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Savage Worlds of Darkness PP0 2
Savage Worlds of Darkness PP0 2
When I first read MCWoD, it was as if someone had Your first clue that this isn't a word-for-word
ignited a fire in my brain. This seemed to be just about reproduction of anything should be the length, but in
everything I could have hoped for in a World of case that isn't clear enough I will say this: this
document isn't meant to be used by itself. You will
Darkness game, since the Storytelling system isn't quite
require copies of the following:
my cup of tea; it just doesn't have the combat focus
that I enjoy in an RPG.
Monte Cook's World of Darkness
However, as time progressed and the further I thought Savage Worlds Explorer's Edition
about what I wanted vs. what was in MCWoD, I realized
Necessary Evil5
that there was quite a bit of disparity. I didn't want
levels or classes. I didn't want Hit Points. I really
This is not an attempt to infringe on the copyrights of
didn't want Attacks of Opportunity. What I did want
either White Wolf Publishing or Pinnacle
was a system that was still reasonably combat-intensive
Entertainment Group.
yet did away with a lot of the D&D-esque role-playing
This is not an officially licensed product nor has it any
tropes.2
affiliation with either company.
I had tinkered around with changing the mechanics to a
All books are available wherever fine role-playing
couple of different systems, but my problems would all
games are sold, or online at their respective publisher.
boil down to the magic system not being free-form
enough3 or that combat was very stilted and disjointed
from the rest of the game.4
W EREWO LVES