in July 2021, for 1 GM and 3 to 6 player Inspired by Jason Morningstar’s The Skele s. tons and the 2021 edition of the “Once a mini-RPG” contest on the theme “live upon again”. Thanks to Erwik, Saega and 3D for playtesting and ideas. 6
You are skeletons defending a treasure aga
inst adventurers. Trapped in a time loop, are reliving this fight for ever, whether you you are victorious or detroyed… With eac loop, your memories get mixed and com h new bined, and the mist inside you slowly dis Will you escape your fate or are you doo perses. med to live again and forever your servit ude?
inc lud ed, writes three details on Fight scenes
Befor e the ses sio n, eac h pla yer , GM of the character when they Any time a new fight scene starts, every pieces of paper: an incomplete description PC to the player to their right. player gives their re aliv e (th eir app ear anc e, the ir per son ality…), an enduring memory we PCs have a 50% chance to succeed in ers are then jumbled together. If and a relation with another PC. The pap The opponents are controlled by the GM what they do. to numbering them. you play online, you can limit yourself hits, are a little more numerous than the : they die with two PCs, and always do don ’t have any memories nor perso- the same actions in each fight scene. W hen the ses sio n beg ins , the PC s e or a nickname, based on their If a PC kills an NPC, they win an act nalities. However, they each have a nam cally succeeds against this NPC in the ion which automati- era nce (“A rm les s”, “T orn clo the s”, “Old helmet”…) or on a vague next fight scene. app The GM may only describe one NPC ”, “Big mountain”…). recollection (“The fork”, “Always sad thief, rogue, druid… They may also onl for each role: fighter, y decide on a global n alternate vision scenes and strategy for each NPC: defend their par Play starts with a fight scene; you the PCs, clear the way to the treasure, dis tners, slaughter the fight scenes. arm the nearby traps, prepare their party’s retreat, create a div ersion… The PCs are very fragile and can die aft er a single failure. ey Vision scenes pa p er (o r, if y ou play online, th omly picks a ntent on their Each player rand nd w rite s its co with a die roll) a ene that includes determine which crib e a sh o rt sc hen, they des nt in the vision. character sheet. T C s ca n b e pre se rote. The other P e grants an what they just w u ri ng a fig ht sc en v ision u se d in a relevant way d Ea ch th a t a u to m a ti ca lly succeeds. action The session ends whe n there are no more pa scene. pers to pick: play one last fight Then, players must ch oose whether their PC the adventurers & rem s fall into dust & die, ain underground, waitin vainquish stay forever inside the g for their next oppone time loop. In case of a nts, or tie, the GM decides.