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SAMURAI BUSHI

Rings Air 2 Earth 2 Fire 2 Water 2 Void 2


Traits Reflexes 3 Stamina 2 Agility 3 Strength 3
Awareness 2 Willpower 2 Intelligence 2 Perception 2
Kharma Light Neutral Dark
Skills Defense 3 Athletics 3 Kenjutsu 3
Kenjutsu 3 Kenjutsu 3 Kyujutsu 3
Athletics 2 Defense 2 Athletics 2
Iaijutsu 2 Jiujutsu 2 Defense 2
Kyujutsu 2 Sincerity 2 Stealth 2
Battle 1 Horsemanship 1 Hunting 1
Horsemanship 1 Iaijutsu 1 Iaijutsu 1
Hunting 1 Kyujutsu 1 Intimidation 1
Jiujutsu 1 Medicine 1 Jiujutsu 1
Sincerity 1 Stealth 1 Sincerity 1
Advantages Irreproachable Bland Perceived Honor
(Mental, 2) (Physical, 2) (Social, 2)
Disadvantages Idealistic Dependent Insensitive
(Mental, 2) (Social, 2) (Mental, 2)
Honor 6.5 5.0 3.0 (4.0)
Initiative 4k3
Attack 6k3 (Katana)
Damage 6k2 (Katana)
Armor TN 25 (Light Armor), Reduction 3 OR 30 (Heavy Armor), Reduction 5
Wounds 10: +0, 14: +3, 18: +5, 22: +10, 26: +15, 30: +20, 34: Down (+40), 38: Out
Rank 2 Trait Advancements: Stamina +1, Willpower +1

DUELIST TEMPLATE
All: Void +1, Iaijutsu +2, Honor Rank +1
Light Karma: Etiquette 1
Neutral Karma: Sincerity (Honesty), Battle 1
Dark Karma: Intimidation +1, Sleight of Hand 1
Trait Advancement: Awareness +1

VETERAN TEMPLATE
All: Kenjutsu +2
Light Kharma: Athletics +1, Battle +1, Sincerity +1, Etiquette 1
Neutral Kharma: Defense +1, Medicine +1, Stealth +1, Investigation 1
Dark Kharma: Stealth +1, Jiujutsu +1, Sincerity +1, Sleight of Hand 1
Trait Advancement: Agility +1

YOJIMBO TEMPLATE
All: Perception +1, Defense +2, Investigation (Notice) 2
Light Kharma: Jiujutsu +1, Sincerity (Honesty) +1, Medicine 2, Etiquette 1
Neutral Kharma: Iaijutsu +1, Medicine (Wound Treatment) +1, Etiquette 2, Acting 1
Dark Kharma: Hunting (Survival) +1, Sincerity +1, Acting 2, Animal Handling 1
Trait Advancement: Reflexes +1

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CRAB BUSHI TEMPLATE
Neutral Kharma: Athletics +1, Defense +1, Heavy Weapons (Tetsubo) 3, Hunting 2,
Intimidation 1
Trait Advancement: Strength +1

CRANE BUSHI TEMPLATE


Light Kharma: Iaijutsu (Focus) +1, Kenjutsu +1, Kyujutsu +1, Sincerity +1, Etiquette 2
Trait Advancement: Reflexes +1

DRAGON BUSHI TEMPLATE


Neutral Kharma: Defense +1, Iaijutsu +1, Jiujutsu +1, Kenjutsu (Katana) +1, Meditation 2
Trait Advancement: Agility +1

LION BUSHI TEMPLATE


Light Kharma: Battle +1, Defense +1, Hunting +1, Kenjutsu +1, Kyujutsu +1, Sincerity +1
Trait Advancement: Agility +1

MANTIS BUSHI TEMPLATE


Dark Kharma: Jiujutsu (Improvised Weapons) +1, Commerce 1, Knives (Kama) 2, Sailing 3,
Sleight of Hand 1
Trait Advancement: Reflexes +1

PHOENIX BUSHI TEMPLATE


Light Kharma: Defense +1, Kenjutsu +1, Investigation (Notice) 3, Meditation 1
Trait Advancement: Agility +1

SCORPION BUSHI TEMPLATE


Dark Kharma: Kenjutsu +1, Iaijutsu +1, Sincerity +1, Courtier (Manipulation) 2, Etiquette 2,
Temptation 1
Trait Advancement: Agility +1

SPIDER BUSHI TEMPLATE


Dark Kharma: Kenjutsu (Katana) +1, Jiujutsu +1, Hunting +1, Intimidation +1, Sincerity +1,
Kyujutsu 2
Trait Advancement: Strength +1

UNICORN BUSHI TEMPLATE


Neutral Kharma: Athletics +1, Horsemanship +2, Medicine +1, Hunting 2, Investigation 2
Trait Advancement: Reflexes +1

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SAMURAI COURTIER
Rings Air 2 Earth 2 Fire 2 Water 2 Void 2
Traits Reflexes 2 Stamina 2 Agility 2 Strength 2
Awareness 3 Willpower 3 Intelligence 2 Perception 3
Kharma Light Neutral Dark
Skills Courtier 3 Courtier 3 Courtier 3
Etiquette 3 Etiquette 3 Etiquette 3
Calligraphy 2 Commerce 2 Acting 2
Investigation 2 Games: Go 2 Investigation 2
Perform: Oratory 2 Investigation 2 Sincerity 2
Sincerity 2 Sincerity 2 Temptation 2
Artisan: Poetry 1 Acting 1 Knives 1
Defense 1 Calligraphy 1 Forgery 1
Kenjutsu 1 Temptation 1 Intimidation 1
Tea Ceremony 1 Tessenjutsu 1 Sleight of Hands 1
Advantages Luck Clear Thinker Dangerous Beauty
(Spiritual, 3) (Mental, 3) (Physical, 3)
Disadvantages Obligation Blackmailed Sworn Enemy
(Social, 3) (Social, 3) (Social, 3)
Honor 6.0 4.5 2.5
Initiative 3k2
Armor TN 15
Wounds 10: +0, 14: +3, 18: +5, 22: +10, 26: +15, 30: +20, 34: Down (+40), 38: Out
Rank 2 Trait Advancements: Agility +1, Intelligence +1

EMISSARY TEMPLATE
All: Etiquette (Courtesy) +1, Investigation +1, Sincerity (Honesty) +1
Light Kharma: Perform: Oratory +1, Artisan: Poetry +1
Neutral Kharma: Commerce (Appraisal) +1
Dark Kharma: Temptation (Bribery) +1
Trait Advancement: Willpower +1

MAGISTRATE TEMPLATE
All: Investigation (Interrogation) +2
Light Kharma: Calligraphy (Ciphers) +1, Defense +1, Kenjutsu +1
Neutral Kharma: Acting +1, Calligraphy +1, Sincerity (Honesty) +1
Dark Kharma: Acting +1, Forgery (Evidence) +1, Kenjutsu 1, Stealth 1
Trait Advancement: Perception +1

MANIPULATOR TEMPLATE
All: Courtier (Manipulation) +1, Sincerity (Deceit) +1
Light Kharma: Etiquette (Conversation) +1, Acting 1
Neutral Kharma: Acting +1, Commerce +1, Temptation +1
Dark Kharma: Intimidation (Control) +1, Temptation +1
Trait Advancement: Awareness +1

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CRAB COURTIER TEMPLATE
Neutral Kharma: Commerce (Appraisal) +2, Sincerity (Deceit) +1, Defense 1, Intimidation 2
Trait Advancement: Intelligence +1

CRANE COURTIER TEMPLATE


Light Kharma: Artisan: Poetry +1, Calligraphy +1, Courtier (Manipulation) +1, Etiquette
(Courtesy) +1, Perform: Storytelling 1
Trait Advancement: Awareness +1

DRAGON COURTIER TEMPLATE


Neutral Kharma: Calligraphy +1, Etiquette (Courtesy) +1, Investigation (Interrogation) +2,
Kenjutsu 1
Trait Advancement: Perception +1

LION COURTIER TEMPLATE


Light Kharma: Kenjutsu +1, Sincerity (Honesty) +2, Athletics 1, Perform: Storytelling 3
Trait Advancement: Awareness +1

MANTIS COURTIER TEMPLATE


Dark Kharma: Intimidation (Control) +2, Commerce (Appraisal) 3, Defense 2
Trait Advancement: Willpower +1

PHOENIX COURTIER TEMPLATE


Light Kharma: Calligraphy +1, Etiquette (Courtesy) +1, Investigation +1, Sincerity +1,
Meditation 2
Trait Advancement: Intelligence +1

SCORPION COURTIER TEMPLATE


Dark Kharma: Courtier (Gossip) +1, Etiquette +1, Investigation +1, Sincerity (Deceit) +1
Trait Advancement: Awareness +1

SPIDER COURTIER TEMPLATE


Dark Kharma: Acting +1, Courtier (Manipulation) +1, Sincerity (Deceit) +1, Temptation +1,
Craft: Poison 1
Trait Advancement: Awareness +1

UNICORN COURTIER TEMPLATE


Neutral Kharma: Calligraphy +1, Etiquette (Conversation) +1, Sincerity (Honesty) +1,
Horsemanship 2, Medicine 1, Perform: Flute 1
Trait Advancement: Perception +1

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VASSAL BUSHI
Rings Air 2 Earth 2 Fire 2 Water 2 Void 2
Traits Reflexes 2 Stamina 2 Agility 3 Strength 3
Awareness 2 Willpower 2 Intelligence 2 Perception 2
Kharma Light Neutral Dark
Skills Kenjutsu 3 Kenjutsu 3 Kenjutsu 3
Athletics 2 Athletics 2 Defense 2
Defense 2 Defense 2 Kyujutsu 2
Kyujutsu 2 Kyujutsu 2 Stealth 2
Horsemanship 1 Horsemanship 1 Athletics 1
Hunting 1 Iaijutsu 1 Hunting 1
Iaijutsu 1 Jiujutsu 1 Iaijutsu 1
Jiujutsu 1 Sincerity 1 Intimidation 1
Sincerity 1 Stealth 1 Jiujutsu 1
Advantages Wary Quick Healer Luck
(Mental, 3) (Physical, 3) (Spiritual, 3)
Disadvantages Obligation Contrary Compulsion
(Social, 3) (Mental, 3) (Mental, 3)
Honor 5.0 4.0 2.0
Initiative 3k2
Attack 6k3 (Katana) OR 5k3 / 250’ (Yumi)
Damage 6k2 (Katana) OR 5k2 (Yumi)
Armor TN 20 (Light Armor), Reduction 3 OR 25 (Heavy Armor), Reduction 5
Wounds 10: +0, 14: +5, 18: +10, 22: +20, 26: Down (+40), 30: Out

HEADHUNTER TEMPLATE
All: Kenjutsu +1, Investigation 2
Light Kharma: Courtier (Gossip) 1
Neutral Kharma: Hunting (Tracking) 1
Dark Kharma: Stealth (Shadowing), Sincerity 1
Trait Advancement: Perception +1

SENTRY TEMPLATE
All: Defense +1, Investigation (Notice) 1
Light Kharma: Jiujutsu +1, Sincerity +1
Neutral Kharma: Jiujutsu (Grappling) +1
Dark Kharma: Intimidation +1, Jiujutsu +1
Trait Advancement: Willpower +1

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VASSAL COURTIER
Rings Air 2 Earth 2 Fire 2 Water 2 Void 2
Traits Reflexes 2 Stamina 2 Agility 2 Strength 2
Awareness 3 Willpower 3 Intelligence 2 Perception 2
Kharma Light Neutral Dark
Skills Etiquette 3 Etiquette 3 Etiquette 3
Courtier 2 Commerce 2 Acting 2
Investigation 2 Courtier 2 Courtier 2
Sincerity 2 Sincerity 2 Sincerity 2
Calligraphy 1 Acting 1 Commerce 1
Commerce 1 Calligraphy 1 Investigation 1
Defense 1 Defense 1 Knives 1
Perform: Oratory 1 Investigation 1 Forgery 1
Tea Ceremony 1 Kenjutsu 1 Temptation 1
Advantages Irreproachable Balance Bland
(Mental, 2) (Mental, 2) (Physical, 2)
Disadvantages Soft-Hearted Bitter Betrothal Blackmailed
(Mental, 2) (Social, 2) (Social, 2)
Honor 4.0 3.0 2.0
Initiative 3k2
Armor TN 15
Wounds 10: +0, 14: +5, 18: +10, 22: +20, 26: Down (+40), 30: Out

COURIER TEMPLATE
All: Courtier (Rhetoric) +1, Horsemanship 1
Light Karma: Calligraphy +1, Defense +1
Neutral Karma: Acting +1, Investigation +1
Dark Karma: Investigation +1, Defense 1, Hunting 1
Trait Advancement: Perception +1

DELEGATE TEMPLATE
All: Etiquette (Courtesy), Sincerity +1
Light Kharma: Commerce +1, Perform: Oratory +1, Acting 1
Neutral Kharma: Calligraphy +1, Investigation +1, Battle 1
Dark Kharma: Temptation +1, Stealth 2
Trait Advancement: Intelligence +1

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SHUGENJA
Rings Air 2 Earth 2 Fire 2 Water 2 Void 2
Traits Reflexes 2 Stamina 2 Agility 2 Strength 2
Awareness 2 Willpower 2 Intelligence 2 Perception 2
Kharma Light Neutral Dark
Skills Calligraphy Calligraphy Calligraphy
(Ciphers) 2 (Ciphers) 2 (Ciphers) 2
Divination 2 Divination 2 Divination 2
Meditation 2 Meditation 2 Meditation 2
Spellcraft 2 Spellcraft 2 Spellcraft 2
Defense 1 Animal Handling 1 Intimidation 1
Medicine 1 Hunting 1 Sleight of Hand 1
Sincerity 1 Investigation 1 Stealth 1
Advantages Inari’s Blessing Magic Resistance II Perceived Honor
(Spiritual, 3) (Spiritual, 4) (Social, 2)
Disadvantages Contrary Gullible Antisocial
(Mental, 3) (Mental, 4) (Social, 2)
Honor 6.5 4.5 2.5 (3.5)
Spells Commune, Sense, Summon
Initiative 3k2
Armor TN 15
Wounds 10: +0, 14: +3, 18: +5, 22: +10, 26: +15, 30: +20, 34: Down (+40), 38: Out

AIR SHUGENJA TEMPLATE


All: Reflexes +1, Awareness +1, Spellcraft +1, Courtier 2, Etiquette 2, Spears 1
Light Karma: Sincerity (Honesty) +1
Neutral Karma: Animal Handling +1, Sincerity 1
Dark Karma: Sincerity 1, Temptation 2
Spells:
Air: By the Light of the Moon, Nature’s, Touch, Tempest of Air
Fire: Envious Flames, Never Alone
Water: Clarity of Purpose
Trait Advancement: Void +1

EARTH SHUGENJA TEMPLATE


All: Stamina +1, Willpower +1, Spellcraft +1, Etiquette 2, Heavy Weapons 1
Light Karma: Defense +1, Medicine +1
Neutral Karma: Commerce 1, Defense 2
Dark Karma: Defense 2, Kyujutsu 1
Spells:
Earth: Armor of Earth, Jade Strike, Soul of Stone
Water: Ebbing Strength, Sympathetic Energies
Fire: The Raging Forge
Trait Advancement: Void +1

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FIRE SHUGENJA TEMPLATE
All: Agility +1, Intelligence +1, Divination +1, Spellcraft +1, Perform 2, Kenjutsu 1
Light Karma: Medicine +1, Battle 2
Neutral Karma: Calligraphy +1, Commerce 1, Sleight of Hand 1
Dark Karma: Sleight of Hand +1, Stealth +1, Commerce 1
Spells:
Fire: Extinguish, Fury of Osano-Wo, The Fires That Cleanse
Air: Blessed Wind, Way of Deception
Earth: Courage of the Seven Thunders
Trait Advancement: Void +1

WATER SHUGENJA TEMPLATE


All: Strength +1, Perception +1, Spellcraft +1, Athletics 2, Sailing 2, Staves 1
Light Karma: Investigation 2, Hunting 2
Neutral Karma: Investigation (Notice) +1, Hunting +1
Dark Karma: Investigation 2, Hunting 2
Spells:
Water: Path to Inner Peace, Reversal of Fortunes, Spirit of the Water
Earth: Elemental Ward, Jurojin’s Balm
Air: To Seek the Truth
Trait Advancement: Void +1

VOID SHUGENJA TEMPLATE


All: Void +1, Meditation +1, Spellcraft +1, Jiujutsu 1
Light Karma: Etiquette 2, Tea Ceremony 2
Neutral Karma: Courtier 2, Investigation 2
Dark Karma: Stealth +2, Temptation 1
Spells:
Void: Boundless Sight, Drawing the Void, Sense Void, Touch the Emptiness, Witness the
Untold
Trait Advancement: Void +1

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MONK
Rings Air 2 Earth 2 Fire 2 Water 2 Void 3
Traits Reflexes 2 Stamina 2 Agility 2 Strength 2
Awareness 2 Willpower 2 Intelligence 2 Perception 2
Kharma Light Neutral Dark
Skills Courtier 3 Athletics 3 Jiujutsu 3
Etiquette 3 Defense 3 Meditation 3
Meditation 3 Meditation 3 Polearms 3
Defense 2 Investigation 2 Athletics 2
Investigation 2 Jiujutsu 2 Battle 2
Sincerity 2 Medicine 2 Defense 2
Athletics 1 Calligraphy 1 Intimidation 1
Jiujutsu 1 Hunting 1 Investigation 1
Staves 1 Staves 1 Stealth 1
Advantages Balance Irreproachable Magic Resistance I
(Mental, 2) (Mental, 2) (Spiritual, 2)
Hero of the People Strength of the
(Social, 2) Earth (Physical, 3)
Disadvantages Driven Dependent Consumed by
(Mental, 2) (Social, 4) Strength
(Mental, 5)
Honor 6.5 4.5 1.5
Initiative 3k2 3k2 3k2
Attack 3k2 (Bo) 3k2 (Bo) 5k2 (Bisento)
Damage 3k2 (Bo) 3k2 (Bo) 5k3 (Bisento)
Armor TN 20 25 (Light Armor),
Reduction 3
Wounds 10: +0, 14: +3, 18: +5, 22: +10, 26: +15, 30: +20, 34: Down (+40), 38: Out
Rank 2 Trait Advancements: Air +1, Earth +1, Fire +1, Water +1, Void +1

PILGRIM TEMPLATE
All: Investigation +1
Light Karma: Defense +1, Sincerity +1, Staves +1, Athletics 2, Hunting 2
Neutral Karma: Hunting +2, Medicine +1, Staves +1, Sincerity 2, Stealth 1
Dark Karma: Athletics +1, Intimidation +1, Stealth +2, Hunting 2, Kyujutsu 1, Sincerity 1
Trait Advancement: Perception +1

SOHEI TEMPLATE
All: Defense +1, Jiujutsu (Martial Arts) +1
Neutral Karma: Staves +2, Battle 1, Kenjutsu 2
Dark Karma: Battle +1, Polearms +1, Iaijutsu 1
Trait Advancement: Agility +1

WISEMAN TEMPLATE
All: Meditation +1
Light Karma: Courtier +1, Etiquette +1, Sincerity (Honesty) +1
Neutral Karma: Calligraphy +1, Courtier 2, Etiquette 2, Sincerity (Honesty) 2
Trait Advancement: Awareness +1

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NINJA
Rings Air 2 Earth 2 Fire 2 Water 3 Void 2
Traits Reflexes 3 Stamina 2 Agility 3 Strength 3
Awareness 2 Willpower 2 Intelligence 2 Perception 3
Kharma Dark
Skills Ninjutsu 3
Sleight of Hand 3
Stealth (Sneaking) 3
Acting 2
Athletics 2
Defense 2
Jiujutsu 2
Sincerity (Deceit) 2
Calligraphy 1
Craft: Poisons 1
Hunting 1
Intimidation 1
Investigation 1
Advantages Quick
(Physical, 5)
Silent
(Physical, 2)
Disadvantages Dark Secret
(Social, 5)
Infamous
(Social, 2)
Honor 0.0
Initiative 4k3
Attack 6k3 (Ninja-to)
6k3 / 20’ (Shuriken)
Damage 5k2 (Ninja-to)
1k1 (Shuriken)
Armor TN 23 (Ashigaru Armor), Reduction 1
Wounds 10: +0, 14: +3, 18: +5, 22: +10, 26: +15, 30: +20, 34: Down (+40), 38: Out
Rank 2 Trait Advancements: Reflexes +1, Agility +1

ASSASSIN TEMPLATE
Dark Kharma: Athletics +1, Defense +2, Hunting +2, Investigation +1, Jiujutsu +2, Ninjutsu
+2, Kyujutsu 3
Trait Advancement: Strength +1

INFILTRATOR TEMPLATE
Dark Kharma: Acting +2, Craft: Poisons +2, Investigation +2, Sincerity +1, Stealth +1,
Etiquette 2, Forgery 2, Knives 3, Temptation 2
Trait Advancement: Awareness +1

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GEISHA
Rings Air 2 Earth 1 Fire 3 Water 1 Void 1
Traits Reflexes 2 Stamina 1 Agility 3 Strength 1
Awareness 3 Willpower 2 Intelligence 3 Perception 2
Kharma Light Neutral Dark
Skills Perform 3 Perform 3 Perform 3
Etiquette Etiquette (Conversation) 2 Etiquette
(Conversation) 2 Sincerity 2 (Conversation) 2
Sincerity 2 Courtier (Rhetoric) 1 Sincerity 2
Investigation 1 Defense 1 Sleight of Hand 1
Medicine (Herbalism) 1 Temptation
(Seduction) 1
Advantages Luck Precise Memory Dangerous Beauty
(Spiritual, 3) (Mental, 3) (Physical, 3)
Disadvantages True Love Greedy Bad Fortune
(Mental, 3) (Mental, 3) (Spiritual, 3)
Honor 5.0 3.0 0.5
Initiative 2k2
Armor TN 10
Wounds 5: +0, 7: +5, 9: +10, 11: +20, 13: Down (+40), 15: Out

MURDERESS TEMPLATE
All: Sincerity (Deceit), Craft: Poison 2, Knives 3
Light Karma: Acting 2, Stealth 2
Neutral Karma: Defense +1, Jiujutsu 2, Sleight of Hand 1
Dark Karma: Temptation +2, Forgery 1
Trait Advancement: Reflexes +1

SPY TEMPLATE
All: Acting 3, Stealth 3
Light Karma: Investigation +1, Sincerity +1
Neutral Karma: Investigation 2, Sleight of Hand 1, Temptation 1
Dark Karma: Temptation +1, Courtier 1, Forgery 1, Investigation 1
Trait Advancement: Awareness +1

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ASHIGARU
Rings Air 1 Earth 2 Fire 1 Water 2 Void 1
Traits Reflexes 2 Stamina 2 Agility 2 Strength 3
Awareness 1 Willpower 2 Intelligence 1 Perception 2
Kharma Light Neutral Dark
Skills Athletics 1 Athletics 1 Athletics 1
Defense 1 Defense 1 Defense 1
Hunting 1 Investigation 1 Hunting 1
Kyujutsu 1 Hunting 1 Kyujutsu 1
Sincerity 1 Kyujutsu 1 Spears 1
Spears 1 Spears 1 Stealth 1
Advantages - - -
Disadvantages - - -
Honor 2.0 1.5 0.5
Initiative 2k2
Attack 4k2 (Yari) OR 4k2 / 250’ (Yumi)
Damage 5k2 (Yari) OR 5k2 (Yumi)
Armor TN 13 (Ashigaru Armor), Reduction 1
Wounds 5: +0, 9: +5, 13: +10, 17: +20, 21: Down (+40), 25: Out

BUDOKA TEMPLATE
All: Athletics +1, Kyujutsu +1
Light Kharma: Kenjutsu 3
Replace Yari with No-dachi (Damage 6k3)
Neutral Kharma: Polearms 3
Replace Yari with Nagamaki (Damage 5k3)
Dark Kharma: Heavy Weapons 3
Replace Yari with Masakari (Damage 5k3)
Trait Advancement: Agility +1

GUARDSMAN TEMPLATE
All: Defense +2, Spears +1
Light Kharma: Investigation (Notice) 1
Neutral Kharma: Investigation (Notice), Sincerity 1
Dark Kharma: Investigation (Notice) 1
Trait Advancement: Reflexes +1

SCOUT TEMPLATE
All: Athletics +1, Hunting +2
Replace Spears 1 with Kenjutsu 1
Replace Yari with Parangu (Damage 5k2)
Light Kharma: Kyujutsu +1, Stealth 1
Neutral Kharma: Hunting (Trailblazing), Stealth 1
Dark Kharma: Stealth +1, Investigation 1
Trait Advancement: Perception +1

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BANDIT
Rings Air 1 Earth 2 Fire 2 Water 2 Void 1
Traits Reflexes 2 Stamina 2 Agility 2 Strength 2
Awareness 1 Willpower 2 Intelligence 2 Perception 2
Kharma Dark
Skills Athletics 1
Hunting 1
Intimidation
(Bullying) 1
Kenjutsu 1
Stealth 1
Advantages Way of the Land
(Mental, 2)
Disadvantages Infamous
(Social, 2)
Honor 0.0
Initiative 2k2
Attack 3k2 (Parangu)
Damage 4k2 (Parangu)
Armor TN 10
Wounds 5: +0, 9: +5, 13: +10, 17: +20, 21: Down (+40), 25: Out

HITMAN TEMPLATE
Dark Kharma: Stealth (Ambush) +1, Acting (Profession) 2, Sincerity 1
Replace Kenjutsu 1 with Knives 1
Replace Parangu with Aiguchi (Damage 3k1)
Trait Advancement: Agility +1

MARAUDER TEMPLATE
Dark Kharma: Kenjutsu +1, Hunting +1, Kyujutsu 2, Horsemanship 2
Trait Advancement: Strength +1

THUG TEMPLATE
Dark Kharma: Athletics +1, Intimidation +1, Defense 2, Jiujutsu 2
Trait Advancement: Strength +1

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SCOUNDREL
Rings Air 2 Earth 2 Fire 2 Water 2 Void 1
Traits Reflexes 2 Stamina 2 Agility 2 Strength 2
Awareness 2 Willpower 2 Intelligence 2 Perception 2
Kharma Dark
Skills Courtier 1
Etiquette 1
Knives 1
Sincerity 1
Sleight of Hand 1
Stealth 1
Temptation 1
Advantages Blackmail
(Social, 4)
Disadvantages Dark Secret
(Social, 4)
Honor 0.0
Initiative 2k2
Attack 3k2 (Aiguchi)
Damage 3k1 (Aiguchi)
Armor TN 10
Wounds 5: +0, 9: +5, 13: +10, 17: +20, 21: Down (+40), 25: Out

DECEIVER TEMPLATE
Dark Kharma: Courtier +1, Sincerity (Deceit) +1, Temptation (Bribery) +1
Trait Advancement: Awareness +1

INFORMER TEMPLATE
Dark Kharma: Courtier (Gossip), Sincerity +1, Stealth +1, Calligraphy 1, Investigation 2
Trait Advancement: Perception +1

SMUGGLER TEMPLATE
Dark Kharma: Knives +1, Stealth (Sneaking) +1, Commerce (Appraisal) 1, Sailing 1
Trait Advancement: Agility +1

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COMMONER
Rings Air 2 Earth 2 Fire 2 Water 2 Void 1
Traits Reflexes 2 Stamina 2 Agility 2 Strength 2
Awareness 2 Willpower 2 Intelligence 2 Perception 2
Kharma Light Neutral Dark
Skills Athletics 1 Animal Handling 1 Commerce 1
Investigation 1 Defense 1 Hunting 1
Sincerity 1 Etiquette 1 Stealth 1
Advantages - - -
Disadvantages - - -
Honor 3.5 2.0 0.5
Initiative 2k2
Armor TN 10
Wounds 5: +0, 9: +5, 13: +10, 17: +20, 21: Down (+40), 25: Out

MERCHANT TEMPLATE
Light Kharma: Sincerity +1, Commerce (Appraisal) 2
Neutral Kharma: Defense +1, Commerce (Appraisal) 2
Dark Kharma: Commerce (Appraisal) +1, Temptation 2
Trait Advancement: Intelligence +1

OFFICIAL TEMPLATE
Light Kharma: Investigation +1, Etiquette (Bureaucracy) 2
Neutral Kharma: Etiquette (Bureaucracy) +1, Investigation 2
Dark Kharma: Etiquette (Bureaucracy) 1, Intimidation (Control) 1, Investigation 1
Trait Advancement: Awareness +1

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GAIJIN WARRIOR
Rings Air 1 Earth 2 Fire 1 Water 2 Void 1
Traits Reflexes 2 Stamina 2 Agility 3 Strength 2
Awareness 1 Willpower 2 Intelligence 1 Perception 2
Kharma Neutral
Skills Athletics 1
Defense 1
Intimidation 1
Kenjutsu 1
Kyujutsu 1
Spears 1
Advantages -
Disadvantages -
Honor 0.0
Initiative 2k2
Attack 4k3 (Yari) OR 4k3 / 250’ (Yumi)
4k3 (Scimitar) OR 4k3 (Gaijin Sword)
Damage 4k2 (Yari) OR 5k2 (Yumi)
4k3 (Scimitar) OR 5k2 (Gaijin Sword)
Armor TN 13 (Ashigaru Armor), Reduction 1 OR 15 (Light Armor), Reduction 3 OR 20
(Heavy Armor), Reduction 5
Wounds 5: +0, 9: +5, 13: +10, 17: +20, 21: Down (+40), 25: Out

BURNING SANDS RAIDER TEMPLATE


Neutral Kharma: Intimidation +1, Kenjutsu +1, Horsemanship 2, Hunting 1
Equipment: Burning Sands Raiders usually have Yumis, Scimitars and Ashigaru Armor. They
are almost always mounted.
Trait Advancement: Reflexes +1

YOBANJUN FIGHTER TEMPLATE


Neutral Kharma: Athletics +1, Kyujutsu +1, Hunting 2, Stealth 1
Equipment: Yobanjun Fighters usually have Yumis, Gaijin Swords and Light Armor.
Trait Advancement: Willpower +1

YODOTAI LEGIONNAIRE TEMPLATE


Neutral Kharma: Defense +1, Spears +1, Battle 1, Etiquette 2
Equipment: Yodotai Legionnaires usually have Yaris, Gaijin Swords, Heavy Armor and
Yodotai shields (confers +8 to Armor TN).
Trait Advancement: Strength +1

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GAIJIN TRAVELLER
Rings Air 2 Earth 2 Fire 2 Water 1 Void 1
Traits Reflexes 2 Stamina 2 Agility 2 Strength 1
Awareness 2 Willpower 2 Intelligence 2 Perception 2
Kharma Neutral
Skills Acting 1
Defense 1
Etiquette 1
Hunting 1
Investigation 1
Sincerity 1
Advantages -
Disadvantages -
Honor 0.0
Initiative 2k2
Armor TN 10
Wounds 5: +0, 9: +5, 13: +10, 17: +20, 21: Down (+40), 25: Out

BURNING SANDS MERCHANT TEMPLATE


Neutral Kharma: Commerce +1, Sincerity +1, Horsemanship 1, Temptation 2
Trait Advancement: Awareness +1

YOBANJUN SCOUT TEMPLATE


Neutral Kharma: Defense +1, Etiquette +1, Calligraphy 1, Courtier 2
Trait Advancement: Willpower +1

YODOTAI SPY TEMPLATE


Neutral Kharma: Acting +1, Investigation +1, Athletics 1, Stealth 2
Trait Advancement: Perception +1

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