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hit the ground stumbling
“Yep.”
I turned to my brother. “I guess it’s up to you, then.”
He looked at the die in general confusion. The correct
thing to do in this centaur vs. half-elf situation wasn’t clear,
but we understood that rolling a high number—a 20 ideally,
but a 19 or 18 would suffice—meant victory and the ability to
claim the golden orb we had entered the dungeon in search of.
“I grab a different box and throw it,” he said �nally,
�inging the die.
Eight.
“You step over his body,” my uncle said, motioning at me,
“and try to grab a box, but the centaur gets to you before you
can and knifes you in the gut. You die, too.”
“That’s it?”
“Yep. I’m going to bed,” he said as he boxed up the dice
and manuals.
And so began my Dungeons and Dragons career. Despite
our pitiful deaths, the premise intrigued me and I was excited
when my uncle bought us a D&D set of our own. It was not
the more thorough and respected “Advanced Dungeons and
Dragons,” and I think was sneered at by the real gamers—
much as an NFL player might snicker at the Arena League—
but we were only seven and nine years old, so it made sense
to start slowly.
By default, I was the Dungeon Master for most of the
games we played. This entailed devising the “campaign” and
basic plot outlines, mapping out dungeons and continents,
judging whether a hal�ing could drag the body of a
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Basements & Dragons
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hit the ground stumbling
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Basements & Dragons
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hit the ground stumbling
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Basements & Dragons
Jed was the nerdiest kid I knew. He had the look down pat,
but inadvertently—thick black glasses and a bowl cut, and he
usually talked about things like laser beams and supernovas.
He was also very smart, and was the only other person I was
still playing D&D with. He took it seriously, and insisted on
having our games reside closer to reality; when I told him
that Jim had beaten up a wizard so badly the wizard created
a personal airplane for him to make the beatings stop, Jed
shook his head. “That… that’s just ridiculous.” I tried to
explain that it was created by mixing herbs—previously we
had agreed this was much more plausible in a real world
sense than “casting a spell”—but he correctly concluded that
we were just being goofy.
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hit the ground stumbling
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Basements & Dragons
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