Spells # of Spells Class Ability Cantrips Spells Known Prepared Spells Available Slot Recovery Anti Paladin CHA N/A All Paladin Spells CHA Mod + 1/2 Prepared Paladin Spells Long Rest Caster Level Artificer INT 2+ All Artificer Spells INT Mod + 1/2 Prepared Artificer Spells and Long Rest Caster Level Cantrips Bard CHA 2+ 3 + 1/Caster Level All Known Known Bard Spells and Cantrips Long Rest Cleric WIS 3+ All Cleric Spells WIS Mod + Prepared Cleric Spells and Long Rest Caster Level Cantrips Druid WIS 2+ All Druid Spells WIS Mod + Prepared Druid Spells and Short Rest (1/2) or Caster Level Cantrips Long Rest Evil High Priest WIS 3+ All Cleric Spells WIS Mod + Prepared Cleric Spells and Long Rest Caster Level Cantrips Monk WIS 0+ Special Monastic Special Monastic Use Ki Points / Special Monastic Short or Long Rest Traditions Traditions Traditions (Ki Points) Paladin CHA N/A All Paladin Spells CHA Mod + 1/2 Prepared Paladin Spells Long Rest Caster Level Ranger WIS N/A 1 + 1/2 Caster All Known Known Ranger Spells Long Rest Level Rounded Up Sorcerer CHA 4+ 1 + Caster Level All Known Known Sorcerer Spells and Long Rest and/or Cantrips Sorcery Points Warlock CHA 2+ 1 + Caster Level All Known Known Warlock Spells and Short or Long Rest Cantrips Wizard INT 3+ 4 + 2/Caster Level INT Mod + Prepared Known Wizard Spells Short Rest (1/2) or Caster Level and Cantrips Long Rest Fighter INT 2+ Special Starting at All Spells Known Known Wizard Spells and Cantrips Long Rest (Eldritch 3rd Level (Abjuration/Evocation) Knight) Rogue (Arcane INT 3+ Special Starting at All Spells Known Known Wizard Spells and Cantrips Long Rest Trickster) 3rd Level (Enchantment/Illusion)
1. Bard - Special starting at 10th level
2. Druid - Natural Recovery begins at 2nd level 3. Ranger - None at 1st level 4. Sorcerer - Special starting at 12th level 5. Warlock - Special starting at 10th level + Increases throughout leveling Author Rob Twohy - rob.twohy@gmail.com More from Rob Twohy at the DMs Guild - click here