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Таблицы из Знаний о Магии
Таблицы из Знаний о Магии
Familiar Creation
01–25
26–35
36–40
40–50
51–55
56–60
61–70
71–80
81–90
Oddities of form
01–03
05–07
08–11
12
13–15
16–19
20–22
23–25
26
27–29
Page 1
ТАБЛИЦЫ ФАМИЛЬЯРОВ
30–32
33–35
36
37–39
40–42
46–48
49–51
52–54
55–57
58
59–61
62–64
65–67
68–70
71–73
74–76
77–79
80–82
83–85
86–92
93–97
98–100
Page 2
ТАБЛИЦЫ ФАМИЛЬЯРОВ
05–06
07–15
16–22
23–25
26–30
31–35
36–39
40–45
46–47
56–65
66–75
76–80
81–87
88–90
91–95
96–00
2–3
4–5
Page 3
ТАБЛИЦЫ ФАМИЛЬЯРОВ
6
10
Familiar Personality
01–02
03–04
05–06
07–08
09–10
11–12
13–14
15–16
17–18
19–20
21–22
23–24
25–26
27–28
77–78
29–30
Page 4
ТАБЛИЦЫ ФАМИЛЬЯРОВ
31–32
33–34
35–36
37–38
38–40
41–42
43–44
45–46
47–48
49–50
51–52
53–54
55–56
57–58
59–60
61–62
63–64
65–66
67–68
69–70
71–72
73–74
Page 5
ТАБЛИЦЫ ФАМИЛЬЯРОВ
75–76
77–78
79–80
81–82
83–84
85–86
87–88
89–90
91–92
93–94
95–97
98–00
Page 6
ТАБЛИЦЫ ФАМИЛЬЯРОВ
Familiar Creation
Small Humanoid: Your familiar has the shape of a human, though it is very short, no taller than one foot.
Moderate Humanoid: Your familiar has the shape of a human but is sized like a Dwarf or Halfling, standing 3 feet + 2d10 inches
tall.
Large Humanoid: Your familiar is shaped like a human and nearly as tall, standing 4 feet + 2d10 inches tall.
Animalistic: Your familiar is shaped like some animal, taking a size appropriate to that animal. Roll on Table 7–3: Bound
Familiar Type to determine what animal shape it takes. (You do not have a bound familiar, Table 7–3 simply determines your
created familiar’s physical form.)
Small Animalistic: As “Animalistic,” but your familiar is about half the normal size of a creature of the resulting type.
Large Animalistic: As “Animalistic,” but your familiar is about twice the normal size of a creature of the resulting type.
Insubstantial: You familiar has no definite physical shape, appearing instead as an indistinct glowing, shimmering, or shadowy
form. Your familiar automatically has the Ethereal talent (see Old World Bestiary, page 77), and does not roll on Table 7–2:
Oddities of Form unless it is only partially Insubstantial owing to the “Combination” result.
Combination: Your familiar’s torso and legs are of different natures. Roll twice on this table (re-rolling this result if it occurs
again) and combine the two results. If the second result is the same form as the first, re-roll the second until the two results are
different.
Player’s Choice: You may choose any result on this table. 91–00 GM’s Choice: The GM may choose any results on this table.
Oddities of form
Additional Eye: Your familiar has one more eye than would be normal for a creature of its type. This may give it the ability to
see things it otherwise would not be able to see—things behind it, for example, if the eye is in the back of its head.
Barbed Tongue: Your familiar’s tongue ends in strange barbs. It gains the Natural Weapons Talent.
Bizarre Colour: Your familiar is a strange colour—purple, pink, blue. At your option, it may be a mix of colours.
Claws: Your familiar has claws. It gains the Natural Weapons Talent.
Corpulent: Your familiar appears astoundingly obese for a creature of its size.
Extra Digits: Your familiar has 1d10 more fingers or toes than would be normal for a creature of its type.
Fangs: Your familiar has fangs. It gains the Natural Weapons Talent.
Fragrant: Your familiar has a pleasant odour, smelling of flowers, spices, or herbs.
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ТАБЛИЦЫ ФАМИЛЬЯРОВ
Fur: Your familiar is covered in a coat of soft or coarse fur.
Horns: Your familiar has a pair of sharp horns it can use to make attacks, dealing SB–1 Damage.
Humanoid Face: Your familiar has an eerie face, much like that of a man, woman, or child.
Humanoid Hands: Your familiar has humanoid hands, complete with opposable thumbs. 43–45 Missing Digits: Your familiar is
missing 1d10 fingers or toes.
Missing Limb: Your familiar is missing a limb that it would normally have.
Scales: Scales cover your familiar’s hide, granting it the talent Scales (1) (see Old World Bestiary, page 78).
Shell or Carapace: Your familiar has a hard shell or tough carapace and gains the Scales (2) talent (see Old World Bestiary, page
78).
Slimy: Your familiar’s body naturally exudes a damp slimy substance, and leaves a slime trail—like a snail or slug—wherever it
goes.
Strange Eye Colour: Your familiar has startling eye colour, such as purple, yellow, or even orange.
Tail: If your familiar’s form is such that it would not normally have a tail, it has one that is both substantial and prehensile. If
your familiar would normally have a tail, it is missing.
Tentacles: Your familiar sprouts tentacles, granting it a +10% bonus on all grappling tests.
Undead Appearance: Your familiar has a cadaverous appearance, looking as if it’s rotting.
Unnerving Eyes: Your familiar has bizarre eyes, made from jewels, buttons, or mushrooms.
Vestigial Wings: Your familiar has wings, though they do not allow it to fly.
Wings (Hoverer): Your familiar has wings and gains the Hoverer talent (see WFRP, page 99).
Wings (Flyer): Your familiar has wings and gains the Flyer talent (see WFRP, page 98).
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ТАБЛИЦЫ ФАМИЛЬЯРОВ
Dog, Small: A small dog, such as a rat terrier. See “Dogs” in WFRP, page 232, for statistics.
Dog, Large: A large breed, such as a mastiff. See “War Dogs” in WFRP, page 233, for statistics.
Eagle: Alternately, you may choose some other noble bird. See page 189 for statistics.
Lizard: A medium-sized breed such as an iguana. See page 190 for statistics.
Monkey: See page 190 for statistics. 48–55 Rat: See page 190 for statistics.
Raven: Alternately, you may choose some other large bird. See “Raven” in WFRP, page 233, for statistics.
Robin: Alternately, you may choose some other small bird. See page 190 for statistics.
Player’s Choice: You may choose any animal on this table, or any animal at all (providing the GM gives his approval).
GM’s Choice: The GM chooses any animal on this table, or any animal at all.
Friendship: The familiar considers its master to be a good friend, probably (though not necessarily) a friend above all others.
Servant: The familiar behaves as though it is a servant in its master’s employ. The familiar expects to be “paid” in favours, good
food, and decent accommodation.
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ТАБЛИЦЫ ФАМИЛЬЯРОВ
Distant: The familiar realizes it owes an obligation of some sort to its master, but prefers to spend its time alone, for whatever
reason.
Aloof: The familiar is not particularly impressed with its master, and avoids him when possible.
At Odds: The familiar is actively antagonistic toward its master, though is generally not self-destructive enough to proactively
work to cause its master harm.
Player’s Choice: The player may choose any of the above or invent some other, more complicated description of the relationship
between master and familiar.
Familiar Personality
Absent-minded
Adventuresome
Anxious
Argumentative
Compulsive
Conceited
Cranky
Critical
Cuddly
Cynical
Depressed
Dramatic
Excitable
Friendly
Rude
Generous
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ТАБЛИЦЫ ФАМИЛЬЯРОВ
Gloomy
Greedy
Hyperactive
Hypochondriac
Incoherent
Inconsiderate
Inquisitive
Intolerant
Jealous
Know-it-all
Loyal
Lusty
Mean
Messy
Moody
Naïve
Optimistic
Paranoid
Passive-aggressive
Polite
Pompous
Psychotic
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ТАБЛИЦЫ ФАМИЛЬЯРОВ
Raving Mad
Rude
Self-deprecating
Show-off
Shy
Squeamish
Unobservant
Vain
Vindictive
Roll twice
Player’s choice
GM’s choice
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