEPTS
LESSON 1: PIECE PLACEMENT
Problems
LESSON 2: BEING OBSERVANT
Problems
LESSON 3: EXCHANGING AND COUNTING
Problems
TYPES OF ADVANTAGES
LESSON 4: KING SAFETY
Problems
LESSON 5: MATERIAL
Problems
LESSON 6: PIECE ACTIVITY
Problems
LESSON 7: PAWN STRUCTURE
Problems
BASIC STRATEGIES
LESSON 8: OPENING STRATEGIES
Problems
LESSON 9: MIDDLEGAME STRATEGIES
Problems
LESSON 10: ENDGAME STRATEGIES
Problems
APPENDIX A
APPENDIX B
APPENDIX C
GLOSSARY
ABOUT THE AUTHOR
INTRODUCTION
The great chess master, writer, and teacher, Eugene Znosko-
Borovsky, once said, “It is not a move, even the best move, that
you must seek, but a realizable plan.”
Most chess players focus all their attention on finding the
best move. You cannot correctly determine the best move
without first understanding the position. Being observant and
picking up clues in a position is the key to developing the best
strategy.
Chess can be broken down into the concepts of strategy and
tactics. Tactics are the battles between pieces. Strategy is
developing the best plan to achieve your goals. I hope to help
you learn how to come up with the correct plan in order to
develop a solid strategy and gain a positional sense for the
game.
You will be introduced to practical strategic advice and a
variety of common strategic principles, as well as examples of
exceptions to the rules, where the basic principles become
nullified.
Do you know how to eat an elephant? One bite at a time!
Approach picking up clues and figuring out a chess position the
same way - you need to be a good detective and look for
strengths and weaknesses in the position, which may be in the
form of an exposed king, a potential pin or fork, a back rank
mate, a weak pawn, or maybe an opportunity to grab some
space on part of the board.
You are like a coach in a professional sporting event, where
you must be alert to different match ups and opportunities. Your
opponent will try to take opportunities away from you, but may,
in the process, create others - take what he gives you. When
masters play chess, these subtle points are the foundation for
determining the best strategy.
Before reading this book, you should have a working
knowledge of chess basics, which you can gain, by reading
Chess Workbook for Children (which is also for adults).
Intermediate level tournament chess players who have a
basic knowledge of how the game works often ask, “What am I
supposed to be thinking about?” and “How do I figure out a
good game plan?”
Chess Strategy Workbook will answer these questions by
showing you how to break chess positions down into their basic
elements.
My advice to the student is work through these lessons in
the order presented, since each lesson sets the stage and builds a
foundation for the next.
If you are a chess teacher, you can easily turn one of these
strategic concepts, with the example position and problem set,
into a short thirty minute lesson for your class or individual
student.
The book is organized into three sections: General
Concepts, Types of Advantages, and Basic Strategies.
In the General Concepts section, you will first be
introduced to what each piece likes and what it dislikes. In order
to develop a good plan, it is important to understand the best
way to effectively organize your pieces as a group. Secondly,
you will learn the importance of being observant and seeing the
big picture as well as how to figure out what your opponent is
doing. Finally, you will learn why counting is important and
when you should exchange pieces.
In the Types of Advantages section, I will break down the
types of advantages that exist in all chess positions and are the
building blocks for developing the proper strategy. The chess
master must evaluate each type of advantage for many possible
futuristic outcomes and then combine them together to
determine which position is best for him. The types of
advantages in chess are king safety, material, piece activity, and
pawn structure. Because of the natural overlap, the concepts of
time and space will be discussed in the piece activity lesson.
The Chess Detective problems at the end of Lesson 7, Pawn
Structure, will combine all the types of advantages.
Finally, in the Basic Strategies section, you will learn
more basic concepts and strategies and how they fit into the
three phases of the game: Opening, Middlegame, and Endgame.
The goal of the appendices is to give you some solid,
practical advice that will boost your game to the next level.
Appendix A is a supplement that explains the common
chess mistakes made by the novice/intermediate chess player.
As you go through the list, think of it as a checklist to see what
you are doing correctly and what items you need to work on.
Appendix B addresses what a chess player should be
thinking about during the game when it is his move and when it
is his opponent’s move. These steps will structure your thoughts
and keep your mind thinking in an efficient, organized way.
The solutions to the problems at the end of each lesson are
explained in detail in Appendix C. Each lesson contains ten
Basset Hound and ten Chess Detective problems. Reading
through the detailed solutions carefully is a great learning
opportunity. For most of the problems, the complete answer is
much longer than the answer space provided. When this is the
case, use a separate piece of paper to write your answer on. My
goal is to present lots of problems and examples, not fill the
pages with blank lines for the answers!
If you are a novice player up to an intermediate level
tournament player, start with the easier Basset Hound problems,
designated with following symbol:
Intermediate to advanced level tournament players can
move on and solve the harder Chess Detective problems,
designated with this symbol:
Most of the problems and examples in the book are from, or
are based on, master and grandmaster games. An experienced
player may recognize some of the more famous positions. My
goal is to present realistic positions throughout the book.
The glossary in the back of the book gives a quick reference
for chess terms and words that you may not know.
You will probably want to have a chess set nearby to play
out some of the moves and variations in the book.
Finally, I would like to thank the people who helped make
Chess Strategy Workbook a success.
For proofreading and making suggestions on how to
improve the book, I would like to thank Robert Andrew, Alan
Bardwick, Carl Berg, Richard Cordovano, Craig Murphy,
Randy Reynolds, and Paul Szeligowski.
I would also like to thank the artist, Kevin Hempstead, for
the clever and entertaining illustrations that he created for the
book.
Best wishes in your chess endeavors,
Todd Bardwick
National Chess Master
GENERAL CONCEPTS
“If one piece is badly posted, the whole game is bad.”
Siegbert Tarrasch
The first step in developing the proper chess strategy is to
understand how to position your pieces. Each piece has
different things that it likes and dislikes. Piece placement
preferences may change for each piece as the game progresses
through its different phases: opening, middlegame, and
endgame.
A basic strategy for any position is to improve a piece’s
placement to a better square. For each piece you should always
be thinking about where the best square is, how long it takes to
get there, and can your opponent stop you. Pretend that you are
asking each piece what it would like to do.
Before we move on to more advanced strategies, let’s take a
look at each of the six chess pieces and see what they would
like (and not like) to do.
King
Since he is the most valuable piece on the board, the
positioning of the king is of great importance.
The king needs to be protected in the opening and
middlegame, but he can be an offensive or defensive piece in
the endgame.
The main battle usually takes place in the middle of the
board as both players fight for the center.
Because the king is valuable and slow-moving, he wants to
be tucked away from the action. In the opening and
middlegame, the king wants to be as far away from the main
battle as possible. Castling early in the game is the best way to
move the king out of the center to safety.
Also, it is a good idea not to move too many pawns in front
of a castled king, since this can leave him exposed to attack.
Position after 11...Qg7
In this position, White’s king is safe because he castled early.
Black, on the other hand, has his king stuck in the center, where
he is exposed to attack.
White wins by sacrificing his bishop to draw the Black king
further into the center to checkmate him by playing 12.Be6+!
Kxe6 13.Qe8+ Nge7 (or 13…Nce7 or 13…Qe7) 14.d5 mate.
In the endgame, once the risk of getting checkmated in the
middle of the board has passed, the king wants to move toward
the center.
This is called centralizing your king. Normally it is safe to
centralize the king once the enemy queen and about half of the
opponent’s rooks, knights, and bishops are captured.
The transition point between the middlegame and endgame,
when it is safe to centralize the king, should be carefully
considered.
Here is an endgame position where neither player has to
worry about getting mated in the center of the board. Both kings
want to centralize to attack. Unfortunately for White, his king is
much further from the center.
Black to move
Black will win because his king is closer to the center where he
can easily capture the enemy pawn on b4.
He marches toward the queenside with 46...Kd5 47.Kg1 Kc4
48.Kf2 Kxb4.
Black’s plan to win the game is to advance his b5 pawn to the
promotion square on b1.
Pawn
Pawns make up the backbone of your position.
Create a good pawn structure for yourself so you can
provide a solid framework for your pieces to operate in. You
also want to wreck your opponent’s pawn structure. Pawn
structure is covered in detail in Lesson 7.
The goal and dream of every pawn is to promote, which
usually occurs in the endgame. When a pawn promotes, ninety-
nine percent of the time you want to promote to a queen, since
she is the most powerful piece.
Strong pawns are passed pawns and protected passed
pawns.
Backward pawns are base pawns on half-open files. As with
isolated pawns, backward pawns are typically weak pawns,
especially if they can be attacked on the file by a rook or queen.
In the opening, the pawns want to control the center of the
board.
Pawns in front of a castled king generally don’t want to
move forward, as this would expose the king.
A pawn storm is a tactic in which several pawns on adjacent
files are moved in rapid succession toward the opponent’s
defenses.
Keep in mind that moving pawns forward can create holes,
which are weak squares that cannot be attacked by a pawn and
are ideal for the opponent to occupy with a piece. Since pawns
cannot move backwards, you can’t undo a bad pawn move later
on in the game.
White to move
One of the general rules for pawns is to capture toward the
center, which helps control the center of the board.
In this position from the Sicilian Defense, White shouldn’t
capture Black’s knight on c6 with 8.Nxc6 because Black can
capture toward the center with his pawn by playing 8…bxc6.
This helps Black support the pawn push …d5 to gain control of
the center with his pawns.
Here is an example of the exception to this rule of pawns
capturing toward the center.
Black to move
In this position from the Ruy Lopez, White just took Black’s
knight on c6 by playing 4.Bxc6. White can recapture with 4…
bxc6 or 4…dxc6.
Capturing toward the center with 4…bxc6 is incorrect, as then
White can play 5.d4 exd4 6.Qxd4 and White is in control of the
center.
By playing 4...dxc6 Black helps his light-squared bishop
develop quickly.
If White then tries to win the e5 pawn with 5.Nxe5, Black can
play 5…Qd4, winning the pawn back by forking it and the
knight.
It is important to not automatically follow general chess
principles blindly.
You always have to evaluate each position carefully and
determine if the general principle holds or if an exception to the
rule exists.
Knight
Knights are slow-moving pieces and the only piece on the
board that can jump over other pieces.
Because they are relatively slow, knights like to be in the
center because from here they can get to any place on the board
fairly quickly.
Knights are poorly placed on the edge or corner of the board
as their movement is limited to a maximum of four squares.
Black to move
In this position, Black moved his knight to the edge of the board
by playing 51…Na5?
White responded 52.Bd5! and trapped the knight on the rim of
the board.
Also note that because this is an endgame position, White has a
much better king position, since his king is located closer to the
center.
To compensate for their short reach, knights can attack both
light and dark squares (unlike bishops), jump over other pieces,
and because of their unique L-shaped movement, they can
attack other pieces without the enemy piece attacking them
back.
Knights are highly tactical pieces and can be activated
quickly in the opening.
Knights are especially effective attacking pieces when they
are close to the action, particularly when they are near the
opponent’s king.
Because of their jumping abilities, knights tend to like
positions with more pawns. With more pawns on the board, the
long range bishops, rooks, and queens are more restricted.
A knight outpost is a strong knight that is anchored by a
pawn and can’t be attacked or chased away by an enemy pawn.
Knight outposts are most effective when they are in enemy
territory on the fifth or sixth rank.
Black to move
There is a knight outpost on d5 in this position. Note that
White’s knight cannot be chased away by any Black pawn or
minor piece. To eliminate the powerful knight, Black would
have to part with a rook or his queen.
The knight attacks the important e7, f6, f4, and e3 squares on
the side of the board near the Black king.
Also notice how Black’s bishop on f8 is restricted by his own
pawns, which are on the same color. This is called a bad bishop,
which will be discussed next in the Bishop section.
Bishop
Bishops love open diagonals and do not like being blocked
in by their own pawns.
A bishop blocked in by its pawns is called a bad bishop,
which was shown in the previous diagram at the bottom of page
8.
At the start of the game, both players get a light-squared
bishop and a dark-squared bishop.
Of all the pieces on the chessboard, the bishops are the only
pieces that don’t interfere with each other. With both bishops
remaining on the board, a player has what is called the bishop
pair. The bishop pair can be a big advantage and is worth about
half a pawn in material.
The Italian word “fianchetto” describes a bishop developed
to the square in front of the knight’s home square. A bishop can
be fianchettoed on either side of the board. A fianchettoed
bishop can be powerful because it is located on the longest
diagonal of the board, aimed at both center squares of its color.
If the long diagonal is open, the fianchettoed bishop is
strong, and if the diagonal is blocked by the pawns, the bishop
is weak.
A move in chess is called a tempo.
Keep in mind that it takes an extra move to fianchetto a
bishop because moving a knight pawn is required before the
bishop can be developed.
When you develop a bishop through the center, a pawn must
also move. Moving a center pawn is useful by itself because it
helps you gain control of the center. Therefore, developing a
bishop through the center saves a tempo compared to
fianchettoing it.
If you fianchetto a bishop in front of your king, it is usually
a good idea to avoid trading it because there will be holes in
front of your king on the squares of the color of your bishop due
to the knight pawn moving forward.
The weaknesses on these squares will increase if you trade
your fianchettoed bishop for a knight in a position where your
opponent still has that colored bishop because the opponent’s
bishop can often easily invade these important squares.
White to move
In this position, the Black bishop on g7 is fianchettoed.
It is a powerful piece despite being blocked by the knight.
Black has the freedom to move the knight, opening up the
diagonal for the bishop.
Look back at the diagram on the bottom of page 8. The
bishop on f8 is a bad bishop and would be no better off
fianchettoed on g7 since the diagonal is blocked by the pawn on
e5.
As pieces trade where one player has a dark-squared bishop
and the other has a light-squared bishop, a situation arises
where opposite-colored bishops remain in the game.
This is a unique situation and the strategy will change,
depending on whether you are in the middlegame or the
endgame.
In the middlegame, opposite-colored bishops will favor the
player with the more aggressively placed bishop, usually as it
relates to attacking chances against the opposing king. The
attacker essentially has an extra attacking piece because, by
definition, his opponent’s bishop cannot defend the squares on
that color.
White to move
Here is a middlegame position where White has the
initiative and the better placed bishop as it is aimed at the Black
king.
Note that Black’s bishop is of no use defending the weak
dark squares.
White plays 33.Ne7+ Kh7 34.Nxc8 Bxc8 35.Ra8 and the
bishop is pinned due to a mate threat, with the rook wanting to
move to h8.
Notice that White’s attack is fatal on the dark-squares, even
without his queen!
Opposite-colored bishop endgames tend to result in draws
because the defending player owns one of the colored squares.
For the player with the advantage to win, he usually has to
promote a pawn to a queen. The defender can often set up a
roadblock on the color of his bishop and prevent the pawn from
promoting.
Black to move
In this position, Black is ahead by two pawns, which usually
is more than enough to win the game.
White can keep his king on g3 and move his bishop to
squares that stay in contact with f4.
Black will never be able to advance his pawns safely as
White can hold them up on the dark squares – the color of his
bishop.
The game is drawn.
Rook
Rooks are usually the last pieces to enter the game because
they are far away from the center and they want to avoid the
bishops and knights (minor pieces), who would like to trade for
them.
Rooks become more powerful and can attack more squares
as the game progresses and pawns are traded.
Trading a minor piece for a rook is called winning the
exchange.
Rooks are strongest when they are connected, either on the
same rank or doubled on a file. Since rooks move horizontally
and vertically, they like open files where they can invade their
opponent’s position.
If an open or half-open file in front of opponent’s king
doesn’t exist, a rook can move forwards two or more ranks on
an open file and then move horizontally in front of his own
pawns to aim at the opposing king or another target. This is
called a rook lift.
Because rooks enter the game later than the other pieces, the
odds are higher that they will still be around in the endgame.
Rooks like to be behind their own passed pawns in the
endgame, where they provide protection as the pawn marches
up the board.
Position after 13.a3
In this position, Black decides he is going to play one of his
rooks to d8 to defend the d6 pawn.
Which one should he choose?
A good way to make this type of decision is to ask, “What
file would be my first choice for the other rook?” In this case,
the choices would be the a-, b-, c-, e-, or f- file?
Since the c-file is half-open with the best attacking
prospects, Black plays 13…Rfd8. This way the a8 rook can
easily move to c8 later on.
Rooks use open files to invade their opponent’s position.
Although it is usually protected, rooks like going to the 8th
rank because of the back rank checkmate possibilities.
The other main choice is the 7th rank, where rooks can often
attack pawns that have yet to move. The rook normally gets to
the 7th rank in the endgame when enough pieces are traded off
and the 7th rank squares cannot be protected. An extra bonus
when a rook gets to the seventh is that this is the phase of the
game when the opponent’s king wants to centralize – but it
cannot because the rook cuts him off.
For these reasons, a rook on the 7th rank is generally
considered to be worth a pawn.
If one rook on the 7th rank is good, two is even better. Two
rooks not only have an easier time capturing pawns, but also
create rook-rook roller and other mating possibilities.
White to move
Here is an example where White has an advantage because
of his active rooks on the 7th rank, despite being behind by two
pawns.
White plays 26.Nd4. Black cannot play 26…Bxd4 because
of the rook roller mate after 27.Rfe7+ Kd8 (or 27…Kf8) 28.Rb8
mate. 26…Re3+ 27.Kf1 Re4 28.Rfe7+ Resigns
Black is mated after 28…Kf8 29.Nxe6+ Kg8 30.Re8 mate
or 28…Kd8 29.Nc6+ Kc8 30.Na7+ Kd8 31.Rbd7 mate.
Two rooks on the 7th rank normally have awesome powers!
Queen
The queen is the most powerful piece on the board.
Because queens combine the powers of a bishop and rook,
queens like open diagonals and open files.
Because of these awesome powers, the queen is usually the
best checkmating piece. If a king is exposed, the enemy queen
becomes amazingly powerful, and with the help of only one
piece to protect her, she can move right next to the king and
checkmate him.
When she can’t checkmate the exposed king, a queen can
usually check from many squares and often win material by
forking it with the king. She can also sometimes force a
threefold repetition draw, in this case called perpetual check, if
necessary.
In the opening, the queen should stay back, because she is a
target for enemy bishops and knights, who can gain time
chasing her around.
Like the rook, the queen’s powers increase as the game
progresses because she can attack multiple targets easier as
more pawns, which may block her path, are traded.
White to move
This position shows the power of a queen and rook when
attacking the enemy king on an open file.
White’s queen and rook are lined up on the h-file hoping to
checkmate Black on h7 or h8. Black must keep these squares
protected.
White plays 25.Rd6! Note that Black can’t play 25…Qxd6
because of 26.Qh8 mate.
White would win after 25…Qg7 Rg6! and the Black queen is
lost.
White’s rooks and queen show off their powerful attacking
potential here against a king without pawn protection.
When the queen enters the game early, there is a chance that
she will get trapped.
She can be chased around by the opponent’s pawns, knights,
and bishops, who would love to trade for her.
White to move
In this position, Black’s queen is out early. Notice that she can’t
retreat because of White’s bishops.
White plays 11.h3! and after either 11…Qh5 12.g4 or 11…
Qxg2 12.Rh2, the queen is lost.
Basset Hound Problems
1-1
Which White pieces can take advantage of the holes in Black’s kingside?
________________________
1-2
Which Black pieces are terribly placed?
________________________
1-3
Which piece is the best placed?
________________________
1-4
Which is the worst placed piece on the board?
________________________
1-5
How should Black develop his light-squared bishop?
________________________
1-6
What is White’s biggest problem?
________________________
1-7
White plays 6.Nxc6. Which pawn should Black recapture with?
________________________
1-8
Position after 21.axb4. Who should Black recapture with?
________________________
1-9
Is breaking the pin with 9…g5 a good move?
________________________
1-10
Is White’s knight or Black’s bishop a better piece?
________________________
Chess Detective Problems
1-11
What is Black’s winning move?
________________________
1-12
Position after 37…Kf6. What is White’s best move?
________________________
1-13
Why is 39…Rc3+ and then capturing the a3 pawn a bad idea for Black?
________________________
1-14
Which minor piece is better placed?
________________________
1-15
Position after 39.Rd7. Who has the better placed rook?
________________________
1-16
What should Black play after 37.Bxd7?
________________________
1-17
Who has an advantage in this position?
________________________
1-18
Black just played 11…e5. Why is this a bad move?
________________________
1-19
How can White take advantage of Black’s weak dark squares around his king?
________________________
1-20
What is Black’s best move?
________________________
LESSON 2
BEING OBSERVANT
Throughout the chess game, a chess master must be
observant at all times. He is meticulous in his search; probing
for strengths and weaknesses in both players’ positions.
Whereas games between amateurs are often decided by
gross blunders, master games tend to be decided by small
mistakes that are skillfully capitalized upon.
Look carefully at both players’ strengths and weaknesses, as
this will be the foundation for developing the correct strategy
and finding the important tactical themes.
The main time to pick up clues is when it is your opponent’s
move. This is discussed further in Appendix B, entitled “How to
Think.” Of course, you also have to be constantly observant
during your time too, as you will make important discoveries at
this time as well.
A profound thought is that every move attacks new squares
and abandons other squares - there is always a pro and a con to
each move.
If you don’t take the time to observe what is going on and
fully understand the position, how will you ever pick the best
move? In other words, look for ideas first, then the specific
details.
You should also assume that your opponent will make the
best move. You can hope for a blunder, but don’t play as if your
opponent will make one. A plan (or move) that counts on your
opponent making a mistake is destined for failure.
After your opponent moves, you should always ask yourself
the question, “What is he threatening?” You should spend equal
time figuring out the threats for both you and your opponent.
Most tournament players spend more time looking at their own
threats and ideas. A master cannot afford to do this.
Also be observant of tactical threats. Train your mind to
observe how each player’s pieces are lined up, relative to each
other. For example, if a king and queen are on the same
diagonal, look for the bishop that can pin or skewer them. Are a
couple of pieces a knight fork apart? How about a pawn fork? Is
there a back rank mate possible?
If the king is well protected, you don’t have to spend much
time looking for ways to attack him. But when you observe that
he is exposed, this is a clue to start searching for attacking and
mating ideas.
In chess, as in life, you need to find a dream, and then look
for ways to make your dream come true. A master is constantly
probing the position to see if his dreams are possible.
This should all sound fairly obvious and simple, but it can
be a bit more complicated in practice. Here are some example
positions.
Position after 7...Nf5?
Black is threatening 8…Nxh4.
At first glance, a possible dream for White is Nc7+ forking
the king and rook.
This is a fairly common tactical pattern that you should
commit to memory.
Taking a closer look at Nc7+, you will notice this would be
mate, if not for Black’s queen protecting c7.
How can White make this mating dream come true? Is it
possible to drive away Black’s lady?
8.b4 doesn’t quite work because of 8…cxb4 9.cxb4 Bxb4+.
Are there any other ways to chase away the Black queen?
Yes! White can play 8.Qa4! 8…Qxa4 (8…Nc6 loses to
9.Qxa5 winning the queen because the 10.Nc7 mate threat is
renewed) 9.Nc7 mate! Normally, you would never consider
8.Qa4 as a candidate move, but after making the observation
that Nc7 is mate, 8.Qa4 becomes a real possibility.
Position after 16...Nd7?
Do you observe anything unusual in this position?
Here is a clue: look at Black’s queen.
She is in the center on White’s side of the board and her
only escape square is f5.
Can White trap her?
Yes! White played 17.Ng3!
The amazing thing that should give you hope is that the
player who got his queen trapped is a grandmaster, and three-
time U.S. Champion!
Position after 29.h4
Here is a position with an interesting imbalance on the
queenside where there are two minor pieces against five passed
pawns.
Note that Black has a pawn majority on the kingside.
The White king is trapped. The rook on a1 prevents the mate
threat of …Rg1 and the rook on b2 stops …Nf2 mate.
Can Black chase away one of the rooks? Notice that the rook on
a1 also protects the pawn on a4.
Black took advantage of the over-worked rook by playing 29…
Rxa4!
The game then continued 30.hxg5 Rxa1+ 31.Kg2 Rg1+ 32.Kf3
Nxg5+ 33.Kf4 Ne6+. This is a useful square for Black’s knight,
since it overprotects the c5, c7, and d8 squares, helping to
prevent White’s pawns from advancing. Black went on to
victory.
Here is an endgame position where Black just moved his
king from f4 to g3.
Position after 48...Kg3?
Picking up clues, there are opposite- colored bishops in this
endgame position, which could help make the game end in a
draw. The weak side can try to blockade the opposing pawns on
his bishop’s color to prevent them from promoting.
Material is even.
White has an outside passed pawn on a6 that is blockaded by
the dark-squared bishop.
Black’s mobile passed pawns in the center are ready to advance.
White’s king is trapped and he has to be aware of possible back
rank mates.
Black’s king is better centralized and on the attack, but notice
that he has no legal moves.
The observation that Black’s king can’t move is the key to this
position.
If the pawn on e4 didn’t attack f3, 49.Rf3 would be mate.
White played 49.Bd3!, attacking the e-pawn in a position where
it cannot be captured.
If Black defends the pawn with 49…Re7, White simply plays
50.Bxe4, renewing the Rf3 mate threat.
The game continued 49…Rc3 50.Bxe4 Re3 51.Rf3+, draw
agreed.
Black would have had the advantage back on the move before
the diagrammed position if he had played 48…Ke5, with the
idea of advancing his center pawns.
Here are a few examples of making tactical observations
when you notice that pieces are positioned in a straight line.
White to move
Things look bad for White because he is behind by three
pawns.
If White plays 93.Qxg4, Black can respond 93…Qe1+
94.Kg2 Qg3+ 95.Qxg3 hxg3 96.Kxg3 Kb8 and the Black king
has time to run around his b-pawn and capture the pawn on a5.
Black would also win after 94…Qxa5 by advancing his
queenside pawns.
The first choice with the queens off the board would be
better since when you are ahead in material you want to trade
down to a simpler position that is easier to win.
One of the patterns you want to train your mind to see is that
the Black king and queen are lined up on the same diagonal.
Unfortunately, White has no dark-squared bishop to take
advantage of this.
But queens also move along diagonals.
White played 93.Qf2!, pinning the queen to the king and
forcing 93…Qxf2 stalemate.
Position after 65.Ra8
Here is an interesting position that shows how to take advantage
of pieces when they are lined up.
Black’s queen cannot capture the rook on a8 with 65…Qxa8
because of 66.Bf3+, skewering the king and queen.
If 65…Qe6, then 66.Ra6+ wins the queen for the rook.
65…Qd5 lines up the queen and king on the same diagonal
where White can play 66.Bf3, and pin them.
65…Qc4 lines them up on the c-file for 66.Rc8+.
The only remaining choice is 65…Qh7. Do you see how to line
them up now?
White sacrifices the bishop with 66.Bg6! Qxg6 67.Ra6+,
winning the queen.
Train your mind to notice these patterns not only for the
position in front of you, but observe how the pieces are lined up
after you calculate through a long variation to make sure there
aren’t any tactical surprises out there in the future.
Black to move
In this position, Black is way ahead in material and it looks
like he can easily trade off to a winning endgame by playing
38…Rxf7 39.Nxf7 Kxf7.
It is easy to get overconfident and stop picking up clues
when you are way ahead materially - but there are always
potential hazards hiding in the position.
Observe that Black’s queen and king are lined up on the
same diagonal AND White has a dark-squared bishop.
The natural, 38…Rxf7?, actually loses to 39.Bd8+! Kxd8
40.Nxf7+, forking the king and queen!
If Black avoids the knight fork with 39…Ke6, 40.Bxg5
wins the queen and leaves White ahead in material.
Never stop observing how the pieces line up in relation to
each other.
Position after 16...Kh8
Do you observe anything unusual in this position?
White’s bishop on h7 is in Black’s territory. Whenever you
notice that a piece is all alone, surrounded by the enemy, you
should look to see if the piece can be trapped.
Black threatens 17…g6!, trapping the fast-moving bishop.
White wasted his time by playing 16.Bh7+ since now he has
to retreat the bishop to safety.
Bishops can often get trapped this way when they capture a
rook pawn that hasn’t moved.
Basset Hound Problems
2-1
Position after 18…Qxa2. What is White’s best move?
________________________
2-2
Position after 8…Re8. What is White’s best move?
________________________
2-3
How can Black win a pawn?
________________________
2-4
How can White make the dream of Nxc6 mate come true?
________________________
2-5
How can White take advantage of the pieces lined up on the a2-g8 diagonal?
________________________
2-6
White played 4.Be2 offering a pawn. Should Black take it?
________________________
2-7
What is White’s best move?
________________________
2-8
How can Black win material?
________________________
2-9
Position after 58.c8=Q. What is Black’s best move?
________________________
2-10
What is the key observation to make in this position?
________________________
Chess Detective Problems
2-11
Is it safe for Black to capture the White pawn on e5 with 11…Nxe5?
________________________
2-12
What is White’s best move?
________________________
2-13
Position after 13…Kh8. What is Black threatening?
________________________
2-14
Position after 16…e5 (from e7). What opportunity does this give White?
________________________
2-15
If White plays 31.b5, what is he threatening?
________________________
2-16
Position after 39…Ke7. What move should White play?
________________________
2-17
Position after 28.Qf1. What is White threatening?
________________________
2-18
What is Black’s best move?
________________________
2-19
Position after 39…Qc8. What is White’s best move?
________________________
2-20
How does White win material?
________________________
LESSON 3
EXCHANGING AND COUNTING
“In my opinion, the process of chess is based
essentially on interlinking exchanges. The objective of
these interlinking exchanges is a relative gain of
material or of positional value.”
Mikhail Botvinnik
Exchanging
Knowing when to exchange pieces is one of the most
important strategic decisions you will make during the game.
There are general rules regarding when to trade and when
not to trade.
Before going into these, keep in mind the piece placement
ideas from Lesson 1. Remember that trading your strong piece
for your opponent’s weak piece is usually a bad idea, even if
both pieces are technically worth the same. Of course, you
generally want to trade your weaker pieces for your opponent’s
stronger ones. Thinking in terms of pawns, try to win your
opponent’s weak pawns, not trade your pawns for them.
Another tip you can use to help determine if you want to
trade pieces in general, is ask yourself who would win the king
and pawn ending if all the pieces taller than a pawn traded for
their counterpart. If you think you would win the king and pawn
ending, trading a pair of equally valued pieces is likely a
positive step toward that end.
Besides the more common reasons to trade which we will
discuss below, other reasons you may trade pieces would be:
to gain or avoid losing time
to open or close lines of attack
to eliminate an opponent’s defender
to gain any other kind of advantage
Material
The most important and common rule about exchanging is
that when you are ahead in material, you want to trade pieces,
not pawns. You want to make the position simpler when you are
ahead and methodically trade off to a position that is easier to
win.
The opposite is also true.
When you are behind in material, you generally want to
trade pawns, not pieces, with the goal to eliminate all of your
opponent’s pawns, which are potential queens. Hopefully, then,
you can get a draw by insufficient mating material. If you are
behind in material, you want to keep as many pieces on the
board as possible to create complications for your opponent.
Make it as difficult as you can for your opponent to simplify his
life.
Position after 33…Re5
In this position, Black offers White the opportunity to trade
rooks.
Note that Black is ahead by a pawn and also has a more
centralized king.
If White trades the rooks, Black can easily win the
endgame.
White plays 34.Rc2, keeping the rooks on the board and the
position as complicated as possible in the hopes of eventually
obtaining a draw.
Space
When you control more of the board and have more space,
you generally want to keep pieces on the board because you
have more freedom and room for your pieces to get to important
squares.
The opposite is true. When you have less space, you
generally want to trade off equal valued pieces as they restrict
each other as they compete for a limited number of squares.
Position after 15.Qd4
White just offered a queen trade in this position.
Should Black accept the offer?
First, look at material. White ends up a knight ahead if
Black plays 15…Qxd4+ 16.Kxd4 Bxf1 17.Rxf1 cxd6. From a
material point of view, Black definitely doesn’t want to trade
down pieces, since White would easily win the endgame.
The White king is dangerously placed in the middle of the
board and he is under attack. If Black trades the queens, his
attack on the White king will greatly diminish.
Therefore, from both a material and an attacking point of
view, Black does not want to trade queens.
To keep the attack going, Black plays 15…cxd6+ 16.Kd5
(only square to protect the queen) 16…Bb7+ 17.Kc4 Rc8+ and
Black wins the queen.
A simpler winning position
The player with the better position should always be looking
to make his life easier by trading down into a simpler position
that is easier to win.
The player who is losing should try to keep pieces on the
board and create confusion.
Black to move
In this position, Black has a material advantage of a queen
and pawn against a rook and a bishop.
The queen is quite powerful since there are only a few
pieces left on the board and the White king is exposed.
White’s king is in no position to help stop either of the
Black pawns.
Black still must be careful as White has a dangerous passed
pawn on e6.
Black’s best move is not just to trade, but to sacrifice his
queen for a rook and pawn to simplify into an easily winning
ending by playing 73…Qxa6+! 74.Kxa6 Kxe6.
White cannot stop both pawns.
If he tries 75.Kb5, then Black can play 75…h4 76.Bc1 h3
77.Bf4 c2 and one of the pawns will promote, since the bishop
cannot stop them both.
Capturing order
In chess positions where a series of captures may occur, a
general rule is to capture with the least valuable piece first,
since this usually maximizes your material gains.
But like any other rule, there are exceptions.
Position after 22...f3
In this position, Black’s f3 pawn is attacked twice, defended
twice.
Notice, though, that after 23.Bxf3 Nxf3+ (capturing with the
less valuable knight before the rook) 24.Rxf3 Rxf3, White can
play 25.Qg4+, forking the Black king and both rooks.
Does this mean that 22…f3 was a mistake?
No. If Black reverses the capture order after 23.Bxf3, and
plays 23…Rxf3!, he forks the White king and queen after
24.Rxf3 Nxf3+.
In this case, the exception to the rule, capturing with the
more valuable piece first, is the correct move. Therefore, in the
diagrammed position, White shouldn’t capture the pawn, but
should play either 23.Bh3 or 23.Bf1. Black would have an
advantage with the well-placed knight outpost on e5 that
supports the advanced f3 pawn.
A successful combination that wins material is a series of
captures that must occur in an exact order.
Black to move
Black begins the capturing sequence in this position by
playing 22...Rxc2!
This forces White to recapture the rook by also playing
23.Rxc2.
Now Black plays 23…Nxd2.
White must recapture the knight. 24.Qxd2 allows Black’s
queen to take the knight on b5. So White must play 24.Rxd2.
Black now chases the knight back to its only possible retreat
square (where it is not protected) by playing 24…a6 25.Nc3.
Finally, Black has set himself up to fork the knight and
pawn on h2 and plays 25…Qc7!
Counting
A chess master is constantly counting throughout the entire
game. One of the things he counts is how many times a piece is
attacked and how many times it is defended.
If there are more attackers than defenders, the piece can
usually be captured safely.
Taking this one step further, also ask yourself how many
potential attackers there are and how many potential defenders.
Position after 16.Nf3
Black has a nice attack against the White king and wants to
break in.
One possible place is the f2 square. Counting attackers and
defenders, it is attacked twice by the queen and bishop and
defended twice by the king and rook.
Although the Black queen appears to be attacked once by
the pawn on f2, she is safe because the pawn is pinned to the
king by the bishop on b6.
How about the White knight on f3?
It appears to be attacked three times, by the queen and both
rooks, and only defended once, by the g2 pawn.
Looking a little closer, as long as the queen is pinning the
pawn on g2 to the king, the pawn doesn’t count as a defender.
Of course, the queen won’t be the first to capture the knight
since this would break the pin of the g2 pawn and lose the
queen.
Black can safely play 16…Rxf3, winning the knight.
White to move
The battle in this position is over the e5 square.
Black would like to play 17…e5 to gain control of the
center. Does he have enough defenders to play this move now?
Yes, Black would have enough defenders: his queen, the
rook on e8, the bishop on f6, and the knight on d7. White also
has four attackers on e5: the knight on f3, pawn on d4, bishop
on c3, and queen on b2.
Note that White’s bishop controls the e5 square through d4
and the queen also controls e5 on the long diagonal through
both the pawn and the bishop.
This works out well for White because the more valuable
pieces are tucked in behind the weaker ones on the diagonal, so
material won’t be lost during the capture sequence.
Can White stop the threat of 17…e5?
Yes, he has a potential attacker in the knight on c1.
White should play 17.Nd3 to bring in the fifth attacker.
Notice that Black has a potential fifth defender in the f7
pawn, but it takes time to play …g6, …Bg7, and …f6, to make
this possible dream come true.
Basset Hound Problems
3-1
What is Black threatening?
________________________
3-2
What is the best way for Black to prevent White from playing 8.d4?
________________________
3-3
Is 23…Qg6 a good move for Black?
________________________
3-4
Position after 21…Bxe4. Which player wants to trade pieces?
________________________
3-5
Position after 29…Nb4. Should White exchange queens?
________________________
3-6
Why does 17…Nxf4 lose material?
________________________
3-7
How many times is Black’s d7 knight attacked and defended? Is this a problem
for him?
________________________
3-8
Position after 33…Kg7. What is White’s best move?
________________________
3-9
Black’s knight is pinned to his king. How can White win it?
________________________
3-10
How many times is the knight on c6 attacked and defended?
________________________
Chess Detective Problems
3-11
Can Black safely win material after 6…cxd4?
________________________
3-12
How does Black win material?
________________________
3-13
How does White win material?
________________________
3-14
Does 29.Rxc5 win the pawn?
________________________
3-15
Is 15.Nd6 a good move for White?
________________________
3-16
Position after 23…Qc3. How can White win material?
________________________
3-17
Position after 36…Rd6. Can White save his pinned knight?
________________________
3-18
Position after 32…Qb6. Should White trade queens?
________________________
3-19
Position after 14…f4. Should White play 15.g4 or 15.gxf4?
________________________
3-20
Position after 44…h6. Should White play 45.h4 or 45.gxh6?
________________________
TYPES OF ADVANTAGES
“An advantage could consist not only in a single
important advantage but also in a multitude of
insignificant advantages.”
Emanuel Lasker
LESSON 4
KING SAFETY
Attacking an uncastled king
When a player hasn’t castled in the opening and some of the
center pawns have been exchanged, his king can be a huge
target for his opponent’s pieces to attack.
Position after 16…exf4
In this position, Black is temporarily ahead by a pawn, but
he hasn’t castled and is way behind in development.
White wins by playing 17.Bxb7!, threatening both the rook
and 18.Rfe1 (or 18.Rde1), pinning the queen to the king. If
Black replies 17…Qxb7, White plays 18.Qd8 mate.
Clearing a path to the king
Clearing a path to a king by destroying the pawns that
protect him is a common attacking idea.
Position after 14...Nxh5
In this position, Black has just captured a White knight on
h5.
Instead of the usual idea of recapturing the knight with his
queen, White sacrifices his bishop by playing 15.Bxh7+! Kxh7
16.Qxh5+ Kg8 17.Bxg7! (a second bishop sacrifice!) 17…
Kxg7 18.Qg4+ Kh7.
Position after 18...Kh7
White continues by playing 19.Rf3!, bringing the rook into
the game with a rook lift.
To avoid getting checkmated, Black must give up his queen
by playing 19…e5 20.Rh3+ Qh6 21.Rxh6+ Kxh6 22.Qd7
(forking the bishops) 22…Bf6 23.Qxb7 Kg7 24.Rf1 Rab8.
By playing 25.Qd7, White’s queen heads back to the
kingside to recreate the queen-rook roller mate threat.
Black gives his king an escape route by playing 25…Rfd8
26.Qg4+ Kf8.
White plays 27.fxe5 to open up Black’s king position and
destroy his protection a second time after 27…Bg7 28.e6 Rb7
29.Qg6 (piling up on the pinned pawn) 29…f6 30.Rxf6+ Bxf6
31.Qxf6+ Ke8 32.Qh8+ Ke7 33.Qg7+, skewering the king and
rook.
Sacrificing to break in
A sacrifice is when you give up material for some other type
of advantage, like an attack on your opponent’s king.
Make sure that you checkmate the king, get your material
back, or get some other type of advantage that justifies your
sacrifice.
One thing to keep in mind is that most sacrifices don’t work.
You will get the impression that most sacrifices do work by
reading chess books because these are usually the only ones
they show.
Position after 13…Be6
In this position, Black’s pawn on h6 is a target for White’s
bishop.
White sacrifices his bishop by playing 14.Bxh6! gxh6
15.Qxh6 f6 (16.Nf6+ and 16.Ng5 are threatened) 16.Nxf6+!
Kf7.
Two other failing attempts by Black are 16…Qxf6
17.Bxe6+ Rf7 18.Qxf6, winning the queen and 16…Rxf6
17.Bxe6+ Rxe6 18.Qxe6+, leaving White up two pawns with an
attack.
White wins after 17.Ng5+ Ke7 18.Qg7+ Bf7 19.Nxf7
Resigns
Position after 18...Re8
Here is a position where Black castled and White’s king is
living in the center.
Whose king is safer?
Despite being in the center and lined up on the e-file with
the Black queen and rook, White’s king looks to be safe for now
on e2.
Black’s king, although castled, is in danger because the g-
file is half-open and most of White’s pieces are aimed at him.
White breaks in by sacrificing his rook with 19.Rxg7+! Kf8
(19…Kh8 20.Qxh7 mate or 19…Kxg7 20.exd6+, winning the
queen) 20.Qxh7, with several mate threats.
White to move
The prettiest way to win is to make the ultimate sacrifice,
with the queen.
In this position, both kings are exposed and Black is
threatening mate on g2. Unfortunately for him, it is White’s
move.
A forcing move is a move that forces your opponent to
respond to it immediately, not giving him time to carry out his
own plan. A series of checks is a common way to use forcing
moves.
White’s only check is with the queen.
The queen sacrifice works in this case and White wins by
playing 21.Qxd7+! Kxd7 (21…Kf8 22.Qxe7 mate) 22.Bf5+ (a
powerful double check that forces a king move) 22…Ke8 (22…
Kc6 23.Bd7 mate) 23.Bd7+ Kf8 24.Bxe7 mate.
Locking up pawns to protect king
Position after 15…h4
In this position, Black hasn’t castled yet, but his king is safe
in the center because White’s pieces aren’t in a position to
attack him.
Black has mating threats on the h-file if he can open it up
with …hxg3.
White must close the file quickly. He would like to play
16.g4, but the pawn is pinned to f3 by the queen and Black
would respond 16…Nxf3+, winning a pawn and further
exposing White’s king.
Correct for White would be first chasing away the queen
with 16.Nf4 Qf5 17.g4, and White has successfully locked up
the kingside pawns.
Cutting off the escaping king
When a king is being hunted and is on the run, he wants to
head for the safety of his friends.
In this position, Black’s king wants to escape to e7 and run
to the queenside.
White is behind by a rook and bishop, which he sacrificed
for this attack. When you sacrifice material, remember you need
to be able to see a forced checkmate, a way to get your material
back, or gain some other kind of advantage to justify the
sacrifice.
White to move
Cutting off the king is a technique you can use to keep the
king contained so he can’t run away from your attack.
White played 34.Re1! to cut off Black’s king on the e-file.
Black has to start giving back material in order to live and
plays 34…Be5.
White then chases his enemy’s king into his territory with a
series of forcing checks, where he will eventually checkmate
him after playing 35.Qh8+ Ke7 36.Qxg7+ Kd6 37.Qxe5+ Kd7
38.Qf5+ Kc6 39.d5+ Kc5 40.Ba3+ Kxc4 41.Qe4+ Kc3.
Position after 41…Kc3
Notice White’s queen cuts off the Black king from retreating to
his fifth rank and back into his territory.
The game ended with 42.Bb4+ Kb2 43.Qb1 mate.
Drawing out the king
When a king becomes exposed and you can’t checkmate
him where he is, a strategy is to draw him into your territory
with a series of forcing checks.
The previous example shows how to do this. Here is another
example.
White to move
In this position, White draws out Black’s king and
eventually mates him with 7.Bf7+ Ke7 8.Nd5+ Kd6 9.Nc4+
Kc6 10.Nb4+ Kb5 11.a4+ Kxb4 12.c3+ Kb3 13.Qd1 mate.
Basset Hound Problems
4-1
Was 13…g5 (from g7) a good move? Why?
________________________
4-2
Which move is better, 39.Rxe6 or 39.c8=Q?
________________________
4-3
Position after 22.Bc4. What is Black’s best move?
________________________
4-4
How can White take advantage of a weak square near Black’s king?
________________________
4-5
Position after 33…Bc8. Whose king is safer?
________________________
4-6
Black’s king was forced into White’s territory. How does White finish him off?
________________________
4-7
How does White take advantage of Black’s weak e6 pawn?
________________________
4-8
White’s king is under attack. How does Black break in?
________________________
4-9
What move for Black forms the mating net?
________________________
4-10
Position after 17…Qxh1. Who has the safer king?
________________________
Chess Detective Problems
4-11
What is Black’s best move?
________________________
4-12
What is White’s best move?
________________________
4-13
Position after 21.h3. How does Black win quickly?
________________________
4-14
Position after 29.Nd2. What is Black’s best move?
________________________
4-15
White’s king is out in the open. What should Black play?
________________________
4-16
How does Black draw out and checkmate White’s king?
________________________
4-17
How does Black checkmate White’s unprotected king?
________________________
4-18
Position after 21…e6. What is White’s best move?
________________________
4-19
How does White draw out Black’s king?
________________________
4-20
How does Black take advantage of White’s exposed king?
________________________
LESSON 5
MATERIAL
Black to move
In this position, Black is in danger of losing pieces on
several fronts.
First, his knight is almost trapped by White’s king and
bishop.
White also threatens to win the bishop on e8, along with a
possible mate, with the idea of Nd4-b5-c7 and Rxe8.
Black needs to take extra time to think through the
alternatives, as losing a piece will likely cost him the game.
38…Nh4+ would be followed by 39.Ke2 Rh1 (to protect the
knight) 40.Nb5 Bxg5 (40…Nxf5 41.Nc7 Nd6 42.Bg3 would
win for White) 41.Nc7 Ke7 42.Nxe8 and White is up a piece to
two pawns.
A clever way to save the knight is 38…Nf4! since 39.Kxf4
leaves the bishop un-protected and Black can play 39…Rxf2+.
Black is also okay after 39.Nd2 Rd1 40.Nc4 Nd5, holding on to
his material.
Material to piece activity advantage
When a player gains a material advantage, several strategies
change.
The most important of these is the player who is now ahead
in material has the option to exchange pieces and head for a
winning endgame. Of course, his opponent usually doesn’t want
to trade pieces in this situation.
Being ahead in material can, therefore, lead to a piece
activity advantage.
The player who is ahead can attack his opponent’s pieces,
offering a trade, and his opponent must either trade or run away
– leaving the player who is ahead in material his choice of
squares for his pieces.
Here is an example of how this can happen.
Black to move
Black takes control of the open file with his rook by playing
43…Rd8.
White protects his second rank with 44.Ke2.
Black works toward centralizing his king with 44…Kg6 and
White plays 45.Rd1, challenging for the open file.
Black cannot afford to trade rooks because he is behind in
material and White will have an easily won king and pawn
endgame if the rooks come off.
But after 45…Rc8, yielding the file, White’s rook becomes
the more active piece and can invade by playing 46.Rd7 or
46.Rd6.
Attacking when behind
King safety also becomes more important when a player
obtains a lead in material.
The player who is behind doesn't want to trade down to a
losing endgame. He is now in a urgent situation where he is
becoming desperate and should seriously consider throwing
everything at his opponent’s king – even if the attack seems
speculative, in hopes of turning the game around.
Once you gain a winning material advantage, one of your
top priorities is to make sure your king is properly protected
from an all-out attack.
Position after 22.h5
Black is ahead a pawn in material and his passed pawn on
a7 is likely to be a winning pawn in the endgame.
White is desperate to create problems for the Black king.
His best chances are in the middlegame as he hopes to attack
Black’s king on the light squares with his d3 bishop, queen, and
h5 pawn.
To help protect his king and reach a winning endgame up a
pawn, Black wants to trade pieces, especially the ones that can
easily attack his king.
He plays 22…Bc4! pinning the bishop to the queen to force
it off the board.
The game continued 23.hxg6 hxg6 24.Bxc4 Nxc4 25.Qg4
Qf7 26.Rf3 Qf5 27.Qh4 Kf7.
Black’s advantage is now obvious: he has safeguarded his
king by trading the light-squared bishops, has a good knight
versus White’s bad bishop, still has his extra outside passed
pawn on a7, and is threatening 28…Rh8 to attack on the
kingside.
White did his best to try to break in on Black’s king, but in
this case came up short.
Sacrificing material
Sacrificing, or giving up material voluntarily, was
introduced in Lesson 4, so we won’t spend much time on
sacrifices here.
White to move
Now let's look at the most famous queen sacrifice of all
time, by Paul Morphy in 1858.
White played 16.Qb8+!, forcing the knight to take the
queen by playing 16…Nxb8. White then played 17.Rd8 mate.
Point values
When learning to play chess, we are taught that a pawn is
worth 1, a knight and a bishop are each worth 3, a rook is worth
5, and a queen is worth 9. This is easy for the beginner to learn
and is a rough ballpark for what actual piece values are worth.
Material is the only type of advantage with numerical
values. Of course, if we are to evaluate material correctly, we
must have accurate point values for each piece. This is a subject
matter that can fill a whole book and has been greatly
influenced in the last couple decades with the popularity of
chess computers, whose engines express advantages
numerically in terms of material.
For the sake of this book, we will go along with the
beginner piece values, with one major exception – we will
account for the added value of the bishop pair. The two bishops
complement each other since, if you have both of them, they
can attack every square on the board and are powerful as a
team, especially in open positions. It is accurate to add about
half a point (pawn) to the value of your bishops if you have
them both and the board is not completely locked up by pawns,
which would limit their effectiveness.
With the progress made in the area of computers and chess,
most masters use a more accurate system. Although there are
differing opinions among grandmasters about what the most
accurate point count scale should be, for the more advanced
level student reading this book, a fairly accurate scale that you
can adopt is: pawn=1, knight=bishop=3.25 (adding .50 for the
bishop pair), rook=5, queen=9.75.
Tips on counting
Before moving on, here is a tip for counting material:
Always count material that is on the board, not off the board.
Many amateurs count the material off the board in the
opening – because it is easier, and count the material on the
board in the endgame – again, because it is easier.
Counting material off the board can lead to an error in a
number of situations: a piece fell off the table, a piece is out of
view behind the clock or a soda, your opponent is holding a
captured piece in his hand, players on the board next to you
have the same type of chess set and you are counting a captured
piece from their game, or there is a promoted pawn.
An easy way to count the material on the board is to cancel
out like pieces (instead of adding them for one player and
subtracting them for the other player) to determine the
difference. You are only interested in who is ahead and by how
much, not how many total points you have.
Basset Hound Problems
5-1
Position after 17.Qf2. Does Black want to trade queens?
________________________
5-2
Position after 36.Rd7. How can Black save his d5 pawn?
________________________
5-3
Position after 5…Nf6. How can White win material?
________________________
5-4
Can Black safely win the a4 pawn after 34…Bb3?
________________________
5-5
Why was 9…Nbd7 a bad move?
________________________
5-6
White to move. How can he win material?
________________________
5-7
How can White win the exchange?
________________________
5-8
How can White win material?
________________________
5-9
Does 15.Rxa7 safely win material?
________________________
5-10
How can Black win material?
________________________
Chess Detective Problems
5-11
How can Black win material?
________________________
5-12
Position after 16…Nh5. How can White win material?
________________________
5-13
Black is behind a piece in material. What should his strategy be?
________________________
5-14
How does White win the greatest amount of material?
________________________
5-15
Position after 14…Qh4. What response does not lose material?
________________________
5-16
Position after 9…b6. How does Black threaten to win material?
________________________
5-17
Position after 15.Bb2. How can Black win material?
________________________
5-18
Is White better off winning the exchange or saving his c4 pawn?
________________________
5-19
Position after 38.f4. How can Black win material?
________________________
5-20
Position after 25.Bd2. How can Black win material?
________________________
LESSON 6
PIECE ACTIVITY
Black to move
White has a huge lead in development in this position.
His rook is on the open c-file and he has a potential bishop
sacrifice on g6 that would expose Black’s king.
The only thing giving Black any hope is that the center is
locked up, providing some protection from White’s attack.
Black needs to play 16…Ne7 to develop the knight, protect
g6, and then try to castle. If White plays 17.Bb5+, Black can
play 17…Kf8 and …Kg7.
Instead, Black decides to go pawn grabbing with 16…Qa5+
17.Rc3 Qxa2 18.0-0 Qa5 (18…Qxb2 19.Rb1 Qxc3 20.Bb5+
Qc6 21.Bxc6+ bxc6 and White should win easily. If Black
doesn’t capture the rook, White will invade on the 7th rank with
his rooks.) 19.Rfc1 Qd8.
Position after 19…Qd8
Black spent four moves to win the a2 pawn.
Look at what White’s gained during this time: a castled king,
rooks doubled on the c-file (with the threat of 20.Rc7), and the
threats of Bb5+ and Bxg6 are now more serious.
Wasting time with pawn moves
Position after 7.Bf4
Since White has the advantage of the first move in the
opening, it is critical that Black not waste time.
In this position, Black wasted only one move by playing …
b6, which will cost him the game.
Black plays 7…e5 (7…d5 8.Nc7+), since other moves lose
the d-pawn and likely leave the king stuck in the center.
White responds, 8.Nd5 with several tactical threats.
All of these defensive ideas for Black fall short due to White’s
active piece play:
8…exf4 9.Nbc7+ Kd7 10.Nxa8 Nxd5 11.cxd5 with threats of
Qa4+, e3, and Rc1
8…Na6 9.Bg5 Be7 10.Nxe7 Kxe7 (or 10…Qxe7 11.Nxd6+
Kf8) 11.Qd5 Rb8 12.Nxa7
8…Nxd5 9.Qxd5 exf4 10.Qxa8
8…Be7 9.Nxf6+ Bxf6 10.Qd5 exf4 11.Nd6+ Ke7 12.0-0-0 Be6
13.Qxa8
Space
Here is a position where both players have space; White on
the kingside and Black on the queenside.
Black to move
The strategy for each player is to expand and attack on the
side of the board where he has more space and piece activity.
If White succeeds on the kingside, he hopes to checkmate
the Black king.
Black should try to seize the initiative and break in on the
queenside to draw White’s attack away from his king.
Series of forcing checks
Making observations about the position below, White has
two rooks against a knight, bishop, and pawn - a three pawn
advantage in material. Therefore, Black cannot afford to let
White trade off pieces, the queens in particular.
Black to move
White also has two attackers on the knight on e5, which is
defended once.
Also notice that, if not for the Black queen protecting e8,
Qe8 would be mate.
The Black knight on e5 is pinned to his queen, by White’s
queen, and to the checkmate square on e8, by White’s rook.
White is attacking the b7 pawn twice and it is defended
twice.
Fortunately for Black, he has all four active pieces near
White’s king.
In situations where a king is exposed, all possible checks
and sacrifices must be examined.
Black quickly unleashes his attack on the White king by
playing 26…Qxh2+! 27.Kxh2 Ng4+ 28.Kg1 Nh3+ 29.Kf1
Nh2 mate.
This sequence of the forcing checks by Black’s pieces is
called a mating combination.
Limit opponent’s piece activity
Besides striving to get your pieces to active squares, you
also want to prevent your opponent from activating his pieces.
Black to move
Picking up the clues in this position, starting with material,
White is ahead by a pawn and the exchange.
Black has the more mobile pieces, especially his centralized
knights. White’s queen is out of play after taking Black’s rook.
Note that White has neglected his development of his
queenside.
White would love to play d4, striking at Black’s knights and
freeing his bishop on c1.
Black increases his piece play, while restricting White’s, by
playing 12…Qd3!
Now White’s queenside pieces are trapped and Black’s
queen eyes White’s king. White plays 13.Bd1, desperately
trying to get a piece to help defend his king on the kingside.
Black brings in another piece to attack the White king by
playing 13…Bh3 while creating a discovered attack on White’s
queen, who takes a pawn with 14.Qxa6.
The game finishes quickly after 14…Bxg2 15.Re1 Qf3!,
offering the queen while threatening 16…Nh3 mate. If White
plays 16.Bxf3, then 16…Nxf3 mate. White cannot escape
Black’s swarming pieces after 16.h4 Nh3+ 17.Kh2 Ng4 mate.
This final move sequence was played out in the classic
movie, 2001: A Space Odyssey (1968).
Trading pieces to slow down opponent’s attack
Position after 13...Bh4
In this position, Black has a lead in development, greater
piece mobility, and a safer king.
White is ahead a pawn in material and has a better pawn
structure.
Besides the queen, Black threatens 14…Nb4 with a forking
threat on c2 and sacrifice threats with 14...Nxd3+.
Trading pieces is a good strategy for White to slow down
Black’s attack.
White can force a trade of queens by playing 14.Qxh4!
Qxh4 15.Bg5 Qxg5 16.Nxg5 and breathe a bit easier.
Basset Hound Problems
6-1
How does Black eliminate White’s active rook on e7?
________________________
6-2
From a piece activity point of view, what move should White make?
________________________
6-3
Is 9.a3 or 9.a4 a better way for White to gain space on the queenside?
________________________
6-4
Which rook capture is better for White, 23.Rxd8 or 23.Rxh8?
________________________
6-5
Black must recapture on d5 and avoid 25.Rh7. How can he gain time to do both?
________________________
6-6
Position after 29.c4. What does this move do for White?
________________________
6-7
What is the best way for White to increase his piece activity advantage?
________________________
6-8
What is Black’s best move?
________________________
6-9
Position after 22.Kg2. How can Black restrict White’s pieces?
________________________
6-10
How does Black improve the mobility of his minor pieces?
________________________
Chess Detective Problems
6-11
Should Black capture the pawn with 8…cxd6 or 8…Qxd6?
________________________
6-12
White to move. How can he limit Black’s piece mobility?
________________________
6-13
Is Black better off winning the pawn by playing 43…Nxg2 or 43…Rxg2?
________________________
6-14
Position after 22.Bxh8. How does Black win?
________________________
6-15
How does White win the game due to his greater piece mobility?
________________________
6-16
How can White use his space and piece activity advantages to win material?
________________________
6-17
Position after 15.Bd6. How can Black solve his development problems?
________________________
6-18
How does 33.Bc3 (from b2) help White in a piece activity sense?
________________________
6-19
How does Black use his active pieces to win material?
________________________
6-20
How does White quickly activate his pieces against the Black king?
________________________
LESSON 7
PAWN STRUCTURE
"And his six pawns were scattered like the ships of the
Armada that should have conquered England;
the Lord blew, and they were all isolated."
Hans Kmoch
Pawn structure is the backbone of the chess position and
plays a big part in determining the strategies used in the game.
Positions are normally categorized as open, semi-open,
semi-closed, or closed.
Open positions, where the center pawns have been captured,
result in battles that involve the direct combat of the pieces.
Piece activity, time, and tactics are most critical in open
positions.
Closed positions lend themselves to more strategic battles
where the pawns act as barriers and the pieces look for ways to
move around the pawn blockades.
Semi-open and semi-closed positions fall in the middle
range with more of a balance of strategic and tactical
possibilities.
Pawn structure advantages tend to be more permanent, long-
lasting advantages in nature since, like material, they usually
don’t change on a move-by-move basis.
Always be on the lookout for ways to wreck your
opponent’s pawn structure to create weak pawns, which are
targets where you can later focus your attacking efforts.
Keep in mind that the weakening of an opponent’s pawn
structure, by doubling his pawns, can have a negative effect on
piece activity as now his rooks have the opportunity to invade
on the newly open file.
Of course, you want to create strong pawns (typically
passed and protected passed pawns) for yourself, since they
have the potential to promote in the endgame.
A minority attack is an attack by fewer pawns against a
larger group of pawns with the idea of weakening the larger
group and opening up lines of attack for the pieces.
Pawn structure can be critical to an attack as one player tries
to open a file for his rooks to attack the enemy king. In this
case, his opponent tries to keep the pawn structure locked up to
keep his king safe.
Strong Pawn Chain
Here is an example of how a strong pawn structure creates
more space, which, in turn, can increase piece activity.
White to move
White has an awesome pawn chain that cuts through the
center of the board with a strong pawn on f6 that attacks the
heart of Black’s king position, giving White an advantage in
king safety as well.
One way Black could hope to eliminate these advantages
would be to sacrifice material, like his knight for a couple
pawns, but that would likely leave him with a signif-icant
disadvantage in material.
Another idea for Black would be to try to prepare for an
eventual …c5 to attack the pawn chain at its base. Black has a
difficult position to play.
Creating a pawn weakness
Here is an example of being able to weaken the opponent’s
pawn structure because a player has a piece activity advantage
and a safer king. Notice how one type of advantage can
translate to another.
White to move
White can force Black to weaken his pawn structure by
playing 10.Nxd6+.
Black is forced to triple and isolate his pawns by responding
10…cxd6.
His other choice, 10…Qxd6, loses material due to the
forcing sequence 11.e5 Nxe5 12.Nxe5 Qxe5 13.Bf3, attacking
the rook on a8 and threatening 14.Re1, pinning the queen to her
uncastled king.
Position after 13...Qe5
In this position which occurred later in the same game,
Black just played 13…Qe5, offering a trade of queens.
Looking at the types of advantages, both kings are
protected, so king safety is even.
Piece activity is also even since both players have an equal
number of active pieces in the game.
Material slightly favors White by roughly half a pawn since
he still has his bishop pair. Note that he can’t do much with the
bishop pair right now since his light-squared bishop is blocked
in by his pawns.
White does have a significant advantage in pawn structure
because of Black’s doubled, isolated d-pawns. This can lead to a
piece activity and material advantage later, as one of White’s
main goals is to double his rooks on the d-file to attack and win
the isolated pawns.
Let’s turn our attention to whether or not White wants to
trade queens.
He isn’t opposed to the concept based on king safety,
material, or piece activity.
If White plays 14.Qxe5 dxe5, however, he does strengthen
Black’s d6 pawn, which is no longer an isolated pawn. Black’s
d7 pawn is still weak and is now a backward pawn, so White
would still have an advantage in pawn structure, but he would
rather leave Black with two weak pawns instead of one. Don’t
voluntarily help out your opponent’s pawn structure.
Instead of retreating his queen, White should protect her
queen by either developing his bishop with 14.Be3 or bringing
his rook to the d-file with 14.Rd1.
Pawn Arrows
Black to move
In this position from the Advance Variation of the French
Defense, notice that the pawns on d4 and d5, as well as the
pawns on e5 and e6, are blocking each other. Both players will
have to position their pieces to move around this center
blockade.
When pawns are blocking each other on adjacent files like
this, a concept called pawn arrows comes into play.
Since neither player can expand in the center, they each
have to decide whether to expand on the kingside or queenside.
Each player would like to play where he has more space.
Drawing a line between the d-pawns and moving toward the
queenside, both players have four ranks on this side of the
board.
Drawing a line between the e-pawns and moving toward the
kingside, White has five ranks and Black has only three ranks to
work with.
Therefore, White would rather play on the kingside because
he has more space on that side of the board and Black would
rather play on the queenside, where he has more space.
To determine White’s pawn arrow, locate his pawns that are
locked up, the d4 and e5 pawns, and draw an imaginary arrow
toward Black through them from the pawn closest to White’s
side of the board - in this case, the d-pawn. This arrow points
toward the kingside.
To determine Black’s pawn arrow, find his pawns that are
locked up, the d5 and e6 pawns, and draw the arrow toward
White through them, starting with the pawn closest to Black, the
e6 pawn. Black’s arrow points toward the queenside.
Each player wants to play on the side of the board in the
direction of his pawn arrow.
A lever is a square where a pawn can exchange for a pawn
that is at the base of the opponent's arrow and can open up a
file.
In this case, Black’s lever is on c5 and White’s lever is on
f5.
Black usually trades …cxd4 to open the c-file for a pathway
to White’s position.
Typically, Black playing …c4 is a mistake. That would
move the lever to b4, the next pawn breakthrough point. In this
case, to open up the position, Black would play …bxc3 to open
up the b-file. Black’s army can only invade White’s position on
the a- and b- files.
Compare this to the previous position where the c-file was
opened. Black would prefer this position with the open the c-file
where he has more room and can invade on the a-, b-, and c-
files.
Black to move
Here is a position from the Classical Variation of an opening
called the King’s Indian Defense.
Notice that White’s pawn arrow, f3-e4-d5, points in the
direction of the queenside, where he wants to expand.
White’s lever is on c5.
Black’s pawn arrow, d6-e5-f4, points toward the kingside,
with the lever on g4.
White’s plan is to move his c-pawn to c5 and then trade it
for the pawn on d6, opening the c-file for his rooks.
The rest of White’s pieces will then attempt to invade on the
queenside with the goal of breaking in and forcing Black to
defend, where he has less space.
White wouldn’t want to move his c-pawn to c6 as Black
would play …b6 and lock up much of the queenside. Although
White could try to open up the a-file by pushing his a-pawn, it
would be difficult to squeeze his attacking forces through this
narrow gap.
Black’s plan is to advance his kingside pawns and then
make a pawn trade that opens the g-file in front of the White
king.
Note that normally Black wouldn’t advance the pawns in
front of his king because White would play in the center and
attack the newly exposed king. In this position because the
center is locked up, Black can safely play this pawn advance.
White would either have to sacrifice a piece to break open
the center, which usually wouldn’t work because it gives up too
much material, or work his way through the c-file and attack on
the queenside to go around the pawn mass in the center to get to
the Black king.
Of course, if Black succeeds with his kingside attack, he
may checkmate the White king.
In this position the game is a race…with both players trying
to break through as quickly as possible.
Backward Pawns
A backward pawn is a pawn at the base of a pawn chain that
is on a half-open file where the enemy’s rooks can attack it.
Backward pawns, like isolated pawns, are weak pawns.
Position after 20...b4
In this position, Black’s d6 pawn is a backward pawn.
The first thing to consider when playing against a backward
pawn is to see if you can get more attackers on it before your
opponent can bring defenders.
If this doesn’t work and you can’t win the pawn, you want
to control the square in front of the backward pawn, fixing the
pawn in place, so it can’t move forward and be exchanged for
one of your stronger pawns. The square in front of a backward
pawn is also a weakness.
In this position, d5 is the square in front of the backward
pawn and White has three attackers, whereas Black has one
defender. If the pawn could move forward, it could trade for the
c4 pawn. Notice that the backward d6 pawn acts like an isolated
pawn, since his c5 pawn provides no help in protecting him.
By playing 20…b4, Black forks the bishop and a3 pawn,
threatening to create a backward pawn for White on b3. If
White plays 21.Bb2, Black will play 21…bxa3. If White plays
21.axb4, Black will recapture with the knight by playing 21…
Nxb4, since capturing 21…cxb4 closes the b-file and turns the
b3 pawn into a base pawn that the rooks cannot easily attack.
22.Bxb4 Rxb4 also leaves White with a backward b3 pawn.
White’s dream to close the b-file could come true with Bb2 and
a4, but he doesn’t get two moves.
The best move for White is 21.Bxf6!
This gains time to get out of the fork, because Black must
recapture the bishop with 21…Bxf6. White then has time to
play 22.a4, eliminating Black’s dream of creating a backward
pawn on b3. 22.Nd5 attacking Black’s queen and then playing
23.a4 is also good for White.
Notice that 21.Bxf6 also has the bonus of eliminating a
knight that can attack d5 for a bishop that can’t. This increases
White’s control over the weak d5 square.
Mobile, passed pawn
Connected passed pawns marching up the board together are
a powerful force since they can protect each other each step
along the way.
Position after 44...Rd1
Here is an example where White has two mobile passed
pawns on f6 and g6 that are connected and marching.
White sacrificed the exchange earlier in the game to obtain
this advantage.
Both players have three pawns on the queenside while Black
has an isolated passed pawn on e4 that has the potential to
promote with the help of his rooks.
Notice that Black is ahead in material the exchange to a
pawn.
White’s passed pawns threaten to promote after 45.g7
followed by g8 or f7.
In this case, White has a pawn structure advantage which
will win him the game.
Limiting your opponent’s space
Not only can you use your pawns to gain space; you can
also use them to limit the space your opponent’s is trying to
obtain.
Position after 15.Ne1 (from f3)
White has a couple of strategic ideas in this position: move
his knight from e1 to d3 to f4 or advance his pawns to gain
space on the kingside with f4, g4, and f5.
Exposing his king by moving up these pawns shouldn’t be a
problem since the queens have been traded.
Normally, to gain space, you push your pawns forward.
Limiting your opponent’s attempt to gain space with your
pawns is an equally important concept to learn.
Black plays 15…h5!, which not only prevents g4, but also
allows him to develop his rook on the h-file without moving his
f8 bishop. He can then move the pawn forward to h4, where it is
well-protected and can capture en passant should White try to
move his g2 pawn past it.
If White cannot play g4, Black will own the f5 square,
preventing White from advancing his pawn to f5 and gaining
space on the kingside and center.
It is important to always be looking for ways to control key
squares.
Since we have discussed all four types of advantages, the
Chess Detective problems at the end of this chapter will ask you
to put all of them together to determine who has the better
position.
Basset Hound Problems
7-1
Is 23…Qxa2 a good move for Black?
________________________
7-2
Which two pawns are weak?
________________________
7-3
Which player has better pawns?
________________________
7-4
How can White (to move) improve his pawn structure?
________________________
7-5
White to move. Is White’s isolated d-pawn weak?
________________________
7-6
Position after 10…dxc4. Who has the better pawn structure?
________________________
7-7
What is Black’s best move?
________________________
7-8
White (to move) has three isolated pawns. Who has the better position?
________________________
7-9
What is the weakest square in Black’s camp where White should focus his
attack?
________________________
7-10
What is Black’s best move?
________________________
Chess Detective Problems
7-11
Which of the advantages does each player have?
________________________
7-12
Position after 22.Qd3. Which of the advantages does each player have?
________________________
7-13
Which of the advantages does each player have?
________________________
7-14
Which of the advantages does each player have?
________________________
7-15
Which of the advantages does each player have?
________________________
7-16
Which of the advantages does each player have?
________________________
7-17
What is White’s biggest advantage? What is his strategy?
________________________
7-18
Of the types of advantages, which ones are a problem for Black?
________________________
7-19
Position after 27.Kf1. Which advantages does Black have and what is his
strategy?
________________________
7-20
Position after 32…Rc8. What is White’s strategy and best move?
________________________
BASIC STRATEGIES
“Play the opening like a book, the middle game like a
magician, and the endgame like a machine.”
Rudolf Spielmann
LESSON 8
OPENING STRATEGIES
“Your only task in the opening
is to reach a playable middlegame.”
Lajos Portisch
In the opening, there are three basic goals: control the
center, develop your pieces, and castle early.
Comparing these to the types of advantages, controlling the
center gives you space, which enhances piece activity.
Developing your pieces is piece activity. Castling relates to king
safety and piece activity (rook). You always want to try to win
material and maintain a good pawn structure in all phases of the
game.
Keep all of these goals in balance with one another. For
example, if you spend too much time trying to control the center
and developing, but neglect to castle, you could end up with
your king dangerously placed in the center.
Splitting the board in half, both players have four ranks on
their side of the board at the start of the game.
The two most popular moves made by chess masters when
playing White are 1.e4 and 1.d4. Both of these moves not only
open a diagonal for a bishop but also stake a claim to the center.
If your opponent responds with a move that allows the other
center pawn to advance two squares, it is usually a good idea to
move it forward and control the center with both pawns. If your
opponent doesn’t fight for the center, then take it. After taking
the center, you should then quickly develop your minor pieces
to support your center pawns and castle to safeguard your king.
Develop your pieces quickly and efficiently; you want to
coordinate your pieces so that they don’t block each other on
the way out and can flow easily into the game.
Start with your bishops and knights. The minor pieces are
the main fighters in the opening. Knights tend to be a little more
valuable than bishops in the opening because they can develop
without moving a pawn. When developing your bishops, try to
develop them outside your pawn chains so they are not blocked
in by your pawns.
A general rule is you don’t want to develop your queen early
in the opening. The danger in her coming out early is she can
either get trapped if you aren’t paying attention or chased
around by your opponent’s bishops and knights, losing tempi.
The main exception to this rule is when your opponent hasn’t
developed properly and gives you attacking chances against his
king. If you have the initiative and are attacking, your opponent
will have to defend his king and not have time to chase your
queen around.
If your opponent’s queen comes out early, know that it is
generally a bad move, but be extra careful - she is your
opponent’s most powerful piece. Make sure the squares near
your king are well-protected.
Castling is the only time where you can move two pieces in
one turn. The main purpose behind castling is to get the king out
of the center. Here are a couple of situations where you may
choose not to castle: if the queens are traded quickly and your
king can live safely in the center or if the center is blocked by
pawns and it is safer for your king to hide behind them.
It is easy to forget that castling also develops the rook.
Rooks usually enter the battle last because the other pieces need
to clear out before they can move toward the center. If they
come out early, like the queen, they can be chased around by
your opponent’s knights and bishops. Rooks like to be on open
files or files with the potential to open up later.
There are many books written on the various openings
showing how masters have used these basic principles to begin
the game. Chess opening theory constantly changes as
grandmasters develop new ideas.
Until you reach the higher rating levels, keep your opening
study to a minimum. It is more important that you become
proficient at picking up clues and learn to develop a solid plan.
Opening study can easily become memorization and lower
rated players usually don’t play the same lines as grandmasters
– the examples given in books – so you won’t see these lines
often and will probably forget them quickly. I would much
rather my students learn how to think on their feet than get a
move or two deeper into an opening line.
You can learn a little bit about the openings and the
common traps in them, but don’t get lost in opening study and
neglect more important topics.
The Internet is a great tool for experimentation to see what
types of opening positions you like. You can play many blitz
games in a short period of time against a lot of different
opponents throughout the world to gain valuable experience
with your new opening system.
After you finish this lesson, take a look at Appendix A for a
summary of common mistakes to avoid in the opening.
Trading a bishop and knight for a rook and a
pawn
This type of position often comes up in amateur play but
isn’t found in opening books.
Position after 5…0-0
White is incorrectly planning 6.Nxf7 Rxf7 7.Bxf7+ Kxf7,
thinking that he is trading 6 points for 6 points (of course, each
point really equals a pawn).
Looking at the other types of advantages: Black’s king is
drawn out one square into the open (he can safely retreat to g8
the next move), but Black also has a big lead in development.
Assuming these cancel out (although Black would have a
small advantage, taking into account king safety and piece
activity here), the reality is that Black is ahead about the
equivalence of a pawn – note that White traded off his bishop
pair.
Therefore, it is usually not a good idea to trade a bishop and
knight for a rook and a pawn unless you can get something
significant for it.
A revised and more accurate point count is a complicated
subject that is well beyond the scope of this book (a suggested
revision to the beginner point count system is at the end of
Lesson 5).
Remember that I’m only identifying the biggest flaws in the
beginner point count here for you to consider.
Taking control of the center
Here is a commonly known position from Alekhine’s
Defense after 1.e4 Nf6 2.e5 Nd5 3.c4 Nb6 4.d4.
Position after 4.d4
Black has given White the center and moved his knight
three times. He usually plays 4…d6 in this position in order to
challenge White’s space advantage in the center. After playing
4...d6 he is okay.
Let’s say that instead he develops his other knight with 4…
Nc6? Looking at the goals for the opening, Black has two
pieces developed to White’s none, but White totally controls the
center with his pawns.
Because Black has not even pushed one center pawn to keep
from being overrun here, White can keep marching forward and
win material by playing 5.d5 Nxe5 6.c5 Nbc4 7.f4 and one of
the knights will be captured. 5…Nb4 also loses a knight to 6.c5
N6xd5 7.a3.
Building a Wall
This is a different type of position, from the Stonewall
Dutch Defense, where the center is somewhat locked up.
Black to move
Material is even and king safety is roughly equal. Black’s
king is a slightly exposed since he moved his pawn to f5, but
this can also help him gain space for a kingside attack later on.
Piece activity slightly favors White, because Black’s bishop
on c8 is blocked in by his pawns.
Pawn structure would slightly favor White because of the
hole Black created on e5.
So why would Black choose this opening?
In master games, White normally gets an advantage out of
the opening because he has the first move.
Black’s strategy here is to quickly build a “stonewall”
(pawns on c6, d5, e6, and f5) to keep White from gaining a
space advantage with the help of his first move. In order to do
this, Black has to give up something – the hole on e5 and the
bad bishop on c8.
Chess moves are always a tradeoff - you have to give up
something to gain something else. Black can develop his bishop
by moving it to d7-e8-h5, which will cost him some time, or
play …b6, …Bb7, and an eventual …c5, once his pieces are
developed behind the wall.
Moving an f-pawn one square forward
Here is what can happen if a player moves the wrong pawn
too quickly after 1.e4 e5 2.Nf3 f6?
Position after 2...f6?
Not only does this move a pawn instead of developing a
piece and take a natural developing square away from the g8
knight, but it weakens the light squares around the Black king.
White can immediately take advantage of this by playing
3.Nxe5! fxe5 4.Qh5+ Ke7 (4…g6 5.Qxe5+ forks the king and
rook) 5.Qxe5+ Kf7 6.Bc4+ (developing a piece with a tempo)
6…Kg6 7.Qf5+ Kh6 8.d4+ (gaining a tempo while freeing the
bishop) 8…g5.
Notice how every move White plays forces Black to
respond, preventing him from developing any of his pieces.
White is okay bringing his queen out early since he is the
attacker and Black won't have time to chase her around.
Position after 8...g5
9.h4 Continuing to create threats like 10.Bxg5+ or
10.hxg5+. 9…Kg7 10.Qf7+ Kh6 11.hxg5 mate.
Copying moves
One other common mistake to address is when Black
decides to copy his opponent’s moves. This occurs most
commonly with younger players, who enjoy copying their
opponent’s moves because it annoys them.
The problem for Black, if he copies White’s moves, is that
the position is symmetrical and the threats are the same for both
players - but White gets to be the first to break the symmetry.
One of the few main line openings where Black can get
away with copying White for any length of time is the Four
Knight’s Game where the moves would go something like 1.e4
e5 2.Nf3 Nc6 3.Nc3 Nf6 4.Bc4 Bc5 5.0-0 0-0.
The main trap in Petroff’s Defense is the best opening
example to show how Black gets into big trouble copying
White’s moves.
1.e4 e5 2.Nf3 Nf6 3.Nxe5 Nxe4?
Position after 3...Nxe4?
The main variation in this opening is 3…d6 4.Nf3 Nxe4
5.d4 d5.
White now plays 4.Qe2 and if Black copies by playing 4…
Qe7, White plays 5.Qxe4 d6 (not 5…Qxe5? losing the queen!)
6.d4 and White will remain a pawn ahead with good control of
the center after Black recaptures his knight.
Losing quickly for Black is 4…Nf6? 5.Nc6+!, winning the
Black queen.
Trading queens on the d-file
Trading queens on the d-file is a good idea about 90% of the
time because the opponent’s king is stuck in the center of the
board and he has given up the right to castle.
The uncastled king can be attacked by rooks on the d-file
and the opponent’s knights can be deadly attackers as they take
aim on the seventh rank on the c- and f-files.
Here is an example where it is good to trade queens on the
d-file.
Position after 4.dxe5
This position occurs after 1.e4 e5 2.Nf3 d6 3.d4 Bg4
4.dxe5.
If Black plays 4…dxe5?, White can play 5.Qxd8+,
breaking the pin and forcing Black to recapture with his king by
5…Kxd8 6.Nxe5, winning a pawn and threatening Nxg4 and
Nxf7+.
Black can defend with either 6…Be6 or 6…Bh5, but he is
down a pawn and his king in the center will be a target. White
will likely gain a tempo in a few moves by bringing a rook to d1
to attack Black’s king.
White to move
In this position, White can trade the queens on the d-file by
playing 7.Nxe5 dxe5 8.Qxd8+ Kxd8.
In this case, it is a bad strategy for White because his pieces
don’t flow into the game like Black’s pieces do.
White does not have a knight on f3 to head to f7 for a
possible fork and his knight on c3 won’t be able to invade on b5
or d5 once Black plays …c6.
White’s bishops also take extra time to develop to good
squares as they are partially blocked in by his pawns.
Black’s king will be long gone from the d-file before
White’s rooks arrive to drum up any threats against him.
This is also an example of how Black’s pieces can flow
quickly into the game.
After …c6, Black’s king can live safely on c7 while waiting
for a few more piece exchanges before moving confidently
toward the center. Black’s bishops develop quickly to good
squares on e6 and c5 and his rooks can head to the d-file.
Also, because White exchanged knights on e5, the
recapturing d-pawn is now on e5, where it helps Black to
control the center.
Basset Hound Problems
8-1
Why is 7.Nf3 a bad move for White?
________________________
8-2
Is 3.c5 a good move for White?
________________________
8-3
What is White’s best move?
________________________
8-4
Would you rather be White or Black in this position? Why?
________________________
8-5
What is Black’s best move?
________________________
8-6
What is White’s biggest problem?
________________________
8-7
Position after 11…h5. What is the strategy behind this move?
________________________
8-8
Taking into account the types of advantages, who has a better position?
________________________
8-9
Position after 6.Bxb4 (from d2). Should Black trade queens?
________________________
8-10
Is 5.Qe2+ a good move?
________________________
Chess Detective Problems
8-11
Position after 8…Kd8. What advantage does each player have?
________________________
8-12
Position after 11.Nf3. What is the best strategy for Black?
________________________
8-13
Position after 10…0-0. Which advantages do each player have?
________________________
8-14
Position after 5…Ne8. Which advantages do each player have?
________________________
8-15
Position after 4.b4. Why would White offer a free pawn?
________________________
8-16
Position after 6…c5. Which advantages do each player have?
________________________
8-17
Position after 7…Ke6. What is the best strategy for each player?
________________________
8-18
Position after 9.0-0. What is the best strategy for each player?
________________________
8-19
Position after 5…b5. Which advantages do each player have?
________________________
8-20
Position after 6.Bxb2. What is the best strategy for each player?
________________________
LESSON 9
MIDDLEGAME STRATEGIES
“Before the endgame, the gods have placed the
middlegame.”
Siegbert Tarrasch
Black to move
In this position, both players have pawns advancing on their
opponent’s king.
Since it is his move, Black breaks in first by playing 17…
b3! 18.Qc4 (18.axb3 Nxb3 mate, 18.a3 bxc2, with the threat of
19…Nb3 mate, or 18.h6 e5 19.Qc4 bxa2 20.Qxa2 Nb3+,
winning the queen) 18…bxa2 19.Qxa2 Nb3+, winning the
queen.
Note that White doesn’t have the time to complete his attack
on the kingside because Black seized the initiative first on the
queenside.
Position after 27.Qa5
With Black to move in this position, he wins by playing
27…Rxh2+ 28.Rxh2 Qe4+ 29.Kg1 Qxe3+, winning the bishop
and re-covering the sacrificed rook with check on the next
move.
To show how close the race to the kings can be, if instead it
were White to move, he could gain a perpetual check after
28.Nc6+ bxc6 (28…Kc8 29.Qa8+ Kc7 30.Qa5+ Kc8 31.Qa8+
repeating or 30…b6 31.Qa7+ Kc8 32.Qa8+ Kc7 33.Qa7+
repeating) 29.Qa7+ Kc8 30.Qa6+ Kd8 31.Qa8+ Kc7 32.Qa7+
again repeating the position.
Since castling on opposite sides is such an important
middlegame theme, here is one more example of how to play
this type of position.
White to move
White wins by playing 25.Rxc4!, eliminating Black’s
dangerous knight and closing off the c-file, 25…bxc4 26.Qf4
Rf8 (26…e6 or 26…e5 is met by 27.Qf6 threatening mate on
g7) 27.Bf6!, threatening mate by clearing g5 for his queen.
Black throws everything he has at the White king in
desperation, only to come up short: 27…Rb1+ 28.Kxb1 Qb6+
29.Bb2 Qg1+ 30.Ka2 Bb3+ 31.cxb3 cxb3+ 32.Bxb3 Resigns
Preventing expansion
In the middlegame, one of your main goals is to expand and
gain as much space on the board as you can.
This is usually done by advancing your pawns.
Of course, you also want to prevent your opponent from
expanding into your territory.
Position after 11.Nc3
In this position, White has an isolated d-pawn, a target for
Black to aim at.
If White can advance the pawn to d5, he can trade it for
Black’s pawn, while opening up space in the center to invade
Black’s position.
Black should stop this advance with 11…Nd5, blocking the
isolated pawn so White can’t trade it off for a better pawn.
Black would also like to expand on the queenside. The other
Black knight would like to move to b4, filling the hole and
protecting the d5 knight.
Note that White could capture the d5 knight with his knight
or bishop, forcing Black to recapture with his e6 pawn, leaving
it isolated with a symmetrical pawn structure. This would help
free Black’s light-squared bishop.
This position would be roughly equal.
When to open or close the position
Deciding whether to open up the position or keep it closed is
one of the most important strategic decisions you will make in
the middlegame. How you deploy your pawns is critical to
which strategy you pursue.
On the part of the board where you want to attack, you will
want to exchange pawns and open up the position for your
pieces. On the part of the board where you will be playing
defensively, you will generally want to lock up the pawn
structure so your opponent can’t break in and invade your
territory.
A couple themes we have already discussed are also present
in this position.
Black to move
First, you will notice that the players have castled on
opposite sides. Based on this, White would like to attack on the
kingside, while Black would like to do the same on the
queenside.
Also, the pawn arrow concept is present.
White’s arrow, formed by pawns on f3, e4, and d5, points to
the queenside, with the lever on c5. White also has a potential
pawn arrow on the kingside, based on his f3 and g4 pawns.
White would love to expand and break in on the kingside, since
this is where the Black king is located.
Black does not want the kingside open.
Both players should consider the various possible pawn
structure formations.
It would be a mistake for Black to play …g5 as this would
give White a lever by playing h4, threatening to open the h-file
with hxg5. If Black captures …gxh4, White would recapture
and still have a half-open h-file for his attack.
Back to the diagrammed position, White is threatening to
play g5, followed by h4 and an eventual h5 and hxg6 to once
again open up the h-file, giving him a path to the Black king.
Black’s best move would be …h6. This does not prevent
White from playing h4, but after that, White cannot force either
file to open up. If he were to play h5, Black could lock up the
position with …g5. If White were to try g5, Black could lock up
the kingside with …h5. Blockading your opponent’s attack with
pawns is an important defensive theme.
With the position locked up, White’s only direct way into
the kingside would be some sort of speculative piece sacrifice to
break up Black’s pawns in the hope to attack his king.
With the kingside and center blockaded, the battle would
move to the queenside. In this case, White would have the space
advantage, but Black would have a slightly safer king.
Minor piece trading
One of the biggest strategic mistakes among tournament
chess players is trading for the wrong combination of minor
pieces.
Since the bishops complement each other so well, having
the bishop pair is worth about half a pawn more than a bishop
and knight or two knights. The bishop pair becomes more
powerful as pawns are traded and the center opens up.
Remember from Lesson 1 that bishops like open positions
with open diagonals, and knights work better in more closed
positions, since they can jump.
A general rule is that with six or more pawns each on the
board, the knight is favored, and four or less pawns each tends
to favor the bishop. Five pawns each is the theoretical break-
even point.
Position after 26…g6
White has the initiative on the kingside in this position, but
Black looks like he may be able to hold on and defend.
Both of White’s minor pieces are well-placed.
Black’s knight is active, but he has a bad bishop on d7.
White should play for a good knight versus bad bishop
position by trading his bishop for Black’s knight.
A mistake would be the natural 27.Rf1, when Black could
play 27…Bb5 and force a trade of his bad bishop for White’s
bishop. 28.Bxb5 axb5 would double and isolate Black’s pawns,
but it would be worth it to exchange off his bad bishop.
The correct move for White is 27.Bxf5.
Black can recapture three different ways.
If 27…exf5 or 27…gxf5, White could play 28.Nd3 and
29.Ne5 with a nice knight outpost on e5. Black’s bishop is still a
terrible piece, since it is stuck behind its pawns that are fixed on
light squares.
If Black plays 27…Rxf5, attacking the queen with the idea
of 28…e5 to help free his bishop, White can play 28.Nxg6+!
Kg8 (28…Kg7 29.Qh6+) 29.Qh6 with the knight once again
heading for e5 (29…hxg6 30.Qh8 mate or 29…Qxg6 30.Rg3).
Rook Lift
Of all the chess pieces, the rooks are usually the last ones to
enter the middlegame.
A rook lift is when a rook moves forward, usually to the
third rank, and then in front of pawns on the second rank, where
it can attack on a file into the opponent’s territory.
Black to move
Along with the rook lift theme, this position also has the
opposite color bishop middlegame theme.
Remember that in the middlegame, opposite-colored
bishops favor the player with the attack and better placed bishop
because the defender’s bishop cannot defend that colored
square.
Black plays 25…Rxh2+!, sacrificing the rook and opening
up White’s king position.
Notice how Black dominates the dark squares on the
kingside.
26.Kxh2 Bg3+, which prevents 27.g3 to open up the g2
square, where the White king would hope to live. 27.Kh1 g5,
fixing White’s g-pawn so it can’t move to g5 to stop the rook
lift. 28.Be4 Rf6 and White cannot prevent …Rh6 mate.
Basset Hound Problems
9-1
What is Black’s biggest problem?
________________________
9-2
What is White’s best pawn move?
________________________
9-3
What square on Black’s kingside will White focus his attack on?
________________________
9-4
Should Black recapture the knight with 12…Qxb5 or 12…cxb5?
________________________
9-5
White to move. What is White’s strategy and his best move?
________________________
9-6
Can you find two reasonable strategies for White?
________________________
9-7
Black to move. What is Black’s strategy and his best move?
________________________
9-8
Black to move. What is Black’s strategy and his best move?
________________________
9-9
White to move. What is the strategy for each player?
________________________
9-10
White moved his knight from c3 to b5. What is his strategy?
________________________
Chess Detective Problems
9-11
Position after 13…Nbd7. What move should White play?
________________________
9-12
Position after 14…b5. What move should White play?
________________________
9-13
Why is 13.h3 a bad move?
________________________
9-14
What is White’s strategy? What is his best move?
________________________
9-15
Black is blockading the f7 pawn. Can you find two winning ideas for White?
________________________
9-16
White to move. What is his strategy and best move?
________________________
9-17
White to move and win. What is his strategy?
________________________
9-18
What is Black’s best strategy?
________________________
9-19
Position after 20.Qd4. Can you find a good strategy for Black?
________________________
9-20
Position after 25…a6. Should White trade for Black’s a-pawn?
________________________
LESSON 10
ENDGAME STRATEGIES
“After a bad opening, there is hope for the
middlegame.
After a bad middlegame, there is hope for the
endgame.
But once you are in the endgame, the moment of truth
has arrived.”
Edmar Mednis
The endgame is the final phase of the game. If you make a
mistake here, you may not have enough time to recover from it.
My dad taught me when I was young that it wasn’t the player
who makes the first mistake who loses the game, but the player
who makes the last!
Because most of pieces have been captured and there are
fewer legal moves in the endgame, sometimes you can use the
process of elimination to determine the best move.
An important decision that influences your endgame
strategy is whether you are trying to win or draw. You would
like to win, of course, but if your position is worse, drawing is
much better than losing! Other cases where draws may be
acceptable are if your opponent is a much stronger player than
you or if all you need is a draw to win a tournament.
Remember, when you are ahead in the endgame, you
generally want to trade pieces, not pawns, to make your life
easier.
If you are behind, you generally want to trade pawns, not
pieces, with the goal of eliminating all of your opponent’s
pawns (future queens) and leaving him with only a minor piece,
which is insufficient mating material.
A question you should be constantly asking yourself in this
phase of the game is, “If all of the pieces are traded off, who
wins the king and pawn endgame?” You should always be
looking to simplify the position, if you can win it. If you are
losing, you want to create chaos, so that your opponent can not
beat you easily – don’t trade down into a losing king and pawn
endgame.
Also remember from Lesson 1 (Piece Placement) that rooks
generally belong behind passed pawns, whether the pawns
belong to you or your opponent.
Like the opening and middlegame, thousands of chess
books have been written on every aspect of the endgame.
Therefore, this chapter is only intended to include a few of the
more basic and frequently occurring themes.
After you finish this lesson, take a look at Appendix A for a
summary of common mistakes to avoid in the endgame.
Promoting a pawn
In the endgame, one of the most common themes is the
pawn promotion. The players have few pieces left to stop the
pawns from getting to the 8th rank.
Promoting a pawn is a big deal; a queen coming back onto
the board usually ends the game quickly because of the huge
material imbalance that suddenly exists.
If the defender can’t stop the pawn from promoting, he will
usually have to sacrifice a piece for it. This usually gives the
player trying to promote the pawn a lead in material, but not as
big of one as he would have had if the new queen had survived.
Passed pawns are the most dangerous pawns because a
pawn has to be passed before it can promote.
An important concept to keep in mind in the middlegame
and in the endgame is that positions with symmetrical pawn
structures, where pawns on each file have a counterpart
standing in their path, tend to be more drawish than those with
asymmetrical structures.
Asymmetrical pawn structures give both players greater
winning and losing chances because both players will likely
create a passed pawn.
Far advanced passed pawns equate to an advantage in piece
activity in the endgame. Often, it is better to have a far
advanced pawn than extra pawns.
Promoting a pawn with a sacrifice
Not only are sacrifices a common theme when attacking the
king, but they also work well to help clear the path for a pawn
to promote.
White to move and win
The most important feature of this position is White’s
advanced c6 pawn.
Note that Black’s king is in the square of the pawn.
White sacrifices the exchange to force the pawn in by
playing 30.Rxd5! Rxd5 31.c7 and the pawn will promote since
the king is blocked out by the pawn and bishop.
White’s b4 pawn prevents the rook from defending from c5.
Outside passed pawn
One of the most critical endgame concepts to learn is the
importance of the outside passed pawn, the passed pawn that is
furthest away from the other pawns where the main battle will
take place.
Outside passed pawns are often decoys and are important in
the endgame as they relate to the positioning of the kings.
The enemy king has to travel far away from the other pawns
to capture it, which costs time (and usually the game) because
his remaining pawns will likely be captured before he can
return.
White to move
With Black to move in this position, he wins because of his
outside passed b-pawn.
He could play 50…Kc5 51.e4 Kd6, blocking White’s
kingside majority.
White’s king would have to run to the queenside and capture
the b-pawn, while Black’s king would gobble up White’s
kingside pawns.
Black actually loses if it is White to move because White
can use his pawn majority on the kingside to create a passed
pawn.
50.e4! Kc6 51.e5 fxe5 (or else White can play e6, creating a
protected passed pawn, giving him time to win the outside
passed b-pawn with his king and then return to help his kingside
pawn majority) 52.g5 hxg5 (52…Kd7 53.f6! Ke6 54.fxg7 Kf7
55.gxh6 b5 56.Ke4! b4 57.Kd3! and White can win Black’s
pawns) 53.f6! gxf6 54.h5 and White wins because the Black
king is outside of the square of his h-pawn.
Centralizing the king
The king takes center stage in the endgame, as most of his
enemies are no longer on the board.
Because the king is a slow-moving piece, he generally
wants to be closer to the center, where he can move relatively
quickly to any part of the board.
As a defensive piece, it is important that the king stay in the
square of enemy pawns.
As an offensive piece, the king is good at capturing pawns
and escorting his own pawns to their promotion squares.
Creating a path for the king to invade is an important concept.
White to move and win
Here is an example where White has a good knight versus
bad bishop endgame.
With White’s knight sitting on the c5 outpost square,
Black’s bishop must be positioned on c8 to defend the a6 pawn.
White is temporarily ahead by an outside passed pawn.
Notice that White’s king cannot invade the queenside
because it is locked up and Black’s king boxes him out of the
kingside because he controls the f4 square.
White creates a path for his king by playing 89.h5! and after
89…Kxh5 90.Kf4 Kg6 91.Ke5, White can capture all of
Black’s pawns since Black’s king is too far away to defend
them.
Cutting off the king in the endgame
The opposite of creating a path for your king is cutting off
your opponent’s king.
White to move
Black wants to move his king to e5 and e4 and escort his
pawn toward f1.
With White’s king too far away to block the pawn, White
may eventually have to sacrifice his rook for the new queen.
However, White can play, 53.Rh5!, cutting off the Black
king.
If Black plays 53..f3, White would then play 54.Rh3 f2
55.Rf3 and win the pawn because Black’s king is too far away.
If Black’s king moves over to g6, the rook could slide along
the 5th rank to the safety of the queenside and attack the pawn
from that side of the board with the same strategy should Black
then try …f3.
Meanwhile, White has the time to retreat his king on the
queenside and then move it to the kingside to eventually capture
the pawn.
White has to be careful during this retreat to move his king
around his rook, not in front of it, so he doesn’t shield his rook’s
powers that are cutting off Black’s king from moving toward
the promotion square.
Blockading pawn masses
Sometimes a player obtains a mass of pawns that threaten to
march up the board, destroying everything in their path.
When you find yourself playing against a mass of mobile
pawns, your first strategy is to blockade them. If successful, you
can then try to start picking them off.
Black to move
Here is a wild middlegame position that is transitioning to
the endgame where White has five passed pawns on the
queenside.
Black has two minor pieces, which may need to sacrifice
themselves for the pawns at some point.
Black’s strategy is to first blockade White’s pawns and then
win them with his extra pieces.
Since his king is not in danger from White’s rooks, Black’s
king can safely move toward the queenside to assist in blocking
the pawns.
Black played 25…Kf8. He wants to block the furthest
advanced pawns with his king, freeing up his other pieces to
start picking at White’s other queenside pawns.
A possible continuation is 26.c7 (if White plays 26.d7,
Black can play 26…Ke7 and …Kd8 blockading the pawns on
the dark squares) 26…Rc5 attacking the c4 pawn and protecting
the c8 promotion square. 27.Rf4 Ke8 28.Re1+ Kd7 29.Re7+
Kxd6 30.Rxf7 Rcxc7 and Black’s kingside pawns are safe
while White’s queenside pawns will fall.
Counting races
Counting out king and pawn races is critical in the endgame.
You can see more moves ahead here than in the middlegame
because there are fewer choices and the races often require
forced responses.
You should always be on the lookout for ways to gain a
tempo at the end of the race when a pawn promotes with check
and look to see if the pieces are positioned for tactical
operations such as pins, forks, or skewers.
Black to move and win
White has the outside passed b-pawn.
It looks like his king will march over to the kingside and
capture Black’s pawns.
But Black plays 49...f3!, fixing White’s pawns on the
kingside and moving the f-pawn closer to the promotion square.
The race will be won by the king who is quickest to get to
the key squares on the kingside.
White’s king must head toward the kingside now because
50.Kb4 loses to 50…e4 and 51...e3. White plays 50.Kd5 Kxb5
51.Kxe5.
Black’s king heads toward f2 with 51…Kc4.
White has two races to count out: 52.Kf4 Kd3 53.Kxg4 Ke2
with Black capturing on f2 on the next move and then
promoting his f-pawn and 52.Ke4 Kc3 53.Ke3 Kc2 where
White’s attempt to keep the Black king out fails because the f3
pawn prevents White’s king from moving to e2. Black’s king
has a path to the f2 pawn via d1 and e1. Unfortunately for
White, he loses both races.
A master must count out king races long before they occur
so that he knows for sure whether or not he will win them. You
cannot afford to leave the outcome of these races to chance!
White to move and win
Picking up clues in this position, notice that Black’s pawn
on a7 is an outside passed pawn.
White’s king position is superior since Black’s king is
trapped in the corner.
White has a pawn advantage on the kingside.
Before analyzing specific moves, look at the big picture and
determine the main variations in the position.
White’s choices are either to chase down Black’s passed a-
pawn, since his king is in the square of the pawn; pick off the g-
pawn with his king and try to promote his pawns; or move his
pawns forward to create a passed pawn on the kingside.
If he runs to catch the a-pawn with 56.Ke6, Black would
play 56…g4!, locking up both of White’s kingside pawns. This
is another common idea you want to learn - one pawn locking
up two. White could not play h4 because black could take the
pawn en passant and promote his h-pawn quickly. If White then
continued toward the queenside with 57.Kd5, he could win the
a-pawn, but his king would be too far away from the kingside as
Black’s king would have the time to capture White’s kingside
pawns and promote his g-pawn. If, instead, White changes
direction and plays 57.Kf5, Black would play 57…a5 58.Kxg4
a4 and Black’s a-pawn will promote.
Using his king to chase the g-pawn with 56.Kg6 would also
lose to 56…g4, as above.
Creating a passed pawn with 56.h4 would win for White
after 56…gxh4 (56…g4 57.Ke6 and White’s king is in the
square of Black’s a-pawn and he will win because of his
protected passed pawn on h4) 57.g4! (not 57.gxh4? a5, where
Black wins) 57…h3 58.g5 h2 59.g6 h1=Q, promoting first, but
White makes up time promoting with checks after 60.g7+ Kh7
61.g8=Q+ Kh6 62.Qg6 mate.
To play the endgame properly, you have to take your time
and count out all the possible races. Before you do this,
remember to first figure out what the main variations are, before
you look at the details, so you don’t miss any possible ideas.
Zugzwang
Normally in chess, you want it to be your move.
But there are situations in the endgame, when there are few
pieces left on the board and few choices, where you don’t want
it to be your move because of an undesirable result.
The German word zugzwang means “compelled to move.”
When you are in zugzwang, you are in a situation where you
would prefer to pass your move to your opponent, if you could.
Here is a basic zugzwang position.
White is playing for a win and is trying to promote the pawn
to a queen, where he could then checkmate Black.
Black, of course, does not want this to happen.
If it were Black to move, he would have to play 60…Kg7,
allowing White to play 61.Ke7, where he can escort the pawn to
f8 and promote it. Black would be in zugzwang and will lose the
game in a position he is hoping to draw.
Now let’s say it is White to move. To save the pawn, he
would be forced to play 60.Kf6 stalemate. Any other king move
would result in Black winning the pawn and drawing by
insufficient mating material. Therefore, with White to move, he
would be in zugzwang.
Normally, zugzwang occurs in king and pawn endgames
because this is when there are the fewest possible number of
legal moves.
Sometimes, though, zugzwang occurs in positions with a
few other pieces on the board.
Position after 37.hxg4
In this position, White is trying to promote his c7 pawn.
If Black’s knight moves anywhere, White can play 38.Be6,
chase the rook off the promotion square and promote the pawn.
If Black’s rook moves by playing either 37…Ra8 or 37…
Re8, White can play 38.c8=Q+ and win easily.
If Black plays either 37…h5 or 37…e4, White can capture
the pawn and it would be Black’s move again – so this doesn’t
gain anything for Black.
Using the process of elimination, only king moves remain.
After any Black king move, he will lose his knight after 38.Rb8
Rxc7 39.Rxf8. Black is in zugzwang!
I hope you enjoyed Chess Strategy Workbook. On each
move, always remember to:
Be observant and pick up the clues
Assess threats and consider the types of advantages
Develop a plan and form a winning strategy
Best of luck with the Royal Game!
(You aren’t finished yet - you still have to work the Lesson
10 problem set and study the Appendices!)
Basset Hound Problems
10-1
Black to move. Who has the advantage?
________________________
10-2
How does White win the game?
________________________
10-3
Black to move. How can he promote his pawn?
________________________
10-4
White to move. How can he win the game?
________________________
10-5
Position after 44…Kb4. What is White’s winning move?
________________________
10-6
What is White’s best move?
________________________
10-7
Position after 40…g5. How can White save himself?
________________________
10-8
Which type of advantage does each player have?
________________________
10-9
White to move. Who should win the game?
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10-10
What idea wins for White?
________________________
Chess Detective Problems
10-11
Black to move. How does he win the game?
________________________
10-12
Black to move. How does he win the game?
________________________
10-13
Can Black (to move) win this position?
________________________
10-14
White to move. How does he win the game?
________________________
10-15
How can Black promote his pawn?
________________________
10-16
Black to move. Can he win the game?
________________________
10-17
How can Black put White in zugzwang to win the game?
________________________
10-18
What is White’s best move?
________________________
10-19
Position after 33…Kf6. What is White’s winning strategy?
________________________
10-20
How can Black win big material or force checkmate?
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APPENDIX A
COMMON CHESS MISTAKES
“I see only one move ahead, but it is always the
correct move.”
Jose Raul Capablanca
Lesson 1
Lesson 4