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2. On the first page of the lesson, you will find the specific learning outcomes (SLOs) of each
lesson. SLOs are knowledge and skills you are expected to acquire at the end of the lesson. Read them
heartily.
I. INTRODUCTION 3. You must answer the Learning Activities/Exercises (LAEs). The LAEs are designed to help
Variables, constants, operators, and expressions. We can find these words in mathematics, and you acquire the SLOs.
in programming these are used not so differently. Variables are still used for substitution of values. 4. Feel free to chat, call, text (09069352363) or send an email (tedelricot@gmail.com) message
Constants remain the same through and through. Operators however, are not only arithmetic but there to me if you have questions, reactions, or reflections about the contents or activities in the module.
are different types to take into consideration for programming, including expressions. Let us learn together 5. The Practice Task/Assessment and the Assignment shall be checked by me.
their similarities and differences.
V. LESSON 1: Variables and Constants
II. COURSE LEARNING OUTCOMES
1. Participate in the generation of new knowledge of fundamental principle of programming in A. Specific Learning Outcomes
development projects. At the end of the lesson you will be able to:
2. Respond to computer programming activities with substantial degree of independence as an 1. differentiate variables from constants
individual or a team. 2. identify the interoperability of variables along with constants
3. Defend a programming project implemented as a solution to a given problem in Computer 3. enumerate the different variable types
Science.
4. Articulate the latest developments of algorithms that maybe implemented as a solution to a B. Motivation/Prompting Question (s)
given problem. Variables and constants. Sounds like algebra, right? Well indeed we have to recall our basic
5. Embody different roles within a team in testing, and debugging a program. knowledge of algebra when we are doing a code to solve a problem. This is why we, as “Scientists”, seek
6. Apply knowledge of science on fundamental programming components appropriate to to provide solutions to problems using computers. This is why we are called, Computer Scientists. Do
Computer Science. you know the basic reason why there are variables in programs? Or the reason why there are constants
7. Apply knowledge of basic computing appropriate to Computer Science. as well? If you wanna know so badly, it is explained in this lesson, and shall be further explained with
8. Apply knowledge of integrated development environment through algorithms that maybe practical examples in online meetings.
implemented as a solution to a given problem.
III. CONTENTS OF THE MODULE C. Discussion
Lesson 1: Variables and constants C.1. Variables
Lesson 2: Operators and expressions When a program accepts input, the first thing the computer needs to do is find
IV. HOW TO USE THIS MODULE a place to store any data that it gets from the user. Because computers are like one
This module will benefit you much through following all points carefully. The necessary key giant brain, they simply store data in memory. A variable simply acts like a storage bin.
points for you to familiarize are summarized as follows:
You can stuff any type of data into a variable, such as numbers or words, and then
1. This module contains one (1) lesson. The lesson is explained substantively. Read the
retrieve them back out again so you can stuff different data into that variable all over
explanations thoroughly so that you could understand the lesson fully.
again.
D. Learning Activities/Exercises
1.) How are variables and constants:
a.) Similar?
b.) Different?
2.) How do variables and constants interact?
3.) Enumerate and briefly define in your own words the types of variables.