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RISE & FIGHT

A mini-RPG by Côme Martin written


in July 2021, for 1 GM and 3 to 6 player
Inspired by Jason Morningstar’s The Skele s.
tons and the 2021 edition of the “Once
a mini-RPG” contest on the theme “live upon
again”. Thanks to Erwik, Saega and 3D
for playtesting and ideas. 6

You are skeletons defending a treasure aga


inst adventurers. Trapped in a time loop,
are reliving this fight for ever, whether you
you are victorious or detroyed… With eac
loop, your memories get mixed and com h new
bined, and the mist inside you slowly dis
Will you escape your fate or are you doo perses.
med to live again and forever your servit
ude?

inc lud ed, writes three details on Fight scenes


Befor e the ses sio n, eac h pla yer , GM
of the character when they Any time a new fight scene starts, every
pieces of paper: an incomplete description PC to the player to their right.
player gives their
re aliv e (th eir app ear anc e, the ir per son ality…), an enduring memory
we PCs have a 50% chance to succeed in
ers are then jumbled together. If
and a relation with another PC. The pap The opponents are controlled by the GM
what they do.
to numbering them.
you play online, you can limit yourself hits, are a little more numerous than the
: they die with two
PCs, and always do
don ’t have any memories nor perso- the same actions in each fight scene.
W hen the ses sio n beg ins , the PC s
e or a nickname, based on their If a PC kills an NPC, they win an act
nalities. However, they each have a nam cally succeeds against this NPC in the
ion which automati-
era nce (“A rm les s”, “T orn clo the s”, “Old helmet”…) or on a vague next fight scene.
app The GM may only describe one NPC
”, “Big mountain”…).
recollection (“The fork”, “Always sad thief, rogue, druid… They may also onl
for each role: fighter,
y decide on a global
n alternate vision scenes and strategy for each NPC: defend their par
Play starts with a fight scene; you the PCs, clear the way to the treasure, dis
tners, slaughter the
fight scenes. arm the nearby traps,
prepare their party’s retreat, create a div
ersion…
The PCs are very fragile and can die aft
er a single failure.
ey
Vision scenes pa p er (o r, if y ou play online, th
omly picks a ntent on their
Each player rand nd w rite s its co
with a die roll) a ene that includes
determine which crib e a sh o rt sc
hen, they des nt in the vision.
character sheet. T C s ca n b e pre se
rote. The other P e grants an
what they just w u ri ng a fig ht sc en
v ision u se d in a relevant way d
Ea ch
th a t a u to m a ti ca lly succeeds.
action The session ends whe
n there are no more pa
scene. pers to pick: play one
last fight
Then, players must ch
oose whether their PC
the adventurers & rem s fall into dust & die,
ain underground, waitin vainquish
stay forever inside the g for their next oppone
time loop. In case of a nts, or
tie, the GM decides.

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