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9 HP 8 HP 7 HP
6 HP 5 HP 4 HP
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. 3 HP 2 HP 1 HP
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1-3 1-2 1 - 4 - 5/6 -1HP


4 3-4 2 - 5 - 6 -1HP
5 3-5 3 - 6 - 6 -1HP
6 4-6 4 - 7 - 6 -1HP
5-6 5 - 8 - 6 -1HP
1 - 6-9 + X -1HP Discard additionall X
2 - 7-9 to deal 1 damage to the boss .

3 - 8
4 / 9 FIRST
5 JOURNEY
6 treacherous swamp
A4QuestGame thistroy.pl S1/03
A4QuestGame thistroy.pl
Adoeak Ironhouse BLESSING: Once you have determined the strength of your
you can reroll your chosen for that attack. Then add +1 to
,

Paladin this .

0 1 2 3 4 5 6 7 8 9 10

0 1 2 3 4 5 6 7 8 9 10

0 1 2 3 4 5 6 7 8 9 10

0 1 2 3 0 1 2 3 4 0 1 2 3 4 5

/ / / / / / ( +2)

Setup Adventure sheet icons


1 Print the adventure sheet you would like to play.
START - start of the adventure.
2 Print the hero sheet of your choice.
3 Put 4 dice next to your hero - hero dice. ENEMY - enemy fight. Certain fight - some monsters have a fixed level
4 Put 1 die next to the adventure - adventure die. (without rolling the adventure die). This is a value X under the enemy
5 Place 6 markers on the start values of your hero: icon - corresponding to the value in the table.
Attack - 2, Defence - 1, Health Points - 4, Experience - 0
TRAP - use any hero die. You can avoid it by choosing to rest instead
Crystals - 0, Food - 1
of this action.
6 Put a pawn/meeple/marker next to the first tile of the adventure.
7 Choose one piece of additional equipment visible on your character sheet. HUNT - use 1 hero die and perform the described action on the adventure
8 Place additional marker on the HP 9 on the adventure sheet in the BOSS sheet at an appropriate value in the hunt table.
section. QUEST - use 1 hero die. Roll the adventure die and see the results in the table on
the adventure sheet. The result on the hero die you chose to perform the quest
action does not matter because only the result on the adventure die is used.
Turn order SEARCH - use 1 hero die and perform the described action on the adventure
You have to do the following 3 steps each turn:
sheet at the appropriate value in the search table. The search icon can have an
Movement
additional modifier. If it appears, simply modify your score with its value.
Encounter
Enemy special action SHORTCUT - skip 1 space forward. You lose 1 HP.
Enemy attacks first
Time to fight back CAMP - you can rest without food.
Experience 2 MOVEMENT - you must exhaust 1 hero die with the result equal to or greater
Action / Rest than the value of the movement icon to move to the next tile.
Hunt
Quest BOSS - boss fight, end of the adventure.
Search
- gain 1 food - recover 1 used hero die. Re-roll
Fight (For the third adventure “Treacherous Swamp” ) - gain 1 health point
and move it to your hero dice pool.

In this scenario, there are no monsters. The player fights with tentacles of the BOSS - recover 1 used hero die. Set it on
marked in specific spaces and having specific value. Before the fight, the player roll - gain 1 experience point any result and move it to your
the die to check the tentacle strength (as in normal combat). During the fight the zone with the active hero dice.
- gain 1 crystal
player does not attack tentacles (they do not have their own defense value), he only
has to to defend himself against the attack. The player may discard the die with - gain 1 defence point
( on the+2) - add 1-2 to the result
die, while resolving
the value indicated in the table to deal 1 damage to the BOSS (move marker on HP ADVENTURE
track). He can do it even If he can not defend himself against tentacle attack. - gain 1 attack point
- you can move your hero
- re-roll 1 active hero die 1 space forward

FIRST
JOURNEY
treacherous swamp
S1/03
A4QuestGame thistroy.pl

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