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Curse of Strahd: Reloaded

A Campaign Guide by /u/DragnaCarta


Appendix A: Fortunes of Ravenloft
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Table of Contents
Appendix A: Fortunes of Ravenloft
The Tome of Strahd
The Holy Symbol of Ravenkind
The Sunsword
Strahd’s Enemy
Strahd’s Location
Personal Readings & Quests

Appendix A: Fortunes of Ravenloft


Depending on the tone and progression you intend for your campaign, you may prefer to avoid
placing any treasures or the destined ally within Castle Ravenloft. As the “final dungeon,”
exploration of Ravenloft prior to the final showdown may make your PCs feel more familiar or
comfortable with the layout of the Castle than you may want. If any of the treasures do appear in
Castle Ravenloft, they will likely be guarded and heavily concealed, rather than out in the open
for anyone to remove.1

In order to encourage your PCs to explore a variety of areas, you may prefer to choose to place
the treasures within a trio of distant, lesser-travelled regions of Barovia. It is also a wise choice
to direct each card’s reading to a separate PC, which should encourage that player to focus on
it as though it were a personal quest.

The Tome of Strahd


As a lore-centered item, the Tome of Strahd lacks the late-game power of the Sun Sword and
Holy Symbol of Ravenkind. If found at an opportune time, the Tome can provide vital insight into
Strahd’s history and character that invests the characters in his story, rather than leaving them
focused on their own day-to-day struggles. For this reason, you may choose to place the Tome
in one of the more populated areas of Barovia, in order to ensure that your PCs locate it earlier,
rather than later.2

Here are the locations that we recommend placing the Tome of Strahd for your players to find:

Card Location History

Torturer (9 of The treasure is hidden in The Tome was stolen from Castle
Swords) the attic of the Ravenloft by an ancestor of Baron

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burgomaster's mansion in Vallakovich. However, the injuries that the
Vallaki (Curse of Strahd, thief sustained soon killed him, and his
Chapter 5, Area N3s). family never understood the value of the old
book he had stowed in his bag. The
Baron’s grandfather shelved it away in the
attic long ago, and it has lain there
forgotten ever since.

Enchanter (3 of The treasure lies under Marina was the first of Tatyana’s
Stars) Marina's monument in reincarnations, and the second time
Berez (Curse of Strahd, Strahd’s heart was broken. After her death,
Chapter 10, Area U5). Strahd hardened his heart, and buried his
Tome beneath her monument as a promise
that he would not yearn for the Tatyana of
his past, but instead hunt her down in his
future.

Abjurer (4 of Stars) The treasure lies in the When Argynvost marched on Castle
beacon of Argynvostholt Ravenloft, only one of his soldiers survived.
(Curse of Strahd, Given this Tome by the Silver Dragon
Chapter 7, Area Q53). himself, that soldier bore it back to
Argynvostholt, hoping that a brave hero
might one day use it to uncover the secrets
of Strahd’s dark past and so defeat him.

Illusionist (7 of The treasure lies in When Saint Markovia marched upon Castle
Stars) Rictavio's carnival wagon Ravenloft, only one of her followers - a
(Curse of Strahd, coward of little faith - survived. An illiterate
Chapter 5, Area N5). peasant, the follower sold the Tome to a
band of Vistani, who paid little mind to the
plain, unlabelled book. Many years later,
Rudolph van Richten purchased the Tome
from a wandering merchant, and
discovered within its pages a way by which
he could travel into Barovia.

Wizard (Master of The treasure lies on the When Saint Markovia marched upon Castle
Stars) top floor of Van Richten's Ravenloft, only one of her followers - a
Tower (Curse of Strahd, coward of little faith - survived. An illiterate
Chapter 11, Area V7). peasant, the follower sold the Tome to a
band of Vistani, who paid little mind to the
plain, unlabelled book. Many years later,
Rudolph van Richten purchased the Tome
from a wandering merchant, and
discovered within its pages a way by which
he could travel into Barovia.

Tax Collector (8 of The treasure is hidden in When the mists rolled into Barovia, sealing
Coins) the Vistani treasure it away from the Material Plane, Strahd was
wagon (Curse of Strahd, distraught. In a fit of despair, he bade a

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Chapter 5, Area N9i). friend of his among the Vistani to bear his
Tome away from his castle, so that he
could no longer recall the sweetness of his
victories, nor his love for Tatyana. That
Vistani passed the Tome down their familial
line, swearing each keeper to secrecy.
Today, Arrigal is the keeper of the Tome,
but his interest in books is so low that he
regards it as little more than one more book
among many.

Druid (5 of Glyphs) The treasure lies at the When the mists rolled into Barovia, sealing
base of the Gulthias tree it away from the Material Plane, Strahd was
(Curse of Strahd, distraught. In a fit of despair, he bade a
Chapter 14, Area Y4). trusted servant among the druids to bear
his Tome away from his castle, so that he
could no longer recall the sweetness of his
victories, nor his love for Tatyana. That
druid joined with their Circle to bury the
Tome beneath the roots of the Gulthias
sapling, whose roots now cover and bind
the book beneath.

Anarchist (6 of The treasure lies in Over the years, Strahd has lost his interest
Glyphs) Castle Ravenloft's hall of in the trappings of Castle Ravenloft, and
bones (Curse of Strahd, has misplaced many treasures. One such
Chapter 4, Area K67). treasure is his Tome, which lies at the
center of the table within the Hall of Bones,
reverently avoided by Cyrus Belview, who
recognizes his master’s handwriting.

Charlatan (7 of The treasure lies in the When Saint Markovia marched upon Castle
Glyphs) attic of Old Bonegrinder Ravenloft, only one of her followers - a
(Curse of Strahd, coward of little faith - survived. He filled his
Chapter 6, Area O4). bag with treasures and fled the fortress -
only to be taken in the night by the hags of
Old Bonegrinder as he camped by the road.
The hags display the Tome reverently, and
believe that its presence is a sign of
Strahd’s favor.

Traitor (9 of Glyphs) The treasure is hidden in After the soldier Leo Dilisnya betrayed and
the master bedroom of murdered Strahd, an ancestor of Lady
Wachterhaus (Curse of Wachter hunted him down, providing
Strahd, Chapter 5, Area Strahd with his location. As a show of
N4o). gratitude, Strahd gifted the House of
Wachter with his Tome, and asked them to
guard his secrets from any that might seek
to steal them.

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The Holy Symbol of Ravenkind
The Holy Symbol of Ravenkind is a powerful item for your PCs to obtain, but markedly less
lethal to Strahd than the Sunsword, whose ambient radiance can badly harm Strahd’s chance of
escape from a deadly encounter. Because of this, you may prefer to make the Symbol be the
second or third artifact found by your PCs. Because of its generic nature (as compared to the
Sunsword), it can serve an important role in directing your PCs toward more isolated areas,
such as Berez, Argynvostholt, and the Werewolves’ Den.3

Here are the locations that we recommend placing the Holy Symbol of Ravenkind for your
players to find:

Card Location History

Avenger (1 of The treasure is in the The Holy Symbol was an ancient holy relic
Swords) possession of Vladimir used by the Order of the Silver Dragon in
Horngaard in their crusade against the evil things of this
Argynvostholt (Curse of land. Vladimir guards it now, knowing that
Strahd, Chapter 7, Area any who might seek it must do so in order
Q36). to free the Devil from his prison.

Myrmidon (5 of The treasure lies in the The werewolves of Lake Baratok once
Swords) shrine of Mother Night in raided a church near the shores of Lake
the werewolf den (Curse Zarovich, and recognized the Holy Symbol
of Strahd, Chapter 15, as an aspect of Mother Night’s divine form.
Area Z7). They took it to Mother Night’s shrine, where
they worship it with fell services and
sacrifices.

Enchanter (3 of The treasure lies under Queen Ravenovia kept the Holy Symbol of
Stars) Marina's monument in Ravenkind as a token of office; when she
Berez (Curse of Strahd, died, Strahd kept it in the castle’s chapel.
Chapter 10, Area U5). When Marina was killed, he buried it
beneath her monument as a symbol of his
love for her.

Conjurer (9 of The treasure is in Baba The Holy Symbol of Ravenkind was a


Stars) Lysaga's hut (Curse of powerful artifact of divine power kept by
Strahd, Chapter 10, Area Saint Markovia. When Markovia’s march on
U3). Castle Ravenloft was destroyed, the
Symbol found itself in the hands of Baba
Lysaga, who kept it under her protection to
prevent any other creature from using it to
harm Strahd again.

Beggar (6 of Coins) The treasure is hidden in Queen Ravenovia kept the Holy Symbol of
Kasimir's hovel (Curse of Ravenkind as a token of office; when she

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Strahd, Chapter 5, Area died, Strahd kept it in the castle’s chapel.
N9a). Once, long ago, Kasimir stole away into the
castle in an effort to spirit away his sister’s
corpse. Instead, he found the Symbol, and
felt a powerful compulsion to take it away
with him, waiting for an ally powerful
enough to wield it.

Shepherd (4 of The treasure lies in the Queen Ravenovia kept the Holy Symbol of
Glyphs) tomb of King Barov and Ravenkind as a token of office; when she
Queen Ravenovia (Curse died, Strahd buried it alongside her.
of Strahd, Chapter 4,
Area K88).

Bishop (8 of The treasure lies in the The Holy Symbol was a holy artifact found
Glyphs) sealed treasury of the long ago by the wizards of the Amber
Amber Temple (Curse of Temple. They kept it in their treasury
Strahd, Chapter 13, Area alongside a host of other treasures and
X40). riches.

Miser (9 of Coins) The treasure lies in Queen Ravenovia kept the Holy Symbol of
Castle Ravenloft's Ravenkind as a token of office; when she
treasury (Curse of died, Strahd sealed it away in his treasury
Strahd, Chapter 4, Area from grief, vowing to keep his mother’s
K41). memory protected from any that might sully
it.

The Sunsword
As discussed above, the Sunsword is likely the most powerful magical item that the PCs will find
in the entire module. Its discovery can serve as one of the most climactic moments of the
module, second only to the defeat of Strahd himself. For this reason, you may prefer to push it
toward a difficult-to-reach or high-level area, such as the Amber Temple or Baba Lysaga’s hut.4

When the PCs first discover the Sunsword, it is inert, bearing only a cracked hilt and no obvious
magical power. For more information on how the PCs can restore the Sunsword’s strength, see
Sergei’s Summons in Curse of Strahd:Reloaded, Chapter 10: The Village of Krezk.

Here are the locations that we recommend placing the Sunsword for your players to find:

Card Location History

Avenger (1 of The treasure is in the When Khazan’s apprentice stole the


Swords) possession of Vladimir Sunsword’s hilt, he fled into the forest.
Horngaard in There, he was recognized and slain by a
Argynvostholt (Curse of wandering revenant. The undead knight

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Strahd, Chapter 7, Area recognized the blade and delivered it to
Q36). Vladimir, who has kept the blade out of the
hands who may use it against the Devil.

Paladin (2 of The treasure lies in When the Sunsword’s hilt was left in the
Swords) Sergei's tomb (Curse of Svalich Wood, Sergei’s spirit was able to
Strahd, Chapter 4, Area spirit it away out of Strahd’s sight, to the
K85). one place where he knew his brother would
never dare look: Sergei’s own coffin in
Castle Ravenloft.

Conjurer (9 of The treasure is in Baba Soon after the Sunsword’s hilt was left in
Stars) Lysaga's hut (Curse of the Svalich Wood, a servant of Baba
Strahd, Chapter 10, Area Lysaga found it upon the ground, and
U3). brought it to the old witch as a gift. Lysaga
recognized the blade, and has kept it under
lock and key ever since to ensure that no
creature can use it to harm Strahd.

Beggar (6 of Coins) The treasure is hidden in When Khazan’s apprentice stole the
Kasimir's hovel (Curse of Sunsword’s hilt, he was overcome by a
Strahd, Chapter 5, Area platoon of vengeful spirits. Kasimir watched
N9a). the battle from a hiding place, and
recognized the Sunsword’s hilt. When the
apprentice fell, Kasimir took the treasure
back to his camp, and swore to keep it for a
hero who would one day overthrow the
tyrant Strahd.

Monk (1 of Glyphs) The treasure lies in the After the Sunsword’s hilt was left in the
main hall of the Abbey of Svalich Wood, it lay there for centuries -
Saint Markovia (Curse of until the Abbot arrived in Barovia. The
Strahd, Chapter 8, Area Abbot was immediately drawn to the strong,
S13). holy power possessed by the artifact, and
spirited it away to the Abbey of Saint
Markovia, where he occasionally uses it as
a holy symbol for communion with the
Morninglord.

Healer (3 of Glyphs) The treasure lies beneath When the Sunsword’s hilt was left in the
the gazebo in the Shrine Svalich Wood, Sergei’s spirit was able to
of the White Sun (Curse spirit it away to the one place where his
of Strahd, Chapter 8, soul could still touch the land of Barovia:
Area S4). the Shrine of the White Sun, near the
Blessed Pool of Krezk.

Bishop (8 of The treasure lies in the When the Sunsword’s hilt was left in the
Glyphs) sealed treasury of the Svalich Wood, Sergei’s spirit was able to
Amber Temple (Curse of spirit it away to Saint Markovia, which she
Strahd, Chapter 13, Area took as a sign to march upon Castle
X40). Ravenloft. Once the rebellion was

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destroyed, Strahd seized the hilt. With
Khazan dead, Strahd was unable to destroy
the hilt himself. He stored it in the Amber
Temple, and bade Exethanter to guard it
from any who might seek its power.

Strahd’s Enemy
Due to their low hitpoints and the negligible impact of the advantage-providing buff given to the
PCs’ destined Ally by the module, it is highly recommended that you provide the PCs with an
ally of at least CR 3. Several of the potential allies provided by the module have fascinating,
compelling storylines of their own, and it is highly recommended that you work to weave those
side narratives tightly within the central trunk of your plot.

Here are the enemies that we recommend as best-suited to a mechanically and dramatically
satisfying conclusion to your Curse of Strahd campaign:

Card Enemy Notes

Artifact (Joker 1) This card refers to Rictavio makes for an excellent ally to the
Rictavio, who can be PCs, providing healing and support buffs
found at the Blue Water from mid- to late-game. He can easily serve
Inn in Vallaki (Curse of as a mentor or adviser to the PCs, and can
Strahd, Chapter 5, Area play a central role to the story given
N2). Strahd’s interest in finding him.

Beast (Jack of This card refers to the If you have few hooks to lead your PCs to
Diamonds) werewolf Zuleika the Werewolf Den, Zuleika can serve as a
Toranescu (Curse of strong incentive for them to find it. Her
Strahd, Chapter 15, Area aggressive personality and darker past can
Z7). serve as an excellent foil to good-aligned
PCs. Her personal quest also provides
an interesting twist to the final showdown
with Strahd, and gives the PCs an insight
into the struggles between Strahd’s
servants.

Broken One (King This card refers to the The Mad Mage is a character frequently
of Diamonds) Mad Mage of Mount touched upon in passing by other
Baratok (Curse of Strahd, characters, but never explicitly. If your PCs
Chapter 2, Area M). meet him, he can serve as a piece of living
history that they are unlikely to meet
otherwise; a side quest in his own right
(due to his need for a Greater Restoration
spell); and a plot hook for adventures
beyond Barovia following the end of the

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module.

Seer (Jack of This card refers to Kasimir is rooted strongly in the history of
Clubs) Kasimir Velikov (Curse of Barovia, and can provide context to the
Strahd, Chapter 5, Area PCs regarding a number of events,
N9a). locations, and personages. Moreover, he is
a sympathetic example of Strahd’s cruelty,
and can serve as an adviser to Ireena. His
side quest with Patrina is unlikely to be a
focus of most non-allied PCs, and Patrina
herself can serve as an excellent late-game
or post-game opponent or rival.

Ghost (King of This card refers to the While not well-developed or emotive in the
Hearts) revenant Sir Godfrey module, Sir Godfrey can provide additional
Gwilym (Curse of Strahd, incentive for your PCs to explore
Chapter 7, Area Q37). Argynvostholt. His past relationship with
Vladimir Horngaard is an excellent example
of LGBTQ representation, and he can serve
as the fuel that drives your PCs to uncover
Argynvost’s quest and return the dragon’s
skull to the mansion’s tower.

Mists (Queen of This card refers to Like Rictavio, Ezmerelda makes for an
Spades) Ezmerelda d'Avenir. She excellent supporter in combat, and a
can be found in the potentially fascinating and entertaining ally.
Abbey of Saint Markovia She makes for a welcome positive example
(Curse of Strahd, of the Vistani, and her relationship with Van
Chapter 8, Area S19), as Richten may deliver her mentor as a two-
well as several other for-one contact or ally for the PCs. The one
locations throughout drawback: Ezmerelda is likely to join the
Barovia. PCs even if she is not the destined ally,
which means her selection could deprive
your party of an additional friendly NPC
toward the end of the module.

Strahd’s Location
A hefty amount of the fun of the final fight with Strahd comes from the dungeon crawl that
precedes it, as well as the romp through the castle that follows. If Strahd senses that
trespassers have entered his castle uninvited, he will make sure to prepare for them, forcing any
intruders to whittle down their resources before a final confrontation. Because of this, areas of
very high or very low elevation may be optimal for Strahd’s final location. 5

Here are the areas that we recommend as the most narratively and dramatically satisfying
locations to begin the conclusion of your Curse of Strahd campaign:

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Card Location Notes

Beast (Jack of Strahd faces the As seen in this Ravenloft trailer, the
Diamonds) characters in the Audience Hall can make for a powerful and
audience hall (Curse of memorable location for a final encounter. It
Strahd, Chapter 4, Area has easy access to the K64 and K21
K25). staircases, as well as the Heart of Sorrow’s
tower. It is, however, fairly accessible to
PCs that enter through the front door, which
may reduce the number of trials your PCs
must go through on their way to their final
battle.

Broken One (King Strahd faces the The story of Strahd and Sergei is a
of Diamonds) characters in Sergei's powerful part of the lore of this module.
Tomb (Curse of Strahd, There may be no better way to portray the
Chapter 4, Area K85). wretched humanity and monstrous
corruption of the Darklord Strahd than to
begin his final battle weeping over his
brother’s tomb. It is a fitting place to mark
Strahd’s end, just as Sergei’s death marked
his vampiric beginnings.

Darklord (King of Strahd faces the There may be no more climactic or


Spades) characters in his tomb traditional place to duel a vampire than the
(Curse of Strahd, tomb where his coffin rests. Buried deep
Chapter 4, Area K86). within the catacombs of Castle Ravenloft, a
final showdown in Strahd’s tomb ensures
that your PCs must battle through hordes of
encounters to face off with the master. But
beware - the climax of Curse of Strahd
should not be the beginning of their fight,
but its denouement, when they realize that
Strahd’s mist form is fleeing for the safety
of its tomb. Should they defeat Strahd here,
the urgency of that chase is lost.

Marionette (Jack of Strahd faces the The North Tower Peak is remote, dreary,
Hearts) characters in the north and dangerous - all perfect descriptors for a
tower peak (Curse of final showdown with Strahd. It may be
Strahd, Chapter 4, Area preferable to move this encounter to K60a,
K60). the North Tower Rooftop, which paints a
climactic picture of Strahd standing beneath
a thunderstorm, his cloak billowing in the
wind as lightning strikes overhead. Due to
its proximity to the Heart of Sorrow’s
staircase, this location can make for an
exciting chase through the castle. However,
it lacks the thematic resonance that other

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locations have, and may prove fatiguing for
your PCs to find.

Personal Readings & Quests


In order to invest your PCs more strongly into the narrative of the module, you may choose for
Madam Eva to offer personal readings to each of the PCs in addition to her five central
predictions. Should you do this, Madam Eva draws two cards for each PC: one to describe the
PC’s backstory and personal conflict; and one to direct the PC toward a means to achieve a
goal or spur personal growth.6

If you have chosen to use the Madam Eva’s Invitation adventure hook, the PCs are already in
possession of their first card.

As these predictions are tailored to each PC, it is impossible to standardize these readings for
any given party. However, you can find below a number of suggested readings for the second
card that you may modify to better fit your PCs.

Card PC’s Background/Quest Madam Eva’s Reading

Avenger (1 of
Swords)

Paladin (2 of All your life, you have The shadow over this land has grown
Swords) dreamed of becoming a true as dark as a Devil’s heart. It is your
hero. It is your destiny to free hand that will return sunlight to its halls
Barovia of darkness. - if the darkness does not swallow you
up in its maw.

Soldier (3 of You seek a path toward You seek belonging - not merely within
Swords) enlightenment. A mystic of the the world, but of the world. Go to the
berserker tribes awaits you mountains. Climb the white tower
atop the tower at Tsolenka. guarded by the golden knights.

Mercenary (4 of
Swords)

Myrmidon (5 of Your village was raided by a Look for the den of wolves in the hills
Swords) pack of marauding overlooking a mountain lake. The
werewolves, and a priceless treasure belongs to Mother Night.
treasure was stolen. Retrieve
it from the shrine of Mother
Night.

Berserker (6 of Your ancestors were The song of blades sings in your heart,
Swords) separated from their tribe and cries out for a chorus. The ice-clad

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when the mists first shrouded mountains will echo your song with the
Barovia. Yearning for a voices of your ancestors.
connection to your ancestry,
you must find the berserker
tribes and recreate the bond
between your peoples.

Hooded One (7 of A demon lurks inside you - a The darkness within you is strong, but
Swords) shard of one of a dark vestige. all is not lost. Its source awaits your
You must journey to the coming, beyond amber gates at the
Amber Temple and confront heart of a mountain. Beware the choice!
its source to rid yourself of its Beware refusing it!
influence forevermore.

Dictator (8 of You seek influence, power, I see a throne as your seat, and a
Swords) and dominion - either from scepter in your hand. But beware! He
greed, or from a thirst to prove that conquers the Devil may himself
your worth. It is your destiny to become the Devil.
take Strahd’s throne, whether
by right of conquest or by right
of succession.

Torturer (9 of
Swords)

Warrior (Master of You seek to prove your worth Your blade thirsts for blood, as your
Swords) as an adult of your clan or soul hungers for recognition. Seek out
tribe. You can do so by the mist-clad hill, where the tombs of
claiming the Blood Spear of the ancients hold the instrument of your
Kavan, buried beneath the glory.
cairns of Yester Hill.

Transmuter (1 of A close friend or relative of The blood of your blood has gone cold,
Stars) yours vanished into a dark and only mist yet remains. Find them in
mist, and was turned by the highest peak, and free them of their
Strahd into vampire spawn. unholy torment.
Find where Strahd keeps
them locked in Castle
Ravenloft, and free them from
their life of undeath with the
gift of a true, good death.

Diviner (2 of Stars)

Enchanter (3 of
Stars)

Abjurer (4 of You are a direct descendant Your eyes burn with flame, and your
Stars) of Argynvost. Return the blood cries out for blood. I see a fallen
dragon’s skull to its crypt, and house guarded by a great stone

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speak with your ancestor dragon. Look to the highest peak.
before allowing his spirit to
rest.

Elementalist (5 of A voice has whispered in your A shadow’s whispers beckon you to the
Stars) dreams, inviting you to a place darkest chasm of the highest mountain.
of unadulterated power. This There, in tombs of amber, awaits the
dark voice is a vestige of the thing that you desire most. But beware!
Amber Temple, and seeks to A honeyed gift can prove a fool’s curse.
offer your character that which
they desire most.

Evoker (6 of Stars)

Illusionist (7 of You seek the aid of the Help is often found in the strangest of
Stars) legendary Dr. Rudolph van places. Look for an entertaining man
Richten. You must find him with a monkey. This man is more than
and assist him in Strahd’s he seems.
destruction. Only then can he
return to help you.

Necromancer (8 of Many years ago, a close The arrow of time moves ever forward,
Stars) friend or relative died from but the warp of magic can render new
sickness or violence. You life to the souls of the dead through its
weave. Follow the light of the Corpse
seek the power to raise them
Star, in the place where amber giants
from the dead - the power of sleep.
Zhudun, the Corpse Star.

Conjurer (9 of
Stars)

Wizard (Master of You thirst for power, and A fire burns in your belly, and a star
Stars) yearn to prove your might in glows in your eye. Find the mage’s staff
the arcane arts. Khazan’s in his resting place beneath the Devil’s
keep. His name is the power you seek.
Staff of Power awaits you,
deep within the catacombs of
Castle Ravenloft.

Swashbuckler (1 A close friend or relative of Alas! I see swirling snow and frigid ice.
of Coins) yours journeyed into Barovia The reaper’s shadow grows long, and
some time ago. You seek to the mountaintops ring with the pleas of
a lost soul.
track them to the place that
overcame them - the Amber
Temple - and bring them back
home.

Philanthropist (2 of
Coins)

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Trader (3 of Long ago, you were inflicted The beast within you is savage, yet all
Coins) with the sickness of creatures can be tamed. Find the leader
lycanthropy, or a similar dark of the feathered ones who live among
curse. The wereravens of the the vines. Though old, he has wisdom
Wizard of Wines can help you deep within his bones.
find inner peace and control
the darkness of your curse.

Merchant (4 of
Coins)

Guild Member (5
of Coins)

Beggar (6 of You are the descendant of A scarred elf has what you seek. He will
Coins) dusk elves - refugees from assist your quest to see his dark
Strahd’s military campaign in dreams fulfilled.
Barovia. You seek to find the
last of your people and restore
their civilization.

Thief (7 of Coins)

Tax Collector (8 of
Coins)

Miser (9 of Coins) You are descended from The thing you seek lies amidst glittering
refugees that fled from gold and countless treasures. Look for
Strahd’s invasion of Barovia. a fortress within a fortress, in a place
Those refugees left behind a hidden by fire.
priceless family heirloom that
now rests in the treasury of
Castle Ravenloft.

Rogue (Master of
Coins)

Monk (1 of You have been sent to The words of the divine fall on deaf
Glyphs) Barovia on the divine ears, muffled by the shadowed mists.
command of Lathander or Find the damned one in his place of
Pelor, the Morninglord. You worship, and free his radiant soul of the
will come to discover their madness of mortality.
wish: to destroy the corrupted
Abbot, and allow his
transcendent soul to return to
the Astral Plane, cleansed of
the madness of Barovia.

Missionary (2 of You have been cast out by The light has fled your blade, and your
Glyphs) your holy order or betrayed angel has turned her face away to
your sacred oaths. To regain weep. Her grace will be returned to you,

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your deity’s favor, you must but only if you rescue the saint's sun
recover the holy symbol of beneath the devil's tower and restore it
Tasha Petrovna from her crypt to its rightful place.
beneath Castle Ravenloft and
return it to her grave in Krezk.

Healer (3 of
Glyphs)

Shepherd (4 of The spirits of fae and The Devil is the ancient, and so has
Glyphs) woodland have begged you to become the land. You must restore the
restore the natural order of holy places of the elder Three, whose
whispers are as wind and whose tears
corrupted Barovia. You must
are as dew. Look to the misted hill, the
sanctify the megaliths of drowned spirits, and the lonely mill.
Barovia, and restore the Listen to the raven’s cry.
druidic Fanes to the domain of
the Ladies Three.

Druid (5 of A shadowed plague of blight An evil tree grows atop a hill of graves
Glyphs) and blood has overtaken the where the ancient dead sleep. The
forest of your homeland. You ravens can help you find it. From its
must destroy the Gulthias roots you shall craft your salvation.
Tree, and craft from its
branches a weapon to cleanse
your home.

Anarchist (6 of Your ancestor was a storied Your blood’s spirit yet languishes
Glyphs) general who led the defense beneath the Devil’s watchful eye. I see
against Strahd’s invasion of walls of bones, a chandelier of bones,
Barovia. Today, his bones rest and a table of bones - all that remains
in Strahd’s Hall of Bones, and of enemies long forgotten.
only you can restore them to
their rightful resting place in
your family’s crypt or burial
ground.

Charlatan (7 of
Glyphs)

Bishop (8 of Legends tell of a powerful, yet What you seek lies in a pile of treasure,
Glyphs) lost magical relic. That relic beyond a set of amber doors.
lies forgotten in the vast
treasury of the Amber Temple.

Traitor (9 of
Glyphs)

Priest (Master of You fear death like no other, Your soul fears the outer darkness, and
Glyphs) and dread your own mortality. seeks life everlasting. Should you find
You seek immortality - and He of the Many Lives, no reaper’s clock

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Dahlver-nar, He of the Many can restrain you. He awaits you in a
Lives, can provide you with tomb of amber, in a place of ice and
the life everlasting that you darkness.
desire.

Artifact (Joker 1)

Beast (Jack of A marauding tribe of The vengeance you seek is yet within
Diamonds) werewolves destroyed your your grasp. Look for the den of wolves
home. You seek revenge. in the hills overlooking a mountain lake.

Broken One (Kind One year ago, your mentor, I see a great chasm, and a body
of Diamonds) the archmage Mordenkainen, swallowed up by wind and water. This
vanished on an adventure. man’s mind is broken, but his spells are
You seek to discover his fate. strong.

Darklord (King of You seek greatness - power, I see a throne as your seat, and a
Spades) dominion, and influence - at scepter within your hand. Seek the
any cost. Zantras, the Kingmaker in his amber prison, but
beware his silver tongue.
Kingmaker, can provide you
the tools you need to achieve
this.

Donjon (King of A close friend or relative of The one you seek yet lives, but suffers
Clubs) yours journeyed into Barovia in a den of cruelty and despair. I see a
some time ago. You seek to dead village, drowned by a river, ruled
by one who has brought great evil into
track them to the place of their
the world.
imprisonment - Baba Lysaga’s
hut - and bring them back
home.

Seer (Jack of
Clubs)

Ghost (King of Your ancestor was a knight of Only blood can pay for honor. I see a
Hearts) the Order of the Silver Dragon fallen house guarded by a great stone
who betrayed his vows and dragon. Look to the highest peak.
fled when Strahd’s forces
overtook the land. You seek to
restore your family’s honor,
and can do so by restoring the
bones of Argynvost to their
rightful resting place.

Executioner (Jack You are an orphan or adopted A beast has marked your soul, and its
of Spades) by your parents. You crave twin lurks in the heart of a man
knowledge of your family and shrouded in flame. Marked as a devil,
the comfort of a household. this twisted creature can show you the
Izek is your brother, and his way to your spirit's cleansing. But,

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twisted form matches your beware! He is no hero
own tiefling’s appearance or
demonic spirit.

Horseman (Joker
2)

Innocent (Queen
of Hearts)

Marionette (Jack
of Hearts)

Mists (Queen of You and Ezmerelda d’Avenir A Vistana wanders this land alone,
Spades) learned together under the searching for her mentor. She does not
tutelage of Dr. Rudolph van stay in one place for long. Seek her out
Richten. Soon after Van in the sun’s holy place, where its rays
Richten vanished on a secret once shone from the peak above the
mission, Ezmerelda departed mists.
to find and assist him. You
hope to find Ezmerelda and
fight by her side.

Raven (Queen of
Clubs)

Tempter (Queen More than anything, you yearn Neither dragon nor djinn holds sway in
of Diamonds) to fly - to soar the skies and these mists, but the Grave Wyrm’s gift
defy the power of gravity. The can set you free. His price is steep, but
his offering is true. Seek him in the
Dark Power Tarakamedes can
place where ice and amber meet.
deliver unto you gift of flight -
but at a price.

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