Professional Documents
Culture Documents
Table of Contents
How to Use this Player's A i d . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2
Fighters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Magic-Users . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Clerics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1
Thieves . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5
Dwarves. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 8
Elves . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 0
Halflings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3
Special Characters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25
Shady Dragon Inn: P a r t i e s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
This player's aid is for use with the DUNGEONS & DRAGONS® Expert SET, which includes and expands the D&D® Basic Rules. This player's aid
cannot be used without the D&D® Basic and Expert rules produced by TSR, Inc.
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PRODUCTS OF YOUR IMAGINATION"
1983 TSR, Inc. All Rights Reserved. Printed in U.S.A.
DUNGEONS & DRAGONS, D&D and PRODUCTS OF YOUR IMAGINATION are trademarks owned by TSR, Inc.
tellers, gamblers, jewelers, launderers, thief would demand more payment than a
How to Use this locksmiths, minstrels, money lenders, rat first level thief). Why a character accepts a
catchers, scribes, tinkers, or traders. job is a part of his personality and back-
Player's Aid Halflings who retire from adventuring ground. A high level fighter might join a
may become actors, bakers, barbers, cabinet party for less pay than normal if the party
makers, candle makers, cheese makers, plans to fight orcs and the fighter hates
chimney sweeps, clothes makers, criers, orcs: he could consider it worthwhile to
farmers, grocers, hatmakers, inn keepers, take less money for doing something he
lamp makers, merchants, millers, net wanted to do.
The first part of this player's aid provides makers, playwrights, poets, potters, rope In addition to serving as a "jumping
several important services: DMs or players makers, rug makers, sail makers, scholars, off" point for an adventure, the tavern
may choose a character and know enough sign painters, tailors or tavern keepers. could be used for mini-adventures such as a
about him and his background to begin Fighters who retire might become tavern brawl, a thief stealing from patrons,
using him quickly; when DMs provide bargemen, blacksmiths, boat makers, an attempted murder, an adventurer
NPCs to a party, instead of using a nameless butchers, chair bearers, drovers, fishermen, attacked by thugs, and so forth — the
thief or cleric, they can now have the party freighters, guards, herdsmen, kennel keep- possibilities are limited only by your
encounter Gwynne Cutpurse or Friar ers, laborers, men-at-arms, mercenaries, imagination. This tavern can serve as a
Fergus, giving a greater flavor of reality to merchants, porters, saddlemakers, stable link between adventures while the DM
the adventure; the DM may also use recur- keepers, sweepers, team drivers, weapons prepares everything he needs for the next
ring NPCs instead of wasting time in makers, wheel makers, or woodcutters. adventure.
generating new characters. Elves who retire from adventuring
Sword for Hire also provides parties of might become basket makers, bow makers,
individuals -- both racial and class parties, dancers, dyers, emblazoners, falconers,
as well as mixed parties of around the same fletchers, fowlers, furriers, hunters, map Reading the Statistics
level. If an encounter now calls for a party makers, minstrels, painters, shoemakers,
of low-level halflings, high level fighters, silversmiths, weavers, wheel makers, wood S=Strength, I=Intelligence, W=Wisdom,
or a mixed low-level party, the DM can cutters, or wood workers. C=Constitution, D=Dexterity, CH=
provide names and enough statistics to Charisma, AL=Alignment, LV=Level,
play them quickly by using the "Parties" AC=Armor Class, hp=Hit Points, P/D=Save
Section of this book. How to use the Shady Dragon vs. Poison or Death Ray, MW=Save vs.
A third use of this book is to help you Tavern Magic Wand, S/P=Save vs. Turn to Stone
give histories to the NPCs in your campaign or Paralysis, DB=Save vs. Dragon Breath,
or in the campaign you are about to begin. The Shady Dragon Tavern is a tool for the SP/MS=Save vs. Spells or Magic Staff.
Just as some people decide to change jobs, DM. It is a good place for adventurers to THACO=To Hit Armor Class Zero.
or have an accident and must change meet before they begin their adventure — a
careers, some of the people in your cam- place where they can come into contact Racial or class abilities shown on a table in
paign world may once have done something with other adventurers, possible employers, the Rulebook, such as the cleric's ability to
else before working at what they do now. and those who sell adventuring items such turn undead or the languages a class or race
The life of an adventurer is not for everyone: as maps, special aids, and small magical speaks, are not given. You must find those
few people enjoy the hardship of outdoor objects. If the tavern is used as a place to for yourselves.
living, the constant threat of danger or hire other adventurers, the DM may want Numbers in parentheses mean one of
sudden death, and the chance of no reward to place several characters of the same type two things: if found in the armor class of
at the end of an adventure. There is no good but of different levels, or he may wish to the character, they show the adjusted armor
reason why a barmaid cannot be an ex- have different members of the same level class when he or she is wearing a magical
thief, or why the tavern owner cannot be an available for the players to contact or hire. protection device. If found in the saving
ex-fighter, or why the man who runs the As a general rule, PCs or NPCs of a higher throws of characters who have high
meat market cannot be a dwarf. Retired level ask for more pay than do PCs or NPCs Wisdom, they show the adjustment for
magic-users make good fortune-tellers, of a lower level (for example, a third level magical attack.
retired clerics may be healers, and guards
may be retired fighters or thieves. Just
because a man is now a merchant does not
mean that he was always one.
A magic-user who retires from active Fighters
adventuring might become an alchemist, a
clerk, a confectioner, an embalmer, a per-
fumer, a tanner, a trapper, a vintner, or a
zoo keeper.
Clerics who retire might become
apothecaries, astrologists, bankers, brewers,
harness makers, herbalists, leeches, mid-
wives, physicians, teamsters, upholsterers,
or drapers.
Dwarves who retire from adventuring
might become architects, brick makers box
makers, coopers, carpenters, coppersmiths,
engineers, goldsmiths, ironmongers,
masons, money lenders, pitch makers,
roofers, stone carvers, swordsmiths,
thatchers, tinsmiths, or weapon makers.
Thieves who retire might become
assassins, beggars, fish mongers, fortune
Fighters
Wears chainmail and shield; carries a Wears leather armor; carries a dagger, two-
broadsword and a dagger. handed sword, and two hand axes.
Boris Bonesnapper
Abel stands 5'9", weighs 155 lbs., and has Charles stands 5'5" and weighs 185 lbs.: he
brown hair and eyes. He was once the does not look violent, but when his sense of
squire of a knight, but now is starting his honor is offended, he is a dangerous enemy.
own career. He is a dreamer, but has more He is best known for walking into a
common sense than brains. S16; I9; W 15; C 11; D 13; CH 10; AL C; thieves' den, reclaiming loot stolen from a
LV 3; AC 2; hp 21; P/D 12; MW 13; local lady, splitting the skulls of two thieves
S/P 14; DB 15; SP/MS 15; THACO 17 who protested, and walking calmly away.
Wears plate mail and coif; carries a two-
handed axe, a sword, a dagger, a light
crossbow, and 10 quarrels.
15 Nadia Svensdottir
S 11; I14; W 7 ; C 12; D 12;CH 10; ALN; Carries a dagger and a wand of trap detection
LV 2; AC 9; hp 7; P/D 13; MW 14; (15 charges left). Also speaks Dwarf.
S/P 13; DB 16; SP/MS 16; THACO 19
Spells: 1st Level: sleep, shield. Claudius is pale, has pale blond hair and
watery blue eyes, stands 5'3", and weighs
Carries a dagger and a wand of metal 124 lbs. At twenty-nine, he looks easily ten
(8 charges). Also speaks Dragon. years older. A brother of his was a fighter
detection 1
and died on an adventure. He is wary of his
S 12; I 16; W 12; C 7; D 7; CH 6; AL C;
LV 1; AC 9; hp 3; P/D 13; MW 14; Beryl is tall, 6', and weighs 133 lbs. She fellow adventurers, and sometimes he is too
S/P 13; DB 16; SP/MS 15; THACO 19 wears autumn colors to match her chestnut cautious. He never turns his back on a
Spells: 1st Level: sleep. hair. She is interested in becoming rich friend, however. Fighters consider him
without risks. Beryl is from the far moun- lucky because of his wand.
tains, and she gets along well with dwarves
Carries a dagger and wand of secret door because it is said she can find precious
detection (9 charges). Also speaks Elf. metals.
Apris is 5'3" and weighs 118 lbs. She has
just completed her apprenticeship. She
could have stayed on with her master and
learned more, but she wants to go on her
own. Apris cannot always choose the best
course of action until the chips are down.
S7; I15; W15;C 10; D 13; CH 13; ALC;
LV 3; AC 9(8); hp 11; P/D 13; MW 14;
S/P 13; DB 16; SP/MS 14; THACO 20
[19 using dagger +1]
S13; I15; W 11; C14; D11; CH 11; ALL;
Spells: 1st Level: sleep, protection from
LV 2; AC 9; hp 10; P/D 13; MW 14;
evil.
S/P 13; DB 16; SP/MS 15; THACO 18
2nd Level: invisibility.
Spells: 1st Level: sleep, light.
Carries a dagger +1 and a wand of fear (11
charges left). Also speaks Halfling.
Deidre is a slender young woman (5'11", S 14; I 11; W 9; C 17; D 8; CH 8; AL L;
103 lbs.). She is somewhat aloof, and often LV 5; AC 9(10); hp 30; P/D 13; MW 14;
unpredictable, depending on how she S/P 13; DB 16; SP/MS 15; THACO 18
happens to feel at a certain moment. She [17 using dagger +1]
wears dark purple, which, along with her Spells: 1st Level: protection from evil,
dark brown hair and eyes, gives her a shield.
"mysterious" look. She believes in surviving 2nd Level: phantasmal force, web.
at all costs, and she does not trust other 3rd Level: fire ball.
magic-users. S 4; I 12; W 9; C 14; D 7; CH 4; AL C;
LV 5; AC 10; hp 23; P/D 13; MW 14; Carries dagger +1 and wand of fire balls (8
S/P 13; DB 16; SP/MS 15; THACO 20 charges).
[19 using dagger +1]
Spells: 1st Level: read magic, charm Jasper is middle-aged and average-sized.
person. He wears white robes that match his white
2nd Level: knock, web. hair and full beard. Jasper hates orcs, and
3rd Level: fire ball. destroys them every chance he gets. He is
loyal to his friends, and vengeful to his
Carries dagger +1 and ring of spell storing enemies. His clothing and hair give him a
(3 sleep spells). ghost-like appearance.
S 16; I 11; W 9; C 15; D 9; CH 11; AL N;
LV 4; AC 9; hp 20; P/D 13; MW 14; Gregor wears gloomy black and gray. His
S/P 13; DB 16; SP/MS 15; THACO 17 pale skin and jet black hair give him an evil
[16 using dagger +1] appearance. He is 5'11", weighs 154 lbs.,
Spells: 1st Level: charm person, hold and looks as if he could be anywhere from
portal. 30 to 50. He rarely engages in chatter, but
2nd Level: levitate, web. he will join any party who asks him, if he is
promised first or second choice of magical
Carries a dagger +1 and a wand of illusion treasure. He has a pet crow that rides on his
(13 charges). shoulder and caws darkly.
S 9; I 12; W 8; C 8; D 11; CH 11; AL C;
Emlyn is middle-aged and lean (6'3", 131 LV 6; AC 9(8); hp 16; P/D 11; MW 12;
lbs.). Stories about his wand have caused S/P 11; DB 14; SP/MS 13; THACO 17
rumors that he has a familiar serpent. [16 using dagger +1]
Emlyn wants a staff; he will gladly join a Spells: 1st Level: light, magic missile.
party that promises magic items as his #31 H o r a t i u s t h e Woad 2nd Level: detect invisible, levitate.
share of treasure. Because of his skill at 3rd Level: hold person, lightning
hitting his enemies, other magic-users call bolt.
him "the Serpent."
Carries dagger +1, ring of protection +1,
S 8; I 9; W 4; C 12; D 7; CH 15; AL N; ring of animal control.
LV 5; AC 9(10); hp 19; P/D 13; MW 14;
S/P 13; DB 16; SP/MS 17; THACO 20 Leila is 24, stands 5'2", and weighs 97 lbs.
[19 using dagger +1] Her dark hair and dark skin make people
Spells: 1st Level: detect magic, magic think she is a gypsy. She favors dark green
missile. clothing, and green capes lined with bright
2nd Level: locate object, invisi- yellow. She is greedy, and although she
bility. may accompany a fighter because she finds
3rd Level: lightning bolt.
him attractive, she is really interested only
Fleur the Rose in money. A large, normal black cat she
S 8; I 13; W 10; C 9; D 10; CH 14; AL L; Carries dagger +7 and scarab of protection calls Stefan always travels with her.
LV 4; AC 9; hp 15; P/D 13; MW 14; (5 uses left).
S/P 1 3 ; DB 16; SP/MS 1 5 ; THACO 20
[19 using dagger +1] Horatius is about 30, 5'8", and 165 lbs. He
Spells: 1st Level: magic missile, sleep. dresses in a simple, blue-bordered white
2nd Level: mirror image, wizard. robe. He is from a mountain tribe who
shave their heads, but his baldness is barely
Carries dagger +1 and a ring of fire protec- noticeable because of the tribal tattoos that
tion. Also speaks Bugbear. cover his body. Along his right arm an
eagle is tattooed, and a dragon along his left.
Fleur is red-headed, 5'6" tall, and weighs He carries a staff-like walking stick that is
123 lbs. She is from the flat lands, and favors not magical. He will accompany anyone S 15; I 15; W 13; C14; D10; CH 7; ALN;
bright colors, usually bright yellow or who does not desecrate a temple. LV 7; AC 9(8); hp 33; P/D 11; MW 12;
green. She wears her emblem, a flame- S/P 11; DB 14; SP/MS 11; THACO 16
petalled rose, on the left breast of all her [15 using dagger +1]
garments. Fleur prefers to work cantrips Spells: 1st Level: read magic, magic
and sleight-of-hand to amuse her friends, missile, shield.
but she will aid a lawful or neutral person 2nd Level: ESP, mirror image.
in need. #32 Jasper t h e W h i t e 3rd Level: fly, fire ball.
4th Level: charm monsters.
Carries dagger +1, ring of protection +1, Carries dagger +1, ring of protection +1,
wand of cold (5 charges). Also speaks ring of animal control.
Gnoll.
Paulinus dresses in scarlet. He is tanned, 38 S e l i n a of Black Coast
Magnus is a huge man for a magic-user: he clean-shaven, and has light brown hair. He
stands well over 6'5" and weighs 175 lbs. looks more like a wealthy thief than a
He has brown hair and is clean-shaven. He magic-user. A black raven is embroidered
enjoys taverns and feels at home with on the left breast of all his clothing.
fighters. Magnus dresses more like a mer- Although he seems friendly, Paulinus is S 10; I11; W 12; C 14; D5; CH 11; ALL;
chant than a magic-user, and his dagger most interested in saving his skin and LV 11; AC 9( 10); hp 46; P/D 9; MW 10;
has a golden hilt. He loves adventure and becoming rich. He always travels with a S/P 9; DB 12; SP/MS 9; THACO 14 [13
will try anything once. large, non-magical black raven. using dagger +1 ]
Spells: 1st Level: sleep ( x 2 ) , charm
person (x2).
2nd Level: levitate, phantasmal
force, knock.
3rd Level: infravision, fire ball,
# 37 R h y s the Quick water breathing.
4th Level: dimension door, growth
of plants, polymorph
self.
5th Level: animate dead, wall of
S 3; I15; W 13; C 8; D 11; CH 12; AL L; S 7; I14; W 12; C 9; D 12; CH 12; AL N; stone.
LV 8; AC 9(8); hp 22; P/D 11; MW 12; LV 10; AC 9(8); hp 37; P/D 11; MW 12; 6th Level: reincarnation.
S/P 11; DB 14; SP/MS 11; THACO 20 S/P 11; DB 14; SP/MS 12; THACO 18
[19 using dagger +1] [17 using dagger +1] Carries a dagger +1, ring of protection +1,
Spells: 1st Level: charm person, hold Spells: 1st Level: magic missile, hold ring of invisibility.
portal, sleep. portal, shield, sleep.
2nd Level: detect invisible, levitate, 2nd Level: invisibility, wizard lock, Selina is young and tanned. She once
mirror image. continual light. worked with sailors to catch pirates along
3rd Level: fire ball (x2). 3rd Level: dispel magic, fire ball, the Black Coast. Blond, blue-eyed, and of
4th Level: confusion, wall of fire. hold person. average build, she looks more like an
4th Level: massmorph, remove attractive, misplaced lady than a high level
Carries dagger +1, ring of protection +1, curse, wall of fire. magic-user. She is very loyal to her friends,
5th Level: feeblemind, cloudkill. no matter the cost to herself. She is said to
wand of negation (7 charges). Also speaks
Harpy. control a demon.
Carries dagger +1, ring of protection +1,
Nikol stands 5'5" and weighs 123 lbs. His wand of lightning bolts (9 charges). Also
black hair and pointed beard are always speaks Ogre.
neatly trimmed. He wears black clothing,
dark, red-lined capes, and a single medallion Rhys is called "the Quick" because of his
of silver made to look like a small skull. He clever mind. He dresses in warm colors, has
is haughty, and spreads the rumor that he auburn hair and a well-waxed moustache,
can talk to the dead. Despite his dark and is a slender 5'4". He used to be a thief
appearance, he is a good and loyal member until he was almost caught. Knowing the
in any party. Nikol always drinks wine. penalty for thievery, he looked for an easier
way of making a living. Rhys will try
anything that offers excitement and good
profit.
Paulinus Ravenfriend
Magic-users
S 8; I10; W 15; C 13; D 11; CH 9; AL L; Wears chainmail and helm; carries mace, 2
LV 2; AC 5; hp 13; P/D 11; MW 12; bottles of holy water, holy symbol.
S/P 14; DB 16; SP/MS 14; THACO 20
A m b r o s e t h e Celt Spells: 1st Level: cure light wounds. Cordelia is 25, has light auburn hair, has
hazel eyes, stands 5'9", and weighs 123 lbs.
Wears chainmail and helm; carries mace, 2 She is moody: at one time she believes in
bottles of holy water, and a holy symbol. mercy, and at another she believes that the
only good snake is a dead snake. She feels
S 13; I7; W 13; C 10; D 10; CH9; ALL; her job is more to tend to the wounds and
LV 1; AC 6; hp 6; P/D 11; MW 12; Brother Bevis stands 6'3" and weighs 132 spiritual needs of the party than to fight.
lbs. His hair is light brown, and he sports a
S/P 14; DB 16; SP/MS 14; THACO 18
fairly well-groomed beard. He prefers dark
brown clerical robes over his chainmail
Wears leather armor and shield; carries a and always carries his mace. Bevis is a
club and 2 bottles of holy water. quiet, mild man, and has spent most of his
29 years in meditation. He tries to show 46 D o m i n i q u e of the Sorrows
Ambrose the Celt is a solid (5'8", 178 lbs.) mercy to his enemies, but he will kill to
and devout man. He does not believe in save members of his party.
bloodshed, but he will bash enemies on the
head to subdue them. Ambrose is young,
and is not tonsured, although he is dressed S12; I13; W 12; C 12; D 10; CH 7; ALL;
as a cleric. He insists on praying for one LV 4; AC 5; hp 23; P/D 11; MW 12;
hour a day. He is loyal and fearless in the S/P 14; DB 16; SP/MS 15; THACO 19
face of evil. Spells: 1st Level: cure light wounds, pro-
tection from evil.
2nd Level: find traps.
S 12; I7; W 15; C 9; D 13; CH 10; AL C; Wears chainmail and helm; carries mace, 2
44 Brother Bevis LV 3; AC 4; hp 16; P/D 11; MW 12; bottles of holy water, holy symbol. Also
S/P 14; DB 16; SP/MS 14; THACO 19 speaks Elf.
Spells: 1st Level: cure light wounds, pro-
tection from evil. Dominique is tall (6', 136 lbs.) and prefers
reddish-brown robes. She has killed many
enemies in battle, but afterwards, she always
says a prayer for their misguided ways. She
11
is very loyal to her friends, and dislikes
chaotic people, believing that they have no
self-control. She is attractive, but rarely
smiles, because she feels guilty about killing 1 Katharos the P
some of her enemies.
S5; I10; W 15; C 10; D 10; CH 16; ALC; S 6; I 1 1 ; W 14; C 14; D 8; CH 10; AL L;
LV 7; AC 2; hp 38; P/D 9; MW 9; S/P 12; LV 9; AC 3; hp 57; P/D 7; MW 8; S/P 10;
# 4 7 Egbert Swordbreaker DB 14; SP/MS 11; THACO 19 [using DB 12; SP/MS 10; THACO 15 [ 14 using
mace + 1] mace +1]
Spells: 1st Level: cure light wounds, purify Spells: 1st Level: cure light wounds, detect
food and water, light. magic, protection from
2nd Level: silence 15' radius, bless. evil.
S 9; I 8; W 16; C 11; D 5; CH 10; AL C; 3rd Level: cure disease, striking. 2nd Level: bless, resist fire, snake
LV 5; AC 7; hp 27; P/D 9; MW 10; charm.
S/P 12; DB 14; SP/MS 11; THACO 17 Wears plate mail, helm, and shield; carries 3rd Level: cure disease, remove
Spells: 1st Level: cure light wounds, mace +1, 5 bottles of holy water; 3 holy curse, striking.
remove fear. symbols. 4th Level: cure serious wounds,
2nd Level: b less, speak with sticks to snakes.
animals. Humbert the Large is 5'4", weighs 186 lbs.,
has bright red hair, and wears gray clerical Wears plate mail and shield; carries mace
Wears chainmail and helm; carries mace, 2 robes over his plate mail. On his shield he +1, 5 bottles of holy water, 3 holy symbols.
bottles of holy water, holy symbol. displays one of his holy symbols, while he
wears the other around his neck. Humbert Katharos is anywhere from 29 to 49, stands
Egbert is in his late 30's, 5'7", and 168 lbs. loves good food and the easy life. He will go 6'2", and weighs 163 lbs. He has graying
He has black hair, a full beard, and prefers on any expedition that is well-provisioned black hair, is clean-shaven, and wears red
black clerical robes, over which he wears if he is promised a good share of the profit. clerical robes. Katharos gives all magical
his armor. When he is not trying to make He is more interested in personal gain than items except rings to his sect. He is rumored
fighters "see the light," he is busy carousing in profits for his religion. Despite his size, to have fought and beaten four wights. He
with them in taverns. He wears his holy his deep speaking voice impresses people. is not loud about his beliefs, feeling that
symbol outside his armor. In combat, he men have the right to their own beliefs. He
attacks fiercely if he thinks he can profit by is a loyal friend.
it. Otherwise, he hangs back.
Jerome t h e Holy
12
only another way to obtain his goal. Because
of his healing spells and ability to locate
objects, men call him "the Wise."
53 M i l d t h r y t h the Mild Penelope of West Ha
S 13; I7; W 14; C 12; D 9; CH 11; AL L; 55 Orlando t h e Bearkiller S 10; I7; W 14; C 8; D 12; CH 11; AL C;
LV 11; AC 2; hp 61; P/D 7; MW 8; LV 12; AC 3; hp 46; P/D 7; MW 8;
S/P 10; DB 12; SP/MS 10; THACO 13 S/P 10; DB 12;; SP/MS 10; THACO 14
[11 using mace +2} [12 when club +2 is used]
Spells: 1st Level: cure light wounds(x3), Spells: 1st Level: cure light wounds (X2),
resist cold. S 16; I11; W 10; C 12; D 8; CH 8; AL L; light, protection from
2nd Level: bless (x2), find traps (x2). LV 12; AC 3; hp 65; P/D 7; MW 8; evil.
3rd Level: cure disease, remove S/P 10; DB 12; SP/MS 11; THACO 12 2nd Level : find traps, snake charm,
curse, continual light. [10 using war hammer +2] hold person, know
4th Level: cure serious wounds(x2), Spells: 1st Level: cure light wounds ( X 2), alignment.
protection from evil 10' remove fear, resist cold. 3rd Level: cure disease, locate
radius. 2nd Level: bless, find traps (x2), resist object.
5th Level: commune, raise dead. fire. 4th Level: cure serious wounds (X2),
3rd Level: continual light, cure neutralize poison, sticks
Wears plate mail, shield, helm; carries disease ( X 2 ) , locate to snakes.
object. 5th Level: quest, raise dead.
mace +2, sling and 20 pellets, 4 bottles of
holy water, 3 silver holy symbols. 4th Level: cure serious wounds ( X 2), 6th Level: word of recall.
speak with plants.
Mildthryth is 35, stands 5'8", and weighs 5th Level: commune, raise dead. Wears plate mail and shield; carries club
125 lbs. She has brown hair, is quiet- 6th Level: speak with monsters. +2, 4 bottles holy water, 3 holy symbols.
spoken, and wears crimson clerical robes
bordered in white at the collar, hem, and Wears plate mail, shield, and helm; carries Penelope has timeless beauty and grace.
cuffs. She is known as a healer, and fighters war hammer +2, 4 bottles holy Water, 3 She is 5'8", weighs 131 lbs., has brown hair
like her company because of her healing holy symbols. and eyes, and favors tan clerical garb. She
and fighting ability. keeps to herself, saying nothing about the
Orlando is 6'2", and weighs 195 lbs. His rumor that she has a demon in bondage
hair and beard are graying brown, his eyes (the rumor is a lie). Penelope believes how
piercing gray. He loves a good meal and well she profits from an expedition shows
combat: using a club, he once killed a bear. how well her god favors the adventurers.
Orlando has learned the healing arts well Her armor and shield are gilded.
in his many campaigns. Once he went with
the king to stop a goblin invasion, was
trapped, and managed to fight his way free
after slaying 9 goblins in single combat. He
dresses like a forester.
S 10; I8; W 18; C 12; D 5; CH 12; AL N;
LV 11; AC 4; hp 60; P/D 7; MW 8;
S/P 10; DB 12; SP/MS8; THACO 14 [12
using war hammer +2]
Spells: 1st Level: cure light wounds ( X 2),
detect evil, resist cold.
2nd Level: bless, find traps (X3).
3rd Level: continual light, cure
disease, growth of
animals.
4th Level: cure serious wounds ( X 2),
sticks to snakes.
5th Level: create food, insect
plague, raise dead.
13
S 9; I 8; W 13; C 9; D 11; CH 10; AL N; S 6; I 11; W 13; C 6; D 8; CH 11; AL C;
LV 9; AC 2; hp 43; P/D 7; MW 8; S/P 10; LV9; AC3; hp 42; P/D 7; MW 8; S/P 10;
DB 12; SP/MS 10; THACO 14 [12 when DB 12; SP/MS 10; THACO 15 [13 using
mace +2 is used] club +2]
Spells: 1st Level: cure light wounds, detect Spells: 1st Level: detect magic, cure light
evil, light. wounds, resist cold.
2nd Level: find traps, hold person, 2nd Level: find traps, know
snake charm. alignment, resist fire.
3rd Level: cure disease, growth of 3rd Level: continual light, cure
animals, locate object. disease, locate object.
4th Level: cure serious wounds, 4th Level: cure serious wounds,
neutralize poison. neutralize poison.
Wears plate mail and shield; carries mace Wears plate mail, shield, and helmet; carries
+2, 4 bottles holy water; 2 holy symbols. club +2, 3 bottles of holy water, 2 holy
symbols.
Roderick is tanned, healthy, and in his late
30's. At 5'6" and 142 lbs., he looks unim- At 37, Theodoric weighs 130 lbs. and stands
pressive. Once he begins to speak, he has a 5'7". He wears bright garments under his
very convincing voice. He likes to talk and armor and a bright green surcoat over it.
swap tales. He carries the beliefs of his sect He has pale blond hair and blue eyes. His
everywhere he goes, and insists that all pet war dog hates everyone. Theodoric
party members give 1% of their earnings to prefers to be in the front of battle, where he
his sect. He wears white clerical garb and a is most apt to find treasure. He believes that
red cloak over his armor. surviving is a sign of his god's favor.
58 S i s t e rS a n c h i a
14
Thieves
15
chant ship as a guard, but he robbed a tomb Wears leather armor; carries sword, dagger
in a foreign port, saw the profit in thievery, +1.
and has been a dedicated thief since then.
He is not handsome, but his height makes Hrothgar is small (5'3", 118 lbs.). His hair
him stand out among other thieves. He is and beard are mousy brown. His dark
very loyal, and has never abandoned a brown eyes are never still. Resembling a
friend. tailor or cobbler, he can pass unnoticed
through most crowds. Hrothgar believes
S 8; I 7; W 15; C 10; D 14; CH 11; AL C; the gods made enough money for everyone,
LV 4; AC 6; hp 15; P/D 13; MW 14; and it is each person's duty to use his wits
S/P 13; DB 16; SP/MS 14; THACO 20 and claim his share. So far, Hrothgar has
[16 Backstabbing] claimed his and two other people's fair
OL 30; RT 25; PP 35; MVS 35; CSS 90; #65 G w y n n e C u t p u r s e share.
HS 25; HN 1-3
S 7; I10; W 16; C 9; D 10; CH 16; AL N; Wears leather armor; carries dagger +2, Wears leather armor; carries sword +2,
LV 10; AC 7; hp 34; P/D 9; MW 10; sword +1, bow and 10 arrows. dagger +2, sling and 20 pellets.
S/P 9; DB 12; SP/MS 9; THACO 13
[9 Backstabbing] Olwyn is middle-aged, stands 6' even, and Zacharias is 6'4" and weighs 180 lbs. He has
OL 85; RT 80; PP 85; MVS 85; CSS 96; weighs 176 lbs. He has brown eyes, his black hair, a pointed beard, and dark eyes.
HS 75; HN 1-4 blond hair is streaked with gray, and he is He favors dark gray and black clothing that
clean-shaven. Olwyn fancies himself a dis- makes him look mysterious, and never sits
Wears leather armor; carries sword, dagger placed nobleman: he wears a dark green with his back to a door or window: he does
+2. cape and a yellow coat (decorated with a not trust magic-users. Zacharias believes
white fist) over his armor. He loves adven- that a man should escape when he can, but
Lenore is 5'11", red-headed, weighs 133 ture, and will join those who interest him if escape is impossible, should stand and
lbs., and has blue eyes. She wears buff and in their plans. Once he agrees to terms, he fight it out to the end; still, he has never left
gray-green under a brown cape. Lenore prides himself on keeping them, although a friend in need.
collects gemstones. She insists on taking he drives a hard bargain. Olwyn does not
her share of treasure in gems whenever she trust clerics unless they are lawful.
can, claiming that she cannot carry all
"that heavy gold and silver." She recalls the
cruel treatment she received from slavers,
and usually goes out of her way to steal
from them. She wears a 50' silk rope as a
sash. 2 Sara of t h e S l i g h t Touch
17
Dwarves
Wears chainmail and shield; carries war he knows the worth of gems and metal. His
hammer and sword. shield is gilded, and on his swordhilt is a
large (but flawed, value=45 gp) ruby. He
Brun is short and stocky for a dwarf, almost distrusts thieves, but will join any adventure
as broad as he is tall. He wears chain mail he thinks will be profitable.
over a red jerkin, and has the emblem of a
red war hammer on his shield. Brun likes
only halflings, human fighters, and other
S 13; I 7; W 9; C 14; D 8; CH 13; AL L; dwarves; he loves gold, but does not care for
LV 1; AC 6; hp 9; P/D 8; MW 9; S/P 10; gems. Gold can be forged and made to
DB 13; SP/MS 12; THACO 18 "live" as decoration, but stones are not
changed by the fires of life.
Wears chainmail and helm; carries battle-
axe, sword, dagger.
Astrid stands 4'0". She has brown hair and S 11; I8; W 10; C 12; D 11; CH 10; ALL;
dark eyes, wears her mail over her clothes, LV 4; AC 4; hp 32; P/D 6; MW 7; S/P 8;
and prefers her two-handed battle axe. Darby of S t o n e h i l l DB 10; SP/MS 9; THACO 17
Astrid hates orcs and dislikes most elves,
(although she has met too few to know if Wears chainmail and shield; carries mace,
there are any she could like). She likes club, sword and dagger.
underground adventures but is terrified at
the thought of flying. S9; I12; W 12; C11; D 15; CH 14; ALN;
LV 3; AC 3; hp 23; P/D 8; MW 9; S/P 10; Eben wears an emblem of crossed pickaxes
DB 13; SP/MS 12; THACO 19 on his shield. When not adventuring, he
explores ruined buildings to see how they
were designed and built. He loves good
Wears chainmail, shield; carries mace, song and drink, though he bores people
sword, dagger. with long stories about well-made mines
#75 Brun the Brown when he has had too much to drink. Eben
Darby is 3'5" and weighs 140 lbs. His hair hates orcs and will go out of his way to
and long beard are light brown. Darby fight them. His loyalty is famous around
values gold more than other coins, though Whitemount, where they tell stories of how
Eben went down into a burning mine to
S 9; I 9; W 15; C 16; D 7; CH 7; AL C; save a friend.
LV 2; AC 5; hp 16; P/D 8; MW 9; S/P 10;
DB 13; SP/MS 11; THACO 19
18
Leo once travelled to the southland jungles. Wears plate mail +2, shield; carries war
There he was captured and used as bait for hammer +2, hand axe, 2 daggers, light
man-eating leopards. He strangled a leopard crossbow and 20 quarrels.
with his chains, but his face still bears the
scars of three claws. Leo hates wealthy men Rollo is balding, but has a full, graying
and does not trust thieves. He feels at home beard. Once he was an armorer and weapon
with clerics, as a wandering monk brought master in a lord's household. He learned to
back his health. Leo kicks cats when he gets ride a horse, and made a name for himself
S 11; I10; W4; C 14; D 10; CH 12; ALC; the chance. when enemies raided the castle of his lord.
LV 6; AC 2; hp 50; P/D 6; MW 7; S/P 8; Hearing noise and finding himself weapon-
DB 10; SP/MS 11; THACO 17 [16using less, he grabbed the blacksmith's hammer
war hammer +1] he was using and leapt into the battle.
When the attack was over, Rollo was found
Wears plate mail and shield; carries war surrounded by eleven enemy bodies. Since
hammer +1, sword, dagger. that day, the name "the Hammer" has
stuck. Though he is healthy, Rollo always
Hugi stands S'7" and weighs 128 lbs. His complains about his health.
brown hair and beard are long, and usually
braided. His shield bears the upside down
"U" of the Tunneltrue family. Hugi wants S 16; I 7; W 12; C 9; D 7; CH 10; AL C;
to be either a miser or a spendthrift, but is LV 9; AC 3; hp 56; P/D 4; MW 5; S/P 6;
not sure which. He wastes and then hoards DB 7; SP/MS 6; THACO 14 [10 using
his money. He distrusts horses and large war hammer +2]
birds.
Wears plate mail, shield; carries war
hammer +2, sword, mace.
Magda stands 3'4" tall and weighs 110 lbs. S 13; I11; W 10; C 14; D 12; CH 9; ALC;
She has brown hair and eyes. She likes LV 11; AC 2; hp 80; P/D 2; MW 3; S/P 4;
other dwarves but is suspicious of most DB 4; SP/MS 3; THACO 11 [9 using
elves and many men. Magda hates orcs, and war hammer +2]
once stopped a war party by going down a
shaft alone and knocking all the supporting Wears plate mail and shield; carries war
timbers away. The mountain collapsed on hammer +2, short sword, hand-axe.
S 9; I 8; W 9; C 16; D 3; CH 11; AL L; the orcs, wiping them out. Magda would
LV 7; AC 1; hp 67; P/D 4; MW 5; S/P 6; gladly repeat her stunt, but most adventurers
Ulf carries a sledge hammer. When he uses
DB 7; SP/MS 6; THACO 14 [13 using she joins do not want her to kill orcs in that
hand axe +1 ] it, he slings his shield on his back. During a
manner. She has the magic war hammer siege of a coastal city, Ulf and three shield-
she used, and shows its golden haft proudly.
bearers attacked a gate that Ulf beat down
Wears plate mail and shield; carries hand while the shieldbearers protected him from
axe +1, sword, dagger. missile fire. One of Ulf's favorite sports is
to throw the sledge one-handed at a target
Ifor is middle-aged, and his iron-gray hair fifty feet away. He usually earns enough on
matches his iron nature. It is said that he bets from this pastime to keep him in
ruled a mountain, but dragons attacked it. Rollo the H a m m e r drinking money for a couple of days. Ulf is
He and three survivors slew the dragon, but said to have wrestled with a giant cave bear
ever since he has wandered homeless. He and broken its back when he was younger.
favors fighting men but also likes thieves, At present Ulf looks fifty, is heavily bearded,
as thieves tend to steal from dragons. Any and has large streaks of gray in most of his
thief who angers a dragon is a friend of S11; I 1 1 ; W15; C14; D10; CH 10; ALN; hair.
Ifor's. LV 10; AC 0; hp 76; P/D 2; MW 3; S/P 4;
DB 4; SP/MS 2; THACO 12 [10 using
war hammer +2]
Leo Leopard-Bait
Dwarves
S 13; I11; W 9; C 11; D 6; CH 14; AL C; Wears chain mail and shield; carries sword,
LV 2; AC 7; hp 11; P/D 12; MW 13; dagger, 4 javelins. Also speaks Orc.
S/P 13; DB 15; SP/MS 15; THACO 18
#84 A i t h n e of Far Isle Spells: 1st Level: charm, sleep. Blaise is golden blond and clean-shaven.
He feels most at home with fighters and
Wears leather armor +1, shield; carries outdoorsmen, though he puts up with
sword, bow and 10 arrows, dagger. dwarves if they are not too serious. Blaise
makes poultices from the bark of certain
S 12; I11; W 15; C 9; D 10; CH 9; AL N; trees and often roams the woods for the
LV 1; AC6; hp6; P/D 12; MW 3; S/P 13; Aneurin wears the symbol of the oak tree
ingredients he needs to make these medi-
DB 15; SP/MS 14; THACO 19 on his shield. He is of uncertain age and
has pale blond hair and a small beard. He cines. He is a good hunter, and is said to
Spells: 1st Level: sleep. know which barks to use to make a scent
favors green and tan clothes. Aneurin
that attracts game. Blaise enjoys a good
trained archers for the local baron but has
Wears leather armor, shield; carries sword, since gone out on his own. He longs for joke and a mug of ale, although no one has
bow and 10 arrows, dagger. adventure, and wants to make money as ever seen him drunk.
quickly as possible. No adventure is too
Aithne stands 5'2", weighs 101 lbs., and risky for him to try.
wears her dark red hair free down to her
waist. Her name means "little fire." Aithne
is from an island off the coast, wears sky #87 Cathal of Greendale
blue and ocean gray, and prefers the wood-
lands to the underground, which she thinks
is "too dark and damp." No one knows if Blaise Barkbreaker
she is dependable or not.
S 15; I9; W 15; C 8; D 13; CH 11; ALC;
LV 4; AC 3; hp 19; P/D 8; MW 10;
S 9; I13; W 12; C 11; D 16; CH 9; AL L; S/P 10; DB 11; SP/MS 11; THACO 16
LV 3; AC 3; hp 18; P/D 12; MW 13; Spells: 1st Level: sleep, charm.
#85 A n e u r i n of t h e Oak S/P 13; DB 15; SP/MS 15; THACO 19 2nd Level: detect invisible, invis-
Spells: 1st Level: sleep (x2). ible.
2nd Level: web.
20
Wears chainmail, shield; carries sword, or their caverns. She puts up with halflings, S 13; I14; W 5; C 14; D 9; CH 10; AL L;
hand-axe, dagger, sling and 20 pellets. magic-users, and fighters, but thinks thieves LV 8; AC 2; hp 54; P/D 4; MW 7; S/P 7;
and clerics are selfish. Elspeth is a loyal DB 7; SP/MS 9; THACO 13 [12 using
Cathal stands 5'4" and weighs 123 lbs. He friend and rarely has been known to run arrows +1]
has light brown hair and wears a small from even the most dismal fight. She once Spells: 1st Level: magic missile, shield,
moustache and beard. He wears dark blue was a forester for the king, where she sleep.
and scarlet clothing and knee-length tan gained the name "Deerhunter." 2nd Level: ESP, mirror image,
boots. Cathal left Greendale after a magic- phantasmal force.
user with whom he had quarrelled died 3rd Level: dispel magic , lightning
mysteriously. He does not talk about the bolt.
event. He stays to himself, although he aids 4th Level: confusion, wall of fire.
any party when he feels it is to his advantage
to do so. He takes no unnecessary chances. Wears plate mail, shield; carries longbow
and 25 arrows +1, sword, dagger. Also
speaks Ogre.
Wears chainmail, shield, helm; carries Idris watches the night sky, finding his way
sword, longbow and 20 arrows, dagger. by watching the stars. He is from a family
famous for magic: many men are afraid of
Dathi's hair is blond streaked with silver, him, for he is said to be able to call down
and his moustache hangs below his mouth. lightning, but it is only a spell he knows.
He is a loner who takes long, thoughtful Idris wears dark clothing, and has lacquered
walks, and seeks the company of others his armor black. The blade of his magic S 11; I10; W 11; C 17; D 13; CH 8; ALN;
only when he wishes adventure. Although sword is of a mysterious black metal. He LV 9; AC 1; hp 68; P/D 4; MW 7; S/P 7;
he enjoys songs and music, Dathi rarely enjoys the company of fighting men and DB 7; SP/MS 7; THACO 12 [10 using
goes to a tavern just to drink. His skill as a magic-users, but finds clerics and halflings battle axe +2]
scout is famous because he once tracked a boring. He secretly admires the skills of Spells: 1st Level: sleep (x2), detect magic.
band of horse thieves for nine days to bring thieves. 2nd Level: invisibility, knock,
the horses back to their owner. Dathi is a levitate.
man of action and not words. He rarely 3rd Level: fire ball, haste, water
argues about a subject. He makes up his breathing.
mind and then acts without forcing others 4th Level: dimension door,
to join him. polymorph self.
#91 Juno from Wildwood 5th Level: hold monster.
Elspeth Deerhunter
Elves
S12; I15; W14; C16; D11; CH 18; ALL;
LV 6; AC 4; hp 47; P/D 8; MW 10;
S/P 10; DB 11; SP/MS 10; THACO 17
[16 using spear +1]
Spells: 1st Level: charm, sleep.
2nd Level: knock, wizard lock.
3rd Level: fire ball, fly.
Lachlan stands 5'5" and weighs 135 lbs. He Rorie stands 5'8" and weighs 152 lbs. His
is so fair that his hair is almost white- red hair and beard are neatly trimmed, and
blond, his gray eyes almost colorless. His he wears all shades of blue. He once led an
plate mail is covered with shiny brass rings, army of townsfolk into a cavern and wiped
and glistens like sunlight on the water. out the orcs that defended it. Then he
Lachlan fears nothing, and will join anyone fought the ores' wizard commander in
for the right price. He keeps his likes and single, magical combat, and killed him
dislikes to himself except for orcs, whom he with a fire ball. Since then he has been
openly hates. called "the Red." Rorie is friendly and very
loyal to those he calls his friends.
Halflings
S14; I15; W10; C17; D14; CH 14; ALL;
LV 10; AC 1; hp 72; P/D 2; MW 4; S/P 4;
DB 3; SP/MS 3; THACO 11 [9 using
sword +2]
Spells: 1st Level: sleep (x2), detect magic.
2nd Level: invisibility, levitate,
web.
3rd Level: fire ball, fly, lightning
bolt.
4th Level: charm monster, remove
curse, wall of fire.
5th Level: cloudkill.
22
Halflings
Wears chainmail; carries light crossbow would retire and never adventure again. He
and 20 quarrels, short sword. enjoys good food and drink, although he
goes to taverns to find out who is organizing
#96 Begol B u r r o w e l l Brandywine Barefoot stands 3'2" and has what adventure. If Crispin thinks there is
curly auburn hair. He loves taverns for money to be made, he wants to be counted
their excitement, the tall tales told there,
and the good humor of the tavern's visitors.
Brandywine keeps a book of old legends,
S 7; I 13; W 12; C 10; D 9; CH 6; AL L; and reads about lost cities, fabled treasures,
LV 1; AC 5; hp 6; P/D 8; MW 9; S/P 10; and other mysteries Although fond of his
DB 13; SP/MS 12; THACO 20 comforts, he enjoys the adventuresome life
of a treasure-hunter, even if he must do #99 Dorcas Deepdelver
Wears chainmail; carries short sword, some mild thieving to do so. An old torque
dagger, sling and 15 pellets. Also speaks (non-magical, 45 gp) is his favorite orna-
Orc. ment.
23
Wears plate mail; carries dagger +2, short S 13; I10; W9;C 12; D 13; CH 10; ALL;
sword, mace, light crossbow and 15 arrows. LV 8; AC 1; hp 45; P/D 2; MW 3; S/P 4;
Also speaks Gnoll. DB 5; SP/MS 4; THACO 13 [11 using
100 Faradore F a i r w i n d sword +2]
Modoc's short hair is brown and curly. He
loves money and has decorated his plate Wears plate mail, shield, elven cloak and
mail with various silver coins collected on boots; carries sword +2, dagger, sling and
his travels. His sword has a fake gem in its 20 pellets.
S 12; I 9; W 9; C 11; D 9; CH 11; AL N;
LV 5; AC 3; hp 27; P/D 5; MW 6; S/P 7; hilt and rests in a scabbard covered with
cheap gems (sword and scabbard=73 gp). Sam is 2'11", has curly brown hair, merry
DB 9; SP/MS 8; THACO 17 [16 using eyes, and a deadly sling, which he used
short sword +1] Modoc's dagger is worth more. If offered
enough to make the trip worthwhile, Modoc once to kill a bear with one shot. Sam often
Wears plate mail; carries short sword, 1 would join a band of rogues to raid the guides parties: once a fighter who had seen
dagger, short bow and 10 arrows. king's treasure house. Although money- few halflings made a comment on the
hungry, Modoc has a kind nature and will footprints made by the "little feet" of the
Faradore stands 3'1" and weighs 49 lbs. He do anything a friend asks. child who led them. This was translated as
was once a seafarer: his light brown hair is "Smallsole." Sam is curious about magic-
bleached by the sun, he walks like a sailor, users and elves, and although he does not
wears a scraggly moustache, and has a dislike anyone, he thinks most dwarves are
parrot that perches on his shoulder. In stuffy. Sam is afraid of eagles, as one almost
some foreign land, he gained a beautiful carried him away for its dinner two years
silver-bladed shortsword. Many like to have #103 Pauline Patterwell ago. Sam will do anything he can to help
him along on expeditions because he can his friends.
watch the skies and tell them what to
expect from the weather. Though he will
venture underground, he does not like to S 10; I8; W 13; C 9; D 11; CH 12; AL L;
do so: he likes to feel the wind on his face. LV 7; AC 2; hp 41; P/D 2; MW 3; S/P 4;
DB 5; SP/MS 3; THACO 14 [12 using 105 Wat Watershed
hand axe+2]
S 8; I 13; W 7; C 9; D 11; CH 8; AL N;
LV 7; AC 3; hp 39; P/D 2; MW 3; S/P 4;
DB 5; SP/MS 5; THACO 15 [13 using
dagger +2]
Special Characters
All the characters listed in this special party who found the Heartstone, a magical at his right hip. FIGGEN's small money
section have figures in the D&D™ or AD&D™ gem that brings out hidden things about a pouch seems always full because he is, as he
toy line. The statistics given here are for the person. The Heartstone brought out even puts it, "an expert at finding lost articles—
D&D® line, and may be different from the more of MERCION's good, but uncovered you just have to know where to look!"
AD&D™ statistics given. the evil in the others. Since then, both FIGGEN's cloak is elven and magical,
ZARGASH and R A V E N have been allowing him to hide easily if he does not
MERCION's enemies, seeking every chance move. His dagger glows with a blue light
to destroy their former friend. when friends are near, and takes on an
angry red glow when enemies are within 20
feet.
106 MERCION Cleric
FIGGEN Halfling
#108 PERALAY Elf
MERCION™ Good Cleric Female
S 10; I 12; W 17; C 9; D 9; CH 8; AL L;
LV 6; AC 3; hp 35; P/D 9; MW 10; S/P
12; DB 14; SP/MS 11; THACO 17 [16 FIGGEN™Halfling
using mace +1] S 13; I10; W 9; C 12; D 13; CH 10; AL L; PERALAY™ Good Fighter Mage Elf
Spells: 1st Level: cure light wounds (x2). LV 8; AC 1; hp 45; P/D 2; MW 3; S/P 4; S 14; I15; W 10; C 17; D 14; CH 14; ALL;
2nd Level: find traps (x2). DB 5; SP/MS 4; THACO 14 [12 using LV 10; AC 1; hp 72; P/D 2; MW 4; S/P 4;
3rd Level: cure disease. dagger +2] DB 3; SP/MS 3; THACO 12 [10 using
4th Level: cure serious wounds. sword +2]
Wears plate mail and shield; carries dagger Spells: 1st Level: sleep (x3).
Wears plate mail, helm; carries mace +7, 3 +2, sword, sling and 20 pellets, and elven 2nd Level invisibility, web (x2).
bottles holy water, silver holy symbol. cloak. 3rd Level: fire ball (x3).
4th Level: charm monster ( X 2), wall
MERCION™ Good Cleric Female stands FIGGEN™ Halfling has dark blond hair of fire.
5'11" and weighs 124 lbs. The cleric has and deep brown eyes that always seem to 5th Level: cloudkill.
blond hair and dark eyes, wears plate mail, declare his innocence. FIGGEN wears a
and carries a mace shaped like a knob- hooded dark green cloak and carries a 50' Wears chain mail +3 and shield; carries
ended staff. MERCION, RAVEN™ Cleric, rope coiled at his belt. He owns a magical sword +2, dagger, longbow and 15 arrows.
and ZARGASH™ Cleric were members of a dagger that he keeps in a jewelled scabbard Speaks Ogre.
25
PERALAY™ Good Fighter/Mage Elf is a Carries dagger +1, ring of protection +1, became twisted and evil. STRONG-
member of the wood elves. He is left- staff of power (14 charges). Also speaks HEART's horse, Destrier, is a nihrain
handed, blond, hazel-eyed, and large for an Hobgoblin. horse, and has helped him in several
elf (5'8", 148 lbs.). He wears a leather jerkin adventures. STRONGHEART's sword
and green cloak over his armor, and his RINGLERUN has a full white beard and Purlblade was given to him by some dwarves
shield is decorated with the hunting hawk piercing eyes. He favors sky-blue robes, and he helped. Few folk argue with this 6'2"
sign of his clan. PERALAY is a sure shot has a staff of power. Long ago, RINGLE- giant clad in shining plate mail atop his
with the bow, and he has a magical sword, RUN and Kellek were adventuring and great white stallion. Throughout the land
Gnoll-Cleaver, forged long ago by Dwarves. discovered the massive Heartstone that his deeds have made his name stand for
He and ZARGASH were friends, and found changed Kellek into an evil man, bringing justice and right.
the Heartstone, which brought out out his hidden flaws, and purified
ZARGASH's evil nature and PERALAY's RINGLERUN, making him wise and more
lawful nature. Since that day, ZARGASH just. Since that time, RINGLERUN and
has tried to kill PERALAY several times. his friends have opposed Kellek and his
friends. Although he knows Kellek plans to
destroy him, RINGLERUN is not worried,
as he knows that right will prevail. He is
loved by the townsfolk for his kind and just
ways. They seek his protection against
109 ELKHORN Dwarf Kellek.
Special Characters
RINGLERUN
M a g i c - User
26
Special Characters
31
3rd Level: cure disease, Magic-Users 4th Level: cure serious
remove curse, striking. wounds, neutralize poison.
4th Level: cure serious Paulinus Ravenfriend Carries 4 bottles of holy water, 4
wounds, sticks to snakes. AL C; LV 9; AC 9; hp 27; holy symbols.
Carries 5 bottles of holy water, 3 THACO 18 [17 using dagger
holy symbols. +1} Roderick the Converter
Spells: 1st Level: hold portal, sleep, AL N; LV 9; AC 2; hp 43;
Thieves charm person, read magic. THACO 14 [12 using mace +2]
2nd Level: detect evil, invisi- Spells: 1st Level: cure light
Fenris the Filch bility, knock. wounds, detect evil, light.
AL L; LV 5; AC 7; hp 15; 3rd Level: dispel magic, 2nd Level: find traps, hold
THACO 16 [12 Backstabbing] fire ball, fly. person, snake charm.
Gwynne Cutpurse 4th Level: wall of fire, wall 3rd Level: cure disease,
AL L; LV 6; AC 5; hp 21; of ice. growth of animals, locate object.
THACO 16 [12 Backstabbing] 5th Level: conjure ele- 4th Level: cure serious
mental. wounds, neutralize poison.
Katie Cruell Wears ring of animal control. Carries 4 bottles of holy water, 2
AL L; LV 9; AC 6; hp 25; holy symbols.
THACO 13 [9 Backstabbing] Umberto the Ugly
AL L; LV 13; AC 8; hp 38; Thieves
Dwarves THACO 14 [13 using dagger
Sara of the Slight Touch
Hugi Tunneltrue +1] AL C; LV 13; AC 4; hp 36;
AL C; LV 6; AC 2; hp 50; Spells: 1st Level: light, read lan-
guages, sleep (x2). THACO 7 [3 Backstabbing]
THACO 17 [16 using war
hammer +7] 2nd Level: ESP, continual Zacharias the Nimble
light, locate object, knock. AL L; LV 14; AC 5; hp 48;
Ifor, Hill-Lord 3rd Level: clairvoyance, fire THACO 11 [7 Backstabbing]
AL L; LV 7; AC 1; hp 67; ball (x2), hold person.
THACO 14 [13 using hand axe 4th Level: hallucinatory Dwarves
terrain, polymorph others, wall of Magda Mountainsplitter
fire. AL C; LV 9; AC 3; hp 56;
Elves 5th Level: telekinesis, THACO 12 [10 using war
Elspeth Deerhunter cloudkill, pass wall. hammer +2]
AL L; LV 6; AC 4; hp 47; 6th Level: death spell, dis-
THACO 17 [16 using spear +1] integrate, stone to flesh. Rollo the Hammer
Spells: 1st Level: charm, sleep. Carries wand of polymorph (12 AL L; LV 10; AC 0; hp 76;
2nd Level: knock, wizard charges left). THACO 12 [10 using war
lock. hammer +2]
Walwyn of Stonehill
3rd Level: fire ball, fly. AL N; LV 9; AC 8; hp 29; Elves
Lachlan the Warrior THACO 17 [16 using dagger
Rorie the Red
AL N; LV 9; AC 1; hp 68; +1] AL L; LV 10; AC 1; hp 72;
THACO 12 [10 using battle- Spells: 1st Level: sleep, charm per-
son, shield. THACO 11 [9 using sword +2]
axe +2] Spells: 1st Level: detect magic,
Spells: 1st Level: sleep (x2), detect 2nd Level: knock, web,
levitate. sleep (x2).
magic. 2nd Level: invisibility, lev-
2nd Level: invisibility, 3rd Level: fire ball (x2),
haste. itate, web.
knock, levitate. 3rd Level: fire ball, fly,
3rd Level: fire ball, haste, 4th Level: charm monster,
remove curse. lightning bolt.
water breathing. 4th Level: charm monster,
4th Level: dimension door, 5th Level: conjure ele-
mental. remove curse, wall of fire.
polymorph self. 5th Level: cloudkill.
5th Level: hold monster. Carries wand of cold (12 charges).
Clerics Morag the Grim
Halflings AL C; LV 9; AC 1; hp 48;
Faradore Fairwind Ludovicus the Long THACO 14 [12 using sword
AL N; LV 5; AC 3; hp 27; AL C; LV 10; AC 2; hp 37; +2]
THACO 17 [16 using short THACO 13 [12 using war Spells: 1st Level: charm, sleep (x2).
sword +1] hammer+1] 2nd Level: web (x2), invisi-
Spells: 1st Level: cure light wounds, bility.
Pauline Patterwell light, detect evil, resist cold. 3rd Level: dispel magic
AL L; LV 7; AC 2; hp 41; 2nd Level: resist fire, snake (x2), fire ball.
THACO 14 [12 using hand axe charm, hold person, bless. 4th Level: charm monster,
+2] 3rd Level: growth of ani- remove curse.
mals, cure disease, locate object. 5th Level: animate dead.
High Level Mixed Party 4th Level: neutralize poi-
son, cure serious wounds. Halflings
Fighters 5th Level: dispel evil. Sam Smallsole
Nadia Svensdottir Carries 6 bottles holy water, holy AL L; LV 8; AC 1; hp 45;
AL N; LV 13; AC 5; hp 75; symbol. THACO 13 [11 using sword
THACO 9 [7 using sword +2] Sister Sanchia +2]
Kimball Black AL L; LV 9; AC 2; hp 59; Wears elven cloak and boots.
AL N; LV 10; AC 4; hp 84; THACO 13 [11 using mace +2]
Spells: 1st Level: cure light wounds Wat Watershed
THACO 12 AL C; LV 8; AC 2; hp 41;
(x3).
2nd Level: bless, find traps, THACO 15 [13 using spear +2]
Madoc Gwynn Carries rope of climbing, 50' long.
AL L; LV 12; AC 5; hp 77; silence 15' radius.
THACO 12 [11 using sword 3rd Level: cure disease (x2),
+1] remove curse.
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