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Old Norse, 

Old Nordic,[1] or Old Scandinavian is the conventional name to describe a stage of


development of North Germanic dialects before their final divergence into separate Nordic
languages. Old Norse was spoken by inhabitants of Scandinavia and their overseas settlements and
chronologically coincides with the Viking Age, the Christianization of Scandinavia and the
consolidation of Scandinavian kingdoms from around the 7th to the 15th centuries.[2]
The Proto-Norse language had developed into Old Norse by the 8th century, and Old Norse began
to develop into the modern North Germanic languages in the mid-to-late 14th century, ending the
language phase known as Old Norse. These dates, however, are not absolute, since written Old
Norse is found well into the 15th century.[3][better  source  needed]
Old Norse was divided into three dialects: Old West Norse or Old West Nordic (often referred to
as Old Norse[4]), Old East Norse or Old East Nordic, and Old Gutnish. Old West Norse and Old East
Norse formed a dialect continuum, with no clear geographical boundary between them. For example,
Old East Norse traits were found in eastern Norway, although Old Norwegian is classified as Old
West Norse, and Old West Norse traits were found in western Sweden. Most speakers spoke Old
East Norse in what is present-day Denmark and Sweden. Old Gutnish is sometimes included in the
Old East Norse dialect due to geographical associations. It developed its own unique features and
shared in changes to both other branches.[5]
The 12th-century Icelandic Gray Goose Laws state that Swedes, Norwegians, Icelanders,
and Danes spoke the same language, dǫnsk tunga ("Danish tongue"; speakers of Old East Norse
would have said dansk tunga). Another term was norrœnt mál ("northern speech"). Today Old Norse
has developed into the modern North Germanic languages Icelandic, Faroese, Norwegian, Danish,
and Swedish, of which Norwegian, Danish and Swedish retain considerable mutual
intelligibility while Icelandic remains the closest to Old Norse.
The powers of these three rival that of the Crimson Dragon: when "Thor" clashed with
"Red Dragon Archfiend", both emitted a strange energy pulse, wreaking havoc around
the Dueling arena and drastically upsetting the weather outside the stadium.[1] During
Team Ragnarok's match against Team 5D's, the attacks of the Aesir dealt real damage
to Jack and Crow.
These cards also protected Team Ragnarok and their memories from the Three Pure
Nobles' alterations to the timeline.[2]

A Double Aesir Deck is a Deck that revolves around two Nordic sub-archetypes; Nordic


Ascendant and Nordic Beast. It is one of the most commonly used deck that revolves
around the Nordic. The main goal is to summon Odin, Father of the Aesir and Thor,
Lord of the Aesir to lock your opponent from using Spell Card, Trap Card or Effect
Monster's effect and have at least 1 beatstick on the field. It is not actually
recommended to use Loki, Lord of the Aesir.
One way to summon "Odin, Father of the Aesir" is to use the effect of "Valkyrie of the
Nordic Ascendant" to summon two "Einherjar Tokens", then Synchro Summon Odin.
This can be done on the player's first turn if the right conditions are met. If your first turn
is before your opponent's, or you choose not to use the effect of "Valkyrie of the Nordic
Ascendant", you can use 2 copies of "Statue of the Wicked" as substitutes for
the Synchro Material Monster requirements.
However, many Decks exclude "Valkyrie" due to the difficult conditions in using its
effect, and the high potential hand loss if it is negated. Because of this, "Vanadis of the
Nordic Ascendant" is usually used, for versatile Synchro Summoning, deck thinning,
and its ability to help Synchro Summon both "Thor, Lord of the Aesir" and "Loki, Lord of
the Aesir". However, be advised that "Vanadis" can only be tuned with other "Nordic"
monsters.
There are many ways to summon Thor, Lord of the Aesir due to the powerful swarming
effects of the Nordic Beasts and the Beast support cards. One way is to have your
opponent attack your Tanngrisnir of the Nordic Beasts then you can summon two
tokens and special Tanngnjostr of the Nordic Beasts with its effect in defense position.
Next turn you can change the battle position of Tanngnjostr of the Nordic Beasts and
search for the key Tuner monster, Guldfaxe of the Nordic Beasts. Normal
summon Guldfaxe of the Nordic Beasts and then tune it with two tokens to
summon Thor, Lord of the Aesir.

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