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The Officials
The Officials
The officials consist of a referee, one or two umpires, one or two scorers, and
one or two timekeepers. The referee is in charge of the game. The referee and umpire
stay on the court to ensure that the game is played by the rules. They both can call any
foul or violation of the rules of the games they see anywhere on the court.
Playing Regulations
For all games, the 1st team named in the program (home team) shall have the
choice of basket and team bench.
This choice shall be made known to the referee at least 20 minutes before the
game is scheduled to begin.
Before the 1st and third period, teams are entitled to warm-up in the half of the
court in which their opponent's basket is situated. Teams shall exchange baskets
for the 3rd period.
The game cannot begin if one of the teams is not on the court with 5 players
ready to play.
The game officially begins with a jump ball at the center circle, when the ball is
legally tapped by a jumper.
1. Dribbling is the way to progress with the ball by an individual player, in order to get
free from his opponent or to get in a good passing or shooting position.
2.
2. Passing the ball is the quickest and most effective way to get the ball from player to
player.
3. Shooting is the final movement to complete the offensive action in order to score a
basket.
Rebounding is one of the most important parts of the game. Every rebound that a
player can get gives the opportunity to the team to score a basket. Since approximately
half of all shots are missed, the difference in rebounding between the two teams can
determine the winner.
Height and good jumping ability are certainly big advantages in rebounding but
they are not the only factors in becoming a good rebounder. Good position and timing
are equally important. When the offensive players are blocked out by the defensive
players even the shortest player can get the rebound.
SCREENING
A screen, also called a pick, is a legal block set by an offensive player on the
side of or behind a defender in order to free a teammate to take a shot or receive a pass
or dribble past his defender.
This is a combination play between the screener and his teammate with the ball.
Attacking Strategies
Attacking strategies try to free a player so that the player may have an
opportunity to score. This may involve a number of passes and constant movement by
all five players.
The fast break is designed to score quickly after the attacking team gains
possession of the ball. The attacking team tries to get at least one of its players ahead
of the defending team for an easy shot before the defenders can move into proper
position.
The delay is an attacking strategy that is primarily designed to use up time,
rather than to score. Teams often use a delay to protect a lead late in the game,
passing and dribbling to keep the ball away from the other team.
Defensive Strategies
In zone defence, each player is assigned a particular area of the front court to defend.
In man-to-man defence, each player guards a particular attacking player on all parts of
the court.
When a shot is taken at the end of playing time and the ball is still in the hands of
the shooter when time expires, the goal, if made, shall not count.
If the ball is in the air before the time expires, the goal shall count either 2 or 3
points, after the sounding of the signal: the ball enters the ring
If the ball is in the air before time expires the goal, if made, shall not count if
made after the sounding of the signal: the ball is touched in its upward flight
(including the highest point) by a defensive player.
FOULS
Charging. An offensive foul that is committed when a player pushes or runs over a
defensive player.
Blocking. Blocking is illegal personal contact resulting from a defender not establishing
position in time to prevent an opponent's drive to the basket.
Flagrant foul. This includes hitting, kicking, and punching. This type of foul
results in free throws plus the offense retaining possession of the ball after the
free throws.
VIOLATIONS
Walking/Traveling. Taking more than 'a step and a half' without dribbling the ball is
traveling. Moving your pivot foot once you've stopped dribbling is traveling.
Carrying/palming. When a player dribbles the ball with his hand too far to the side of
or, sometimes, even under the ball.
Double Dribble. Dribbling the ball with both hands on the ball at the same time or
picking up the dribble and then dribbling again is a double dribble.
Held ball. Occasionally, two or more opposing players will gain possession of the ball at
the same time.
Goaltending. If a defensive player interferes with a shot while it's on the way down
toward the basket, while it's on the way up toward the basket after having
touched the backboard, or while it's in the cylinder above the rim, it's goaltending
and the shot counts.
Backcourt violation. Once the offense has brought the ball across the mid-court line,
they cannot go back across the line during possession.
Time restrictions. A player passing the ball inbounds has five seconds to pass the ball.
If he does not, then the ball is awarded to the other team. Other time restrictions
include the rule that a player cannot have the ball for more than five seconds
when being closely guarded and, in some states and levels, shot-clock
restrictions requiring a team to attempt a shot within a given time frame.
Reference:
https://official.nba.com/rule-no-5-scoring-and-timing/#timing.
http://www.ndoverneuil.com/activites/Sports/DocsDNL/BasketballRules.pdf
Performance Task 2:
Execute properly the basic skills/elements from this module. Do this in a 4-5 minute
presentation with your desired music. Refer to the rubrics below for your rating.
Basketball
Needs improvement Fair Good TOTAL SCORE
4 POINTS 8 POINTS 10 POINTS (N/A)
https://www.rcampus.com/rubricshowc.cfm?sp=yes&code=B5XBWX&
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