You are on page 1of 2

Barbarian Vince Rules: Folding Instructions

1. 2. 3.

4. 5. 6.

Barbarian Vince: Rules v1.5 (Mar 2018) Rocco Privetera & Cinnamon Curtis
^ cut Rocco Privetera & Cinnamon Curtis ^ valley fold v1.5 (Mar 2018) ^ mountain fold ^ valley fold Barbarian Vince: Rules ^ cut
^ cut

^ cut
Unique
phases). If you fail, continue the turn as normal. number found at the bottom-left of the card. This card pick your battles carefully.
Mushroom of Recovery
10
Random Number
Recovery +1
the Rest phase (i.e. skip the Travel and Encounter top card from the draw deck. The result is the random encounters will not lead to this, but some will—so
away in that spire of his along the eastern shore.
friend, the wizard X’Argex. He’s probably locked himself
Right now you could use some company, maybe even your
Value, you successfully Lay Low—proceed straight to classes, name, and description permanently removed from the game. Most
You walk through manageable weather. No encounters.

Random Draws: To make a random draw, take the


(O) Outdoors: Peaceful Travel
is equal to, or greater than, your location’s Lay Low Item Information, with item You lose the game if your character dies, or is
Goblin Pass.
exhausted hand to your ready hand.
Either Failure: Discard a card, and you are moved to
through here with no Encounters from now on.
Success: Keep this card as an item and you may move
encounters and rest. Make a random draw. If the result Restoring Cards: To restore a card, move it from your X-encounter Quests are completed successfully.
Combat check: 1@ 8+ (Round Speed: 3, Damage: 1)
and difficulty number
Then the King:
Combat check: 2@ 7+ (Round Speed: 2, Damage: 1)
encounter), you may attempt to Lay Low to avoid any You win a Major Victory if all three of the Major
First the guards:
your ready hand to your exhausted hand. grouped by terrain type
Fail, and you must fight to get out.
Z1 encounter as you try to escape the mines.
turn (and aren’t currently involved in an ongoing
◆ To flee, you must win a Hide 7+ check and then play a
Exhausting Cards: To exhaust a card, move it from Quest”). These will be revealed as you adventure.
(map 5) on your next turn.
Encounter Listings,
to the “Big Tree.” You must move to Hardscrabble Plains
If you had an encounter at your current location last
Mushroom of Recovery (this card), and tells you to head
card encounter outcome will state that you “win the
◆ If you offer to find the Princess, the King gives you the
card, move it to the bottom of the draw deck.
a troll and taken north.
beautiful daughter, Slobberina, was kidnapped by

the card contains any of the major X-encounter Quests in the game (the
Goblin King. He appears distraught, for his only

1. Lay Low Discarding Cards: If you are instructed to discard a


discovered by the watch and brought before the O
You follow a passage deep into the mines. You are
List of Terrain Types You win a Victory when you successfully complete
X3 (X3) The Goblin Mines
Lay Low ▶ Travel ▶ Encounter ▶ Rest have been used (exhausted) during play.
Exhausted Hand: Cards you have in-hand but that tell your adventurer’s story: Winning (and losing)
Each turn has the following sequence: Quest Cards make up the majority of the deck, and
Ready Hand: Cards you have in-hand, ready to play. cards as you wish. This may be performed anywhere.
Turn Order Main Types of Cards
encounters, items and random numbers from. Discard: You may also deliberately discard as many
▶ Play the X0 Encounter card on your first turn. Draw Deck: The main deck of cards that you draw cards to draw a random Uncommon item in trade.
cards and places to hold/store the cards when in play.
▶ You begin the game in Ulendi, on Map 1. Decks: You must manage 3 sets of cards during play: game. The only components required are the deck of When in a City (C, G), you may discard four or more
your starting ready hand. Key Concepts Barbarian Vince is a solitaire card-driven adventure Common item in trade.
▶ Take this item card, Player Card, and Map 1 card as Introduction you may discard two or more cards to draw a random
with swamps and goblin infested mountains.
Number
The southeast part of the Land, by the shore,
item marked as Common. Discard any others. round brackets) 3 Trade: When in a Village (V), City (C, G) or Port (U),
▶ Draw cards from the Draw Deck until you find an Terrain Types (in Random you kill? There are a lot of wolves. action twice.
— X2
Spire of X’Argex
the bottom of this deck. brackets), and sort of adventures will you have? How many wolves will successfully Laid Low this turn, you may perform this
draw deck. Place the One Year Has Passed card on Value (in square you are of age and must seek your fortune alone. What skill worth of cards back to your ready hand. If you
11+ A,O
Area info
▶ Shuffle the remaining cards, face down, to form the with Lay Low Felgrim Swamp used to trade with under your father’s stern eye. Now Recover: You may restore up to your current Recovery
8+ U,V
Map Locations,
Eastshore
Passed, and X0 Encounter cards from the deck. Barbarian, look upon the city of Ulendi, with which you discard, as outlined below.
red lines)
7+ M,O
As your father rides off into the sunset, you, Vincent the
Goblin Pass
▶ Remove the Player Card, Map 1, One Year Has During the Rest phase, you may recover, trade, and
8+ G+2,C
(dotted
— X3 Irontree City
adjoining maps Art by Cinnamon Curtis: www.originalcinn.co.uk
Goblin Mines
Setup directions of Paths 4. Rest
1
Mighty Fist Games: www.mightyfistgames.com
5 Skill: +1 Survival
Travel
Map 2: Gob Mountains
showing the
2
drawn in-game, follow its instructions immediately. A game by Rocco Privetera (v1.5) may have as many cards in your hand as you wish.
One Year Has Passed: When this special card is Map Key Hand Limit: There is no hand limit in the game—you
Map Name and Skill Bonus — a solitaire card adventure —
once the draw result has served its purpose. right way up to read, and add it to your ready hand.
Map Number
is never considered part of any hand. Discard the card Map Cards display an area map: Rotate the new item card so that the item text is the
Barbarian Vince
^ mountain fold

2. Travel Most encounters have a challenge that needs to be 3a. Checks You must perform the relevant skill check (as above)
You may travel to an adjacent map location following overcome. If multiple options are listed, you may Random Checks: To perform a random check, make a the number of times listed, each time getting a result
the travel paths, shown as dotted lines on the maps. choose which option to take. Discard the card once random draw and follow the instructions listed. of equal to, or greater than, the target number listed.
the encounter is resolved unless specified otherwise. Example: “Combat check: 2@ 6+” means Vince must
When you travel off the edge of a map, search the Skill Checks: Usually listed as “<Skill> check:” (e.g.

^ mountain fold
draw deck for the relevant new map card, as indicated X-Encounters: Several map locations have “X” class “Combat check:”), these are tests of skill required to make two combat checks, each with a target of 6+.
on the current map’s Map Key, and add it to your encounter types (X<number>; e.g. X12) – these are perform a particular feat, such as fighting an ogre. Each attempt at an individual check is called a round.
ready hand. Follow the travel path from one card’s specific story encounters. When you have an Round Speed: If specified, you may only play as many
encounter in one of these locations, search the draw To perform a skill check, you must exhaust at least one
location to the next. card from your ready hand, then make a random cards as the Round Speed listed for each round.
deck for the specific story encounter card. Damage: If you failed the check attempt for a round,
Skill Bonuses: The experience of travel is beneficial, draw. Compare this against the encounter’s target
and rewards you with a Skill Bonus, as noted at the top Z-Encounters: There are several numbered types of number or list of outcomes. and the skill check lists a Damage, you must exhaust a
of the map card. As long as that card is in the your “Z” encounters (Z1, Z2, etc). These are all separate number of cards equal to the Damage listed and try
terrain types. (i.e. If you are instructed to attempt a Z2 Modifiers: Some cards provide a modifier to a specific
ready hand, your base skill is altered as indicated. If skill. If these are exhausted for a check, any modifiers again. You have the option of which cards to exhaust
you exhaust the map card as part of a skill check, the encounter, you must draw a Z2 card, not a Z1 card.) as damage, unless the encounter states otherwise.
relevant to the check are added to the random draw.
modifier counts towards that check. A card’s bonus Encounter Modifiers: Some locations on the map list Reusable cards: If you finish a round and still have
a terrain type with a modifier (e.g. F+2). Add the Skills/Curses: If you have an item card with a modifier
modifier is ignored while it is in your exhausted hand. listsed as a “Skill” or a “Curse”, it adjusts your base skill cards in your ready hand, you may restore one
modifier to the random draw if playing an encounter “Reusable” class item. Note that some Reusable items
3. Encounter for that terrain type. For example, “F+2” means that if as per a map Skill Bonus. Therefore, if you have a “+1
Charm” Skill card, every card played is one higher for specify conditions for their reuse.
You must have an Encounter every turn unless you an F encounter is drawn in this location, you must Discarding Cards: You may never discard a Map card
add +2 to the encounter’s difficulty number. This charm checks, even if that card is not exhausted for
successfully Lay Low. To determine the encounter, the check itself. Skills (but not Curses) are ignored or the Player Card. These remain in your exhausted
make a random draw to get a difficulty number for the generally means an encounter is more difficult. hand until restored. You may not discard a “Curse”
whilst the card is in your exhausted hand.
encounter. Then draw from the draw deck until you Running Out of Encounters: Should the draw deck card, until the stated conditions are met.
no longer contain any cards that match a location Outcome: Follow the instructions listed for the check
get a card with a terrain type that matches your result. Checks versus a number (e.g. “Make a Hide If you are unable to discard a card, ignore the result.
current location. Discard any cards that do not not because you have all of the relevant quest cards
check: 9+ to hide”) have only a success/failure result. If you ever have to discard a “Unique” item, it returns
match. Resolve the encounter on the matching card in-hand, you must choose a card from one of your
If you exhaust all of your cards without successfully to its original location (listed on the card). If you
that corresponds to the terrain type and difficulty hands with an appropriate terrain type to play an
passing the check, or fail any of the conditions of the return there, you may skip any related encounters,
number. This card is not considered part of any hand. encounter from. During the encounter, the chosen
challenge, immediately follow any failure directions. retrieve the item, and place it in your ready hand.
Example: Vince is currently in Spraymere (U, G). card is temporarily considered part of the exhausted
hand. Afterwards, the card is moved back to Multiple Skill Checks: Challenges may involve Item Draws: If you are instructed to draw one or
First, he makes a random draw; it is a 4. Next, he more items of a certain class (Common, Uncommon),
draws one card at a time until he finds a U or G card. whichever hand it started in. If the chosen card is having to pass a check several times. These are worded
currently held as an item, you are still considered to as “<Skill> <number of checks>@ <target number>”, draw cards from the draw deck until you find an item
He eventually draws a U card. He plays the encounter of that class. Discard any cards of the wrong item class.
listed under the number “4” on this card this turn. be carrying the item. sometimes followed by Round Speed and Damage.
^ cut

^ cut
^ cut ^ valley fold ^ mountain fold ^ valley fold ^ cut

You might also like