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Still Life manual-UK 24/03/05 11:27 Page 1

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CONTENTS
EPILEPSY WARNING
Installation 2
me
Installing the ga
Starting the game
Please read before using this game or allowing your children to use it.
Controls 4
When subject to certain types of light effects, some people are prone to Keyboard
epilepsy attacks, leading to loss of consciousness. This may be due to Menu
images flashing up in quick succession, simple geometric figures in Game
repetitive movement, or lightning and explosion flashes. Such attacks Dialogues
can occur without warning when watching video games featuring these Mouse
effects (even if the viewer has no previous medical history of epilepsy).
ditional Keyboard Controls
If you or a member of your family has already shown epilepsy-related Ad
Getting Started
6
symptoms in the when subject to such lightning effects, you should
consult your doctor before viewing this game. Parents should be
particularly careful with children before playing video games. If you or Main Menu
your child experience the following symptoms: dizziness, problems New Game
focusing, eye or eye-muscle contractions, troubles balancing, involuntary Load Game
movements or spasms, or momentary loss of consciousness - then you Cinematic Viewers
Option
should stop playing immediately and consult your doctor. Credits
Quit game

Playing The Game


Precautions to take during use 8

Icons
• Do not stand too close to the screen. Sit a good distance away from the Navigation
screen, as far away as the length of the cable allows. Interaction
• Preferably play the game on a small screen. Information
• Avoid playing if you are tired or have not had much sleep.
• Make sure that the room in which you are playing is well lit. Pause Menu 10
• Rest for at least 10 to 15 minutes per hour while playing a video game.
Inventory 11
Use
Combine
Software Piracy Examine
Dialogues 14
Any non-authorized reproduction of this product, be it total or partial, is
a crime. Software pirating harms consumers, developers, publishers and Documents 15
the legitimate distributors of this product. If you think this product is an
s Journal 15
illegal copy, or you have information about pirated products, please Gus and Victoria' Journal
contact our Consumer Service.
Dialogues
16
Saving Progress
tory? 17
Have The Whole S
Are You Sure You
Credits 18
Warranty 21

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Still Life manual-UK 24/03/05 11:27 Page 4

Installation Installing the game


WARNING: Make sure all other applications are closed before starting the set-
up program.
Minimum System Requirements
Place CD-ROM 1 in your CD player. If set-up does not run immediately, double
--------------------------------------- click on "My Computer", then on the CD-ROM player icon and run the
Setup.exe program. Or click on the Start button in Windows and select the
Windows 98 / ME / 2000 / XP Run option. Type D:\SETUP in the dialog box (if "D" is the letter attributed to
Pentium III 800 Mhz your CD-ROM drive) and click on "OK".
Once the set-up program is launched, follow instructions displayed on the
32 MB DirectX 8.1 compatible 3D video card screen.
128 MB RAM StillLife will install itself, by default, to the directory C:\Program
Files\Microids\StillLife\. You may select another directory during set-up if you
600 MB Free Hard Disk Space wish.
16X CD-Rom Drive
DirectX Compatible Sound Card Starting the game
You may start the game by:

Recommended System Requirements - Double clicking the game icon on your PC desktop;
- Clicking on the Windows Start menu, and selecting
--------------------------------------------- \Programs\Microids\StillLife\StillLife;
Pentium III 1.0 Ghz - Double clicking on the StillLife.exe icon in the directory where StillLife is
installed.
NVidia GeForce series or ATI Radeon series video card
(or equivalent)
256 MB RAM
1200 MB Free Hard Disk Space
24X CD-Rom Drive
DirectX Compatible Sound Card

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Still Life manual-UK 24/03/05 11:27 Page 6

controls
keyboard mouse
Menu
Arrow Keys / Move Highlight Up or Down Using the mouse in Still Life is very simple. You can use the right or left mouse
button depending on which action you want Victoria or Gus to perform.
Arrow Keys / Move Highlight Left or Right
Key ENTER Accepts or Activates Highlighted Item
Key ESC Cancel Menu scroller
Game
Arrow Key  Moves Character Forward
Arrow Key  Turns Character 180 Degrees
Arrow Keys / Moves Character Left or Right Action Button (Left) Inventory (Right)
Key “I” Activates Inventory
Key ESC Cancel
Key Activates Interactive Zones (Objects, Dialogue,
ENTER Play Lines and Mechanisms)
Key Space Bar Skips Play Line
Dialogues
Arrow Key  Activates work related subject matter
Arrow Key  Activates personal or off beat subject matter
Key / Icon ENTER Quit dialogue
Key Space Bar Skips Dialogue Line
Additional Keyboard Controls Left Mouse Button or Action Button Activates Interactive Zones (Objects,
Dialogue, Play Lines and Mechanisms)
Key “I” Activates Inventory
Right Mouse Button Activates Inventory
Key ESC Activates In Game menu
Mouse Wheel Activates In Game menu
Key Activates Interactive Zones (Objects, Dialogue,
ENTER Play Lines and Mechanisms)
Key Space Bar Skips Play Line and Skips Dialogue Line

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Getting Started
Main Menu
This is the first screen you will see after starting
the game. From here you can access all the
different Still Life options to help better your
Options
Still Life experience. This is the options page where you may choose from a variety of different
sound and graphic options along with a choice of control schemes.
Anti-Aliasing: When this option is turned on it only affects the main
New Game character. This will smooth out the outer layers of the character depending of
This option launches a new game. If this is your your graphic card's anti-aliasing capabilities..
first Still Life experience, the design team Level of Detail: Depending on the level (low, med and high) it will change
strongly suggests playing in a dimly lit and quiet graphical details to heighten the general performance of your PC.
environment. We hope you enjoy the game.
Subtitles (on/off): Turns caption on or off.
Gamma: This allows you to adjust the brightness of the game
Load Game Control Type: You may choose between either the keyboard controls or the
This option helps you return to a previously mouse controls.
saved game. Simply highlight the saved game Adjust Volume: Allows you to adjust the volume of the characters (voices),
and activate it by left clicking or by pressing the volume of the music and the volume of the sound FX of the game.
enter key.

Credits
Cinematic Viewer
Rolls the credits of the game. Who are the psychos that came up with this very
As you progress in the Still Life experience, you dark story? Find out by clicking on this option!
will see some cinematic cut scenes. If you wish
to view them again you can by activating this
option. Simply move the highlight over the Quit Game
desired cinematic and press the left click or the
enter key to launch it. As you move further in Click on this option and the Still Life experience ends. It’s now the Windows
Still Life more cinematics will become available experience and your lovely desktop.
in the viewer.

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Playing the Game This icon means you can have a closer look. You will have the first person
view when you left click or press enter when this icon is present.
When this appears as the mouse cursor it simply means you can pick up
Icons an object and put it in your inventory.
The mouse cursor in Still Life will take on different shapes depending on the This is the use icon. When this icon is the mouse cursor it means you may
action you can have Victoria or Gus perform. We’ve separated the different icon use an object selected in your inventory with another object in the game.
into two categories: Navigation and Interaction.
This icon will activate the navigation map so you may leave an area of the
game.
Navigation
These icons usually appear at the extremity of a shot or in a doorway leading to
another shot. When these icons appear it simply means that when you left click or Information
press enter you can move Victoria or Gus to another shot.
These icons appear only in the top right part of your screen. It indicates new
information is available either in your inventory or on your map.
This is the in-game mouse cursor at its neutral state. Neutral doesn’t
mean you can’t do anything. By left clicking the mouse you can make
Victoria or Gus move around in one shot. This icon appears when there is a new entry in either
Gus's or Victoria's journal.
This is the same cursor however it’s highlighted. This means you can
interact with something. These icons appear when there is a new location on the
map not yet seen in the game.

Interaction
This icon appears when a new document has been
There are many different interaction icons in Still Life. acquired.
This is the action icon. When this appears it means that you can interact
with something or have Victoria or Gus pass a comment on their
surroundings.
This is the dialogue icon. It appears when you put the mouse cursor over a
non-player character. Left click or press enter to talk with the different
characters of Still Life.

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Inventory
To access the inventory simply right click or press the “I” key.

Use
Using an object in Still Life is very simple. Activate your
inventory by pressing the “I” key on your keyboard or by right
clicking the mouse. Highlight an item you wish to use and
press the use button.

Pause Menu
Save Game: This option is to save your progress.
Load Game: Loads a previously saved game.
Options: You can adjust the Still Life options such as sound and graphics.
Main Menu: Returns you to Still Life's Main Menu page. Make sure to save
your game before choosing this option. Here we want to use the tweezers. After pressing the use button, we
Move the highlight over the tweezers return to the game. At the top left of
and select them. Then press the use the screen is the picture of the object
button. selected to show us which object is in
use. To use the object, simply move the
cursor over the desired area and left
click the mouse button or press enter.

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Still Life manual-UK 24/03/05 11:27 Page 14

Combine Examine
Some objects found during your adventure can be combined During your Still Life adventure, it is important that you examine
with another object. As an example, we will be using the certain items in your inventory. It may give you important clues. To
camera and film. examine an item in the inventory simply move the highlight over
and select the object. Once selected press on the examine icon. This
will bring up the examine window.

First, highlight the camera by


selecting it in the inventory. Now The examine window lets you look at
press on the combine button at the an object in 3D. Use the arrows on
top left of the screen. each side of the window to turn and
twist the object to give you a better
look. You might find something of
interest. To give you an even better
view, on the bottom right there are a
zoom in and zoom out.
Now that the camera is selected,
move the highlight over the film.
Press the left mouse button or the
enter key. Also in the bottom right of
the examine window is the
check button. This option will
give you additional
information about the item
but remember that not all
You now have a camera loaded the objects give additional
with film. information.

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Documents
During your adventure you will find documents
that will aid you in your investigation. This icon
Dialogues activates the document list so you may consult
them at any time during the game. Simply click
When you see this icon appear over a character, it
on the document in the list to activate it. Some
means you can talk to him or her. Simply left click
documents add interesting details to the Still Life
or press the enter key and the dialogue will begin.
experience and others are necessary for the
To every dialogue there is a small introduction;
progress of the game. Be sure to read documents
both characters exchange a few lines and then it
found in the game.
stops. To continue the dialogue you have two
choices of conversations: business or off topic.
Gus and Victoria's
Journal
Left and Right Click During the adventure this icon will appear at the
The left click button of your mouse or the left arrow key on your top right of the screen from time to time. It
keyboard activates a “business” strand type conversation. These simply means that Victoria or Gus has updated
conversations tend to go straight to the point by asking relevant their personal journals.
questions about the situation.

Journal
The right click button of your mouse or the right arrow key on your
By pressing this icon, you access the personal
keyboard activates an “off topic” strand type conversation. These
journals of the main characters. The more you
conversations lead into other subjects such as personal views, the
progress in the game, the more you unravel the
weather, personal problems, up coming promotions and others. These
thoughts of Gus or Victoria. The journals are
conversations are designed to add flavor and depth to the game, while
sectioned by chapters. Simply highlight the
not being essential to your progress.
chapter and use the scroller to read further down.
The journals are there to help you better
This icon appears at the bottom right of the screen when you’ve got understand certain things not tackled by a
enough information to continue the investigation. You can then leave a conversation or a document found in the game.
conversation without finishing it. Again, it will not hinder your progress The journals provide additional information
in the game if you do so. about the main characters and they may help you
find your way.

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Dialogues
Every line of dialogue spoken in Still Life is recorded. If you miss
what is said or have forgotten important information, you may read
the script. When in the journal menu page choose the dialogue icon
to bring up the entire script. The dialogues are separated by
chapter. Choose a chapter and use the scroller to find the
conversation.

Are you sure


you have the
whole story ?
In the world of Still Life, nothing
Saving Progress is exactly what it seems. Everybody
has a secret, everyone is trying
By pressing on this icon, you can bring up the in game menu. To to uncover what's hidden, and finding
save your game simply press on the New Save Game window. If you the answers just creates more
do not use the New Save Game window you will overwrite an questions.
existing saved game.

The full story of Still Life


Save Game: To save your game, move the highlight over to Save Game, and continues online, with a Web-based
then move the highlight to the New Save Game window. Press enter to save. If adventure in which you will delve a
you do not use the New Save Game window, you will be prompted if you want little bit deeper into the secrets
to overwrite the highlighted saved game or not. of Still Life, secrets which certain
Load Game: To load a game, move the highlight over to Load Game, and then people are trying very hard to keep
move the highlight to the saved game you want to load. Press enter to load the hidden.
selected game.
Options: You can adjust the Still Life options such as sound and graphic. (For The mystery continues online at
more information on Options, see Options on page 7) www.stilllife-game.com
Main Menu: Returns you to Still Life's Main Menu page. Make sure to save
your game before choosing this option. (For more information on Main Menu,
see Getting Started on page 6)

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credits
Project Manager Mark Ackerman Paintings INTEGRATION MICROIDS Q/A - Focus Group Guests SOUND DESIGN & MUSIC
Jean-François Pelletier Daniel Perron Richard Aubin KBP - Paris
Lead Integrator Production Manager Judith Brodeur Bruno Guéraçague
DESIGN ANIMATION Stéphane Cyr Marie-Sol Beaudry Philippe Champagne Nick Varley
Bonnie Collins Dimitri Bodiansky
Lead Designer Lead Animator Senior Integrators Production assistant André Gagné
Mathieu Larivière Elspeth Tory David L'Heureux Anny Paquin David Geguzinskis LOCALIZATION
Israël Duchesne Chantal Gravel KBP - Paris
Designers In-game Animators Martin Samuel Technical Director Sylvain Hammer Directeur de Production
Israel Duchesne Jonathan Beaubien Eric Bouchard Yannick Proulx Guillaume Lénel
Dominic Mercure Sébastien Bergeron Level Integrators Caroline Shnoering
Ross Coburn John Geiger David L'Heureux CEO FRENCH
Luc Lanteigne Israël Duchesne Emmanuel Olivier ENGLISH VERSION
Story and Dialogues Christine Ruby Joakim Duchesne Localization managers
Mathieu Larivière Martin Samuel General Manager Actors Bruno Tarrade
Cut-scenes/Cinematics - Aritistic Réjean Rioux Samuel Gatté Claudia Besso: Milena François-Xavier Ngo
Additional Design Crew Supervisor Mark Camacho: Jiri Skalnic
Alexandre Elsayad Richard Néron Interface Integrator Publishing Director Sven Erickson: Gustav McPherson Casting
Ann Lemay Israël Duchesne Edouard Lussan Holly Gauthier-Frankel: Vladanna, Dimitri Bodiansky
Julien Vivet Cut-scenes/Cinematics - Animators Operator Guillaume Lénel
Taras Stasiuk Michel Cadieux Sound Integrator Vice-President A.J. Henderson: Patrick McPherson,
Phillipe Greffard Martin Samuel Administration & Finance Emile Korona, Concierge Art Direction
GRAPHICS Richard Néron Pierre Bédard Arthur Holden: David Miller, Dimitri Bodiansky
Martine Quesnel FX Integrator Mark Ackerman, The Crow Man
Lead Artists Réjean Rioux Administrative assistant Marcel Jeannin: Kazimir Stasek, Sound studio
Hubert Corriveau Cut-scenes/Cinematics - Chantal Couture Richard Valdez, Patrick Bell KBP - Paris
Jacques Marcoux Compositors ONLINE TEAM Sarah Leger: Victoria McPherson,
Phillipe Greffard Network Administrator Ida Skalickova Sound engineer & Mix
Environment Modeler Richard Néron Online Lead Designer Elliot Gozansky Pauline Little: Claire Ashby Bruno Guéraçague
and Texture Artists Nguon Vissal Ong Ann Lemay Terrence Scammel: William Tate,
Mathieu Aerni Junior Network Administrator Todd Browning, Bouncer Mr. Zero, Sound assistants
Yannick Couture Additional Animation Crew Online Designers Rami Darwish Petr Jesensky, Roman Jesensky Christophe Grémiot
Hubert Corriveau Luis Alonso Alexandre Elsayad Jennifer Seguin: Mia Holmes, Apolina Isabelle Salpeteur
Johanne Drolet Patrick Gosselin Taras Stasiuk QUALITY ASSURANCE Harry Standjofski: Vaclav Kolar,
Jacques Marcoux Jean-René Trudel Otokar Kubina French talent
Thomas Rodrigue Online Writer Q/A - Manager Virginie Mery
Johannes Thé PROGRAMMING Taras Stasiuk Jacques Chatenet Casting / Director of actors Bruno Choel
Rémi Hachoud A.J. Henderson Martine Meirhaege
Lighting Lead Programmer Online Puzzlemaster Laura Blanc
Nguon Vissal Ong Terence Chiu Alexandre Elsayad Q/A - Testers Casting / Recording coordination Claire Guyot
Louis-Guillaume Bedard Claudine Carpentier Veronique Desmadryl
Character Design PC Programmers Online Integrator Marc-André Cournoyer Bernard Lanneau
Daniel Perron David Champagne Joël-Dany Thorne Kyle Malette Sound engineer Cedric Dumond
Sebastien Bernier Dodier Philippe-André Rivard Frederic Maloney Thierry Desroses
Character Modeling Daniel Fleury Online Graphic Design Jean-Claude Rosay Jean-Louis Faure
and Texture Artists Ann Lemay Pierre-Luc Tardif Recording Studio Jean Barney
Mélanie Caron XBOX Programmers Angelo Kazmi Philippe-Andre Rivard Technicolor - Creatives services, Marc Perez
Yannick Cloutier Dave Lynch Stephane Depoilly-Vo Montreal
Patrick Gagné Jonathan Villani Webmaster Q/A Focus Group - Manager
Daniel Perron Guillaume Roy Jacques Chatenet
Patrick Carroll

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German Italian talents MC2
Localization managers Emanuela Pacotto
Astrid Forstbauer Claudio Moneta France
Jan Büchner Valeria Falcinelli Pierre Albaladejo - General manager

Casting
Patrizia Salmoiraghi
Tosawi Piovani
Franck Lalane - Marketing manager
Jérôme Benzadon - Product & press
Warranty
Dimitri Bodiansky Donatella Fanfani manager 90-Day Limited Warranty
Astrid Forstbauer Luca Sandri Vanessa Skropeta - Marketing assistant
Claudio Beccari Hervé Quillot - Sales manager MC2 warrants to the original purchaser of this product that the physical
Art Direction Gianni Gaude Anne Battaglini - Large account
Astrid Forstbauer Marco Balzarotti manager
medium on which the software program in this product is recorded will
Giorgio Melazzi under normal use and conditions be free from material defects in materials
Sound Studio Riccardo Rovatti International and workmanship for a period of ninety (90) days from the date of
KBP - Paris Olivier Grassiano - International purchase. The entire liability of MC2 under the limited warranty set out
SPANISH Director above will be at its sole option either to repair or to replace free of charge
Sound engineer Sevan Kessissian - Territory Manager
Pascal Morawe Project manager Eric Devaux - Manufacturing manager
the product provided you return it in its original condition to the point of
Alessandra Neve Franck Quero - Q/A manager purchase with a copy of your receipt.
Mix Philippe Tihy - Computer graphics
Bruno Guéraçague Casting expert
Alessandra Neve
Sound assistants
Christophe Grémiot
Tomás Rubio THE SONG "PREMONITIONS"
Preformed by Sequence
Customer support
Isabelle Salpeteur Art Direction (www.sequencemusic.net) www.mc2-europe.com
Alessandra Neve Music By Jacques Marcoux,
German talents Tomás Rubio Lyrics By Dominic Nudo,
Andrea Schieffer Additionnal Vocals by Maryse Lefebvre.
Richard Sammel Sound studio Copyrights Sequence music 2004
Andrea Koch Jingle Bell - Madrid
Irma Schmitt SPECIAL THANKS
Doris Streibl Mix Alexander Amancio
Paula Klein Bruno Guéraçague Mike Berson | iograffi
Florian Schneider Julie Carpentier
Joachim Seitz Spanish talents Richard Lapointe
Werner Kolk Inma Gallego François Lévesque
Jörg Schnass Tomás Rubio Vu Nguyen
Peter Semmler Maite Torres Jean-François Major
Christian Stonner Ana Jiménez Martin Redmond
Salomé Larrucea
ITALIAN Ana Sanmillán Bug Tracker
Tomás Rubio Paquito Hernandez
Project manager Fernando Hernández Stephane Maltais
Alessandra Neve Arturo López
Antonio Abenójar
Casting Salvador Serrano
Alessandra Neve Enrique Suárez
Pedro Tena
Art Direction
Alessandra Neve IN-GAME MUSIC
Production: Wave Generation
Sound Studio Composer: Tom Salta
Jingle Bell - Milan Music supervision: Noemie Dupuy
Music Artistic Director: Michael Elman
Mix © 2004 MC2-Microids. All Rights Reserved. For home use only. Unauthorised copying, adaptation, rental, lending, re-sale, arcade use, charging for use,
broadcast, cable transmission, public performance, distribution or extraction of this product are prohibited. Published by Microïds. Developed by Microïds.
Bruno Guéraçague All other trademarks and logos are property of their respective owners. Uses Bink Video.

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