Professional Documents
Culture Documents
®
Proficiency Examination
SYLLABUS
DIGITAL MEDIA
CXC A33/U2/19
The Pro-Registrar
Caribbean Examinations Council
Caenwood Centre
37 Arnold Road, Kingston 5, Jamaica
RATIONALE .............................................................................................................................................. 1
AIMS. ....................................................................................................................................................... 2
Please note that the syllabus has been revised and amendments are indicated by
italics.
PLEASE NOTE
This icon is used throughout the syllabus to represent key features which
teachers and learners may find useful.
The Caribbean Examinations Council offers three types of certification at the CAPE® level. The first is
the award of a certificate showing each CAPE® Unit completed. The second is the CAPE® Diploma,
awarded to candidates who have satisfactorily completed at least six Units, including Caribbean
Studies. The third is the CXC® Associate Degree, awarded for the satisfactory completion of a
prescribed cluster of eight CAPE® Units including Caribbean Studies, Communication Studies and
Integrated Mathematics. Integrated Mathematics is not a requirement for the CXC® Associate Degree
in Mathematics. The complete list of Associate Degrees may be found in the CXC® Associate Degree
Handbook.
For the CAPE® Diploma and the CXC® Associate Degree, candidates must complete the cluster of
required Units within a maximum period of five years. To be eligible for a CXC® Associate Degree, the
educational institution presenting the candidates for the award, must select the Associate Degree of
choice at the time of registration at the sitting (year) the candidates are expected to qualify for the
award. Candidates will not be awarded an Associate Degree for which they were not registered.
RATIONALE
The Digital Media area of study encompasses all the domains of learning, namely, cognitive, affective
and psychomotor. The field of study covers such topics as the theory and history of digital media, the
impact of digital media on society, business and elements and principles of digital design and
manipulative or practical skills.
In the Caribbean, knowledge and information are increasingly communicated through digital images
and electronic media. The creation and manipulation of digital media serve to disseminate this
information and build bridges to the evolving national, regional and international society in the digital
era. Digital Media competencies are therefore of great relevance and practical value. By increasing
the cadre of digital media professionals the region secures the skillsets and knowledge base that are
essential to building and sustaining the digital economy in the Caribbean and the competitiveness of
the Caribbean digital professionals in the global economy.
The CAPE® Digital Media course will facilitate the development of critical thinking skills, foster
communication skills and creativity, encourage innovation and entrepreneurship, provide
opportunities for students to individually and collaboratively integrate their experiences and the
application of science and technology to solve problems, and inculcate a sense of value in students for
their own work and respect and regard for the work of others. The syllabus will also equip students
for further studies and for the world of work.
This syllabus in Digital Media will contribute to the development of the Ideal Caribbean Person, by
promoting and encouraging teamwork, collaboration, and the sharing of ideas among persons of
different ethnic backgrounds, cultures and points of view in the region. The syllabus will foster the
development of multiple literacies and will also help students to develop intellectually, refine their
judgments, and question the beliefs and practices of the past and brings this to bear on the innovative
application of science and technology to problem solving. It will also encourage the development of
positive work ethics and empower students to value and display creative imagination in its various
manifestations and nurture its development in the economic and entrepreneurial spheres, and in all
other areas of life. The course of study will contribute to the acquisition of skills as defined in the
UNESCO Pillars of Learning through research and the making of digital media. These include the
responsibilities of learning to know, learning to do, learning to live together, learning to be and
learning to transform themselves and society.
Through the use of learner-centred teaching and assessment approaches, students are offered the
opportunity to acquire a variety of experiences and skills in the areas of digital media
conceptualisation, innovation, design and development. The syllabus also fosters creativity, interest
and enjoyment in the practical application, production and consumption of digital media and seeks to
develop informed citizens, competent practitioners and raise the standard of digital media production
among students and across industry.
1. develop an understanding of basic concepts in digital/new media and the elements of the
digital media environment/ecosystem;
2. develop an appreciation for the similarities and differences between new media and
traditional media;
4. encourage critical reflection on the consequences and ethical implications of digital media
practices on cultures, societies, and political systems;
5. develop an understanding of the opportunities and techniques for creating digital media
products and solutions;
6. develop an appreciation for the role, value and significance of digital media to Caribbean
society and regional development;
8. develop an understanding of the trends, development, threats, safety as well as legal issues
in digital media;
9. encourage the identification and design of relevant digital media solutions that address
Caribbean problems and needs;
10. encourage the use of new inventions, while promoting a culture of creative thinking,
innovation and design;
12. encourage an awareness of the potential in the use of digital media in the pursuit of
innovative, collaborative and entrepreneurial activities.
Essential
2. Computing Device with audio and video capture capability with built-in microphone, camera
and external speakers:
Software
These resources can be secured, for example, through appropriate partnership agreements or in-
school Bring Your Own Device (BYOD) policies.
GENERAL OBJECTIVES
2. describe the evolution of digital (a) History and timeline – (transition from analog to
media; digital media).
3. explain the types of digital media; (a) Definition – a form of electronic media where
data are stored in digital (as opposed to
analog) form.
sound effects.
5. differentiate among digital media (a) Definition: A digitised platform for media
platforms; delivery of video, audio and/or data to
multiple networks, such as Telco, cable,
satellite, digital terrestrial broadcasting
and the Internet.
6. discuss the opportunities and pitfalls (a) The opportunities -connections, branding,
of digital media and the Internet; value added, follow up, communities,
dynamic discussions, productive
enhancing, digital citizenship, digital
footprint.
7. explain intellectual property, patents (a) The reasons for and importance of
and copyright protection as they intellectual property, patents and
relate to digital media; copyrights.
9. evaluate the impact of digital media (a) The adoption of digital media in
on businesses and organisations; organisations.
11. identify digital media tools; and, (a) Open Source, Free and Internet Based
Digital Media Tools (Audio Editing –
Audacity, Wavepad, Wavosaur, Ardour.
(c) Affordability.
To facilitate students’ attainment of the objectives in this Module, teachers are advised to engage
students in the following teaching and learning activities.
1. Have students develop a response to the following task: You are a member of a group in your
class which was asked to make a presentation to your classmates on the topic “the evolution
of the digital media devices.” Prepare and engage your classmates in a presentation where
you outline a digital media timeline as well as present graphical images and or
video/animation showing the evolution of the digital media devices.
3. Have students collaborate to engage in a discussion forum focusing on the social, political,
economic, legal and cultural impact of digital media in their local and national context as well
as in the wider Caribbean context.
4. Have students compare and contrast traditional media with new media and use a suitable
medium to creatively represent their response.
5. Have students work collaboratively to brainstorm possible solutions and apply the principles
of the creative process as well as integrate suitable content creation tools to develop a solution
to the problem.
RESOURCES
Yue-Ling, Wong Digital Media Primer. 3rd edition, United Kingdom: Pearson Education,
2015.
Yue-Ling, Wong Instructor Resources to accompany digital media primer: United States:
Prentice Hall, Online, 2009.
Websites
http://www.itvdictionary.com/definitions/digital_media_platform_dmp_definition.html
http://www.brandchannel.com/images/papers/530_iconect_wp_social_media_legal_0911.pdf
http://www.wipo.int/about-ip/en/
http://www.zdnet.com/blog/bott/where-do-you-stand-on-digital-media-ethics/314
http://www.zdnet.com/blog/bott/where-do-you-stand-on-digital-media-ethics/314
http://wpetty.weebly.com/uploads/1/1/3/2/11327658/dm10101-society.pdf
http://wpetty.weebly.com/uploads/1/1/3/2/11327658/dm10102pptupdate.pdf
GENERAL OBJECTIVES
3. develop the basic skill set to enter the digital media industry; and,
2. discuss the characteristics of the (a) Definition and scope of digital media
digital media environment; ecosystem.
3. explain the impact of digital media on the (a) Key aspects of the value chain.
value chain;
(b) Stakeholders in the value chain
(producer to end-user).
5. discuss the challenges and opportunities (a) Analysis of the environment (policy,
in the digital media industry economic, social and technological).
(regional/global); Challenges, for example, the region
lagging behind in the use of
technology. Opportunities, for
example, wider target markets for
local products and services.
6. evaluate project funding opportunities (a) Types of funding (debt and equity).
available for digital content creators;
(b) Sources of funding - Lending
and,
institutions, Crowd funding, Angels,
Venture Capitalists.
(c) Project Proposal writing.
(d) Outlining a budget.
(e) Project pitching.
7. discuss the skills and dispositions that (a) Skills (Continuous Learning,
support employment and Innovation, adaptability,
entrepreneurship in the digital media resourcefulness, critical thinking,
industry; Communication skills).
To facilitate students’ attainment of the objectives in this Module, teachers are advised to engage
students in the following teaching and learning activities.
1. Engage students in the process of developing a research paper that provides an overview of
the social, economic and political characteristics of the Digital Media industry, the processes,
characteristics of the users and the working opportunities available to digital media
practitioners.
2. Have students work collaboratively to design and present a visual representation of the
concept of the digital media ecosystem.
3. Create a panel setting. Arrange for students to deliver a virtual or face to face oral pitch that
outlines their ideas. Pitches should be done with the support of visual props (for example,
PowerPoint presentation, white board, flip chart). Students should be encouraged to provide
constructive feedback on each other’s presentations to enhance their inquiry skills. Where
possible industry personnel should be included in the panel.
4. Have students find or create and present relevant videos on topics relating to the Unit and
engage in class discussions.
RESOURCES
Palfrey, John and Gasser, Urs Born Digital: Understanding the First Generation of Digital Natives,
New York: Basic Books, 2008.
Savage, T. M. and Vogel, K. E. Introduction to Digital Media, 2nd edition, Ontario: Jones and
Bartlett Publishers, 2013.
Websites
Your elevator pitch needs an elevator pitch ((this has very useful ideas that students can transfer to
their context)
https://hbr.org/2014/12/your-elevator-pitch-needs-an-elevator-pitch
https://www.notesmaster.com/
GENERAL OBJECTIVES
2. appreciate the role and importance of the creative process in solution design;
4. demonstrate the ability to implement solutions using digital content creation tools.
1. explain the concept of the creative (a) Definition of the Creative Design Process.
design process;
(b) Process of Concept Formulation, Idea
generation, (brainstorming; free writing,
word association, mind mapping).
3. explain the concept of ideation; Definition of the Term Ideation (as related to
digital media).
4. apply the creative process to solve (a) The models of applying the creative
local problems; process to arrive at solutions to local and
global problems.
(c) Implementation.
6. evaluate the utility of different digital (a) Definition of digital media tools.
media tools;
(b) Identification of tools (as identified in
Unit 1, Module 1, Specific Objective 11).
Skills and Techniques to Capture and Manipulate Images, Audio and Video
8. apply skills and techniques to capture (a) Ways to capture images, record audio
and manipulate images, audio and and video using digital devices.
video; and ,
(b) Use of software to manipulate images,
audio and video to tell a story.
Complete Presentations
To facilitate students’ attainment of the objectives in this Module, teachers are advised to engage
students in the following teaching and learning activities.
1. Provide students with problems for which there are several possible solutions. The students
are then required to design a ‘creative’ digital solution. For example, students can be asked to
capture a school’s event (sports day, graduation, and netball /football competitions). Using
relevant checklist students will then engage in peer evaluation and feedback.
2. Place students in groups to brainstorm and develop ideas for varying digital media solutions
using brainstorming tools (for example, word association, sketching, and free writing).
3. Have students complete group tasks, for example: As a group of students completing the
Digital Media course you have seen how you could use the knowledge gained to solve a
problem existing in your context. Guided by a selected method of implementing the creative
process (for example, linear, cyclic) a model of the creative process, and your knowledge of
pre-production skills and techniques, develop and present a creative solution to the selected
problem.
4. Your class is exploring the topic “solving problems using digital content creation tools.” You
are a member of a group which was asked to collaborate to create a wiki or blog to share
relevant content which your classmates will find useful. Share the tool you have created with
your classmates.
5. Provide students with a number of items that present an issue or problem to choose the most
appropriate mode of communication to effectively address the problem.
6. Have students organise a digital media pageant in which contestants will represent different
digital media tools. They will provide details about the tool they are representing including
description, uses, advantages and any other relevant information. The presentation should
model the characteristics of a real pageant, for example, music, talent piece, and questions
from the judges.
7. Provide relevant content, (for example, pictures) for students to choose the most appropriate
tool, both hardware and software, to manipulate, create, edit and present ensuring that where
necessary the final product is exported in a suitable format.
8. Invite resource persons with the relevant expertise to demonstrate how digital content can be
created or to present a lecture on a component of the syllabus. For example, Intellectual
property rights and responsibilities.
9. Plan a field trip to a digital media work site so that students can be provided with authentic
experiences of digital media practitioners performing authentic/specialized roles.
10. Have students use appropriate digital media tools to create infomercials to promote a new
business in their area.
11. Demonstrate the process of creating a digital story then have students conduct interviews with
relevant persons, for example, peers and business personnel. They should use the information
to create a short digital story, for example, a day in the life of a digital media consultant.
RESOURCES
Skype
Google hangout
Face-time
Audacity
Adobe Photoshop
Microsoft Publisher
GIMP
Canva
PicMonkey
Websites
http://picasa.google.com/
http://www.picnik.com/
http://www.wordle.net/
http://www.youtube.com/editor
www.vimeo.com
http://wpetty.weebly.com/uploads/1/1/3/2/11327658/dm10201pptupdate.pdf
http://wpetty.weebly.com/graphics.html
http://wpetty.weebly.com/uploads/1/1/3/2/11327658/dm10202pptupdate.pdf
http://wpetty.weebly.com/uploads/1/1/3/2/11327658/dm10204pptupdate.pdf
https://mail.google.com/mail/u/0/?tab=wm#inbox/162ba8ba6ea729c9?projector=1
https://mail.google.com/mail/u/0/?tab=wm#inbox/162ba8ba6ea729c9?projector=1
GENERAL OBJECTIVES
3. understand the principles of design and colour and apply them to creative ideas;
(e) Implementation.
Design Principles
3. critique the impact and motivations for (a) Meaning of culture in evolving technology.
indigenous digital products;
(b) Screening/critique and observation.
4. apply appropriate formats and (a) Different digital platforms (search engine,
platforms as it relates to digital media; social platforms, knowledge platforms,
application store, market places, media
platforms, crowd sourcing platforms,
infrastructure platforms).
5. integrate basic video and sound (a) Basic application of image manipulation,
editing principles in design; editing and compositing.
2D and 3D Concepts
7. use interactive digital media to (a) Examples of digital media tools used for
collaborate; collaboration.
8. apply current digital media industry Social networking, Internet, blogs, text messaging,
practices to create a promotional guerrilla campaigns, viral marketing, cross
campaign; platform marketing, email marketing, influencer
marketing.
To facilitate students’ attainment of the objectives in this Module, teachers are advised to engage
students in the following teaching and learning activities.
1. Have students create a brainstorming chart of five concepts for a digital media product
following the guidelines provided (10 minutes).
2. Engage students in a search for relevant Caribbean-centric resources for example, films, and
guided by a list of criteria evaluate/review the resource to determine the extent to which it is
aligned with the stated criteria.
3. Have students use a digital tool for example, Google drive, and a suitable platform for example
constant contact, mailchimp or getresponse to collaborate to plan and implement an email
marketing campaign.
4. Have students visit animation studios, film festivals, (virtual or face to face), workshops to
engage in the activities of the industry.
5. In a whole class activity demonstrate the process of developing a prototype for a product. Place
the students in groups and provide each group with a case or scenario. Have students work
collaboratively to brainstorm possible approaches to addressing the problem. They should
develop and present a draft prototype.
6. Have students work in groups to identify a project, outline key considerations for developing
the project and present a pitch to get a target audience interested in the project.
8. Have students create a basic 3 Dimensional shape using basic polygons and apply a simple
texture to its surface.
9. Have students design a 2-Dimensional environment for a storyboard frame, applying rules of
composition, rule of thirds or the golden section/rectangle.
10. Have students work collaboratively to identify trends and developments in visual and
interactive design and the factors that may have influenced them. They should provide
justifications for the arguments presented.
RESOURCES
Williams, Richard The Animator’s Survival Kit: A Manual of Methods, Principles and Formulas
for Classical, Computer, Games, Stop Motion and Internet Animators: United
Kingdom: Faber and Faber, 2002.
Websites
http://www.youtube.com/watch?v=4a5DFSbSP9U
Cabbie Chronicles
Santana http://www.youtube.com/watch?v=mkoBWYLEUr0
Richard Williams The Animator's Survival Kit, Expanded Edition:
http://picasa.google.com/
http://www.picnik.com/
http://www.wordle.net/
http://www.youtube.com/editor
https://www.youtube.com/watch?v=YywQjhYDcdI
GENERAL OBJECTIVES
3. demonstrate the ability to appropriately present digital content guided by design principles;
4. develop content appropriate for digital publishing in the Caribbean context; and,
1. explain digital publishing and related (a) Digital publishing platforms (for
Internet terminologies; example, Amazon, Nook, Google,
Kobo, content management system
(CMS) platforms, interactive e-
book, electronic publication (ePub),
International Standard Book Number
(ISBN), metadata).
2. generate content ideas for digital (a) Digital media writing techniques (for
publishing; example, writing for blogs, podcast,
video, audio slideshow).
(b) Conceptualisations.
Content Development
4. create content for publishing online; (a) Defining and researching content scope.
5. apply tools and techniques for digital (a) Cameras (mobile phones, handheld,
content development; mounted, tablets); shooting
video/audio/images for the web, rule of
thirds, composition, depth, angles.
To facilitate students’ attainment of the objectives in this Module, teachers are advised to engage
students in the following teaching and learning activities.
1. Have students work in groups to take photographs and incorporate these in developing and
publishing simple e- books, e-zines about relevant topics.
2. Have students design blogs and engage in blogging activity and comment on each other’s blog.
3. Have students experiment with a cloud based workflow software or tool: Take photos with
devices (upload to Google photos, iCloud or similar), capture short movie clips, 8 to 10 seconds
or do a short movie (upload to a cloud based storage service), combine into a movie using a
video editor, for example, wevideo.
4. Have students work collaboratively to identify trends and developments in web and digital
publishing and the factors that may have influenced them. Have them use a suitable digital
tool to present their response.
5. After a whole class discussion, have students engage in further research to determine the
factors which influence development and trends in web publishing and creatively present their
findings.
6. Have students create and launch simple websites, on a topic of choice, or their e-portfolio,
using HTML coding. The site should reflect the principles for creating digital content and should
include multiple pages - home, contact us, content pages. All published materials should be
appropriately linked and navigation buttons should be provided. Students should repeat the
website creation activity using a website builder, for example, Weebly, or Google sites.
7. Have a ‘digital media symposium’. Students work in team to engage in research and present
on digital media tools (digital publishing or content management tools). The information
should be creatively presented and should include ways in which they are most effective,
advantages and disadvantages and associated ethical considerations for using these tools.
Relevant authentic examples should be used to support the response provided.
8. Teacher should design and use a class wiki, website or blog to teach concepts. Students should
then be guided to create their own.
9. Have students work collaboratively to develop and edit a wiki or blog around a topic relevant
to the school community, country or region.
10. Identify appropriate video tutorials and have students observe the process of completing
various tasks. Have the students work in groups to work through the steps to create the
relevant tool for example, a mockup, wireframe or website.
RESOURCES
Kasdorf, W. The Columbia Guide to Digital Publishing, New York: Columbia University
Press, 2003.
Krug, S. Don't Make Me Think: A Common Sense Approach To Web Usability, San
Francisco: New Riders Publishing, 2006.
Software
Notepad, MS Word, Kompozer, Amaya, Open BEXI HTML Builder, GIMP, Open Office Draw, Filezilla,
Firebug, iBooks, Adobe Creative Suite including Adobe Dreamweaver, Windows Movie Maker, iMovie,
Audacity, wordpress.com, blogger.com, ELXIS, Adobe Brackets, Aptana, Panic Coda.
Websites
www.digitalbookworld.com
https://shortiedesigns.com/2014/03/10-top-principles-effective-web-design/
https://www.figma.com/
http://wpetty.weebly.com/uploads/1/1/3/2/11327658/dm10601pptupdate.pdf
https://www.zazzlemedia.co.uk/blog/digital-design-trends/#gref
https://www.youtube.com/watch?v=DWEhwp5JgZk
https://mail.google.com/mail/u/0/?tab=wm#inbox/162ba8ba6ea729c9?projector=1
https://www.youtube.com/watch?v=gWk6br5Ngkc
https://www.youtube.com/watch?v=Oee8VfjR1CE
https://www.youtube.com/watch?v=JMjozqJS44M
GENERAL OBJECTIVES
7. develop awareness of current and future trends and how they affect the Caribbean mobile
ecosystem.
Mobile Ecosystem
1. discuss the relationships within the (a) Content, infrastructure, devices and
mobile ecosystem; users within the mobile ecosystem.
2. distinguish among the various mobile (a) Operating systems and platforms.
operating systems, platforms and (android, iOS)
devices;
(b) Smart Devices and Internet of things.
3. contrast the global context of the mobile (a) Regional and international statistics.
ecosystem to the Caribbean context;
(b) Social and economic impact.
(c) Portability.
(e) Accessibility.
(f) Environment.
7. describe approaches to distributing and (a) App distribution models: allowing users
marketing mobile applications; to discover, test, review purchase, and
download apps.
8. discuss revenue models associated with (a) Commercial models: Freemium, In-app
mobile applications; and, purchases, In-app advertising,
Subscription models, Developer fees and
app licensing/white paper fees.
To facilitate students’ attainment of the objectives in this Module, teachers are advised to engage
students in the following teaching and learning activities.
2. Engage students in research on mobile application development tools. Organize a “show and
tell” activity where students demonstrate the use of the tools that they have found.
3. Have students research the mobile operating systems used by device manufacturers such as
Samsung, Apple, Blackberry among others and share the information with their peers.
4. Have students compare the various app marketing channels and creatively represent their
findings.
5. Have students participate in mobile app development competitions or collaborate with local
industries in hackathons and other related competitions.
6. Have the class design and implement a mobile application marketing campaign. Each group
should determine the best approach to market the selected tool. Class should be provided with
an instrument with the evaluation criteria. The name of each group should be written and
placed in a bag before the start of the campaign. Group leaders will select the name of one of
the groups whose presentation they will assess and provide feedback.
7. Have students work in groups to integrate digital media strategy and tools to respond to
different cases or scenarios. They will be required to create objectives, strategies and design
and implement a digital media marketing plan
8. Present a scenario focusing on how each player in the ecosystem impacts the other
(interrelationship/interdependence). Have students work collaboratively to formulate and
present their response and engage in a class discussion based on the responses.
9. Provide an activity sheet, a game or a webquest focusing on Mobile OS, and the devices on
which they are used. The students should engage in research to respond to the questions.
10. Have students complete a research and write an essay comparing and contrasting the global
mobile ecosystem and the Caribbean mobile ecosystem. They should be allowed to do a
creative presentation on the topic.
11. Have students identify some new trends and discuss how they will impact the future of mobile
application.
RESOURCES
https://developer.android.com/studio/index.html
Paper 031
For Unit 1, students will be required to prepare a proposal based on an identified digital problem or
idea and use it to create a digital solution to the problem. This will require the maintenance of a
portfolio on the series of tasks performed leading to the final solution.
For Unit 2, students will be required to execute a series of practical digital tasks leading to the
production of tangible digital products. A portfolio of the roadmap leading to this outcome will be
kept by the students.
For both Units, digital outputs will be uploaded periodically onto an identifiable electronic submission
facility (for example, Dropbox or Google Drive) created by the school and maintained at the school
level.
School-Based Assessment Record Sheets are available online via the CXC®’s website www.cxc.org.
All School-Based Assessment Record of Marks and sample of projects must be submitted online, using
the SBA data capture module of the Online Registration System (ORS) on the Council’s Website.
A sample of the tasks performed in class and the outputs kept on the local electronic submission
facility will be requested by CXC® for moderation purposes. These samples will be moderated by CXC®
Copies of students’ projects that are not submitted to CXC® must be retained by the school until three
months after publication of the examination results by CXC®.
ASSESSMENT DETAILS
External Assessment will be by electronic delivery for Paper 01, Paper 02 and Paper 032.
The paper will consist of forty-five multiple-choice questions, fifteen from each Module. All
questions will be compulsory.
2. Syllabus coverage
3. Question type
The questions will cover cognitive abilities including, but not limited to comprehension,
application and analysis.
4. Mark allocation
(b) The total number of marks available for this paper is 45 which will be weighted to 90.
5. Electronic Devices
Only those devices specified in the examination equipment list on page 43 may be used during
the examination. The candidates’ private electronic devices must be disabled.
6. Examination environment
1. Composition of paper
This paper consists of three questions comprising topics from all three Modules of the Unit.
All questions are compulsory.
2. Syllabus Coverage
3. Question Type
Questions will describe activities to be performed and may include digital content which may
need to be manipulated.
4. Mark Allocation
For each Unit the questions will be worth a total of 45 marks. The total marks will be divided
equally (15 marks each) across the three Modules.
1. Composition of paper
This paper consists of one compulsory question/task/project covering all three Modules of the
Unit.
2. Syllabus Coverage
3. Question Type
4. Mark Allocation
For each Unit the question will be worth 30 marks. The total marks will be divided equally (10
marks each) across the three Modules.
(a) Paper 02 and Paper 032 will be delivered to all centres on a password protected
thumb-drive.
(b) The password for the thumb-drive will be securely delivered to the invigilator.
(c) The invigilator will release this password to a designated technical officer no sooner
than one (1) hour prior to the commencement of the examination.
(d) The Technical Officer can be the subject teacher.
(e) The Technical Officer will distribute the instructions and assets required to complete
the examination to each candidate’s computer. See diagram below.
(a) A computer (minimum processor, memory requirements and available hard drive
space: 4GB RAM/1GHz processor/40GB) must be assigned to each student, in order
for their examination to be completed.
(b) Candidates should NOT have access to the Internet for the papers. All Networking
devices and components should be disabled, and network cables removed where
applicable, including any internal network.
(c) Supporting sketches or other non-digital artifacts should be digitized and added to the
candidate’s submission folder.
(d) All candidates, upon completion of Paper 02 and/or Paper 032, must place all
documents into a folder, compress that folder (using zip format) and name the
compressed file with their candidate number only.
(e) Internet access is needed only when the examination is completed and all
examination materials are submitted, by the Technical Officer, directly to the CXC®
provided submission facility.
8. The Technical Officer will submit a digital copy of all candidates’ compressed folders to CXC®
electronic submission facility, from which the Officer will receive a receipt.
If there is a concern about reliable Internet access the centre may opt to use a “contingency” machine
and software recommended by CXC® to create and print an offline receipt of the candidate’s
examination submission. That receipt should eventually be submitted to the CXC® electronic
submission facility and the thumb-drive submitted to the invigilator.
2. One computer should be assigned as a server computer in a network with all the candidates’
computers. Students should submit their final work to the server. If the school does not
have a network, then the Technical Officer should physically collect all candidates’ work
from their individual computers on a thumb-drive to be provided by the centre/school.
3. The size of the thumb-drive will vary depending on the number of candidates at each school.
For every 30 candidates, 1 GB of digital space will be required. See diagram below.
School-Based Assessment is an integral part of the students’ assessment of the course of study
covered by this syllabus. It is intended to assist the students in acquiring certain knowledge, skills and
attitudes that are associated with the subject. The activities for the School-Based Assessment are
linked to the syllabus and should form part of the learning activities to enable the students to achieve
the objectives of the syllabus. Students are encouraged to work in groups to complete the School-
Based Assessment.
During the course of study for the subject, students obtain marks for the competence they develop
and demonstrate in undertaking their School-Based Assessment assignments. These marks contribute
to the final marks and grades that are awarded to the students for their performance in the
examination.
The guidelines provided in this syllabus for selecting appropriate tasks are intended to assist teachers
and students in selecting assignments that are valid for the purpose of School-Based Assessment. The
guidelines provided for the assessment of these assignments are also intended to assist teachers in
awarding marks that are reliable estimates of the achievements of students in the School-Based
Assessment component of the course. In order to ensure that the scores awarded are in line with the
CXC® standards, the Council undertakes the moderation of a sample of the School-Based Assessments
marked by each teacher.
(a) Develop candidates’ personal insights into the fundamentals of digital media.
(b) Provide opportunities for all candidates to demonstrate their creative thinking and
innovation that will be expressed via digital tools.
2. Requirements
Candidates are required to design a product or service (preferably for a local social element
or one that is entrepreneurial) and create a proposal, that must be presented to an audience
of at least five (this audience may include classmates, other students, parents and teachers).
The proposal must consist of an overview, concept, methodology, budget and action that
must also be included in the presentation.
(a) The activities related to project work should be integrated into the course so as to
enable candidates to learn and practise the skills of undertaking a successful project.
(b) Some time in class should be allocated for general discussion of project work. For
example, discussion of how data should be collected, how data should be analysed
and how data should be presented.
(c) Class time should also be allocated for discussion between teacher and students, and
student and student.
4. Management of Project
(a) Planning: An early start to planning project work is highly recommended and the
schedule of the dates for submission should be developed by teachers and candidates.
(b) Length: The length of the report of the project should not exceed 1500 words
excluding diagrams, graphs, tables and bibliography.
(c) Guidance: Each candidate should know the requirements of the project and its
assessment process. Although candidates may consult with resource persons, in
addition to the teacher, the candidates’ submission should be their own work. The
teacher is expected to give appropriate guidance at all stages of project work, for
example, chapters to read, alternative procedures to follow and other sources of
information.
5. Authenticity
Teachers are required to ensure that all projects are the candidates’ work. A recommended
procedure is to:
(b) ask candidates to describe procedures used and summarise findings either orally or in
writing; and,
6. Submission Guidelines
The candidates should utilise digital submission when delivering milestones to the teacher.
Teachers should collect the candidates’ completed SBA in a digital format, since the
submission of the samples for moderation must be uploaded to CXC®’s electronic submission
facility.
The teacher is required to allocate one-third of the total score for the School-Based
Assessment to each Module. Fractional marks should not be awarded. In cases where the
mark is not exactly divisible by three, then:
(a) when the remainder is 1 mark, the mark should be allocated to Module 3; and,
(b) when the remainder is 2, then 1 mark should be allocated to module 3, and the other
mark to Module 2, for example, if the total SBA score for a candidate is 35, this mark
would be allocated as follows:
35/3 = 11 remainder 2 so 11 marks to Module 1 and 12 marks EACH to Modules 2 and
3.
General
It is recommended that candidates should be provided with the assessment criteria before
commencing the project. It is also recommended that students work in groups of 2 to 3 for the School-
Based Assessment.
Proposal/Research
Proposal
- Overview
- Methodology/Tools/Techniques
- Budget
- Gives a timeline
- Indicates milestones
- Drafts
- Implemented
- Relevance
Product
- Convergence of techniques
The project will be graded out of a total of 45 marks (which will be weighted by CXC® to 135) and
marks will be allocated to each task as outlined below. Candidates will be awarded marks for
communicating information in a logical manner using correct grammar and terminology.
Proposal [10]
Overview
Concept
- Includes all of Problem identification, possible solutions, most viable solution and
intended outcomes (2)
- Excludes one of Problem identification, possible solutions, most viable solution and
intended outcomes (1)
Should include
- Requirements
- Duration
- Deliverables
Budget [3]
- Realistic and includes all critical elements for example, design and building,
content creation, maintenance, equipment, resource persons, transportation cost,
cost for website hosting (3)
- Excludes one to two critical elements (2) OR one or two critical elements have
unrealistic figures (2)
- Excludes more than two critical elements (1) OR more than two critical
elements have unrealistic figures [1]
- Budget is unrelated or No budget submitted or figures unrealistic (0)
Product [10]
Pitch (Audio-visual presentation of no more than two minutes, to sell the idea) [6]
Communicates information in a logical manner using correct grammar and terminology [2]
Appendices
Research – Data to justify why the project was selected [4]
TOTAL [45]
(b) Provide opportunities for all candidates to demonstrate their creative thinking,
innovation and problem-solving skills to create digital solutions.
2. Requirements
Candidates are required to design a product or service (preferably for a local social element
or one that is entrepreneurial), which must be implemented using appropriate digital tools. In
addition to the product/service, the candidates are required to include a proposal, candidates’
progress, which must be shown incrementally, as well as the process that was used.
(a) The activities related to project work should be integrated into the course so as to
enable candidates to learn and practise the skills of undertaking a successful project.
(b) Some time in class should be allocated for general discussion of project work. For
example, discussion of how data should be collected, how data should be analysed
and how data should be presented.
(c) Class time should also be allocated for discussion between teacher and students, and
student and student.
4. Management of Project
(a) Planning: An early start to planning project work is highly recommended and the
schedule of the dates for submission should be developed by teachers and candidates.
(b) Length: The length of the report of the project should be no more than 1500 words
excluding diagrams, graphs, tables and bibliography.
(c) Guidance: Each candidate should know the requirements of the project and its
assessment process. Although candidates may consult with resource persons in
addition to the teacher, the candidates’ submission should be their own work. The
teacher is expected to give appropriate guidance at all stages of project work, for
example, chapters to read, alternative procedures to follow and other sources of
information.
Teachers are required to ensure that all projects are the candidates’ work. A recommended
procedure is to:
(b) ask candidates to describe procedures used and summarise findings either orally or
written; and,
6. Submission Guidelines
Candidates should utilise digital submission when delivering milestones to the teacher.
Teachers should collect the candidates’ completed SBA in a digital format, since the
submission of the samples for moderation must be uploaded to CXC®’s electronic submission
facility.
The teacher is required to allocate one-third of the total score for the School-Based
Assessment to each Module. Fractional marks should not be awarded. In cases where the
mark is not exactly divisible by three, then:
(a) when the remainder is 1 mark, the mark should be allocated to Module 3; and,
(b) when the remainder is 2, then 1 mark should be allocated to Module 3, and the other
mark to Module 2, for example, if the total SBA score for a candidate is 35, this mark
would be allocated as follows:
General
It is recommended that candidates should be provided with the assessment criteria before
commencing the project. It is also recommended that students work in groups of 2 to 3 for the School-
Based Assessment.
Proposal/Research
Proposal
- Overview
- Methodology/Tools/Techniques
- Budget
- Gives a timeline
- Indicates milestones
- Implemented
- Relevance
Product
- Convergence of techniques
The project will be graded out of a total of 45 marks (which will be weighted by CXC® to 90) and marks
will be allocated to each task as outlined below.
Proposal [14]
Digital/Interactive Proposal
Overview
Concept
Budget [3]
- Realistic and includes all critical elements for example, design and building,
content creation, maintenance, equipment, resource persons, transportation
cost, cost for website hosting (3)
- Excludes one to two critical elements (2) OR one or two critical elements have
unrealistic figures [2]
- Excludes more than two critical elements (1) OR more than two critical
elements have unrealistic figures [1]
- Budget is unrelated or No budget submitted or figures unrealistic (0)
Should include
- Requirements
- Duration
- Deliverables
Product [19]
Short Ad (Audio-visual presentation of no more than 30 seconds, to sell the product or service)
[5]
- Innovation and creativity (use of digital tools; formatting, text, cropping, image,
overall presentation) [3]
Total [45]
Resit candidates must be entered through a school, approved educational institution or the Local
Registrar’s office.
1. The Alternate to School-Based Assessment examination (Paper 032) will be given to candidates
TWO weeks prior to the examination date, to allow them, in consultation with their Digital
Media teachers, to select and prepare rough drafts and digital media files relevant to the
theme of the examination.
2. Candidates should submit all rough drafts and digital media files relevant to the theme of the
examination. These should be submitted with the finished work.
Paper 02
2 hours 15 minutes
15 15 15 45 20
A case/problem/project/task
School-Based Assessment
15 (45) * 15 (45) * 15 (45) * 45 (135) * 60
Paper 031
Alternate to School-Based
Assessment 10 (45) * 10 (45) * 10 (45) * 30 (135)* 60
Paper 032
Percentage
Total 75 75 75 225
100
Remembering
Stating or naming chronologically or otherwise without
List
explanation or description.
Examine Explain key concepts, stating what is, and exploring related
concepts and issues.
Justify Explain the correctness of/give reasons for the selection of.
M1 M2 M3 KC APP ASE
TOTAL MARKS 15 15 15 13 11 21
M1 M2 M3 KC APP ASE
TOTAL MARKS 15 15 15 10 16 19
DIGITAL MEDIA
SPECIMEN PAPER
Unit 1 – Paper 01
1 hour 30 minutes
1. This test consists of 45 items. You will have 1 hour and 30 minutes to answer them after which
you will be locked out of the system.
2. It is an offence to share your username and password with any other candidate or log in with
another candidate’s details.
3. Only ONE item will be displayed at a time.
4. Each item has four suggested answers lettered (A), (B), (C), (D). Read each item you are about to
answer and decide which choice is best.
5. Once you have decided on the option you think is correct, click the radio button (small circle)
next to the answer you have chosen.
6. To save your answer, click on the next question on the navigation bar. If you do not do this, your
answer will not be saved.
7. When you are told to begin, work as quickly and as carefully as you can. If you cannot answer an
item, go on to the next one. You will have the option to flag an item and return to it later.
8. At the end of the test, click on the Submit Now button. If you do not click this box, your test
information will not be captured and hence will not be marked.
9. Any attempt to change the configuration of this machine, connect external devices, connect to
external networks or in any way initiate communication with resources other than the URL
provided, will result in your disqualification, you being shut out of the system, and the
cancellation of your entire test.
1. Which of the following BEST describes 5. Which of the following phrases BEST
the term ‘digital media’? describes ‘local content’?
10. The source of intellectual property can be 14. Which of the following is a multimedia
traced to software tool?
11. Which of the following is MOST likely to 15. Which of the following are digital media
raise ethical issues associated with digital platforms?
media?
I. Satellite
(A) Playing a rented DVD II. Internet
(B) Sharing a personal video III. 3D art
production
(C) Stripping of a DRM protected (A) I and II only
track (B) I and III only
(D) Downloading a Linux distribution (C) II and III only
movie using BitTorrent (D) I, II and III
12. At which stage of the technology adoption 16. A ‘digital native’ is an individual who
life cycle are individuals more financially
stable, have a higher social status and well (A) uses technology without difficulty
educated. (B) repairs and maintains computers
and servers
(A) Early adoptors (C) was born before the existence of
(B) Early innovators digital technology
(C) Innovators (D) was born during the proliferation
(D) Early majority of digital technology
13. The open movement does NOT include 17. A ‘digital immigrant’ is an individual who
open
(A) has adopted digital technology in
(A) standards later life
(B) access movement (B) has moved away from digital
(C) source movement technology
(D) software initiative (C) was born before the existence of
digital technology
(D) applies the principles of software
development
18. Which of the following BEST describes 22. Which of the following is NOT an element
the ‘digital media ecosystem’ concept? of an elevated pitch?
26. Which of the following is a challenge in 30. Which of the following are key aspects of
the digital media industry? a project proposal?
27. Which of the following is an example of 31. Which of the following sequences
debt funding? describes the creative process?
(A) Ideation
29. Which of the following BEST describes (B) Analysis
the purpose of a project proposal? (C) Acceptance
(D) Implementation
(A) To provide the budget
(B) To introduce the team Which of the following is a tool for
33.
(C) To provide project data
generating ideas?
(D) To introduce the project
(A) Texting
(B) Mind Mapping
(C) Application development
(D) PowerPoint presentation
34. What type of implementation of the creative process does the diagram illustrate?
(A) Cyclic
(B) Linear
(C) Feedback
(D) Selection
35. Which of the following activities is 37. Which of the following tasks must be
missing from the group shown below? completed prior to the actual making of a
digital media product?
Creativity, innovation, concept
development (A) Production
(B) Fact finding
(A) Ideation (C) Preproduction
(B) Problem definition (D) Problem-solving
(C) Problem-solving
(D) Brainstorming 38. Which of the following is a tool that can be
used to edit photographs?
36. A writer has developed an outline for a
story and has decided to follow it through. (A) Pixlr
What is the next stage in the creative (B) Audacity
process that should be undertaken? (C) Movie Maker
(D) Storyboard Pro
(A) Ideation
(B) Selection
(C) Acceptance
(D) Implementation
39. Brainstorming, scriptwriting and story- 41. How many sections are formed when
boarding are part of imaginary lines are drawn in relation to the
rule of thirds?
(A) ideation
(B) production (A) Three
(C) pre-production (B) Six
(D) implementation (C) Nine
(D) Twelve
Item 40 refers to the following diagram.
42. Which of the following groups consists of
elements of composition?
(A) A blog
(B) Instant messaging
(C) Audio recording
(D) Video conferencing
40. The diagram shown above is an illustration
of
(A) ideation
(B) scripting
(C) production
(D) preproduction
44. The psychology of colours affects exactly 45. A couple is celebrating their fortieth
how the consumer feels about and views wedding anniversary. Which of the
content. Red is one of the primary following will BEST capture all aspects of
psychological colors. Which of the the years they spent together?
following is NOT a positive effect of this
colour? (A) Photograph and video story
(B) Video and audio story
(A) Strength (C) Audio and photography story
(B) Warmth (D) Audio, photograph and video
(C) Energy story
(D) Calmness
END OF TEST
Unit 1 - Paper 01
Specific Specific
Item Key Item Key
Objective Objective
1 1.1.1 D 26 1.2.5 A
2 1.1.2 A 27 1.2.6 A
3 1.1.2 D 28 1.2.2 B
4 1.1.2 A 29 1.2.6 C
5 1.1.4 B 30 1.2.6 D
6 1.1.4 D 31 1.3.1 D
7 1.1.5 A 32 1.3.2 C
8 1.1.6 D 33 1.3.1 A
9 1.1.6 C 34 1.3.2 B
10 1.1.7 B 35 1.3.4 A
11 1.1.8 C 36 1.3.5 D
12 1.1.9 A 37 1.3.5 C
13 1.1.10 A 38 1.3.6 A
14 1.1.11 B 39 1.3.3 C
15 1.1.5 A 40 1.3.4 D
16 1.2.1 D 41 1.3.5 C
17 1.2.1 A 42 1.3.5 D
18 1.2.2 D 43 1.3.7 A
19 1.2.2 D 44 1.3.5 A
20 1.2.2 C 45 1.3.8 B
21 1.2.7 D
22 1.2.6 C
23 1.2.3 A
24 1.2.4 A
25 1.2.4 C
DIGITAL MEDIA
UNIT 1 – Paper 02
SPECIMEN PAPER
2 hours 15 minutes
1. This paper consists of THREE questions. You will have 2 hours and 15 minutes to
answer them after which you will be locked out of the system.
3. Where work is created external to the online platform, you must use the upload
container provided (unless otherwise instructed by the invigilator) for the question
to submit your responses.
4. All hard copies must be handed over to the invigilator at the end of the examination.
5. It is an offence to share your username and password with any other candidate or log
in with another candidate’s details.
6. At the end of the test, click on the Submit Now button. If you do not click this box,
your test information will not be captured and hence will not be marked.
7. Any attempt to change the configuration of this machine, connect external devices,
connect to external networks or in any way initiate communication with resources
other than the URL provided, will result in your disqualification, you being shut out
of the system, and the cancellation of your entire test.
The Caribbean region is prone to periods of heavy rainfall as well as periods of drought.
These, as well as other issues, impact the output from agricultural efforts in the region.
Trade liberalization; global concerns regarding food safety, security and food quality;
opportunities for export in niche markets for specialized agricultural products such as
organic foods, agro-tourism and medicinal herbs and plants are all factors that make
it necessary for a more sustained and united approach to agricultural production in the
region.
The prevalence of ICT, and its ability to provide inexpensive solutions to challenges
in many areas, has prompted proposals for the use of ICT to improve agriculture. It is
believed that the integration and improvement process can begin with communication
and sharing of information among regional farmers.
1. (a) Describe a relevant digital media product that can be used to strengthen communication
and information sharing among farmers and other stakeholders of agriculture in the
Caribbean region.
[3 marks]
(b) Explain why the use of the digital media product described in (a) is most suitable for
reaching a named target group.
[3 marks]
(c) Discuss the THREE most appropriate intellectual property marks that should be assigned to
the media described in (a).
[9 marks]
Total 15 marks
2. (a)
Describe how ONE named digital media platform can revolutionize information and
communication for farmers across the region
. [2 marks]
(b) List THREE characteristics of the named group of digital media users who would make
up the target demography.
[4 marks]
(c) Discuss the value of THREE funding models in promoting the agriculture industry and
its products in the Caribbean.
[9 marks]
Total 15 marks
[6 marks]
(c)
Create a Mind Map with THREE nodes that explore the relationship between stakeholders
of agriculture in the region, with the target group and the digital media product mentioned
in (a) above.
[6 marks]
Total 15 marks
END OF TEST
02159020/SPEC 2018
SPEC 2018/02159020 CAPE MS
DIGITAL MEDIA
UNIT 1 – PAPER 02
SPECIMEN
DIGITAL MEDIA
UNIT 1 - PAPER 02
KEY AND MARK SCHEMES
SECTION B
Sample response:
3 marks
M1.3 1b Sample response:
3 marks
M1.7 1c Sample response:
Copyright - for Farmers’ Website
2
SPEC 2018/02159020 CAPE MS
DIGITAL MEDIA
UNIT 1 - PAPER 02
KEY AND MARK SCHEMES
The website creators can use distinctive colours and designs for
the Caribbean farmers’ website. These designs can be applied for
and registered to protect the way the website looks and to
ensure that the monopoly for this design is granted under the
laws.
9 marks
Total 15 marks
Name - 1 mark
Description - 1 mark
2 marks
Sample Response:
3
SPEC 2018/02159020 CAPE MS
DIGITAL MEDIA
UNIT 1 - PAPER 02
KEY AND MARK SCHEMES
OR
4 marks
Name – 1 mark
Description – 1 mark
Link to agriculture industries and products – 1 mark
Sample Response:
9 marks
Total 15 marks
5
SPEC 2018/02159020 CAPE MS
DIGITAL MEDIA
UNIT 1 - PAPER 02
KEY AND MARK SCHEMES
M3.4 3c
6 marks
Total 15 marks
6
SPEC 2018/02159020 CAPE MS
TEST CODE 02159032
SPEC 2018/02159032
CARIBBEAN E XAM I NAT I O N S COUNCIL
CARIBBEAN ADVANCED PROFICIENCY EXAMINATION®
DIGITAL MEMDIA
UNIT 1 – Paper 032
SPECIMEN PAPER
2 hours 15 minutes
1. You MUST answer ALL questions. You will have 2 hours and 15 minutes
to answer them after which you will be locked out of the system.
3. Where work is created external to the online platform, you must use the
upload container provided (unless otherwise instructed by the invigilator) for
the question to submit your responses.
4. All hard copies must be handed over to the invigilator at the end of the
examination.
6. At the end of the test, click on the Submit Now button. If you do not click
this box, your test information will not be captured and hence will not be
marked.
Secondary schools, in the Caribbean host various competitions and tournaments on a national
level. This usually involves various rounds of the competition and it can become difficult to keep
track of the performance of teams as the tournaments progress.
You are tasked with developing a proposal for a digital media solution that can make updating
and tracking the performance of teams easier and easily accessible to all persons involved.
You are expected to create the following digital files associated with the theme being examined.
Concept
1. Describe fully the service or product to be rendered. Your response should include following:
- Name of product
- Rationale for product
- Purpose of product
- Target audience
- A brief outline on how the service or product works
[6 marks]
Methodology
3. Write TWO relevant questions that may be used to gather data from potential users on the need
for the product or service.
[2 marks]
4. Prepare a milestone chart for the development of the service or product, indicating at least TWO
major milestones. The requirements and deliverables at each milestone must be indicated.
[3 marks]
5. Prepare rough designs OR a brainstorming chart for the development of the service or product.
[6 marks]
Funding Models
6. Desribe TWO methods of acquiring funding for the development of the service or product. Indicate
at least TWO areas that require funding.
[4 marks]
Pitch
7. Prepare an audio-visual presentation of no more than 30 seconds to sell the idea of the service
or product.
[7 marks]
Total 30 marks
END OF TEST
02159032/SPEC 2018
SPEC 2018/02159032 CAPE MS
DIGITAL MEDIA
SPECIMEN
DIGITAL MEDIA
UNIT 1 - PAPER 032
KEY AND MARK SCHEMES
1. Concept [6]
2
SPEC 2018/02159032 CAPE MS
DIGITAL MEDIA
UNIT 1 - PAPER 032
KEY AND MARK SCHEMES
Allocation of 2 1
Marks
3
SPEC 2018/02159032 CAPE MS
DIGITAL MEDIA
UNIT 1 - PAPER 032
KEY AND MARK SCHEMES
6. Ways of getting funding and naming two areas that would require
funding
[4]
7. Pitch
(Audio-visual presentation of no more than 30 seconds, to sell the idea)
[7]
Total 30 Marks
4
SPEC 2018/02159032 CAPE MS
TEST CODE 02259010
SPEC 2018/02259010
CARIBBEAN EXAMINATIONS COUNCIL
CARIBBEAN ADVANCED PROFICIENCY EXAMINATION®
DIGITAL MEDIA
SPECIMEN PAPER
Unit 2 – Paper 01
1 hour 30 minutes
1. This test consists of 45 items. You will have 1 hour and 30 minutes to answer them after which
you will be locked out of the system.
2. It is an offence to share your username and password with any other candidate or log in with
another candidate’s details.
3. Only ONE item will be displayed at a time.
4. Each item has four suggested answers lettered (A), (B), (C), (D). Read each item you are about to
answer and decide which choice is best.
5. Once you have decided on the option you think is correct, click the radio button (small circle)
next to the answer you have chosen.
6. To save your answer, click on the next question on the navigation bar. If you do not do this, your
answer will not be saved.
7. When you are told to begin, work as quickly and as carefully as you can. If you cannot answer an
item, go on to the next one. You will have the option to flag an item and return to it later.
8. At the end of the test, click on the Submit Now button. If you do not click this box, your test
information will not be captured and hence will not be marked.
9. Any attempt to change the configuration of this machine, connect external devices, connect to
external networks or in any way initiate communication with resources other than the URL
provided, will result in your disqualification, you being shut out of the system, and the
cancellation of your entire test.
02259010/CAPE/SPEC 2018
-2-
(A) Editing
(B) Production
(C) Preproduction
(D) Postproduction
(A) Congregation
(B) Focus group
(C) Target group
(D) Viewing group
9. Which format works on the principle of 14. What is the term used to describe the
pixilation? scenario where more than one person is
working on a digital document at the
(A) AI same time?
(B) EPS
(C) SVG (A) File sharing
(D) Bitmaps (B) Collaborating
(C) Crowd sharing
(D) Crowd collaboration
10. What is the terminology used to describe
the application of effects, transitions and
titles when working on projects? 15. What is the term used to describe a
promotional campaign created without
(A) Editing the use of a budget and often solely
(B) Modelling implemented through social media?
(C) Compositing
(D) Special effects (A) Public relations
(B) Public relations branding
(C) Banana marketing
11. Which of the following is NOT an audio (D) Guerrilla marketing
file?
(A) 12
(B) 22 17. Which of the following is an ethical
(C) 24 consideration when creating digital
(D) 30 content?
(A) Hacking
13. What does the acronym ‘FPS’ stand for? (B) Threading
(C) Plagiarism
(A) Final paste section (D) Cybercrime
(B) Frames per second
(C) Frames per session
(D) Final position section 18. Which of the following BEST describes
‘breadcrumbs’ on a webpage?
19. Which of the following is a format for a Item 23 refers to the following
digital image? INCOMPLETE snippet for the header of
a basic HTML page.
(A) .png
(B) .avi <!DOCTYPE html>
(C) .flv <html lang=”en”>
(D) .wmv <head>
<meta charset=”utf-8”/>
20. Which of the following is a video file <title> </title>
extension? </head>
(A) </h2>
(B) <\h2> 25. Which of the following services does
(C) </hh> NOT offer an e-book marketplace?
(D) </hdg2>
(A) Bing
(B) Sony
(C) Google
(D) Amazon
26. Which of the following navigational items can be seen on the illustrated website above?
27. Which of the following is the ‘You are here’ indicator on the website provided?
(A) Cost
(B) Growth
(C) Strategy
(D) Usability
31. Government policy, infrastructure, 35. Which of the following may NOT be
devices and users are all important parts considered a local app with global
of the appeal?
32. Which of the following is NOT a mobile 36. The acronym ‘3G’ stands for
operating system?
(A) triple gear
(A) Bada (B) third generation
(B) iPhone (C) three generation
(C) Firefox OS (D) three speed mobile
(D) Windows 8
(A) Portability
(B) Bandwidth
(C) Screen size
(D) Processing power
Item 40 refers to the following image 42. Mary has a mobile game named
‘Caribbean Flurry’. She pays $2 per
month to benefit from premium
membership. What revenue model does
this represent?
(A) Freemium
(B) Subscription
(C) Membership
(D) In-app purchasing
END OF TEST
Unit 2 - Paper 01
Specific Specific
Item Key Item Key
Objective Objective
1 2.1.1 C 26 2.2.6 B
2 2.1.2 B 27 2.2.6 C
3 2.1.5 D 28 2.2.8 A
4 2.1.7 B 29 2.2.7 D
5 2.1.6 A 30 2.2.9 B
6 2.1.4 A 31 2.3.1 C
7 2.1.5 D 32 2.3.2 B
8 2.1.1 C 33 2.3.2 D
9 2.1.5 D 34 2.3.2 B
10 2.1.5 C 35 2.3.4 B
11 2.1.4 D 36 2.3.3 D
12 2.1.5 C 37 2.3.4 C
13 2.1.5 B 38 2.3.5 C
14 2.1.7 A 39 2.3.6 D
15 2.1.8 D 40 2.3.7 C
16 2.2.1 A 41 2.3.8 A
17 2.2.2 C 42 2.3.8 B
18 2.2.5 C 43 2.3.9 A
19 2.2.4 A 44 2.3.5 B
20 2.2.4 A 45 2.3.9 B
21 2.2.1 B
22 2.2.6 A
23 2.2.6 A
24 2.2.10 C
25 2.2.8 A
DIGITAL MEDIA
UNIT 2 – Paper 02
SPECIMEN PAPER
2 hours 15 minutes
1. This paper consists of THREE questions. You will have 2 hours and 15 minutes to
answer them after which you will be locked out of the system.
3. Where work is created external to the online platform, you must use the upload
container provided (unless otherwise instructed by the invigilator) for the question
to submit your responses.
4. All hard copies must be handed over to the invigilator at the end of the examination.
5. It is an offence to share your username and password with any other candidate or log
in with another candidate’s details.
6. At the end of the test, click on the Submit Now button. If you do not click this box,
your test information will not be captured and hence will not be marked.
7. Any attempt to change the configuration of this machine, connect external devices,
connect to external networks or in any way initiate communication with resources
other than the URL provided, will result in your disqualification, you being shut out
of the system, and the cancellation of your entire test.
The Caribbean region is prone to periods of heavy rainfall as well as periods of drought.
These, as well as other issues, impact the output from agricultural efforts in the region.
Trade liberalization; global concerns regarding food safety, security and food quality;
opportunities for export in niche markets for specialized agricultural products such as
organic foods, agro-tourism and medicinal herbs and plants are all factors that make
it necessary for a more sustained and united approach to agricultural production in the
region.
Based on this situation, there is the need for an indigenous digital product suitable for
sharing information, such as best practices and production quality, in the agricultural
industry across the region.
1. (a) Describe ONE indigenous digital design or character for a named digital media product
that could be created to promote sustainable agriculture in the region.
[2 marks]
(b) (i) List THREE design principles that should be applied in creating the digital media
product described in (a).
[3 marks]
(ii) Explain the impact of EACH principle on the digital media product described in
(b) (i).
[6 marks]
(c) State ONE appropriate file format for the digital media product described in (a) and
explain why it is appropriate for the the intended platform and target audience.
[4 marks]
Total 15 marks
2. (a)
List THREE characteristics of the design and layout that should be considered when
creating a website to benefit the agricultural industry.
[3 marks]
(b) Create a Mind Map with at least four branches in the map and at least one subnode for
each branch to illustrate the conceptual development of your story.
[8 marks]
(c) Based on the Mind Map you have created in (b),
Total 15 marks
3. You are tasked with designing a mobile app for the sharing of best practices, markets, suppliers of
agricultural chemicals, information on the application of chemicals and any other information that
would benefit the agricultural industry.
(a) Describe TWO techniques that could be used to develop the digital media product.
[4 marks]
(b) Outline TWO factors that would impact the mobile user experience.
[4 marks]
(c) Create TWO sketches of the mobile app screen that you would design, using any ONE
technique explained in (a) above. Your sketches should clearly show the features, design
layout and navigation options available to mobile users.
[7 marks]
Total 15 marks
END OF TEST
02259020/SPEC 2018
SPEC 2018/02259020 CAPE MS
DIGITAL MEDIA
UNIT 2 – PAPER 02
SPECIMEN
DIGITAL MEDIA
UNIT 2 - PAPER 02
KEY AND MARK SCHEMES
OR
Correctly state the digital media product with no description of
graphic image – 1 mark
Sample response:
Sample Response
2
SPEC 2018/02259020 CAPE MS
DIGITAL MEDIA
UNIT 2 - PAPER 02
KEY AND MARK SCHEMES
Sample response:
Sample response:
M2.6 2a
Contrast, layout, text, link, graphics, user interface design,
responsiveness, accessibility, usability, user experience.
8 marks
3
SPEC 2018/02259020 CAPE MS
DIGITAL MEDIA
UNIT 2 - PAPER 02
KEY AND MARK SCHEMES
Sample response:
4 marks
Total 15 marks
7 marks
Total 15 marks
4
SPEC 2018/02259020 CAPE MS
TEST CODE 02259032
SPEC 2018/02259032
CARIBBEAN E XAM I NAT I O N S COUNCIL
CARIBBEAN ADVANCED PROFICIENCY EXAMINATION®
DIGITAL MEMDIA
UNIT 2 – Paper 032
SPECIMEN PAPER
2 hours 15 minutes
1. You MUST answer ALL questions. You will have 2 hours and 15 minutes
to answer them after which you will be locked out of the system.
3. Where work is created external to the online platform, you must use the
upload container provided (unless otherwise instructed by the invigilator) for
the question to submit your responses.
4. All hard copies must be handed over to the invigilator at the end of the
examination.
6. At the end of the test, click on the Submit Now button. If you do not click
this box, your test information will not be captured and hence will not be
marked.
Secondary schools, in the Caribbean host various competitions and tournaments on a national
level. This usually involves various rounds of the competition and it can become difficult to keep
track of the performance of teams as the tournaments progress.
You are tasked with developing a proposal for a digital media solution that can make updating
and tracking the performance of teams easier and easily accessible to all persons involved.
You are expected to create the following digital files associated with the theme being examined.
Concept
1. Describe fully the service or product to be rendered. Your response should include following:
- Name of product
- Rationale for product
- Purpose of product
- Target audience
- A brief outline on how the service or product works
[5 marks]
Methodology
2. Provide a comprehensive budget that would be used to guide the development of the product.
[3 marks]
4. Prepare a detailed outline of the methods for the development of the service or product.
[2 marks]
5. Prepare a comprehensive production schedule for the development of the service or product.
[3 marks]
Brainstorming
7. Prepare any ONE of the following for the development of the service or product:
- Storyboard
- Rough design
- Wireframe
- Mock-up [3 marks]
Solution
9. Prepare an audio-visual presentation, of no more than 30 seconds, to sell the service or product.
[4 marks]
Total 30 marks
END OF TEST
02259032/SPEC 2018
SPEC 2018/02259032 CAPE MS
DIGITAL MEDIA
SPECIMEN
DIGITAL MEDIA
UNIT 2 - PAPER 032
KEY AND MARK SCHEMES
1. Concept [5]
2. Methodology
Realistic and includes all critical elements for example, design and
building, content creation, maintenance, equipment, resource
personnel, transportation cost, cost for website hosting (3)
Excludes one to two critical elements OR one or two critical
elements have unrealistic figures (2)
Excludes more than two critical elements (1) OR more than two
critical elements have unrealistic figures (1)
Budget is unrelated or No budget submitted or figures unrealistic
(0)
Should include:
- Requirements (1)
- Duration (1)
- Deliverables (1)
2
SPEC 2018/02259032 CAPE MS
DIGITAL MEDIA
UNIT 2 - PAPER 032
KEY AND MARK SCHEMES
Total 30 Marks
3
SPEC 2018/02259032 CAPE MS