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According to Warschauer and Healey in Sørensen and Meyer (2007), “In language
teaching games have often been used to stimulate motivation and authentic communicative
practices, as games have been conceptualized as the ‘fun factor’ of language learning.” Many
Indonesian people who are learning English, not only my students but even my fellow English
teachers find English grammar especially the sixteen tenses complicated and difficult to apply in
every time they use English for speaking and writing. My Scratch project is expected to sort of
making the sixteen English tenses much easier to learn. However, in this first session of the
project, I provided only ten questions, which means only ten forms of the English tenses. I
decided to start with those ten forms as they are the most often used. There will be more and
more sessions of this game project because I intend to give more sentences examples for future
The main character in this first session of the game is a reindeer, who gives the direction
of how to play the game, which is related to the game goal. The reindeer as a model of a teacher
will give reinforcements every time the player or student answers correctly and encourage them
to try again if their answer is incorrect. For each question, the reindeer will move from one bench
to the other to the table and so on until the last question. The student cannot proceed to the next
question if the ongoing question has not been answered correctly. That will give a chance to the
student to identify not only the tense but also to study the sentence pattern more carefully. After
putting an answer into the answer box, the player or student must hit Enter to proceed. The
player or student will win the game when they finish answering all the questions correctly and
Storyboard
The target audience of the Scratch project of mine is learners of English as a Foreign
Language. English grammar especially the sixteen tenses tend to be the most difficult for
students to understand and apply it in their real life situation. In fact, not to mention students who
are just beginners in learning English, even many of my cohorts who have been learning English
for more than twenty years and teaching it are still unable to understand the difference and the
application of each English tense in the real life situation consistently. That is why it is important
The objectives of learning English tenses through this Scratch project of mine is to make
learners of English as a Foreign Language enjoy studying the English tenses and be able to apply
it in every sentences or utterances they make easily. They can also memorize each tense easily
because they are unconsciously learning about it when they consciously feel that they are
playing. That will make learning the English tenses become an easy subject.
Success measurement
The success of this project can be measured by less or more learners are interested in
playing the game to challenge themselves on how good they understand the English tenses. As
this project can be modified easily anytime, English learners can always test their improvements.
Teachers are expected to change examples of sentences for learners to identify the English
tenses. The expectation is that the more often students play the game for their English grammar
exercises, the better they will perform and they will easily memorize and apply the rules in using
English.
Students can always improve their English grammar especially, if teachers always update
the questions. One tense form alone is for million and million sentences examples, so we can
imagine how many sentence examples can be made of sixteen English tenses forms. Besides,
sentences are informing things of any disciplines. By learning the English tenses from sentences
examples, students actually can learn other subjects. Sentences can be made for specific target
audiences in terms of their English mastery level. Simple basic sentences can be made for
beginners like elementary school students, a bit more complex sentences can be targeted for
secondary school students, and advanced sentences examples can be made for advanced learners.
Reference
Sørensen, B. H., & Meyer, B. (2007). Serious Games in language learning and teaching–a