You are on page 1of 27

The Lord of the Rings™ Trading Card Game The Fellowship of the Ring Text Spoiler

•The One Ring, Isildur’s Bane Delving •Farin, Dwarven Emissary


The One Ring Dwarven Event Dwarven Companion • Dwarf
Game Text: Response: If bearer is about to Game Text: Fellowship: Exert a Dwarf Game Text: To play, spot a Dwarf. While
take a wound, he wears The One Ring until the companion to draw 3 cards. skirmishing an Orc, Farin is strength +2.
regroup phase. While wearing The One Ring, Lore: “‘...they delved too greedily and too deep, Lore: Among the envoys sent to represent the
each time the Ring-bearer is about to take a and disturbed that from which they fled, Durin’s Dwarves of Erebor at the Council of Elrond was
wound, add 2 burdens instead. Bane.’” Farin, a young but wise Dwarf, and a fierce foe
Lore: “‘...the Ring slipped from his finger as he Twilight Cost: 1 in battle.
swam....’” Strength: Twilight Cost: 2
Twilight Cost: Vitality: Strength: 5
Strength: +1 Site Number/Signet: Vitality: 3
Vitality: +1 Collector’s Info: 1 C 6 Site Number/Signet:
Site Number/Signet: Collector’s Info: 1 C 11
Collector’s Info: 1 R 1 Dwarf Guard
Dwarven Companion • Dwarf •Gimli, Dwarf of Erebor
•The One Ring, The Ruling Ring Game Text: To play, spot a Dwarf. Dwarven Companion • Dwarf
The One Ring Lore: Dwarves from Dáin’s people are stout Game Text: Damage +1. Fellowship: Add ¤ to
Game Text: Response: If bearer is about to companions, trustworthy and loyal. place a card from hand beneath your draw
take a wound in a skirmish, he wears The One Twilight Cost: 1 deck.
Ring until the regroup phase. While wearing Strength: 4 Lore: “Gimli now walked ahead by the wizard’s
The One Ring, each time the Ring-bearer is Vitality: 2 side, so eager was he to come to Moria.”
about to take a wound during a skirmish, add a Site Number/Signet: Twilight Cost: 2
burden instead. Collector’s Info: 1 C 7 Strength: 6
Lore: “One Ring to rule them all....” Vitality: 3
Twilight Cost: Dwarven Armor Site Number/Signet: A
Strength: +1 Dwarven Possession • Armor Collector’s Info: 1 U 12
Vitality: Game Text: Bearer must be a Dwarf. Bearer
Site Number/Signet: may not be overwhelmed unless his strength is •Gimli, Son of Glóin
Collector’s Info: 1 C 2 tripled. Dwarven Companion • Dwarf
Lore: The strongest armour still being made in Game Text: Damage +1. Skirmish: Exert
Axe Strike Middle-earth is forged by Dwarves. It is so heavy Gimli to make him strength +2.
Dwarven Event that only they can bear it. Lore: “There was a younger dwarf at Glóin’s side:
Game Text: Skirmish: Make a Dwarf strength Twilight Cost: 0 his son Gimli.”
+2 (or +3 if bearing an axe). Strength: Twilight Cost: 2
Lore: Though Gimli’s words were praised by the Vitality: Strength: 6
Lady of Light, he proved his best skill was Site Number/Signet: Vitality: 3
swinging his axe. Collector’s Info: 1 C 8 Site Number/Signet: G
Twilight Cost: 0 Collector’s Info: 1 R 13
Strength: Dwarven Axe
Vitality: Dwarven Possession • Hand Weapon •Gimli’s Battle Axe
Site Number/Signet: Game Text: Bearer must be a Dwarf. Each Dwarven Possession • Hand Weapon
Collector’s Info: 1 C 3 time a player’s minion loses a skirmish to Game Text: Bearer must be Gimli. He is
bearer, that player discards the top card from damage +1. Each time Gimli wins a skirmish,
Battle Fury his draw deck. you may wound an Orc.
Dwarven Event Lore: “‘Buckler and corslet, axe and sword / And Lore: “Beside them Gimli stood with his stout legs
Game Text: Skirmish: Exert a Dwarf to make shining spears were laid in hoard.’” apart, wielding his dwarf-axe.”
that Dwarf strength +3 and damage +1. Twilight Cost: 0 Twilight Cost: 2
Lore: The Dwarves quickly dispatch Orcs and Strength: +2 Strength: +2
Uruk-hai with their mighty battle axes. Vitality: Vitality:
Twilight Cost: 0 Site Number/Signet: Site Number/Signet:
Strength: Collector’s Info: 1 C 9 Collector’s Info: 1 R 14
Vitality:
Site Number/Signet: Dwarven Heart •Gimli’s Helm
Collector’s Info: 1 C 4 Dwarven Condition Dwarven Possession • Helm
Game Text: Bearer must be a Dwarf. When Game Text: Bearer must be Gimli. He takes
Cleaving Blow you play this condition, heal bearer up to 2 no more than 1 wound during each skirmish
Dwarven Event times. At the start of each of your turns, exert phase. Skirmish: Discard Gimli’s Helm to
Game Text: Skirmish: Make a Dwarf strength bearer. prevent all wounds to him.
+2 and damage +1. Lore: “‘...a Dwarf goes on, be the burden twice Lore: A helm fashioned under the Lonely
Lore: The shoddy workmanship of Orc-smiths his own weight....’” Mountain protects the head of Gimli the Dwarf.
cannot withstand the fury of Durin’s folk. Twilight Cost: 0 Twilight Cost: 0
Twilight Cost: 1 Strength: Strength:
Strength: Vitality: Vitality:
Vitality: Site Number/Signet: Site Number/Signet:
Site Number/Signet: Collector’s Info: 1 C 10 Collector’s Info: 1 R 15
Collector’s Info: 1 C 5

Page 1
The Lord of the Rings™ Trading Card Game The Fellowship of the Ring Text Spoiler
•Greatest Kingdom of My People Let Them Come! Stairs of Khazad-dûm
Dwarven Condition Dwarven Condition Dwarven Condition
Game Text: Tale. Exert a Dwarf to play this Game Text: Plays to your support area. Each Game Text: Tale. Plays to your support area.
condition. Plays to your support area. Each time a Dwarf wins a skirmish against an Orc, While a Dwarf skirmishes a ∆ minion, that
time your opponent plays an Orc, that player discard that Orc. Discard this condition if a Dwarf is strength +1.
discards the top card of his or her draw deck. Dwarf loses a skirmish. Lore: “‘Moria – Khazad-dûm! Greatest of the
Lore: “‘With golden roof and silver floor / And Lore: “‘There is one Dwarf yet in Moria who still dwarf-halls – What I would not give to look upon
runes of power upon the door.’” draws breath!’” its treasures!’”
Twilight Cost: 0 Twilight Cost: 2 Twilight Cost: 0
Strength: Strength: Strength:
Vitality: Vitality: Vitality:
Site Number/Signet: Site Number/Signet: Site Number/Signet:
Collector’s Info: 1 R 16 Collector’s Info: 1 C 20 Collector’s Info: 1 C 24

•Grimir, Dwarven Elder Lord of Moria Still Draws Breath


Dwarven Ally • Home 3 • Dwarf Dwarven Condition Dwarven Event
Game Text: Fellowship: Exert Grimir to Game Text: Plays to your support area. Each Game Text: Response: If a Dwarf wins a
shuffle a ∂ event from your discard pile into Dwarf is damage +1. skirmish, heal that Dwarf.
your draw deck. Lore: Gimli rushed ahead into the vast, empty Lore: “When thirteen had fallen the rest fled
Lore: Old and grey after many years spent in exile chamber to see a huge slab of white stone. shrieking, leaving the defenders unharmed....”
before the Lonely Mountain was reclaimed, Knowing instinctively the significance of this Twilight Cost: 0
Grimir can still wield his axe with strength. tomb, he fell to his knees, overcome with grief. Strength:
Twilight Cost: 1 Twilight Cost: 2 Vitality:
Strength: 3 Strength: Site Number/Signet:
Vitality: 3 Vitality: Collector’s Info: 1 C 25
Site Number/Signet: Site Number/Signet:
Collector’s Info: 1 U 17 Collector’s Info: 1 C 21 Their Halls of Stone
Dwarven Event
Halls of My Home Mithril Shaft Game Text: Skirmish: Make a Dwarf strength
Dwarven Event Dwarven Event +2 (or +4 if at an underground site).
Game Text: Fellowship: Exert a Dwarf to Game Text: Maneuver: Exert a Dwarf to Lore: “‘These are not holes,’ said Gimli. ‘This is
reveal the top 3 cards of any draw deck. You discard cards from the top of your draw deck the great realm and city of the Dwarrowdelf. And
may discard 1 Shadow card revealed. Return until you choose to stop (limit 5). Add ⁄ for of old it was not darksome, but full of light and
the rest in any order. each card discarded in this way. Take the last splendour, as is still remembered in our songs.’”
Lore: “‘I will go and look on the halls of Durin, card discarded into hand. Twilight Cost: 0
whatever may wait there....’” Lore: “‘Mithril! All folk desired it.’” Strength:
Twilight Cost: 1 Twilight Cost: 0 Vitality:
Strength: Strength: Site Number/Signet:
Vitality: Vitality: Collector’s Info: 1 C 26
Site Number/Signet: Site Number/Signet:
Collector’s Info: 1 C 18 Collector’s Info: 1 R 22 •Thrarin, Dwarven Smith
Dwarven Ally • Home 3 • Dwarf
Here Lies Balin, Son of Fundin Nobody Tosses a Dwarf Game Text: Maneuver: Exert Thrarin to allow
Dwarven Event Dwarven Event him to participate in archery fire and
Game Text: Maneuver: Exert a Dwarf to Game Text: Response: If a Dwarf wins a skirmishes until the regroup phase.
wound 2 Orcs or to wound 1 Orc twice. skirmish, make an opponent discard 3 cards Lore: A blacksmith by trade, Thrarin puts down
Lore: “‘I have looked on Moria, and it is very from the top of his or her draw deck. his hammer and takes up his axe to fight when the
great, but it has become dark and dreadful; and Lore: “‘My folk have never had dealings with any need arises.
we have found no sign of my kindred.’” of the servants of the Enemy.’” Twilight Cost: 1
Twilight Cost: 0 Twilight Cost: 0 Strength: 4
Strength: Strength: Vitality: 2
Vitality: Vitality: Site Number/Signet:
Site Number/Signet: Site Number/Signet: Collector’s Info: 1 U 27
Collector’s Info: 1 C 19 Collector’s Info: 1 R 23

Page 2
The Lord of the Rings™ Trading Card Game The Fellowship of the Ring Text Spoiler
Wealth of Moria Border Defenses Curse Their Foul Feet!
Dwarven Event Elven Event Elven Event
Game Text: Fellowship: Spot a Dwarf to reveal Game Text: Skirmish: Make an Elf strength +2 Game Text: Fellowship: Exert an Elf to reveal
the top 3 cards of your draw deck. Take all (or +4 if skirmishing an archer). an opponent’s hand. That player discards a
Free Peoples cards revealed into hand and Lore: “‘None of the Orcs will ever return out of card from hand for each Orc revealed.
discard the rest. Lórien. And there will be many Elves hidden on Lore: “‘A strong company of Orcs has passed.
Lore: “‘For here alone in all the world was found the northern border before another night falls.’” They crossed the Nimrodel – curse their foul feet
Moria-silver, or true-silver as some have called it: Twilight Cost: 1 in its clean water!’”
mithril is the Elvish name.’” Strength: Twilight Cost: 0
Twilight Cost: 2 Vitality: Strength:
Strength: Site Number/Signet: Vitality:
Vitality: Collector’s Info: 1 C 32 Site Number/Signet:
Site Number/Signet: Collector’s Info: 1 R 36
Collector’s Info: 1 R 28 •Bow of the Galadhrim
Elven Possession • Ranged Weapon Defiance
Ancient Enmity Game Text: Bearer must be Legolas. Each time Elven Event
Elven Event Legolas wins a skirmish, you may wound a Game Text: Skirmish: Make an Elf strength +2
Game Text: Skirmish: Make an Elf strength minion. (or +4 if skirmishing a Nazgûl).
+1. If a minion loses this skirmish to that Elf, Lore: “To Legolas she gave a bow such as the Lore: “‘If you want him, come and claim him!’”
that minion’s owner discards 2 cards at random Galadhrim used, longer and stouter than the bows Twilight Cost: 1
from hand. of Mirkwood, and strung with a string of elf- Strength:
Lore: Hard and bitter is the Elven hatred of hair.” Vitality:
Orcs, for they have lost many kinsmen to Orc Twilight Cost: 1 Site Number/Signet:
savagery. Strength: +1 Collector’s Info: 1 C 37
Twilight Cost: 0 Vitality:
Strength: Site Number/Signet: Double Shot
Vitality: Collector’s Info: 1 R 33 Elven Event
Site Number/Signet: Game Text: Archery: Spot an Elf archer
Collector’s Info: 1 U 29 •Celeborn, Lord Of Lórien companion to make the fellowship archery
Elven Ally • Home 6 • Elf total +1.
•Arwen, Daughter Of Elrond Game Text: Fellowship: Exert Celeborn to heal Lore: “The affray was sharp, but the orcs were
Elven Companion • Elf an π ally. dismayed by the fierceness of the defence. Legolas
Game Text: Ranger. While skirmishing a Lore: “They were clad wholly in white ... and the shot two through the throat.”
Nazgûl, Arwen is strength +3. hair of the Lord Celeborn was of silver long and Twilight Cost: 0
Lore: “Long she had been in the land of her bright; but no sign of age was upon them, unless it Strength:
mother’s kin, in Lórien beyond the mountains, were in the depths of their eyes; for these were keen Vitality:
and was but lately returned to Rivendell to her as lances in the starlight, and yet profo Site Number/Signet:
father’s house.” Twilight Cost: 2 Collector’s Info: 1 R 38
Twilight Cost: 2 Strength: 6
Strength: 6 Vitality: 3 Elf-song
Vitality: 3 Site Number/Signet: Elven Event
Site Number/Signet: A Collector’s Info: 1 R 34 Game Text: Fellowship: Spot an Elf to remove
Collector’s Info: 1 R 30 a burden.
The Council of Elrond Lore: “...the beauty of the melodies and of the
•Asfaloth Elven Event interwoven words in elven-tongues, even though
Elven Possession • Mount Game Text: Fellowship: Spot an Elf to play a he understood them little, held him in a spell, as
Game Text: Bearer must be an Elf. When tale from your draw deck. soon as he began to attend to them.”
played on Arwen, Asfaloth’s twilight cost is –2. Lore: “‘You will hear today all that you need in Twilight Cost: 1
While at a plains site, bearer is strength +2. order to understand the purposes of the Enemy .... Strength:
Discard Asfaloth when at an underground site. What shall we do with the Ring, the least of rings, Vitality:
Lore: “‘Noro lim, Asfaloth, noro lim!’” the trifle that Sauron fancies? That is the doom Site Number/Signet:
Twilight Cost: 2 that we must deem.’” Collector’s Info: 1 C 39
Strength: +2 Twilight Cost: 2
Vitality: Strength: •Elrond, Lord Of Rivendell
Site Number/Signet: Vitality: Elven Ally • Home 3 • Elf
Collector’s Info: 1 U 31 Site Number/Signet: Game Text: To play, spot Gandalf or an Elf.
Collector’s Info: 1 R 35 At the start of each of your turns, heal every
ally whose home is site 3. Fellowship: Exert
Elrond to draw a card.
Lore: “He was the Lord of Rivendell and mighty
among both Elves and Men.”
Twilight Cost: 4
Strength: 8
Vitality: 4
Site Number/Signet:
Collector’s Info: 1 R 40

Page 3
The Lord of the Rings™ Trading Card Game The Fellowship of the Ring Text Spoiler
Elven Bow •Galadriel, Lady of Light The Last Alliance of Elves and Men
Elven Possession • Ranged Weapon Elven Ally • Home 6 • Elf Elven Condition
Game Text: Bearer must be an Elf. Bearer is an Game Text: At the start of each of your turns, Game Text: Tale. Bearer must be a µ Man.
archer. heal every ally whose home is site 6. Limit 1 per bearer. Bearer is strength +1 for
Lore: “‘We live now upon an island amid many Fellowship: Exert Galadriel to play an Elf for each Elf you can spot (limit +3).
perils, and our hands are more often upon the free. Lore: “But Sauron of Mordor assailed them, and
bowstring than upon the harp.’” Lore: “Very tall they were, and the Lady no less they made the Last Alliance of Elves and Men,
Twilight Cost: 1 tall than the Lord; and they were grave and and the hosts of Gil-galad and Elendil were
Strength: beautiful ... and the hair of the Lady was of deep mustered....”
Vitality: gold....” Twilight Cost: 1
Site Number/Signet: Twilight Cost: 3 Strength:
Collector’s Info: 1 C 41 Strength: 3 Vitality:
Vitality: 3 Site Number/Signet:
Elven Cloak Site Number/Signet: Collector’s Info: 1 R 49
Elven Possession • Cloak Collector’s Info: 1 R 45
Game Text: To play, spot an Elf. Bearer must •Legolas, Greenleaf
be a companion. The minion archery total is •Gift of Boats Elven Companion • Elf
–1. Elven Condition Game Text: Archer. Archery: Exert Legolas to
Lore: “‘...never before have we clad strangers in Game Text: To play, exert an Elf ally. Plays to wound a minion; Legolas does not add to the
the garb of our own people.’” your support area. When the fellowship is at a fellowship archery total.
Twilight Cost: 1 river during the fellowship phase, the move Lore: “‘And I too will go with him,’ said Legolas.
Strength: limit for this turn is +1. ‘It would be faithless now to say farewell.’”
Vitality: Lore: “‘They will not sink, lade them as you will; Twilight Cost: 2
Site Number/Signet: but they are wayward if mishandled.’” Strength: 6
Collector’s Info: 1 C 42 Twilight Cost: 1 Vitality: 3
Strength: Site Number/Signet: F
Far-seeing Eyes Vitality: Collector’s Info: 1 R 50
Elven Condition Site Number/Signet:
Game Text: Plays to your support area. Each Collector’s Info: 1 U 46 •Legolas, Prince Of Mirkwood
time you play an Elf, choose an opponent to Elven Companion • Elf
discard a card from hand. •Gwemegil Game Text: Archer. While skirmishing a
Lore: Keen Elven eyes see farther and more clearly Elven Possession • Hand Weapon Nazgûl, Legolas is strength +3.
than those of Men or Dwarves. Game Text: Bearer must be Arwen. She is Lore: “There was also a strange Elf clad in green
Twilight Cost: 2 damage +1. Skirmish: Exert Arwen or discard 2 and brown, Legolas, a messenger from his father,
Strength: cards from hand to make her strength +1. Thranduil, the King of the Elves of Northern
Vitality: Lore: Forged by the Elven-smiths of Rivendell, Mirkwood.”
Site Number/Signet: Arwen’s blade bears enchantments to ward off the Twilight Cost: 2
Collector’s Info: 1 C 43 forces of the Great Eye. Strength: 6
Twilight Cost: 2 Vitality: 3
Foul Creation Strength: +2 Site Number/Signet: G
Elven Event Vitality: Collector’s Info: 1 U 51
Game Text: Fellowship: Exert an Elf to reveal Site Number/Signet:
an opponent’s hand. You may discard a Ω Collector’s Info: 1 R 47 Lightfootedness
minion revealed to draw 2 cards. Elven Event
Lore: Saruman’s Uruk-hai mirrored the singular •Haldir, Elf Of The Golden Wood Game Text: Archery: Spot an Elf companion
focus of their master, viewing with contempt and Elven Companion • Elf to make the minion archery total –1.
disgust all they encountered. Game Text: To play, spot an Elf. While Haldir Lore: “‘...let a ploughman plough, but choose an
Twilight Cost: 1 is at site 6, 7, or 8, he is strength +2. otter for swimming, and for running light over
Strength: Lore: “‘But there are some of us still who go grass and leaf, or over snow – an Elf.’”
Vitality: abroad for the gathering of news and the watching Twilight Cost: 0
Site Number/Signet: of our enemies .... I am one. Haldir is my name.’” Strength:
Collector’s Info: 1 U 44 Twilight Cost: 2 Vitality:
Strength: 5 Site Number/Signet:
Vitality: 3 Collector’s Info: 1 C 52
Site Number/Signet:
Collector’s Info: 1 U 48 Lórien Elf
Elven Companion • Elf
Game Text: To play, spot an Elf.
Lore: “‘...we dwell now in the heart of the forest,
and do not willingly have dealings with any other
folk.’”
Twilight Cost: 1
Strength: 4
Vitality: 2
Site Number/Signet:
Collector’s Info: 1 C 53

Page 4
The Lord of the Rings™ Trading Card Game The Fellowship of the Ring Text Spoiler
Mallorn-trees Shoulder to Shoulder Stand Against Darkness
Elven Condition Elven Condition Elven Event
Game Text: Plays to your support area. Game Text: Plays to your support area. Game Text: Maneuver: Exert an Elf to discard
Fellowship: Reveal an π card from hand and Maneuver: Add ⁄ and exert a Dwarf to heal an a √ minion, a √ condition, or a √
place it beneath your draw deck. Elf, or add ⁄ and exert an Elf to heal a Dwarf. possession.
Lore: “Upon the further side there rose to a great Lore: “‘May it be a sign that though the world is Lore: “‘What power still remains lies with us,
height a green wall encircling a green hill now dark better days are at hand, and that here in Imladris, or with Círdan at the Havens,
thronged with mallorn-trees taller than any they friendship shall be renewed between our peoples.’” or in Lórien. But have they the strength, have we
had yet seen in all the land.” Twilight Cost: 1 here the strength to withstand the Enemy...?’”
Twilight Cost: 1 Strength: Twilight Cost: 1
Strength: Vitality: Strength:
Vitality: Site Number/Signet: Vitality:
Site Number/Signet: Collector’s Info: 1 C 59 Site Number/Signet:
Collector’s Info: 1 U 54 Collector’s Info: 1 U 63
•Silinde, Elf Of Mirkwood
•The Mirror of Galadriel Elven Ally • Home 3 • Elf Support of the Last Homely House
Elven Possession Game Text: While you can spot your site 3, Elven Event
Game Text: Plays to your support area. Each Silinde has the game text of that site. Game Text: Maneuver: Exert an Elf ally whose
Elf ally whose home is site 6 is strength +1. Lore: Among the representatives of the Elves of home is site 3. Until the regroup phase, that
Fellowship: Exert Galadriel to look at 2 cards at Northern Mirkwood was Silinde, friend of the ally is strength +3 and participates in archery
random from an opponent’s hand. Discard one House of Thranduil. fire and skirmishes.
and replace the other. Twilight Cost: 2 Lore: “Merely to be there was a cure for
Lore: “‘What you will see I cannot tell....’” Strength: 5 weariness, fear, and sadness.”
Twilight Cost: 2 Vitality: 2 Twilight Cost: 1
Strength: Site Number/Signet: Strength:
Vitality: Collector’s Info: 1 U 60 Vitality:
Site Number/Signet: Site Number/Signet:
Collector’s Info: 1 R 55 Songs of the Blessed Realm Collector’s Info: 1 U 64
Elven Condition
•Orophin, Lórien Bowman Game Text: Plays to your support area. Each Swan-ship of the Galadhrim
Elven Ally • Home 6 • Elf time you play an π tale, you may remove a Elven Event
Game Text: Archer. Archery: Exert Orophin to burden. Game Text: Maneuver: Exert an Elf ally whose
wound an Uruk-hai. Lore: Elves seem to like music and poetry and home is site 6. Until the regroup phase, that
Lore: The swift bow of Orophin, Haldir’s tales as much as Hobbits like food. ally is strength +3 and participates in archery
kinsman, has slain many Orcs. Twilight Cost: 1 fire and skirmishes.
Twilight Cost: 2 Strength: Lore: “...and suddenly they perceived that it was
Strength: 3 Vitality: a ship, wrought and carved with elven-skill in the
Vitality: 3 Site Number/Signet: likeness of a bird.”
Site Number/Signet: Collector’s Info: 1 C 61 Twilight Cost: 1
Collector’s Info: 1 U 56 Strength:
•The Splendor of Their Banners Vitality:
•Rúmil, Elven Protector Elven Condition Site Number/Signet:
Elven Ally • Home 6 • Elf Game Text: Tale. Bearer must be an Elf Collector’s Info: 1 U 65
Game Text: Archer. Archery: Exert Rúmil to companion. Archery: If bearer is an archer,
wound an Orc. exert bearer to make the fellowship archery •The Tale of Gil-galad
Lore: Brother to Haldir, Rúmil guards the total +1. Elven Condition
northern marches of the Golden Wood. Lore: “‘It recalled to me the glory of the Elder Game Text: Tale. Bearer must be an Elf.
Twilight Cost: 2 Days and the hosts of Beleriand, so many great Skirmish: Discard this condition to make
Strength: 3 princes and captains were assembled.’” bearer strength +2.
Vitality: 3 Twilight Cost: 1 Lore: “Gil-galad was an Elven-king / Of him the
Site Number/Signet: Strength: harpers sadly sing: / the last whose realm was fair
Collector’s Info: 1 U 57 Vitality: and free / between the Mountains and the Sea.”
Site Number/Signet: Twilight Cost: 1
The Seen and the Unseen Collector’s Info: 1 R 62 Strength:
Elven Event Vitality: +1
Game Text: Fellowship: Exert 2 Elves to Site Number/Signet:
discard a condition. Collector’s Info: 1 R 66
Lore: “‘You have entered the realm of the Lady of
the Wood – you cannot go back.’”
Twilight Cost: 0
Strength:
Vitality:
Site Number/Signet:
Collector’s Info: 1 C 58

Page 5
The Lord of the Rings™ Trading Card Game The Fellowship of the Ring Text Spoiler
•Uruviel, Maid Of Lórien Durin’s Secret •Glamdring
Elven Ally • Home 6 • Elf Gandalf Event Gandalf Possession • Hand Weapon
Game Text: While you can spot your site 6, Game Text: Fellowship: Spot Gandalf, a Game Text: Bearer must be Gandalf. He is
Uruviel has the game text of that site. Dwarf, and an Elf to make the move limit for damage +1. Fellowship or Regroup: Exert
Lore: An Elf-maid of the Galadhrim, Uruviel this turn +1. Gandalf to reveal an opponent’s hand. Remove
has dwelt for years beneath the mallorn-trees of Lore: “‘They are wrought of ithildin that mirrors ⁄ for each Orc revealed.
Lothlórien. only starlight and moonlight, and sleeps until it is Lore: “...in his other hand Glamdring gleamed,
Twilight Cost: 2 touched by one who speaks words now long cold and white.”
Strength: 5 forgotten in Middle-earth.’” Twilight Cost: 2
Vitality: 2 Twilight Cost: 2 Strength: +2
Site Number/Signet: Strength: Vitality:
Collector’s Info: 1 C 67 Vitality: Site Number/Signet:
Site Number/Signet: Collector’s Info: 1 R 75
The White Arrows of Lórien Collector’s Info: 1 R 71
Elven Condition Intimidate
Game Text: Tale. Bearer must be an Elf •Gandalf, Friend of the Shirefolk Gandalf Event
companion. Archery: If bearer is an archer, Gandalf Companion • Wizard Game Text: Spell. Response: If a companion is
exert bearer to make an opponent discard 2 Game Text: Gandalf is strength +1 for each of about to take a wound, spot Gandalf to prevent
cards at random from hand. these races you can spot in the fellowship: that wound.
Lore: Straight and true, the arrows of the Golden Hobbit, Dwarf, Elf, and Man. Lore: “‘Go back to the Shadow!’”
Wood are known to leave a deadly mark. Lore: “‘Among the Wise I am the only one that Twilight Cost: 2
Twilight Cost: 1 goes in for hobbit-lore: an obscure branch of Strength:
Strength: knowledge, but full of surprises.’” Vitality:
Vitality: Twilight Cost: 4 Site Number/Signet:
Site Number/Signet: Strength: 6 Collector’s Info: 1 C 76
Collector’s Info: 1 C 68 Vitality: 4
Site Number/Signet: F Let Folly Be Our Cloak
•Albert Dreary, Entertainer From Bree Collector’s Info: 1 R 72 Gandalf Event
Gandalf Ally • Home 1 • Man Game Text: Fellowship: Exert X companions
Game Text: To play, spot Gandalf. Maneuver: •Gandalf’s Cart to remove ˛.
Exert Albert Dreary to discard a Ω or ∆ Gandalf Possession Lore: “‘Well, let folly be our cloak, a veil before
condition. Game Text: Plays to your support area. the eyes of the Enemy! ... Into his heart the
Lore: Typical of Bree-folk, Albert is a plain but Fellowship: Stack a Free Peoples artifact (or thought will not enter that any will refuse it, that
stout-hearted fellow. He does not seek trouble, but possession) from hand on this card, or play a having the Ring we may seek to destroy it.’”
he is willing to protect his home. card stacked here as if played from hand. Twilight Cost: 0
Twilight Cost: 1 Lore: “...a cart came in through Bywater ... An Strength:
Strength: 3 old man was driving it all alone.” Vitality:
Vitality: 3 Twilight Cost: 1 Site Number/Signet:
Site Number/Signet: Strength: Collector’s Info: 1 U 77
Collector’s Info: 1 R 69 Vitality:
Site Number/Signet: Mysterious Wizard
•Barliman Butterbur, Prancing Pony Collector’s Info: 1 U 73 Gandalf Event
Proprietor Game Text: Spell. Skirmish: Make Gandalf
Gandalf Ally • Home 1 • Man •Gandalf’s Pipe strength +2 (or +4 if there are 4 or fewer
Game Text: Fellowship: Exert Barliman Gandalf Possession • Pipe burdens on the Ring-bearer).
Butterbur to take a ∑ event into hand from Game Text: Bearer must be Gandalf. Lore: “‘...there are older and fouler things than
your discard pile. Fellowship: Discard a pipeweed possession and Orcs in the deep places of the world.’”
Lore: “‘You don’t know much even about them, spot X pipes to remove X burdens. Twilight Cost: 2
if you think old Barliman is stupid,’ said Lore: “‘I know what is the matter with me,’ he Strength:
Gandalf. ‘He is wise enough on his own ground.’” muttered, as he sat down by the door. ‘I need Vitality:
Twilight Cost: 0 smoke!’” Site Number/Signet:
Strength: 1 Twilight Cost: 0 Collector’s Info: 1 C 78
Vitality: 2 Strength:
Site Number/Signet: Vitality: The Nine Walkers
Collector’s Info: 1 U 70 Site Number/Signet: Gandalf Condition
Collector’s Info: 1 U 74 Game Text: To play, spot Gandalf. Plays to
your support area. Each time you play a
companion whose race you cannot spot, that
companion’s twilight cost is –2.
Lore: “‘Nine companions to match the Nine
Ringwraiths ... So be it.’”
Twilight Cost: 1
Strength:
Vitality:
Site Number/Signet:
Collector’s Info: 1 R 79

Page 6
The Lord of the Rings™ Trading Card Game The Fellowship of the Ring Text Spoiler
•Ottar, Man Of Laketown Strength of Spirit •Aragorn’s Bow
Gandalf Ally • Home 3 • Man Gandalf Event Gondor Possession • Ranged Weapon
Game Text: To play, spot Gandalf. Fellowship: Game Text: Spell. Response: If a companion is Game Text: Bearer must be Aragorn. He is an
Exert Ottar to discard up to 3 cards from hand about to exert, spot Gandalf to place no token archer. Archery: Exert Aragorn to wound a
and draw an equal number of cards. for that exertion. minion; Aragorn does not add to the fellowship
Lore: The Men of Laketown come from the Lore: “‘There are many powers in the world, for archery total.
North, where they trade with the Dwarves of the good or for evil. Some are greater than I am. Lore: Rangers learn the bow as well as the blade.
Lonely Mountain. Against some I have not yet been measured. But Twilight Cost: 1
Twilight Cost: 1 my time is coming.’” Strength:
Strength: 2 Twilight Cost: 1 Vitality:
Vitality: 2 Strength: Site Number/Signet:
Site Number/Signet: Vitality: Collector’s Info: 1 R 90
Collector’s Info: 1 R 80 Site Number/Signet:
Collector’s Info: 1 C 85 •Aragorn’s Pipe
Questions That Need Answering Gondor Possession • Pipe
Gandalf Event Treachery Deeper Than You Know Game Text: Bearer must be a µ companion.
Game Text: Spell. Fellowship: If the twilight Gandalf Event Fellowship: Discard a pipeweed possession and
pool has fewer than 3 twilight tokens, spot Game Text: Spell. Fellowship: Spot Gandalf to spot X pipes to heal X companions.
Gandalf to look at the top 4 cards of your draw reveal an opponent’s hand. Lore: “He had a tall tankard in front of him,
deck. Take 2 of those cards into hand and Lore: “‘By foul craft, Saruman has crossed Orc and was smoking a long-stemmed pipe curiously
discard the rest. with Goblin Men – he is breeding an army in the carved.”
Lore: “‘There are some things that I must see Caverns of Isengard.’” Twilight Cost: 1
to....’” Twilight Cost: 1 Strength:
Twilight Cost: 3 Strength: Vitality:
Strength: Vitality: Site Number/Signet:
Vitality: Site Number/Signet: Collector’s Info: 1 U 91
Site Number/Signet: Collector’s Info: 1 C 86
Collector’s Info: 1 R 81 Armor
A Wizard Is Never Late Gondor Possession • Armor
Risk a Little Light Gandalf Event Game Text: Bearer must be a Man. Bearer
Gandalf Event Game Text: Fellowship: Play a ∑ character takes no more than 1 wound during each
Game Text: Spell. Fellowship: If the twilight from your draw deck. skirmish phase.
pool has fewer than 2 twilight tokens, spot Lore: “‘A wizard is never late, Frodo Baggins, Lore: “Then Elendil the Tall and his mighty sons,
Gandalf to look at the top 2 cards of your draw nor is he early. He arrives precisely when he Isildur and Anárion, became great lords; and the
deck. Take one into hand and discard the means to.’” North-realm they made in Arnor, and the South-
other. Twilight Cost: 1 realm in Gondor....”
Lore: “‘Let me risk a little more light.’” Strength: Twilight Cost: 1
Twilight Cost: 1 Vitality: Strength:
Strength: Site Number/Signet: Vitality:
Vitality: Collector’s Info: 1 R 87 Site Number/Signet:
Site Number/Signet: Collector’s Info: 1 C 92
Collector’s Info: 1 C 82 An Able Guide
Gondor Event Arwen’s Fate
Servant of the Secret Fire Game Text: Regroup: Spot a ranger to remove Gondor Event
Gandalf Event ›. Game Text: Skirmish: Exert Aragorn to make
Game Text: Spell. Skirmish: Spot Gandalf to Lore: “‘...though I cannot disappear, I have Arwen strength +3, or exert Arwen to make
make a minion strength –3. hunted many wild and wary things and I can Aragorn strength +3.
Lore: “‘I am a servant of the Secret Fire, wielder usually avoid being seen, if I wish.’” Lore: For the love of a mortal Man, Arwen,
of the flame of Anor. You cannot pass.’” Twilight Cost: 0 daughter of Elrond, must forsake her Elven
Twilight Cost: 1 Strength: heritage, and give up forever her journey to the
Strength: Vitality: Undying Lands.
Vitality: Site Number/Signet: Twilight Cost: 0
Site Number/Signet: Collector’s Info: 1 R 88 Strength:
Collector’s Info: 1 R 83 Vitality:
•Aragorn, Ranger of the North Site Number/Signet:
Sleep, Caradhras Gondor Companion • Man Collector’s Info: 1 R 93
Gandalf Event Game Text: Ranger. Maneuver: Exert Aragorn
Game Text: Spell. Fellowship: Exert Gandalf to make him defender +1 until the regroup
to discard every condition. phase.
Lore: “‘Losto Caradhras, sedho, hodo, nuitho i Lore: “‘Lonely men are we, Rangers of the wild,
ruith.’” hunters – but hunters ever of the servants of the
Twilight Cost: 3 Enemy....’”
Strength: Twilight Cost: 4
Vitality: Strength: 8
Site Number/Signet: Vitality: 4
Collector’s Info: 1 C 84 Site Number/Signet: G
Collector’s Info: 1 R 89

Page 7
The Lord of the Rings™ Trading Card Game The Fellowship of the Ring Text Spoiler
Athelas •Boromir’s Cloak Dagger Strike
Gondor Possession Gondor Possession • Cloak Gondor Event
Game Text: Bearer must be a µ Man. Game Text: Bearer must be Boromir. Game Text: Skirmish: Make a µ or ∫
Fellowship: Discard this possession to heal a Maneuver: Exert Boromir to discard a weather companion bearing a hand weapon strength +2
companion or to remove a Shadow condition condition. and damage +1.
from a companion. Lore: “He was cloaked and booted as if for a Lore: Every warrior needs a sword, bow, or axe –
Lore: The hands of the king are the hands of a journey on horseback; and indeed though his but sometimes, a dagger is enough.
healer, and so shall the true king be known. garments were rich, and his cloak was lined with Twilight Cost: 0
Twilight Cost: 1 fur, they were stained with long travel.” Strength:
Strength: Twilight Cost: 0 Vitality:
Vitality: Strength: Site Number/Signet:
Site Number/Signet: Vitality: Collector’s Info: 1 C 102
Collector’s Info: 1 U 94 Site Number/Signet:
Collector’s Info: 1 U 98 Elendil’s Valor
•Blade of Gondor Gondor Event
Gondor Possession • Hand Weapon Change of Plans Game Text: Maneuver: Make a µ companion
Game Text: Bearer must be Boromir. He is Gondor Event defender +1 until the regroup phase.
damage +1. Skirmish: Exert Boromir to wound Game Text: Regroup: Exert a ranger to make Lore: “‘In panoply of ancient kings, / in chainéd
an Orc or Uruk-hai he is skirmishing. an opponent shuffle his hand into his draw rings he armoured him; / his shining shield was
Lore: With the valour of Boromir’s mighty deck and draw 8 cards. scored with runes / to ward all wounds and harm
longsword, the Enemies of the West are kept at Lore: “‘Then let me help you. There are other from him....’”
bay. ways, Frodo – other paths that we might take.’” Twilight Cost: 0
Twilight Cost: 1 Twilight Cost: 0 Strength:
Strength: +2 Strength: Vitality:
Vitality: Vitality: Site Number/Signet:
Site Number/Signet: Site Number/Signet: Collector’s Info: 1 C 103
Collector’s Info: 1 R 95 Collector’s Info: 1 R 99
Eregion’s Trails
•Boromir, Lord of Gondor •The Choice of Lúthien Gondor Event
Gondor Companion • Man Gondor Condition Game Text: Maneuver: Exert a ranger to make
Game Text: Ranger. Boromir is not Game Text: Tale. Plays to your support area. each roaming minion strength –3 until the
overwhelmed unless his strength is tripled. Maneuver: Exert Aragorn to heal Arwen, or regroup phase.
Lore: “‘...Boromir will also be in the Company. exert Arwen to heal Aragorn. Lore: “Guided by Aragorn they struck a good
He is a valiant man.’” Lore: “‘But she chose mortality, and to die from path. It looked to Frodo like the remains of an
Twilight Cost: 3 the world, so that she might follow him; and it is ancient road, that had once been broad and well
Strength: 7 sung that they met again beyond the Sundering planned....”
Vitality: 3 Seas....’” Twilight Cost: 1
Site Number/Signet: A Twilight Cost: 1 Strength:
Collector’s Info: 1 R 96 Strength: Vitality:
Vitality: Site Number/Signet:
•Boromir, Son of Denethor Site Number/Signet: Collector’s Info: 1 C 104
Gondor Companion • Man Collector’s Info: 1 R 100
Game Text: Skirmish: Exert Boromir to make Foes of Mordor
a Hobbit strength +3. Coat of Mail Gondor Condition
Lore: “‘Long has my father, the Steward of Gondor Possession • Armor Game Text: Plays to your support area.
Gondor, held the forces of Mordor at bay – by the Game Text: Bearer must be a Man. Bearer may Maneuver: Exert a µ character to wound a
blood of our people are the lands of others kept not be overwhelmed unless his strength is √ minion.
safe.’” tripled. Lore: Through the long years, the Men of the
Twilight Cost: 3 Lore: Soldiers of the White Tower have long Tower of Guard have shielded the West from the
Strength: 7 appreciated the craftsmanship of the Gondorian minions of the Eye.
Vitality: 3 metalsmiths. Twilight Cost: 1
Site Number/Signet: F Twilight Cost: 1 Strength:
Collector’s Info: 1 U 97 Strength: Vitality:
Vitality: Site Number/Signet:
Site Number/Signet: Collector’s Info: 1 U 105
Collector’s Info: 1 C 101
Gondor’s Vengeance
Gondor Event
Game Text: Regroup: Exert a ranger
companion to discard a minion.
Lore: A Ranger in the wild is a deadly foe for the
forces of the Shadow.
Twilight Cost: 0
Strength:
Vitality:
Site Number/Signet:
Collector’s Info: 1 C 106

Page 8
The Lord of the Rings™ Trading Card Game The Fellowship of the Ring Text Spoiler
Great Shield •Ranger’s Sword Swordarm of the White Tower
Gondor Possession • Shield Gondor Possession • Hand Weapon Gondor Event
Game Text: Bearer must be a Man. The Game Text: Bearer must be Aragorn. He is Game Text: Skirmish: Make a µ companion
minion archery total is –1. damage +1. strength +2 (or +4 if he is defender +1).
Lore: The Kingdom of Gondor has smiths much Lore: Aragorn is a trustworthy companion and a Lore: “‘By our valour the wild folk of the East are
practiced in creating strong tools of war. deadly foe. His years roaming the wild have honed still restrained, and the terror of Morgul kept at
Twilight Cost: 1 his swordfighting skills. bay; and thus alone are peace and freedom
Strength: Twilight Cost: 1 maintained in the lands behind us, bulwark of
Vitality: Strength: +2 the West.’”
Site Number/Signet: Vitality: Twilight Cost: 0
Collector’s Info: 1 C 107 Site Number/Signet: Strength:
Collector’s Info: 1 U 112 Vitality:
No Stranger to the Shadows Site Number/Signet:
Gondor Condition A Ranger’s Versatility Collector’s Info: 1 C 116
Game Text: Bearer must be a ranger. Limit 1 Gondor Event
per ranger. Each site’s Shadow number is –1. Game Text: Maneuver: Spot a ranger at a river Swordsman of the Northern Kingdom
Lore: “‘Ah, but you had not got me with you or forest to exhaust up to 2 minions. Gondor Event
then,’ laughed Strider. ‘My cuts, short or long, Lore: “‘If you bring a Ranger with you, it is well Game Text: Skirmish: Make a ranger strength
don’t go wrong.’” to pay attention to him, especially if the Ranger is +2 (or +4 when skirmishing a roaming
Twilight Cost: 0 Aragorn.’” minion).
Strength: Twilight Cost: 1 Lore: “‘This is no mere Ranger. He is Aragorn,
Vitality: Strength: son of Arathorn ... and you owe him your
Site Number/Signet: Vitality: allegiance.’”
Collector’s Info: 1 U 108 Site Number/Signet: Twilight Cost: 0
Collector’s Info: 1 U 113 Strength:
One Whom Men Would Follow Vitality:
Gondor Event •The Saga of Elendil Site Number/Signet:
Game Text: Maneuver: Exert Aragorn and spot Gondor Condition Collector’s Info: 1 C 117
an ally. Until the regroup phase, that ally is Game Text: Tale. Bearer must be a µ
strength +2 and participates in archery fire and companion. Skirmish: Discard this condition Valiant Man of the West
skirmishes. to make bearer strength +2. Gondor Event
Lore: “‘The skill of the elves can reforge the Lore: From out of the depths of the Sea, from the Game Text: Maneuver: Make Aragorn
Sword of Elendil – but only you have the power to foundered land of Númenor, came Elendil to defender +1 and he takes no more than 1
wield it.’” Middle-earth to found the kingdoms of Arnor and wound during each skirmish phase until the
Twilight Cost: 0 Gondor. regroup phase.
Strength: Twilight Cost: 1 Lore: “‘...I swore to protect you.’”
Vitality: Strength: Twilight Cost: 1
Site Number/Signet: Vitality: +1 Strength:
Collector’s Info: 1 U 109 Site Number/Signet: Vitality:
Collector’s Info: 1 R 114 Site Number/Signet:
Pathfinder Collector’s Info: 1 R 118
Gondor Event Strength of Kings
Game Text: Fellowship or Regroup: Spot a Gondor Event What Are They?
ranger to play the fellowship’s next site Game Text: Response: If a Skirmish event is Gondor Event
(replacing opponent’s site if necessary). played during a skirmish involving a µ Man, Game Text: Maneuver: Spot a ranger to
Lore: “‘Strider can take you by paths that are cancel that event. discard a roaming minion.
seldom trodden. Will you have him?’” Lore: “‘Believe not that in the land of Gondor the Lore: “‘They were men ... once.’”
Twilight Cost: 0 blood of Númenor is spent, nor all its pride and Twilight Cost: 1
Strength: dignity forgotten.’” Strength:
Vitality: Twilight Cost: 0 Vitality:
Site Number/Signet: Strength: Site Number/Signet:
Collector’s Info: 1 C 110 Vitality: Collector’s Info: 1 C 119
Site Number/Signet:
Pursuit Just Behind Collector’s Info: 1 R 115 Alive and Unspoiled
Gondor Event Isengard Condition
Game Text: Regroup: Exert a ranger Game Text: To play, exert an Uruk-hai. Plays
companion to wound every minion. to your support area. Shadow: Remove ‹ and
Lore: “‘We must do something to delay the enemy spot X burdens to make the Free Peoples player
first. We will make them fear the Chamber of reveal X cards at random from hand. You may
Mazarbul!’” discard 1 revealed card.
Twilight Cost: 0 Lore: “‘Bring them to me.... Kill the others....’”
Strength: Twilight Cost: 2
Vitality: Strength:
Site Number/Signet: Vitality:
Collector’s Info: 1 R 111 Site Number/Signet:
Collector’s Info: 1 R 120

Page 9
The Lord of the Rings™ Trading Card Game The Fellowship of the Ring Text Spoiler
Bred for Battle Greed No Ordinary Storm
Isengard Event Isengard Condition Isengard Condition
Game Text: Skirmish: Exert an Uruk-hai to Game Text: To play, spot an Uruk-hai. Plays Game Text: Plays to your support area. Each
make it strength +3. to your support area. Maneuver: Spot 6 time you play a weather condition, exert a ∑
Lore: “‘You are the Uruk-hai of Isengard! The companions and remove ¤ to wound a companion or ∑ ally.
blood in your veins is black and cold – you do not companion (except the Ring-bearer). Lore: “‘So Gandalf... you try to lead them over
know pain, you do not know fear – for you are the Lore: “‘It is a strange fate that we should suffer so Caradhras. And if that fails – where then will you
servants of the White Hand – the hand that gives much fear and doubt over so small a thing....’” go?’”
you Man flesh to eat!’” Twilight Cost: 1 Twilight Cost: 1
Twilight Cost: 0 Strength: Strength:
Strength: Vitality: Vitality:
Vitality: Site Number/Signet: Site Number/Signet:
Site Number/Signet: Collector’s Info: 1 R 125 Collector’s Info: 1 U 130
Collector’s Info: 1 C 121
Hunt Them Down! •Orthanc Assassin
Breeding Pit Isengard Event Isengard Minion • Uruk-hai
Isengard Event Game Text: Maneuver: Make an Uruk-hai Game Text: Archer. Damage +1.
Game Text: Response: If you play an Uruk- fierce until the regroup phase. Lore: Black-feathered arrows from Uruk-hai
hai, take all copies of that card in your discard Lore: “‘Do not stop until they are found!” bows reign over the corpses of Saruman’s enemies.
pile and place them beneath your draw deck. Twilight Cost: 3 Twilight Cost: 5
Lore: “‘He is breeding an army in the Caverns of Strength: Strength: 10
Isengard. An army that can move in sunlight and Vitality: Vitality: 3
cover great distance at speed.’” Site Number/Signet: Site Number/Signet: 5
Twilight Cost: 1 Collector’s Info: 1 U 126 Collector’s Info: 1 R 131
Strength:
Vitality: •Lurtz, Servant of Isengard Parry
Site Number/Signet: Isengard Minion • Uruk-hai Isengard Event
Collector’s Info: 1 C 122 Game Text: Archer. Damage +1. Maneuver: Game Text: Maneuver: Spot an Uruk-hai to
Spot another Uruk-hai to make Lurtz fierce cancel the strength bonus from a possession
Caradhras Has Not Forgiven Us until the regroup phase. until the regroup phase.
Isengard Event Lore: “‘And now... perfected. Grown beyond the Lore: Even the sword of a powerful warrior can
Game Text: Spell. Weather. Maneuver: Exert a height of Men – straight-limbed and strong, be parried by the strength of an Uruk-hai.
Ω minion and spot 5 companions to discard fearing nothing.’” Twilight Cost: 2
an exhausted companion (except the Ring- Twilight Cost: 7 Strength:
bearer). Strength: 13 Vitality:
Lore: “‘It was no ordinary storm. It is the ill will Vitality: 3 Site Number/Signet:
of Caradhras.’” Site Number/Signet: 5 Collector’s Info: 1 R 132
Twilight Cost: 3 Collector’s Info: 1 R 127
Strength: Saruman’s Ambition
Vitality: Lurtz’s Battle Cry Isengard Condition
Site Number/Signet: Isengard Event Game Text: Plays to your support area. The
Collector’s Info: 1 R 123 Game Text: Skirmish: Make an Uruk-hai twilight cost of your Ω events is –1. Skirmish:
strength –1 and damage +1. Discard this condition to make an Uruk-hai
Cruel Caradhras Lore: “‘Find the Halflings!’” strength +2.
Isengard Event Twilight Cost: 1 Lore: “‘I did not expect you to show wisdom, even
Game Text: Spell. Weather. Maneuver: Exert a Strength: in your own behalf; but I gave you the chance of
Ω minion to make the opponent choose to Vitality: aiding me willingly, and so saving yourself much
either exert the Ring-bearer or add a burden. Site Number/Signet: trouble and pain.’”
Lore: “‘Yonder stands Barazinbar, the Redhorn, Collector’s Info: 1 R 128 Twilight Cost: 0
cruel Caradhras....’” Strength:
Twilight Cost: 2 The Misadventure of Mr. Underhill Vitality:
Strength: Isengard Condition Site Number/Signet:
Vitality: Game Text: To play, exert an Uruk-hai. Plays Collector’s Info: 1 C 133
Site Number/Signet: to your support area. The twilight cost of each
Collector’s Info: 1 R 124 companion played to a site which is not a
sanctuary is +2.
Lore: “‘You’re drawing far too much attention to
yourself... Mr. Underhill.’”
Twilight Cost: 2
Strength:
Vitality:
Site Number/Signet:
Collector’s Info: 1 R 129

Page 10
The Lord of the Rings™ Trading Card Game The Fellowship of the Ring Text Spoiler
Saruman’s Chill Saruman’s Snows Traitor’s Voice
Isengard Condition Isengard Condition Isengard Condition
Game Text: Spell. Weather. To play, exert a Game Text: Spell. Weather. To play, exert a Game Text: Search. To play, spot an Uruk-hai.
Ω minion. Plays on a site. Limit 1 per site. Ω minion. Plays on a site. No player may play Plays to your support area. While the Ring-
Each Hobbit who moves from this site must skirmish events or use skirmish special abilities bearer is exhausted or you can spot 5 burdens,
exert. Discard this condition at the end of the at this site. Discard this condition at the end of the move limit for this turn is –1 (to a
turn. the turn. minimum of 1).
Lore: Saruman’s hand can control the chill of Lore: Saruman’s spells can hinder even the wary. Lore: “‘In all the long wars with the Dark Tower
winter. Twilight Cost: 2 treason has ever been our greatest foe.’”
Twilight Cost: 1 Strength: Twilight Cost: 2
Strength: Vitality: Strength:
Vitality: Site Number/Signet: Vitality:
Site Number/Signet: Collector’s Info: 1 C 138 Site Number/Signet:
Collector’s Info: 1 C 134 Collector’s Info: 1 U 142
Savagery to Match Their Numbers
Saruman’s Frost Isengard Event Troop of Uruk-hai
Isengard Condition Game Text: Skirmish: Make an Uruk-hai Isengard Minion • Uruk-hai
Game Text: Spell. Weather. To play, exert a strength +2, or spot 5 companions to make an Game Text: Damage +1. A character
Ω minion. Plays on a site. Limit 1 per site. Uruk-hai strength +4 and fierce until the skirmishing this minion does not gain strength
Each Hobbit at this site is strength –2. Discard regroup phase. bonuses from weapons.
this condition at the end of the turn. Lore: Uruk-hai match their enemies’ strength Lore: Attacking in swarming hordes, the Uruk-
Lore: The small and weak suffer first from the with their own feral rage. hai close with the enemy rapidly to make weapons
The White Wizard’s powerful sorcery. Twilight Cost: 0 useless.
Twilight Cost: 2 Strength: Twilight Cost: 5
Strength: Vitality: Strength: 9
Vitality: Site Number/Signet: Vitality: 4
Site Number/Signet: Collector’s Info: 1 R 139 Site Number/Signet: 5
Collector’s Info: 1 U 135 Collector’s Info: 1 R 143
Spies of Saruman
Saruman’s Power Isengard Condition Uruk Bloodlust
Isengard Event Game Text: To play, exert a Ω minion. Plays Isengard Condition
Game Text: Spell. Shadow: Exert a Ω minion on a site. While the fellowship is at this site, Game Text: Plays to your support area.
to discard all conditions. skip the archery phase. Discard this condition Response: If your Uruk-hai wins a skirmish,
Lore: The Uruks of Saruman are bred to be the at the end of the turn. remove ⁄ to heal him.
instruments of his will, destroying his enemies Lore: “‘...they are crebain out of Fangorn or Lore: “‘Take them alive!’”
with foul cruelty. Dunland. I do not know what they are about....’” Twilight Cost: 3
Twilight Cost: 2 Twilight Cost: 2 Strength:
Strength: Strength: Vitality:
Vitality: Vitality: Site Number/Signet:
Site Number/Signet: Site Number/Signet: Collector’s Info: 1 C 144
Collector’s Info: 1 U 136 Collector’s Info: 1 R 140
Uruk Brood
Saruman’s Reach Their Arrows Enrage Isengard Minion • Uruk-hai
Isengard Event Isengard Condition Game Text: Damage +1. Skirmish: Remove ¤
Game Text: Search. Maneuver: Exert an Uruk- Game Text: To play, spot Saruman or an to make this minion strength +1 for each other
hai to make the opponent choose to either Uruk-hai. Plays to your support area. Each Uruk-hai you spot.
exert 2 companions or make the Ring-bearer archer companion and archer ally is strength Lore: “‘He does not see the caverns hidden deep
put on The One Ring until the regroup phase. –1. beneath this tower... nor does he know what is
Lore: Saruman used both magic and minions to Lore: The ferocious charge of the Uruk-hai growing there.’”
impose his will. catches enemy archers groping for their swords. Twilight Cost: 4
Twilight Cost: 0 Twilight Cost: 1 Strength: 9
Strength: Strength: Vitality: 2
Vitality: Vitality: Site Number/Signet: 5
Site Number/Signet: Site Number/Signet: Collector’s Info: 1 C 145
Collector’s Info: 1 R 137 Collector’s Info: 1 C 141

Page 11
The Lord of the Rings™ Trading Card Game The Fellowship of the Ring Text Spoiler
Uruk Fighter Uruk Rager Uruk Spy
Isengard Minion • Uruk-hai Isengard Minion • Uruk-hai Isengard Minion • Uruk-hai
Game Text: Damage +1. Maneuver: Spot 5 Game Text: Damage +1. Each time this Game Text: Response: If the Ring-bearer puts
companions to make this minion fierce until minion wins a skirmish, the Free Peoples player on The One Ring, exert this minion. Discard a
the regroup phase. must discard the top 2 cards of his draw deck. card from the top of your draw deck for each
Lore: Not stealth or cunning, but strength and Lore: A bloodthirsty bellow from a huge Uruk Ω minion you spot. Add a burden for each
ferocity are the weapons of Saruman’s army of can win a skirmish before it begins. Shadow card discarded in this way.
abominations. Twilight Cost: 4 Lore: A wary eye on the mission could undo the
Twilight Cost: 3 Strength: 9 quest.
Strength: 8 Vitality: 2 Twilight Cost: 2
Vitality: 2 Site Number/Signet: 5 Strength: 7
Site Number/Signet: 5 Collector’s Info: 1 C 150 Vitality: 2
Collector’s Info: 1 C 146 Site Number/Signet: 5
Uruk Savage Collector’s Info: 1 R 155
Uruk Guard Isengard Minion • Uruk-hai
Isengard Minion • Uruk-hai Game Text: Damage +1. (When this minion Uruk Warrior
Game Text: Damage +1. Assignment: Exert wins a skirmish, add 1 extra wound to the Isengard Minion • Uruk-hai
this minion and spot a companion to prevent defender.) Game Text: Damage +1. Maneuver: Spot 6
the opponent from assigning that companion Lore: “‘The friendship of Saruman is not lightly companions to make this minion fierce until
to this minion. thrown aside. One ill turn deserves another .... the regroup phase.
Lore: “‘SWolves and orcs were housed in We have work to do.’” Lore: Powerful and fearless, Uruk-hai warriors
Isengard, for Saruman was mustering a great Twilight Cost: 2 are not intimidated by the weapons or numbers of
force....’” Strength: 5 their enemies.
Twilight Cost: 4 Vitality: 3 Twilight Cost: 3
Strength: 9 Site Number/Signet: 5 Strength: 9
Vitality: 2 Collector’s Info: 1 C 151 Vitality: 2
Site Number/Signet: 5 Site Number/Signet: 5
Collector’s Info: 1 R 147 Uruk Shaman Collector’s Info: 1 C 156
Isengard Minion • Uruk-hai
Uruk Lieutenant Game Text: Damage +1. Maneuver: Remove Uruk-hai Armory
Isengard Minion • Uruk-hai ¤ to heal an Uruk-hai. Isengard Condition
Game Text: Damage +1. This minion is Lore: Uruk shamans know the arts of healing as Game Text: Plays to your support area. While
strength +1 for each other Uruk-hai you can well as those of battle. you can spot an Uruk-hai, the fellowship
spot. Twilight Cost: 3 archery total is –1.
Lore: Uruk-hai leaders gain savagery from their Strength: 8 Lore: The ranks of Saruman’s army include
following hordes to maintain the rule of the Vitality: 2 forgers of weapons and armour.
strong. Site Number/Signet: 5 Twilight Cost: 1
Twilight Cost: 3 Collector’s Info: 1 C 152 Strength:
Strength: 8 Vitality:
Vitality: 2 Uruk Slayer Site Number/Signet:
Site Number/Signet: 5 Isengard Minion • Uruk-hai Collector’s Info: 1 C 157
Collector’s Info: 1 R 148 Game Text: Damage +1. Skirmish: Remove ⁄
to make this minion strength +1 (limit +3). Uruk-hai Raiding Party
Uruk Messenger Lore: A foe who is willing to kill or die outright is Isengard Minion • Uruk-hai
Isengard Minion • Uruk-hai a foe to be feared indeed. Game Text: Damage +1. (When this minion
Game Text: Damage +1. While you can spot a Twilight Cost: 4 wins a skirmish, add 1 extra wound to the
weather condition, this minion is strength +3. Strength: 9 defender.)
Lore: Saruman uses his Uruks abroad to gain Vitality: 2 Lore: “‘Imagine, Gandalf, an army – born from
information on the movements – and weaknesses Site Number/Signet: 5 the earth of Isengard.’”
– of his many enemies. Collector’s Info: 1 U 153 Twilight Cost: 4
Twilight Cost: 2 Strength: 9
Strength: 6 Uruk Soldier Vitality: 3
Vitality: 1 Isengard Minion • Uruk-hai Site Number/Signet: 5
Site Number/Signet: 5 Game Text: Damage +1. When you play this Collector’s Info: 1 C 158
Collector’s Info: 1 C 149 minion, you may make the Free Peoples player
discard the top card of his draw deck.
Lore: Saruman’s Uruk-hai band together as an
extremely effective fighting unit.
Twilight Cost: 2
Strength: 7
Vitality: 1
Site Number/Signet: 5
Collector’s Info: 1 C 154

Page 12
The Lord of the Rings™ Trading Card Game The Fellowship of the Ring Text Spoiler
Uruk-hai Rampage •Ancient Chieftain Drums in the Deep
Isengard Condition Moria Minion • Orc Moria Event
Game Text: To play, spot an Uruk-hai. Plays Game Text: For each other ∆ Orc you can Game Text: Skirmish: Make a ∆ Orc strength
to your support area. Response: If your Uruk- spot, Ancient Chieftain is strength +1. +2 (or +4 if skirmishing a Dwarf).
hai wins a skirmish, remove ‹ to make him Lore: “...a huge orc-chieftain, almost man-high, Lore: “The drum-beats broke out wildly: doom-
fierce until the regroup phase. clad in black mail from head to foot, leaped into boom, doom-boom, and then stopped ... Doom,
Lore: Victory breeds rage in Saruman’s foul the chamber; behind him his followers clustered in doom went the drum-beats again....”
creations. the doorway.” Twilight Cost: 0
Twilight Cost: 0 Twilight Cost: 4 Strength:
Strength: Strength: 9 Vitality:
Vitality: Vitality: 2 Site Number/Signet:
Site Number/Signet: Site Number/Signet: 4 Collector’s Info: 1 C 168
Collector’s Info: 1 U 159 Collector’s Info: 1 R 163
The End Comes
Uruk-hai Sword Bitter Hatred Moria Event
Isengard Possession • Hand Weapon Moria Event Game Text: Assignment: Spot 5 ∆ minions to
Game Text: Bearer must be an Uruk-hai. Each Game Text: Archery: Spot a ∆ archer to make the Free Peoples player assign the Ring-
time bearer wins a skirmish, the Free Peoples wound an Elf. bearer to a skirmish.
player must discard the top card of his draw Lore: Bitter and long is the hatred of the Orcs for Lore: “‘They have taken the Bridge and the
deck. the Elves, and thus they prefer Elves as targets. second hall; we have barred the gates –_but
Lore: Their malevolent strength worsens the Twilight Cost: 1 cannot hold them for long....’”
wounds from the gruesome weapons of the Uruks. Strength: Twilight Cost: 0
Twilight Cost: 1 Vitality: Strength:
Strength: +2 Site Number/Signet: Vitality:
Vitality: Collector’s Info: 1 U 164 Site Number/Signet:
Site Number/Signet: Collector’s Info: 1 R 169
Collector’s Info: 1 C 160 •Cave Troll of Moria, Scourge of the Black Pit
Moria Minion • Troll Fool of a Took!
Wariness Game Text: Damage +1. Fierce. To play, spot Moria Event
Isengard Event a ∆ Orc. At an underground site, Cave Troll Game Text: Shadow: Spot a Hobbit (except
Game Text: Search. Response: If a stealth of Moria’s twilight cost is –3. the Ring-bearer) to reveal cards from the top of
event is played, exert or discard your Uruk-hai Lore: Frodo’s quest nearly ended before his your draw deck until you reveal one that is not
to cancel that event. companions halted the Cave Troll’s ferocious a ∆ minion. Take the revealed cards into
Lore: Even Hobbits have trouble evading the attack. hand.
Uruk-hai. Twilight Cost: 10 Lore: “‘Fool of a Took! Throw yourself in next
Twilight Cost: 0 Strength: 15 time and rid us of your stupidity!’”
Strength: Vitality: 4 Twilight Cost: 0
Vitality: Site Number/Signet: 4 Strength:
Site Number/Signet: Collector’s Info: 1 R 165 Vitality:
Collector’s Info: 1 U 161 Site Number/Signet:
•Cave Troll’s Hammer Collector’s Info: 1 R 170
•Worry Moria Possession • Hand Weapon
Isengard Condition Game Text: Bearer must be Cave Troll of Frenzy
Game Text: To play, exert an Uruk-hai. Plays Moria. Cave Troll of Moria is damage +1. Moria Event
to your support area. Each time an Uruk-hai Lore: Suddenly the door burst into fragments and Game Text: Assignment: Assign an exhausted
wins a skirmish, the opponent must choose to the Cave Troll was among them, his huge companion (except the Ring-bearer) to
either exert the Ring-bearer or add a burden. hammer striking like thunder. skirmish a ∆ Orc.
Lore: “‘One by one, regardless of their strength to Twilight Cost: 1 Lore: The Goblins of the Misty Mountains, like
good or evil... they fell.’” Strength: +3 all of their race, use their teeming numbers to
Twilight Cost: 2 Vitality: slaughter their foes.
Strength: Site Number/Signet: Twilight Cost: 2
Vitality: Collector’s Info: 1 R 166 Strength:
Site Number/Signet: Vitality:
Collector’s Info: 1 U 162 Denizens Enraged Site Number/Signet:
Moria Event Collector’s Info: 1 C 171
Game Text: Skirmish: Make a ∆ Orc strength
+1 for each other ∆ Orc you spot (limit +4). Goblin Archer
Lore: “...there came a great noise: a rolling Boom Moria Minion • Orc
that seemed to come from depths far below, and to Game Text: Archer. While you can spot
tremble in the stone at their feet.” another ∆ Orc, the fellowship archery total is
Twilight Cost: 1 –6.
Strength: Lore: “An arrow whistled over Frodo’s head.”
Vitality: Twilight Cost: 5
Site Number/Signet: Strength: 4
Collector’s Info: 1 R 167 Vitality: 3
Site Number/Signet: 4
Collector’s Info: 1 R 172

Page 13
The Lord of the Rings™ Trading Card Game The Fellowship of the Ring Text Spoiler
Goblin Armory Goblin Runner Goblin Sneak
Moria Condition Moria Minion • Orc Moria Minion • Orc
Game Text: Plays to your support area. Each Game Text: When you play this minion, you Game Text: When you play this minion, you
time you play a ∆ weapon, add ⁄. Response: may add ¤. may place a ∆ Orc from your discard pile
If a ∆ Orc is about to take a wound, discard Lore: “...a great horn was blown in the hall, and beneath your draw deck.
this condition to prevent that wound. answering horns and harsh cries were heard Lore: Their limber forms allow the Goblins of
Lore: For scavenging vermin, the weapons of further off. There was a hurrying sound of many Moria to slither past barred doors and collapsed
fallen foes are prized possessions. feet.” passageways.
Twilight Cost: 0 Twilight Cost: 1 Twilight Cost: 1
Strength: Strength: 5 Strength: 5
Vitality: Vitality: 1 Vitality: 1
Site Number/Signet: Site Number/Signet: 4 Site Number/Signet: 4
Collector’s Info: 1 R 173 Collector’s Info: 1 U 178 Collector’s Info: 1 U 181

Goblin Backstabber Goblin Scavengers Goblin Spear


Moria Minion • Orc Moria Minion • Orc Moria Possession • Hand Weapon
Game Text: This minion is damage +2 while Game Text: When you play this minion, you Game Text: Bearer must be a ∆ minion. If
in the same skirmish as another ∆ Orc. may play a weapon from your discard pile on bearer kills a companion in a skirmish, add 1
Lore: An attack from behind provides a cowardly your ∆ Orc. burden (or 2 burdens if that companion was a
Goblin with a boldness much like courage. Lore: “‘The Orcs have often plundered Moria; Hobbit).
Twilight Cost: 1 there is nothing left in the upper halls.’” Lore: Simple creatures with simple weapons can
Strength: 5 Twilight Cost: 3 be as deadly as an armoured warrior with a fine
Vitality: 1 Strength: 8 sword.
Site Number/Signet: 4 Vitality: 1 Twilight Cost: 1
Collector’s Info: 1 C 174 Site Number/Signet: 4 Strength: +2
Collector’s Info: 1 C 179 Vitality:
Goblin Domain Site Number/Signet:
Moria Condition Goblin Scimitar Collector’s Info: 1 C 182
Game Text: Search. To play, spot a ∆ Moria Possession • Hand Weapon
minion. Plays to your support area. Each time a Game Text: Bearer must be a ∆ Orc. When Goblin Swarms
companion is played to site 4 or higher, that you play this possession, you may draw a card. Moria Condition
companion comes into play exhausted. Lore: “Some of the swords were crooked: orc- Game Text: Plays to your support area.
Lore: The once beautiful kingdom of Khazad- scimitars with blackened blades.” Response: If your ∆ Orc wins a skirmish,
dûm has become Moria, the black pit. Twilight Cost: 0 discard cards and wounds on that Orc and
Twilight Cost: 1 Strength: +2 stack that Orc on this condition. Shadow: Play
Strength: Vitality: an Orc stacked here as if played from hand.
Vitality: Site Number/Signet: Lore: “Beyond the fire he saw swarming black
Site Number/Signet: Collector’s Info: 1 C 180 figures....”
Collector’s Info: 1 R 175 Twilight Cost: 1
Strength:
Goblin Marksman Vitality:
Moria Minion • Orc Site Number/Signet:
Game Text: Archer. (Add 1 to the minion Collector’s Info: 1 R 183
archery total.)
Lore: “Arrows fell among them. One struck Frodo Goblin Wallcrawler
and sprang back. Another pierced Gandalf’s hat Moria Minion • Orc
and stuck there like a black feather.” Game Text: While at an underground site, this
Twilight Cost: 3 minion is strength +2. While you can spot
Strength: 7 another ∆ Orc, the fellowship archery total is
Vitality: 1 –1.
Site Number/Signet: 4 Lore: Skittering along the walls of Moria,
Collector’s Info: 1 C 176 Goblins attack without warning.
Twilight Cost: 2
Goblin Patrol Troop Strength: 6
Moria Minion • Orc Vitality: 1
Game Text: Site Number/Signet: 4
Lore: “As they ran they heard the beat and echo Collector’s Info: 1 C 184
of many hurrying feet behind. A shrill yell went
up: they had been seen. There was a ring and
clash of steel.”
Twilight Cost: 6
Strength: 13
Vitality: 3
Site Number/Signet: 4
Collector’s Info: 1 C 177

Page 14
The Lord of the Rings™ Trading Card Game The Fellowship of the Ring Text Spoiler
Goblin Warrior Moria Axe Relics of Moria
Moria Minion • Orc Moria Possession • Hand Weapon Moria Condition
Game Text: When you play this minion, you Game Text: Bearer must be a ∆ Orc. Bearer is Game Text: Plays to your support area.
may discard a ∂ ally or ∂ condition. damage +1. Skirmish: Exert bearer to make Shadow: Remove ¤ to play a ∆ possession
Lore: The ancient enmity between Goblins and him strength +2. from your discard pile.
Dwarves burns brightly still. Lore: Goblins without scimitars wrest axes from Lore: “By both the doors they could now see that
Twilight Cost: 2 the remains of fallen Dwarves. many bones were lying, and among them were
Strength: 6 Twilight Cost: 1 broken swords and axe-heads, and cloven shields
Vitality: 1 Strength: +2 and helms.”
Site Number/Signet: 4 Vitality: Twilight Cost: 1
Collector’s Info: 1 C 185 Site Number/Signet: Strength:
Collector’s Info: 1 R 190 Vitality:
•Guard Commander Site Number/Signet:
Moria Minion • Orc Moria Scout Collector’s Info: 1 R 195
Game Text: Skirmish: Remove ‹ to make a Moria Minion • Orc
∆ Orc strength +2. Game Text: When you play this minion, spot They Are Coming
Lore: “His broad flat face was swart, his eyes an Elf to add ¤. Moria Condition
were like coals, and his tongue was red....” Lore: Like their kindred in the North, the Orcs of Game Text: Plays to your support area.
Twilight Cost: 3 Moria have keen noses, often following their prey Shadow: Discard 3 cards from hand to play a
Strength: 7 by scent. ∆ Orc from your discard pile.
Vitality: 2 Twilight Cost: 2 Lore: “‘The last thing written is in a trailing
Site Number/Signet: 4 Strength: 6 scrawl of elf-letters: they are coming.’”
Collector’s Info: 1 R 186 Vitality: 2 Twilight Cost: 3
Site Number/Signet: 4 Strength:
Host of Thousands Collector’s Info: 1 C 191 Vitality:
Moria Event Site Number/Signet:
Game Text: Shadow: Play a ∆ Orc from your Pinned Down Collector’s Info: 1 C 196
discard pile. Moria Condition
Lore: Killing one is no victory, since a dozen from Game Text: Plays to your support area. While Threat of the Unknown
the warrens below will take his place. you can spot a ∆ archer, the fellowship Moria Event
Twilight Cost: 0 archery total is –1. Game Text: Shadow: Exert your ∆ Orc to
Strength: Lore: “Arrows whined and whistled down the draw 2 cards.
Vitality: corridor as he sprang back.” Lore: The danger of what lay hidden in the dark
Site Number/Signet: Twilight Cost: 1 was more terrifying than the known perils of
Collector’s Info: 1 C 187 Strength: Moria.
Vitality: Twilight Cost: 0
•The Long Dark Site Number/Signet: Strength:
Moria Condition Collector’s Info: 1 C 192 Vitality:
Game Text: Plays to your support area. When Site Number/Signet:
the fellowship moves to site 4 or 5, add ¤ for Plundered Armories Collector’s Info: 1 C 197
each Dwarf companion. Skirmish: Discard this Moria Condition
condition to make your ∆ Orc strength +2. Game Text: Plays to your support area. Through the Misty Mountains
Lore: “‘So ended the attempt to retake Moria! It Response: If your ∆ weapon is discarded, play Moria Condition
was valiant but foolish. The time is not come it from your discard pile (that weapon’s Game Text: Search. To play, exert a ∆
yet.’” twilight cost is –1). minion. Plays to your support area. Each time
Twilight Cost: 2 Lore: The Goblins of Moria have oft plundered the fellowship moves to site 4, 5, or 6 and
Strength: the deep armouries of Durin’s folk. contains a Dwarf or Elf, the Free Peoples player
Vitality: Twilight Cost: 2 discards 2 cards at random from hand.
Site Number/Signet: Strength: Lore: “‘One must tread the path that need
Collector’s Info: 1 U 188 Vitality: chooses.’”
Site Number/Signet: Twilight Cost: 1
Lost to the Goblins Collector’s Info: 1 C 193 Strength:
Moria Event Vitality:
Game Text: Response: If the Ring-bearer Relentless Site Number/Signet:
exerts or takes a wound, discard a card from the Moria Event Collector’s Info: 1 U 198
top of your draw deck for each ∆ minion you Game Text: Search. Response: If a stealth
spot. For each Shadow card discarded in this event is played, spot 3 ∆ minions to cancel •Troll’s Keyward
way, add a burden (limit 3 burdens). that event. Moria Minion • Orc
Lore: Dwarven graves stood open in plundered Lore: “‘Then dig a hole in the ground,’ said Game Text: Cave Troll of Moria’s twilight cost
disarray. Legolas, ‘if that is more after the fashion of your is –2.
Twilight Cost: 0 kind. But you must dig swift and deep, if you Lore: Though shorter than a Man, the Troll’s
Strength: wish to hide from Orcs.’” Keyward is a deadly adversary.
Vitality: Twilight Cost: 0 Twilight Cost: 3
Site Number/Signet: Strength: Strength: 8
Collector’s Info: 1 R 189 Vitality: Vitality: 3
Site Number/Signet: Site Number/Signet: 4
Collector’s Info: 1 U 194 Collector’s Info: 1 R 199

Page 15
The Lord of the Rings™ Trading Card Game The Fellowship of the Ring Text Spoiler
The Underdeeps of Moria Beauty Is Fading Blade Tip
Moria Condition Ringwraith Event Ringwraith Condition
Game Text: Plays to your support area. Game Text: Maneuver: Exert a Nazgûl to Game Text: Plays to your support area.
Shadow: Remove ‹ to reveal the bottom card discard a Free Peoples possession or Free Response: If your Nazgûl wins a skirmish,
of your draw deck. If it is a ∆ Orc, take it into Peoples condition. If you can spot no such transfer this condition from your support area
hand. Otherwise, discard it. card, discard an ally or companion (except the to the losing character. Limit 1 per character.
Lore: “‘I am afraid Balin is buried deep, and Ring-bearer) instead. Wound bearer at the start of each fellowship
maybe something else is buried there too.’” Lore: “‘...the Three will fail, and many fair phase. (If bearer is the Ring-bearer, add a
Twilight Cost: 2 things will fade and be forgotten.’” burden instead.)
Strength: Twilight Cost: 5 Lore:
Vitality: Strength: Twilight Cost: 0
Site Number/Signet: Vitality: Strength:
Collector’s Info: 1 R 200 Site Number/Signet: Vitality:
Collector’s Info: 1 R 205 Site Number/Signet:
Unfamiliar Territory Collector’s Info: 1 U 209
Moria Event Bent on Discovery
Game Text: Skirmish: Make a ∆ Orc strength Ringwraith Condition Dark Whispers
+2 (or +4 if skirmishing an archer). Game Text: Search. Plays to your support area. Ringwraith Event
Lore: Knowing the dark terrain of Moria gives At the beginning of each of your Shadow Game Text: Skirmish: Spot 3 burdens to make
Orcs a strategic advantage when attacking their phases, draw 1 card. At the end of each of your a Nazgûl strength +1 and damage +1, or spot 6
foes. Shadow phases, exert a Nazgûl or discard this burdens to make a Nazgûl strength +3 and
Twilight Cost: 0 condition. damage +2.
Strength: Lore: “The riding figure sat quite still.... From Lore: “‘The Ring... The Ring... The Ring....’”
Vitality: inside the hood came a noise as of someone Twilight Cost: 0
Site Number/Signet: sniffing....” Strength:
Collector’s Info: 1 C 201 Twilight Cost: 1 Vitality:
Strength: Site Number/Signet:
What Is This New Devilry? Vitality: Collector’s Info: 1 R 210
Moria Condition Site Number/Signet:
Game Text: Search. To play, exert a ∆ Orc. Collector’s Info: 1 R 206 Drawn to Its Power
Plays to your support area. While the Ringwraith Condition
fellowship is at site 5 or higher, each Black Breath Game Text: Plays to your support area. Each
companion’s twilight cost is +2. Ringwraith Condition time a Nazgûl kills a companion in a skirmish,
Lore: “‘This foe is beyond any of you! Run!’” Game Text: Plays to your support area. add a burden.
Twilight Cost: 2 Skirmish: Transfer this condition from your Lore: “‘And also the Ring drew them.’”
Strength: support area to a character skirmishing a Twilight Cost: 2
Vitality: Nazgûl. Burdens and wounds may not be Strength:
Site Number/Signet: removed from bearer. Vitality:
Collector’s Info: 1 U 202 Lore: Vile breath infects the living with Shadow. Site Number/Signet:
Twilight Cost: 1 Collector’s Info: 1 U 211
All Blades Perish Strength:
Ringwraith Event Vitality: Fear
Game Text: Response: If a Nazgûl is about to Site Number/Signet: Ringwraith Event
take a wound, prevent that wound. Collector’s Info: 1 U 207 Game Text: Search. Maneuver: Exert your
Lore: “‘...all blades perish that pierce that Nazgûl to discard an ally.
dreadful King. More deadly to him was the name Black Steed Lore: “‘Never has such a thing happened in my
of Elbereth.’” Ringwraith Possession • Mount time! ... Guests unable to sleep in their beds, and
Twilight Cost: 0 Game Text: Bearer must be a Nazgûl. While at good bolsters ruined and all! What are we coming
Strength: a plains site, bearer is strength +2. Discard this to?’”
Vitality: possession when at an underground site. Twilight Cost: 1
Site Number/Signet: Lore: “‘...these horses are born and bred to the Strength:
Collector’s Info: 1 U 203 service of the Dark Lord in Mordor.’” Vitality:
Twilight Cost: 1 Site Number/Signet:
All Veils Removed Strength: +2 Collector’s Info: 1 R 212
Ringwraith Event Vitality:
Game Text: Skirmish: Make a Nazgûl strength Site Number/Signet:
+2 (or +5 if the Ring-bearer wears The One Collector’s Info: 1 R 208
Ring).
Lore: “‘Give up the Halfling...!’”
Twilight Cost: 1
Strength:
Vitality:
Site Number/Signet:
Collector’s Info: 1 R 204

Page 16
The Lord of the Rings™ Trading Card Game The Fellowship of the Ring Text Spoiler
Frozen by Fear Morgul Gates Paths Seldom Trodden
Ringwraith Event Ringwraith Event Ringwraith Condition
Game Text: Skirmish: Make a Nazgûl strength Game Text: Shadow: Play a Nazgûl. His Game Text: Search. To play, spot a Nazgûl.
+2 (or +3 if the Ring-bearer is assigned to a twilight cost is –2. Plays to your support area. Shadow: Remove ‹
skirmish that has not resolved). Lore: The gates of Minas Morgul issued Nine to replace the fellowship’s site with your
Lore: “...he was quaking as if he was bitter cold, Riders into the free lands, a blasphemy to ancient version of the same site.
but his terror was swallowed up in a sudden kings. Lore: “‘You will have to leave the open road after
temptation to put on the Ring.” Twilight Cost: 0 tonight; for the horsemen will watch it night and
Twilight Cost: 1 Strength: day.’”
Strength: Vitality: Twilight Cost: 1
Vitality: Site Number/Signet: Strength:
Site Number/Signet: Collector’s Info: 1 R 217 Vitality:
Collector’s Info: 1 U 213 Site Number/Signet:
Nazgûl Sword Collector’s Info: 1 U 222
In the Ringwraith’s Wake Ringwraith Possession • Hand Weapon
Ringwraith Event Game Text: Bearer must be a Nazgûl. While Relentless Charge
Game Text: Response: If a Nazgûl wins a you can spot 3 burdens, bearer is damage +1. Ringwraith Event
skirmish, the Free Peoples player chooses to Lore: The weapons of the Nine are wielded by Game Text: Maneuver: Exert a Nazgûl to
either exert the Ring-bearer or add a burden. unseen hands willed by Sauron’s hate. wound every archer companion.
Lore: “‘He is fading.... We must get him to my Twilight Cost: 1 Lore: Even the fastest arrows are of no avail
father.’” Strength: +2 against the Black Steeds of the Nine Riders.
Twilight Cost: 0 Vitality: Twilight Cost: 0
Strength: Site Number/Signet: Strength:
Vitality: Collector’s Info: 1 U 218 Vitality:
Site Number/Signet: Site Number/Signet:
Collector’s Info: 1 R 214 The Nine Servants of Sauron Collector’s Info: 1 U 223
Ringwraith Condition
The Master’s Will Game Text: Search. Plays to your support area. Return to Its Master
Ringwraith Event Each time you play a Nazgûl, you may exert a Ringwraith Event
Game Text: Search. Shadow: Spot X Nazgûl to Hobbit (except the Ring-bearer). Game Text: Response: If the Ring-bearer wears
reveal the top X cards of your draw deck. Take Lore: “‘That Black Rider was looking for The One Ring at the end of a skirmish phase,
into your hand all ≈ cards revealed and something ... or someone – Frodo?’” cancel all remaining assignments and assign a
discard the rest. Twilight Cost: 1 Nazgûl to skirmish the Ring-bearer; The One
Lore: “...something seemed to be compelling him Strength: Ring’s game text does not apply during this
to disregard all warnings, and he longed to yield.” Vitality: skirmish.
Twilight Cost: 1 Site Number/Signet: Lore: “‘The Riders made straight for you....”’
Strength: Collector’s Info: 1 U 219 Twilight Cost: 0
Vitality: Strength:
Site Number/Signet: Not Easily Destroyed Vitality:
Collector’s Info: 1 U 215 Ringwraith Condition Site Number/Signet:
Game Text: Plays to your support area. Collector’s Info: 1 R 224
Morgul Blade Maneuver or Skirmish: Remove ‹ to heal a
Ringwraith Possession • Hand Weapon Nazgûl. •Sword of Minas Morgul
Game Text: Bearer must be a Nazgûl. This Lore: “‘They were Kings... great Kings of Men. Ringwraith Possession • Hand Weapon
weapon may be borne in addition to 1 other Sauron gave to them Nine Rings of Power and Game Text: Bearer must be Úlairë Lemenya.
hand weapon. Skirmish: Discard this with them the promise of eternal rule... unending He is damage +1. Skirmish: Exert Úlairë
possession to transfer Blade Tip from your life.’” Lemenya to discard a possession borne by a
support area or discard pile to a companion Twilight Cost: 1 character he is skirmishing.
bearer is skirmishing. Strength: Lore: The Morgul hilt seared the flesh that would
Lore: Vitality: touch it, but the pierce was painless.
Twilight Cost: 1 Site Number/Signet: Twilight Cost: 2
Strength: +1 Collector’s Info: 1 U 220 Strength: +2
Vitality: Vitality:
Site Number/Signet: •The Pale Blade Site Number/Signet:
Collector’s Info: 1 R 216 Ringwraith Possession • Hand Weapon Collector’s Info: 1 U 225
Game Text: Bearer must be The Witch-king.
He is damage +1. Response: If The Witch-king Their Power Is in Terror
wins a skirmish, exert him to discard a Free Ringwraith Event
Peoples condition. Game Text: Maneuver: Exert a Nazgûl to
Lore: In his wretched grip, the Captain raised a wound every ally.
Pale Sword. Lore: “‘In dark and loneliness they are strongest...
Twilight Cost: 2 and already some in Bree are in their clutch.’”
Strength: +3 Twilight Cost: 0
Vitality: Strength:
Site Number/Signet: Vitality:
Collector’s Info: 1 R 221 Site Number/Signet:
Collector’s Info: 1 U 226

Page 17
The Lord of the Rings™ Trading Card Game The Fellowship of the Ring Text Spoiler
Threshold of Shadow •Úlairë Enquëa, Lieutenant Of Morgul •Úlairë Toldëa, Messenger Of Morgul
Ringwraith Event Ringwraith Minion • Nazgûl Ringwraith Minion • Nazgûl
Game Text: Skirmish: Make a Nazgûl strength Game Text: Fierce. Maneuver: Spot 6 Game Text: Fierce. Assignment: Spot 4
+2 (or +4 if you spot 5 burdens). companions (or 5 burdens) and exert Úlairë burdens to assign a companion (except the
Lore: “‘They did not need the guidance of their Enquëa to wound a companion (except the Ring-bearer) to skirmish Úlairë Toldëa.
horses any longer: you had become visible to Ring-bearer). Lore: “‘Open, in the name of Mordor!’ said a
them....”’ Lore: The Nine Riders were embodiments of voice thin and menacing.”
Twilight Cost: 1 Sauron’s will, searching all of Middle-earth for Twilight Cost: 6
Strength: his prize. Strength: 12
Vitality: Twilight Cost: 6 Vitality: 3
Site Number/Signet: Strength: 11 Site Number/Signet: 3
Collector’s Info: 1 U 227 Vitality: 4 Collector’s Info: 1 R 236
Site Number/Signet: 3
The Twilight World Collector’s Info: 1 U 231 •The Witch-king, Lord Of Angmar
Ringwraith Event Ringwraith Minion • Nazgûl
Game Text: Response: If Ring-bearer puts on •Úlairë Lemenya, Lieutenant Of Morgul Game Text: Fierce. For each other Nazgûl you
The One Ring, exert a Nazgûl to add 2 Ringwraith Minion • Nazgûl can spot, The Witch-king is strength +2.
burdens. Game Text: Each companion or ally who bears Lore: “...his hair was long and gleaming and on
Lore: “Immediately, though everything else a ≈ condition is strength –2. his helm was a crown.”
remained as before, dim and dark, the shapes Lore: “‘Do you wish them to find you? They are Twilight Cost: 8
became terribly clear. He was able to see beneath terrible!’” Strength: 14
their black wrappings.” Twilight Cost: 4 Vitality: 4
Twilight Cost: 0 Strength: 9 Site Number/Signet: 3
Strength: Vitality: 2 Collector’s Info: 1 R 237
Vitality: Site Number/Signet: 3
Site Number/Signet: Collector’s Info: 1 U 232 Wreathed in Shadow
Collector’s Info: 1 R 228 Ringwraith Condition
•Úlairë Nelya, Lieutenant Of Morgul Game Text: To play, spot a Nazgûl. Plays to
•Úlairë Attëa, Keeper Of Dol Guldur Ringwraith Minion • Nazgûl your support area. Archery: Remove ⁄ to make
Ringwraith Minion • Nazgûl Game Text: Fierce. Shadow: Exert Úlairë the fellowship archery total –1.
Game Text: Fierce. Skirmish: Remove ⁄ to Nelya and spot an opponent’s site to replace it Lore: They are beings in twilight, without form
make Úlairë Attëa strength +1 (limit +5). with your site of the same number. to catch the points of weapons.
Lore: Those that knew the most power as kings Lore: Many of the Nine were princes of majesty Twilight Cost: 0
were placed in particular ways for the Will of and power. Strength:
Sauron. Twilight Cost: 5 Vitality:
Twilight Cost: 6 Strength: 10 Site Number/Signet:
Strength: 12 Vitality: 3 Collector’s Info: 1 U 238
Vitality: 3 Site Number/Signet: 2
Site Number/Signet: 3 Collector’s Info: 1 U 233 All Thought Bent on It
Collector’s Info: 1 R 229 Sauron Event
•Úlairë Nertëa, Messenger Of Dol Guldur Game Text: Search. Maneuver: Spot a √
•Úlairë Cantëa, Lieutenant Of Dol Guldur Ringwraith Minion • Nazgûl Orc and 5 companions to make the Free
Ringwraith Minion • Nazgûl Game Text: When you play Úlairë Nertëa, for Peoples player exert a companion for each
Game Text: Fierce. Skirmish: Exert Úlairë each companion over 4, you may play 1 companion over 4.
Cantëa to discard a weapon borne by a minion from your discard pile. Lore: “‘...for the Ring yearns, above all else, to
character he is skirmishing. Lore: Some accepted Sauron’s gift for glory and a return to the hand of its Master: they are one....’”
Lore: The Ringwraith has no semblance to the notion of great deeds. Twilight Cost: 2
Man, its being passed into twilight, life spirit into Twilight Cost: 4 Strength:
void. Strength: 9 Vitality:
Twilight Cost: 5 Vitality: 2 Site Number/Signet:
Strength: 10 Site Number/Signet: 3 Collector’s Info: 1 U 239
Vitality: 3 Collector’s Info: 1 U 234
Site Number/Signet: 3 Band of the Eye
Collector’s Info: 1 R 230 •Úlairë Ostëa, Lieutenant Of Morgul Sauron Minion • Orc
Ringwraith Minion • Nazgûl Game Text: Response: If this minion wins a
Game Text: Shadow: Exert Úlairë Ostëa to skirmish, remove ¤ to make the Free Peoples
make a ≈ minion fierce. player discard a card at random from hand.
Lore: “...under their mantles were long grey Lore: Far more Orcs has Sauron bred in the pits
robes; upon their grey hairs were helms of silver; under Barad-dûr than Saruman could ever
in their haggard hands were swords of steel.” imagine.
Twilight Cost: 4 Twilight Cost: 4
Strength: 9 Strength: 12
Vitality: 3 Vitality: 3
Site Number/Signet: 3 Site Number/Signet: 6
Collector’s Info: 1 U 235 Collector’s Info: 1 R 240

Page 18
The Lord of the Rings™ Trading Card Game The Fellowship of the Ring Text Spoiler
Curse From Mordor Desperate Measures Gleaming Spires Will Crumble
Sauron Event Sauron Event Sauron Condition
Game Text: Shadow: Spot a √ Orc to Game Text: Maneuver: Spot a √ Orc and Game Text: Plays to your support area. Each
discard an π condition. remove a burden to make the Free Peoples √ Orc skirmishing a µ character is strength
Lore: The Dark Lord harbors an ancient hatred player discard top 5 cards from his draw deck. +2. Discard this condition if your √ Orc
for descendants of Gil-galad and those that Lore: “‘Go back, Sam. You can’t swim. I’m going loses a skirmish.
marched with his gleaming host. to Mordor alone.’” Lore: Gondor has long been a target for the wrath
Twilight Cost: 0 Twilight Cost: 2 of Sauron the Great.
Strength: Strength: Twilight Cost: 1
Vitality: Vitality: Strength:
Site Number/Signet: Site Number/Signet: Vitality:
Collector’s Info: 1 U 241 Collector’s Info: 1 R 245 Site Number/Signet:
Collector’s Info: 1 U 249
The Dark Lord’s Summons Enduring Evil
Sauron Condition Sauron Event Hate
Game Text: Search. To play, spot a √ Orc. Game Text: Skirmish: Spot X burdens to make Sauron Event
Plays to your support area. Shadow: Remove ‹ a character skirmishing a √ Orc strength Game Text: Maneuver: Exert a √ Orc to
to reveal the top card of your draw deck. If it is –X. wound a companion (except the Ring-bearer).
a √ card, take it into hand. Otherwise, Lore: “‘The Dark Tower was broken, but its Lore: Orcs are filled with hatred not only for
discard it and one other card from hand. foundations were not removed; for they were made their foes, but for all that lives.
Lore: Orcs obey the Dark Lord unquestioningly. with the power of the Ring, and while it remains Twilight Cost: 0
Twilight Cost: 1 they will endure.’” Strength:
Strength: Twilight Cost: 0 Vitality:
Vitality: Strength: Site Number/Signet:
Site Number/Signet: Vitality: Collector’s Info: 1 R 250
Collector’s Info: 1 U 242 Site Number/Signet:
Collector’s Info: 1 R 246 A Host Avails Little
Despair Sauron Event
Sauron Event Enheartened Foe Game Text: Search. Maneuver: Spot a √
Game Text: Maneuver: If the total number of Sauron Event Orc and 6 companions to wound a companion
burdens and companions in the dead pile is at Game Text: Response: If a √ Orc wins a (except the Ring-bearer). Do this once for each
least 12, spot a √ Orc to corrupt the Ring- skirmish, make that Orc fierce until the companion over 5.
bearer. regroup phase. Lore: “‘Had I a host of Elves in armour of the
Lore: “‘The Nameless Enemy has arisen again. Lore: Orcs feed on their own success. The greater Elder Days, it would avail little....’”
Smoke rises once more from Orodruin that we call their exploits in battle, the greater their confidence Twilight Cost: 3
Mount Doom.’” grows. Strength:
Twilight Cost: 2 Twilight Cost: 0 Vitality:
Strength: Strength: Site Number/Signet:
Vitality: Vitality: Collector’s Info: 1 U 251
Site Number/Signet: Site Number/Signet:
Collector’s Info: 1 R 243 Collector’s Info: 1 R 247 The Irresistible Shadow
Sauron Condition
Desperate Defense of the Ring Forces of Mordor Game Text: To play, exert a √ Orc. Plays to
Sauron Condition Sauron Event your support area.
Game Text: To play, exert a √ Orc. Plays Game Text: Shadow: Spot X √ minions to If you can spot 5 burdens and the Free Peoples
on a companion. Each time bearer is assigned add ˛. player has no cards in his or her draw deck, the
to a skirmish, the Free Peoples player chooses Lore: “‘....the Dark Lord is not without allies. Ring-bearer is corrupted.
to either discard 3 cards from hand or add a The Easterlings and Haradrim now pay tribute to Lore: “Once more the desire to slip on the Ring
burden. Mordor.’” came over Frodo; but this time it was stronger
Lore: The Company must defend the Ring at all Twilight Cost: 0 than before.”
costs. Strength: Twilight Cost: 0
Twilight Cost: 1 Vitality: Strength:
Strength: Site Number/Signet: Vitality:
Vitality: Collector’s Info: 1 C 248 Site Number/Signet:
Site Number/Signet: Collector’s Info: 1 R 252
Collector’s Info: 1 R 244

Page 19
The Lord of the Rings™ Trading Card Game The Fellowship of the Ring Text Spoiler
Journey Into Danger Morgul Skulker Orc Banner
Sauron Condition Sauron Minion • Orc Sauron Condition
Game Text: Search. To play, exert a √ Orc. Game Text: When you play this minion, you Game Text: Plays to your support area. Each
Plays to your support area. While you can spot may shuffle up to 2 ≈ cards from your discard time a √ Orc wins a skirmish, each √
5 companions, each companion’s twilight cost pile into your draw deck. Orc is strength +1 until the regroup phase.
is +2. Lore: Sly servants of the Ringwraiths of Morgul Lore: Tribes of Orcs from throughout Mordor
Lore: “‘I do not foretell, for all foretelling is now Vale, Morgul Orcs are alert to the desires of their rally to the banner of the Dark Tower.
vain: on the one hand lies darkness, on the other masters. Twilight Cost: 1
only hope.’” Twilight Cost: 2 Strength:
Twilight Cost: 0 Strength: 7 Vitality:
Strength: Vitality: 2 Site Number/Signet:
Vitality: Site Number/Signet: 6 Collector’s Info: 1 R 263
Site Number/Signet: Collector’s Info: 1 U 258
Collector’s Info: 1 R 253 Orc Bowmen
•Morgul Warden Sauron Condition
Mordor Enraged Sauron Minion • Orc Game Text: Plays to your support area. While
Sauron Condition Game Text: For each other √ Orc you can you can spot a √ Orc, add 1 to the minion
Game Text: Plays on a √ minion. Shadow: spot, Morgul Warden is strength +1. archery total.
Exert bearer to add ⁄ for each archer Lore: With blind devotion, the Orcs of Mordor Lore: Where volleys of Orcish arrows fly, the
companion. follow orders issued from the Dark Tower. defenders of the West fall.
Lore: The armies of Elendil and Gil-galad Twilight Cost: 3 Twilight Cost: 3
inflamed Sauron’s anger and hatred. Strength: 9 Strength:
Twilight Cost: 0 Vitality: 3 Vitality:
Strength: Site Number/Signet: 6 Site Number/Signet:
Vitality: Collector’s Info: 1 R 259 Collector’s Info: 1 R 264
Site Number/Signet:
Collector’s Info: 1 R 254 The Number Must Be Few Orc Butchery
Sauron Condition Sauron Event
Mordor’s Strength Game Text: Search. Plays to your support area. Game Text: Response: If a companion is killed
Sauron Event While you can spot 7 companions, the move by a √ Orc, the Free Peoples player must
Game Text: Skirmish: Exert a √ Orc to limit for this turn is –1 (to a minimum of 1). discard 3 cards from the top of his draw deck
wound a character he is skirmishing. Lore: “‘The number must be few, since your hope for each card in the dead pile.
Lore: “‘It should have ended that day, but evil is in speed and secrecy.’” Lore: For sport, Orcs hew cruelly at the bodies of
was allowed to endure.’” Twilight Cost: 2 those they slay.
Twilight Cost: 1 Strength: Twilight Cost: 0
Strength: Vitality: Strength:
Vitality: Site Number/Signet: Vitality:
Site Number/Signet: Collector’s Info: 1 U 260 Site Number/Signet:
Collector’s Info: 1 C 255 Collector’s Info: 1 R 265
Orc Ambusher
Morgul Hunter Sauron Minion • Orc Orc Chieftain
Sauron Minion • Orc Game Text: Tracker. The roaming penalty for Sauron Minion • Orc
Game Text: For each companion you can spot, each √ minion you play is –1. Response: If a Game Text: When you play a weapon on this
this minion is strength +1. Free Peoples regroup event is played, exert this minion, add ¤ (limit once per turn).
Lore: Sauron’s hatred lives in the hearts of his minion to cancel that event. Lore: Orc chieftains are the most cruel of a
minions. Lore: “‘Orcs will often pursue foes for many heartless race. Both strength and malice are
Twilight Cost: 5 leagues....’” needed to lead such followers.
Strength: 9 Twilight Cost: 1 Twilight Cost: 2
Vitality: 4 Strength: 5 Strength: 7
Site Number/Signet: 6 Vitality: 2 Vitality: 2
Collector’s Info: 1 R 256 Site Number/Signet: 6 Site Number/Signet: 6
Collector’s Info: 1 C 261 Collector’s Info: 1 C 266
Morgul Skirmisher
Sauron Minion • Orc Orc Assassin Orc Hunters
Game Text: Maneuver: Remove ‹ to exert a Sauron Minion • Orc Sauron Minion • Orc
Hobbit (except the Ring-bearer). Game Text: Tracker. The roaming penalty for Game Text: Skirmish: Exert this minion to
Lore: The Orcs of Mordor, heartened by the each √ minion you play is –1. Assignment: wound a character he is skirmishing.
promise of blood and plunder, are dangerous foes Spot 2 Hobbit companions to make the Free Lore: Bred for battle, Sauron’s soldiers live for the
in battle. Peoples player assign a Hobbit to skirmish this thrill of the fight – and the spoils of victory.
Twilight Cost: 3 minion. Twilight Cost: 3
Strength: 9 Lore: Strength: 9
Vitality: 3 Twilight Cost: 2 Vitality: 2
Site Number/Signet: 6 Strength: 6 Site Number/Signet: 6
Collector’s Info: 1 U 257 Vitality: 2 Collector’s Info: 1 U 267
Site Number/Signet: 6
Collector’s Info: 1 U 262

Page 20
The Lord of the Rings™ Trading Card Game The Fellowship of the Ring Text Spoiler
Orc Inquisitor The Ring’s Oppression Strength Born of Fear
Sauron Minion • Orc Sauron Event Sauron Condition
Game Text: When you play this minion, you Game Text: Response: If a √ Orc kills a Game Text: Plays to your support area.
may make the Free Peoples player discard a companion, add 1 burden (or 3 if the Ring- Skirmish: Remove ‹ to make a √ Orc
card at random from hand. bearer wears The One Ring). strength +1.
Lore: Cruel questioners of Mordor tore the secret Lore: “The Ring that hung upon its chain about Lore: Fear of death in Barad-dûr’s dungeons
from poor Gollum, that Sauron’s most prized his neck grew heavy, heavier than a great stone, spurs Mordor’s servants to even greater savagery.
possession once again was found. and his head was dragged downwards.” Twilight Cost: 1
Twilight Cost: 3 Twilight Cost: 3 Strength:
Strength: 9 Strength: Vitality:
Vitality: 3 Vitality: Site Number/Signet:
Site Number/Signet: 6 Site Number/Signet: Collector’s Info: 1 C 278
Collector’s Info: 1 C 268 Collector’s Info: 1 C 273
•Thin and Stretched
Orc Scimitar Sauron’s Defenses Sauron Condition
Sauron Possession • Hand Weapon Sauron Condition Game Text: To play, exert a √ Orc. Plays
Game Text: Bearer must be a √ Orc. Game Text: To play, exert a √ Orc. Plays to on the Ring-bearer. Add a burden at the end of
Skirmish: Remove ⁄ to make bearer strength your support area. While there are 3 or more each turn during which bearer was not assigned
+1 (limit +3). companions in the dead pile, the move limit to a skirmish (and another companion was).
Lore: An Orc’s weapon reflects his passion for war for this turn is –1 (to a minimum of 1). Lore: “‘I am old, Gandalf. I don’t look it....’”
and cruelty. Lore: Sauron’s minions are everywhere. Few Twilight Cost: 0
Twilight Cost: 1 roads escape the gaze of the Lidless Eye. Strength:
Strength: +2 Twilight Cost: 1 Vitality:
Vitality: Strength: Site Number/Signet:
Site Number/Signet: Vitality: Collector’s Info: 1 R 279
Collector’s Info: 1 C 269 Site Number/Signet:
Collector’s Info: 1 U 274 •Tower Lieutenant
Orc Scouting Band Sauron Minion • Orc
Sauron Minion • Orc Seeking It Always Game Text: Each time this minion wins a
Game Text: Tracker. The roaming penalty for Sauron Condition skirmish, the Free Peoples player discards 2
each √ minion you play is –1. Skirmish: Game Text: Search. Plays to your support area. cards at random from hand.
Exert this minion to wound a character it is Response: If a stealth event is played, exert a Lore: Sauron shows favour to those in his
skirmishing. √ tracker to cancel that event. dungeons with the ambition to squeeze the
Lore: The cunning ambushes of the Orc armies Lore: “‘...the only measure that he knows is information he needs from those caught spying out
rely upon scouts first finding the enemy. desire, desire for power; and so he judges all his borders.
Twilight Cost: 3 hearts.’” Twilight Cost: 4
Strength: 8 Twilight Cost: 1 Strength: 10
Vitality: 2 Strength: Vitality: 3
Site Number/Signet: 6 Vitality: Site Number/Signet: 6
Collector’s Info: 1 U 270 Site Number/Signet: Collector’s Info: 1 U 280
Collector’s Info: 1 U 275
Orc Soldier Under the Watching Eye
Sauron Minion • Orc Seeking Its Master Sauron Condition
Game Text: Skirmish: Exert this minion to Sauron Condition Game Text: Search. To play, exert a √
wound a character he is skirmishing. Game Text: Plays to your support area. tracker. Plays to your support area. Each time
Lore: Bearing cruel weapons, Orcs go forth from Shadow: Exert a √ Orc and remove ¤ to the fellowship moves, the Free Peoples player
Mordor to serve the Eye. draw a card. must exert a companion.
Twilight Cost: 2 Lore: “‘This at least is plain: the evil of the Ring Lore: What the Lidless Eye of Sauron does not
Strength: 7 is already at work even in the Company, and the see, his countless minions observe and report.
Vitality: 2 Ring must leave them before it does more harm.’” Twilight Cost: 0
Site Number/Signet: 6 Twilight Cost: 1 Strength:
Collector’s Info: 1 C 271 Strength: Vitality:
Vitality: Site Number/Signet:
Orc War Band Site Number/Signet: Collector’s Info: 1 C 281
Sauron Minion • Orc Collector’s Info: 1 R 276
Game Text: Skirmish: Exert this minion to The Weight of a Legacy
wound a character it is skirmishing. Shadow’s Reach Sauron Condition
Lore: Sauron has countless armies of Orcs at his Sauron Event Game Text: To play, exert a √ Orc. Plays
disposal. Game Text: Shadow: Exert a √ Orc to on Aragorn.
Twilight Cost: 4 discard a Free Peoples condition. Lore: “‘It is because of Men, the Ring survives ....
Strength: 10 Lore: “‘Is it secret? Is it safe?’” I was there the day the strength of Men failed.’”
Vitality: 2 Twilight Cost: 1 Twilight Cost: 0
Site Number/Signet: 6 Strength: Strength: -1
Collector’s Info: 1 R 272 Vitality: Vitality:
Site Number/Signet: Site Number/Signet:
Collector’s Info: 1 C 277 Collector’s Info: 1 R 282

Page 21
The Lord of the Rings™ Trading Card Game The Fellowship of the Ring Text Spoiler
You Bring Great Evil •Farmer Maggot, Chaser of Rascals Halfling Deftness
Sauron Condition Shire Ally • Home 1 • Hobbit Shire Event
Game Text: To play, spot a √ Orc. Plays on Game Text: Fellowship: Exert Farmer Maggot Game Text: Skirmish: Exert a Hobbit to make
a companion (except an Elf). While at a to heal Merry or Pippin. him strength +3.
sanctuary, bearer cannot heal. Lore: “‘Old Maggot is really a stout fellow – if Lore: “...though they are inclined to be fat and do
Lore: “‘And what is this? We have not had you leave his mushrooms alone.’” not hurry unnecessarily, they are nonetheless
dealings with the Dwarves since the Dark Days.’” Twilight Cost: 1 nimble and deft in their movements.”
Twilight Cost: 1 Strength: 2 Twilight Cost: 0
Strength: Vitality: 3 Strength:
Vitality: Site Number/Signet: Vitality:
Site Number/Signet: Collector’s Info: 1 R 288 Site Number/Signet:
Collector’s Info: 1 C 283 Collector’s Info: 1 U 293
•Frodo, Old Bilbo’s Heir
•Bilbo Baggins, Retired Adventurer Shire Companion • Hobbit Hobbit Appetite
Shire Ally • Home 3 • Hobbit Game Text: Ring-bearer (resistance 10). At the Shire Event
Game Text: Fellowship: Exert Bilbo to shuffle start of each of your turns, you may heal a Game Text: Fellowship: Add ˛ to heal a
a ∫ card from your discard pile into your Hobbit ally. Hobbit companion X times.
draw deck. Lore: “‘But be that as it may, Mr. Frodo is as Lore: “‘What about Elevenses, Luncheon,
Lore: “‘...I don’t suppose I have the strength or nice a young hobbit as you could wish to meet.’” Afternoon Tea and Supper – he knows about
luck left to deal with the Ring. It has grown, and Twilight Cost: 0 them, doesn’t he?’”
I have not.’” Strength: 3 Twilight Cost: 0
Twilight Cost: 2 Vitality: 4 Strength:
Strength: 2 Site Number/Signet: G Vitality:
Vitality: 3 Collector’s Info: 1 R 289 Site Number/Signet:
Site Number/Signet: Collector’s Info: 1 C 294
Collector’s Info: 1 R 284 •Frodo, Son of Drogo
Shire Companion • Hobbit Hobbit Farmer
•Bilbo’s Pipe Game Text: Ring-bearer (resistance 10). Shire Ally • Home 1 • Hobbit
Shire Possession • Pipe Fellowship: Exert another companion who has Game Text: While you can spot your site 1,
Game Text: Bearer must be a Hobbit. the Frodo signet to heal Frodo. this ally has the game text of that site.
Fellowship: Discard a pipeweed possession and Lore: “‘I think you’ll find there’s more to this Fellowship: Exert this ally and spot opponent’s
spot X pipes to shuffle X tales from your Hobbit than meets the eye.’” site 1 to replace it with your site 1.
discard pile into your draw deck. Twilight Cost: 0 Lore: “‘...where our hearts truly lie is in peace
Lore: Bilbo has a fine pipe, carved for him by his Strength: 3 and quiet and good-tilled earth....’”
Dwarven friends. Vitality: 4 Twilight Cost: 1
Twilight Cost: 1 Site Number/Signet: F Strength: 2
Strength: Collector’s Info: 1 C 290 Vitality: 2
Vitality: Site Number/Signet:
Site Number/Signet: •The Gaffer, Sam’s Father Collector’s Info: 1 C 295
Collector’s Info: 1 U 285 Shire Ally • Home 1 • Hobbit
Game Text: Fellowship: Exert The Gaffer to Hobbit Intuition
Bounder heal Frodo or Sam. Shire Event
Shire Ally • Home 2 • Hobbit Lore: “No one had a more attentive audience Game Text: Stealth. Skirmish: At sites 1 to 4,
Game Text: Skirmish: Exert this ally to prevent than old Ham Gamgee, commonly known as the cancel a skirmish involving a Hobbit. At any
a Hobbit from being overwhelmed unless that Gaffer. He held forth at The Ivy Bush, a small other site, make a Hobbit strength +3.
Hobbit’s strength is tripled. inn on the Bywater road; and he spoke with some Lore: “‘What? That were just a little detour,
Lore: “‘Aye, reckon we’re in for a quiet night ... authority, for he had tended the garden at Bag that’s all ... a shortcut.’”
mind how you go.’” End for forty yea Twilight Cost: 1
Twilight Cost: 1 Twilight Cost: 1 Strength:
Strength: 2 Strength: 2 Vitality:
Vitality: 2 Vitality: 2 Site Number/Signet:
Site Number/Signet: Site Number/Signet: Collector’s Info: 1 C 296
Collector’s Info: 1 C 286 Collector’s Info: 1 R 291
Hobbit Party Guest
Extraordinary Resilience •The Gaffer’s Pipe Shire Ally • Home 1 • Hobbit
Shire Event Shire Possession • Pipe Game Text: At the start of each of your turns,
Game Text: Response: If the Ring-bearer is Game Text: Bearer must be a Hobbit. heal this ally. Fellowship: Exert this ally to heal
about to heal, remove a burden instead. Fellowship: Discard a pipeweed possession and another Hobbit ally whose home is site 1.
Lore: “‘Don’t despair!’ said Strider. ‘You must spot X pipes to remove ˛. Lore: “‘More promising still (to the hobbits’
trust me now. Your Frodo is made of sterner stuff Lore: “‘This ... is the one art that we certainly mind): an enourmous open-air kitchen was
than I had guessed....’” claim to be our own invention. When Hobbits erected....’”
Twilight Cost: 0 first began to smoke is not known....’” Twilight Cost: 1
Strength: Twilight Cost: 1 Strength: 2
Vitality: Strength: Vitality: 2
Site Number/Signet: Vitality: Site Number/Signet:
Collector’s Info: 1 C 287 Site Number/Signet: Collector’s Info: 1 C 297
Collector’s Info: 1 U 292

Page 22
The Lord of the Rings™ Trading Card Game The Fellowship of the Ring Text Spoiler
Hobbit Stealth •Merry, From O’er the Brandywine Power According to His Stature
Shire Event Shire Companion • Hobbit Shire Event
Game Text: Stealth. Skirmish: At sites 1 to 5, Game Text: While Merry bears a weapon, he is Game Text: Skirmish: Add 1 burden to wound
cancel a skirmish involving a Hobbit. At any strength +2. each minion skirmishing the Ring-bearer.
other site, make a Hobbit strength +2. Lore: “‘I don’t know why he’s so upset, it’s only a Lore: “‘The ring had given him power according
Lore: “They possessed from the first the art of few carrots ... my point is, he’s overreacting.’” to his stature.’”
disappearing swiftly and silently, when large folk Twilight Cost: 1 Twilight Cost: 0
whom they do not wish to meet come blundering Strength: 3 Strength:
by....” Vitality: 4 Vitality:
Twilight Cost: 1 Site Number/Signet: A Site Number/Signet:
Strength: Collector’s Info: 1 C 303 Collector’s Info: 1 R 308
Vitality:
Site Number/Signet: Noble Intentions •Rosie Cotton, Hobbiton Lass
Collector’s Info: 1 C 298 Shire Event Shire Ally • Home 1 • Hobbit
Game Text: Skirmish: Exert a companion Game Text: Sam is strength +1. Fellowship:
Hobbit Sword (except a Hobbit) to make a Hobbit strength Exert Rosie to heal Sam.
Shire Possession • Hand Weapon +3. Lore: “‘Go on Sam, ask Rosie for a dance.’”
Game Text: Bearer must be a Hobbit. Lore: “‘You carry the fate of us all, little one .... If Twilight Cost: 1
Lore: “‘Strap these on....’” this is indeed the will of the Council, then Gondor Strength: 1
Twilight Cost: 1 will see it done.’” Vitality: 2
Strength: +2 Twilight Cost: 0 Site Number/Signet:
Vitality: Strength: Collector’s Info: 1 U 309
Site Number/Signet: Vitality:
Collector’s Info: 1 C 299 Site Number/Signet: •Sam, Faithful Companion
Collector’s Info: 1 C 304 Shire Companion • Hobbit
Longbottom Leaf Game Text: Fellowship: Play Bill the Pony
Shire Possession Old Toby from your draw deck. Response: If Frodo dies,
Game Text: Pipeweed. Plays to your support Shire Possession make Sam the Ring-bearer (resistance 5).
area. When you play this possession, you may Game Text: Pipeweed. Plays to your support Lore: “‘Mr. Frodo’s not going anywhere without
discard up to 2 cards from hand. area. When you play this possession, you may me!’”
Lore: Longbottom Leaf is the pipeweed enjoyed by draw a card. Twilight Cost: 2
most Hobbits throughout the Shire. Lore: Bilbo’s favorite pipeweed is Old Toby, the Strength: 3
Twilight Cost: 1 finest weed in the Southfarthing. Vitality: 4
Strength: Twilight Cost: 1 Site Number/Signet: F
Vitality: Strength: Collector’s Info: 1 R 310
Site Number/Signet: Vitality:
Collector’s Info: 1 C 300 Site Number/Signet: •Sam, Son of Hamfast
Collector’s Info: 1 C 305 Shire Companion • Hobbit
•Master Proudfoot, Distant Relative of Bilbo Game Text: Fellowship: Exert Sam to remove
Shire Ally • Home 1 • Hobbit •Pippin, Friend to Frodo a burden. Response: If Frodo dies, make Sam
Game Text: Fellowship: If the twilight pool Shire Companion • Hobbit the Ring-bearer (resistance 5).
has fewer than 3 twilight tokens, add ¤ to Game Text: Your opponent may not discard Lore: “‘Oh, I’ve never held a girl’s hand before. I
reveal the top 3 cards of your draw deck. Take your ∫ tales from play. ... I think I might just have myself another ale.’”
all ∫ cards revealed into hand and discard Lore: “‘Baggins? Sure I know a Baggins – Frodo’s Twilight Cost: 2
the rest. my second cousin once-removed, on his mother’s Strength: 3
Lore: “His name, of course, was Proudfoot, and side and my third cousin twice-removed on his Vitality: 4
well merited; his feet were large, exceptionally father’s side, if you follow me.’” Site Number/Signet: A
furry....” Twilight Cost: 1 Collector’s Info: 1 C 311
Twilight Cost: 1 Strength: 3
Strength: 2 Vitality: 4 Sorry About Everything
Vitality: 2 Site Number/Signet: F Shire Event
Site Number/Signet: Collector’s Info: 1 C 306 Game Text: Fellowship: Exert a Hobbit
Collector’s Info: 1 U 301 companion to remove a burden.
•Pippin, Hobbit of Some Intelligence Lore: “‘I am sorry that I brought this upon you ...
•Merry, Friend to Sam Shire Companion • Hobbit sorry you must carry this burden.’”
Shire Companion • Hobbit Game Text: When you play Pippin, remove a Twilight Cost: 0
Game Text: Skirmish: If Merry is not assigned burden or wound from a companion. Strength:
to a skirmish, exert him twice to add his Lore: “‘Anyway, you need people of intelligence Vitality:
strength to another companion. on this sort of mission... quest... thing.’” Site Number/Signet:
Lore: “‘We’re coming too! You’ll have to send us Twilight Cost: 1 Collector’s Info: 1 C 312
home tied up in a sack to stop us!’” Strength: 3
Twilight Cost: 1 Vitality: 4
Strength: 3 Site Number/Signet: G
Vitality: 4 Collector’s Info: 1 R 307
Site Number/Signet: F
Collector’s Info: 1 R 302

Page 23
The Lord of the Rings™ Trading Card Game The Fellowship of the Ring Text Spoiler
•Sting •There and Back Again Green Dragon Inn
Shire Possession • Hand Weapon Shire Condition Game Text: Fellowship: Exert a Hobbit to play
Game Text: Bearer must be Frodo. Fellowship Game Text: Tale. Bearer must be a Hobbit Sam from your draw deck.
or Regroup: Exert Frodo to reveal an companion. Maneuver: Discard this condition Lore:
opponent’s hand. Remove ⁄ for each Orc to make each Hobbit companion strength +2 Twilight Cost:
revealed (limit ›). until the regroup phase. Strength:
Lore: “‘This is Sting .... Take it, if you like.’” Lore: “‘So there I was – at the mercy of three Vitality:
Twilight Cost: 1 monstrous trolls....’” Site Number/Signet: 1
Strength: +2 Twilight Cost: 1 Collector’s Info: 1 U 322
Vitality: Strength:
Site Number/Signet: Vitality: Green Hill Country
Collector’s Info: 1 R 313 Site Number/Signet: Game Text: The twilight cost of each Hobbit
Collector’s Info: 1 C 317 is –1.
Stone Trolls Lore:
Shire Condition •Thrór’s Map Twilight Cost:
Game Text: Tale. To play, spot Bilbo. Plays on Shire Possession Strength:
any character. Limit 1 per character. Each time Game Text: Plays to your support area. Vitality:
bearer skirmishes a Troll or Uruk-hai, bearer is Fellowship or Regroup: Exert a Hobbit to play Site Number/Signet: 1
strength +3. the fellowship’s next site (replacing opponent’s Collector’s Info: 1 U 323
Lore: ‘“For a couple o’ pins,’ says Troll, and grins, site if necessary).
/ ‘I’ll eat thee too, and gnaw thy shins. / A bit o’ Lore: Bilbo still keeps a map of Erebor, the The Prancing Pony
fresh meat will go down sweet!’” Lonely Mountain, as a memento of his journey Game Text: Fellowship: Add a burden to play
Twilight Cost: 2 with the Dwarves many years ago. Aragorn from your draw deck.
Strength: Twilight Cost: 0 Lore:
Vitality: Strength: Twilight Cost:
Site Number/Signet: Vitality: Strength:
Collector’s Info: 1 R 314 Site Number/Signet: Vitality:
Collector’s Info: 1 R 318 Site Number/Signet: 1
Stout and Sturdy Collector’s Info: 1 U 324
Shire Event Bag End
Game Text: Maneuver or Skirmish: Heal a Game Text: Fellowship: Exert a Hobbit to play Shire Lookout Point
Hobbit. The Gaffer from your draw deck. Game Text: Fellowship: Spot Gandalf to play
Lore: “‘You have a stout heart, little hobbit, but Lore: Gandalf’s Cart from your draw deck.
your courage alone will not save you.’” Twilight Cost: Lore:
Twilight Cost: 1 Strength: Twilight Cost:
Strength: Vitality: Strength:
Vitality: Site Number/Signet: 1 Vitality:
Site Number/Signet: Collector’s Info: 1 U 319 Site Number/Signet: 1
Collector’s Info: 1 C 315 Collector’s Info: 1 U 325
East Road
•A Talent for Not Being Seen Game Text: Each companion’s twilight cost is Westfarthing
Shire Condition +2. Game Text: Fellowship: Exert a Hobbit to play
Game Text: Stealth. To play, exert a Hobbit. Lore: a companion or ally; that character’s twilight
Plays to your support area. Each time the Twilight Cost: cost is –1.
fellowship moves, spot 2 Hobbit companions Strength: Lore:
to make the Shadow number –1 (or spot 4 to Vitality: Twilight Cost:
make it –2). Site Number/Signet: 1 Strength:
Lore: With their small size, Hobbits use any hole Collector’s Info: 1 U 320 Vitality:
to hide in, and their trail is difficult to detect. Site Number/Signet: 1
Twilight Cost: 0 Farmer Maggot’s Fields Collector’s Info: 1 C 326
Strength: Game Text: Fellowship: Exert a Hobbit to play
Vitality: Merry or Pippin from your draw deck. Bree Gate
Site Number/Signet: Lore: Game Text: While you can spot a ranger, the
Collector’s Info: 1 U 316 Twilight Cost: move limit is +1 for this turn.
Strength: Lore:
Vitality: Twilight Cost: 2
Site Number/Signet: 1 Strength:
Collector’s Info: 1 U 321 Vitality:
Site Number/Signet: 2
Collector’s Info: 1 U 327

Page 24
The Lord of the Rings™ Trading Card Game The Fellowship of the Ring Text Spoiler
Bree Streets Trollshaw Forest Rivendell Terrace
Game Text: The roaming penalty for each Game Text: Forest. Each time you play a Game Text: Sanctuary. Fellowship: Play a Man
Nazgûl you play to Bree Streets is -2. possession or artifact on your companion, draw to draw a card.
Lore: a card. Lore:
Twilight Cost: 1 Lore: Twilight Cost: 0
Strength: Twilight Cost: 1 Strength:
Vitality: Strength: Vitality:
Site Number/Signet: 2 Vitality: Site Number/Signet: 3
Collector’s Info: 1 U 328 Site Number/Signet: 2 Collector’s Info: 1 U 340
Collector’s Info: 1 U 334
Breeland Forest Rivendell Valley
Game Text: Forest. Stealth events may not be Weatherhills Game Text: Sanctuary. Fellowship: Play an Elf
played. Game Text: Each Nazgûl’s twilight cost is –1. to draw a card.
Lore: Lore: Lore:
Twilight Cost: 1 Twilight Cost: 3 Twilight Cost: 0
Strength: Strength: Strength:
Vitality: Vitality: Vitality:
Site Number/Signet: 2 Site Number/Signet: 2 Site Number/Signet: 3
Collector’s Info: 1 U 329 Collector’s Info: 1 U 335 Collector’s Info: 1 U 341

Buckleberry Ferry Weathertop Rivendell Waterfall


Game Text: River. While only Hobbits are in Game Text: Each Nazgûl at Weathertop is Game Text: Forest. Sanctuary. While you can
the fellowship, there are no assignment and fierce. spot a ranger at Rivendell Waterfall, the move
skirmish phases at Buckleberry Ferry. Lore: limit is +1 for this turn.
Lore: Twilight Cost: 3 Lore:
Twilight Cost: 1 Strength: Twilight Cost: 0
Strength: Vitality: Strength:
Vitality: Site Number/Signet: 2 Vitality:
Site Number/Signet: 2 Collector’s Info: 1 U 336 Site Number/Signet: 3
Collector’s Info: 1 U 330 Collector’s Info: 1 U 342
Council Courtyard
Ettenmoors Game Text: Sanctuary. When the fellowship Balin’s Tomb
Game Text: Plains. Skirmish: Exert a moves from Council Courtyard, remove ¤. Game Text: Underground. Maneuver: Discard
companion or minion to make that character Lore: a tale from play or from hand to heal your
strength +2. Twilight Cost: 0 companion.
Lore: Strength: Lore:
Twilight Cost: 2 Vitality: Twilight Cost: 3
Strength: Site Number/Signet: 3 Strength:
Vitality: Collector’s Info: 1 C 337 Vitality:
Site Number/Signet: 2 Site Number/Signet: 4
Collector’s Info: 1 C 331 Ford of Bruinen Collector’s Info: 1 U 343
Game Text: River. Sanctuary. The twilight
Midgewater Marshes cost of the first Nazgûl played at Ford of Dwarrowdelf Chamber
Game Text: Marsh. Each time a Hobbit moves Bruinen is –5. Game Text: Underground. When the
to Midgewater Marshes, that Hobbit must Lore: fellowship moves to Dwarrowdelf Chamber,
exert. Twilight Cost: 0 Gimli or 2 other companions must exert.
Lore: Strength: Lore:
Twilight Cost: 1 Vitality: Twilight Cost: 2
Strength: Site Number/Signet: 3 Strength:
Vitality: Collector’s Info: 1 U 338 Vitality:
Site Number/Signet: 2 Site Number/Signet: 4
Collector’s Info: 1 U 332 Frodo’s Bedroom Collector’s Info: 1 U 344
Game Text: Sanctuary. Fellowship: Play a
Midgewater Moors Hobbit to draw a card. Mithril Mine
Game Text: Plains. Each time a minion is Lore: Game Text: Underground. Shadow: Remove
played, the Free Peoples player discards a card Twilight Cost: 0 ⁄ to play a Shadow weapon from your discard
from hand. Strength: pile.
Lore: Vitality: Lore:
Twilight Cost: 1 Site Number/Signet: 3 Twilight Cost: 3
Strength: Collector’s Info: 1 U 339 Strength:
Vitality: Vitality:
Site Number/Signet: 2 Site Number/Signet: 4
Collector’s Info: 1 U 333 Collector’s Info: 1 U 345

Page 25
Moria Lake Lothlórien Woods Pillars of the Kings
Game Text: Marsh. When the fellowship Game Text: Forest. Sanctuary. Each ally whose Game Text: River. Fellowship: Discard a µ
moves to Moria Lake, Frodo or 2 other home is site 6 is strength +3. card from hand to heal a µ companion.
companions must exert. Lore: Lore:
Lore: Twilight Cost: 3 Twilight Cost: 6
Twilight Cost: 3 Strength: Strength:
Strength: Vitality: Vitality:
Vitality: Site Number/Signet: 6 Site Number/Signet: 8
Site Number/Signet: 4 Collector’s Info: 1 U 352 Collector’s Info: 1 U 358
Collector’s Info: 1 C 346
Anduin Confluence Shores of Nen Hithoel
Moria Stairway Game Text: River. When the fellowship moves Game Text: River. Shadow: Spot 5 Orc
Game Text: Underground. Each companion to Anduin Confluence, discard every ally. minions to prevent the fellowship from moving
and minion bearing a hand weapon is damage Lore: again this turn.
+1. Twilight Cost: 6 Lore:
Lore: Strength: Twilight Cost: 9
Twilight Cost: 2 Vitality: Strength:
Strength: Site Number/Signet: 7 Vitality:
Vitality: Collector’s Info: 1 U 353 Site Number/Signet: 8
Site Number/Signet: 4 Collector’s Info: 1 U 359
Collector’s Info: 1 U 347 Anduin Wilderland
Game Text: Forest. River. While the Emyn Muil
Pass of Caradhras fellowship is at Anduin Wilderland, skip the Game Text: Maneuver: Exert a minion to
Game Text: Mountain. Shadow: Spot a Ω archery phase. make that minion fierce until the regroup
minion to play a weather card from your draw Lore: phase.
deck (limit one per turn). Twilight Cost: 6 Lore:
Lore: Strength: Twilight Cost: 9
Twilight Cost: 2 Vitality: Strength:
Strength: Site Number/Signet: 7 Vitality:
Vitality: Collector’s Info: 1 C 354 Site Number/Signet: 9
Site Number/Signet: 4 Collector’s Info: 1 U 360
Collector’s Info: 1 U 348 Silverlode Banks
Game Text: River. When the fellowship moves Slopes of Amon Hen
The Bridge of Khazad-dûm to Silverlode Banks without a ranger, every Game Text: The twilight cost of each Ω
Game Text: Underground. Shadow: Play The companion must exert. minion is –1.
Balrog from your draw deck or hand; The Lore: Lore:
Balrog’s twilight cost is –6. Twilight Cost: 6 Twilight Cost: 9
Lore: Strength: Strength:
Twilight Cost: 6 Vitality: Vitality:
Strength: Site Number/Signet: 7 Site Number/Signet: 9
Vitality: Collector’s Info: 1 U 355 Collector’s Info: 1 U 361
Site Number/Signet: 5
Collector’s Info: 1 C 349 Anduin Banks Summit of Amon Hen
Game Text: River. For each companion in the Game Text: When the fellowship moves to
Dimrill Dale fellowship over 4, add 2 to the minion archery Summit of Amon Hen, each Shadow player
Game Text: Sanctuary. The twilight cost of the total. may draw a card for each burden.
first ∆ Orc played each Shadow phase is –2. Lore: Lore:
Lore: Twilight Cost: 6 Twilight Cost: 8
Twilight Cost: 3 Strength: Strength:
Strength: Vitality: Vitality:
Vitality: Site Number/Signet: 8 Site Number/Signet: 9
Site Number/Signet: 6 Collector’s Info: 1 C 356 Collector’s Info: 1 C 362
Collector’s Info: 1 U 350
Brown Lands Tol Brandir
Galadriel’s Glade Game Text: River. For each minion archer at Game Text: River. Shadow: Play up to 3
Game Text: Sanctuary. Fellowship: Exert an Brown Lands, the minion archery total is +1 trackers from your discard pile; end your
Elf to look at an opponent’s hand. (limit +4). Shadow phase.
Lore: Lore: Lore:
Twilight Cost: 3 Twilight Cost: 6 Twilight Cost: 9
Strength: Strength: Strength:
Vitality: Vitality: Vitality:
Site Number/Signet: 6 Site Number/Signet: 8 Site Number/Signet: 9
Collector’s Info: 1 C 351 Collector’s Info: 1 U 357 Collector’s Info: 1 U 363

Page 26
The Lord of the Rings™ Trading Card Game The Fellowship of the Ring Text Spoiler
•Gandalf, The Grey Wizard
Gandalf Companion • Wizard
Game Text: Fellowship: Exert Gandalf to play
a companion who has the Gandalf signet. The
twilight cost of that companion is –2.
Lore: “...his long white hair, his sweeping silver
beard, and his broad shoulders, made him look
like some wise king of ancient legend.”
Twilight Cost: 4
Strength: 7
Vitality: 4
Site Number/Signet: G
Collector’s Info: 1 P 364

•Aragorn, King in Exile


Gondor Companion • Man
Game Text: Ranger. At the start of each of
your turns, you may heal another companion
who has the Aragorn signet.
Lore: “‘He turned from that path a long time
ago. He has chosen exile....’”
Twilight Cost: 4
Strength: 8
Vitality: 4
Site Number/Signet: A
Collector’s Info: 1 P 365

The Lord of the Rings, The Fellowship of the Ring and the characters and places therein, TM The Saul Zaentz Company d/b/a Tolkien Enterprises
under license to New Line Productions, Inc. All Rights Reserved. Decipher Inc. Authorized User. TM, ®, & © 2002 Decipher Inc., P.O. Box 56,
Norfolk, Virginia U.S.A. 23501. All rights reserved.
The information in this document is copyrighted by Decipher Inc. 2002; however, it can be freely disseminated online or by traditional publishing
means as long as it is not altered and all copyright notices are attached.

Page 27

You might also like