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2
The Village of D'Ran G'ank'il
Explorers Note
The Entrance to the village is behind a waterfall.
The Tunnel leading from the waterfall cave to the
village is filled with numerous traps, most of which
are based on poison. Since moving in after the
defeat of the green dragon they call Old
Venomfang, the main entrance has grown more
deadly each year. There may exist secret passages
that avoid the traps, but that may only be known to
the hunting caste.
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Noteable NPCs
The Great Shaman R'Bet
Some say R'Bet is ancient, like 60. But no one
say that to her face. She Is oldest of Grungs,
and know many things, many magics. R'bet is
one who sends the pale grungs out on their
quests. She is Mistress of mushroom tea. She
grows them special in the ribs of Old
Venomfang. One time D'Ohp snuck into the
ribs but The Great Shaman R'bet caught him
and turned him into a pig for a bit. He should
have known better, She sleeps in the dragons
skull.
What most importnat thing to know bout The
Great Shaman R'bet, is she is most powerful
grung. Even Great Stabber D'Rip not be able
to beat her in Combat. Except maybe if he
sneak in while she sleep. But his armor too
noisy for all that.
The Great Shaman R'Bet
Small, Lawful Good
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The Great Stabber D'Rip
Small, Chaotic Good
D'Rip is mighty warrior. Him never defeated in Brave D'Rip has advantage on saving throws
battle. He has killed many enemies. Him only against being frightened.
Brute A melee
golden Grung left in village now. Each year he weapon deals one extra die of its damage when
mates, but no tadpoles grow gold. D'rip was D'Rip hits with it (included in the attack).
once pale grung, his quest was kill giant and
find sword of fire. He came back to D'Ran
G'ank'il before he turned three. He went from Actions
pale orange to golden. He was skilled, most
grung don't come back. Multiattack. D'Rip makes three melee attacks
or two ranged attacks.
Flameing Longsword. Melee Weapon Attack: +7
to hit, reach 5 ft., one creature. Hit: 8 (1d8+4)
Slashing Damange plus 9 (3d6) Fire Damage.
Grung Guard Shield Bash. Melee Weapon Attack: +7 to hit,
reach 5 ft., one creature. Hit: 9 (2d4 + 4)
Small, Any
bludgeoning damage. If the target is a Medium
or smaller creature, it must succeed on a DC 15
Armor Class 15 Strength saving throw or be knocked prone.
Hit Points 15
Speed 25 ft, Swim 25, climb 25
Reactions
Parry The gladiator adds 3 to its AC against one
STR DEX CON INT WIS CHA melee attack that would hit it. To do so, the
13 (+1) 14 (+2) 14 (+2) 10 (+0) 11 (+0) 10 (+0) gladiator must see the attacker and be wielding
a melee weapon.
Skills Perception +2
Damage Immunities Damage_Immunities
Senses Passive Perception 14
Languages Aquan
Challenge 1/8
Actions
Spear: Melee or Ranged Weapon Attack: +3 to
hit, reach 5 ft. or range 20/60 ft., one target. Hit:
(1d6+1) piercing dmg + (2d4) Poison dmg,
(1d8+1) piercing damage + (2d4) poison dmg if
used with two hands to make a melee attack.
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Sneak Attack: Once per turn, the assassin
deals an extra 14 (4d6) damage when it hits a
target with a weapon attack and has
advantage on the attack roll, or when the
target is within 5 feet of an ally of the assassin
that isn't incapacitated and the assassin
doesn't have disadvantage on the attack roll.
Actions
Multiattack: The assassin makes two
shortsword attacks.
Shortsword: Melee Weapon Attack: +6 to
hit, reach 5 ft., one target. Hit: 6 (1d6 + 3)
piercing damage, and the target must make a
DC 15 Constitution saving throw, taking 24
(7d6) poison damage on a failed save, or half
as much damage on a successful one.
The Great Hunter Z'Ewm Longbow: Ranged Weapon Attack: +6 to hit,
range 150/600 ft., one target. Hit: 7 (1d8 + 3)
Z'Ewm is silent type. Her and her hunters,
piercing damage, and the target must make a
they bring in food, then go into the shadows.
She has killed more Eagles than even D'Rip. DC 15 Constitution saving throw, taking 24
(7d6) poison damage on a failed save, or half
as much damage on a successful one.
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+0) 16 (+3) 14 (+2) 13 (+1) 11 (+0) 10 (+0) 11 (+0) 14 (+2) 14 (+2) 11 (+0) 13 (+1) 11 (+0)
Saving Throws Dex +6, Int +4 Skills Nature +4, Perception +5, Stealth +6,
Skills Acrobatics +6, Deception +3, Perception Survival +5
+3, Stealth +9 Damage Immunities Poison
Damage Immunities Poison Senses Passive Perception 15
Condition Immunities Poisoned Languages Aquan
/ Challenge 1/2
Senses Passive Perception 17 Keen Hearing and Sight: The scout has
Languages Aquan, Auran, advantage on Wisdom (Perception) checks
Challenge 8 that rely on hearing or sight.
Evasion If the Z'Ewm is subjected to an effect Shortsword: Melee Weapon Attack: +4 to hit,
that allows it to make a Dexterity saving throw reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing
to take only half damage, she instead takes no damage.
damage if it succeeds on the saving throw, and Longbow: Ranged Weapon Attack: +4 to hit,
only half damage if it fails. ranged 150/600 ft., one target. Hit: 6 (1d8 + 2)
piercing damage.
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The Pallid Heroes
Bl'Enkn Tilev
Ugh She is so bossy, she is determined to be
first back. I can't let her be next Leader. She is
mean, she is Bully. She like to hit people.
Especially me. Don't know what her quest is,
hope its putting out the sun. (Monk)
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The Clumsy Goats
Information About them is 65 years old. This Zinsira Fogflow
was when K'Bewmtook over the grung village
and the dragons cave. The Female Elf Bard, She had been traveling with
Argo before they met. K'Bewm. She found the
grung cute. She quickly learned that despite his
very young nature, he was not a pet and was a
grown adult of his kind. This did not stop her from
mothering him.
Argo Silverspire
Was a Human Male Wizard. K'bewm called the man
his savoir and best friend. Argo found the exiled
grung and helped him become a hero.
Ravis Ironnose
The Female Dwarven Cleric, had been traveling with
her Lxodon Paladin friend Tilev when they joined
the Three companions. The Group of five came
together to fight an infestation of zombies in a
mine. They had easily dealt with them. They started
calling themselves 'The Clumsy Gods' But the locals
misundersttod, and they became known as "The
Clumsy Goats"
Tilev
Tilev is a Male Loxodon Paladin, He is a tall and very
quite man. Preferring to convert people through
kindness and strength. He had a deep dislike for
those who used their religious power for selfish
gain. He was the father of the group, where Zinsira
acted like a mother.
K'Bewm
The pale yellow grung, spent 34 years adventuring,
fighting monsters and saving poor unfortunate
souls. He was fond of drinking, and died 60ish
years ago. Only five years after he killed
Venomfang.
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Enemies of D'Ran G'ank'il
Demonwhip The Orcwort
The Orcwort
Orcworts are gigantic tree-like predators that
hunt with the help of their mobile fruit bodies,
known as wortlings. A single orcwort could, Wortlings
throughout the course of a week, devour a The fruit of the orcwort mature over the
small village's worth of people and livestock.
course of days. The Tree is capable of creating
The grung of D'Ran G'ank'Il have been battling several new wortlings a day.
the massive beast they call Demonwhip for a
decade. They routinely send out parites to kill
the Wortlings. However every attempt to send This creature has offical 5e stats. In
warriors to destroy the demon has resulted in 3.5e the orcwort was a cr 20 with
slaughter. So they content themselves fighting wortlings being a cr 3.
the purple goblinoid creatures. And searching
for tools to defeat their greatest foe.
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Common Predator Species
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 15 (+2) 12 (+1) 8 (-1) 13 (+1) 10 (+0) 19 (+4) 14 (+2) 12 (+1) 1 (-5) 10 (+0) 3 (-4)
Keen Hearing and Sight: The owl has Constrict: Melee Weapon Attack: +6 to hit,
advantage on Wisdom (Perception) checks that reach 5 ft., one creature. Hit: 13 (2d8 + 4)
rely on hearing or sight. bludgeoning damage, and the target is
grappled (escape DC 16). Until this grapple
ends, the creature is restrained, and the snake
Actions can't constrict another target.
Talons: Melee Weapon Attack: +3 to hit, reach 5
ft., one target. Hit: 8 (2d6 + 1) slashing damage.
The End