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Twin-winged and powered by four engines, the Transporter can carry two Rhinos or a
single Land Raider using powerful magnetic clamping arms to lock the cargo in place. It
has four arms mounted upon runners, so they can be moved into position on a vehicle’s
side. The jointed arms then clamp the vehicle and lift it off the ground into the carry
position. Upon landing the arms will be lowered to place the under-slung vehicles on the
ground, allowing the Transporter to swoop in, drop of its cargo and quickly take off.
During planetary assaults transporters fly non-stop missions ferrying vehicles and
supplies to the Space Marines on the ground.
Structure Points: 3
Weapon: The Thunderhawk Transporter has four twin-linked heavy bolters. All
Thunderhawk Transporters have a decoy flare launcher.
Options: A Thunderhawk Transporter may carry up to 6 Hellstrike missiles for +10 pts
per missile.
SPECIAL RULES
Decoy Flares: If the Thunderhawk Transporter takes a glancing hit from enemy fire, then
it may fire its decoy flares to re-roll the result. The second result must stand, even if it is
better than the first. Decoy flares may only be used once per game.
Unloading Vehicles: Vehicles can disembark from the transporter very quickly. The
Thunderhawk transporter lands using the normal orbital lander rules Simply leave the
vehicle or vehicles in place when the Transporter takes off again. A landed vehicle may
begin moving, shooting etc as normal in their own turn.
Loading Vehicles: An empty transporter can pick up a vehicle by using the orbital lander
rules to land on top of a vehicle. It must then spend a complete turn on the ground whilst
the clamps are secured. When the transporter takes off it takes the vehicle (and any
passengers) with it.