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The effects of Mobile legends to the academic performance of

Grade 10 ODLA 3 students of GEANHS in A. Y. 2020-2021

A Research Study Presented
To the faculty of
GEANHS National High School
Junior High School
Gen. Emilio Aguinaldo National High School
In Partial Fulfilment of Requirements of the Subject:
Practical Research I

Researchers:
Macapagal, Gillian E. Sajonia, Leign Gene Macadenden, Justin A.
Rico, Mark Jun Luro, John Rey Veñales, Jp
Rillera, Jinrose
CHAPTER 1
THE PROBLEM AND ITS BACKGROUND
Students who are addicted to mobile legends may experience negative consequences like
as poor academic performance and failure to complete school activities on time as required
by their teachers. It also has an impact on their health because they do not eat at the
appropriate times and do not sleep enough. Moonton Technology Co., Ltd. and Shanghai
Mulong Network and Technology Co.,ltd. in China established Mobile Legend on July 11,
2016. Mobile legend bang bang is a phone-only game in which two opposing teams must
defend the fort in order to prevent it from being taken over by the opponent.

RESEARCH OBJECTIVE
Mobile Legends pits two teams of five players against each other, with the goal of
destroying the towers and the primary opponent's base. Each player chooses a hero before
the game begins. Players must also battle enemy forces, particularly those controlled by a
computer, such as minions, turrets, and jungles, in order to level their heroes up to level 15.

STATEMENT OF THE PROBLEM


The researchers' goal in this study is to determine the impact of this mobile game ( MOBILE
LEGENDS ) on academic performance in Grade – 10 ODLA-3, particularly for students who
need to focus their problem on the innovative learning process. This study will answer the
following questions in a google form later. Here are some sub-questions for the questions
that follow.
QUESTIONNAIRE:
1.) What is the demographic profile of the respondents?
a.) NAME
b.) GENDER
c.) STRAND
2.) How long did the respondents play mobile games ( MOBILE LEGENDS ) for ( TIME )?

CONCEPTUAL FRAMEWORK
INPUT
1 . WHAT WOULD YOUR GRADES BE IF PLAYING A MOBILE GAME WAS YOUR FIRST
PRIORITY?
2 . WHAT WOULD YOU GAINED IF YOU KEEP ON PLAYING IT.
3. WHAT ARE THE IMPLICATIONS OF CONTINUALLY PLAYING A MOBILE GAME?
4. WHAT WOULD YOU DO TO BALANCE YOUR MOBILE GAME IF YOU WERE IN YOUR
PLACE?

PROCESS
1. It has a negative impact on our pupils because it can harm their learning.
- Your grades may also drop
- They can also neglect their studies because instead of doing home works,
they prioritize playing
2. Low grades because there is no focus on learning instead their attention is on their
mobile games.
- Always turned on the cellphone it caused blurred vision
- Unable to do household chores due to the relentless playing of mobile games
3. They build social communities
- You can earned money
- You can make friends
4. Limit yourself to play mobile game
- Find hobbies
- Maintain your health and talk to your family about yourself.
OUTPUT
The impact of mobile legends on academic performance of GEANHS Grade 10 ODLA 3
students in the school year 2020-2021

SIGNIFICANT OF THE STUDY


This study will be undertaken to find out what will be the effects of mobile legends using
research study.

MOBILE LEGENDS PLAYERS


The findings of the study will assist ML players in understanding their limitations and
becoming more attentive of their health and conduct.

STUDENTS
The study's findings will assist them in determining how to prioritize important task.

FUTURE RESEARCHERS
The study's findings will be used to train those who will perform studies of similar
impacts.

SCOPE AND DELIMITATIONS OF THE STUDY


The purpose of this study is to determine the impact of playing mobile legends on the
academic performance of Imus City Business High School's grade 10 Information and
Communication Technology students. The researchers obtained information from 30 TVL-
ICT Strand students at Imus City Business High School, eliminating pupils from other tracks
and grade levels.

DEFINITION OF TERMS
A game is a type of play or sport, especially one that is competitive and is decided by skill,
strength, or luck. Communication or direct contact with someone or something is referred
to as interaction.

MOBA – Multiplayer Online Battle Arena.


MOBILE – relating to mobile phones, handheld computers, and similar technology.
MVP – most valuable player. Online – controlled by or connected to another computer or
to a network.

RPG – A role-playing game is a game in which each participant assumes the role of a
character, generally in a fantasy or science fiction setting that can interact within the
game’s imaginary world.

RTS – Real Time Strategy.


STRATEGY – a plan of action or policy designed to achieve a major or overall aim.
TEAMWORK – the combined action of a group of people, especially when effective and
efficient.

The effects of Mobile legends to the academic performance of


Grade 10 ODLA 3 students of GEANHS in A. Y. 2020-2021
Gillian Escaño Macapagal, John Rey Luro(Group 5-Chapter 2 Researchers)
CHAPTER 2
RELATED LITERATURE AND STUDIES
To begin, let's define "Mobile Legends." Mobile Legends is a competitive "MOBA" game in
which 10 players compete in a "5vs5" battle. Knowing the mechanics, making decisions,
deciding which hero to utilize to counter the opponent team, and, most importantly,
“Teamwork” are all necessary to prevail in this game.

John Von Neumann


A "GAME THEORY" was proposed. In truth, game theory was created to answer economic
issues by John von Neumann, a Hungarian-born American mathematician, and Oskar
Morgenstern, a German-born American economist, at Princeton University.
What exactly is "GAME THEORY"? Game theory is a framework for thinking about social events
with competing actors. Game theory is, in some ways, the study of strategy, or, at the very
least, the optimal decision-making of independent and competing actors in a strategic situation.
In the 1940s, mathematician John von Neumann and economist Oskar Morgenstern were
significant pioneers of game theory. Many consider mathematician John Nash to be the first
substantial expansion of von Neumann and Morgenstern's work.

THE BASICS OF GAME THEORY


The game, which serves as a model of an interaction scenario among rational participants, is at
the center of game theory. The key to understanding game theory is that one player's payoff is
dependent on the other player's strategy. The game determines the players' identities,
preferences, and accessible options, as well as the impact of these strategies on the outcome.
Various more needs or assumptions may be required depending on the model.
Psychology, evolutionary biology, military, politics, economics, and business are just a few of
the fields where game theory is used. Game theory is still a new and evolving field, despite its
many advancements.

QUESTIONNAIRE:
1. What do you think your grade will be, when you do this first?
2. What are the possible effects playing Mobile Legends to your
Academic Performance?
3. If you don't quit playing Mobile Legends, what will happen to you?
4. What do you believe will help you improve your grades and avoid
playing it?

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