Professional Documents
Culture Documents
health knowledge and literacy skills for Grade 4-7 students, teachers, and parents
© The University of British Columbia and The Centre for Digital Media
CONTENTS
Teacher’s Guide ............................................................................................................................................ 2
Welcome to Learning for Life – Digital Health Literacy Toolkit ................................................................ 2
About Learning for Life ............................................................................................................................. 2
Purpose of the Toolkit............................................................................................................................... 2
What’s in this Toolkit? .............................................................................................................................. 2
Curriculum Connections............................................................................................................................ 3
Advisory Committee and Acknowledgements.......................................................................................... 4
Introductory Exploration – Instructional Sample.......................................................................................... 6
Lesson 1 – Introduction to Digital Health and the Online Comic Book ........................................................ 8
Lesson 2 - Spotlight on Health Literacy ....................................................................................................... 15
Lesson 3 - Spotlight on Media Literacy & Health ........................................................................................ 26
Lesson 4 - Spotlight on Information Literacy .............................................................................................. 34
Lesson 5 - Spotlight on Technology Literacy ............................................................................................... 44
Lesson 6 - Discussion and Learning Assessment & Spotlight on Science Literacy ...................................... 56
Resource List ............................................................................................................................................... 63
Online Comic Book – Plot Summary & Themes .......................................................................................... 65
Connections to the BC Curriculum – Summary by Activity ......................................................................... 67
Certificate.................................................................................................................................................... 73
© The University of British Columbia and The Centre for Digital Media
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Teacher’s Guide
Youth in Canada are going online at earlier ages and for a multitude of reasons. However, they may not
know how to use their technological skills in order to support their health and find reliable health
information.
What is Digital Health Literacy? Digital health literacy means being able to search for, find, understand,
and assess the quality of health information using computers, smart phones, iPads, or devices like FitBit,
and use that info to stay healthy. Developing a strong foundation in digital health literacy at an early age
will benefit children for life.
Learning for Life is our first collaboration with the provincial school system and marks a new step in the
Office’s efforts to improve health and wellness through technology for all peoples in BC. Learn more
about us and our research initiatives at: http://digem.med.ubc.ca/
The activities and resources are not intended to build capacity related to self-management strategies,
but rather to develop awareness and recognition of various issues. This foundation will serve to facilitate
self-management and personal development strategies for these students in later years.
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for Digital Media focuses on building digital health literacy in relation to sleep hygiene. This comic book
highlights some of the information contained in this resource package and facilitates learning outside of
the classroom.
The information is organized into six different lessons, each of which is focused on translating a different
aspect of digital health literacy, including health, media, and science literacy. Each lesson is flexible and
includes lesson plans, in-class workshops, take-home activities, and links to additional resources. This
toolkit is organized by the following six topics, each with an accompanying lesson or workshop:
1. Introduction to Digital Health and Online Comic Book: What is digital health?
2. Digital Health Spotlight: Health and Health Literacy
3. Digital Health Spotlight: Health and Media Literacy
4. Digital Health Spotlight: Health and Information Literacy
5. Digital Health Spotlight: Health and Technology Literacy
6. Wrap-Up: Discussion and Learning Assessment, and Spotlight on Science Literacy
Prior to the six core lessons, this toolkit includes a brief instructional sample as an introduction to the
larger resource and content.
For each topic, the following materials are intended to be used flexibly, either as a complete set or as
separate activities:
• Lesson plans with learning objectives aligned with BC curriculum
• Suggested extension or enrichment activities (e.g., exercises, worksheets, investigations and
explorations, critical thinking and reflection questions)
Curriculum Connections
Digital health literacy and the Learning for Life content cuts across all three core competency areas
identified in the BC Curriculum, namely “Communication”, “Thinking” (specifically critical thinking), and
“Personal and Social” (specifically personal awareness and responsibility). Digital health literacy is multi-
faceted, encompassing media, information, technology, science, and health literacy skills.
Lesson Core competencies What part of the curriculum does it relate to?
1 Personal and Social Healthy and Active Living: Describe the impacts of personal choices
on health and well-being
2 Personal and Social Healthy and Active Living: Describe the impacts of personal choices
on health and well-being
3 Critical Thinking Healthy and Active Living: Identify and explain influences of health
messages and support services on healthy behaviors
4 Critical Thinking Healthy and Active Living: Identify and explain influences of health
messages and support services on healthy behaviors
5 Personal and Social Healthy and Active Living: Identify, apply, and reflect on strategies
Communication used to pursue personal health and fitness goals
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6 Personal and Social Social and Community Health: Explore and create strategies to
Communication promote the health and well-being of the school and community
At the end of each lesson section in this guide, there is a summary of curriculum connections for
activities in the lesson. Core competencies across the BC curriculum are mapped onto each activity. A
full summary is also included at the end of the toolkit.
Helen Novak Lauscher UBC Faculty of Medicine, Toolkit Author and Project Consultant
Derek Roelofsen VCH Public Health Nurse, Child and Youth Program
Monika Coutts, and the students, teachers and Aspenwood Elementary School
administrators at Aspenwood Elementary
Rose Mackenzie, and the students, teachers and École Squamish Elementary
administrators at École Squamish Elementary
Dorothy Watkins, and the students, teachers and Sir Matthew Begbie Elementary
administrators at Sir Matthew Begbie Elementary
Louise Ganton, and the students, teachers and Skaha Lake Middle School
administrators at Skaha Lake Middle School
Steering Committee and Members at Large BC School Centred Mental Health Coalition
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With special thanks to:
• Writer and artist of the online comic book, Armin Mortazavi
• Programmer for the online comic book, Ronald Ho
• The UBC Digital Emergency Medicine Learning for Life team:
Travis Nagle, Christopher Yao, Anne-Marie Jamin, Sophia Khan, Kaitlin Atkinson, Karena Yeung,
Shawna Narayan
• The Centre for Digital Media and the Digital Style Team
• BC School Centred Mental Health Coalition
This work was made possible by the generosity of an anonymous donor, and the UBC Faculty of
Medicine.
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Introductory Exploration – Instructional Sample
This instructional sample encourages students to think about the importance and impacts of
sleep on general wellness and to brainstorm creative ways in which technology can be used to
impact health.
St u d e n t s w i l l b e a b l e t o :
1. Demonstrate their knowledge about both sleep and technology
2. Exercise their creativity in order to combine health and technology
Learning Environment
• Classroom
Materials
Lesson Flow
Pass out post-it notes or small pieces of paper to the class. Ask the students to think about their
favourite app (i.e. social media, game, etc.). Then ask them to write down their favourite thing about the
app. Discuss the responses (e.g. have students share their responses with a neighbour, with the class,
etc.).
Ask students to imagine they work at a technology company and are asked to develop their own app
about sleep. Discuss:
• Why is sleep important?
• How does sleep impact mental and physical health?
• What are some ways to improve sleeping habits?
• What facts would they want to include in their app?
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Highlight a few of the paper responses about students’ favourite apps and ask how they would
incorporate these aspects into their sleep apps.
Optional extension:
Hand out blank sheets of paper and have students draw three screens of their apps.
• What does their app look like?
• What colours do they want to use?
• How will the different features be arranged?
You can show some examples of kid friendly health apps by checking out the iTunes store (e.g., “Stop,
Breathe, & Think”; “My Incredible Body”, “Science Heroes: Digestive System for Kids”, “This is my Food –
Nutrition for Kids”).
Suggested Responses:
Why is sleep important?/how does sleep impact mental and physical health?
o Helps you remember the things you learn
o Helps you pay attention and concentrate
o Helps you solve problems and think of new ideas
o Helps your mood
o Helps you get along with friends and family members
o During sleep, your muscles, bones, and skin grow
o Your body stays healthy and it is easier to fight sickness
o Your body heals injuries more easily
o When your body doesn’t get enough sleep, you may:
o Feel cranky or tired
o Have a hard time following directions
o Have a hard time making good choices
o Have a hard time doing your usual activities, e.g. homework, sports, music, etc.
o Not grow as well
o Get sick more often (lack of sleep may impact the immune system)
What are some ways to improve sleeping habits?
o Go to bed at the same time every night
o Have a bedtime routine that is calming, i.e. reading a book, taking a bath
o Don’t drink caffeinated beverages before bed
o Don’t have a TV, tablet, computer, or other devices in your bedroom – they can be
distracting
o Don’t watch scary movies or TV shows before bed
o Don’t exercise right before going to bed. Exercise earlier in the day
o Use your bed only for sleeping, not for eating, doing homework, watching TV, etc.
o Make sure your bedroom is cool, dark, and quiet
o Don’t eat a big meal before bed
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Lesson 1 – Introduction to Digital Health and
the Online Comic Book
St u d e n t s w i l l b e a b l e t o :
1. Interact with an online digital health tool
2. Define “digital health” and “digital health literacy”
3. Participate in a live survey and discuss results
4. Reflect on their own sleep habits and how they affect their health
Learning Environment
• Requires either a computer lab, shared devices for students, or one laptop/computer in a classroom
for demo
Materials
Lesson Flow
1. Demo of Online Comic Book:
Give instructions for accessing and using the online comic book, and either have all students try it
out (if in a computer lab), or have a volunteer come up and demonstrate it on screen (if in the
classroom).
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2. Digital Health Discussion:
Have a short discussion with the students, introducing the concept of digital health and why it is
important. Supplement the discussion with the iClicker questions in Handout 1.2
a. What is digital health and why is it important? Youth in Canada are going online at earlier ages
and for a multitude of reasons. However, they may not know how to use their technological
skills to support their health and find reliable health information online.
b. Why is it important to be digital health smart? Digital health literacy - or having “digital health
smarts” means being able to search for, find, understand, and assess the quality of health
information using computers, smart phones, iPads, or devices like FitBit, and use that info to
stay healthy.
c. Test your Digital Health Smarts: Use these questions adapted from the eHEALS Scale (Handout
1.2) to poll the group with iClickers, show of hands, or with pencil and paper. With the iClickers,
graphs of results can be discussed immediately. With show of hands, have one or two students
tally the results. With paper and pencil, you can either create graphs yourself or bring them in to
discuss in the next class period, or have students create their own graphs. Discuss the results
and ask individuals what they think about the overall responses.
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Take-Home Activity
Use the online comic book game between now and the next lesson. Using Handout 1.1, have students
think about and discuss Ellen’s experiences when she didn’t get a good sleep. Have students reflect on
Ellen’s attitude and to identify ways in which it could have been improved, and also reflect on their own
moods when they don’t get enough sleep.
Purpose: This activity seeks to build students’ awareness regarding their personal sleeping
habits and how sleep affects their mood, as well as to identify strategies from the comic book to
improve their sleep and wellness. This exercise gets the students thinking about and examining
their own behaviour.
eHealth Literacy Scale (eHEALS): (Norman & Skinner). Short assessment of skills and confidence in using
information and communication technologies to make health decisions. Journal of Medical Internet
Research 2006;8(4):e27 http://www.jmir.org/2006/4/e27/
Norman, C. D., & Skinner, H. A. (2006). eHealth Literacy: Essential Skills for Consumer Health in a
Networked World. Journal of Medical Internet Research, 8(2), e9. This article outlines the six literacies
that comprise eHealth literacy and includes useful definitions, case study examples, and practical ideas.
http://doi.org/10.2196/jmir.8.2.e9
For Students:
http://sleepforkids.org/
This interactive website helps educate children and youth about the importance of sleep and how sleep
can impact overall health and wellness. See Handout 4.3 in Lesson 4 for information on a more
structured exploration of the website.
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Connections to the BC Curriculum
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Lesson 1 - Handout 1.1
What do you feel like when you don’t get enough sleep? What is your
mood like?
What was her attitude like? Can you think of ways it could have been
improved?
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Lesson 1 - Handout 1.2
3. I can tell the difference between true information and untrue information online.
A. I DO NOT agree
B. I’m not sure
C. I agree
D. I TOTALLY agree!
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Intro Workshop - Handout 1.3
Something I learned….
What I like about the online comic book: What I don’t like about the online comic book:
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Lesson 2 - Spotlight on Health Literacy
St u d e n t s w i l l b e a b l e t o :
1. Identify how sleep habits relate to healthy, balanced living and well-being
2. Describe the impact of personal choices on health and well-being
Learning Environment
• Classroom setting
• Extension outside of the classroom and home
Materials
Lesson Flow
Purpose: This activity seeks to build students’ awareness regarding their personal sleeping habits and
how sleep affects their mood, as well as to identify strategies from the comic book to improve their
sleep and wellness. This exercise gets the students thinking about and examining their own behaviour.
Have students reflect on their own sleep habits guided by the questions in the handout.
Purpose: This activity is intended to teach students how to conduct an interview, develop
interpersonal communication skills, collect data, and raise awareness of how online information
can be useful to develop healthy strategies and lifestyles.
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In this exercise, students get to be both a researcher interviewing a participant about sleep habits
and a participant being interviewed. Have students work in pairs, in turn being the interviewer and
the interviewee. Have the students share one important thing they learned during the interview. Did
they notice any similarities between their own experience and the interview? Jot down and discuss
common themes on the board.
3. Exit poll
At the end of the class period, write the following exit poll question on the board or have it ready on
a flip chart:
• I got enough sleep last night.
Yes
No
Not sure
Have the students respond to the exit poll question by writing their response on the “ballot” (use sticky
notes or small uniform squares of scrap paper). Students place their ballot in a container or hat. For next
lesson, tally the responses and present back to the students using a pie chart template (Handout 2.3).
Note: Use this as an opportunity to explain the sample size (i.e., number of people who responded in the
class).
Ask the kids to calculate percentages to describe how you might report it in an article about sleep.
Purpose: This activity will help students build awareness related to patterns in their behaviour
as well as identify strategies for improvement.
Give out the sleep journal handout (Handout 2.5). Over a week, have students record their daily
sleep habits using Handout 2.5. Have students record and be prepared to discuss their results in an
upcoming lesson and reflect on what they learned in the online comic book:
• What did you learn by tracking your sleep habits? What did you notice? Did anything
surprise you?
• Did tracking your sleep make you do anything differently?
Have students refer to information from http://sleepforkids.org/ (This interactive website helps
educate children and youth about the importance of sleep and how sleep can impact overall health
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and wellness). Have students visit sleepforkids.org and look up two strategies they could use to
improve their sleep habits. Get them to try them out and record what happens on their sleep log.
Purpose: Allow students to creatively translate their own knowledge, experiences, and learning
about health.
Have students make up their own comic strip about health and health decisions using the template
found on Handout 2.4. They can make up a character (human, robot, etc.) or star in the comic
themselves.
Digital Health Tip: kidshealth.org has a variety of health topics described for kids (i.e., nutrition, sleep,
exercise, emotions, etc.). You can ask the students to go to this website and give their character some
advice on how to make them feel better or other ways to feel great!
For a follow-up digital health related activity, have students go to this website
http://kidshealth.org/kid/stay_healthy/body/not_tired.html#cat118 and find two sleeping tips to share
with the person they interviewed.
http://sleepforkids.org/
This interactive website helps educate children and youth about the importance of sleep and how sleep
can impact overall health and wellness.
http://kidshealth.org/kid/stay_healthy/body/not_tired.html#cat118
This website provides information on sleep and answers some common questions that children and
youth may have regarding sleep and its effects on well-being.
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Connections to the BC Curriculum
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Lesson 2: Handout 2.5: Sleep Tracker - My Sleep Journal
Grade 4 Grade 5 Grade 6 Grade 7
Physical & Health Physical & Health Physical & Health Physical & Health
Education: Education: Education: Education:
• Identify and • Analyze and describe • Describe the impacts • Identify factors that
describe factors that the connections of personal choices on influence healthy
influence healthy between eating, health and well-being choices and explain
choices physical activity, and • Identify, apply, and their potential health
• Identify and apply mental well-being reflect on strategies effects
strategies for • Describe the impacts used to pursue • Identify and apply
pursuing personal of personal choices on personal healthy- strategies to pursue
healthy-living goals health and well-being living goals personal healthy-
Science: • Identify, apply, and Science: living goals
• Collect simple data reflect on strategies • Observe, measure, Science:
• Make simple used to pursue and record data, using • Observe, measure,
inferences based on personal healthy- appropriate tools, and record data
their results and living goals including digital (qualitative and
prior knowledge Science: technologies quantitative), using
• Observe, measure, • Identify patterns and equipment, including
and record data, using connections in data digital technologies,
appropriate tools, • Contribute to care for with accuracy
including digital self, others, and appropriate to the
technologies community through task
• Identify patterns and personal or • Seek patterns and
connections in data collaborative connections in data
approaches from their own
investigations and
secondary sources
• Use scientific
understanding to
identify relationships
and draw conclusions
• Contribute to care for
self, others, and
community through
personal or
collaborative
approaches
Other Curriculum Connections
Exit Poll Activity Math Core Competency: Gr 7: Science Core Competency: Gr. 5-7:
Communicate ideas, findings, and Identify questions to answer or problems to
solutions to problems, using scientific solve through scientific inquiry
language, representations, and digital
technologies as appropriate
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Lesson 2 - Handout 2.1
How do you feel when you have had a good sleep? How does your day
go? What kinds of things happen to you?
How do you feel when you have not had a good sleep? What is this
kind of day like for you? What kinds of things happen to you?
What did you learn from the online comic book about sleep? After
seeing how sleep affected Ellen’s day, will you try different strategies to
sleep better? What will you try?
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Lesson 2 - Handout 2.2
• Do you know how much sleep you usually get on a typical night?
• What do you usually do right before bed? (e.g., do you have a snack? Exercise? Read?
Watch TV? Other?)
• How do you usually feel first thing in the morning? Do you hop out of bed easily or do
you sleep through the alarm?
• How do you feel when you don’t get enough sleep? How does your day go? What about
when you get a great sleep?
For further thinking: Do you notice any similarities between the adult’s answers and
your own/those of your classmates?
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Lesson 2 - Handout 2.3
Results:
“I got enough sleep last night.”
Not
sure, 4 Yes
No
n = 22
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Lesson 2 - Handout 2.4
Digital Health Tip! Kidshealth.org has a lot of health information on topics like nutrition, sleep,
exercise, emotional health. Check out this website to find advice for your character on how to
make them feel better or other ways to feel great!
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Lesson 2 - Handout 2.5
1= wide awake
2 = awake but a little tired
3 = very sleepy
4 = Wide awake
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For Exploration
• Visit sleepforkids.org and look up two strategies you could use to improve your
sleep habits. Try them out and record what happens on your sleep log.
• What did you learn by tracking your sleep habits? What did you notice? Did
anything surprise you?
• Did tracking your sleep make you do anything differently? Please describe.
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Lesson 3 - Spotlight on Media Literacy & Health
Healthy
Healthy Media!
This lesson connects media literacy to health through examining the validity of online
information and introducing ways to evaluate the credibility of claims made in the media.
Students will be able to explore and apply critical thinking skills through a media production
exercise and through discussion.
St u d e n t s w i l l b e a b l e t o :
1. Understand how surveys are used to collect information
2. Practice critical thinking in assessing information presented online
3. Reflect on bias in health related advertising
4. Explore how health messages are created in a media production exercise
Learning Environment
• Classroom setting
• Computers or devices (either to share or individual) with internet connection
Materials
Lesson Flow
1. Design an Ad - Health Haiku
Purpose: this activity allows students to explore their creativity, apply their own knowledge
about health, and develop a foundation of critical thinking in relation to the media.
Looking for health information on the web is like going on a treasure hunt. You can find gold, but you
may have to wade through some garbage!
The next lesson in the series (Lesson 5) will examine ways to evaluate websites, so that when you are
looking for health information, you can trust that the information will be helpful and not harmful to your
wellbeing.
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One of the ways we are exposed to a lot of health information (some credible, some not so credible) is
advertising. Have students think about ads they have seen on TV, online, in magazines or comics that
have health related messages.
Have the students design an ad for a health and wellness “product” that will appear in a magazine of
their choice. Have them decide on the magazine and then make up their health product choosing a type
of product from the list below. Have the students choose an audience (e.g., people their age, parents),
write a haiku about the product, and draw a picture to go with the ad. Have them name the magazine,
explaining why they chose it. See below and Handout 3.1 for the Example Haiku Ad. Use the haiku
example in the ad, or use other examples of your choice. What about the claim made in the example ad?
Is it true? Is it misleading? See information at https://sleepfoundation.org/
Example Haiku Ad
Purpose: to raise awareness of the various ways in which we interact with and rely on
technology.
Have students pair up and discuss the following: Imagine waking up one morning to discover that TV,
the internet, cell phones, and computers no longer exist. Also all newspapers, magazines, radio stations
and TV channels have disappeared. In small groups, discuss what would happen to citizens: how would
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they get information? How would they communicate news, facts, and events? What would happen with
the decisions you usually make? What would you – personally – most miss in such a situation? What
would society lose with this kind of problem? (Use Handout 3.2)
3. Media Researcher
Purpose: to help students develop an awareness of how technology has been integrated into
their lives, as well as to think of strategies to reduce unhealthy technology use.
Have the students keep a journal/research log for one day where they record their daily use and
interaction with media, such as television, Internet, social media sites, video games. Discuss “What
patterns do you see?” “How many hours do you spend using media and technology such as the Internet,
television or radio?” “How do you feel when you are using the media?” “Why do you do it?” “What do
you like about it?” “What do you get out of it?” (Use Handout 3.3)
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Lesson 3: Handout 3.2: Share in Pairs – No More Media
Grade 4 Grade 5 Grade 6 Grade 7
Science: Science: Science: Science:
• Make predictions • Demonstrate an • Demonstrate an • Generate and
based on prior openness to new openness to new introduce new or
knowledge ideas and ideas and refined ideas when
• Make observations consideration of consideration of problem solving
about living and alternatives alternatives
non-living things in • Generate and • Generate and
the local introduce new or introduce new or
environment refined ideas when refined ideas when
• Generate and problem solving problem solving
introduce new or
refined ideas when
problem solving
Lesson 3: Handout 3.3: Media Researcher
Grade 4 Grade 5 Grade 6 Grade 7
Science: Science: Science: Science:
• Observe objects and • Make observations in • Make observations in • Observe, measure,
events in familiar familiar or unfamiliar familiar or unfamiliar and record data
contexts contexts contexts (qualitative and
• Collect simple data • Observe, measure, • Observe, measure, quantitative), using
• Sort and classify and record data, using and record data, using equipment, including
data and appropriate tools, appropriate tools, digital technologies,
information using including digital including digital with accuracy
drawings or technologies technologies appropriate to the
provided tables • Express and reflect on • Express and reflect on task
• Express and reflect personal, shared, or personal, shared, or • Express and reflect on
on personal or others’ experiences of others’ experiences of a variety of
shared experiences place place experiences and
of place (if add perspectives of place
further thinking
questions)
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Lesson 3 - Handout 3.1
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Lesson 3- Handout 3.2
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Lesson 3 - Handout 3.3
Media Researcher
Keep a log for one day to record your use of different media, such as television, Internet, social
media sites, video games. See the example below to show you how to fill it out.
Time I Media Used Where I was Who I was with What else was I Time I
started doing? stopped
7:30 am Watched Sponge Bob Home in living My dad and sister Eating breakfast 8:00am
on TV room
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For Further Thinking:
Did recording all your media use change your understanding of how
much you use media in a day?
What are some ways that you could use media less?
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Lesson 4 - Spotlight on Information Literacy
St u d e n t s w i l l b e a b l e t o :
1. Understand the importance of basing health decisions on balanced and credible information sources
2. Tell the difference between credible and not credible sources of online health information
3. Identify effective strategies for locating health information
Learning Environment
• Classroom setting
• Computers or devices (either to share or individual) with internet connection
Materials
• Worksheets/handouts
• Online access/internet connection
• Web links embedded in Lesson Flow and Extension Activities and Ideas sections of this module
Lesson Flow
Purpose: to raise awareness among students regarding their personal strategies to find and
evaluate information online.
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2. Info Detectives - Website Analysis
Purpose: to familiarize the students with the Five W’s of website analysis and build their critical
thinking skills
The best websites to use are those that have the best evidence of credibility, accuracy, reasonableness,
and support. It is always important to evaluate websites you use for research or for personal use. The
Five “Ws” of website analysis is a useful tool for deciding if the website is a good one. This is especially
important when it comes to health. The following table (from the Adult Literacy and Technology
Network - http://www.nisk.k12.ny.us/glencliff/Lib-5Ws.html) outlines the Five “Ws” of website analysis1
Visit this health-related website on sleep http://sleepforkids.org/which helps educate children and
youth about the importance of sleep and how sleep can impact overall health and wellness.
Have the students make predictions about the main purpose of the website. Scroll through and read the
website, providing think-aloud insights relating to clues to credibility, accuracy, reasonableness, and
1
From http://www.nisk.k12.ny.us/glencliff/Lib-5Ws.html
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support. Make connections between student responses and the website’s URL, name, navigation,
visuals, animations, sounds, interactivity, logos, text, slogans.
Have students work in pairs and visit and analyze another website such as
http://kidshealth.org/kid/stay_healthy/body/not_tired.html#cat118 and assess the website using
Handout 4.22 (Handout adapted from Rebecca Trieger, University of Illinois)
The following table (see reference and link in the footnote below and in the resources and sources list at
the end of this section ) 3 outlines the CARS criteria and is a good reference for teachers and parents.
Credibility Trustworthy source, the quality of evidence and argument, author’s credentials,
evidence of quality control, known or respected authority, organizational support.
Goal: an authoritative source; a source that supplies some good evidence that
allows you to trust it.
Accuracy Up-to-date, factual, detailed, exact, comprehensive, audience and purpose reflect
intentions of completeness and accuracy. Goal: a source that is correct today (not
yesterday); a source that gives the whole truth.
Reasonableness Fair, balanced, objective, reasoned, no conflict of interest, absence of fallacies or
slanted tone. Goal: a source that engages the subject thoughtfully and
reasonably; a source concerned with the truth.
Support Listed sources, contact information, available corroboration, claims supported,
documentation supplied. Goal: a source that provides convincing evidence for the
claims made; a source you can triangulate (find at least two other sources that
support it).
Purpose: to help students build skills related to navigating websites, searching for information,
and evaluating the quality of that information.
Case: A kid you know who goes to another school has heard that your class is learning about sleep. She
says she is tired all the time and wants to know what to do. Can you help her? What advice will you give
the student about sleep?
• Use these websites:
http://sleepforkids.org/
http://kidshealth.org/kid/stay_healthy/body/not_tired.html#cat118
2
Adapted from Rebecca Trieger, University of Illinois http://lrs.ed.uiuc.edu/students/rtrieger/
3
http://www.ufv.ca/library/how-tos/cars-evaluation-checklist/Adapted from CARS Evaluation Checklist.
(2004, June 11). Queen’s University Library.
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• Write down some tips for your friend.
• Remember, you can also include what you learned using the online comic book. Try to write
down at least 3 important tips.
Norman, C. D., & Skinner, H. A. (2006). eHealth Literacy: Essential Skills for Consumer Health in a
Networked World. Journal of Medical Internet Research, 8(2), e9. This article outlines the six literacies
that comprise eHealth literacy and includes useful definitions, case study examples, and practical ideas.
http://doi.org/10.2196/jmir.8.2.e9
Feldman, Barbara. "How to Evaluate Online Information." Surfnetkids. Feldman Publishing. 6 Jun. 2008.
Web. 1 Oct. 2015. http://www.surfnetkids.com/tech/452/how-to-evaluate-online-information/
This tip sheet from the Media Awareness Network on how to search the internet effectively is a great
resource http://mediasmarts.ca/tipsheet/how-search-internet-effectively
CARS checklist for assessing the quality of a website. A good reference for teachers and parents:
http://www.literacyta.com/ecoach/evaluating-credibility-websites
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Connections to the BC Curriculum
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Lesson 4: Handout 4.3: Info Detectives – Case Study
Grade 4 Grade 5 Grade 6 Grade 7
Physical & Health Physical & Health Physical & Health Physical & Health
Education: Education: Education: Education:
• Identify and apply • Identify, apply, and • Identify, apply, and • Identify and apply
strategies for reflect on strategies reflect on strategies strategies to pursue
pursuing personal used to pursue used to pursue personal healthy-
healthy-living goals personal healthy- personal healthy- living goals
living goals living goals
• Analyze health
messages and
possible intentions to
influence behaviour
Other Curriculum Connections
Facebook Face Off Science Core Competency:
Activity Gr. 7: Exercise a healthy, informed skepticism and use scientific knowledge and
findings for their own investigations to evaluate claims in secondary sources
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Lesson 4 - Handout 4.1
What are some ways you could check to make sure something is true or
accurate?
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Lesson 4 - Handout 4.2
Name of site
URL
I can find out how to send a message to the author of this site.
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Can you answer the 5 W’s about the website?
From http://www.nisk.k12.ny.us/glencliff/Lib-5Ws.html
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Lesson 4 - Handout 4.3
1.
2.
3.
What other advice would you give? Would you follow this advice
yourself?
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Lesson 5 - Spotlight on Technology Literacy
St u d e n t s w i l l b e a b l e t o :
1. Assess their own technology literacy
2. Demonstrate their technology knowledge as it relates to health
3. Construct a quiz and learn about using surveys to assess knowledge and skill
Learning Environment
• Classroom setting
• Computers or devices (either to share or individual) with internet connection
Materials
• Worksheets/handouts
• Online access/internet connection
• Web links embedded in Lesson Flow and Extension Activities and Ideas sections of this module
Lesson Flow
1. Think-Jot-Share - Tech and Me
Purpose: to build awareness among students regarding their own relationship to technology
and to identify their technology-use patterns and preferences.
Start with a short discussion using Handout 5.1. Ask the students: “Which of the following best describes
how you feel about technology?”
1) Technophobe: I dislike and avoid using computers and other technologies.
2) Newbie: I often need help when using technology and don’t use it very much.
3) Just about Average: Computers and other technologies are part of my life at school and
home.
4) Super Techy: I love technology. Computers and other information and communication
technologies are a major part of my life. I often help others with technology.
5) I am Robot: I am consistently using technology. I know how to do things like make a website.
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2. Stump the Adult
Purpose: for students to make predictions about their own technological literacy, to validate
their predictions, and to practice developing questions and gathering evidence that relates to
their own inquiries.
Have the students work in small groups to make a technology quiz to share with parents, teachers, and
other adults they know. The first question in the quiz can be the multiple choice question from the
“Think-Jot-Share” activity. Use Handout 5.2 as a template for students to use.
In groups, have students generate a list of technologies, apps, social media, games, etc., that they use or
have heard of (and may think that adults do not know about). These will be the first section of the quiz.
Use the following format for this part of the quiz:
Circle the response that best describes your knowledge of the following:
Sample Question:
Snapchat
1) Never heard of it. I have no idea what this is.
2) I think I may have heard of it. Sounds familiar.
3) I know what this is but I’ve never used it myself.
4) I’ve used it a few times.
5) I use this all the time.
The higher the parents score, the more tech savvy they are.
For the next section of the quiz, have the students brainstorm a list of text messaging/chat acronyms or
abbreviations (e.g., LOL) that they think adults may not know about. Consult lists of acronyms available
online and make a Suitable for School (SFS) list for a reference. Use this format for this part of the quiz.
Sample Question:
LOL _______________________
1. My Health App
Purpose: to encourage students to think creatively about ways to share health information and
develop strategies to improve health.
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Have students work in pairs to come up with an idea for a game or app (the online comic book is an
example) that addresses a health issue (like sleep, nutrition, exercise). They can use Handout 5.3 to
“mock it up”/draw it out. Some of the ideas to address can include:
What is it called? What type of health topic or problem is it about? Who is it designed for? What would
it help you do? You can show some examples of kid friendly health apps by checking out the iTunes
store. (e.g., “Stop, Breathe, & Think”; “My Incredible Body”, “Science Heroes: Digestive System for Kids”,
“This is my Food – Nutrition for Kids”)
Purpose: for students to assess how safely and effectively they use the internet, and to compare
their responses with those of their parents/family members.
For an optional take home assignment, have your students take the “Are You Web Aware?” quiz
developed by the Media Awareness Network (reproduced in Handout 5.4):
http://mediasmarts.ca/tipsheet/are-you-web-aware-checklist-kids-ages-9-12
Also ask them to have a parent or adult(s) that they live with fill out the parent version of the quiz (also
reproduced in Handout 5.4): http://mediasmarts.ca/tipsheet/are-you-web-aware-checklist-parents
Have the students compare their results with the results of their parents or other adults in their lives
and discuss together. Have them write a journal entry about what they have learned.
Check out Tech with Kids for expert reviews of kids apps, video games, websites, and smart toys:
http://www.techwithkids.com/
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Connections to the BC Curriculum
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Lesson 5: Handout 5.3: My Health App
Grade 4 Grade 5 Grade 6 Grade 7
Applied Design, Skills, Applied Design, Skills, and Applied Design, Skills, and Applied Design, Skills, and
and Technologies: Technologies: Technologies: Technologies:
• Identify a design • Identify a design issue • Identify a design issue • Identify a design issue
issue • Identify key features • Identify key features • Identify key features
• Identify key features or user requirements or potential users and or potential users and
or user • Identify the main their requirements their requirements
requirements objective for design • Generate potential • Generate potential
• Identify the main and any constraints ideas ideas
objective for design • Generate potential • Decide on how and • Decide on how and
and any constraints ideas with whom to share with whom to share
• Generate potential • Decide on how and their product their product
ideas with whom to share • Identify how their • Identify how their
• Decide on how and their product product contributes product contributes
with whom to share • Identify how their to the individual, to the individual,
their product product contributes family, community, family, community,
Arts Education: to the individual, and/or environment and/or environment
• Create artistic works family, community, Arts Education: Arts Education:
collaboratively and and/or environment • Create artistic works • Create artistic works
as an individual Arts Education: collaboratively and as collaboratively and as
using ideas inspired • Create artistic works an individual using an individual using
by imagination, collaboratively and as ideas inspired by ideas inspired by
inquiry, an individual using imagination, inquiry, imagination, inquiry,
experimentation, ideas inspired by experimentation, and experimentation, and
and purposeful play imagination, inquiry, purposeful play purposeful play
• Express feelings, experimentation, and • Express feelings, • Express feelings,
ideas, and purposeful play ideas, and ideas, and
experiences in • Express feelings, experiences through experiences through
creative ways ideas, and the arts the arts
experiences through
the arts
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Lesson 5 - Handout 5.1
2) Newbie: I often need help when using technology, and don’t use it very
much.
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Lesson 5 - Handout 5.2
Stump the Adult - Test your Tech Savvy
Part A: Circle the answer that BEST describes how you feel about technology. I consider myself a:
1) Technophobe: I dislike and avoid using computers and other technologies.
2) Newbie: I often need help when using technology, and don’t use it very much.
3) Just about Average: Computers and other technologies are part of my life at school and home.
4) Super Techy: I love technology. Computers and other information and communication
technologies are a major part of my life. I often help others with technology.
5) I am Robot: I am consistently using technology. I know how to do things like make a website.
Part B: For the following, check the answer that is most true of you.
Total your score by giving yourself the Never heard I think I I know I’ve used it I use this
number of points noted for each of it. I have may have what this a few all the
response e.g., (1) no idea heard of is but I’ve times. (4) time. (5)
what this is. it. Sounds never used
(1) familiar. it. (3)
(2)
Part C: What do the following mean? Spell them out in the space provided:
e.g., LOL
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For further thinking:
Are the results the same or different from what you expected?
In what ways?
How does this change your understanding of your own and others’
tech abilities?
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Lesson 5 - Handout 5.3
My Health App
What health problem or
topic is my app for?
What is it called?
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Lesson 5 - Handout 5.4
Are you Web Aware? How about the Adults in your Life?
Source: http://mediasmarts.ca/tipsheet/are-you-web-aware-checklist-kids-ages-9-12
When you are at home, take this student quiz and have a parent fill out
the parent quiz. Discuss and compare your answers with each other.
STUDENT QUIZ YES NO
I ask my parents’ permission before giving out any personal information
on the Internet, including: my gender, name, phone number, address,
email, school name, my parents’ work address/telephone numbers, credit
card information, my picture, and my passwords.
I only use websites for kids that my parents have checked out for me.
When I’m online I always use a nickname that doesn’t reveal anything
about me – including if I am a boy or girl.
I treat people nicely when I’m online and never post or send rude
messages or threats.
I always ask permission from the author before taking words, pictures or
sounds from a website.
I use websites and search engines for kids that my parents, teacher or
librarian have told me about.
I know that things I read online aren’t always true so I check the
information with a parent or teacher.
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Source: http://mediasmarts.ca/tipsheet/are-you-web-aware-checklist-parents
ADULT QUIZ YES NO
Are you involved in your kids’ online activities? Do you know what they
are doing and who they are talking to when they are on the Internet?
Do you try to not be too critical of your kids’ activities on the Net and use
their Internet experiences as an opportunity to discuss inappropriate
content, trust and responsibility?
Do you make Internet use a family activity by guiding your kids to good
sites and teaching them how to do safe and effective searches?
Have you taught your kids not to believe everything they read online and
to check online information with an adult or with another source?
If your child accesses the Internet from school or your local library, are
you familiar with their acceptable use policies?
Have you reassured your kids that you won’t “freak out”, overreact, or
cut off their internet access if they come to you with a problem?
If your kids are on a social networking site, have you talked to them about
making careful choices before posting?
Have you talked to your kids about responsible online behaviour? Do they
understand that stealing from websites, downloading pirated software,
making online threats and hacking are illegal activities?
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For further thinking:
What are some ways you could use the internet more safely
or more effectively?
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Lesson 6 - Discussion and Learning Assessment &
Spotlight on Science Literacy
Wrap Up Workshop!
This lesson is designed for participants to reflect on what they have learned about digital health
literacy, assess their learning and the learning tools. It is also an opportunity for participants to
engage in and learn about how individual perspectives and experiences contribute to the
creation of knowledge through participating in a mock evaluation of their experiences with the
Learning for Life content.
St u d e n t s w i l l b e a b l e t o :
1. Reflect on their learning about digital health literacy
2. Participate in a mock evaluation to express their experiences engaging with the Learning for Life
content and activities
3. Understand how research findings contribute to knowledge
4. Provide a critical review, share ideas and formulate recommendations
5. Celebrate their individual achievement and collaborative effort
Learning Environment
Materials
Lesson Flow
1. Wrap-up Discussion
Have a discussion with the students about what they have learned about digital health and digital
health literacy across all the lessons and activities.
a) Ask students to define digital health and digital health literacy.
b) Ask students how their understanding of how health and technology are related has
changed
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c) Have students respond to exit poll iClicker questions “Test your Digital Health Smarts” (see
Handout 1.2). Compare the responses to those from the opening session (see bar graph
example below and provided in slide set).
Purpose: to help student classify different types of data and plan how to design experiments
and collect the data.
• Introduce the concepts of “quantitative” (i.e., numbers, things that can be counted) and
“qualitative” (qualities or ideas that cannot be counted) that can be gathered through
research tools like surveys and interviews or group discussions (see Handout 6.1)
• The following “Pizza Research” example may be used to illustrate.
I like pizza.
3. Exit Poll
• Have students respond to exit poll iClicker questions “Test your Digital Health Smarts” (see
Handout 1.2). Compare the responses to those from the opening session (see bar graph
example below and provided in slide set).
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4. Presentation of certificates (see Page 73 of this Toolkit for certificate template).
Purpose: Describe how individual perspectives and experiences contribute to the creation of
knowledge, and that structured methods are used to collect information accurately.
• It is important that experts who develop educational programs listen to what people your age
have to say.
• Just like in a science experiment, it is important to follow a method to make sure researchers
properly analyse your answers, so that the information is accurate
• Refer to “Research Lingo Decoded” activity and the examples of quantitative and qualitative
data collection (Pizza Research Study)
a) Survey
o Introduce the survey (see Handout 6.2). This is the type of survey that researchers
use to collect data, and provides quantitative data
o Emphasize there are no right or wrong answers - just their answers!
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Connections to the BC Curriculum
Data can be collected by surveys, interviewing people, having a focus group discussion, making
observations, recording with video or photographs, and many other ways.
Quantitative data is information about quantities - information that can be measured and written down
with numbers. Examples of quantitative data are your height, the number of hours you sleep each night,
and the number of students who liked the online comic book.
Qualitative data is Information about qualities or ideas - information that cannot be easily measured or
cannot be measured at all. Examples of qualitative data are the way you feel when you wake up after a
good sleep, the colour of your eyes, and what parents think about homework.
What kind of data would each of these research questions give you - qualitative or quantitative? How
might you collect the information for each?
Research Question What type of data is it? How would you collect the
Check one data?
Do kids who get more exercise fall asleep earlier? Quantitative
Qualitative
How often do teachers sleep through their alarms in Quantitative
the morning? Qualitative
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Lesson 6 - Handout 6.2
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Lesson 6 - Handout 6.3
1. Did the information about digital health you learned in this project make sense to you?
What parts were confusing? What parts were useful?
3. What did you like about the online comic-book? What did you dislike? How could the online
comic book be made better?
4. Did you learn anything new by using the online comic book?
5. The online comic was about sleep. What other topics could the online comic book talk
about?
6. Were you surprised by anything you learned, either in school or through the online comic
book?
7. Has what you’ve learned about changed what you think or do? About sleep? About how to
find information on the internet? About what information to trust? Anything else?
8. Is there anything else you would like to say or any other ideas that you didn’t get a chance
to talk about?
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Resource List
http://www.heretohelp.bc.ca/wellness-module/wellness-module-6-getting-a-good-nights-sleep
This webpage provides useful tips for improving sleep hygiene that may be adapted for a younger
audience.
http://digem.med.ubc.ca/2015/07/14/what-is-ehealth-2/
What is eHealth? This animated video introduces the concept of eHealth in BC. This is a good resource
for teachers and parents to understand the eHealth landscape.
http://www.discern.org.uk/discern_instrument.php
For teachers and parents, a tool for evaluating online consumer health information.
http://mediasmarts.ca/
This Canadian organization is dedicated to improving media literacy for children and youth. They provide
a variety of resources for children, parents, and teachers to increase digital media literacy in various
forms, and to educate children on various digital media topics, such as cyberbullying, online gambling,
etc.
http://www.pathwaysrtc.pdx.edu/eHealthCurriculum/curriculumIntro
This tool helps the user effectively search for mental health information online, and evaluate the
accuracy and integrity of online information.
http://sleepforkids.org/
This interactive website helps educate children and youth about the importance of sleep and how sleep
can impact overall health and wellness.
Apps:
LiVe
https://www.commonsensemedia.org/app-reviews/live#
This fitness and nutrition app for tweens and teens encourages them to set and achieve realistic goals
that will help improve wellness and will contribute to positive attitudes about food and body image.
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YouTube resources:
Media Minute
https://www.youtube.com/playlist?list=PLd8jafskrf4EP1qx3rqgc-4UZ9ouIF4Df
This 6-part video series provides information on how media is created and builds media literacy in
students through education and reflective activities.
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Online Comic Book – Plot Summary & Themes
This document outlines the highlights of the story as well as some of its thematic motifs.
Synopsis: Ellen is a young girl in elementary school, who is pressured with maintaining a high academic
performance while also managing her extracurricular and social life. Interact with the online comic book
here: http://digem.med.ubc.ca/projects/ubclearningforlife/
2) Overall outcomes:
Good sleep:
• Stay calm and focused during test
• Get less stressed in difficult situations (less likely to get angry)
Bad sleep:
• Feel sleepy on the way to school
• Panic during test
• Make snappy comments to friends/classmates
o Get angry at soccer coach, Pippy, and Cathy
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3) Other themes / ideas:
• Staying calm during difficult times
• Time management
o Balancing extracurricular activities with school life
Ex 1. Multitasking phone use with homework
Ex 2. Overwhelming amount of activities to do all in one day
(hang out with friends, do sports, homework & eat dinner all before
bed)
• Internal vs. external pressures
o How much work is too much? Pressure to get high grades?
o How much should I socialize?
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Connections to the BC Curriculum – Summary by
Activity
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identified (if online identified (if online with accuracy
exploration questions exploration questions appropriate to the
added) added) task
• Observe, measure, • Observe, measure,
and record data, using and record data, using
appropriate tools, appropriate tools,
including digital including digital
technologies technologies
Lesson 2: Handout 2.4: My Own Health Adventure Comic
Grade 4 Grade 5 Grade 6 Grade 7
Arts Education: Arts Education: Arts Education: Arts Education:
• Create artistic works • Create artistic works • Create artistic works • Create artistic works
collaboratively and as collaboratively and as collaboratively and as collaboratively and as
an individual using an individual using an individual using an individual using
ideas inspired by ideas inspired by ideas inspired by ideas inspired by
imagination, inquiry, imagination, inquiry, imagination, inquiry, imagination, inquiry,
experimentation, and experimentation, and experimentation, and experimentation, and
purposeful play purposeful play purposeful play purposeful play
Lesson 2: Handout 2.5: Sleep Tracker - My Sleep Journal
Grade 4 Grade 5 Grade 6 Grade 7
Physical & Health Physical & Health Physical & Health Physical & Health
Education: Education: Education: Education:
• Identify and describe • Analyze and describe • Describe the impacts • Identify factors that
factors that influence the connections of personal choices on influence healthy
healthy choices between eating, health and well-being choices and explain
• Identify and apply physical activity, and • Identify, apply, and their potential health
strategies for pursuing mental well-being reflect on strategies effects
personal healthy- • Describe the impacts used to pursue • Identify and apply
living goals of personal choices on personal healthy- strategies to pursue
Science: health and well-being living goals personal healthy-
• Collect simple data • Identify, apply, and Science: living goals
• Make simple reflect on strategies • Observe, measure, Science:
inferences based on used to pursue and record data, using • Observe, measure,
their results and prior personal healthy- appropriate tools, and record data
knowledge living goals including digital (qualitative and
Science: technologies quantitative), using
• Observe, measure, • Identify patterns and equipment, including
and record data, using connections in data digital technologies,
appropriate tools, • Contribute to care for with accuracy
including digital self, others, and appropriate to the
technologies community through task
• Identify patterns and personal or • Seek patterns and
connections in data collaborative connections in data
approaches from their own
investigations and
secondary sources
• Use scientific
understanding to
identify relationships
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and draw conclusions
• Contribute to care for
self, others, and
community through
personal or
collaborative
approaches
Lesson 3: Handout 3.1: Design an Ad – Health Haiku
Grade 4 Grade 5 Grade 6 Grade 7
English Language Arts: English Language Arts: English Language Arts: English Language Arts:
• Use writing and • Use writing and • Use writing and • Use writing and
design processes to design processes to design processes to design processes to
plan, develop, and plan, develop, and plan, develop, and plan, develop, and
create texts for a create texts for a create engaging and create engaging and
variety of purposes variety of purposes meaningful literary meaningful literary
and audiences and audiences and informational and informational
• Use language in • Use language in texts for a variety of texts for a variety of
creative and playful creative and playful purposes and purposes and
ways to develop style ways to develop style audiences audiences
• Use an increasing • Use an increasing
repertoire of repertoire of
conventions of English conventions of English
spelling, grammar, spelling, grammar,
and punctuation and punctuation
Lesson 3: Handout 3.2: Share in Pairs – No More Media
Grade 4 Grade 5 Grade 6 Grade 7
Science: Science: Science: Science:
• Make predictions • Demonstrate an • Demonstrate an • Generate and
based on prior openness to new openness to new introduce new or
knowledge ideas and ideas and refined ideas when
• Make observations consideration of consideration of problem solving
about living and non- alternatives alternatives
living things in the • Generate and • Generate and
local environment introduce new or introduce new or
• Generate and refined ideas when refined ideas when
introduce new or problem solving problem solving
refined ideas when
problem solving
Lesson 3: Handout 3.3: Media Researcher
Grade 4 Grade 5 Grade 6 Grade 7
Science: Science: Science: Science:
• Observe objects and • Make observations in • Make observations in • Observe, measure,
events in familiar familiar or unfamiliar familiar or unfamiliar and record data
contexts contexts contexts (qualitative and
• Collect simple data • Observe, measure, • Observe, measure, quantitative), using
• Sort and classify data and record data, using and record data, using equipment, including
and information using appropriate tools, appropriate tools, digital technologies,
drawings or provided including digital including digital with accuracy
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tables technologies technologies appropriate to the
• Express and reflect on • Express and reflect on • Express and reflect on task
personal or shared personal, shared, or personal, shared, or • Express and reflect on
experiences of place others’ experiences of others’ experiences of a variety of
(if further thinking place place experiences and
questions added) perspectives of place
Lesson 4: Handout 4.1: Think-Jot-Share – the Credible Hulk
Grade 4 Grade 5 Grade 6 Grade 7
Science: Social Studies: Social Studies: Science:
• Suggest ways to plan • Ask questions, • Ask questions, • Exercise a healthy,
and conduct an corroborate corroborate informed scepticism
inquiry to find inferences, and draw inferences, and draw and use scientific
answers to their conclusions about the conclusions about the knowledge and
questions content and origins of content and origins of findings for their own
Social Studies: a variety of sources, a variety of sources, investigations to
• Ask questions, including mass media including mass media evaluate claims in
corroborate secondary sources
inferences, and draw Social Studies:
conclusions about the • Assess the credibility
content and origins of of multiple sources
different sources and the adequacy of
evidence used to
justify conclusions
Lesson 4: Handout 4.2: Info Detectives – Website Analysis
Grade 4 Grade 5 Grade 6 Grade 7
Social Studies: Social Studies: Social Studies: Social Studies:
• Ask questions, • Ask questions, • Ask questions, • Assess the credibility
corroborate corroborate corroborate of multiple sources
inferences, and draw inferences, and draw inferences, and draw and the adequacy of
conclusions about the conclusions about the conclusions about the evidence used to
content and origins of content and origins of content and origins of justify conclusions
different sources a variety of sources, a variety of sources, Science:
including mass media including mass media • Exercise a healthy,
informed scepticism
and use scientific
knowledge and
findings for their own
investigations to
evaluate claims in
secondary sources
Lesson 4: Handout 4.3: Info Detectives – Case Study
Grade 4 Grade 5 Grade 6 Grade 7
Physical & Health Physical & Health Physical & Health Physical & Health
Education: Education: Education: Education:
• Identify and apply • Identify, apply, and • Identify, apply, and • Identify and apply
strategies for pursuing reflect on strategies reflect on strategies strategies to pursue
personal healthy- used to pursue used to pursue personal healthy-
living goals personal healthy- personal healthy- living goals
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living goals living goals
• Analyze health
messages and
possible intentions to
influence behaviour
Other Curriculum Connections
Facebook Face Off Science Core Competency:
Activity Gr. 7: Exercise a healthy, informed skepticism and use scientific knowledge and
findings for their own investigations to evaluate claims in secondary sources
Lesson 5: Handout 5.1: Think-Jot-Share – Tech and Me
Grade 4 Grade 5 Grade 6 Grade 7
Physical & Health Physical & Health Physical & Health Physical & Health
Education: Education: Education: Education:
• Identify and describe • Describe the impacts • Describe the impacts • Identify factors that
factors that influence of personal choices on of personal choices on influence healthy
healthy choices health and well-being health and well-being choices and explain
• Identify and apply • Identify, apply, and • Identify, apply, and their potential health
strategies for pursuing reflect on strategies reflect on strategies effects
personal healthy- used to pursue used to pursue • Identify and apply
living goals personal healthy- personal healthy- strategies to pursue
living goals living goals personal healthy-
living goals
Lesson 5: Handout 5.2: Stump the Adult – Test your Tech Savvy
Grade 4 Grade 5 Grade 6 Grade 7
Science: Science: Science: Science:
• Collect simple data • Identify questions to • Identify questions to • Make predictions
• Make predictions answer or problems answer or problems about the findings of
based on prior to solve through to solve through their inquiry
knowledge scientific inquiry scientific inquiry
• Compare results with • Make predictions • Make predictions
predictions, about the findings of about the findings of
suggesting possible their inquiry their inquiry
reasons for findings • Compare data with • Compare data with
predictions and predictions and
develop explanations develop explanations
for results for results
Lesson 5: Handout 5.3: My Health App
Grade 4 Grade 5 Grade 6 Grade 7
Applied Design, Skills, and Applied Design, Skills, and Applied Design, Skills, and Applied Design, Skills, and
Technologies: Technologies: Technologies: Technologies:
• Identify a design issue • Identify a design issue • Identify a design issue • Identify a design issue
• Identify key features • Identify key features • Identify key features • Identify key features
or user requirements or user requirements or potential users and or potential users and
• Identify the main • Identify the main their requirements their requirements
objective for design objective for design • Generate potential • Generate potential
and any constraints and any constraints ideas ideas
• Generate potential • Generate potential • Decide on how and • Decide on how and
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ideas ideas with whom to share with whom to share
• Decide on how and • Decide on how and their product their product
with whom to share with whom to share • Identify how their • Identify how their
their product their product product contributes product contributes
Arts Education: • Identify how their to the individual, to the individual,
• Create artistic works product contributes family, community, family, community,
collaboratively and as to the individual, and/or environment and/or environment
an individual using family, community, Arts Education: Arts Education:
ideas inspired by and/or environment • Create artistic works • Create artistic works
imagination, inquiry, Arts Education: collaboratively and as collaboratively and as
experimentation, and • Create artistic works an individual using an individual using
purposeful play collaboratively and as ideas inspired by ideas inspired by
• Express feelings, an individual using imagination, inquiry, imagination, inquiry,
ideas, and ideas inspired by experimentation, and experimentation, and
experiences in imagination, inquiry, purposeful play purposeful play
creative ways experimentation, and • Express feelings, • Express feelings,
purposeful play ideas, and ideas, and
• Express feelings, experiences through experiences through
ideas, and the arts the arts
experiences through
the arts
Lesson 6: Handout 6.1: Research Lingo Decoded
Grade 4 Grade 5 Grade 6 Grade 7
Science: Science: Science: Science:
• Sort and classify data • With support, plan • With support, plan • Collaboratively plan a
and information using appropriate appropriate range of investigation
drawings or provided investigations to investigations to types, including field
tables answer their answer their work and
• Suggest ways to plan questions or solve questions or solve experiments, to
and conduct an problems they have problems they have answer their
inquiry to find identified identified questions or solve
answers to their problems they have
questions identified
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Certificate
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