Professional Documents
Culture Documents
ONLINE IDENTITY
—Using the internet, it is the sum of your characteristics and interactions represented.
—Results from different interactions with each website visited, showing a different picture of
who you are and what you do.
—The ability to share self-produced media online is one of the most salient changes brought
about by the digital technology.
IDENTITY
SOCIAL IDENTITY
—indicates personal information which incorporates individual’s name , age, country of origin to
name a few.
—a compilation of information we actively exhibit to the social group which we are part of .
SELF-PRESENTATION
*Impression motivation
*Impression construction
Gender
—social constructed roles that individuals accept and present to others.
—biological sex, we use the terms boys and girls to refer to the normative framework although
it is stated that:
1. difficult to determine an internet user’s actual biological sex
2.gender and sex exist along a continuum
EXTENDED SELF
1.) DEMATERIALIZATION
—composed of electronic streams of ones and zeroes that may be stored locally or in some
“hard to imagine” cloud.
2.)REEMBODIMENT
AVATAR
ATTACHMENT TO AVATARS
—Regardless of the level of immersion,players get attached to their avatars esp.”1st born”
PROTEUS EFFECTS
—The mind is a reembodied mind...it is now a reembodied mind extended into an avatar
MULTIPLICITY
—many Massively Multiuser Online Game (MMOG) and virtual world participants have multiple
characters.
3.)SHARING
Disinhibition effect
SELF REVELATION
—it is now easier to present ourselves in ways that would have been awkward, at best in digital
times
LOSS OF CONTROL
—once private is now more likely to be public
SHARED DIGITAL POSSESSIONS AND AGGREGATE SELF
—members may not be personally known aside from pseudonyms and online contribution
(Born,2011)
SHARED SENSE OF (Cyber) SPACE
—we consider cyberspace as a public place that is occupied by a partial rotating set of
participants
4.)CO-CONSTRUCTION OF SELF
—Digital involvements are social in nature
—Increasingly help in constructing our individual and joint extended sense of self through an
updated version of Cooley’s networking sites are now seen as important sites of psychological
development, especially between adolescence and adulthood.
AFFIRMATION SEEKING
—friends can help through their postings, tagging and comments
BUILDING AGGREGATE EXTENDED SELF
—Extending the individual sense of self more than participating in a shared aggregate self that
transcends both individuals.
DISTRIBUTED MEMORY
—Technologies allow access to an expanded archive of individual and collective
autobiographical memory cues.
Possessions—Attachment to and singularization of virtual possessions; almost, but not quiet the
same.
REEMBODIMENT
Self,—Avatars affect offline self; multiplicity of selves
Possessions—Attachment to avatars
SHARING
Self—Self revelation; loss of control
Possessions—Aggregate possessions; sense of shared place online
CO-CONSTRUCTION