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URBAN DESIGN

CHAPTER 1: URBAN DESIGN


1.1 INTRODUCTION TO URBAN DESIGN
1.2 FUNDAMENTALS OF URBAN DESIGN
1.3 URBAN DESIGN THEORISTS, THEIR WORKS & THEORIES
1.4 URBAN CONSERVATION
CHAPTER 2: LANDSCAPE DESIGN
2.1 BASIC TERMINOLOGY
2.2 BASICS OF LANDSCAPING
2.3 GARDEN TYPES
2.4 CONTOURS
2.5 CALCULATION OF SURFACE RUNOFF
2.6 IMPORTANT LANDSCAPE ARCHITECTS & THEIR WORKS
CHAPTER 3: DEVELOPMENT CONTROLS
3.1 BASIC TERMINOLOGY
3.2 BUILDING STANDARDS AND REGULATIONS
3.3 CALCULATION OF PERMISSIBLE BUILT-UP
CHAPTER 1: URBAN DESIGN
WEIGHTAGE & TIPS (URBAN DESIGN)
Please refer to the weightage of this topic (Chapter 1: Urban Design of Section 5) from GATE 2011 to
GATE 2020 tabulated below;
GATE YEAR WEIGHTAGE (Marks)
2020 5
2019 4
2018 2
2017 1
2016 1
2015 3
2014 2
2013 2
2012 2
2011 6
Average 3 Marks

Students are advised to remember the following points, before you start studying this Chapter:

• Focus in this Chapter should be on various Urban Design Theories and terminologies associated
with them (for example; terms like node, path, etc were given by Kevin Lynch)

• Another important area from Urban Design is; various public spaces, examples and their
features. Questions have been asked in exam where pictures of various urban squares will be
given and you are supposed to identify them.

• Numerical Type Questions in Urban Design are mainly related to the concept of ‘Degree of
Enclosure’. So, remembering various thresholds of enclosure and their corresponding ratios is
also important. Theory questions have also been asked in GATE related to various thresholds
of enclosure.

• An important theory part is ‘Conservation’. Remembering various agencies, both international


and national; is also important in this part.
1.1 INTRODUCTION TO URBAN DESIGN

1.1.1 What is Urban Design?

Urban Design is the process of designing and shaping cities, towns and villages. In contrast to
architecture which focuses on the design of individual buildings, urban design deals with the larger
scale of groups of buildings, streets and public spaces, whole neighborhoods and districts, and entire
cities, with the goal of making urban areas functional, attractive, and sustainable.

Urban design is an inter-disciplinary subject that utilizes elements of many built environment
professions, including landscape architecture, urban planning, architecture, civil and municipal
engineering. It is common for professionals in all these disciplines to practice in urban design. In more
recent times different sub-strands of urban design have emerged such as strategic urban design,
landscape urbanism, water-sensitive urban design, and sustainable urbanism.

Urban design demands a good understanding of a wide range of subjects from physical geography,
through to social science, and an appreciation for disciplines, such as real estate development, urban
economics, political economy and social theory. Urban design is about making connections between
people and places, movement and urban form, nature and the built fabric. Urban design draws together
the many strands of place-making, environmental stewardship, social equity and economic viability into
the creation of places with distinct beauty and identity.

Urban design theory deals primarily with the design and management of public space (i.e. the 'public
environment', 'public realm' or 'public domain'), and the way public places are experienced and used.
Public space includes the totality of spaces used freely on a day-to-day basis by the general public, such
as streets, plazas, parks and public infrastructure. Some aspects of privately owned spaces, such as
building facades or domestic gardens, also contribute to public space and are therefore also considered
by urban design theory.

Responsibilities of Urban Planners vs. Urban Designers:

Urban planners are involved in the actual planning of a public space. It is their job to engage the
community and see that land is being developed in a way that will benefit the members the most. Urban
designers also thrive on designing spaces that will make the public happy, but they are more similar to
architects in that they develop plans for the actual buildings and parks that will be built. While both
utilize similar design and planning software, such as AutoCAD and GIS, urban designers are much
more interested in the look and feel of the space, while urban planners need to ensure it meets certain
regulations.

Urban Planner:

Urban planners often begin by speaking to the public and gathering market research data on what
exactly the community wants and needs. They then work with public officials and land developers to
create a plan to develop buildings and parks that can be enjoyed by everyone. Part of the planning is
deciding on if the idea is possible, which can be done by actually going into the field and reviewing the
proposed site. The goal of urban planners is to assess public spaces such as parks, homeless shelters,
and areas that might attract new businesses.

Job responsibilities of an urban planner include:


• Deciding which building sites should be zoned for residential, commercial, or industrial purposes so
land is developed properly and safely
• Being aware of building codes and ensuring the proposed project adheres to them
• Analyzing data based on maps and population densities
• Implementing plans to protect historic sites and buildings
Urban Designer:

Urban designers meet with clients and utilize programs such as SketchUp, GIS, and AutoCAD to create
blueprints for public buildings and city parks. Though this is a career that requires artistic vision and
creativity, they typically meet with landscapers and civil engineers to make sure their design is also
workable. When working on a team with other designers, it may be the job of one designer to redline
(or change) the original blueprints proposed by someone else. Once the construction is complete, the
urban designer to ensure it meets the request of the client.

Job responsibilities of an urban designer include:


• Providing cost and timeline estimates for a client
• Researching design plans for existing spaces to gain inspiration
• Utilizing data on spatial dimensions to complete a scaled drawing of the building or landscape
• Going to worksites to check on the progress, ensuring everything matches the blueprints

1.1.2 Evolution of Urban Design Through Ages

The history of urban design can broadly be categorized into pre-industrial and post-industrial eras with
the Greek and Renaissance period forming the interphase.

In Pre-Industrial (Period prior to the 19th Century) Cities were structured in a comprehensible and
legible manner, reflecting the cultures that created them. Layout of cities was mainly based on ritual
and cosmological symbols ordered around ceremonial procession routes, or military, religious, and civic
landmarks. Communication was face-to-face. Public life took place in public places (ref. classical
‘Forum’ in Roman Civilization). Public realm included: Public thoroughfares, Commercial avenues and
market places, Social promenades and Meeting places (ref. ‘Agora’ of Ancient Greece) Cities as centres
of civilization were always complex and dynamic, of larger cultural dimensions and housing grand
public ceremonies. Most towns did not follow predetermined plans but intuitively responded to
ecological choice, land ownership structures and evolution of road and urban infrastructure.

Different eras of Urban Design and town planning are described below:

A. Pre-historical (6000 BC):

• The very first cities were founded in Mesopotamia after the Neolithic Revolution, around 7500
BCE. Mesopotamian cities included Eridu, Uruk, and Ur.

• Early cities also arose in the Indus Valley and ancient China. Distinct characteristics of urban
planning from remains of the cities of Harappa, Lothal, Dholavira, and Mohenjo-daro in the
Indus Valley Civilisation (IVC) lead archaeologists to interpret them as the earliest known
examples of deliberately planned and managed cities. The concept of the centre, the cardinal
orientation, scale, the axis, and the wall were important features of IVC cities.

• One of the earliest settlements was Catal Huyuk (present day Turkey). Here the houses were
made of mud brick. Houses were built touching against each other. They did not have doors
and houses were entered through hatches in roofs. Presumably having entrances in the roofs
was safer than having them in the walls. (Catal Huyuk was unusual among early towns as it
was not surrounded by walls).

B. Classical (3500 BC):

• Development of concepts like; scale, proportion, lines of movement, focal points, and visual
linkage took place during this era.
• The ancient Greek civilization had established principles for planning and designing cities. City
form were mainly of two types: Old cities such as Athens had irregular street plans reflecting
their gradual organic development. New cities, especially colonial cities established during the
Hellenistic period, had a grid-iron street plan.

• Certain things were common among cities: The overall division of spaces in 3 parts: acropolis,
agora and the town. The fortification etc.

• Greek City Planning and Design Principles:


- Towns had fixed boundaries and some were protected by fortifications.
- Much of the town was devoted to public use.
- The Greek City was usually divided into three parts; the acropolis, the agora and the
town. (Acropolis – Portion of city on elevated ground; Agora – Central public space;
Town – Houses for public)
- Site planning and design was centred on the appreciation of buildings from the outside.
- The location of buildings was therefore such that it could command a good view to it.
(Ex: Parthenon in Athens is a part of “Acropolis” located above a hill)

• The invention of formal city planning with “Grid-iron Planning” was attributed to Hippodamus
of Miletus. Hence, grid-iron planning is also termed as “Hippodamian Planning”. Hippodamus
helped to design the new harbour town of “Piraeus” (Shown in the image below);

• Town planning, with straight streets intersecting to form quadrilateral city blocks, had just been
popularized in Greece by the architect Hippodamus. Aristotle objected that at least part of every
city should preserve the haphazard arrangement of earlier times to make it more difficult for
invaders to fight their way in.

• Hippodamus arranged the buildings and the streets of Miletus around 450 BC such that the
winds from the mountains and the sea close to Miletus could flow optimal through the city.
• Miletus, which is another fine example of the grid plan, comprises houses on blocks created by
streets and side streets crossing at right angles, with public buildings in the city centre. This
plan retained in the Hellenistic period, however in the Roman period it began to deteriorate
gradually and inevitably.

• The Greeks were the first to use solar architecture. They oriented their houses to make use of
the sun during winter, while obscuring its rays during summer and entire cities were built this
way as early as 400 BC.

• According to Hippodamus; an ideal city was composed of 10,000 citizens divided into three
parts – One of artisans, one of farmers, and a third of armed defenders of the state. He also
divided the land into three parts, one sacred, second public, the third private: the first was set
apart to maintain the customary worship of the Gods, the second was to support the warriors,
the third was the property of the farmers.

• According to Aristotle, ideal ‘polis’ would have had a territory of about 60 sq.km, with a
population of 500 to 1000 households. It was about 2% to 3% the size of Athens at that time.
(Pg. 312 of The Household as the Foundation of Aristotle's Polis by D. Nagle). Aristotle
proposed that very large population in a city would make effective administration difficult.

C. Islamic (~ 800 AD):

Character of Urban Design: clusters, cul-de-sacs, building heights, visual linkage, privacy, labyrinth
street form (including the cul-de-sac), and focal points (nodes).

Islamic Principles of Built Environment Islamic Urban Byelaws:

• THE MAIN MOSQUE: It occupied the heart of the town and was usually surrounded by the
Souq (market). Attached to it there was the Madrassa providing religious and scientific teaching.

• SOUQS: Located outside the main mosque provided the economic activity in the town. Goods
sold were usually spatially distributed corresponding to their nature. The central area was also
the gathering of other public activities such as social services, administration, trade, arts and
crafts and baths (Hammam) and hotels (Funduq and Waqala).

• CITADEL: Also known as Casbah, representing the palace of the governor, the citadel was
surrounded by its own walls and constituted a district on its own with its own mosque, guards,
offices, and residence.

• RESIDENTIAL QUARTERS: clusters of households of particular quality of life based on


closeness (Qaraba) which is manifested in personal ties, common interests and shared moral
unity. They were usually dense and each quarter had its own mosque used only for daily prayers,
Quranic school (Madrassa), bakery, shops and other first necessity objects. They even had their
own gates which were usually closed at night after last prayers and opened early morning at
early prayers time such was the case of Algiers and Tunis.

• STREET NETWORK: Connecting between these quarters and to the central place was a
network of narrow winding streets consisting of public and private and semi-private streets and
cul-de-sacs.

• WALL: A well-defended wall surrounded the town with a number of gates.

• EXTERIOR: there were the cemeteries (Muslim and Jews cemeteries), a weekly market just
outside the main gate where most animal souqs were held in addition to private gardens and
fields.
D. Medieval (~ 900 AD):

Urban design characteristics: Hierarchy of buildings, visual link, perimeter wall design, open squares.

E. Renaissance Civilization (~ 1500 AD) :

• Cosmic forces were displaced by scientific theories and observations. Urban design ceased to
be a natural expression of community life became a much more conscious artistic self-
expression.

• Renaissance urban design was mainly on aesthetics as perceived by the user of public places.
Thus, it has been argued that mainstream urban design was born in the renaissance age.

• Following were the important Design features of the Renaissance:


- Regular geometric spaces (entire cities or parts of it)
- The primary street
- The public places/ squares/ piazzas with sculptures and fountains
- Sequence and perspective.

• Around 1486 – after a pestilence that killed half the population in Milan; Leonardo turned his
thoughts to urban planning problems. Following a typical Renaissance trend, he began to work
out an “ideal city” project, which – due to its excessive costs – would remain unfulfilled; new
city along the Ticino River, designed for the easy transport of goods and clean urban spaces.

• Leonardo wanted a comfortable and spacious city, with well-ordered streets and architecture.
He recommended “high, strong walls”, with “towers and battlements of all necessary and
pleasant beauty”, and felt the place needed “the sublimity and magnificence of a holy temple”
and “the convenient composition of private homes”.

• His plans for a “modern” and “rational” city were consistent with Renaissance ideals. Leonardo
included several innovations in his urban design. Leonardo wanted the city to be built on several
levels, linked with vertical staircases. This design can be seen in today’s high-rise buildings,
but was absolutely unconventional at the time.

• While in the upper layers of the city, people could walk undisturbed between elegant palaces
and streets, the lower layer was the place for services, trade, transport and industry.

• But the true originality of Leonardo’s vision was its fusion of architecture and engineering.
Leonardo made designs for extensive hydraulic plants to create artificial canals throughout the
city. The canals, regulated by locks and basins, were supposed to make it easier for boats to
navigate inland and transport goods.

• Leonardo also thought that the width of the streets ought to match the average height of the
adjacent houses: a rule still followed in many contemporary cities across Italy, to allow access
to sun and reduce the risk of damage from earthquakes.

• In De architectura (Ten Books on Architecture); Vitruvius also mentions that in planning;


influence of the wind flow and its direction should be considered.

• At the time of the Renaissance Italy was governed by a number of powerful city-states. These
were some of the largest and richest cities in all of Europe. Some of the more important city-
states included Florence, Milan, Venice, Naples, and Rome.

• Urban design characteristics: Streets, squares (piazzas), and markets in an elegant geometry
F. Industrial/ Modern Age (1900 AD)

• Industrial Age was characterized by capitalism and rapid urbanisation that broke down pre-
industrial order. With introduction of machinery and factory system, the great mass of
workforce was separated from the land, nature, and social life.

• As a living environment, the 19th century city was conspicuous in its omissions: its gross under-
provision of public open space, educational facilities, community buildings, and all those
aspects that did not attract economic profit, but which were central to good citizen life.

• Thus, it has been argued that “urban design was murdered in the industrial age”. However, the
dark side of industrial cities was enough to trigger a whole system of reforms based on public
responsibility and enterprises.

• Minimal standards of all kinds (roads, housing, gardens, building heights, etc.) were slowly
evolved leading to improved living standards.

• Mainstream urban design originated in the late 19th century at the heart of city planning, as
civic or town design in a social context. These were attempts (of planners and engineers,
architects, and social reformers) to come to grips with the problems created by rapid
industrialisation and urbanisation of the late 19th century.

• When planning first became institutionalised in the west in the early 20th century, Urban design
was largely seen as part of a wider structure of comprehensive planning. Its existence became
more relevant in the 1960s to fill the gap between town planning and architecture.

• Since the 1950s, planning has significantly broadened its scope to include many socio-
economic facets of the city, Consequently, transforming (sometimes shrinking) the portfolio of
urban design in the urban planning activities, many of which are no longer exclusively
concerned with the physical environment.

• Some of the concepts tested included:


- Suburban decentralization (William Morris);
- Garden city (Ebenezer Howard),
- Neighbourhood (Henrietta Barnett & Raymond Unwin),
- Conservation & the park movement (Fredrick Law Olmsted),
- Artistic City Planning (Camillo sitte);
- Linear city (Soria Y Matta),
- Ideal industrial city (Tony Garnier)

G. Post-Modernism/Neo-modernism

• Neomodernists propounded an influential view of the late-twentieth century city as requiring a


response that recognises both its dynamic and indeterminate character in the face of global
market forces and the continuing need to impose minimum ordering principles.

• It makes use of a series of unconventional formal techniques to create urban interventions that
express the essential fragmentation or spatial and temporal complexity of our age.

• A common theme in Neomodernist work is the attempt to “deconstruct” modernist architectural


forms.

• Postmodernism departs from modernism in its emphasis on complex, ambiguous and discordant
urban forms as well as dynamic and anti-functional approaches to design.
• The neo-modernist themes of technology, flexibility, and indeterminacy derive from the urban
concepts of a previous generation of architectural visionaries. Thus, it can be said that “urban
design is being questioned/interrogated in the postmodern period”.

• Examples of Neomodernist work include:


- Parc de la Villette (Bernard Tschumi)
- Cardiff opera house (Zaha Hadid)
- Office for Metropolitan Architecture (Rem Koolhaas)
- Guggenheim Museum, Bilbao (Frank Gherry)
- Tschumi’s Neomodernist work
PRACTICE QUESTIONS 3. Ancient Greek cities of ‘Athens’ and
‘Piraeus’ were respectively based on
LEVEL 1 (Easy Questions) _______ & _______ layouts:
1. What is Souq? a. Irregular; Grid-iron
a. Market place in Islamic Urban Design b. Grid-iron; Grid-iron
b. Religious institution at the centre of c. Grid-iron; Irregular
Islamic city d. Irregular; Irregular
c. Educational area of an Islamic City LEVEL 3 (One Mark GATE Questions)
d. Public squares of Mesopotamia
1. According to Aristotle the ideal range of
2. What is ‘Public realm’? population for a city or polis is ______
a. Population of an urban settlement (GATE 2001)
b. Urban elements like streets, plazas, and a. 2000 – 30,000
parks b. 1000 – 10,000
c. Historical structures of an urban area c. 10,000 – 20,000
d. Public welfare institutions like schools d. 10,000 – 1,00,000
and hospitals
2. The concept of Greek town planning
3. ‘Agora’ was seen in: emphasized on: (GATE 2000)
a. Ancient Egyptian Cities a. Large size
b. Ancient Greek Cities b. More open space
c. Ancient Roman Cities c. Human scale
d. Renaissance Cities d. Compact development
4. What is a ‘piazza’? LEVEL 4 (Two Mark GATE Questions)
a. Public squares in Ancient Rome
b. Public squares in Ancient Greece None
c. Public squares in Imperial China LEVEL 5 (Challenger Questions)
d. Public square in Renaissance Italy
1. Match the cities/settlements in Group I with
5. ‘Forum’ was seen in: the respective era/location they bong to in
a. Ancient Egyptian Cities Group II
b. Ancient Greek Cities Group I Group II
c. Ancient Roman Cities P. Uruk 1. Greek
d. Renaissance Cities Q. Catal Huyuk 2. Roman
LEVEL 2 (Moderate Questions) R. Dholavira 3. Mesopotamian
S. Miletus 4. Indus Valley
1. Ancient Greek cities were: 5. Neolithic era
a. Always based on grid-iron plan a. P – 5, Q – 3, R – 4, S – 2
b. Always based on irregular plan b. P – 5, Q – 3, R – 4, S – 1
c. Both types; grid-iron and irregular plan c. P – 3, Q – 5, R – 4, S – 1
d. Grid-iron in layout only for acropolis d. P – 1, Q – 3, R – 4, S – 2
portion
2. Grid-iron layout in city plans was seen in:
a. Indus valley civilization
b. Greek cities
c. Renaissance cities
d. All of the above
ANSWERS the Persians in 480 B.C., Sparta by an
earthquake in 464 B.C., and Rome by the Gauls
LEVEL 1 (Easy Questions) circa 386 B.C., these three famous antique cities
1. A were rebuilt in their original irregular style.
Grid-iron plan, proposed by Hippodamus was
‘Souq’ is a marketplace or commercial quarter implemented in ancient Greek cities like
in Western Asian, North African and some Miletus, Piraeus, etc.
Horn African cities. The equivalent Persian
term is "bazaar". In general, a souq is 2. D
synonymous with a bazaar or marketplace, and Grid-iron planning was seen in cities of Indus
the term souq is used in Arabic-speaking Valley Civilization (IVC) like Haprappa and
countries. Mohenjodaro; Greek cities like Miletus and
2. B Piraeus; and also, in Renaissance era, cities
were based on regular geometry.
The public realm consists of typical urban
elements of streets, lanes, plazas, parks and 3. A
environmental areas of different scales and The original Greek cities in the Aegean area
purposes. These elements of public space are remained unplanned, and so did Rome.
combined to create distinctive and unique Moreover, when Athens had been destroyed by
places that invite use and activity. the Persians in 480 B.C., Sparta by an
3. B earthquake in 464 B.C., and Rome by the Gauls
circa 386 B.C., these three famous antique cities
The agora was a central public space in ancient were rebuilt in their original irregular style.
Greek city-states. It is the best representation of Grid-iron plan, proposed by Hippodamus was
city's response to accommodate the social and implemented in ancient Greek cities like
political order of the polis. The literal meaning Miletus, Piraeus, etc.
of the word is "gathering place" or "assembly".
LEVEL 3 (One Mark GATE Questions)
4. D
1. B
Piazza is a public square or marketplace,
especially in an Italian town. Design of grand According to Aristotle, ideal ‘polis’ would have
had a territory of about 60 sq.km, with a
piazzas in Italian cities was an important
population of 500 to 1000 households. It was
contribution of Renaissance to Urban Design in about 2% to 3% the size of Athens at that time.
Europe. (Pg. 312 of The Household as the Foundation
5. C of Aristotle's Polis by D. Nagle). Aristotle
proposed that very large population in a city
The Roman Forum, also known by its Latin would make effective administration difficult.
name “Forum Romanum”, was a rectangular Most appropriate answer from given options
forum surrounded by several important ancient will be population of 1000 to 10,000 (which is
government buildings; at the centre of the city close to the range of 500 to 1000 households).
of Rome. Citizens of the ancient city referred to
2. B
this space, originally a marketplace, as the
Forum Magnum, or simply the Forum. Greek town planning emphasized on more open
LEVEL 2 (Moderate Questions) spaces and large portions of cities were
dedicated for public use. Typical Greek cities
1. C has three components; Acropolis (usually
temple on a hill), Agora (gathering space) and
The original Greek cities in the Aegean area
the town. Agora was an open space for social,
remained unplanned, and so did Rome.
political and commercial activities.
Moreover, when Athens had been destroyed by
LEVEL 4 (Two Mark GATE Questions)
None
LEVEL 5 (Challenger Questions)
1. C
The very first cities were founded in
Mesopotamia after the Neolithic Revolution,
around 7500 BCE. Mesopotamian cities
included Eridu, Uruk, and Ur. Catal Hutuk was
a very large Neolithic and Chalcolithic proto-
city settlement in southern Anatolia, which
existed from approximately 7100 BC to 5700
BC, and flourished around 7000 BC. The
prehistoric mound settlements of Catal Huyuk
were abandoned before the Bronze Age. Cities
of Harappa, Lothal, Dholavira, and Mohenjo-
daro were major urban centers in the Indus
Valley Civilisation (IVC). Grid-iron plan,
proposed by Hippodamus was implemented in
ancient Greek cities like Miletus, Piraeus, etc.

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