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The Lord of the Rings™ Trading Card Game Mines of Moria Text Spoiler

Beneath the Mountains •Frór, Gimli’s Kinsman Hand Axe


Dwarven Condition Dwarven Companion • Dwarf Dwarven Possession • Hand Weapon
Game Text: Tale. Plays to your support area. Game Text: To play, spot a Dwarf. While Game Text: Bearer must be a Dwarf. This
Fellowship: Discard the top 3 cards from your skirmishing an Uruk-hai, Frór is strength +3. weapon may be borne in addition to 1 other
draw deck to play a ∂ weapon from your Lore: “It appeared that amid the splendour of hand weapon. Archery: Discard this weapon to
discard pile. their works of hand the hearts of the Dwarves of make the fellowship archery total +1.
Lore: “‘There forged was blade, and bound was the Lonely Mountain were troubled.” Lore: Their captain rallied two other orcs to
hilt; / The delver mined, the mason built.’” Twilight Cost: 2 attack. In answer, Gimli’s side axe brought him
Twilight Cost: 1 Strength: 5 down.
Strength: Vitality: 3 Twilight Cost: 0
Vitality: Site Number/Signet: Strength: +1
Site Number/Signet: Collector’s Info: 2 C 6 Vitality:
Collector’s Info: 2 R 1 Site Number/Signet:
•Glóin, Friend to Thorin Collector’s Info: 2 C 10
Disquiet of Our People Dwarven Companion • Dwarf
Dwarven Event Game Text: For each ∂ tale you can spot, Make Light of Burdens
Game Text: Maneuver: Exert a Dwarf to make Glóin is strength +1 (limit +4). Dwarven Condition
that Dwarf defender +1 (or defender +2 if you Lore: “‘But what then would happen, if the Game Text: Plays to your support area.
spot an Orc) until the regroup phase. Ruling Ring were destroyed, as you counsel?’” Maneuver: Exert a Dwarf companion and
Lore: “‘Ah, alas!...When will the day come of our Twilight Cost: 2 discard the top 3 cards from your draw deck to
revenge?’” Strength: 5 discard either a Shadow condition from a
Twilight Cost: 1 Vitality: 3 Dwarf or a weather condition.
Strength: Site Number/Signet: Lore: A Dwarf does not readily notice the weight
Vitality: Collector’s Info: 2 R 7 on his back, or in his heart.
Site Number/Signet: Twilight Cost: 1
Collector’s Info: 2 C 2 Golden Light on the Land Strength:
Dwarven Condition Vitality:
Dwarven Bracers Game Text: To play, spot a Dwarf. Plays to Site Number/Signet:
Dwarven Possession • Bracers your support area. At a site which is not Collector’s Info: 2 R 11
Game Text: Bearer must be a Dwarf. underground, each ∆ Orc’s twilight cost is +2.
Response: If bearer is about to take a wound, Discard this condition during the regroup •Realm of Dwarrowdelf
discard this possession to prevent that wound. phase. Dwarven Condition
Lore: Dwarven-smiths forge bracers for fit and Lore: “‘The Orcs will not, maybe, come out till Game Text: Plays to your support area.
agility. after dusk, but we must be far away before Skirmish: Discard the top 3 cards from your
Twilight Cost: 1 nightfall.’” draw deck to make a Dwarf strength +1 (limit
Strength: +1 Twilight Cost: 0 +3) and, if underground, damage +1 (limit +3).
Vitality: Strength: Lore: “‘There must have been a mighty crowd of
Site Number/Signet: Vitality: dwarves here... and every one of them busier than
Collector’s Info: 2 U 3 Site Number/Signet: badgers....’”
Collector’s Info: 2 U 8 Twilight Cost: 1
Endurance of Dwarves Strength:
Dwarven Condition Great Works Begun There Vitality:
Game Text: Bearer must be a Dwarf. Skirmish: Dwarven Condition Site Number/Signet:
Discard this condition to make bearer strength Game Text: Tale. Plays to your support area. Collector’s Info: 2 R 12
+1. Each time you play a Dwarf, you may discard
Lore: “‘Dwarves too can go swiftly, and they do the top 2 cards from your draw deck to take a Tidings of Erebor
not tire sooner than Orcs.’” ∂ event into hand from your discard pile. Dwarven Event
Twilight Cost: 1 Lore: “‘Moria! Moria!... Long have its vast Game Text: Regroup: Spot a Dwarf to draw 3
Strength: mansions lain empty since the children of Durin cards. Any Shadow player may remove ‹ to
Vitality: +1 fled.’” prevent this.
Site Number/Signet: Twilight Cost: 1 Lore: “‘...we have so far been fortunate, though
Collector’s Info: 2 U 4 Strength: we do not escape the shadow of these times.’”
Vitality: Twilight Cost: 0
Flurry of Blows Site Number/Signet: Strength:
Dwarven Event Collector’s Info: 2 C 9 Vitality:
Game Text: Skirmish: Make a Dwarf strength Site Number/Signet:
+2 (or +4 and damage +1 if bearing 2 hand Collector’s Info: 2 U 13
weapons).
Lore: With a second axe, a warrior of Erebor can
parry on either flank and counter quickly.
Twilight Cost: 1
Strength:
Vitality:
Site Number/Signet:
Collector’s Info: 2 C 5

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The Lord of the Rings™ Trading Card Game Mines of Moria Text Spoiler
Till Durin Wakes Again Hosts of the Last Alliance •Gandalf’s Staff
Dwarven Condition Elven Condition Gandalf Artifact • Staff
Game Text: Tale. Plays to your support area. Game Text: Tale. Plays to your support area. Game Text: Bearer must be Gandalf. The
Each time a Dwarf companion moves from an While you can spot an Elf companion, the twilight cost of each ∑ spell is –1. Skirmish:
underground site, you may heal that Dwarf. minion archery total is –1. Response: If an Elf Exert Gandalf twice to cancel a skirmish
Lore: “Gimli was silent. Having sung his song, he is about to take a wound, discard this condition involving him.
would say no more.” to prevent that wound. Lore: “As the wizard passed on ahead up the
Twilight Cost: 0 Lore: “‘...many great princes and captains were great steps, he held his staff aloft, and from its tip
Strength: assembled.’” there came a faint radiance.”
Vitality: Twilight Cost: 2 Twilight Cost: 2
Site Number/Signet: Strength: Strength:
Collector’s Info: 2 C 14 Vitality: Vitality: +1
Site Number/Signet: Site Number/Signet:
What Are We Waiting For? Collector’s Info: 2 U 18 Collector’s Info: 2 R 22
Dwarven Event
Game Text: Fellowship: Exert a Dwarf to Release the Angry Flood Gandalf’s Wisdom
make an opponent draw 2 cards. That player Elven Event Gandalf Condition
then chooses to either discard 2 Shadow cards Game Text: Maneuver: Exert an Elf to wound Game Text: Plays to your support area. The
from hand or skip his or her next Shadow each Nazgûl once (or twice if at a river). twilight cost of each possession or artifact
phase. Lore: “The three Riders that were still in the played on Gandalf or a character who has the
Lore: “‘It is not despair, for despair is only for midst of the Ford were overwhelmed.... Their Gandalf signet is –1.
those who see the end beyond all doubt.’” piercing cries were drowned in the roaring of the Lore: “Now as the companions sat or walked
Twilight Cost: 1 river as it carried them away.” together they spoke of Gandalf, and all that each
Strength: Twilight Cost: 1 had known and seen of him came clear before
Vitality: Strength: their minds.”
Site Number/Signet: Vitality: Twilight Cost: 0
Collector’s Info: 2 R 15 Site Number/Signet: Strength:
Collector’s Info: 2 R 19 Vitality:
A Blended Race Site Number/Signet:
Elven Condition Secret Sentinels Collector’s Info: 2 C 23
Game Text: To play, spot an Elf. Plays to your Elven Event
support area. Each Uruk-hai is strength –2 and Game Text: Maneuver: Exert an Elf ally to •Hugin, Emissary from Laketown
loses all damage bonuses. Discard this discard a condition (or 2 conditions if you spot Gandalf Ally • Home 3 • Man
condition during the regroup phase. an Orc). Game Text: To play, spot Gandalf. Fellowship:
Lore: “‘...he has been doing something to them.... Lore: “‘Yet so little faith and trust do we find Exert Hugin to reveal a Free Peoples card from
For these Isengarders are more like wicked Men.’” now in the world beyond Lothlórien... that we your discard pile and place it beneath your
Twilight Cost: 1 dare not by our own trust endanger our land.’” draw deck.
Strength: Twilight Cost: 2 Lore: Several wise Bardings were sent to Elrond
Vitality: Strength: to tell of the Dark Lord’s new offer.
Site Number/Signet: Vitality: Twilight Cost: 1
Collector’s Info: 2 U 16 Site Number/Signet: Strength: 4
Collector’s Info: 2 R 20 Vitality: 2
Dismay Our Enemies Site Number/Signet:
Elven Event •Erland, Advisor to Brand Collector’s Info: 2 C 24
Game Text: Response: If an Elf archer wins a Gandalf Ally • Home 3 • Man
skirmish, make an opponent choose a minion Game Text: To play, spot Gandalf. Shadow •Járnsmid, Merchant from Dale
to discard. That opponent may remove ‹ to players may not look at or reveal cards in your Gandalf Ally • Home 3 • Man
prevent this. hand. Game Text: To play, spot Gandalf. Each time
Lore: Reeling from the bite of an arrow, the Cave Lore: “‘They are good folk the Bardings. The you play a shield, armor, helm, or hand
Troll became enraged trying to strike the nimble grandson of Bard the Bowman rules them, Brand weapon, its twilight cost is –1.
Elf. son of Bain son of Bard.’” Lore: The Men of Dale freely traded with the
Twilight Cost: 0 Twilight Cost: 2 Dwarves of the Lonely Mountain for fine
Strength: Strength: 5 metalwork.
Vitality: Vitality: 2 Twilight Cost: 1
Site Number/Signet: Site Number/Signet: Strength: 4
Collector’s Info: 2 U 17 Collector’s Info: 2 C 21 Vitality: 2
Site Number/Signet:
Collector’s Info: 2 R 25

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The Lord of the Rings™ Trading Card Game Mines of Moria Text Spoiler
Speak “Friend” and Enter You Cannot Pass! Gondor Will See It Done
Gandalf Event Gandalf Event Gondor Event
Game Text: Fellowship or Regroup: Spot Game Text: Spell. Maneuver: Spot Gandalf Game Text: Response: If a companion is about
Gandalf to play the fellowship’s next site bearing a staff to prevent a minion from being to take a wound, exert a µ companion to
(replacing opponent’s site if necessary). Draw a fierce until the regroup phase. prevent that wound.
card if you play an underground site. Lore: “The Balrog fell back and its sword flew up Lore: “‘Boromir!... Go after those two young
Lore: “Picking up his staff he stood before the in molten fragments. The wizard swayed on the hobbits, and guard them at the least, even if you
rock and said in a clear voice: Mellon!” bridge, stepped back a pace, and then again stood cannot find Frodo.’”
Twilight Cost: 1 still.” Twilight Cost: 0
Strength: Twilight Cost: 1 Strength:
Vitality: Strength: Vitality:
Site Number/Signet: Vitality: Site Number/Signet:
Collector’s Info: 2 C 26 Site Number/Signet: Collector’s Info: 2 U 34
Collector’s Info: 2 U 30
Staff Asunder Natural Cover
Gandalf Event Blood of Númenor Gondor Condition
Game Text: Spell. Skirmish: Discard a staff Gondor Condition Game Text: To play, spot a ranger. Plays to
Gandalf is bearing and then exert him twice to Game Text: To play, exert a µ companion. your support area. While the fellowship is at a
discard a minion he is skirmishing. Plays to your support area. Each √ Orc forest, the minion archery total is –2.
Lore: “At that moment Gandalf lifted his staff, comes into play exhausted. Skip the archery Lore: The tree, the bough, the leaf. To a ranger,
and crying aloud he smote the bridge before him.” phase. Discard this condition during the these are all defenses against the enemy.
Twilight Cost: 0 regroup phase. Twilight Cost: 1
Strength: Lore: “‘I do not know what strength is in my Strength:
Vitality: blood, but I swear to you – I will not let the Vitality:
Site Number/Signet: White City fall....’” Site Number/Signet:
Collector’s Info: 2 R 27 Twilight Cost: 2 Collector’s Info: 2 C 35
Strength:
Wielder of the Flame Vitality: No Mere Ranger
Gandalf Event Site Number/Signet: Gondor Event
Game Text: Spell. Maneuver: Spot Gandalf to Collector’s Info: 2 U 31 Game Text: Skirmish: Exert Aragorn to make
make a companion defender +1 until the another companion strength +2 (or +3 if that
regroup phase. Any Shadow player may remove Flaming Brand companion has the Aragorn signet).
‹ to prevent this. Gondor Possession • Hand Weapon Lore: “‘If by my life or death, I can protect you, I
Lore: “The Balrog made no answer. The fire in it Game Text: Bearer must be a Man. This will....’”
seemed to die, but the darkness grew.” weapon may be borne in addition to 1 other Twilight Cost: 0
Twilight Cost: 1 hand weapon. Bearer is strength +2 and Strength:
Strength: damage +1 while skirmishing a Nazgûl. Vitality:
Vitality: Lore: “...a glimpse of Strider leaping out of the Site Number/Signet:
Site Number/Signet: darkness with a flaming brand of wood in either Collector’s Info: 2 R 36
Collector’s Info: 2 U 28 hand.”
Twilight Cost: 0 Sentinels of Númenor
Wizard Staff Strength: +1 Gondor Event
Gandalf Possession • Staff Vitality: Game Text: Skirmish: Make a µ companion
Game Text: Bearer must be a Wizard. Site Number/Signet: strength +2 (or +4 if in a fierce skirmish).
Skirmish: Exert bearer twice to make a minion Collector’s Info: 2 R 32 Lore: “...they still preserved through the suns and
strength –3. rains of forgotten years the mighty likenesses in
Lore: “‘We must have power – power to order Flee in Terror which they had been hewn.”
things as we will for that Good which only the Gondor Event Twilight Cost: 0
Wise can see.’” Game Text: Response: If a µ companion wins Strength:
Twilight Cost: 2 a skirmish, discard an exhausted Orc. That Vitality:
Strength: +1 minion’s owner may remove ‹ to prevent this. Site Number/Signet:
Vitality: Lore: “Aragorn smote to the ground the captain Collector’s Info: 2 C 37
Site Number/Signet: that stood in his path, and the rest fled in terror of
Collector’s Info: 2 C 29 his wrath.” •Shield of Boromir
Twilight Cost: 0 Gondor Possession • Shield
Strength: Game Text: Bearer must be a µ companion.
Vitality: The minion archery total is –1. If bearer is
Site Number/Signet: Boromir, each minion skirmishing him does
Collector’s Info: 2 U 33 not gain strength bonuses from weapons.
Lore: Boromir bore the heirlooms of the Steward’s
house with pride.
Twilight Cost: 1
Strength:
Vitality:
Site Number/Signet:
Collector’s Info: 2 R 38

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The Lord of the Rings™ Trading Card Game Mines of Moria Text Spoiler
Beyond the Height of Men No Business of Ours Wizard Storm
Isengard Event Isengard Condition Isengard Condition
Game Text: Maneuver: Exert an Uruk-hai to Game Text: To play, spot an Ω minion. Plays Game Text: Spell. Weather. To play, exert an
discard an armor possession, helm possession, to your support area. The Free Peoples player Ω minion. Plays on a site. Limit 1 per site.
or shield possession (or all such Free Peoples may not look at or reveal cards in any Shadow When the fellowship moves from this site,
possessions if you can spot 6 companions). player’s hand. every companion must exert. Discard this
Lore: “‘Whom do you serve?’” Lore: “‘Goblins? Cobblers! Far-off tales and condition at the end of the turn.
Twilight Cost: 2 children’s stories, that’s all that is!’” Lore: “There was a black look in the sky, and the
Strength: Twilight Cost: 0 sun was wan. The wind had gone now round to
Vitality: Strength: the north-east.”
Site Number/Signet: Vitality: Twilight Cost: 2
Collector’s Info: 2 R 39 Site Number/Signet: Strength:
Collector’s Info: 2 C 44 Vitality:
Demands of the_Sackville-Bagginses Site Number/Signet:
Isengard Condition Too Much Attention Collector’s Info: 2 U 48
Game Text: To play, spot an Ω minion. Plays Isengard Event
to your support area. Each time a ∫ ally Game Text: Response: If the Ring-bearer puts •Archer Commander
exerts, add ⁄. on The One Ring, spot an Ω minion to make Moria Minion • Orc
Lore: “In the middle of the commotion, the the Free Peoples player discard the top 5 cards Game Text: Archer. Each other ∆ archer is
Sackville-Bagginses arrived.” of his or her draw deck. strength +2.
Twilight Cost: 1 Lore: “‘A little more caution from you – that is Lore: Their commander led the Goblin bowmen
Strength: not a trinket you carry.’” to the highest rise across the gap.
Vitality: Twilight Cost: 1 Twilight Cost: 4
Site Number/Signet: Strength: Strength: 8
Collector’s Info: 2 C 40 Vitality: Vitality: 2
Site Number/Signet: Site Number/Signet: 4
Evil Afoot Collector’s Info: 2 R 45 Collector’s Info: 2 R 49
Isengard Event
Game Text: Shadow: Exert an Uruk-hai and •Uruk Captain •The Balrog’s Sword
spot X burdens to shuffle X minions from your Isengard Minion • Uruk-hai Moria Artifact • Hand Weapon
discard pile into your draw deck. Game Text: Damage +1. Shadow: Remove ⁄ Game Text: Bearer must be The Balrog. It is
Lore: “‘It is not the Eastern Shore I am worried and exert Uruk Captain to play an Uruk-hai damage +1. This weapon may be borne in
about. A shadow and a threat has been growing from your discard pile. addition to 1 other hand weapon.
in my mind. Something draws near, I can feel Lore: The captains marched the Uruk-hai to the Lore: “In its right hand was a blade like a
it.’” great river without halting. stabbing tongue of fire....”
Twilight Cost: 0 Twilight Cost: 3 Twilight Cost: 1
Strength: Strength: 9 Strength: +3
Vitality: Vitality: 2 Vitality:
Site Number/Signet: Site Number/Signet: 5 Site Number/Signet:
Collector’s Info: 2 U 41 Collector’s Info: 2 R 46 Collector’s Info: 2 R 50

Goblin Man Uruk Scout •The Balrog, Durin’s Bane


Isengard Minion • Orc Isengard Minion • Uruk-hai Moria Minion • Balrog
Game Text: Discard this minion if Game Text: Tracker. Damage +1. The Game Text: Damage +1. Fierce. While you can
underground. Shadow: Exert this minion to roaming penalty for each Ω minion you play is spot The Balrog, discard all other minions.
look at the Free Peoples player’s hand. –1. Response: If an event is played that spots or Skip the archery phase. Discard The Balrog if
Lore: “‘He looks more than half like a goblin.’” exerts a ranger, exert this minion to cancel that not underground.
Twilight Cost: 2 event. Lore: “‘Indeed I saw upon the bridge that which
Strength: 6 Lore: Forward Uruk troops caught the fellowship haunts our darkest dreams....’”
Vitality: 2 unaware. Twilight Cost: 12
Site Number/Signet: 2 Twilight Cost: 3 Strength: 17
Collector’s Info: 2 C 42 Strength: 7 Vitality: 5
Vitality: 2 Site Number/Signet: 4
•Lurtz’s Sword Site Number/Signet: 5 Collector’s Info: 2 C 51
Isengard Possession • Hand Weapon Collector’s Info: 2 C 47
Game Text: Bearer must be Lurtz. He is
damage +1. Each time Lurtz wins a skirmish,
the Free Peoples player must discard the top 2
cards of his or her draw deck.
Lore: The Uruk giant laid down his bow and
drew a broad-bladed weapon.
Twilight Cost: 1
Strength: +2
Vitality:
Site Number/Signet:
Collector’s Info: 2 R 43

Page 4
The Lord of the Rings™ Trading Card Game Mines of Moria Text Spoiler
•The Balrog, Flame of Udûn Fill With Fear Goblin Flankers
Moria Minion • Balrog Moria Condition Moria Minion • Orc
Game Text: Damage +1. Fierce. To play, spot Game Text: Plays to your support area. While Game Text: When you play this minion, yo_u
a ∆ Orc. Discard The Balrog if not you can spot The Balrog, skip the archery may add ‹ if the fellowship has moved more
underground. Shadow: Exert The Balrog and phase. Maneuver: Exert The Balrog to discard a than once this turn.
remove ¤ to play a ∆ Orc from your discard ranged weapon. Lore: “‘There are Orcs, very many of them....
pile. Lore: “He drew, but his hand fell, and the arrow And some are large and evil....’”
Lore: “...suddenly it drew itself up to a great slipped to the ground. He gave a cry of dismay Twilight Cost: 5
height, and its wings were spread from wall to and fear.” Strength: 11
wall....” Twilight Cost: 0 Vitality: 3
Twilight Cost: 14 Strength: Site Number/Signet: 4
Strength: 17 Vitality: Collector’s Info: 2 C 61
Vitality: 5 Site Number/Signet:
Site Number/Signet: 4 Collector’s Info: 2 U 56 Goblin Pursuer
Collector’s Info: 2 R 52 Moria Minion • Orc
Final Cry Game Text: If the fellowship has moved more
•Cave Troll’s Chain Moria Event than once this turn, this minion is strength +3.
Moria Possession Game Text: Response: If a skirmish that Lore: Had the fellowship remained in Dimrill
Game Text: Bearer must be Cave Troll of involved The Balrog bearing Whip of Many Dale, pursuers from Moria would have
Moria. The Free Peoples player may choose for Thongs is about to end, wound a companion overwhelmed them.
the archery phase to be skipped. Each time in that skirmish twice. Twilight Cost: 2
Cave Troll of Moria takes a wound during the Lore: “...it swung its whip, and the thongs lashed Strength: 6
archery phase, you may wound an archer and curled about the wizard’s knees, dragging Vitality: 1
companion. him to the brink.” Site Number/Signet: 4
Lore: “‘They have a Cave Troll!’” Twilight Cost: 1 Collector’s Info: 2 C 62
Twilight Cost: 1 Strength:
Strength: +2 Vitality: Goblin Reinforcements
Vitality: Site Number/Signet: Moria Minion • Orc
Site Number/Signet: Collector’s Info: 2 R 57 Game Text: When you play this minion, you
Collector’s Info: 2 R 53 may heal a ∆ minion.
Foul Tentacle Lore: “‘We don’t have a moment! Come nightfall
Dark Fire Moria Minion • Creature these hills will swarm with Orcs!’”
Moria Condition Game Text: Tentacle. When you play this Twilight Cost: 3
Game Text: To play, spot The Balrog. Plays on minion, you may play a tentacle from your Strength: 8
Gandalf. Each time the fellowship moves, draw deck. This minion may not bear Vitality: 1
Gandalf must exert. possessions and is discarded if not at a marsh. Site Number/Signet: 4
Lore: “...he seemed small, and altogether alone: Lore: “Its fingered end had hold of Frodo’s foot, Collector’s Info: 2 C 63
grey and bent, like a wizened tree before the onset and was dragging him into the water.”
of a storm.” Twilight Cost: 2 Goblin Scrabbler
Twilight Cost: 1 Strength: 4 Moria Minion • Orc
Strength: –2 Vitality: 1 Game Text: When you play this minion, you
Vitality: Site Number/Signet: 4 may discard an π condition. The roaming
Site Number/Signet: Collector’s Info: 2 C 58 penalty for each ∆ Orc you play is –1.
Collector’s Info: 2 U 54 Lore: “Orcs were as keen as hounds on a scent, it
Foul Things was said, but they could also climb.”
Dark Places Moria Event Twilight Cost: 1
Moria Condition Game Text: Shadow: Play a ∆ minion from Strength: 4
Game Text: Plays to your support area. Each your discard pile. Vitality: 1
unique ∆ minion is strength +1. Shadow: Spot Lore: “‘Something has crept, or has been driven Site Number/Signet: 4
an opponent’s site to replace it with your marsh out of dark waters under the mountains.’” Collector’s Info: 2 C 64
or underground site of the same number. Twilight Cost: 2
Lore: “‘There is some new devilry here... devised Strength: Goblin Spearman
for our welcome, no doubt.’” Vitality: Moria Minion • Orc
Twilight Cost: 1 Site Number/Signet: Game Text: While bearing a Goblin Spear,
Strength: Collector’s Info: 2 U 59 this minion is damage +2.
Vitality: Lore: “...with the speed of a striking snake, he
Site Number/Signet: Goblin Bowman charged into the Company and thrust with his
Collector’s Info: 2 C 55 Moria Minion • Orc spear....”
Game Text: Archer. Twilight Cost: 2
Lore: The crude arrows of the Goblins served Strength: 6
notice of the dangers of Moria. Vitality: 1
Twilight Cost: 2 Site Number/Signet: 4
Strength: 4 Collector’s Info: 2 C 65
Vitality: 1
Site Number/Signet: 4
Collector’s Info: 2 C 60

Page 5
The Lord of the Rings™ Trading Card Game Mines of Moria Text Spoiler
Huge Tentacle Power and Terror •Whip of Many Thongs
Moria Minion • Creature Moria Event Moria Artifact • Hand Weapon
Game Text: Tentacle. Damage +1. When you Game Text: Shadow: Reveal any number of ∆ Game Text: Bearer must be The Balrog.
play this minion, you may play Watcher in the Orcs from your hand to play The Balrog. Its Skirmish: Exert The Balrog to discard a helm,
Water from your draw deck. This minion may twilight cost is –2 for each Orc revealed. shield, or armor borne by a character The
not bear possessions and is discarded if not at a Lore: “The ranks of the orcs had opened, and they Balrog is skirmishing.
marsh. crowded away, as if they themselves were afraid.” Lore: “It raised the whip, and the thongs whined
Lore: “Out from the water a long sinuous tentacle Twilight Cost: 0 and cracked.”
had crawled; it was pale-green and luminous and Strength: Twilight Cost: 1
wet.” Vitality: Strength: +1
Twilight Cost: 2 Site Number/Signet: Vitality:
Strength: 7 Collector’s Info: 2 U 70 Site Number/Signet:
Vitality: 2 Collector’s Info: 2 R 74
Site Number/Signet: 4 Throw Yourself in Next Time
Collector’s Info: 2 R 66 Moria Condition •Bill Ferny, Swarthy Sneering Fellow
Game Text: To play, spot a ∆ Orc. Plays on a Ringwraith Minion • Man
Moria Archer Troop Hobbit companion. Bearer may be exerted only Game Text: Nazgûl are not roaming. The Free
Moria Minion • Orc by Shadow cards. Peoples player may not assign a character to
Game Text: Archer. While you can spot Lore: “‘This is a serious journey, not a hobbit skirmish Bill Ferny. Discard Bill Ferny if
another ∆ archer, add 1 to the minion archery walking-party....Now be quiet!’” underground.
total. Twilight Cost: 0 Lore: “‘...as for Ferny, he would sell anything to
Lore: Most of the Goblin arrows flew harmlessly Strength: anybody; or make mischief for amusement.’”
into the chasm, but there were so many! Vitality: Twilight Cost: 2
Twilight Cost: 6 Site Number/Signet: Strength: 4
Strength: 8 Collector’s Info: 2 U 71 Vitality: 1
Vitality: 3 Site Number/Signet: 2
Site Number/Signet: 4 Troubled Mountains Collector’s Info: 2 R 75
Collector’s Info: 2 U 67 Moria Event
Game Text: Shadow: Exert a ∆ minion and Helpless
Must Do Without Hope spot X burdens to add ˛ (limit fi). Ringwraith Condition
Moria Event Lore: “‘The Dimrill Dale is full of vapour and Game Text: To play, spot Frodo and a Nazgûl.
Game Text: Maneuver: Exert The Balrog to clouds of smoke....There are noises in the deeps of Plays on Sam. Sam’s game text does not apply.
add a burden. the earth.’” Lore: “He heard Frodo’s voice, but it seemed to
Lore: “His enemy halted again, facing him, and Twilight Cost: 0 come from a great distance, or from under the
the shadow about it reached out like two vast Strength: earth, crying out strange words.”
wings.” Vitality: Twilight Cost: 0
Twilight Cost: 0 Site Number/Signet: Strength:
Strength: Collector’s Info: 2 U 72 Vitality:
Vitality: Site Number/Signet:
Site Number/Signet: •Watcher in the Water, Keeper of Westgate Collector’s Info: 2 U 76
Collector’s Info: 2 U 68 Moria Minion • Creature
Game Text: Damage +1. While you can spot His Terrible Servants
Old Differences Watcher in the Water, discard all other Ringwraith Condition
Moria Event minions (except tentacles). Each tentacle is Game Text: Plays to your support area.
Game Text: Skirmish: Make an Elf or Dwarf strength +2 and damage +1. This minion may Response: If a twilight Nazgûl is about to take
skirmishing a ∆ Orc strength –1 (or –3 if you not bear possessions and is discarded if not at a a wound, remove ⁄ to prevent that wound.
spot an Elf and a Dwarf). marsh. Lore: “‘...in the dark they perceive many signs
Lore: “‘I’ll be dead before I see the Ring in the Lore: “The dark water boiled... there was a and forms that are hidden from us: then they are
hands of an Elf!’” hideous stench.” most to be feared.’”
Twilight Cost: 0 Twilight Cost: 4 Twilight Cost: 2
Strength: Strength: 11 Strength:
Vitality: Vitality: 4 Vitality:
Site Number/Signet: Site Number/Signet: 4 Site Number/Signet:
Collector’s Info: 2 C 69 Collector’s Info: 2 R 73 Collector’s Info: 2 R 77

It Wants to be Found
Ringwraith Event
Game Text: Maneuver: Spot a twilight Nazgûl
to add a burden.
Lore: “...perhaps it had tried to reveal itself in
response to some wish or command that was felt in
the room.”
Twilight Cost: 2
Strength:
Vitality:
Site Number/Signet:
Collector’s Info: 2 U 78

Page 6
The Lord of the Rings™ Trading Card Game Mines of Moria Text Spoiler
Resistance Becomes Unbearable •Úlairë Nelya, Ringwraith in Twilight Orc Scout
Ringwraith Event Ringwraith Minion • Nazgûl Sauron Minion • Orc
Game Text: Maneuver: Exert a twilight Nazgûl Game Text: Twilight. While you can spot 2 Game Text: Tracker.
to exert the Ring-bearer. If the Ring-bearer is burdens or 2 wounds on the Ring-bearer, The roaming penalty for each √ minion you
then exhausted, he puts on The One Ring until Úlairë Nelya is fierce and damage +1. play is –1. Skirmish: Exert this minion to
the regroup phase. Lore: “Over the lip of the little dell, on the side wound a character it is skirmishing.
Lore: “Not with the hope of escape, or of doing away from the hill, they felt, rather than saw, a Lore: “‘Orc!...Not very near, and yet too near, it
anything, either good or bad: he simply felt that he shadow rise, one shadow or more than one.” seems.’”
must take the Ring and put it on his finger.” Twilight Cost: 5 Twilight Cost: 2
Twilight Cost: 1 Strength: 10 Strength: 6
Strength: Vitality: 3 Vitality: 2
Vitality: Site Number/Signet: 2 Site Number/Signet: 6
Site Number/Signet: Collector’s Info: 2 R 84 Collector’s Info: 2 C 89
Collector’s Info: 2 U 79
•The Witch-king, Lord of the Nazgûl Orc Taskmaster
Stricken Dumb Ringwraith Minion • Nazgûl Sauron Minion • Orc
Ringwraith Event Game Text: Twilight. Return to Its Master Game Text: Shadow: Exert this minion to add
Game Text: Maneuver: Exert The Witch-king may not be played. Each time The Witch-king ⁄.
to discard a tale or weapon. wins a skirmish, you may exert him to wound Lore: An Orc acts when the taskmaster promises
Lore: “He felt his tongue cleave to his mouth and the Ring-bearer twice. reward or the whip.
his heart labouring. His sword broke and fell out Lore: “‘A great king and sorcerer he was of old, Twilight Cost: 3
of his shaking hand.” and now he wields a deadly fear.’” Strength: 8
Twilight Cost: 2 Twilight Cost: 8 Vitality: 3
Strength: Strength: 14 Site Number/Signet: 6
Vitality: Vitality: 4 Collector’s Info: 2 C 90
Site Number/Signet: Site Number/Signet: 3
Collector’s Info: 2 R 80 Collector’s Info: 2 R 85 Southern Spies
Sauron Event
They Will Find the Ring Wraith-world Game Text: Response: If the Ring-bearer puts
Ringwraith Event Ringwraith Event on The One Ring, spot a √ minion to make
Game Text: Maneuver: Exert 2 Nazgûl and Game Text: Skirmish: Spot a twilight Nazgûl the Free Peoples player discard his or her hand.
spot X burdens to exert X companions. and the Ring-bearer wearing The One Ring to Lore: “‘They will know all the news now, for they
Lore: “...to the dismay of Frodo and his friends add 3 burdens. have visited Bill Ferny; and probably that
out from the trees and rocks away on the left four Lore: “‘He is passing into the shadow world, he Southerner was a spy as well.’”
other Riders came flying.” will soon become a wraith like them.’” Twilight Cost: 0
Twilight Cost: 1 Twilight Cost: 1 Strength:
Strength: Strength: Vitality:
Vitality: Vitality: Site Number/Signet:
Site Number/Signet: Site Number/Signet: Collector’s Info: 2 C 91
Collector’s Info: 2 U 81 Collector’s Info: 2 R 86
Spies of Mordor
•Úlairë Attëa, The Easterling The Eye of Sauron Sauron Condition
Ringwraith Minion • Nazgûl Sauron Event Game Text: Search. To play, spot a √ Orc.
Game Text: Twilight. When you play Úlairë Game Text: Shadow: Exert a √ Orc and Plays to your support area. Each time the
Attëa, you may wound an ally. spot X burdens to draw X cards (limit 5). fellowship moves during the regroup phase,
Lore: “‘They had words with Harry at Westgate Lore: “‘...he has indeed arisen again and left his you may draw a card (or 2 cards if you spot a
on Monday.... He was white and shaking when hold in Mirkwood and returned to his ancient √ tracker).
they left him.’” fastness in the Dark Tower of Mordor.’” Lore: “‘Mordor Orcs patrol the Eastern Shore.
Twilight Cost: 6 Twilight Cost: 1 We must wait for the cover of darkness.’”
Strength: 12 Strength: Twilight Cost: 1
Vitality: 3 Vitality: Strength:
Site Number/Signet: 3 Site Number/Signet: Vitality:
Collector’s Info: 2 U 82 Collector’s Info: 2 U 87 Site Number/Signet:
Collector’s Info: 2 U 92
•Úlairë Enquëa, Ringwraith in Twilight Memory of Many Things
Ringwraith Minion • Nazgûl Sauron Event
Game Text: Twilight. Each time Úlairë Game Text: Maneuver: Exert a √ Orc to
Enquëa wins a skirmish, you may exert him to discard an ally (or 2 π allies).
wound the Ring-bearer once (or twice if you Lore: “‘But my memory reaches back even to the
spot 5 burdens). Elder Days.... I have seen three ages in the West of
Lore: “In their white faces burned keen and the world, and many defeats, and many fruitless
merciless eyes....” victories.’”
Twilight Cost: 6 Twilight Cost: 2
Strength: 11 Strength:
Vitality: 4 Vitality:
Site Number/Signet: 3 Site Number/Signet:
Collector’s Info: 2 U 83 Collector’s Info: 2 C 88

Page 7
The Lord of the Rings™ Trading Card Game Mines of Moria Text Spoiler
•Tower Assassin Dear Friends •Frodo, Reluctant Adventurer
Sauron Minion • Orc Shire Event Shire Companion • Hobbit
Game Text: Maneuver: Exert Tower Assassin Game Text: Fellowship: Exert a companion to Game Text: Ring-bearer (resistance 10). The
to wound an ally. place a Free Peoples card from your discard pile cost of each artifact, possession, and ∫ tale
Lore: A Ring of Power would not stop the blade beneath your draw deck (or 2 Free Peoples played on Frodo is –1.
of an assassin lying in wait. cards if that companion has the Frodo signet). Lore: “‘I am not made for perilous quests. I wish
Twilight Cost: 4 Lore: “He pressed him for news of himself and of I had never seen the Ring! Why did it come to me?
Strength: 11 the wide world... and they stayed up far into the Why was I chosen?’”
Vitality: 3 night.” Twilight Cost: 0
Site Number/Signet: 6 Twilight Cost: 0 Strength: 3
Collector’s Info: 2 R 93 Strength: Vitality: 4
Vitality: Site Number/Signet: A
Verily I Come Site Number/Signet: Collector’s Info: 2 C 102
Sauron Condition Collector’s Info: 2 U 98
Game Text: To play, exert a √ Orc. Plays Hobbit Sword-play
on the Ring-bearer. Each time the Free Peoples Deft in Their Movements Shire Event
player draws a card (or takes a card into hand) Shire Event Game Text: Maneuver: Exert a Hobbit bearing
during the fellowship phase, add a burden. Game Text: Stealth. Regroup: Spot 2 Hobbits a weapon to wound a minion. That minion’s
Lore: “There was an eye in the Dark Tower that to make each site’s Shadow number –2 until owner may remove ‹ to prevent this.
did not sleep. He knew that it had become aware the end of the turn. Lore: Boromir sensed that a blade in a Halfling’s
of his gaze.” Lore: “They possessed from the first the art of hand would surprise a larger foe.
Twilight Cost: 0 disappearing swiftly and silently, when large folk Twilight Cost: 0
Strength: who they do not wish to meet come blundering Strength:
Vitality: by.” Vitality:
Site Number/Signet: Twilight Cost: 0 Site Number/Signet:
Collector’s Info: 2 R 94 Strength: Collector’s Info: 2 U 103
Vitality:
Vile Blade Site Number/Signet: •Merry, Horticulturalist
Sauron Possession • Hand Weapon Collector’s Info: 2 C 99 Shire Companion • Hobbit
Game Text: Bearer must be a √ Orc. Bearer Game Text: Fellowship: Exert Merry to play
is strength +2 while skirmishing a Man or Elf. Fearing the Worst Farmer Maggot from your draw deck.
Lore: The blood of enemies slain that day Shire Condition Lore: “‘Ow... I think I’ve broken somehing.’”
blackened the edge of the commander’s blade. Game Text: Stealth. To play, exert 2 Hobbits. Twilight Cost: 1
Twilight Cost: 1 Plays to your support area. The twilight cost of Strength: 3
Strength: +2 each search card and each tracker is +2. Vitality: 4
Vitality: Lore: “‘Even if we are allowed to leave Bree Site Number/Signet: G
Site Number/Signet: unhindered, we can hardly hope now to leave it Collector’s Info: 2 C 104
Collector’s Info: 2 C 95 unnoticed.’”
Twilight Cost: 0 •Mithril-coat
•Bilbo Baggins, Well-spoken Gentlehobbit Strength: Shire Artifact • Armor
Shire Ally • Home 1 • Hobbit Vitality: Game Text: Bearer must be Frodo. The
Game Text: Fellowship: Exert Bilbo and Site Number/Signet: minion archery total is –1. Each minion
discard a tale to discard a Shadow condition Collector’s Info: 2 R 100 skirmishing Frodo does not gain strength
from an opponent’s support area. bonuses from weapons and loses all damage
Lore: “...as Mr. Baggins was generous with his •Filibert Bolger, Wily Rascal bonuses.
money, most people were willing to forgive him his Shire Ally • Home 1 • Hobbit Lore: “‘...its worth was greater than the value of
oddities and his good fortune.” Game Text: Skirmish: Exert a Hobbit the whole Shire and everything in it.’”
Twilight Cost: 2 companion twice to cancel a fierce skirmish Twilight Cost: 2
Strength: 2 involving that Hobbit. Strength:
Vitality: 3 Lore: Filibert knows paths and tracks that few Vitality:
Site Number/Signet: have trodden. He is not adventurous by nature, Site Number/Signet:
Collector’s Info: 2 U 96 but his escapades often require rapid departures. Collector’s Info: 2 R 105
Twilight Cost: 1
Consorting With Wizards Strength: 1 Nice Imitation
Shire Condition Vitality: 2 Shire Condition
Game Text: Tale. Bearer must be Bilbo. Bilbo Site Number/Signet: Game Text: Stealth. Plays to your support
may not take wounds (except during the Collector’s Info: 2 C 101 area. Response: If a Hobbit is about to take a
archery phase). Fellowship or Regroup: Exert wound, discard this condition to prevent that
Bilbo or discard this condition to remove ⁄. wound.
Lore: “‘He wasn’t always this peculiar! When I Lore: “‘Very life-like!... But what will happen
were a lad, old Bilbo was a most respectable when they have penetrated the disguise?’”
Hobbit.’” Twilight Cost: 1
Twilight Cost: 0 Strength:
Strength: Vitality:
Vitality: Site Number/Signet:
Site Number/Signet: Collector’s Info: 2 U 106
Collector’s Info: 2 R 97

Page 8
The Lord of the Rings™ Trading Card Game Mines of Moria Text Spoiler
Not Feared in Sunlight Practically Everyone Was Invited Hobbiton Party Field
Shire Condition Shire Event Game Text: Fellowship: Exert a Hobbit to play
Game Text: To play, spot 2 Hobbits. Plays to Game Text: Fellowship: Exert Bilbo to play a Bilbo from your draw deck.
your support area. Each Nazgûl is strength –4. Hobbit from your draw deck. Lore:
Discard this condition during the regroup Lore: “Thank you, I shall certainly come.” Twilight Cost:
phase. Twilight Cost: 0 Strength:
Lore: “‘...our shapes cast shadows in their minds, Strength: Vitality:
which only the noon sun destroys....’” Vitality: Site Number/Signet: 1
Twilight Cost: 1 Site Number/Signet: Collector’s Info: 2 U 115
Strength: Collector’s Info: 2 U 111
Vitality: Hobbiton Woods
Site Number/Signet: A Promise Game Text: Forest. Fellowship: Exert a Hobbit
Collector’s Info: 2 u 107 Shire Condition to play your site 2 (replacing opponent’s site if
Game Text: Plays to your support area. While necessary).
•O Elbereth! Gilthoniel! you can spot Frodo and Sam and neither is Lore:
Shire Condition exhausted, each is strength +1. Twilight Cost:
Game Text: Tale. Bearer must be the Ring- Lore: “‘But I’m glad Sam. I cannot tell you how Strength:
bearer. Skirmish: Discard this condition to take glad. Come along! It is plain that we were meant Vitality:
off The One Ring or to cancel a skirmish to go together.’” Site Number/Signet: 1
involving the Ring-bearer and a Nazgûl. Twilight Cost: 0 Collector’s Info: 2 U 116
Lore: “With a last effort Frodo... slipped the Ring Strength:
from his finger and closed his right hand tight Vitality: Town Center
upon it.” Site Number/Signet: Game Text: Fellowship: Play a ∫ ally to
Twilight Cost: 1 Collector’s Info: 2 R 112 draw a card.
Strength: +1 Lore:
Vitality: •Red Book of Westmarch Twilight Cost:
Site Number/Signet: Shire Possession Strength:
Collector’s Info: 2 R 108 Game Text: Tale. Plays to your support area. Vitality:
Each time you play a tale, you may spot Bilbo Site Number/Signet: 1
Orc-bane to draw a card. Collector’s Info: 2 C 117
Shire Event Lore: “‘Don’t adventures ever have an end? I
Game Text: Maneuver: Spot Sting or suppose not. Someone else always has to carry on Great Chasm
Glamdring and exert its bearer X times to the story.’” Game Text: Underground. The twilight cost of
wound X Orcs or X Uruk-hai. Twilight Cost: 2 the first ∆ archer played each Shadow phase is
Lore: “Glamdring shone with a pale light, and Strength: –2.
Sting glinted at the edges.” Vitality: Lore:
Twilight Cost: 0 Site Number/Signet: Twilight Cost: 4
Strength: Collector’s Info: 2 R 113 Strength:
Vitality: Vitality:
Site Number/Signet: •Sam, Proper Poet Site Number/Signet: 4
Collector’s Info: 2 R 109 Shire Companion • Hobbit Collector’s Info: 2 U 118
Game Text: Maneuver: Exert Sam twice to
•Pippin, Mr. Took make him defender +1 until the regroup phase. Hollin
Shire Companion • Hobbit Response: If Frodo dies, make Sam the Ring- Game Text: Plains. Uruk-hai are not roaming.
Game Text: Fellowship: Play Gandalf or bearer (resistance 5). Lore:
Aragorn; his twilight cost is –2. Lore: “‘First he was a conspirator, now he’s a Twilight Cost: 3
Lore: “Pippin was evidently much enjoying the jester. He’ll end up by becoming a wizard – or a Strength:
attention he was getting, and had become quite warrior!’” Vitality:
forgetful of their danger.” Twilight Cost: 2 Site Number/Signet: 4
Twilight Cost: 1 Strength: 3 Collector’s Info: 2 C 119
Strength: 3 Vitality: 4
Vitality: 4 Site Number/Signet: G
Site Number/Signet: A Collector’s Info: 2 C 114
Collector’s Info: 2 C 110

Page 9
The Lord of the Rings™ Trading Card Game Mines of Moria Text Spoiler
Valley of the Silverlode
Game Text: River. Sanctuary. When the
fellowship moves to Valley of the Silverlode,
each Hobbit companion may heal.
Lore:
Twilight Cost: 3
Strength:
Vitality:
Site Number/Signet: 6
Collector’s Info: 2 U 120

•Gimli, Dwarf of the Mountain-race


Dwarven Companion • Dwarf
Game Text: Damage +1. Each underground
site’s Shadow number is –2.
Lore: “‘In the ruins of the Dwarves, a dwarf’s
head will be less easy to bewilder than Elves or
Men or Hobbits.’”
Twilight Cost: 2
Strength: 6
Vitality: 3
Site Number/Signet: F
Collector’s Info: 2 P 121

•Gandalf, The Grey Pilgrim


Gandalf Companion • Wizard
Game Text: At the start of each of your turns,
you may draw a card.
Lore: “‘When evening in the Shire was grey / his
footsteps on the Hill were heard; / before the dawn
he went away / on journey long without a word.’”
Twilight Cost: 4
Strength: 7
Vitality: 4
Site Number/Signet: A
Collector’s Info: 2 P 122

© 2002 New Line Productions, Inc. The Lord of the Rings and the characters, names and places therein, TM The Saul Zaentz Company d/b/a Tolkien
Enterprises under license to New Line Productions, Inc. All Rights Reserved. Decipher Inc. Authorized User. TM, ®, & © 2002 Decipher Inc., P.O.
Box 56, Norfolk, Virginia U.S.A. 23501. All rights reserved. Printed in the U.S.A.
The information in this document is copyrighted by Decipher Inc. 2002; however, it can be freely disseminated online or by traditional publishing
means as long as it is not altered and all copyright notices are attached.

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