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Brass Birmingham Flow Chart

Bot Draw 2 Cards based on turn order Summary of key rules and differences for the Bots:
- Unless directed by Flowchart or via Special Situation , Priority is to Build > Sell > Network
> Develop. If the Bot pass, gain 3VP for each pass action in a turn.
- Bot never takes Scout or Loan
Bot has more 3 or more unflipped M/C/P tiles? - For Actions, Bot will always attempt A) first, followed by B), C) and D) if fail.
1) If No, proceed with Build - For Priority, Bot will always attempt 1) first, followed by 2), 3) and 4) if fail.
2) If Yes but there is no eligible beer to consume, proceed with Build - Bot does not have an Income Tracker (Ie: Bot has unlimited money to spend) but its
3) If Yes and there are eligible beer to consume, proceed with Sell spending are still tracked to determine turn order.
- Bots consume resources for Build/ Sell/ Network and Develop
- Manufactured Goods, Cotton Mill and Pottery stands for M/C/P
- Bot Build actions are bound by the Location Card/ Industry Card (similar to a Player)
Special Situation 1: If Bot has 3 or more unflippled M/C/P tiles
except for Special Situation 1 and 2.
A) Build Brewery* - For the first turn of the game only, Player will take first turn. Bot will Build closest to a
B) Sell Merchant Space (Industry Card) or M/C/P (Location Card)
* Follow Location Card then Industry Card, if not elgible, build closest to Bot - Bots will always help each other over the Player

Beer Priority: To consume: Iron & Coal Priority: To consume:


Special Situation 2: In Railway Era and Bot is not connected to merchant space nor 1) Bot's own Beer 1) Bot's own Iron & Coal
has any Coal available 2) Merchants Beer* 2) Other Bot's Iron & Coal
A) Build Coal Mine if there is none* 3) Other Bot's Beer 3) Player's Iron & Coal
B) Network to the nearest merchant space 4) Players Beer (if connected) 4) Buy Iron & Coal from market
* Once Build, skip to B) as 1st Action and proceed with General Flow * Bot receives 3VP as bonus

Build Sell
A) If Build is first action*, build in 2 location based the on cards drawn Sell Priority: To flip
B) Build then Network 1) Tiles with highest VP
*If Bot already Sell/ Network/ Develop, then only Build only in 1 location.

Rule of Build Network


- Illegal to build 2 M/C/P in a single turn. Can Build 2 B/I/C or 1 B/I/C and 1 M/C/P Network Priority: To connect:
- Bot must still build around its network if building based on Industry Card. 1) 2 Location that it has a Industry Tile
2) Closest Merchant Space it can Sell its M/C/P
Build Priority 3) Closest Merchant Space
1) Build M/C/P that provides the highest VP
2) Build Brewery
3) Build Iron Mine* Develop
4) Build Coal Mine* 1) Remove 2 Tiles if possible
* Bot will not build Iron Mine or Coal Mine when the market is full 2) Bot never removes the last 2 Tiles of any particular Industry Tiles.

Build Space Priority Develop Priority: To remove:


1) In Railway era, build in the location space where you already have a tile first 1) Level 1 Tiles first, followed by subsequent levels
2) In Canal era, build towards the Merchant Space that you can sell your M/C/P 2) Always remove Tiles that provide the least amount of VP

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