You are on page 1of 3

#define ALBEDO_MAP_FROM 1

#define ALBEDO_MAP_UV_FLIP 0
#define ALBEDO_MAP_APPLY_SCALE 0
#define ALBEDO_MAP_APPLY_DIFFUSE 1
#define ALBEDO_MAP_APPLY_MORPH_COLOR 0
#define ALBEDO_MAP_FILE "Obsidian_001_SD-20200102T153531Z-
001/Obsidian_001_SD/Obsidian_001_basecolor.jpg"

const float3 albedo = 1.0;


const float2 albedoMapLoopNum = 1;

#define ALBEDO_SUB_ENABLE 0
#define ALBEDO_SUB_MAP_FROM 0
#define ALBEDO_SUB_MAP_UV_FLIP 0
#define ALBEDO_SUB_MAP_APPLY_SCALE 0
#define ALBEDO_SUB_MAP_FILE "albedo.png"

const float3 albedoSub = 1.0;


const float2 albedoSubMapLoopNum = 1;

#define ALPHA_MAP_FROM 3
#define ALPHA_MAP_UV_FLIP 0
#define ALPHA_MAP_SWIZZLE 3
#define ALPHA_MAP_FILE "alpha.png"

const float alpha = 1.0;


const float alphaMapLoopNum = 1;

#define NORMAL_MAP_FROM 1
#define NORMAL_MAP_TYPE 0
#define NORMAL_MAP_UV_FLIP 0
#define NORMAL_MAP_FILE "Obsidian_001_SD-20200102T153531Z-
001/Obsidian_001_SD/Obsidian_001_normal.jpg"

const float normalMapScale = 2;


const float normalMapLoopNum = 6;

#define NORMAL_SUB_MAP_FROM 0
#define NORMAL_SUB_MAP_TYPE 0
#define NORMAL_SUB_MAP_UV_FLIP 0
#define NORMAL_SUB_MAP_FILE "Obsidian_001_SD-20200102T153531Z-
001/Obsidian_001_SD/Obsidian_001_normal.jpg"

const float normalSubMapScale = 0;


const float normalSubMapLoopNum = 1;

#define SMOOTHNESS_MAP_FROM 1
#define SMOOTHNESS_MAP_TYPE 0
#define SMOOTHNESS_MAP_UV_FLIP 0
#define SMOOTHNESS_MAP_SWIZZLE 0
#define SMOOTHNESS_MAP_APPLY_SCALE 2
#define SMOOTHNESS_MAP_FILE "Obsidian_001_SD-20200102T153531Z-
001/Obsidian_001_SD/Obsidian_001_roughness.jpg"

const float smoothness = 0.13;


const float smoothnessMapLoopNum = 1;

#define METALNESS_MAP_FROM 0
#define METALNESS_MAP_UV_FLIP 0
#define METALNESS_MAP_SWIZZLE 0
#define METALNESS_MAP_APPLY_SCALE 0
#define METALNESS_MAP_FILE "metalness.png"

const float metalness = 0.0;


const float metalnessMapLoopNum = 1;

#define SPECULAR_MAP_FROM 0
#define SPECULAR_MAP_TYPE 0
#define SPECULAR_MAP_UV_FLIP 0
#define SPECULAR_MAP_SWIZZLE 0
#define SPECULAR_MAP_APPLY_SCALE 0
#define SPECULAR_MAP_FILE "specular.png"

const float3 specular = 1;


const float2 specularMapLoopNum = 1;

#define OCCLUSION_MAP_FROM 1
#define OCCLUSION_MAP_TYPE 0
#define OCCLUSION_MAP_UV_FLIP 0
#define OCCLUSION_MAP_SWIZZLE 0
#define OCCLUSION_MAP_APPLY_SCALE 0
#define OCCLUSION_MAP_FILE "Obsidian_001_SD-20200102T153531Z-
001/Obsidian_001_SD/Obsidian_001_ambientOcclusion.jpg"

const float occlusion = 1;


const float occlusionMapLoopNum = 1;

#define PARALLAX_MAP_FROM 1
#define PARALLAX_MAP_TYPE 0
#define PARALLAX_MAP_UV_FLIP 0
#define PARALLAX_MAP_SWIZZLE 0
#define PARALLAX_MAP_FILE "Obsidian_001_SD-20200102T153531Z-
001/Obsidian_001_SD/Obsidian_001_height2.png"

const float parallaxMapScale = -0.6;


const float parallaxMapLoopNum = 1;

#define EMISSIVE_ENABLE 0
#define EMISSIVE_MAP_FROM 0
#define EMISSIVE_MAP_UV_FLIP 0
#define EMISSIVE_MAP_APPLY_SCALE 0
#define EMISSIVE_MAP_APPLY_MORPH_COLOR 0
#define EMISSIVE_MAP_APPLY_MORPH_INTENSITY 0
#define EMISSIVE_MAP_APPLY_BLINK 0
#define EMISSIVE_MAP_FILE "emissive.png"

const float3 emissive = 1.0;


const float3 emissiveBlink = 1;
const float emissiveIntensity = 1;
const float2 emissiveMapLoopNum = 1;

#define CUSTOM_ENABLE 0

#define CUSTOM_A_MAP_FROM 0
#define CUSTOM_A_MAP_UV_FLIP 0
#define CUSTOM_A_MAP_COLOR_FLIP 0
#define CUSTOM_A_MAP_SWIZZLE 0
#define CUSTOM_A_MAP_APPLY_SCALE 0
#define CUSTOM_A_MAP_FILE "custom.png"

const float customA = 0.0;


const float customAMapLoopNum = 1.0;

#define CUSTOM_B_MAP_FROM 0
#define CUSTOM_B_MAP_UV_FLIP 0
#define CUSTOM_B_MAP_COLOR_FLIP 0
#define CUSTOM_B_MAP_APPLY_SCALE 0
#define CUSTOM_B_MAP_FILE "custom.png"

const float3 customB = 0.0;


const float2 customBMapLoopNum = 1.0;

#include "material_common_2.0.fxsub"

You might also like