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Designing Visual Interfaces: by Kevin Mullet and Darrell Sano
Designing Visual Interfaces: by Kevin Mullet and Darrell Sano
Book Review
The expertise of graphic designers is n o t interfaces. Moreover, the word 'design' generalise across a range of design situa-
very well understood in the software has been differently interpreted depend- tions.
community. Only a small fraction of the ing on the background of authors to
commercial software development com- mean program code design or 'look- To realise these basic principles of
munity (mostly the big players) hire the and-feel' design. Mullet and Sano com- design, the authors offer a number of
services of graphic designers and/or ing from a background of industrial techniques which are termed as: reduc-
human interface designers. Though design and graphic design respectively, tion, regularisation, alignment, optical
developments like World Wide Web has have done much justice in presenting adjustment, repetition, selection, refine-
spawned offa sudden demand for user interface design from the less ment, generalisation and so on, to name
graphic design services, the bulk of Web k n o w n visual communication perspec- a few. Each technique is described with
pages or graphical user interfaces for tive. Both of them are experienced user examples and summarised into a step by
that matter, are in reality designed by interface designers having worked at step process. For example, the steps sug-
the technical team members. Graphic gested for extracting an abstract image
Sun (Mullet now works at Macromedia
design is often viewed as an 'artistic' pro- from an original image through the
and Sano works at Netscape) on a
fession that provides a quick face-lift to refinement technique reads as follows:
number of projects and the book was
make software look 'user-friendly'. Gen-
borne out of the tutorials they con- "1. Determine the appropriate level of
erally speaking, the software engineer-
ducted at CHI and other conferences abstraction f~r your image set, based o n
ing community seldom appreciated n o r
acknowledged the fact that certain since 1993. subject maser, audience, and display reso-
sound visual principles govern the lution. 2. Begin with an image seenfkom
graphic design of user interfaces. A professional faced with the task of the viewpoint including the most charac-
designing user interfaces for computer teristic contours. The source can be a
In this context, a much required book software has many aspects to consider photo-graph, drawing, or sketch of the
titled 'Designing Visual Interfaces' by from a communication point of view object. 3. Use the trace overlay technique
Kevin Mullet and Darrell Sano describes according to Mullet and Sano. All the to rapidly develop a series of drawings s~om
'a number of important design rules and elements in the design must be unified the initial image. Omit details until only
techniques internalised by every visual to produce a coherent whole. Important the most essential or characteristic elements
designer through coursework and studio elements must be clear and well con- remain. Experiment with di~rent combi-
experience'. Drawing heavily from the trasted against others but must be har- nations of elements to identi~ those that
traditional print media, the authors monious with each other. The display best characterise the object~ and so o n .
identify and apply several visual com- elements must be structured by group-
munication principles to graphical user Though these may sound like steps offa
ing together related ones and creating a
interfaces of computer software. While do-it-yourself manual, the authors have
visual hierarchy of importance to reflect
the techniques may not be entirely new taken care to include a brief theoretical
the relationships between elements and
to most graphic designers, their applica- background at the beginning of each
groups while maintaining a pleasing bal-
tion to computer software will provide chapter covering Jacques Bertin's survey
an interesting insight, considering the ance in the composition. Visual ele- of visual variables, Gestalt theory and
generous number (254) of illustrative ments should be based on a flexible grid Charles Pierce's semiotics. The book is
screen pictures used throughout the so that different screens have a consist- well researched and the authors provide
book. ent look. While visual images convey a thorough criticism of common errors
information quickly, care must be taken found in user interfaces from every day
The field of human computer interac- in their abstraction giving due consider- software for Macintosh, Windows,
tion is littered with dozens of books. At ation to the cultural context in which UNIX and other platforms through
least half of them contain the word the images will be interpreted. F o r numerous examples.
'design' in their titles, but alas, many of maintaining a graphic style, the forms
them do not even have any pictures or must be distinctive, integrated, appro- The title 'Designing visual interfaces' is
good examples of contemporary user priate and comprehensive enough to somewhat misleading as the book