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IRON KINGDOMS ® CLASS & LEVEL

BACKGROUND PLAYER NAME

CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION TOTAL REMAINING


ENGT
TR NAME CHARGES LIFESPAN LIFESPAN
H
S

ARMOR
PROFICIENCY CLASS INITIATIVE SPEED
BONUS

Hit Point Maximum_____________________________


m_______ Strength

TERIT m_______ Dexterity


EX
m_______ Constitution
Y
D

m_______ Intelligence
CURRENT HIT POINTS

m_______ Wisdom

m_______ Charisma

SAVING THROWS
ITUT
ST
TEMPORARY HIT POINTS CHARGES USED
CON

IO
N

m______ Acrobatics (Dex) Total_______________ Successes


m______ Animal Handling (Wis) Failures
m______ Arcana (Int)
HIT DICE DEATH SAVES
m______ Athletics (Str) MECHANIKA
LIGEN
EL m______ Deception (Cha)
INT

CE

m______ History (Int) Name ATK Bonus Damage/Type

m______ Insight (Wis)

m______ Intimidation (Cha) _________ ____ __________


m______ Investigation (Int) _________ ____ __________
m______ Medicine (Wis) _________ ____ __________
ISDOM
W m______ Nature (Int)

m______ Perception (Wis)

m______ Performance (Cha)

m______ Persuassion (Cha)

m______ Religion (Int)

m______ Sleight of Hand (Dex)


ARISM
H m______ Stealth (Dex)
A
C

m______ Survival (Wis)

SKILLS ATTACKS & SPELLCASTING

PASSIVE WISDOM (INSIGHT)


CP

PASSIVE WISDOM (PERCEPTION) SP

EP

GP

PP

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS


IRON KINGDOMS ® AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

Adventuring Company Name:


_____________________________

ADVENTURING
SYMBOL COMPANY BACKSTORY

ALLIES & RELATIONSHIPS ADVENTURING COMPANY FEATURES


CHARACTER APPEARANCE

PERSONALITY TRAITS

FEATURE WITH SAVE

IDEALS
8+ +
PROF. MOD.

FEATURE SAVE DC DC

Name __________ Name __________


Total___________ Total___________
BONDS

FEATURE FEATURE
FLAWS ADDITIONAL TRAITS/ FEATURES USES USES

CHARACTER BACKSTORY TREASURE


IRON KINGDOMS ®
SPELLCASTING SPELL ATTACK
ABILITY SPELL SAVE DC BONUS
SPELLCASTING CLASS

0 CANTRIPS 3 6
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SPELL SLOTS
m________________________________________________ m________________________________________________
LEVEL TOTAL SLOTS EXPENDED
m________________________________________________ m________________________________________________
1 m________________________________________________

SPELL NAME m________________________________________________ 7


m________________________________________________ m________________________________________________
m________________________________________________
m________________________________________________ m________________________________________________
m________________________________________________
m________________________________________________ m________________________________________________
m________________________________________________
m________________________________________________

m________________________________________________ 4 m________________________________________________

m________________________________________________
m________________________________________________
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m________________________________________________
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m________________________________________________

m________________________________________________
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8
m________________________________________________
m________________________________________________
m________________________________________________ m________________________________________________
m________________________________________________
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m________________________________________________
m________________________________________________ m________________________________________________

2
m________________________________________________ m________________________________________________

m________________________________________________ m________________________________________________

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m________________________________________________ m________________________________________________

m________________________________________________ 5 m________________________________________________

m________________________________________________

m________________________________________________ m________________________________________________
9
m________________________________________________ m________________________________________________

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IRON KINGDOMS ® CHASSIS CORTEX PLAYER NAME

STEAMJACK NAME FUEL LOAD BURN TIME

PROFICIENCY Crush! The steamjack gains one


ENGT BONUS
TR additional attack and a +2 bonus to melee
H
S

weapon damage rolls if it takes the


ARMOR
CLASS INITIATIVE SPEED Attack action during its next turn.
MAX FOCUS Drive It Back! If the steamjack hits a
large or smaller creature with a melee
Hit Point Maximum_________________ weapon attack during its next turn, it can
attempt a contested Strength check to
TERIT DRIVE DC push the target 5 feet away and knock it
EX
prone.
Y
D

CURRENT HIT POINTS Get Up! The steamjack is no longer


blinded or deafened. On the steamjack’s
next turn, it can spend 5 feet of
______ Strength
movement to stand up if it is prone.
______ Constitution
Hurry! The steamjack can take a bonus
ST
ITUT action during its next turn to take the
Dash or Disengage action.
CON

IO

SAVING THROWS
N

Strike True! The steamjack has


advantage on attack rolls it makes during
its next turn.

m______ Acrobatics (Dex) CATASTROPHIC DAMAGE DRIVES


LIGEN
EL
m______ Athletics (Str)
INT

CE

m______ Intimidation (Cha)

m______ Perception (Wis)


Bludgeoning, piercing, and slashing from
nonmagical attacks

SKILLS
DAMAGE RESISTANCES

ISDOM
W

Successes Poison, psychic


Failures

DEATH SAVES DAMAGE IMMUNITIES

ARISM
H Charmed, exhaustion, frightened,
A
C

paralyzed, petrified, poisoned

EXHAUSTION ATTACKS CONDITION IMMUNITIES

PASSIVE WISDOM (PERCEPTION)

Water Vulnerability - If the GM


determines that the firebox is exposed to FEATURES
a sufficient amount of water, the boiler is
extinguished and the steamjack becomes
inert.
Fuel Reliance - If the steamjack runs out
of fuel, it suffers 1 level of exhaustion
every minute. At 5 levels, it becomes inert.

BOILER RULES CARGO & EQUIPMENT IMPRINTS

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