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by Gary Gygax

©
1983 E. Gary Gygax. All rights reserved.

Last issue three nasty new fungoid of monsters, I went ahead with the fungi. unusual critters into weird settings or
monsters — the Ascomoid, Basidirond, Months have a way of rolling past with- deep dungeons. While we present many
and Phycomid — were offered. The Us- out notice, and Yours Truly too often new and different creatures, the world of
tilagor and Zygom, described herein, gets caught with nothing in print in any monsters has finite limits — or does it? If
complete the offering. Now, would you of the columns promised. I hope there the various planes of existence are de-
enjoy meeting the creature who has will be sufficient feedback from you tailed, then there is room for many
them for playmates? In case anyone is Gentle Readers for a column devoted to hundreds of new creations. Do you
wondering if these creatures were the requests. Thoughtful Gamers desire an enumera-
result of requests from readers, the At some point there must be an end to tion of the inhabitants of the uncounted
answer is no. In order to make certain monsters. I employ only a certain few in planes? If so, this column will eventually
our Kindly Editor had a sufficient supply my general campaigning and load the turn to that area. What say?

Ustilagor
FREQUENCY: Rare
NO. APPEARING: 1-3
ARMOR CLASS: 5
MOVE: 9”
HIT DICE: 3 + 3
% IN LAIR: 90%
TREASURE TYPE: Q (x1-20)
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 2-5 (+ poisoning)
SPECIAL ATTACKS: Psionics
SPECIAL DEFENSES: Psionics
MAGIC RESISTANCE: See below
INTELLIGENCE: Unratable
ALIGNMENT: Neutral (evil)
SIZE: S (1’-1½‘ diam.)
PSIONIC ABILITY: 150 + 5-30
Attack/Defense Modes: D/F
LEVEL / X.P. VALUE: V / 215 + 4/hp

Ustilagor fungi appear to be brain-like


growths with coral-like appendages. Al-
though soft and not fast in normal
movement terms, they can scuttle and
dart, and this accounts for their relatively
high armor class. Their attack form con-
sists of flicking out ribbon-like tendrils
about 3’ long. A hit inflicts damage due
to alkaline fluids and causes the victim to
save versus poison or suffer additional
like damage (2-5 hp) next round as the
caustic substance affects its body.
Ustilagors have no intelligence or mind
as defined by human standards, so men- Ustilagors can employ telempathic dithering, accordingly. Ustilagors also
tal attacks do not affect them. (See projection to project the following emo- use energy control to protect themselves
AD&D™ Players Handbook, p. 11, Wis- tions at an individual during a round: from spell attacks and the like. They at-
dom Table, asterisked paragraph regard- hate (of associate), distrust (of asso- tack psionic individuals only by id insin-
ing Magical Attack Adjustment.) These ciate), fear (of fungi), loathing (of area), uation (as related to the strongest basic
monsters do, however, have some form or uncertainty. These projected emotions emotions). Only a psionic blast will af-
of brain, for they have psionic powers. cause attack, bickering, desertion, or fect them in turn.

36 JANUARY 1983
brain and nerve connections. It leads to
death of the host in 1 to 8 weeks, depend-

Zygom ing on the size and constitution of the


host creature. The zygom remains until
the whole of the dead body is consumed
FREQUENCY: Rare and then moves on.
NO. APPEARING: 1-3 As host creatures are controlled, they
ARMOR CLASS: 8 move, attack, and defend according to
MOVE: 1” (or as host; see below) the dictates of the possessing zygoms.
HIT DICE: 3 (+ host’s; see below) Infestation is typically on the head, neck,
% IN LAIR: 50% and back (spinal) areas. Typical host
TREASURE TYPE: By host type creatures are: ants (giant), rats (giant),
and/or incidental osquips (see FIEND FOLlO® Tome), and
NO. OF ATTACKS: By host type occasionally small humanoids.
DAMAGE/ATTACK: By host Whenever a colony of zygoms comes
SPECIAL ATTACKS: Milky glue into rough contact with any creature,
SPECIAL DEFENSES: See below there is a 1 in 6 chance that the pale blue
MAGIC RESISTANCE: See below “milk” of a broken cap will stick fast to
INTELLIGENCE: Unratable the creature. This “milk” is extremely
ALIGNMENT: Neutral (evil) sticky, and it has the power to glue mate-
SIZE: By host size (1/6’ - 1/4’ per growth) rials together for 2-5 days before the
PSIONIC ABILITY: Nil substance dries and crumbles. If glued
Attack/Defense Modes: Nil to flesh, a colony of zygom spores will
LEVEL / X.P. VALUE: III / 65 + 3/hp infect the creature and begin growth by
the time the glue powders, i.e. infest and
Zygoms are individually small fungoid control the host. Only a cure disease will
growths which consist of a short, thin remove this infestation. Zygom glue can
stem with an ovoid cap. One or two doz- be otherwise embarrassing, for it will
en such growths are conjoined by a rhi- stick weapons to targets, creatures to
zome structure to make up a singular creatures, etc.
community creature, a zygom. Although As zygoms have fungoid intelligence
able to exist in earth, zygoms prefer to which is totally alien to humans, no mag-
infest living creatures, nourishing them- ic affecting the mind — beguiling, charm-
selves on the host’s blood and flesh. This ing, dominating, holding, hypnotizing,
infestation controls the host creature by etc. will affect them.

DRAGON 37

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