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The Grung of D'Ran G'ank'il

The Grung of D'Ran G'ank'il


Explorers Notes
One of K'Bewms old team mates was said to have
The Founding of D'Ran G'ank'el
been a skilled artist, and after his death erected a
Legend of how Village found go back a long
statue of the heroic grung in the village
time, like real long time, like 65 years. In long
time ago great hero k'Bewm who was yellow
grung, him get kicked out of tribe for not be
gold and not be orange and also not be red
blue green or purple.

K'Bewm all alone in world, but not for long.


K'Bwen made friend of Human Wizard named
Argo. K'Bewm and Argo became best of
friends. They traveled far and wide and
formed a group, called The Clumsy Goats.
There was Argo Silverspire the wizard, Zinsira
Fogflow the talented elven bard, Normyr
Woodwhisper a mighty firblog druid, Ravis
Ironnose The dwarven Cleric along with Tilev
the loxodon paladin who both served the
same god, some god of sun maybe? Light?
Goodness? They were good so probably
goodness or something I forget. They also had
Leaflight who was a fairy and mischievous
thief. They travel long time together. Fight
many monsters and become legends.

One day they were on boat that landed in


Shadawat, and heard story of Old
VenomFang. Who was destroying Larkurup.
When they come, they see that not only was
the town in danger, but so was S'uk'E'T'en.
They come, and they fight old Venomfang.
And since they great heroes, they kill him. It
him bones who sit in D'Ran G'ank'il. K'Bewm
was getting older then, him had been like
thirty-five. That was when K'bewm decided to
take over local tribe. It went easy, most Grung
mad at them Leader, his name N'ohp. He gave
Old Venomfang grungs for sacrifice.

After K'Bewm become leader. He move tribe


into Old Venomfang lair. With help from his
Grung Racial Traits
friends it become sactuary. Then K'Bewm Poison Immunity
have many babies, and then him die. Now he High Jump Strength Mod + 10
great hero, he protect us with other Grung Long Jump Strength Stat + 10
heroes.
Amphibious Breathes air and water, has 25ft
~Great Shaman R'Bit swim speed.
Poisonous Saliva Saliva applied to
piercing/slashing weapons do additional
2d4 poison damage
Nimble Climber Climbing speed of 25ft
Arboreal Alertness Grung have proficiency in
the Perception skill.

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The Village of D'Ran G'ank'il

Explorers Note
The Entrance to the village is behind a waterfall.
The Tunnel leading from the waterfall cave to the
village is filled with numerous traps, most of which
are based on poison. Since moving in after the
defeat of the green dragon they call Old
Venomfang, the main entrance has grown more
deadly each year. There may exist secret passages
that avoid the traps, but that may only be known to
the hunting caste.

Grung villagers have the commoner


statblock, with added racial bonuses.

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Noteable NPCs
The Great Shaman R'Bet
Some say R'Bet is ancient, like 60. But no one
say that to her face. She Is oldest of Grungs,
and know many things, many magics. R'bet is
one who sends the pale grungs out on their
quests. She is Mistress of mushroom tea. She
grows them special in the ribs of Old
Venomfang. One time D'Ohp snuck into the
ribs but The Great Shaman R'bet caught him
and turned him into a pig for a bit. He should
have known better, She sleeps in the dragons
skull.
What most importnat thing to know bout The
Great Shaman R'bet, is she is most powerful
grung. Even Great Stabber D'Rip not be able
to beat her in Combat. Except maybe if he
sneak in while she sleep. But his armor too
noisy for all that.
The Great Shaman R'Bet
Small, Lawful Good

Using a modified version of the Archmage stats.


Grung Acolyte With acess to Cleric spells. (giving up access to
Small, Any
wizard spells past 6th level)
Modified Acolyte Stats
Armor Class 12 (15 with mage armor)
Armor Class 10 Hit Points 98
Hit Points 10 Speed 25 ft.
Speed 25 ft, Swim 25ft, Climb 25ft

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA 8 (-1) 14 (+2) 14 (+2) 22 (+6) 14 (+2) 13 (+1)
10 (+0) 11 (+0) 12 (+2) 12 (+1) 14 (+2) 11 (+0)
Saving Throws Int +9, Wis+6
Skills Medicie +4, Nature +2 Skills Arcana +13, Nature +13
Damage Immunities Poison Damage Immunities Poison
Senses Senses Condition Immunities Poisoned, Charmed
Languages Aquan Senses Passive Perception 15
Challenge 1/4 Languages Common, Aquan, Auran, Elvish,
Dwarvish
Spellcasting: The grung acolyte is a 1st-level Challenge 12
spellcaster. Its spellcasting ability is Wisdom
(spell save DC 12, +4 to hit with spell attacks). Actions
The acolyte has following cleric spells
prepared: Magic Resistance . The Great Shaman R'Bit has
Cantrips (at will): light, sacred flame, advantage on saving throws against spells and
thaumaturgy other magical effects.
1st level (3 slots): bless, cure wounds, sanctuary
Spellcasting Access to Wizard spells up to 6th
Actions level, and Cleric Spells up to 5th.
Dagger: Melee Weapon Attack: +2 to hit, reach Crystal Diadem. Allows user to cast greater
5 ft., one target. Hit: 2 (1d4) piercing damage restoration 4 times a day.
+ (2d4) poison damage.

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The Great Stabber D'Rip
Small, Chaotic Good

Modified Gladiator Stats

Armor Class 18 (Breast plate, Shield)


Hit Points 115
Speed 25 ft

STR DEX CON INT WIS CHA


18 (+4) 15 (+2) 16 (+3) 10 (+0) 12 (+1) 15 (+2)

Saving Throws Str +7, Dex +5, Con +6


Skills Athletics +10, Intimidation +5
Damage Immunities Poison
Condition Immunities Poisoned
The Great Stabber D'Rip Senses passive perception 13
D'Rip is not mightiest leader of D'Ran G'ank'il, Languages Aquan, Auron, Common
but him second only to K'Bewm.
Challenge 5
~ D'Rip

D'Rip is mighty warrior. Him never defeated in Brave D'Rip has advantage on saving throws
battle. He has killed many enemies. Him only against being frightened.
Brute A melee
golden Grung left in village now. Each year he weapon deals one extra die of its damage when
mates, but no tadpoles grow gold. D'rip was D'Rip hits with it (included in the attack).
once pale grung, his quest was kill giant and
find sword of fire. He came back to D'Ran
G'ank'il before he turned three. He went from Actions
pale orange to golden. He was skilled, most
grung don't come back. Multiattack. D'Rip makes three melee attacks
or two ranged attacks.
Flameing Longsword. Melee Weapon Attack: +7
to hit, reach 5 ft., one creature. Hit: 8 (1d8+4)
Slashing Damange plus 9 (3d6) Fire Damage.
Grung Guard Shield Bash. Melee Weapon Attack: +7 to hit,
reach 5 ft., one creature. Hit: 9 (2d4 + 4)
Small, Any
bludgeoning damage. If the target is a Medium
or smaller creature, it must succeed on a DC 15
Armor Class 15 Strength saving throw or be knocked prone.
Hit Points 15
Speed 25 ft, Swim 25, climb 25
Reactions
Parry The gladiator adds 3 to its AC against one
STR DEX CON INT WIS CHA melee attack that would hit it. To do so, the
13 (+1) 14 (+2) 14 (+2) 10 (+0) 11 (+0) 10 (+0) gladiator must see the attacker and be wielding
a melee weapon.
Skills Perception +2
Damage Immunities Damage_Immunities
Senses Passive Perception 14
Languages Aquan
Challenge 1/8
Actions
Spear: Melee or Ranged Weapon Attack: +3 to
hit, reach 5 ft. or range 20/60 ft., one target. Hit:
(1d6+1) piercing dmg + (2d4) Poison dmg,
(1d8+1) piercing damage + (2d4) poison dmg if
used with two hands to make a melee attack.

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Sneak Attack: Once per turn, the assassin
deals an extra 14 (4d6) damage when it hits a
target with a weapon attack and has
advantage on the attack roll, or when the
target is within 5 feet of an ally of the assassin
that isn't incapacitated and the assassin
doesn't have disadvantage on the attack roll.

Actions
Multiattack: The assassin makes two
shortsword attacks.
Shortsword: Melee Weapon Attack: +6 to
hit, reach 5 ft., one target. Hit: 6 (1d6 + 3)
piercing damage, and the target must make a
DC 15 Constitution saving throw, taking 24
(7d6) poison damage on a failed save, or half
as much damage on a successful one.
The Great Hunter Z'Ewm Longbow: Ranged Weapon Attack: +6 to hit,
range 150/600 ft., one target. Hit: 7 (1d8 + 3)
Z'Ewm is silent type. Her and her hunters,
piercing damage, and the target must make a
they bring in food, then go into the shadows.
She has killed more Eagles than even D'Rip. DC 15 Constitution saving throw, taking 24
(7d6) poison damage on a failed save, or half
as much damage on a successful one.

The Great Hunter Z'Ewm


Small, Lawful Neutral

Modified Assassin Stats


Grung Scout
Small, Any

Armor Class 15 (Studded Leather) Armor Class 13


Hit Points 80 Hit Points 18
Speed 25 ft. Speed 25ft

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+0) 16 (+3) 14 (+2) 13 (+1) 11 (+0) 10 (+0) 11 (+0) 14 (+2) 14 (+2) 11 (+0) 13 (+1) 11 (+0)

Saving Throws Dex +6, Int +4 Skills Nature +4, Perception +5, Stealth +6,
Skills Acrobatics +6, Deception +3, Perception Survival +5
+3, Stealth +9 Damage Immunities Poison
Damage Immunities Poison Senses Passive Perception 15
Condition Immunities Poisoned Languages Aquan
/ Challenge 1/2
Senses Passive Perception 17 Keen Hearing and Sight: The scout has
Languages Aquan, Auran, advantage on Wisdom (Perception) checks
Challenge 8 that rely on hearing or sight.

Assassinate: During its first turn, Z'Ewm has Actions


advantage on attack rolls against any creature
that hasn't taken a turn. Any hit Z'Ewm scores Multiattack: The scout makes two melee
against a surprised creature is a critical hit. attacks or two ranged attacks.

Evasion If the Z'Ewm is subjected to an effect Shortsword: Melee Weapon Attack: +4 to hit,
that allows it to make a Dexterity saving throw reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing
to take only half damage, she instead takes no damage.

damage if it succeeds on the saving throw, and Longbow: Ranged Weapon Attack: +4 to hit,
only half damage if it fails. ranged 150/600 ft., one target. Hit: 6 (1d8 + 2)
piercing damage.

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The Pallid Heroes

W'he Nk'in Leaflight N 'Ods Argo


He is really nice, He liked to hang out with Pretty awesome. Very Chill, really likes laying
Z'Ewm and the hunters. He was really good at in water. Wants to get far away from Bl'Enkn.
cutting up deer. After the scouts came back Quest is to find Belt of Storm Giant Strength,
with it. Don't know what is quest is. Hope he and to kill a hydra. (Barbarian)
does good. He Great With Bow too. (Ranger)

Pale Grung Quests


When pale grung are all grown R'Bet preforms
the ritual of destiny. She makes tea out of the
mushrooms and then casts stones. Quest
always got two parts. One part is you must
find powerful magic thing, and second you
must slay great monster. Also very important
to save many people. For that is what K'Bewm
did. And pale grung must look to K'Bewm for
the way.

When pale grung leave D'arn G'ank'il they


take second name. For many other peoples
have them, not so important to grung. All
second name must be one of K'Bewms old
team.

Bl'Enkn Tilev
Ugh She is so bossy, she is determined to be
first back. I can't let her be next Leader. She is
mean, she is Bully. She like to hit people.
Especially me. Don't know what her quest is,
hope its putting out the sun. (Monk)

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The Clumsy Goats
Information About them is 65 years old. This Zinsira Fogflow
was when K'Bewmtook over the grung village
and the dragons cave. The Female Elf Bard, She had been traveling with
Argo before they met. K'Bewm. She found the
grung cute. She quickly learned that despite his
very young nature, he was not a pet and was a
grown adult of his kind. This did not stop her from
mothering him.

Argo Silverspire
Was a Human Male Wizard. K'bewm called the man
his savoir and best friend. Argo found the exiled
grung and helped him become a hero.

Ravis Ironnose
The Female Dwarven Cleric, had been traveling with
her Lxodon Paladin friend Tilev when they joined
the Three companions. The Group of five came
together to fight an infestation of zombies in a
mine. They had easily dealt with them. They started
calling themselves 'The Clumsy Gods' But the locals
misundersttod, and they became known as "The
Clumsy Goats"

Tilev
Tilev is a Male Loxodon Paladin, He is a tall and very
quite man. Preferring to convert people through
kindness and strength. He had a deep dislike for
those who used their religious power for selfish
gain. He was the father of the group, where Zinsira
acted like a mother.

K'Bewm
The pale yellow grung, spent 34 years adventuring,
fighting monsters and saving poor unfortunate
souls. He was fond of drinking, and died 60ish
years ago. Only five years after he killed
Venomfang.

Normyr Woodwhisper and Leaflight


Normyr The Druidic Firbolg and Leaflight the Fairy
Rogue, were and inseparable team that joined the
Clumsy Goats, when a hag was targeting the
woodland village the two lived near. The two along
with Argo and K'Bewm were a very mischievous
group. Tilev, Rivas and Zinsira had their hands full
trying to keep the four out of trouble.

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Enemies of D'Ran G'ank'il
Demonwhip The Orcwort

The Orcwort
Orcworts are gigantic tree-like predators that
hunt with the help of their mobile fruit bodies,
known as wortlings. A single orcwort could, Wortlings
throughout the course of a week, devour a The fruit of the orcwort mature over the
small village's worth of people and livestock.
course of days. The Tree is capable of creating
The grung of D'Ran G'ank'Il have been battling several new wortlings a day.
the massive beast they call Demonwhip for a
decade. They routinely send out parites to kill
the Wortlings. However every attempt to send This creature has offical 5e stats. In
warriors to destroy the demon has resulted in 3.5e the orcwort was a cr 20 with
slaughter. So they content themselves fighting wortlings being a cr 3.
the purple goblinoid creatures. And searching
for tools to defeat their greatest foe.

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Common Predator Species

Giant Jungle Owl Giant Constrictor Snake


Huge Beast, Neutral
Huge Beast, unaligned
Modified Giant
Modified Giant Owl stats Constrictor Snake Stats

Armor Class 12 Armor Class 12


Hit Points 21 Hit Points 60
Speed 5 ft, Fly 60 ft Speed 30 ft, swim 30ft

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 15 (+2) 12 (+1) 8 (-1) 13 (+1) 10 (+0) 19 (+4) 14 (+2) 12 (+1) 1 (-5) 10 (+0) 3 (-4)

Skills Perception +5, Stealth +4 Skills Perception +2


Damage Resistances Poison Damage Resistances Poison
Senses Dark Vision 120 ft, Passive Perception Senses blindsight 10ft, passive perception 12
15 Challenge 2
Languages Speak Giant Owl, understands
Aquan and Auran Actions
Challenge 1/4
Bite Melee Weapon Attack: +6 to hit, reach 10
Flyby: The owl doesn't provoke opportunity ft., one creature. Hit: 11 (2d6 + 4) piercing
attacks when it flies out of an enemy's reach. damage.

Keen Hearing and Sight: The owl has Constrict: Melee Weapon Attack: +6 to hit,
advantage on Wisdom (Perception) checks that reach 5 ft., one creature. Hit: 13 (2d8 + 4)
rely on hearing or sight. bludgeoning damage, and the target is
grappled (escape DC 16). Until this grapple
ends, the creature is restrained, and the snake
Actions can't constrict another target.
Talons: Melee Weapon Attack: +3 to hit, reach 5
ft., one target. Hit: 8 (2d6 + 1) slashing damage.

The End

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