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ON GRADE 10 PLAYERS OF
JAGOBIAO NATIONAL
HIGHSCHOOL
STATEMENT OF THE PROBLEM
Formulas:
a. P= F/N(100)
b. WM=5f+4f+3f+2f+f/N
c. WV=F(N)
d. WM= Total Weighted Mean /Total Frequency of the Respondents
PRESENTATION, ANALYSIS, AND
INTERPRETATION OF DATA
30
25
20 Frequency
15 Percentage
10
0
less than 1 hour 4-5 hours 6 or more hours
Positive and Negative effects of
playing Mobile Legends
Positive effects
Total Weighted Mean= 3.55
Legend:
Range ( weighted mean ramge) Adjectival Equivalent
1.0-1.5 Strongly Disagree
1.6-2.5 Disagree
2.6-3.5 Neither Agree nor Disagree
3.6-4.5 Agree
4.6-5.5 Strongly Agree
Negative effects
Total Weighted Mean= 2.29
Legend:
Range ( weighted mean) Adjectival Equivalent
1.0-1.5 Never
1.6-2.5 Sometimes
2.6-3.5 Often
3.6-4.5 Very Often
4.6-5.5 All the time
SUMMARY
Findings
1. Average time span of playing Mobile Legends
Majority of the repondents (50%) played Mobile Legends for
about 4-5 hours per day and the least (14% ) answered that
they play for about less than 1 hour.
2.What are the negative and positive effects of playing
Mobile Legends?
As a whole it revealed that the respondents "Agree" on the
positive effects of playing Mobile Legends by the total
weighted mean of 4.31. On the other hand, it revealed that
the repondents have "Sometimes " experienced the
Conclusion